Legiones Astartes – Angron
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  • Angron 450 pts
Master of the World Eaters, The Red Angel, Slaughterer of Nations,the Undefeated
UNIT COMPOSITION: 1 ANGRON

Angron, most bloodyhanded and savage of the Primarchs, was the master of the World Eaters Legion. In his youth cast upon a world of brutal oppression he was enslaved and surgically mutilated to become a gladiator in the games of death, where he became the undefeated lord of the red sands, a killer without peer. After leading a doomed slave revolt the Emperor saved him from dying with his rebellion and placed him at the head of his Legion, but Angron never forgave the Emperor for the death of his followers, nor was any love lost between him and his fellow Primarchs. When Horus began his rebellion, Angron was quick to join in his treachery, but his only true master was the rage and bloodlust within him.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Angron (⌀40mm) 10 - - -
Angron (⌀40mm) 8 8 5 6 6 6 6 6 10 - - - 2+ -
WARGEAR
  • The Armour of Mars
  • The Spite Furnace
  • The Butcher’s Nails
  • Gorefather
  • Gorechild
  • Frag grenades
TRAITS
  • World Eaters
SPECIAL RULES
  • Legiones Astartes (World Eaters)
  • Master of the Legion
  • Red Sands
  • Hatred (Everything)
  • Rampage (2)
  • Furious Charge (2)
  • Traitor
  • Warlord: Sire of the World Eaters
TYPE
  • Primarch (Unique)
WARGEAR

The Armour of Mars

The warplate of Angron is the rebuilt skeleton of his ancient gladiator armour, reinforced and enhanced by the technology of Mars at the behest of the Emperor. Though once a gleaming golden token of the Emperor’s esteem for his new champion, Angron has shown little interest in its condition, allowing the gore of each victory to dull its lustre and refusing to allow any but the most basic maintenance.

The Armour of Mars gives its wearer a 2+ Armour Save and a 4+ Invulnerable Save.

The Spite Furnace

The weapon listed here is counted as a ‘Plasma’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
12"
7
2
Pistol 2, Gets Hot, Master-crafted

The Butcher’s Nails

The cyber-neural implants buried deep into Angron’s nervous system drive him to heights of rage that cannot be readily understood by any other than the Red Angel himself. This device feeds on and amplifies Angron’s own rage, and in battle each kill sees his rage mount and grow until the Primarch becomes little more than a gore-spattered threshing machine, cutting down lives in a frenzy of violence unequalled by any of his brethren.

At the start of each of the controlling player’s turns after the first, Angron gains +1 to his Attack characteristic for the rest of the battle to a maximum of 10 Attacks at the start of the controlling player’s fifth turn (if the battle lasts that long). If Angron is in Reserves at the start of the controlling player’s turn then this rule has no effect and his Attacks do not increase that turn. Additionally, any To Hit rolls made in any Assault phase targeting a unit that includes Angron, always counts the majority Weapon Skill of the target unit as 3, regardless of the actual Weapon Skill of the models in that unit.

Gorefather

These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.

Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred

Gorechild

These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.

Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred
SPECIAL RULES

Red Sands

Trained to fight and die in single combat, Angron was at his best when pitted against the foe’s mightiest warriors blade to blade.

In any given turn Angron may make as many Challenges as there are enemy models with the Character Sub-type or Primarch Unit Type locked in combat with him, up to his current number of Attacks. Pull out all the challengers and fight them in an order decided by Angron’s controlling player during the Challenge part of the Fight sub-phase, save that any enemy model with the Primarch Unit Type must be fought first. Angron must divide his attacks between them and must assign at least one attack to each Challenge he fights in. All models challenged by Angron, and Angron himself, count as being in a Challenge and follow all the rules for Challenges and any models that are not removed as casualties remain in a Challenge with Angron until either all the challengers are removed as casualties, Angron is removed as a casualty or the Challenge is ended by the effects of another rule.

Warlord: Sire of the World Eaters

Forced to abandon those who had trusted him and fought for him by the Emperor, Angron would never be the inspirational leader that many of his kin became. He treated his own Legion with a brutal disdain, and yet those bloody warriors would not abandon the one whose genes had forged them, seeking ever to please and impress their progenitor. Only the most reckless feats of bloody-handed slaughter would receive even the smallest gesture of respect from Angron, and the World Eaters would face any peril to secure such a mark of honour.

If chosen as the army’s Warlord, Angron automatically has the Sire of the World Eaters Warlord Trait and may not select any other Warlord Trait.

Sire of the World Eaters – All models with the Legiones Astartes (World Eaters) special rule in the same army as Angron, including Angron himself, gain the Feel No Pain (6+) and Adamantium Will (3+) special rules. In addition, an army with Angron as its Warlord increases its Reaction Allotment to 3 in the opposing player’s Movement phase as long as Angron has not been removed as a casualty (this does not allow more than three Reactions to be made in that Phase, and may not be further modified by any other rule or effect), but may only make Advance Reactions.
Army List
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Frag Grenades

This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.

A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.

This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:

Master of the Legion

The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.

