Necrons – Datasheets
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Characters


C’tan Shard of the Deceiver
(⌀40mm)
M
8"
T
11
SV
3+
W
16
LD
6+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cosmic insanity anti-character 4+ devastating wounds precision
Cosmic insanity anti-character 4+ devastating wounds precision
18"
6
2+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Golden fists
Golden fists
Melee
8
2+
10
-3
3
ENSLAVED STAR GOD
This model cannot be your WARLORD.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+, STEALTH
FACTION: Reanimation Protocols
Grand Illusion: If your army includes this model, after both players have deployed their armies, select up to three NECRONS units from your army and redeploy them. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Necrodermis: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 C’tan Shard of the Deceiver – EPIC HERO
This model is equipped with: cosmic insanity; golden fists.
1 model
310
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; FLY; C’TAN SHARD OF THE DECEIVER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Hyperphasing
ENHANCEMENTS
Singularity Matrix
55


C’tan Shard of the Nightbringer
(⌀90mm)
M
10"
T
11
SV
3+
W
16
LD
6+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gaze of death
Gaze of death
18"
D3
2+
12
-3
D6+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Scythe of the Nightbringer – strike devastating wounds
Scythe of the Nightbringer – strike devastating wounds
Melee
6
2+
14
-4
D6+2
Scythe of the Nightbringer – sweep
Scythe of the Nightbringer – sweep
Melee
14
2+
8
-2
2
ENSLAVED STAR GOD
This model cannot be your WARLORD.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+
FACTION: Reanimation Protocols
Drain Life: At the end of the Fight phase, roll one D6 for each enemy unit within 6" of this model: on a 4+, that enemy unit suffers D3 mortal wounds.
Necrodermis: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 C’tan Shard of the Nightbringer – EPIC HERO
This model is equipped with: gaze of death; scythe of the Nightbringer.
1 model
340
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; FLY; C’TAN SHARD OF THE NIGHTBRINGER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Hyperphasing
ENHANCEMENTS
Quantum Goad
45


C’tan Shard of the Void Dragon
(⌀80mm)
M
10"
T
11
SV
3+
W
16
LD
6+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Spear of the Void Dragon anti-vehicle 2+
Spear of the Void Dragon anti-vehicle 2+
12"
D3
2+
8
-3
D6+2
Voltaic storm blast sustained hits 2
Voltaic storm blast sustained hits 2
18"
D6+3
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Spear of the Void Dragon – strike anti-vehicle 2+
Spear of the Void Dragon – strike anti-vehicle 2+
Melee
5
2+
12
-4
D6+2
Spear of the Void Dragon – sweep
Spear of the Void Dragon – sweep
Melee
10
2+
8
-1
2
Canoptek tail blades extra attacks
Canoptek tail blades extra attacks
Melee
6
2+
6
-1
1
ENSLAVED STAR GOD
This model cannot be your WARLORD.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+
FACTION: Reanimation Protocols
Matter Absorption: At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds and this model regains up to that many lost wounds.
Necrodermis: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 C’tan Shard of the Void Dragon – EPIC HERO
This model is equipped with: spear of the Void Dragon; voltaic storm; canoptek tail blades.
1 model
330
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; FLY; C’TAN SHARD OF THE VOID DRAGON
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Hyperphasing
ENHANCEMENTS
Animus Damper
35


Catacomb Command Barge
(⌀60mm flying base)
M
10"
T
8
SV
3+
W
9
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss cannon lethal hits
Gauss cannon lethal hits
24"
3
3+
5
-2
2
Staff of light
Staff of light
18"
3
2+
5
-2
1
Tesla cannon sustained hits 2
Tesla cannon sustained hits 2
24"
4
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Overlord’s blade devastating wounds
Overlord’s blade devastating wounds
Melee
4
2+
8
-3
2
Staff of light
Staff of light
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • This model’s gauss cannon can be replaced with 1 tesla cannon.
  • This model’s staff of light can be replaced with 1 Overlord’s blade.
  • This model can be equipped with 1 resurrection orb.

ABILITIES
CORE: Deadly Demise 1
FACTION: Reanimation Protocols
Carrier Wave (Aura): While a friendly NECRONS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit.
Advanced Quantum Shielding: Each time an attack targets this model, if the Strength characteristic of that attack is greater than this model’s Toughness characteristic, subtract 1 from the Wound roll.
WARGEAR ABILITIES
Resurrection Orb: Once per battle, at the end of any phase, select one friendly NECRONS INFANTRY or NECRONS MOUNTED unit within 6" of the bearer and resurrect that unit. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
UNIT COMPOSITION
  • 1 Catacomb Command Barge
This model is equipped with: gauss cannon; staff of light.
1 model
120
KEYWORDS: VEHICLE; CHARACTER; FLY; FRAME; CATACOMB COMMAND BARGE
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Dread Majesty (Aura)
30
Quantum Abacus
15
Gauntlet of Compression
20
Destroyer Ankh
20
Ingrained Superiority
10
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Relocational Optimiser


Chronomancer
(⌀40mm)
M
5"
T
4
SV
4+
W
4
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aeonstave blast
Aeonstave blast
18"
D6
4+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Aeonstave
Aeonstave
Melee
3
4+
5
-1
1
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Timesplinter Mantle: While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Chronometron: In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 5" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Chronomancer
This model is equipped with: aeonstave.
1 model
65
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CRYPTEK; CHRONOMANCER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Atomic Disintegrators
10
Gravitic Bolas
15
Quantum Abacus
15
Gauntlet of Compression
20
Murdermind
15
Cryptometric Experimentation
Portal Transmuter
Ingrained Superiority
10
Eternal Madness
25
Metalodermal Tesla Weave
10
Autodivinator
15
Hyperphasic Fulcrum
15
Dimensional Sanctum
20
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Mindshackle Scarabs
Resurrection Protocols
Impromptu Translocation
Nanoscarab Reconstitution
Relocational Optimiser


Geomancer
(⌀50mm)
M
8"
T
4
SV
4+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tremorglaive – reverberating beam melta 2
Tremorglaive – reverberating beam melta 2
18"
2
4+
8
-2
2
Tremorglaive – shock wave pulse ignores cover torrent
Tremorglaive – shock wave pulse ignores cover torrent
18"
D6+2
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tremorglaive
Tremorglaive
Melee
2
4+
8
-2
2
VANGUARD PROTOCOLS
If this model is attached to a CANOPTEK MACROCYTES unit during the Declare Battle Formations step, this model has the Scouts 8" ability.
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Tectonic Reverberations: In your Movement phase, you can select one enemy unit within 18" of and visible to this model. Until the start of your next Movement phase that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it.
Obelisk Node Control: While this model is within range of an objective marker you control, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of this model.
UNIT COMPOSITION
  • 1 Geomancer
This model is equipped with: tremorglaive.
1 model
75
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CRYPTEK; GEOMANCER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Atomic Disintegrators
10
Gravitic Bolas
15
Quantum Abacus
15
Gauntlet of Compression
20
Murdermind
15
Cryptometric Experimentation
Portal Transmuter
Ingrained Superiority
10
Eternal Madness
25
Metalodermal Tesla Weave
10
Autodivinator
15
Hyperphasic Fulcrum
15
Dimensional Sanctum
20
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Relocational Optimiser


Hexmark Destroyer
(⌀50mm)
M
8"
T
5
SV
3+
W
5
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Enmitic disintegrator pistols pistol Ignores Cover
Enmitic disintegrator pistols pistol Ignores Cover
18"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
5
0
1
ABILITIES
CORE: Deep Strike, Lone Operative
FACTION: Reanimation Protocols
Inescapable Death: Once per turn, one unit from your army with this ability can be targeted with the Fire Overwatch Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 2+.
Multi-threat Eliminator: Once per turn, in your opponent’s Shooting phase, when an enemy unit makes a ranged attack that targets a friendly NECRONS unit within 3" of a model with this ability, after that enemy unit has shot, one model with this ability that is within 3" of that target can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
UNIT COMPOSITION
  • 1 Hexmark Destroyer
Every model is equipped with: enmitic disintegrator pistols; close combat weapon.
1 model
75
KEYWORDS: INFANTRY; CHARACTER; DESTROYER CULT; HEXMARK DESTROYER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy
TERRIFYING AMBUSH
1CP
Deranged Outcasts – Strategic Ploy
BATHED IN BLOOD
1CP
Deranged Outcasts – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
Conquest Protocols
Terrifying Charge
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Quantum Abacus
15
Gauntlet of Compression
20
Mark of the Nekrosor
20
Cursed Circlet
25
Ingrained Superiority
10
Eldritch Nightmare
15
Soulless Reaper
20
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Resurrection Protocols
Domineering Presence
Inured to Damage
Relocational Optimiser


Illuminor Szeras
(⌀80mm)
M
8"
T
8
SV
2+
W
9
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eldritch lance
Eldritch lance
36"
3
3+
9
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Eldritch lance
Eldritch lance
Melee
4
3+
9
-3
3
Impaling legs extra attacks
Impaling legs extra attacks
Melee
4
3+
6
-1
1
ABILITIES
CORE: Feel No Pain 4+
FACTION: Reanimation Protocols
Illuminor: While this model is within 3" of one or more other friendly NECRONS units, this model has the Lone Operative ability.
Mechanical Augmentation (Aura): While a friendly NECRONS BATTLELINE unit is within 3" of this model, each time a model in that unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and each time an attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.
Atomic Energy Manipulator: At the end of the Fight phase, if this model destroyed one or more models this phase, until the end of the battle, add 3" to the range of its Mechanical Augmentation ability to a max of 12.
UNIT COMPOSITION
  • 1 Illuminor Szeras – EPIC HERO
This model is equipped with: eldritch lance; impaling legs.
1 model
165
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; CRYPTEK; ILLUMINOR SZERAS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols


Imotekh The Stormlord
(⌀40mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauntlet of Fire ignores cover torrent
Gauntlet of Fire ignores cover torrent
12"
D6
N/A
5
-1
1
Staff of the Destroyer
Staff of the Destroyer
18"
3
2+
6
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of the Destroyer devastating wounds
Staff of the Destroyer devastating wounds
Melee
4
2+
6
-3
2
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Grand Strategist: At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Lord of the Storm: Once per battle, at the end of your Command phase, this model can use this ability. If it does, roll one D6 for each enemy unit within 12" of this model: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Imotekh the Stormlord – EPIC HERO
This model is equipped with: Gauntlet of Fire; Staff of the Destroyer.
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; NOBLE; IMOTEKH THE STORMLORD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols


