
The Crimson Paladins stand as the guardians of the Primarch’s halls, a grim counterpart to the Golden Seraphs, the Sanguinary Guard. When these warriors take to the field, clad in the reliquary armour of their Order and cloaked in the names of the Immortals, they stand as a bulwark against the foe and a shield for the sons of Sanguinius. They form the unyielding anchor upon which the Crimson Host turns; a single unshakeable bastion of blades and power shields. By their sacrifice and indomitable resolve are the Blood Angels freed to give vent to the noble fury of their Legion. Also known within the obscure dogma of the IXth Legion as the Keruvim, or the Storm Winds, the Crimson Paladins are one of the warrior Orders of the First Sphere. As with the other First Sphere Orders, they forsake name and rank to assume an identity and role that subsumes all sense of self and leaves them with only the singular duty assigned to them. Such a sacrifice, made in the name of the Great Angel, and for the sake of their brothers, bolsters the resolve of these warriors to the point that no threat or dire fate can turn them from their purpose.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Crimson Paladin (⌀40mm) | 10 | - | - | - | ||||||||||
| Crimson Paladin (⌀40mm) | 6 | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | - | - | - | 2+ | - |
| Crimson Exemplar (⌀40mm) | 10 | - | - | - | ||||||||||
| Crimson Exemplar (⌀40mm) | 6 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 10 | - | - | - | 2+ | - |
These prototype devices were one of many systems trialled within the Legions as part of the storm shield initiative. Capable of projecting a very short ranged gravitic field, intended to slow and deflect strikes in combat, the Coriolis unit would later be deemed too power-hungry for general deployment.
Reduce the result of all To Wound rolls made that target a unit in which the majority of models have a Coriolis pattern power shield by a weapon with the Melee type by -1.This is one half of an Equinox power weapon set, the Sunset blade, which the Crimson Paladins hold as emblematic of their duty within the Legion.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | User | 3 | Melee, Rending (5+), Sunder |
Adversity is an old friend to the Crimson Paladins, for they are only sent into battle when the tide of war turns against the Legiones Astartes. They are the bulwark of the Legion, the wall upon which the foe is broken and turned back. The final vow of the Crimson Paladins is an eternal pledge to the protection of their brothers, and it gives them the strength to endure, even when the enemy seems overwhelming.
While locked in combat with a unit that outnumbers them, a Crimson Paladin unit gains the Feel No Pain (5+) special rule. If outnumbered by more than twice their own number then they instead gain the Feel No Pain (4+) special rule. Any model with the Independent Character special rule that joins this squad does not gain this special rule and does not count for the purposes of determining when the unit is outnumbered. Each Crimson Paladin and Crimson Exemplar is counted as two models as they have the Bulky (2) special rule (and likewise, any enemy models with a variant of the Bulky (X) rule count as the number of models they would for the purposes of Transport Capacity). If locked in combat with more than one enemy unit, add the size of all enemy units together to decide if the Crimson Paladins are outnumbered.This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.
A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.
All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | - | User | 3 | Melee, Rending (6+) | - | ||
| Power axe | |||||||
| Power axe | - | +1 | 2 | Melee, Unwieldy | - | ||
| Power maul | |||||||
| Power maul | - | +2 | 3 | Melee | - | ||
| Power lance | |||||||
| Power lance | - | +1 | 3 | Melee, Reach (1) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | - | x2 | 2 | Melee, Unwieldy, Specialist Weapon | - | ||
| Gravis power fist | |||||||
| Gravis power fist | - | 9 | 2 | Melee, Brutal (3) | - | ||
| Thunder hammer | |||||||
| Thunder hammer | - | x2 | 2 | Melee, Unwieldy, Brutal (2), Specialist Weapon | - | ||
| Lightning claw | |||||||
| Lightning claw | - | User | 3 | Melee, Shred, Rending (6+), Specialist Weapon | - | ||
Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.R | FP | RS | AP | D | Special Rules | Traits |
- | x2 | 2 | Melee, Unwieldy, Specialist Weapon |
An auxiliary weapon system fitted to Terminator armour, the grenade harness unleashes a barrage of fragmentation bombs at the foe as the Terminator charges.
A unit that includes at least one model with a grenade harness makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.Some units make their way to battle via tunnelling, teleportation, flying, or some other extraordinary means which allows them to appear in the thick of the fighting.
