Legiones Astartes – Contemptor-Osiron Dreadnought Talon
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  • Contemptor-Osiron Dreadnought Talon 200 pts
UNIT COMPOSITION: 1 CONTEMPTOR-OSIRON DREADNOUGHT

For many decades, the arts by which the powers of a psyker could be maintained medically into the halflife of Dreadnought sarcophagus internment eluded the Thousand Sons, just as it had many others of the Legiones Astartes who attempted the task. Instead lingering death, swift madness and worse yet, the potential for malign psychic phenomena resulted from every attempt to solve the problem. It was not until the mind of Magnus itself was focused on the issue, which he saw as part of the wider Librarius Project to establish firmly the place of the psyker within the Legiones Astartes, that a solution, albeit a difficult one, was created. The use of a crowning psychometric barrier lattice for the living brain of the mortally wounded psyker was his answer, a device he named the ‘osiron’. Difficult to construct and using principles few even among the Imperium’s foremost psi-arcanists understood, the Thousand Sons immediately began fitting it to the highly adaptable Contemptor Dreadnought chassis in their possession with startlingly powerful results. Records indicate that not long before the Council of Nikaea, Magnus gave the schematics to create such Dreadnoughts freely to the other Legions, though it is likely most spurned this gift entirely.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Contemptor-Osiron Dreadnought (⌀60mm) 9 - - -
Contemptor-Osiron Dreadnought (⌀60mm) 8 5 5 7 7 6 4 3 9 - - - 2+ -
WARGEAR
  • Gravis bolt cannon
  • Gravis force blade
  • Atomantic deflector
TRAITS
  • Thousand Sons
SPECIAL RULES
  • Legiones Astartes (Thousand Sons)
  • Dreadnought Talon
  • Adamantium Will (4+)
TYPE
  • Dreadnought (Psyker)
OPTIONS
  • The unit may include:
  • - Up to 2 additional Contemptor-Osiron Dreadnoughts
    +200 points per model
  • Any Contemptor-Osiron Dreadnought in the unit may replace its Gravis bolt cannon with one of the following:
  • - Gravis melta cannon
    +5 points
  • - Gravis autocannon
    +10 points
  • - Æther-fire magna-cannon
    +10 points
  • - Conversion beam cannon
    +20 points
  • - Volkite dual-culverin
    +15 points
  • - Kheres assault cannon
    +15 points
  • - Gravis lascannon
    +20 points
  • - Gravis force blade with in-built combi-bolter
    Free
  • Any Contemptor-Osiron Dreadnought may replace an in-built combi-bolter on a Gravis force blade with one of the following:
  • - Heavy flamer
    +5 points each
  • - Æther-fire blaster
    +10 points each
  • - Graviton gun
    +10 points each
  • - Meltagun
    +15 points each
  • Any Contemptor-Osiron Dreadnought may take one of the following:
  • - Havoc launcher
    +10 points per model
  • Any Contemptor-Osiron Dreadnought may select a single Minor Arcana
    +15 points each
  • A Contemptor-Osiron Dreadnought Talon composed of a single model may be upgraded to an Osiron Magus Dreadnought, and select a single Psychic Discipline from the Core Psychic Discipline list.
    +50 points
WARGEAR

Gravis force blade

Akin to the smaller force-blades wielded by the librarians of the Legiones Astartes, these monstrous weapons took the form of slabs of sharpened metal whose surface was laced with an intricate web of psycho-reactive receptors. These receptors allow the wielder to sheathe the blade in a field of psychic energy that amplifies its already terrifying destructive force.

The weapon listed here is counted as a ‘Force’ weapon for those rules that affect such weapons.

R
FP
RS
AP
D
Special Rules
Traits
-
9
2
Melee, Brutal (2), Achean Force

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule. If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
Combi-bolter

R
FP
RS
AP
D
Special Rules
Traits
24"
4
5
Rapid Fire, Twin-linked

Brutal (X)

Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.

When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.
Reach (X)

Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.

A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.

For example, a model attacking as part of an Assault with a weapon that has the Reach (1) special rule increases its Initiative by +1.
Heavy flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
5
4
Assault 1

Army List
Datasheets collated

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Graviton gun

R
FP
RS
AP
D
Special Rules
Traits
18"
4
Heavy 1, Blast (3"), Concussive (1), †Graviton Pulse, Haywire

Meltagun

R
FP
RS
AP
D
Special Rules
Traits
12"
8
1
Assault 1, Armourbane (Melta)

Gravis bolt cannon

R
FP
RS
AP
D
Special Rules
Traits
48"
5
4
Heavy 6, Twin-linked

Atomantic Deflector

Powered by the vast glut of energy from its atomantic heart, many of the more advanced Legiones Astartes war machines entered the field of battle veiled in a protective shroud of energy that could deflect or disperse las bolts and kinetic munitions. Yet, such was the power channelled through this little-understood device that, in death, these engines of war would erupt in fiery ruin, a danger to both friend and foe.