Lokhust Lord
(⌀60mm flying base)
M
8"
T
6
SV
3+
W
6
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Staff of light
Staff of light
18"
3
2+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lord’s blade devastating wounds
Lord’s blade devastating wounds
Melee
4
2+
8
-3
2
Staff of light
Staff of light
Melee
4
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s staff of light can be replaced with 1 Lord’s blade.
  • This model can be equipped with one of the following:
    • 1 nanoscarab amulet
    • 1 resurrection orb

ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Destroyer Cult: While this model is leading a unit, each time a model in that unit makes a ranged attack, a successful unmodifed Hit roll of 5+ scores a Critical Hit.
Driven by Hatred: Each time this model makes an attack that targets an enemy unit that is Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
WARGEAR ABILITIES
Nanoscarab Amulet: The bearer has the Feel No Pain 5+ ability.
Resurrection Orb: Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
UNIT COMPOSITION
  • 1 Lokhust Lord
This model is equipped with: staff of light.
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED; CHARACTER; FLY; DESTROYER CULT; LOKHUST LORD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
OMNILOCKED STRAFING
1CP
Skyshroud Spearhead Stratagem
SWIFT AS DEATH
1CP
Skyshroud Spearhead Stratagem
EVASIVE PROTOCOLS
1CP
Skyshroud Spearhead Stratagem
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Quantum Abacus
15
Gauntlet of Compression
20
Mark of the Nekrosor
20
Cursed Circlet
25
Ingrained Superiority
10
Eldritch Nightmare
15
Soulless Reaper
20
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Deepening Madness
Relocational Optimiser


Nekrosor Ammentar
(⌀80mm)
M
10"
T
8
SV
3+
W
9
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Enmitic disintegrators ignores cover pistol sustained hits 2
Enmitic disintegrators ignores cover pistol sustained hits 2
18"
4
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade tail and whip coils extra attacks
Blade tail and whip coils extra attacks
Melee
6
2+
6
-1
1
Unmaker Gauntlet
Unmaker Gauntlet
Melee
6
2+
10
-3
3
ABILITIES
CORE: Deep Strike, Fights First
FACTION: Reanimation Protocols
Protective Disciples: While this model is within 3" of one or more other friendly DESTROYER CULT units, this model has the Lone Operative ability.
Infectious Murder-madness (Aura): While a friendly NECRONS unit (excluding MONSTER and TITANIC units) is within 6" of this model, each time a model in that unit makes an attack, if that model has the DESTROYER CULT keyword or that enemy unit is the closest eligible target, that attack has the [SUSTAINED HITS 1] ability.
Prophet of Destruction: Each time this model destroys an enemy unit, select one other friendly DESTROYER CULT unit within 9" of it. Until the end of the phase, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
WARGEAR ABILITIES
Nullstone Field Generator (Aura): While a friendly NECRONS unit is within 6" of the bearer, models in that unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks.
UNIT COMPOSITION
  • 1 Nekrosor Ammentar – EPIC HERO
This model is equipped with: enmitic disintegrators; Unmaker Gauntlet; blade tail and whip coils; nullstone field generator.
1 model
185
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; DESTROYER CULT; NEKROSOR AMMENTAR
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing


Orikan The Diviner
(⌀40mm)
M
5"
T
4
SV
4+
W
4
LD
6+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of Tomorrow devastating wounds
Staff of Tomorrow devastating wounds
Melee
2
3+
4
-3
D3
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Master Chronomancer: While this model is leading a unit, models in that unit have a 4+ invulnerable save.
The Stars Are Right: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, triple the Attacks and Strength characteristics of this model’s Staff of Tomorrow and every successful Wound roll made for this model’s attacks scores a Critical Wound.
UNIT COMPOSITION
  • 1 Orikan the Diviner – EPIC HERO
This model is equipped with: Staff of Tomorrow.
1 model
80
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; CRYPTEK; CHRONOMANCER; ORIKAN THE DIVINER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols


Overlord
(⌀40mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Staff of light
Staff of light
18"
3
2+
5
-2
1
Tachyon arrow one shot
Tachyon arrow one shot
72"
1
2+
16
-5
D6+2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Overlord’s blade devastating wounds
Overlord’s blade devastating wounds
Melee
4
2+
8
-3
2
Staff of light
Staff of light
Melee
4
2+
5
-2
1
Voidscythe devastating wounds
Voidscythe devastating wounds
Melee
3
3+
12
-3
3
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s tachyon arrow and Overlord’s blade can be replaced with one of the following:
    • 1 staff of light
    • 1 voidscythe
  • If this model is not equipped with a tachyon arrow, it can be equipped with 1 resurrection orb.

ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
My Will Be Done: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Implacable Resilience: Each time an attack is allocated to this model, subtract 1 from that attack’s Damage characteristic.
WARGEAR ABILITIES
Resurrection Orb: Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
UNIT COMPOSITION
  • 1 Overlord
This model is equipped with: tachyon arrow; Overlord’s blade.
1 model
85
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; NOBLE; OVERLORD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Dread Majesty (Aura)
30
Quantum Abacus
15
Gauntlet of Compression
20
Destroyer Ankh
20
Ingrained Superiority
10
Eternal Madness
25
Honourable Combatant
10
Warrior Noble
15
Unflinching Will
20
Eternal Conqueror
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Resurrection Protocols
Relocational Optimiser


Overlord with translocation shroud
(⌀40mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Overlord's blade devastating wounds
Overlord's blade devastating wounds
Melee
4
2+
8
-3
2
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
My Will Be Done: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Translocation Shroud: Each time this model’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. In addition, each time a model in that unit makes a Normal, Advance or Fall Back move, until that move is finished, it can move horizontally through models and terrain features (it cannot finish a move on top of another model or its base).
WARGEAR ABILITIES
Resurrection Orb: Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
UNIT COMPOSITION
  • 1 Overlord with Translocation Shroud
This model is equipped with: Overlord’s blade; resurrection orb.
1 model
85
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; NOBLE; OVERLORD; OVERLORD WITH TRANSLOCATION SHROUD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Dread Majesty (Aura)
30
Quantum Abacus
15
Gauntlet of Compression
20
Destroyer Ankh
20
Ingrained Superiority
10
Eternal Madness
25
Honourable Combatant
10
Warrior Noble
15
Unflinching Will
20
Eternal Conqueror
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Resurrection Protocols
Relocational Optimiser


Plasmancer
(⌀32mm)
M
5"
T
4
SV
4+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasmic lance
Plasmic lance
18"
3
4+
7
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plasmic lance
Plasmic lance
Melee
2
4+
7
-3
2
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Harbinger of Destruction: While this model is leading a unit, each time a model in that unit makes a ranged attack, a successful unmodifed Hit roll of 5+ scores a Critical Hit.
Living Lightning: In your Shooting phase, select one enemy unit within 18" of and visible to this model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this model) and roll four D6: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Plasmancer
This model is equipped with: plasmic lance.
1 model
55
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CRYPTEK; PLASMANCER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Atomic Disintegrators
10
Gravitic Bolas
15
Quantum Abacus
15
Gauntlet of Compression
20
Murdermind
15
Cryptometric Experimentation
Portal Transmuter
Ingrained Superiority
10
Eternal Madness
25
Metalodermal Tesla Weave
10
Autodivinator
15
Hyperphasic Fulcrum
15
Dimensional Sanctum
20
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Mindshackle Scarabs
Resurrection Protocols
Impromptu Translocation
Nanoscarab Reconstitution
Relocational Optimiser


Psychomancer
(⌀40mm)
M
5"
T
4
SV
4+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Abyssal lance
Abyssal lance
18"
1
4+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Abyssal lance
Abyssal lance
Melee
1
4+
6
-3
3
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Nightmare Shroud (Aura): In the Battle-Shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 6" of this model, that enemy unit must take a Battle-Shock test, subtracting 1 from the test when it does so.
Harbinger of Despair: Once per turn, at the start of your Command, Movement, Shooting, Charge or Fight phase, you can select one enemy unit within 18" of this model. That unit must take a Battle-Shock test, subtracting 1 from the test when it does so.
UNIT COMPOSITION
  • 1 Psychomancer
This model is equipped with: abyssal lance.
1 model
55
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CRYPTEK; PSYCHOMANCER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Atomic Disintegrators
10
Gravitic Bolas
15
Quantum Abacus
15
Gauntlet of Compression
20
Murdermind
15
Cryptometric Experimentation
Portal Transmuter
Ingrained Superiority
10
Eternal Madness
25
Metalodermal Tesla Weave
10
Autodivinator
15
Hyperphasic Fulcrum
15
Dimensional Sanctum
20
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Mindshackle Scarabs
Resurrection Protocols
Impromptu Translocation
Nanoscarab Reconstitution
Relocational Optimiser


Royal Warden
(⌀32mm)
M
5"
T
5
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Relic gauss blaster lethal hits rapid fire 2
Relic gauss blaster lethal hits rapid fire 2
24"
2
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
5
0
1
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Adaptive Strategy: This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Engrammatic Logic: Once per battle, at the start of any phase, you can select one friendly NECRONS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Royal Warden
This model is equipped with: relic gauss blaster; close combat weapon.
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; ROYAL WARDEN
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Hyperphasing
Conquest Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Quantum Abacus
15
Gauntlet of Compression
20
Ingrained Superiority
10
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Resurrection Protocols
Relocational Optimiser


Skorpekh Lord
(⌀60mm)
M
8"
T
7
SV
3+
W
7
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Enmitic annihilator rapid fire 2
Enmitic annihilator rapid fire 2
18"
2
2+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flensing claw
Flensing claw
Melee
8
2+
6
-1
1
Hyperphase harvester
Hyperphase harvester
Melee
4
2+
10
-3
3
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
United In Destruction: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Crimson Harvest: Each time this model ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Skorpekh Lord
This model is equipped with: enmitic annihilator; flensing claw; hyperphase harvester.
1 model
90
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; DESTROYER CULT; SKORPEKH LORD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy
TERRIFYING AMBUSH
1CP
Deranged Outcasts – Strategic Ploy
BATHED IN BLOOD
1CP
Deranged Outcasts – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
Conquest Protocols
Terrifying Charge
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Quantum Abacus
15
Gauntlet of Compression
20
Mark of the Nekrosor
20
Cursed Circlet
25
Ingrained Superiority
10
Eldritch Nightmare
15
Soulless Reaper
20
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Resurrection Protocols
Domineering Presence
Inured to Damage
Relocational Optimiser