A unit made up entirely of models with this special rule may perform a Deep Strike Assault. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.One of the first issued Tactical Dreadnought Armour patterns, the Cataphractii suits were even more heavily protected than their contemporaries, with slab-like ceramite pauldrons housing additional shield generators. This design has the unfortunate side effect of overstraining the armour’s exoskeleton and slowing the wearer dangerously, however. This difference led to the pattern’s declining use with some Legions at the outbreak of the Horus Heresy.
Legion Cataphractii Terminator armour confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, a unit that includes any models with Cataphractii Terminator armour may not make Sweeping Advances.| A Note on Unique and Variant Terminator Armour: If a unit is described as having a particular additional variant of Terminator armour, such as the Gorgon Terminators of the Iron Hands, or as wearing a personalised and unique suit, such as the armour worn by the Primarch Horus, the rules for this armour will be provided in the unit’s description and should not be inferred from elsewhere. | ||
Among the most ancient of weapons employed within the ranks of the Legiones Astartes, flame has always been a potent weapon against creatures that lurk in darkness. Many of the Space Marine Legions consider the cleansing power of flame a key part of their arsenal, and indeed the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.
All weapons listed here are counted as ‘Flame’ or ‘Flamer’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 3 | - | Pistol 1 | - | ||
| Flamer | |||||||
| Flamer | Template | 4 | 5 | Assault 1 | - | ||
| Toxiferran flamer | |||||||
| Toxiferran flamer | Template | 4 | 5 | Assault 1, Poisoned (3+), Rending (6+) | - | ||
| Heavy flamer | |||||||
| Heavy flamer | Template | 5 | 4 | Assault 1 | - | ||
| Flamestorm cannon | |||||||
| Flamestorm cannon | Template | 6 | 4 | Heavy 1, Torrent (18") | - | ||
An auto weapon is an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Among the ranks of the Legiones Astartes there are few examples of the older autoguns that once formed the main armament of the Emperor’s armies, but a number of larger autocannon remain in use due to the reliability of such simple weapons. Such weapons are most often used as anti-armour weapons, delivering volleys of large armour piercing shells to defeat armour that is proof against the mass reactive fire of the more advanced bolter weaponry. This category of weaponry also plays host to more advanced weapons, such as the first generations of assault cannon and magnetic charge accelerator cannon.
All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Astartes shotgun | |||||||
| Astartes shotgun | 12" | 4 | - | Assault 2, Concussive (1) | - | ||
| Rotor cannon | |||||||
| Rotor cannon | 30" | 3 | - | Assault 4, Pinning, Shell Shock (1) | - | ||
| Autocannon | |||||||
| Autocannon | 48" | 7 | 4 | Heavy 2, Rending (6+) | - | ||
| Reaper autocannon | |||||||
| Reaper autocannon | 36" | 7 | 4 | Heavy 2, Rending (6+), Twin-linked | - | ||
| Kheres assault cannon | |||||||
| Kheres assault cannon | 24" | 6 | 4 | Heavy 6, Rending (6+) | - | ||
| Gravis autocannon | |||||||
| Gravis autocannon | 48" | 7 | 4 | Heavy 3, Rending (6+), Twin-linked | - | ||
| Gravis autocannon battery | |||||||
| Gravis autocannon battery | 48" | 7 | 4 | Heavy 4, Rending (6+), Twin-linked | - | ||
| Predator cannon | |||||||
| Predator cannon | 48" | 8 | 4 | Heavy 4, Rending (6+) | - | ||
| Punisher rotary cannon | |||||||
| Punisher rotary cannon | 36" | 6 | 4 | Heavy 18, Pinning, Shell Shock (1) | - | ||
| Accelerator autocannon | |||||||
| Accelerator autocannon | 48" | 7 | 4 | Heavy 8, Rending (6+), Exoshock (6+) | - | ||
| Fellblade accelerator cannon | |||||||
| - HE shell | 100" | 8 | 3 | Ordnance 1, Massive Blast (7") | - | ||
| - AE shell | 100" | 10 | 2 | Ordnance 1, Armourbane (Ranged) | - | ||
| Exoshock (4+), Blast (3") | |||||||
| Skyreaper battery | |||||||
| Skyreaper battery | 48" | 7 | 4 | Heavy 5, Skyfire, Twin-linked | - | ||
