Legiones Astartes – Legion Arquitor Squadron
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  • Legion Arquitor Squadron 200 pts
UNIT COMPOSITION: 1 LEGION ARQUITOR

The Arquitor pattern Bombard is a heavy artillery platform designed to operate at the forefront of a Legiones Astartes advance. Equipped with a reinforced chassis and brutal short range firepower, it is called upon to break the most stubborn of fortifications or to annihilate massed enemy infantry and armour. The heavy guns and rockets most often carried by the indomitable Arquitor Bombard are more than capable of removing any obstacle to the advance of a Space Marine host in a series of devastating explosions. As an infantry support platform, the Arquitor lacks the sheer speed of some of the other heavy armour employed by the Legiones Astartes, an intentional feature of the vehicle that keeps it locked in formation with the infantry it supports. The Space Marines of any infantry force take heart from the sight of an Arquitor squadron, knowing the hulking artillery pieces will see them through the most ferocious firefights without pause. Indeed, many of these vehicles have built lasting legends of valour among the warriors that fight in their shadow, tokens of praise and icons of victory adorning their heavy plate.

Armour Transport Capacity
M BS Front Side Rear HP
Legion Arquitor (⌀Use model)
Legion Arquitor (⌀Use model) 8 4 12 12 10 5 -
WARGEAR
  • Centreline Mounted Morbus bombard
  • Two Sponson Mounted heavy bolters
  • Smoke launchers
SPECIAL RULES
  • Legiones Astartes (X)
  • Move Through Cover
TYPE
OPTIONS
  • A Legion Arquitor Squadron may take:
  • - Up to 2 additional Legion Arquitors
    +185 points each
  • All Legion Arquitors in the squadron may exchange their Morbus bombard for one of the following (all models in the squadron must select the same option):
  • - Centreline Mounted graviton-charge cannon
    +15 points per model
  • - Centreline Mounted Spicula rocket system
    +15 points per model
  • Any Legion Arquitor may exchange both its Sponson Mounted heavy bolters with one of the following:
  • - Two Sponson Mounted autocannon
    +10 points per model
  • - Two Sponson Mounted heavy flamers
    Free
  • - Two Sponson Mounted lascannon
    +15 points per model
  • - Two Sponson Mounted volkite culverin
    +10 points per model
  • Any Legion Arquitor may take one of the following:
  • - Pintle Mounted twin-linked bolter
    +5 points each
  • - Pintle Mounted combi-weapon (any type)
    +10 points each
  • - Pintle Mounted heavy bolter
    +10 points each
  • - Pintle Mounted heavy flamer
    +5 points each
  • - Pintle Mounted multi-melta
    +20 points each
  • - Pintle Mounted havoc launcher
    +15 points each
  • Any Legion Arquitor may take any of the following:
  • - One Hull (Front) Mounted hunter-killer missile
    +5 points each
  • - Searchlights
    +5 points each
Legiones Astartes (X)

The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities, and minds and souls tempered for war. Each of the Legions has its own idiosyncrasies and character – the product of their gene-seed and the unique warrior cultures fostered by their masters.

Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart.
Heavy flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
5
4
Assault 1

Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Bolt Weapons

A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.

All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolt pistol
Bolt pistol
12
1
4
5
Pistol
Assault, Bolt
Bolter
Bolter
24"
4
5
Rapid Fire
-
Combi-bolter
Combi-bolter
24"
4
5
Rapid Fire, Twin-linked
-
Kraken bolter
Kraken bolter
30"
4
4
Rapid Fire
-
- Tempest rounds
18"
3
6
Assault 3, Ignores Cover
-
- Scorpius rounds
24"
5
4
Assault 1, Breaching (4+)
-
Nemesis bolter
Nemesis bolter
72"
5
5
Heavy 1, Rending (5+), Sniper, Pinning
-
Heavy bolter
Heavy bolter
36"
5
4
Heavy 4
-
Gravis bolt cannon
Gravis bolt cannon
48"
5
4
Heavy 6, Twin-linked
-
Gravis heavy bolter battery
Gravis heavy bolter battery
48"
5
4
Heavy 8, Twin-linked
-
Avenger bolt cannon
Avenger bolt cannon
36"
6
3
Heavy 7
-
Combi-weapons

An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.

Combi-weapons are divided into two types: magna and minor. Both are composed of a primary weapon and a secondary weapon, and a model with any combi-weapon may attack with both primary and secondary weapons in the same Shooting Attack without needing the Firing Protocols (X) special rule.

  • Any Legiones Astartes profile that allows a model to select a magna combi-weapon grants the model a weapon with a bolter as the primary weapon and a secondary weapon chosen from the following list: meltagun, plasma gun or disintegrator*.
  • Any Legiones Astartes profile that allows a model to select a minor combi-weapon grants the model a weapon with a bolter as the primary weapon and a secondary weapon chosen from the following list: flamer, volkite charger or grenade launcher.