Technomancer
(⌀50mm)
M
10"
T
4
SV
4+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Staff of light
Staff of light
18"
3
4+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of light
Staff of light
Melee
2
4+
5
-2
1
ABILITIES
CORE: Support
FACTION: Reanimation Protocols
Rites of Reanimation: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Technomancer: At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
UNIT COMPOSITION
  • 1 Technomancer
This model is equipped with: staff of light.
1 model
80
LEADER
This model can be attached to the following units: You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CRYPTEK; FLY; TECHNOMANCER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear
MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy
UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Technosorcerous Augmentations
Cold Fervour
Arcanoscientific Expertise
Power Matrix
Hyperphasing
Conquest Protocols
Retribution Protocols
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Atomic Disintegrators
10
Gravitic Bolas
15
Quantum Abacus
15
Gauntlet of Compression
20
Murdermind
15
Cryptometric Experimentation
Portal Transmuter
Ingrained Superiority
10
Eternal Madness
25
Metalodermal Tesla Weave
10
Autodivinator
15
Hyperphasic Fulcrum
15
Dimensional Sanctum
20
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Mindshackle Scarabs
Resurrection Protocols
Impromptu Translocation
Nanoscarab Reconstitution
Relocational Optimiser


The Silent King
M
8"
T
10
SV
2+
W
16
LD
6+
OC
6
SZAREKH(⌀100mm)
INSV
4+
8"
10
2+
5
6+
1
TRIARCHAL MENHIR(⌀50mm)
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Annihilator beam
Annihilator beam
24"
1
2+
14
-4
6
Sceptre of Eternal Glory devastating wounds
Sceptre of Eternal Glory devastating wounds
24"
2
2+
10
-3
3
Staff of Stars indirect fire
Staff of Stars indirect fire
24"
12
2+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
1
4+
4
0
1
Weapons of the Final Triarch lethal hits
Weapons of the Final Triarch lethal hits
Melee
12
2+
8
-3
2
TRIARCH ABILITIES
Phaeron of the Stars (Aura): While a friendly NECRONS unit (excluding MONSTER units) is within 6" of this unit’s Szarekh model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Phaeron of the Blades (Aura): While a friendly NECRONS unit (excluding MONSTER units) is within 6" of this unit’s Szarekh model, you can re-roll Charge rolls made for that unit and each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Relentless March (Aura): While a friendly NECRONS unit (excluding MONSTER units) is within 6" of this unit’s Szarekh model, add 2" to the Move characteristic of models in that unit.
ABILITIES
CORE: Deadly Demise D6+3 (Szarekh model only)
FACTION: Reanimation Protocols
Voice of the Triarch: At the start of the battle round, select one Triarch ability (see left). Until the start of the next battle round, this unit has that ability.
The Silent King: While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, improve that unit’s Leadership characteristic by 1.
UNIT COMPOSITION
  • 1 Szarekh – EPIC HERO
  • 2 Triarchal Menhirs
Szarekh is equipped with: Sceptre of Eternal Glory; Staff of Stars; Weapons of the Final Triarch.

Every Triarchal Menhir is equipped with: annihilator beam; armoured bulk.
3 models
400
DAMAGED: 1-6 WOUNDS REMAINING
While this unit’s Szarekh model has 1-6 wounds remaining, halve the Attacks characteristic of that model’s weapons, and each time this unit makes an attack, subtract 1 from the Hit roll.
SUPREME COMMANDER
If this unit is in your army, it must be your Warlord.
TRIARCHAL MENHIRS
If this unit’s Szarekh model is destroyed, all of this unit’s remaining Triarchal Menhir models are also destroyed.
KEYWORDS – ALL MODELS: VEHICLE; EPIC HERO; TRIARCHSZAREKH MODEL: CHARACTER; THE SILENT KING
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
TERRITORIAL OBSESSION
1CP
Obeisance Phalanx – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
SUFFER NO RIVAL
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing


Transcendent C’tan
(⌀60mm flying base)
M
8"
T
11
SV
3+
W
16
LD
6+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Seismic assault assault sustained hits 1
Seismic assault assault sustained hits 1
12"
6
2+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Crackling tendrils sustained hits 1
Crackling tendrils sustained hits 1
Melee
8
2+
10
-3
D6
ENSLAVED STAR GOD
This model cannot be your WARLORD.
C’TAN SHARD
This model cannot be given Enhancements.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+
FACTION: Reanimation Protocols
Transdimensional Displacement: Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
Necrodermis: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Transcendent C’tan
This model is equipped with: seismic assault; crackling tendrils.
1 model
325
KEYWORDS: MONSTER; CHARACTER; FLY; TRANSCENDENT C’TAN
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Hyperphasing
ENHANCEMENTS
Reletavistic Tether
40
Relocational Optimiser


Trazyn The Infinite
(⌀25mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Empathic Obliterator sustained hits d3
Empathic Obliterator sustained hits d3
Melee
4
2+
7
0
D3
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Ancient Collector: While this model is leading a unit, at the end of your Command phase, if that unit is within range of an objective marker you control, it remains under your control, even if you have no models within range of it, until your opponent controls it at start or end of any turn.
Surrogate Hosts: At the start of your Command phase, if this model is on the battlefield, you can select one other friendly NECRONS INFANTRY CHARACTER model on the battlefield (excluding SKORPEKH LORD or EPIC HERO models). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is put in its place, with all of its wounds remaining (if the selected model was leading a unit, this model now attaches to that unit as its Leader).
UNIT COMPOSITION
  • 1 Trazyn the Infinite – EPIC HERO
This model is equipped with: Empathic Obliterator.
1 model
75
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; NOBLE; TRAZYN THE INFINITE
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols


Anrakyr The Traveller
(⌀25mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tachyon arrow one shot
Tachyon arrow one shot
72"
1
2+
16
-5
D6+2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Warscythe devastating wounds
Warscythe devastating wounds
Melee
4
2+
8
-3
2
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Lord of the Pyrrhian Eternals: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.
Mind in the Machine: At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to this model. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
UNIT COMPOSITION
  • 1 Anrakyr the Traveller – EPIC HERO
This model is equipped with: tachyon arrow; warscythe.
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; NOBLE; ANRAKYR THE TRAVELLER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing


Lord
(⌀32mm)
M
5"
T
5
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Staff of light
Staff of light
18"
3
3+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of light
Staff of light
Melee
3
3+
5
-2
1
Lord’s blade devastating wounds
Lord’s blade devastating wounds
Melee
3
3+
8
-3
2
WARGEAR OPTIONS
  • This model’s staff of light can be replaced with 1 Lord’s blade.
  • This model can be equipped with 1 resurrection orb.

ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Relentless March: While this model is leading a unit, add 1" to the Move characteristic of models in that unit.
The Lord’s Will: While this model is leading a unit, you can target that unit with Stratagems even when it is Battle-shocked.
WARGEAR ABILITIES
Resurrection Orb: Once per battle, while the bearer is leading a unit, at the end of any phase, it can resurrect that unit if it is on the battlefield. When you do, that unit’s Reanimation Protocols are activated, reanimating D6 wounds rather than D3 when doing so. You cannot resurrect more than one unit per turn.
UNIT COMPOSITION
  • 1 Lord
This model is equipped with: staff of light.
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; NOBLE; LORD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
ENHANCEMENTS
Nether-realm Casket
20
Veil of Darkness
20
Enaegic Dermal Bond
30
Phasal Subjugator (Aura)
35
Demanding Leader
10
Miniaturised Nebuloscope
15
Chrono-impedance Fields
25
Quantum Abacus
15
Gauntlet of Compression
20
Ingrained Superiority
10
Eternal Madness
25
Hyperspatial Transfer Node
15
Osteoclave Fulcrum
20
Arisen Tyrant
25
Dimensional Overseer
25
Relocational Optimiser


Nemesor Zahndrekh
(⌀25mm)
M
5"
T
5
SV
2+
W
6
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Staff of light
Staff of light
18"
3
3+
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of light
Staff of light
Melee
4
3+
5
-2
1
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Transient Madness: While this model is leading a unit, at the start of your Command phase, roll one D6: until the start of your next Command phase, weapons equipped by models in that unit gain the ability below that corresponds with that roll:
  • 1-2: [SUSTAINED HITS 1]
  • 3-4: [LETHAL HITS]
  • 5-6: [DEVASTATING WOUNDS]
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Nemesor Zahndrekh – EPIC HERO
This model is equipped with: staff of light.
1 model
85
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; NOBLE; NEMESOR ZAHNDREKH
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing


Vargard Obyron
(⌀25mm)
M
5"
T
5
SV
2+
W
5
LD
6+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Warscythe devastating wounds precision
Warscythe devastating wounds precision
Melee
4
2+
8
-3
2
ABILITIES
CORE: Leader
FACTION: Reanimation Protocols
Ghostwalk Mantle: While this model is leading a unit, models in that unit have the Fights First ability.
The Vargard’s Duty: While this model is in the same unit as NEMESOR ZAHNDREKH, CHARACTER models in that unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Vargard Obyron – EPIC HERO
This model is equipped with: warscythe.
1 model
85
LEADER
This model can be attached to the following units: This model can be attached to a unit even if NEMESOR ZAHNDREKH has already been attached to it. If it is, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; VARGARD OBYRON
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Command Protocols
Relentless Onslaught
Cold Fervour
Hyperphasing

Battleline


Immortals
(⌀32mm)
M
5"
T
5
SV
3+
W
1
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss blaster lethal hits
Gauss blaster lethal hits
24"
2
3+
5
-1
1
Tesla carbine assault sustained hits 2
Tesla carbine assault sustained hits 2
24"
2
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • All models in this unit can each have their gauss blaster replaced with 1 tesla carbine.

ABILITIES
FACTION: Reanimation Protocols
Implacable Eradication: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.
UNIT COMPOSITION
  • 5-10 Immortals
Every model is equipped with: gauss blaster; close combat weapon.
5 models
70
10 models
150
KEYWORDS: INFANTRY; BATTLELINE; IMMORTALS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
DOMINANCE PROTOCOLS
1CP
Hand of the Dynasty Stratagem
NANOSATURATION
1CP
Hand of the Dynasty Stratagem
WILL OF THE CONQUEROR
1CP
Hand of the Dynasty Stratagem
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
LED BY
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
Conquest Protocols
Hypermotility Protocols
ENHANCEMENTS
Tools of Dominion


Necron Warriors
(⌀32mm)
M
5"
T
4
SV
4+
W
1
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss flayer lethal hits rapid fire 1
Gauss flayer lethal hits rapid fire 1
24"
1
4+
4
0
1
Gauss reaper lethal hits
Gauss reaper lethal hits
12"
2
4+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their gauss flayer replaced with 1 gauss reaper.