A model with an atomantic deflector gains a 5+ Invulnerable Save and any model with an atomantic deflector and a Wounds Characteristic that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, when a model with an atomantic deflector loses its last Wound or Hull Point, but before it is removed as a casualty or replaced with a Wreck, all models both friendly and enemy within D6" suffer an automatic Hit at Str 8, AP -.
Dreadnought Talon

The towering Dreadnoughts of the Legiones Astartes were often organised into informal warbands, waiting only for the start of battle to advance and bring death to the foe.

When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this special rule in a unit must be placed within unit coherency, but afterwards operate independently and are not treated as a unit.
Gravis melta cannon

R
FP
RS
AP
D
Special Rules
Traits
24"
8
1
Heavy 2, Armourbane (Melta), Twin-linked

Gravis autocannon

R
FP
RS
AP
D
Special Rules
Traits
48"
7
4
Heavy 3, Rending (6+), Twin-linked

Conversion beam cannon

R
FP
RS
AP
D
Special Rules
Traits
Up to 18"
7
-
Heavy 1, Blast (3"), Blind
More than 18"-42"
9
4
Heavy 1, Blast (3"), Blind
More than 42"-72"
12
1
Heavy 1, Blast (3"), Blind

Volkite dual-culverin

R
FP
RS
AP
D
Special Rules
Traits
45"
6
5
Heavy 6, Deflagrate, Twin-linked

Kheres assault cannon

R
FP
RS
AP
D
Special Rules
Traits
24"
6
4
Heavy 6, Rending (6+)

Gravis lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 2, Sunder

Havoc launcher

R
FP
RS
AP
D
Special Rules
Traits
48"
5
5
Heavy 1, Blast (3"), Twin-linked

Force Weapons

Inlaid with psy-conductive circuitry and forged of the rarest alloys, these weapons resemble more commonplace melee weapons, but are far from common. They are designed to allow those able to control the powers of the Warp to channel their psychic powers through the weapon and inflict grievous wounds upon the enemy, sending arcing tendrils of warp-lightning crawling along the length of these fearsome implements. In the latter days of the Horus Heresy, they would be noted for their efficacy in combat against the daemonic forces that sometimes fought at the behest of the Traitors.

All weapons listed here are counted as ‘Force’ weapons for those rules that affect such weapons. A model that is eligible to select a force weapon may take any of the weapons included in this Profile.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Force sword
Force sword
-
User
3
Melee, Rending (6+), Force
-
Force axe
Force axe
-
+1
2
Melee, Unwieldy, Force
-
Force maul
Force maul
-
+2
3
Melee, Force
-
Force staff
Force staff
-
+1
3
Melee, Reach (1), Force
-
Legiones Astartes (Thousand Sons)
All models with this special rule are subject to the following provisions:

CULT ARCANA
All models with the Infantry or Cavalry Unit Type (but not those with the Artillery or Automated Artillery Sub-type) with this special rule gain the Psyker Sub-type (this does not grant any Disciplines, but does not otherwise remove any Disciplines a model already has access to). In addition, all models with the Infantry or Cavalry Unit Type and the Character Unit Sub-type that have this special rule must select one Minor Arcana option (see the Prosperine Arcana special rule). Any model with the Infantry or Cavalry Unit Types and both the Independent Character and Legiones Astartes (Thousand Sons) special rules that does not already have one or more Psychic Disciplines may be upgraded for +15 additional points to gain a single Psychic Discipline from the Core Psychic Discipline list.

Prosperine Arsenal
Models with this special rule gain access to unique Wargear options (see The Armoury of the Thousand Sons).

Gravis force blade

Akin to the smaller force-blades wielded by the librarians of the Legiones Astartes, these monstrous weapons took the form of slabs of sharpened metal whose surface was laced with an intricate web of psycho-reactive receptors. These receptors allow the wielder to sheathe the blade in a field of psychic energy that amplifies its already terrifying destructive force.

The weapon listed here is counted as a ‘Force’ weapon for those rules that affect such weapons.

R
FP
RS
AP
D
Special Rules
Traits
-
9
2
Melee, Brutal (2), Achean Force

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule. If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
Æther-fire magna-cannon

A later development of the Pyrae Cult Techmarine artificers, these modified plasma weapons utilised both occult lore and the unique techno-arcana of the Forge World of Zhao-Arkhad in their construction.

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
R
FP
RS
AP
D
Special Rules
Traits
36"
6
4
Heavy 1, Large Blast (5"), Rending (6+), Achean Force

Æther-fire blaster

A later development of the Pyrae Cult Techmarine artificers, these modified plasma weapons utilised both occult lore and the
unique techno-arcana of the Forge World of Zhao-Arkhad in their construction.

Achean Force: The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilities with this special rule is increased by +2 (in addition to any modifiers the attack or weapon may already possess), this benefit is applied only in the Phase in which these attacks are made and ends immediately after that Phase is resolved. If the Check is failed then no benefit is gained, but the models in that unit may attack as normal.
R
FP
RS
AP
D
Special Rules
Traits
18"
6
4
Assault 2, Rending (6+), Achean Force

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