
Angron, most bloodyhanded and savage of the Primarchs, was the master of the World Eaters Legion. In his youth cast upon a world of brutal oppression he was enslaved and surgically mutilated to become a gladiator in the games of death, where he became the undefeated lord of the red sands, a killer without peer. After leading a doomed slave revolt the Emperor saved him from dying with his rebellion and placed him at the head of his Legion, but Angron never forgave the Emperor for the death of his followers, nor was any love lost between him and his fellow Primarchs. When Horus began his rebellion, Angron was quick to join in his treachery, but his only true master was the rage and bloodlust within him.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Angron (⌀40mm) | 10 | - | - | - | ||||||||||
| Angron (⌀40mm) | 8 | 8 | 5 | 6 | 6 | 6 | 6 | 6 | 10 | - | - | - | 2+ | - |
The warplate of Angron is the rebuilt skeleton of his ancient gladiator armour, reinforced and enhanced by the technology of Mars at the behest of the Emperor. Though once a gleaming golden token of the Emperor’s esteem for his new champion, Angron has shown little interest in its condition, allowing the gore of each victory to dull its lustre and refusing to allow any but the most basic maintenance.
The Armour of Mars gives its wearer a 2+ Armour Save and a 4+ Invulnerable Save.R | FP | RS | AP | D | Special Rules | Traits |
12" | 7 | 2 | Pistol 2, Gets Hot, Master-crafted |
The cyber-neural implants buried deep into Angron’s nervous system drive him to heights of rage that cannot be readily understood by any other than the Red Angel himself. This device feeds on and amplifies Angron’s own rage, and in battle each kill sees his rage mount and grow until the Primarch becomes little more than a gore-spattered threshing machine, cutting down lives in a frenzy of violence unequalled by any of his brethren.
At the start of each of the controlling player’s turns after the first, Angron gains +1 to his Attack characteristic for the rest of the battle to a maximum of 10 Attacks at the start of the controlling player’s fifth turn (if the battle lasts that long). If Angron is in Reserves at the start of the controlling player’s turn then this rule has no effect and his Attacks do not increase that turn. Additionally, any To Hit rolls made in any Assault phase targeting a unit that includes Angron, always counts the majority Weapon Skill of the target unit as 3, regardless of the actual Weapon Skill of the models in that unit.These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.
Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred |
These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.
Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred |
Trained to fight and die in single combat, Angron was at his best when pitted against the foe’s mightiest warriors blade to blade.
In any given turn Angron may make as many Challenges as there are enemy models with the Character Sub-type or Primarch Unit Type locked in combat with him, up to his current number of Attacks. Pull out all the challengers and fight them in an order decided by Angron’s controlling player during the Challenge part of the Fight sub-phase, save that any enemy model with the Primarch Unit Type must be fought first. Angron must divide his attacks between them and must assign at least one attack to each Challenge he fights in. All models challenged by Angron, and Angron himself, count as being in a Challenge and follow all the rules for Challenges and any models that are not removed as casualties remain in a Challenge with Angron until either all the challengers are removed as casualties, Angron is removed as a casualty or the Challenge is ended by the effects of another rule.Forced to abandon those who had trusted him and fought for him by the Emperor, Angron would never be the inspirational leader that many of his kin became. He treated his own Legion with a brutal disdain, and yet those bloody warriors would not abandon the one whose genes had forged them, seeking ever to please and impress their progenitor. Only the most reckless feats of bloody-handed slaughter would receive even the smallest gesture of respect from Angron, and the World Eaters would face any peril to secure such a mark of honour.
If chosen as the army’s Warlord, Angron automatically has the Sire of the World Eaters Warlord Trait and may not select any other Warlord Trait.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:These savage weapons have their origins within the blood-red depths of the Terran wars of Unity. These weapons feature heavy grips and a series of razor-edged blades mounted along the edge of the weapon and set into cacophonous motion by the powerful motors at its heart. Able to shred flesh and armour with equal ease in the hands of a skilled wielder (and all but unusable otherwise), there were those, even before the Horus Heresy, who wondered at the development of such a weapon, seemingly designed as much for the displays of fountaining gore it created as its effectiveness in battle.