ABILITIES
FACTION: Reanimation Protocols
Their Number is Legion: Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many wounds are reanimated.
UNIT COMPOSITION
  • 10-20 Necron Warriors
Every model is equipped with: gauss flayer; close combat weapon.
10 models
90
20 models
200
KEYWORDS: INFANTRY; BATTLELINE; NECRON WARRIORS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
NANOSATURATION
1CP
Hand of the Dynasty Stratagem
WILL OF THE CONQUEROR
1CP
Hand of the Dynasty Stratagem
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
LED BY
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
Conquest Protocols
Hypermotility Protocols
ENHANCEMENTS
Enlivened Sentinels

Dedicated Transports


Ghost Ark
(⌀60mm)
M
10"
T
9
SV
3+
W
14
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss flayer array lethal hits rapid fire 5
Gauss flayer array lethal hits rapid fire 5
24"
5
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Repair Barge: Once per turn, just after an enemy unit finishes making its attacks, if one or more friendly NECRON WARRIORS units within 3" of this model lost one or more wounds as a result of those attacks, this model can use this ability. If it does, select one of those NECRON WARRIORS units; that unit’s Reanimation Protocols activate. The same NECRON WARRIORS unit cannot be selected for this ability more than once per turn.
UNIT COMPOSITION
  • 1 Ghost Ark
This model is equipped with: 2 gauss flayer arrays; armoured bulk.
1 model
115
TRANSPORT
This model has a transport capacity of 10 NECRON WARRIOR models and 1 NECRONS INFANTRY CHARACTER model.
KEYWORDS: VEHICLE; FLY; FRAME; TRANSPORT; DEDICATED TRANSPORT; GHOST ARK
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing

Fortifications


Convergence Of Dominion
(⌀Use model)
M
-
T
9
SV
3+
W
7
LD
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Transdimensional abductor
Transdimensional abductor
18"
3
4+
6
-2
3
ABILITIES
FACTION: Reanimation Protocols
Reanimation Nodes (Aura): While a friendly NECRONS INFANTRY unit is within 6" of this Fortification, models in that unit have Feel No Pain 6+ ability.
Ancient Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1-3 Convergence of Dominion Starsteles
Every model is equipped with: transdimensional abductor.
1 model
60
2 models
120
3 models
180
DEPLOYMENT
When this unit is first set up on the battlefield, its models do not have to be set up in Unit Coherency. Instead, each model must be set up wholly within 12" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.
KEYWORDS: FORTIFICATION; FRAME; VEHICLE; CONVERGENCE OF DOMINION
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Gauss Pylon
(⌀Use model)
M
-
T
12
SV
3+
W
22
LD
7+
OC
0
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss annihilator anti-fly 2+ lethal hits
Gauss annihilator anti-fly 2+ lethal hits
120"
1
4+
16
-4
D6+6
Tesla arc sustained hits 2
Tesla arc sustained hits 2
6"
6
4+
4
0
1
FORTIFICATION
While an enemy unit is only within Engagement Range of one or more Fortifications from your army
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise D6+2
FACTION: Reanimation Protocols
Phase Shift Generator (Aura): While a friendly NECRONS unit is within 3" of this Fortification, models in that unit have a 5+ invulnerable save against ranged attacks.
Phase-shifted Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Gauss Pylon
This model is equipped with: gauss annihilator; tesla arc.
1 model
210
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: FORTIFICATION; VEHICLE; TOWERING; TITANIC; GAUSS PYLON
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing


Sentry Pylon
(⌀Use model)
M
-
T
8
SV
3+
W
10
LD
7+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Focused death ray sustained hits 2
Focused death ray sustained hits 2
36"
6
4+
8
-2
2
Gauss exterminator lethal hits
Gauss exterminator lethal hits
48"
1
4+
14
-3
6
Heat cannon melta 4
Heat cannon melta 4
36"
2
4+
9
-4
D6
WARGEAR OPTIONS
  • This model’s gauss exterminator can be replaced with one of the following:
    • 1 focused death ray
    • 1 heat cannon

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Teleportation Matrix: Once per battle, at the end of your opponent’s turn, if this FORTIFICATION is not within Engagement Range of one or more enemy units, you can remove it from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If the battle ends and this FORTIFICATION is not on the battlefield, it is destroyed.
Phase-shifted Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Sentry Pylon
This model is equipped with: gauss exterminator.
1 model
120
KEYWORDS: FORTIFICATION; VEHICLE; SENTRY PYLON
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Tomb Citadel Walls
(⌀Use model)
M
-
T
13
SV
2+
W
50
LD
7+
OC
0
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss exterminator lethal hits
Gauss exterminator lethal hits
48"
1
4+
14
-3
6
Twin tesla destructor sustained hits 2 twin-linked
Twin tesla destructor sustained hits 2 twin-linked
36"
6
3+
8
0
2
WARGEAR OPTIONS
  • This unit can be equipped with one of the following:
    • 1 gauss exterminator and 1 twin tesla destructor
    • 2 gauss exterminators
    • 2 twin tesla destructors

FORTIFICATION
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
ABILITIES
CORE: Deadly Demise 3D6
FACTION: Reanimation Protocols
Ziggurat Dock: One friendly MONOLITH, OBELISK, TESSERACT VAULT or SENTRY PYLON model can start the battle on top of this FORTIFICATION’s ziggurat platform. While such a model is on this platform, that model’s ranged weapons have the [HEAVY] ability. Any friendly model can be set up or end any type of move on the ramps or platform sections of this FORTIFICATION.
Phased Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Tomb Citadel
This unit is equipped with: nothing.
1 model
920
DAMAGED: 1-15 WOUNDS REMAINING
While this model has 1-15 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: FORTIFICATION; TITANIC; VEHICLE; TOMB CITADEL
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing

Other


Annihilation Barge
(⌀Use model)
M
10"
T
8
SV
3+
W
9
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss cannon lethal hits
Gauss cannon lethal hits
24"
3
3+
5
-2
2
Tesla cannon sustained hits 2
Tesla cannon sustained hits 2
24"
4
3+
6
0
1
Twin tesla destructor sustained hits 2 twin-linked
Twin tesla destructor sustained hits 2 twin-linked
36"
6
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s gauss cannon can be replaced with 1 tesla cannon.

ABILITIES
CORE: Deadly Demise 1
FACTION: Reanimation Protocols
Malevolent Arcing: In your Shooting phase, each time you select a target for this model’s twin tesla destructor, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 5+, the unit being rolled for is struck by arcing energies; after resolving all of this model’s attacks against the target unit, each unit struck by arcing energies suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Annihilation Barge
This model is equipped with: gauss cannon; twin tesla destructor; armoured bulk.
1 model
105
KEYWORDS: VEHICLE; FLY; FRAME; ANNIHILATION BARGE
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Canoptek Doomstalker
(⌀90mm)
M
8"
T
8
SV
3+
W
12
LD
8+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Doomsday blaster blast heavy
Doomsday blaster blast heavy
48"
D6+1
4+
14
-3
3
Twin gauss flayer lethal hits rapid fire 1 twin-linked
Twin gauss flayer lethal hits rapid fire 1 twin-linked
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Doomstalker limbs
Doomstalker limbs
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Sentinel Construct: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
UNIT COMPOSITION
  • 1 Canoptek Doomstalker
This model is equipped with: doomsday blaster; twin gauss flayer; Doomstalker limbs.
1 model
140
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CANOPTEK; DOOMSTALKER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Macrocytes
(⌀28.5mm)
M
8"
T
3
SV
4+
W
1
LD
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Atomiser beam
Atomiser beam
12"
1
4+
6
-1
1
Gauss scalpel lethal hits
Gauss scalpel lethal hits
18"
1
4+
4
-1
1
Tesla caster assault sustained hits 1
Tesla caster assault sustained hits 1
18"
1
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Claws
Claws
Melee
2
4+
4
-1
1
WARGEAR OPTIONS
  • All models in this unit can each have their gauss scalpel replaced with 1 tesla caster.
  • 1 model’s gauss scalpel or tesla caster can be replaced with 1 atomiser beam and 1 nanoscarab projector.
  • 1 model’s gauss scalpel or tesla caster can be replaced with 1 accelerator mandible.

ABILITIES
CORE: SCOUTS 8"
FACTION: Reanimation Protocols
Harassment Swarm (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 3" of this unit, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
WARGEAR ABILITIES
Accelerator Mandible: At the start of the Fight phase, select one friendly CANOPTEK unit within 3" of the bearer’s unit. Until the end of the phase, improve the Weapon Skill characteristic of weapons equipped by models in that unit by 1.
Nanoscarab Projector: Once per battle round, when a friendly NECRONS unit within 3" of the bearer activates its Reanimation Protocols, the bearer can use this ability. If it does, that unit reanimates 1 additional wound.
UNIT COMPOSITION
  • 5 Canoptek Macrocytes
Every model is equipped with: gauss scalpel; claws.
5 models
85
KEYWORDS: BEASTS; FLY; CANOPTEK; MACROCYTES
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Reanimator
(⌀60mm)
M
8"
T
6
SV
3+
W
6
LD
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Atomiser beam
Atomiser beam
12"
3
4+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reanimator’s claws
Reanimator’s claws
Melee
4
4+
5
0
1
ABILITIES
CORE: Feel No Pain 4+
FACTION: Reanimation Protocols
Nanoscarab Reanimation Beam (Aura): While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimates an additional D3 wounds.
UNIT COMPOSITION
  • 1 Canoptek Reanimator
This model is equipped with: 2 atomiser beams; Reanimator’s claws.
1 model
75
KEYWORDS: VEHICLE; WALKER; CANOPTEK; REANIMATOR
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Scarab Swarms
(⌀40mm)
M
10"
T
2
SV
6+
W
4
LD
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Feeder mandibles lethal hits
Feeder mandibles lethal hits
Melee
6
5+
2
0
1
ABILITIES
FACTION: Reanimation Protocols
Self-destruction: At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units, you can select one model in this unit to destroy. If you do, select one enemy unit within Engagement Range of that model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.
Chittering swarm: While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6" of one or more friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.
UNIT COMPOSITION
  • 3-6 Canoptek Scarab Swarms
Every model is equipped with: feeder mandibles.
3 models
40
6 models
80
KEYWORDS: SWARM; FLY; CANOPTEK; SCARAB SWARMS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing
Conquest Protocols


Canoptek Spyders
(⌀60mm flying base)
M
5"
T
7
SV
3+
W
6
LD
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Particle beamer blast devastating wounds
Particle beamer blast devastating wounds
18"
D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Automaton claws
Automaton claws
Melee
5
4+
8
-2
2
WARGEAR OPTIONS
  • Any number of models can each be equipped with 2 particle beamers.
  • Any number of models can each be equipped with 1 fabricator claw array.
  • Any number of models can each be equipped with 1 gloom prism.

