Like the procession of the heavens, the rotations of the Chronomantic Cogs control the passage of time, allowing wizards to speed or slow the events that are unfolding around them.
Mechanisms of Time: The workings of the Chronomantic Cogs show the passing of seconds and aeons alike. By manipulating the cogs, a spellcaster can speed up time around them, allowing warriors to quickly close with their enemies. In the same vein, a wizard can slow time’s passage so as to avoid incoming blows and provide themselves a chance to cast further spells.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up the endless spell wholly within range of the caster.
When this endless spell is set up, the commanding player must decide if it is increasing or decreasing the flow of time.
If it is increasing the flow of time, add 1 to charge rolls for units wholly within 18" of this endless spell.
If it is decreasing the flow of time, if a player has any friendly WIZARDS within 6" of this endless spell in their hero phase, they can pick 1 of those WIZARDS to attempt to cast 1 extra spell in that hero phase.
At the start of the hero phase, if there is a friendly WIZARD within 6" of this endless spell, the player whose turn is taking place can change whether this endless spell is increasing or decreasing the flow of time.
|You do not have to pick a target for a charge attempt before making the charge roll.|