All weapons listed here are counted as ‘Chain’ weapons for those rules that affect such weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | - | User | - | Melee, Shred | - | ||
| Heavy chainsword | |||||||
| Heavy chainsword | - | +2 | - | Melee, Shred, Two-handed | - | ||
| Chainaxe | |||||||
| Chainaxe | - | +1 | - | Melee, Shred | - | ||
| Chainfist | |||||||
| Chainfist | - | x2 | 2 | Melee, Armourbane (Melee), Unwieldy | - | ||
| Gravis chainfist | |||||||
| Gravis chainfist | - | 10 | 2 | Melee, Armourbane (Melee), Murderous Strike (5+) | - | ||
| Chain bayonet | |||||||
| Chain bayonet | - | +1 | - | Melee, Two-handed, Shred | - | ||
In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.The warplate of Angron is the rebuilt skeleton of his ancient gladiator armour, reinforced and enhanced by the technology of Mars at the behest of the Emperor. Though once a gleaming golden token of the Emperor’s esteem for his new champion, Angron has shown little interest in its condition, allowing the gore of each victory to dull its lustre and refusing to allow any but the most basic maintenance.
The Armour of Mars gives its wearer a 2+ Armour Save and a 4+ Invulnerable Save.R | FP | RS | AP | D | Special Rules | Traits |
12" | 7 | 2 | Pistol 2, Gets Hot, Master-crafted |
The cyber-neural implants buried deep into Angron’s nervous system drive him to heights of rage that cannot be readily understood by any other than the Red Angel himself. This device feeds on and amplifies Angron’s own rage, and in battle each kill sees his rage mount and grow until the Primarch becomes little more than a gore-spattered threshing machine, cutting down lives in a frenzy of violence unequalled by any of his brethren.
At the start of each of the controlling player’s turns after the first, Angron gains +1 to his Attack characteristic for the rest of the battle to a maximum of 10 Attacks at the start of the controlling player’s fifth turn (if the battle lasts that long). If Angron is in Reserves at the start of the controlling player’s turn then this rule has no effect and his Attacks do not increase that turn. Additionally, any To Hit rolls made in any Assault phase targeting a unit that includes Angron, always counts the majority Weapon Skill of the target unit as 3, regardless of the actual Weapon Skill of the models in that unit.These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.
Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred |
These archaic matched chainaxes are among the most potent weapons known among the relics of the Primarchs, and are made all the more deadly by Angron’s consummate skill as a fighter.
Weapon listed here is counted as ‘Chain’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +1 | 2 | Melee, Specialist Weapon, Armourbane (Melee), Murderous Strike (3+), Shred |
Trained to fight and die in single combat, Angron was at his best when pitted against the foe’s mightiest warriors blade to blade.
In any given turn Angron may make as many Challenges as there are enemy models with the Character Sub-type or Primarch Unit Type locked in combat with him, up to his current number of Attacks. Pull out all the challengers and fight them in an order decided by Angron’s controlling player during the Challenge part of the Fight sub-phase, save that any enemy model with the Primarch Unit Type must be fought first. Angron must divide his attacks between them and must assign at least one attack to each Challenge he fights in. All models challenged by Angron, and Angron himself, count as being in a Challenge and follow all the rules for Challenges and any models that are not removed as casualties remain in a Challenge with Angron until either all the challengers are removed as casualties, Angron is removed as a casualty or the Challenge is ended by the effects of another rule.Forced to abandon those who had trusted him and fought for him by the Emperor, Angron would never be the inspirational leader that many of his kin became. He treated his own Legion with a brutal disdain, and yet those bloody warriors would not abandon the one whose genes had forged them, seeking ever to please and impress their progenitor. Only the most reckless feats of bloody-handed slaughter would receive even the smallest gesture of respect from Angron, and the World Eaters would face any peril to secure such a mark of honour.
If chosen as the army’s Warlord, Angron automatically has the Sire of the World Eaters Warlord Trait and may not select any other Warlord Trait.