ABILITIES
CORE: Deadly Demise 1
FACTION: Reanimation Protocols
Canoptek Swarm: In your Command phase, select one friendly CANOPTEK SCARAB SWARM unit within 6" of this unit. One destroyed model is returned to that CANOPTEK SCARAB SWARM unit for each SPYDER model in this unit.
WARGEAR ABILITIES
Fabricator Claw Array (Aura): While a friendly NECRONS VEHICLE unit is within 6" of the bearer, that unit has the Feel No Pain 6+ ability.
Gloom Prism (Aura): While a friendly NECRONS unit is within 6" of the bearer, models in that unit have the Feel No Pain 5+ ability against mortal wounds and Psychic Attacks.
UNIT COMPOSITION
  • 1-2 Canoptek Spyders
Every model is equipped with: automaton claws.
1 model
75
2 models
150
KEYWORDS: VEHICLE; FLY; CANOPTEK; SPYDERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Tomb Crawlers
(⌀50mm)
M
5"
T
4
SV
3+
W
3
LD
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Transdimensional isolator
Transdimensional isolator
12"
2
4+
4
-2
2
Twin gauss reaper lethal hits twin-linked
Twin gauss reaper lethal hits twin-linked
12"
2
4+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Claws
Claws
Melee
4
4+
6
-1
1
WARGEAR OPTIONS
  • 1 model’s twin gauss reaper can be replaced with 1 transdimensional isolator.

CANOPTEK RETINUE
At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a CRYPTEK model (a unit cannot have more than one TOMB CRAWLERS unit joined to it and cannot have both a TOMB CRAWLERS and a CRYPTOTHRALLS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
ABILITIES
FACTION: Reanimation Protocols
Weapon Sentinels: Each time a model in this unit makes a ranged attack that targets a unit within 12", you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll.
UNIT COMPOSITION
  • 2 Canoptek Tomb Crawlers
Every model is equipped with: twin gauss reaper; claws.
2 models
50
KEYWORDS: BEASTS; CANOPTEK; TOMB CRAWLERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Wraiths
(⌀50mm)
M
10"
T
6
SV
3+
W
4
LD
8+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Particle caster devastating wounds pistol
Particle caster devastating wounds pistol
12"
3
4+
5
0
1
Transdimensional beamer
Transdimensional beamer
12"
1
4+
4
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vicious claws
Vicious claws
Melee
4
4+
6
-1
2
Whip coils
Whip coils
Melee
8
4+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each be equipped with one of the following:
    • 1 particle caster
    • 1 transdimensional beamer
  • Any number of models can each have their vicious claws replaced with whip coils.

ABILITIES
FACTION: Reanimation Protocols
Wraith Form: Each time this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 3-6 Canoptek Wraiths
Every model is equipped with: vicious claws.
3 models
110
6 models
220
KEYWORDS: BEASTS; FLY; CANOPTEK; WRAITHS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
PHASE-SHIFT
1CP
Canoptek Harvesters – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Cryptothralls
(⌀32mm)
M
5"
T
4
SV
3+
W
3
LD
8+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scouring eye
Scouring eye
6"
2
4+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Scythed limbs
Scythed limbs
Melee
4
4+
5
-1
1
ABILITIES
FACTION: Reanimation Protocols
Bound Creation: While this unit is in the same unit as a CRYPTEK model, that CRYPTEK model has the Feel No Pain 4+ ability.
Systematic Vigour: Each time a CRYPTOTHRALL model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and it is then removed from play.
UNIT COMPOSITION
  • 2 Cryptothralls
Every model is equipped with: scouring eye; scythed limbs.
2 models
60
CRYPTEK RETINUE
At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a CRYPTEK INFANTRY model (a unit cannot have more than one CRYPTOTHRALLS unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY; CRYPTOTHRALLS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Deathmarks
(⌀32mm)
M
5"
T
5
SV
3+
W
1
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Synaptic disintegrator heavy precision
Synaptic disintegrator heavy precision
36"
1
3+
5
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
ABILITIES
CORE: Deep Strike
FACTION: Reanimation Protocols
Hyperspace Hunters: Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an enemy unit is set up on the battlefield from Reserves within 18" of and visible to this unit, this unit can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
UNIT COMPOSITION
  • 5-10 Deathmarks
Every model is equipped with: synaptic disintegrator; close combat weapon.
5 models
60
10 models
120
KEYWORDS: INFANTRY; DEATHMARKS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
Conquest Protocols


Doom Scythe
(⌀120 x 92mm flying base)
M
-
T
9
SV
3+
W
12
LD
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy death ray sustained hits d3
Heavy death ray sustained hits d3
36"
3
3+
16
-4
D6+1
Twin tesla destructor sustained hits 2 twin-linked
Twin tesla destructor sustained hits 2 twin-linked
36"
6
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Atavistic Instigation: Each time this model targets an enemy unit with its heavy death ray, your opponent must declare if that unit will stand firm or duck for cover:
  • If it stands firm, when resolving ranged attacks against that unit this phase, a successful unmodified Hit roll of 5+ scores a Critical Hit.
  • If it ducks for cover, until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Doom Scythe
This model is equipped with: heavy death ray; twin tesla destructor; armoured bulk.
1 model
230
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; AIRCRAFT; FLY; DOOM SCYTHE
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Doomsday Ark
(⌀60mm flying base)
M
10"
T
9
SV
3+
W
14
LD
7+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Doomsday cannon blast heavy
Doomsday cannon blast heavy
72"
D6+1
3+
18
-4
4
Gauss flayer array lethal hits rapid fire 5
Gauss flayer array lethal hits rapid fire 5
24"
5
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Overwhelming Obliteration: In your Movement phase, if this model Remains Stationary, until the end of the turn, its doomsday cannon has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Doomsday Ark
This model is equipped with: doomsday cannon; 2 gauss flayer arrays; armoured bulk.
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FLY; DOOMSDAY ARK
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Flayed Ones
(⌀28.5mm)
M
5"
T
4
SV
4+
W
1
LD
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flayer claws sustained hits 1 twin-linked
Flayer claws sustained hits 1 twin-linked
Melee
4
3+
4
-1
1
ABILITIES
CORE: Infiltrators, STEALTH
FACTION: Reanimation Protocols
Flesh Hunger: Each time a model in this unit makes a melee attack, if the target of that attack is Below Half-strength, a successful Hit roll scores a Critical Hit.
UNIT COMPOSITION
  • 5-10 Flayed Ones
Every model is equipped with: flayer claws.
5 models
60
10 models
120
KEYWORDS: INFANTRY; FLAYED ONES
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy
SHADOW STALKERS
1CP
Deranged Outcasts – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
Conquest Protocols
Terrifying Charge


Lokhust Destroyers
(⌀60mm flying base)
M
8"
T
6
SV
3+
W
3
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss cannon lethal hits
Gauss cannon lethal hits
24"
3
3+
5
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
ABILITIES
FACTION: Reanimation Protocols
Hard-wired for Destruction: Each time a model in this unit makes a ranged attack that targets the closest eligible enemy unit, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker your opponent controls, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1-6 Lokhust Destroyers
Every model is equipped with: gauss cannon; close combat weapon.
1 model
40
2 models
60
3 models
90
6 models
180
KEYWORDS: MOUNTED; FLY; DESTROYER CULT; LOKHUST DESTROYERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
OMNILOCKED STRAFING
1CP
Skyshroud Spearhead Stratagem
SWIFT AS DEATH
1CP
Skyshroud Spearhead Stratagem
EVASIVE PROTOCOLS
1CP
Skyshroud Spearhead Stratagem
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
ENHANCEMENTS
Deepening Madness


Lokhust Heavy Destroyers
(⌀60mm)
M
8"
T
6
SV
3+
W
4
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Enmitic exterminator heavy rapid fire 6 sustained hits 1
Enmitic exterminator heavy rapid fire 6 sustained hits 1
36"
6
3+
6
-1
1
Gauss destructor heavy lethal hits
Gauss destructor heavy lethal hits
48"
1
3+
14
-4
6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their gauss destructor replaced with 1 enmitic exterminator.

ABILITIES
FACTION: Reanimation Protocols
Optimised for Slaughter: Each time a model in this unit makes an attack with an enmitic exterminator that targets a unit (excluding MONSTERS and VEHICLES), re-roll a Wound roll of 1. Each time a model in this unit makes an attack with a gauss destructor that targets a MONSTER or VEHICLE, re-roll a Wound roll of 1.
UNIT COMPOSITION
  • 1-3 Lokhust Heavy Destroyers
Every model is equipped with: gauss destructor; close combat weapon.
1 model
55
2 models
110
3 models
165
KEYWORDS: MOUNTED; FLY; DESTROYER CULT; LOKHUST HEAVY DESTROYERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
OMNILOCKED STRAFING
1CP
Skyshroud Spearhead Stratagem
SWIFT AS DEATH
1CP
Skyshroud Spearhead Stratagem
EVASIVE PROTOCOLS
1CP
Skyshroud Spearhead Stratagem
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
ENHANCEMENTS
Deepening Madness


Lychguard
(⌀32mm)
M
5"
T
5
SV
3+
W
2
LD
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hyperphase sword
Hyperphase sword
Melee
3
3+
6
-2
1
Warscythe devastating wounds
Warscythe devastating wounds
Melee
2
3+
8
-3
2
WARGEAR OPTIONS
  • All models in this unit can each have their warscythe replaced with 1 hyperphase sword and 1 dispersion shield.