Note that the combi-bolter, though similarly named, does not use these rules and is fired as a normal ranged weapon and has no primary or secondary components.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolter (Primary)
Bolter (Primary)
24"
4
5
Rapid Fire
-
Flamer (Secondary)
Flamer (Secondary)
Template
4
5
Assault 1
-
Meltagun (Secondary)
Meltagun (Secondary)
12"
8
1
Assault 1, Armourbane (Melta), One Shot
-
Plasma gun (Secondary)
Plasma gun (Secondary)
24"
7
4
Rapid Fire, Breaching (4+), Gets Hot, One Shot
-
Volkite charger (Secondary)
Volkite charger (Secondary)
15"
5
5
Assault 2, Deflagrate
-
Grenade launcher (Secondary)
- Frag
24"
3
6
Assault 1, Blast (3"), Pinning
-
- Krak
24"
5
4
Assault 1
-
Disintegrator* (Secondary)
Disintegrator* (Secondary)
24"
5
2
Rapid Fire, Instant Death, Gets Hot, One Shot
-

* Only models with the Independent Character special rule, or a Legion Seeker Sergeant included as part of a Legion Seeker Squad may select a combi-disintegrator.
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Bolter

R
FP
RS
AP
D
Special Rules
Traits
24"
4
5
Rapid Fire

Havoc launcher

R
FP
RS
AP
D
Special Rules
Traits
48"
5
5
Heavy 1, Blast (3"), Twin-linked

Move Through Cover

Some warriors are skilled at moving over broken and tangled terrain.

A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.
Smoke Launchers

Many armoured fighting vehicles bear simple grenade systems rigged to distribute smoke upon being triggered, granting the vehicle a brief and passing cover that can prove crucial in the worst of situations. Such devices are of most use in slow moving engagements, as a vehicle at maximum speed will quickly disperse or outrun its own smoke shield.

The controlling player may choose to trigger smoke launchers once a model with them has completed its movement in the Movement phase, and may only choose to trigger them if the model has moved no faster than Combat Speed that turn. Once triggered, the model with smoke launchers counts as being more than 25% obscured, regardless of terrain, until the start of the controlling player’s next turn and gains a 6+ Cover Save. A model whose smoke launchers have been triggered may not make any Shooting Attacks, except as part of a Reaction, in the same turn. Smoke launchers may only be used once per battle, and once triggered may not be further used – in addition, they do not count as a weapon and may not be targeted by Weapon Destroyed results on the Vehicle Damage table.
Hunter-killer missile

R
FP
RS
AP
D
Special Rules
Traits
48"
8
3
Heavy 1, One Shot

Searchlights

Mounted illum-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.

A model with searchlights ignores the 24" limit to line of sight imposed by the Night Fighting rules when making Shooting Attacks, however enemy units also ignore that same restriction when making Shooting Attacks that target a model with searchlights.

In addition, any unit that has been the target of a Shooting Attack made by a unit with searchlights (regardless of whether any Hits were inflicted or not) may be freely targeted for Shooting Attacks by any other unit in the same Shooting phase, ignoring the 24" restriction to line of sight imposed by the Night Fighting rules.

Searchlights do not count as weapons and may not be targeted by the Weapon Destroyed result on the Vehicle Damage table.
Heavy bolter

R
FP
RS
AP
D
Special Rules
Traits
36"
5
4
Heavy 4

Multi-melta

R
FP
RS
AP
D
Special Rules
Traits
24"
8
1
Heavy 1, Armourbane (Melta), Twin-linked

Volkite culverin

R
FP
RS
AP
D
Special Rules
Traits
45"
6
5
Heavy 5, Deflagrate

Lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 1, Sunder

Autocannon

R
FP
RS
AP
D
Special Rules
Traits
48"
7
4
Heavy 2, Rending (6+)

Morbus bombard

R
FP
RS
AP
D
Special Rules
Traits
36"
10
4
Ordnance 1, Barrage, Large Blast (5"), Pinning, Rending (6+)

Graviton-charge cannon

R
FP
RS
AP
D
Special Rules
Traits
24"
4
Ordnance 1, Massive Blast (7"), Barrage, Concussive (1), †Graviton Pulse, Haywire

Limited Ammunition

Some weapons, either due to a restricted capacity to store shells, a terrifying rate of fire or a complex loading mechanism, are prone to running out of ammunition in the heat of battle. Once drained of their reserves, these weapons become little more than burdens to their wielders, impotent until the battle is concluded and specialised equipment can be used to replenish their stores.

After all Shooting Attacks for a weapon with this special rule have been fully resolved, roll a D6, adding +1 if the weapon has fired before in the same battle. If the total of this roll is 6 or more then the weapon may no longer be used to make Shooting Attacks in this battle. If this weapon is unable to make further Shooting Attacks then it may not be targeted by a Weapon Destroyed result on the Vehicle Damage table, and for the purposes of such a result is treated as though it had already been destroyed.
Spicula rocket system

R
FP
RS
AP
D
Special Rules
Traits
72"
7
4
Ordnance 1, Massive Blast (7"), Rending (6+), Limited Ammunition

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