| Anvilus autocannon battery | |||||||
| Anvilus autocannon battery | 48" | 7 | 4 | Heavy 4, Rending (5+), Sunder, Twin-linked | - | ||
| Anvilus snub autocannon | |||||||
| Anvilus snub autocannon | 24" | 7 | 4 | Heavy 2, Sunder, Rending (5+), Twin-linked | - | ||
| Leviathan storm cannon | |||||||
| Leviathan storm cannon | 24" | 7 | 4 | Heavy 6, Rending (5+), Sunder | - | ||
| Kratos battlecannon | |||||||
| - HE shells | 36" | 8 | 4 | Heavy 1, Large Blast (5"), Pinning | - | ||
| - AP shells | 36" | 8 | 2 | Heavy 2, Sunder | - | ||
| - Flashburn shells | 24" | 10 | 1 | Heavy 1, Armourbane (Ranged), Gets Hot | - | ||
Though some would later attribute the various ‘Perdition’ weapons to the artifice of Sanguinius himself, these brutal weapons had been in the use of the IXth Legion since long before the Primarch had returned to them. The flame projectors built into these weapons are a legacy of the wars fought during Old Earth’s long darkness, the innovation of some long forgotten warlord brought to its pinnacle by the warriors of the IXth Legion.
Any model with both the Legiones Astartes (Blood Angels) special rule and the Character Sub-type may exchange a power weapon for a Perdition weapon from the following list for +5 points:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Blade of Perdition | |||||||
| Blade of Perdition | - | +1 | 3 | Melee, Two-handed, Rending (6+), Brutal (2) | - | ||
| Axe of Perdition | |||||||
| Axe of Perdition | - | +2 | 2 | Melee, Unwieldy, Two-handed, Brutal (2) | - | ||
| Spear of Perdition | |||||||
| Spear of Perdition | - | +1 | 3 | Melee, Reach (1), Two-handed, Brutal (2) | - | ||
| Maul of Perdition | |||||||
| Maul of Perdition | - | +3 | 3 | Melee, Two-handed, Brutal (2) | - | ||
These prototype devices were one of many systems trialled within the Legions as part of the storm shield initiative. Capable of projecting a very short ranged gravitic field, intended to slow and deflect strikes in combat, the Coriolis unit would later be deemed too power-hungry for general deployment.
Reduce the result of all To Wound rolls made that target a unit in which the majority of models have a Coriolis pattern power shield by a weapon with the Melee type by -1.Adversity is an old friend to the Crimson Paladins, for they are only sent into battle when the tide of war turns against the Legiones Astartes. They are the bulwark of the Legion, the wall upon which the foe is broken and turned back. The final vow of the Crimson Paladins is an eternal pledge to the protection of their brothers, and it gives them the strength to endure, even when the enemy seems overwhelming.
While locked in combat with a unit that outnumbers them, a Crimson Paladin unit gains the Feel No Pain (5+) special rule. If outnumbered by more than twice their own number then they instead gain the Feel No Pain (4+) special rule. Any model with the Independent Character special rule that joins this squad does not gain this special rule and does not count for the purposes of determining when the unit is outnumbered. Each Crimson Paladin and Crimson Exemplar is counted as two models as they have the Bulky (2) special rule (and likewise, any enemy models with a variant of the Bulky (X) rule count as the number of models they would for the purposes of Transport Capacity). If locked in combat with more than one enemy unit, add the size of all enemy units together to decide if the Crimson Paladins are outnumbered.This is one half of an Equinox power weapon set, the Sunset blade, which the Crimson Paladins hold as emblematic of their duty within the Legion.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | User | 3 | Melee, Rending (5+), Sunder |
A prototype weapons system designed as a more compact and portable variant of the highly successful Kheres pattern, it was, as can be divined by its pattern designation, first developed on the Iliastus Satellite in the Sol System by the Dyzanique cult.
An Iliastus assault cannon is an ‘Auto’ weapon. An Iliastus assault cannon may be selected by the following units:R | FP | RS | AP | D | Special Rules | Traits |
24 | 6 | 4 | Assault 4, Rending (6+), Malfunction |