ABILITIES
FACTION: Reanimation Protocols
Guardian Protocols: While a NOBLE model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.
WARGEAR ABILITIES
Dispersion Shield: The bearer has a 4+ invulnerable save.
UNIT COMPOSITION
  • 5-10 Lychguard
Every model is equipped with: warscythe.
5 models
85
10 models
170
KEYWORDS: INFANTRY; LYCHGUARD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
TERRITORIAL OBSESSION
1CP
Obeisance Phalanx – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
SENTINELS OF ETERNITY
1CP
Obeisance Phalanx – Epic Deed
SUFFER NO RIVAL
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
LED BY
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols


Monolith
(⌀160mm)
M
8"
T
13
SV
2+
W
22
LD
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death ray sustained hits d3
Death ray sustained hits d3
24"
1
3+
12
-4
D6+1
Gauss flux arc lethal hits rapid fire 3
Gauss flux arc lethal hits rapid fire 3
24"
3
3+
6
-1
1
Particle whip blast devastating wounds
Particle whip blast devastating wounds
24"
3D6
3+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Portal of exile
Portal of exile
Melee
6
2+
8
-2
3
WARGEAR OPTIONS
  • This model’s 4 gauss flux arcs can be replaced with 4 death rays.

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: Reanimation Protocols
Eternity Gate: In your movement phase (excluding the first battle round), you can select one friendly NECRONS INFANTRY unit that is either in strategic reserves or on the battlefield (if you select a unit on the battlefield, remove that unit from the battlefield and place it into strategic reserves). That unit can make an ingress move, and must be set up wholly within 6" of this unit and not engaged with any enemy units. That unit cannot make a charge move this turn.
UNIT COMPOSITION
  • 1 Monolith
This model is equipped with: 4 gauss flux arcs; particle whip; portal of exile.
1 model
400
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; TITANIC; FLY; FRAME; TOWERING; MONOLITH
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
SUBSURFACE QUANTUMWEAVE
1CP
The Phaeron's Armoury Stratagem
PARTICLE PULSE
1CP
The Phaeron's Armoury Stratagem
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing
Empowered Engines


Night Scythe
(⌀120 x 92mm flying base)
M
14"
T
9
SV
3+
W
12
LD
7+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin tesla destructor sustained hits 2 twin-linked
Twin tesla destructor sustained hits 2 twin-linked
36"
6
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Reanimation Protocols
Invasion Beams: At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly NECRONS INFANTRY unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT. That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.
Quantum Invader: This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
UNIT COMPOSITION
  • 1 Night Scythe
This model is equipped with: twin tesla destructor; armoured bulk.
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 1 NECRONS INFANTRY unit.
KEYWORDS: VEHICLE; FLY; FRAME; TRANSPORT; NIGHT SCYTHE
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Obelisk
(⌀120 x 92mm flying base)
M
8"
T
13
SV
2+
W
24
LD
7+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tesla sphere anti-fly 4+ sustained hits 2
Tesla sphere anti-fly 4+ sustained hits 2
24"
6
3+
7
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
6
4+
8
0
1
ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: Reanimation Protocols
Gravitic Pulse: At the start of your opponent’s Movement phase, you can select one enemy unit within 18" of and visible to this model. Until the end of the turn, halve the Move characteristic of models in that unit and halve Advance and Charge rolls made for that unit. In addition, if that unit can FLY, until the start of your next Movement phase, roll one D6 each time that unit ends any type of move: on a 4+, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Obelisk
This model is equipped with: 4 tesla spheres; armoured bulk.
1 model
300
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; TITANIC; FLY; FRAME; TOWERING; OBELISK
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
SUBSURFACE QUANTUMWEAVE
1CP
The Phaeron's Armoury Stratagem
COSMIC STORM
1CP
The Phaeron's Armoury Stratagem
PARTICLE PULSE
1CP
The Phaeron's Armoury Stratagem
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing
Empowered Engines
ENHANCEMENTS
Mortality Shroud (Aura)


Ophydian Destroyers
(⌀50mm)
M
10"
T
5
SV
4+
W
3
LD
7+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ophydian hyperphase weapons
Ophydian hyperphase weapons
Melee
5
3+
4
-2
2
WARGEAR OPTIONS
  • For every 3 models in this unit, this unit can have 1 Plasmacyte.

ABILITIES
CORE: Deep Strike
FACTION: Reanimation Protocols
Tunnelling Horrors: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
WARGEAR ABILITIES
Plasmacyte: Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you can use this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Designer’s Note: Place the relevant number of Plasmacyte tokens next to the unit, removing one each time this unit uses this ability.
UNIT COMPOSITION
  • 3-6 Ophydian Destroyers
Every model is equipped with: Ophydian hyperphase weapons.
3 models
80
6 models
160
KEYWORDS: INFANTRY; DESTROYER CULT; OPHYDIAN DESTROYERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy
TERRIFYING AMBUSH
1CP
Deranged Outcasts – Strategic Ploy
BATHED IN BLOOD
1CP
Deranged Outcasts – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
Conquest Protocols
Terrifying Charge


Skorpekh Destroyers
(⌀50mm)
M
8"
T
6
SV
3+
W
3
LD
7+
OC
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Skorpekh hyperphase weapons
Skorpekh hyperphase weapons
Melee
4
3+
7
-2
2
WARGEAR OPTIONS
  • For every 3 models in this unit, this unit can have 1 Plasmacyte.

ABILITIES
FACTION: Reanimation Protocols
Whirling Onslaught: Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If this unit made a Charge move this turn, you can re-roll the Hit roll instead.
WARGEAR ABILITIES
Plasmacyte: Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you can use this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.

Designer’s Note: Place the relevant number of Plasmacyte tokens next to the unit, removing one each time this unit uses this ability.
UNIT COMPOSITION
  • 3-6 Skorpekh Destroyers
Every model is equipped with: Skorpekh hyperphase weapons.
3 models
90
6 models
180
KEYWORDS: INFANTRY; DESTROYER CULT; SKORPEKH DESTROYERS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy
TERRIFYING AMBUSH
1CP
Deranged Outcasts – Strategic Ploy
BATHED IN BLOOD
1CP
Deranged Outcasts – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Annihilation Protocol
Hyperphasing
Conquest Protocols
Terrifying Charge


Tesseract Vault
(⌀120 x 92mm flying base)
M
8"
T
12
SV
2+
W
24
LD
7+
OC
8
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Tesla spheres sustained hits 2
Tesla spheres sustained hits 2
24"
6
3+
7
0
1
Antimatter Meteor blast devastating wounds indirect fire c'tan power
Antimatter Meteor blast devastating wounds indirect fire c'tan power
24"
D6+3
3+
10
-3
3
Cosmic Fire ignores cover devastating wounds torrent c'tan power
Cosmic Fire ignores cover devastating wounds torrent c'tan power
18"
3D6
N/A
6
-2
1
Time’s Arrow anti-character 4+ devastating wounds precision c'tan power
Time’s Arrow anti-character 4+ devastating wounds precision c'tan power
24"
1
2+
3
-2
6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
6
4+
8
0
1
ABILITIES
CORE: Deadly Demise D6+3
FACTION: Reanimation Protocols
Powers of the C’tan: In your Shooting phase, when this model is selected to shoot, first select up to two different C’tan Powers weapons (see left). Until the end of the phase, this model is equipped with those weapons in addition to its other weapons (this model cannot make attacks with any other C’tan Powers weapon you did not select in this way this phase).
UNIT COMPOSITION
  • 1 Tesseract Vault
This model is equipped with: 4 tesla spheres; armoured bulk.
1 model
425
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and you can only select one of the C’tan Powers weapons in your Shooting phase, instead of two.
KEYWORDS: VEHICLE; TITANIC; FLY; FRAME; TOWERING; TESSERACT VAULT
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
SUBSURFACE QUANTUMWEAVE
1CP
The Phaeron's Armoury Stratagem
COSMIC STORM
1CP
The Phaeron's Armoury Stratagem
PARTICLE PULSE
1CP
The Phaeron's Armoury Stratagem
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing
Empowered Engines


Tomb Blades
(⌀32mm flying base)
M
12"
T
5
SV
4+
W
2
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Particle beamer blast devastating wounds
Particle beamer blast devastating wounds
18"
D6
3+
5
0
1
Twin gauss blaster lethal hits twin-linked
Twin gauss blaster lethal hits twin-linked
24"
2
3+
5
-1
1
Twin tesla carbine assault sustained hits 2 twin-linked
Twin tesla carbine assault sustained hits 2 twin-linked
24"
2
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
4
0
1
WARGEAR OPTIONS
  • Any number of models can each have their twin gauss blaster replaced with one of the following:
    • 1 particle beamer
    • 1 twin tesla carbine
  • Any number of models can each be equipped with 1 shieldvanes.
  • Any number of models can each be equipped with one of the following:
    • 1 nebuloscope
    • 1 shadowloom

ABILITIES
CORE: SCOUTS 9"
FACTION: Reanimation Protocols
Evasion Engrams: In your Shooting phase, after this unit has shot, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
WARGEAR ABILITIES
Nebuloscope: Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.
Shadowloom: The bearer has the Stealth ability.
Shieldvanes: The bearer has a 3+ Save characteristic and a Move characteristic of 8".
UNIT COMPOSITION
  • 3-6 Tomb Blades
Every model is equipped with: twin gauss blaster; close combat weapon.
3 models
75
6 models
150
KEYWORDS: MOUNTED; FLY; TOMB BLADES
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
OMNILOCKED STRAFING
1CP
Skyshroud Spearhead Stratagem
SWIFT AS DEATH
1CP
Skyshroud Spearhead Stratagem
EVASIVE PROTOCOLS
1CP
Skyshroud Spearhead Stratagem
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
Transdimensional Deployment
ENHANCEMENTS
Recursive Reanimation


Triarch Praetorians
(⌀32mm)
M
10"
T
5
SV
3+
W
2
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Particle caster devastating wounds pistol
Particle caster devastating wounds pistol
12"
3
3+
5
0
1
Rod of covenant
Rod of covenant
12"
1
3+
5
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Rod of covenant
Rod of covenant
Melee
3
3+
5
-2
2
Voidblade
Voidblade
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • All models in this unit can each have their rod of covenant replaced with 1 particle caster and 1 voidblade.

