Like the procession of the heavens, the rotations of the Chronomantic Cogs control the passage of time, allowing wizards to speed or slow the events that are unfolding around them.
Mechanisms of Time: The workings of the Chronomantic Cogs show the passing of seconds and aeons alike. By manipulating the cogs, a spellcaster can speed up time around them, allowing warriors to quickly close with their enemies. In the same vein, a wizard can slow time’s passage so as to avoid incoming blows and provide themselves a chance to cast further spells.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up the endless spell wholly within range of the caster.
When you set up this endless spell, you must decide if it is increasing or decreasing the flow of time.
If it is increasing the flow of time, players can re-roll charge rolls for friendly units while they are wholly within 12" of any endless spells with this ability.
If it is decreasing the flow of time, players can attempt to cast either Arcane Bolt or Mystic Shield in their hero phase with a friendly WIZARD wholly within 6" of this endless spell without counting that spell towards the number of spells that WIZARD can attempt to cast in that phase. In addition, subtract 1 from hit rolls for shooting attacks that target WIZARD HEROES while they are wholly within 6" of any endless spells with this ability.
If a player has any friendly WIZARDS within 6" of this endless spell at the start of their hero phase, they can change whether this endless spell is increasing or decreasing the flow of time.
Designer’s Note: If a player already cast Arcane Bolt or Mystic Shield earlier in their hero phase, this endless spell does not allow them to cast that spell again.
|You do not have to pick a target for a charge attempt before making the charge roll.