The Master of the Legion special rule grants the following benefits:
  • Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rule then that Detachment may select a single Rite of War. Rites of War are presented in the Legiones Astartes Rites of War section.
  • The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all Detachments of an army. Thus, an army that totals at least 1,000 points may include only a single model with the Master of the Legion special rule, and an army that totals at least 2,000 points may include up to two models with the Master of the Legion special rule, etc.
  • Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad as part of the same Force Organisation slot as the model with the Master of the Legion special rule.
Chain Weapons

These savage weapons have their origins within the blood-red depths of the Terran wars of Unity. These weapons feature heavy grips and a series of razor-edged blades mounted along the edge of the weapon and set into cacophonous motion by the powerful motors at its heart. Able to shred flesh and armour with equal ease in the hands of a skilled wielder (and all but unusable otherwise), there were those, even before the Horus Heresy, who wondered at the development of such a weapon, seemingly designed as much for the displays of fountaining gore it created as its effectiveness in battle.

All weapons listed here are counted as ‘Chain’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Chainsword
Chainsword
-
User
-
Melee, Shred
-
Heavy chainsword
Heavy chainsword
-
+2
-
Melee, Shred, Two-handed
-
Chainaxe
Chainaxe
-
+1
-
Melee, Shred
-
Chainfist
Chainfist
-
x2
2
Melee, Armourbane (Melee), Unwieldy
-
Gravis chainfist
Gravis chainfist
-
10
2
Melee, Armourbane (Melee), Murderous Strike (5+)
-
Chain bayonet
Chain bayonet
-
+1
-
Melee, Two-handed, Shred
-
Traitor

In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.

A model with this special rule may only be included in an army that has the Traitor Allegiance.

The Armour of Mars

The warplate of Angron is the rebuilt skeleton of his ancient gladiator armour, reinforced and enhanced by the technology of Mars at the behest of the Emperor. Though once a gleaming golden token of the Emperor’s esteem for his new champion, Angron has shown little interest in its condition, allowing the gore of each victory to dull its lustre and refusing to allow any but the most basic maintenance.

The Armour of Mars gives its wearer a 2+ Armour Save and a 4+ Invulnerable Save.

The Spite Furnace

The weapon listed here is counted as a ‘Plasma’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
12"
7
2
Pistol 2, Gets Hot, Master-crafted

The Butcher’s Nails

The cyber-neural implants buried deep into Angron’s nervous system drive him to heights of rage that cannot be readily understood by any other than the Red Angel himself. This device feeds on and amplifies Angron’s own rage, and in battle each kill sees his rage mount and grow until the Primarch becomes little more than a gore-spattered threshing machine, cutting down lives in a frenzy of violence unequalled by any of his brethren.

At the start of each of the controlling player’s turns after the first, Angron gains +1 to his Attack characteristic for the rest of the battle to a maximum of 10 Attacks at the start of the controlling player’s fifth turn (if the battle lasts that long). If Angron is in Reserves at the start of the controlling player’s turn then this rule has no effect and his Attacks do not increase that turn. Additionally, any To Hit rolls made in any Assault phase targeting a unit that includes Angron, always counts the majority Weapon Skill of the target unit as 3, regardless of the actual Weapon Skill of the models in that unit.

Gorefather

These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.

Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred

Gorechild

These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.

Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
+1
2
Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred
Legiones Astartes (World Eaters)
All models with this special rule are subject to the following provisions:

VIOLENCE INCARNATE
On any turn in which a unit with this special rule makes a successful Charge it gains +1 Attack for the remainder of that turn in addition to any other bonuses, even if that Charge is considered a Disordered Charge.

The Butcher’s Panoply
Models with this special rule gain access to unique Wargear options (see The Armoury of the World Eaters).

World Eaters Berserkers
A model with the Legiones Astartes (World Eaters) special rule gains access to the World Eaters Berserkers upgrade, as detailed in The Armoury of the World Eaters.

Hounds Of War
A Warlord with this special rule may select a Warlord Trait from the World Eaters Warlord Trait list.
Red Sands

Trained to fight and die in single combat, Angron was at his best when pitted against the foe’s mightiest warriors blade to blade.

In any given turn Angron may make as many Challenges as there are enemy models with the Character Sub-type or Primarch Unit Type locked in combat with him, up to his current number of Attacks. Pull out all the challengers and fight them in an order decided by Angron’s controlling player during the Challenge part of the Fight sub-phase, save that any enemy model with the Primarch Unit Type must be fought first. Angron must divide his attacks between them and must assign at least one attack to each Challenge he fights in. All models challenged by Angron, and Angron himself, count as being in a Challenge and follow all the rules for Challenges and any models that are not removed as casualties remain in a Challenge with Angron until either all the challengers are removed as casualties, Angron is removed as a casualty or the Challenge is ended by the effects of another rule.
Warlord: Sire of the World Eaters

Forced to abandon those who had trusted him and fought for him by the Emperor, Angron would never be the inspirational leader that many of his kin became. He treated his own Legion with a brutal disdain, and yet those bloody warriors would not abandon the one whose genes had forged them, seeking ever to please and impress their progenitor. Only the most reckless feats of bloody-handed slaughter would receive even the smallest gesture of respect from Angron, and the World Eaters would face any peril to secure such a mark of honour.

If chosen as the army’s Warlord, Angron automatically has the Sire of the World Eaters Warlord Trait and may not select any other Warlord Trait.

Sire of the World Eaters – All models with the Legiones Astartes (World Eaters) special rule in the same army as Angron, including Angron himself, gain the Feel No Pain (6+) and Adamantium Will (3+) special rules. In addition, an army with Angron as its Warlord increases its Reaction Allotment to 3 in the opposing player’s Movement phase as long as Angron has not been removed as a casualty (this does not allow more than three Reactions to be made in that Phase, and may not be further modified by any other rule or effect), but may only make Advance Reactions.
© Vyacheslav Maltsev 2013-2026