ABILITIES
CORE: Deep Strike
FACTION: Reanimation Protocols
Relentless Combatants: You can re-roll Charge rolls made for this unit, and this unit is eligible to declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 5-10 Triarch Praetorians
Every model is equipped with: rod of covenant.
5 models
90
10 models
180
KEYWORDS: INFANTRY; FLY; TRIARCH; PRAETORIANS
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy
TERRITORIAL OBSESSION
1CP
Obeisance Phalanx – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
SENTINELS OF ETERNITY
1CP
Obeisance Phalanx – Epic Deed
SUFFER NO RIVAL
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing
Conquest Protocols


Triarch Stalker
(⌀Use model)
M
8"
T
8
SV
3+
W
12
LD
7+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heat ray – dispersed ignores cover torrent
Heat ray – dispersed ignores cover torrent
12"
2D6
N/A
5
-1
1
Heat ray – focused melta 4
Heat ray – focused melta 4
18"
2
3+
9
-4
D6
Particle shredder blast devastating wounds
Particle shredder blast devastating wounds
18"
D6+6
2+
7
0
1
Heavy gauss cannon array lethal hits
Heavy gauss cannon array lethal hits
24"
6
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Stalker’s forelimbs
Stalker’s forelimbs
Melee
4
3+
7
-1
3
WARGEAR OPTIONS
  • This model’s heat ray can be replaced with one of the following:
    • 1 particle shredder
    • 1 heavy gauss cannon array

ABILITIES
CORE: Deadly Demise D3, SCOUTS 8"
FACTION: Reanimation Protocols
Targeting Relay: In your Shooting phase, each time this model is selected to shoot, after resolving its attacks, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Triarch Stalker
This model is equipped with: heat ray; Stalker’s forelimbs.
1 model
110
KEYWORDS: VEHICLE; WALKER; TRIARCH; FRAME; STALKER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
TERRITORIAL OBSESSION
1CP
Obeisance Phalanx – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
SUFFER NO RIVAL
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Worthy Foes
Hyperphasing


Seraptek Heavy Construct
(⌀Use model)
M
10"
T
12
SV
3+
W
24
LD
7+
OC
10
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Singularity generator blast devastating wounds
Singularity generator blast devastating wounds
36"
2D6
3+
10
-3
4
Synaptic obliterator sustained hits 2
Synaptic obliterator sustained hits 2
48"
8
3+
5
-1
2
Transdimensional projector
Transdimensional projector
48"
2
3+
24
-4
D6+4
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic forelimbs – strike
Titanic forelimbs – strike
Melee
6
3+
14
-3
5
Titanic forelimbs – sweep
Titanic forelimbs – sweep
Melee
12
3+
8
-1
2
WARGEAR OPTIONS
  • This model’s 2 singularity generators can be replaced with 2 synaptic obliterators and 2 transdimensional projectors.

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Reanimation Protocols
Terrifying Monstrosity: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
Titanic Walker: Each time this model makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
UNIT COMPOSITION
  • 1 Seraptek Heavy Construct
This model is equipped with: 2 singularity generators; titanic forelimbs.
1 model
540
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; SERAPTEK HEAVY CONSTRUCT
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Relentless Onslaught
Hyperphasing


Canoptek Acanthrites
(⌀40mm)
M
12"
T
5
SV
3+
W
2
LD
8+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cutting beam melta 2
Cutting beam melta 2
12"
1
4+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Voidblade
Voidblade
Melee
3
4+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators
FACTION: Reanimation Protocols
Damaged Armour: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly NECRONS model makes an attack that targets that unit, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 3-6 Canoptek Acanthrites
Every model is equipped with: cutting beam; voidblade.
3 models
85
6 models
170
KEYWORDS: BEASTS; FLY; CANOPTEK; ACANTHRITES
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Power Matrix
Hyperphasing


Canoptek Tomb Sentinel
(⌀120 x 92mm)
M
10"
T
9
SV
3+
W
9
LD
8+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Exile cannon blast
Exile cannon blast
18"
D6+1
4+
10
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tomb Sentinel claws
Tomb Sentinel claws
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: Reanimation Protocols
Aggressor Guardian: Each time an attack targets this model, if this model is within range of an objective marker, worsen the Armour Penetration characteristic of that attack by 1. In addition, each time this model makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
WARGEAR ABILITIES
Gloom Prism (Aura): While a friendly NECRONS unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Canoptek Tomb Sentinel
This model is equipped with: exile cannon; Tomb Sentinel claws; gloom prism.
1 model
115
KEYWORDS: MONSTER; CANOPTEK; TOMB SENTINEL
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Power Matrix
Hyperphasing


Canoptek Tomb Stalker
(⌀120 x 92mm)
M
10"
T
9
SV
3+
W
9
LD
8+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss slicers lethal hits
Gauss slicers lethal hits
24"
8
4+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tomb Stalker claws sustained hits 1
Tomb Stalker claws sustained hits 1
Melee
6
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: Reanimation Protocols
Snaking Ambush: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
WARGEAR ABILITIES
Gloom Prism (Aura): While a friendly NECRONS unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Canoptek Tomb Stalker
This model is equipped with: gauss slicers; Tomb Stalker claws; gloom prism.
1 model
130
KEYWORDS: MONSTER; CANOPTEK; TOMB STALKER
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
DETACHMENT ABILITY
Cosmic Distortion
Power Matrix
Hyperphasing


Night Shroud
(⌀120 x 92mm flying base)
M
20+"
T
9
SV
3+
W
14
LD
7+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin tesla destructor sustained hits 2 twin-linked
Twin tesla destructor sustained hits 2 twin-linked
36"
6
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Reanimation Protocols
Death Sphere Bombardment: Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Night Shroud
This model is equipped with: twin tesla destructor; armoured bulk
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; AIRCRAFT; FLY; NIGHT SHROUD
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing


Tesseract Ark
(⌀60mm)
M
9"
T
9
SV
3+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gauss cannon lethal hits
Gauss cannon lethal hits
24"
3
3+
5
-2
2
Particle beamer blast devastating wounds
Particle beamer blast devastating wounds
18"
D6
3+
6
0
1
Tesla cannon sustained hits 2
Tesla cannon sustained hits 2
24"
4
3+
6
0
1
Tesseract singularity chamber – particle hurricane ignores cover torrent
Tesseract singularity chamber – particle hurricane ignores cover torrent
12"
D6+3
N/A
6
-1
2
Tesseract singularity chamber – seismic lash blast
Tesseract singularity chamber – seismic lash blast
36"
D3
3+
9
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured bulk
Armoured bulk
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 tesla cannons can be replaced with one of the following:
    • 2 gauss cannons
    • 2 particle beamers

ABILITIES
CORE: Deadly Demise 1
FACTION: Reanimation Protocols
Gravitational Field: Each time an enemy unit selects this model as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other reductions to that Charge roll).
UNIT COMPOSITION
  • 1 Tesseract Ark
This model is equipped with: tesseract singularity chamber; 2 tesla cannons; armoured bulk.
1 model
130
KEYWORDS: VEHICLE; FLY; TESSERACT ARK
FACTION KEYWORDS:
NECRONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear
ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy
DETACHMENT ABILITY
Relentless Onslaught
Cold Fervour
Hyperphasing
05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
Reanimation Protocols

The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
  • If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound
  • If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).
CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
PROTOCOL OF THE SUDDEN STORM
1CP
Awakened Dynasty – Strategic Ploy Stratagem
Arcing energies leap from one Necron to the next, lending them unnatural speed and surety
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army.

EFFECT: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.
PROTOCOL OF THE CONQUERING TYRANT
1CP
Awakened Dynasty – Battle Tactic Stratagem
The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
WHEN: Your Shooting phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.
PROTOCOL OF THE VENGEFUL STARS
2CP
Awakened Dynasty – Strategic Ploy Stratagem
Criss-crossfire leaps from the Necron ranks, forming a blazing corona of deadly energy to punish those who dare threaten the indignant nobility's legions.
WHEN: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

TARGET: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

EFFECT: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
PROTOCOL OF THE HUNGRY VOID
1CP
Awakened Dynasty – Battle Tactic Stratagem
Necrons strike with data-augmented accuracy.
WHEN: Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, If a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. (this is not cumulative with any other modifiers that improve Armour Penetration].
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.

The CRYPTEK keyword is used in the following Necrons datasheets:

POTENTIALITY SYPHON
1CP
Cryptek Conclave – Strategic Ploy Stratagem
Drawing upon the accumulated precausal potential energies that coalesce around significant locations, the conclave are able to steal that power and use it to trigger the unrealized probable remanifestation matrices of their own forces.
WHEN: Your opponent’s Command phase.

TARGET: One NECRONS unit from your army within range of one or more objective markers.

EFFECT: Your unit’s Reanimation Protocols activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.
MOLECULAR TARGETING
1CP
Cryptek Conclave – Battle Tactic Stratagem
Targeting analysis of the targets’ molecular makeup allows all attempts at shielding or obfuscation to be bypassed with contemptuous ease.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.

The TITANIC keyword is used in the following Necrons datasheets:

ENSLAVED ARTIFICE
1CP
Obeisance Phalanx – Battle Tactic Stratagem
It is not only android soldiery that be compelled to serve. With a command, prized war engines and ornate weapons are empowered to hyperlethality.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
DISHARMONISATION CASCADE
1CP
Pantheon of Woe – Epic Deed Stratagem
Tear one shard suddenly from the complex web of atomic resonances and its severing triggers a violent energistic dissonance blast.
WHEN: Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

TARGET: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
Cosmic Distortion
Pantheon of Woe Detachment

The quantum dissonance and molecular erosion caused by multiple C’tan shards in close proximity is enough to fray the very physical being of the foe at an atomic level.

NECRONS MONSTER units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: If your army contains more than one TRANSCENDENT C’TAN unit, each of those units must take the Reletavistic Tether ability.

RESTRICTIONS
When mustering your army, each NECRONS MONSTER unit from your army has the relevant Necrodermal Binding ability shown below, and you must increase the points cost of each of those units by the amount shown in the Munitorum Field Manual. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
MOLECULAR EROSION
1CP
Pantheon of Woe – Strategic Ploy Stratagem
Those without the will to hold themselves together start to physically tatter apart in a molecular haze in the presence of so many god shards.
WHEN: Command phase.

TARGET: One NECRONS MONSTER unit from your army.

EFFECT: Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle-shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

RESTRICTIONS: You can only use this Stratagem once per battle round.
PHASE MELDING
1CP
Pantheon of Woe – Strategic Ploy Stratagem
The very stuff of reality flows together at an atomic level, and the foe find to their horror that they are literally – and gruesomely – rooted to the spot.
WHEN: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

TARGET: One NECRONS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
CHRONODISTORTION
1CP
Pantheon of Woe – Battle Tactic Stratagem
With the battlefield shuddering in and out of sync with time and space, slain Necrons still strike at their enemies through cracks in temporal causality
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Hyperphasing
Hypercrypt Legion Detachment

Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew.

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

BATTLE SIZENUMBER OF UNITS
IncursionUp to 1 units
Strike ForceUp to 2 units
OnslaughtUp to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
  • Singularity Matrix
    55 pts
Pantheon of Woe Detachment

This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

Alternative models by Artel W:

  • Quantum Goad
    45 pts
Pantheon of Woe Detachment

The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.

C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

Alternative models by Artel W:

[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
[EXTRA ATTACKS]24.11

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
  • All of that model’s [EXTRA ATTACKS] weapons.
  • One of that model’s other melee weapons, if possible.
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.
  • Animus Damper
    35 pts
Pantheon of Woe Detachment

This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.

C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

The MOUNTED keyword is used in the following Necrons datasheets:

Characters
17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Necrons datasheets:

Dedicated Transports
REANIMATION CRYPTS
1CP
Hypercrypt Legion – Strategic Ploy Stratagem
There is no rest for Necrons who fall in the service of their master. In dark crypts, their bodies are repaired and they are dispatched once more to war.
WHEN: Your Command phase.

TARGET: Your NECRONS WARLORD.

EFFECT: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.
COSMIC PRECISION
1CP
Hypercrypt Legion – Strategic Ploy Stratagem
With a sanity-defying mechanism at the heart of the tomb, dynastic astromancers divine the pre-aligned point in space and time where a crucial role can be played in the wider battle plan.
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
QUANTUM DEFLECTION
1CP
Hypercrypt Legion – Wargear Stratagem
Necron quantum shielding is a true marvel of techno-arcana. Channelled with energy reserves from the rising tomb structures, the shielding is capable of adaptive remodulation to diffuse and deflect the most powerful enemy attacks.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
YOUR TIME IS NIGH
1CP
Obeisance Phalanx – Epic Deed Stratagem
With a pulse of necroneural energy that erodes the foe’s will, the Necron commander declares the fall of the enemy general, promising their remaining forces that it is only a matter of time until they join their master in ignoble death.
WHEN: Any phase, just after your opponent’s WARLORD is destroyed.

TARGET: Your NECRONS WARLORD.

EFFECT: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
NANOASSEMBLY PROTOCOLS
1CP
Obeisance Phalanx – Battle Tactic Stratagem
A tomb world’s war engines are the pride of its nobility and they will suffer no affront to them, demanding the reassembly of slablike armour atom by atom even as the foe seek to sunder the vehicles.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
ENTROPHASIC AURA TARGETING
1CP
Pantheon of Woe – Battle Tactic Stratagem
Necrons’ android senses can target the foe by reading the exotic radiation signatures wreathed about them by the C’tan shards onslaught.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If the target of that attack is unravelling, re-roll a Wound roll of 1 as well.
MASS TRANSMOGRIFICATION
1CP
Pantheon of Woe – Epic Deed Stratagem
The power of the C’tan rips the foe’s greatest assets apart and forcibly reknits nearby Necron soldiery using the stolen corporeal matter.
WHEN: Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

TARGET: One friendly NECRONS unit (excluding MONSTERS) within 6" of that MONSTER unit.

EFFECT: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

RESTRICTIONS: You can only use this Stratagem once per turn.
CHRONOSHIFT
1CP
Starshatter Arsenal – Strategic Ploy Stratagem
The time-bending technologies in the nobility’s powerful vehicles allow them to traverse the battlefield in stuttering bursts of hypervelocity.
WHEN: Your Movement phase.

TARGET: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
DIMENSIONAL TUNNEL
1CP
Starshatter Arsenal – Strategic Ploy Stratagem
Using phase-shifting technology, Necron war engines can slip into alternate dimensions, leaving only ghostly traces as they move through solid matter.
WHEN: Your Movement phase.

TARGET: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

EFFECT: Until the end of the phase, models in your unit can move horizontally through models and terrain features.
MERCILESS RECLAMATION
2CP
Starshatter Arsenal – Battle Tactic Stratagem
The Necrons are driven to reclaim what is theirs, exterminating all who would impede such efforts without mercy.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.
UNYIELDING FORMS
2CP
Starshatter Arsenal – Battle Tactic Stratagem
Wrought from living metal and further protected by the arcane technologies of Crypteks, the forms of Necron vehicles and steeds are almost impervious to conventional weapons.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
REACTIVE REPOSITION
1CP
Starshatter Arsenal – Strategic Ploy Stratagem
Subroutines buried deep within the neural networks of Necron soldiers and crews enable them to react instantaneously to targeting locks, repositioning themselves to evade incoming fire or close in upon the foe.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One NECRONS unit from your army (excluding MONSTER and TITANIC units) that was the target of one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6".
ENDLESS SERVITUDE
1CP
Starshatter Arsenal – Strategic Ploy Stratagem
Should the unclean thralls of lesser species threaten dynastic territories, the fallen Necron soldiery will rise to repel the interlopers.
WHEN: End of your Fight phase.

TARGET: One NECRONS unit (excluding MONSTER and TITANIC units) from your army that is within range of one or more objective markers you control.

EFFECT: Your unit’s Reanimation Protocols activate.
Relentless Onslaught
Starshatter Arsenal Detachment

The Necrons possess countless terrifying engines of war. When mustered in great number, these instruments of annihilation sweep across the battlefield, seeking to reclaim lost realms and obliterate any foolish enough to trespass upon the territories of their ancient dynasty.

Each time a NECRONS model (excluding MONSTER models) from your army makes an attack that targets a unit within range of one or more objective markers, add 1 to the Hit roll. In addition, ranged weapons equipped by NECRONS VEHICLE and NECRONS MOUNTED models (excluding TITANIC models) from your army have the [ASSAULT] ability.
Cold Fervour
Cursed Legion Detachment

The fury of the Destroyers and – by extension – of the cursed legion is not a wild or reckless thing. It is rather a ruthlessly methodical annihilation of the enemy, in which the Destroyers take the lead while ripples of their strange madness roll out to infect nearby Necrons and goad them, too, to greater efforts of tireless murder.

  • Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
  • The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half-strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).
  • Nether-realm Casket
    20 pts
Awakened Dynasty Detachment

Clouds of hyper-dense particles billow from this small artefact, to obscure and shield the bearer from the foe.

NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.

  • Veil of Darkness
    20 pts
Awakened Dynasty Detachment

With this device the bearer can twist space and time about them, enfolding them in a swirling darkness. When it fades, they have vanished, rematerialising elsewhere through a miracle of arcane science.

NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of any enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

  • Enaegic Dermal Bond
    30 pts
Awakened Dynasty Detachment

The bearers living metal mantle is bonded to mirror versions of itself across many dimensional thresholds.

NECRONS model only. The bearer has the Feel No Pain 4+ ability.

  • Phasal Subjugator (Aura)
    35 pts
Awakened Dynasty Detachment

This engraved sigil-circuitry transforms the fierce will of the bearer into a surging lash across every phasal state.

NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.

  • Demanding Leader
    10 pts
Starshatter Arsenal Detachment

This Necron noble is a master of rapid warfare, commanding armoured columns with great precision.

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
  • Miniaturised Nebuloscope
    15 pts
Starshatter Arsenal Detachment

Feeding vampirically on datastreams from the dynasty’s war engines, this device enables its owner to track enemies through multiple dimensions, leaving them no hiding place.

NECRONS model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

  • Chrono-impedance Fields
    25 pts
Starshatter Arsenal Detachment

When activated, this device wreathes dynastic craft in a time-dilation field that reduces the force of incoming blows and shots.

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.

The OVERLORD keyword is used in the following Necrons datasheets:

  • Dread Majesty (Aura)
    30 pts
Starshatter Arsenal Detachment

When this noble unleashes the might of their cosmic armoury, their followers are left in no doubt as to the importance of the battle at hand. If they do not strive to live up to the lethal effectiveness of the dynasty’s war engines, their Overlord’s wrath will be terrible.

OVERLORD or CATACOMB COMMAND BARGE model only. While a friendly NECRONS unit (excluding MONSTER and TITANIC units) is within 6" of the bearer, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

  • Quantum Abacus
    15 pts
Cryptek Conclave Detachment

This cloud-like familiar of fractal computational electrons possesses a cogitational intellect that, when fed raw data, produces inspired strategic guidance.

NECRONS model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.

  • Gauntlet of Compression
    20 pts
Cryptek Conclave Detachment

Clinging to the bearer’s hand like a glove woven from shadow, this strange device folds space-time with a single gesture, momentarily compressing the relative distance between Necron weapons and their targets.

NECRONS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.

  • Destroyer Ankh
    20 pts
Cursed Legion Detachment

Though it resembles a typical ankh, this chest piece fills its host with an insatiable need to exterminate the foe.

CATACOMB COMMAND BARGE or OVERLORD model only. The bearer has the DESTROYER CULT keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.

  • Ingrained Superiority
    10 pts
Annihilation Legion Detachment

An immortal destroyer, this war leaders every victim is etched irrevocably into their cognitive engrams. Every weakness they ever overcame is recalled, frailties they can exploit on each new battlefield.

NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

  • Eternal Madness
    25 pts
Annihilation Legion Detachment

This Necrons sanity suffered during the Great Sleep. Now they are driven by a wrathful zeal, one which has seeped through the carrier waves of their commandments and into their followers.

NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking models unit has finished making its attacks, and is then removed from play.

  • Hyperspatial Transfer Node
    15 pts
Hypercrypt Legion Detachment

Wound with filaments of temporal circuitry, this amulet enables the bearer to accelerate themselves and their closest guardians in stuttering bursts of compressed time.

NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.

  • Osteoclave Fulcrum
    20 pts
Hypercrypt Legion Detachment

This hypermaterial key unlocks portals between transpatial dimensions embedded into a tomb’s architecture. Through such limitless doorways, the Necrons can pursue their quarry wherever they hide.

NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.

  • Arisen Tyrant
    25 pts
Hypercrypt Legion Detachment

This ancient being will suffer no threats to their rule, stepping imperiously from twisting nightmare dimensions to annihilate any who dare to oppose them.

NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.

  • Dimensional Overseer
    25 pts
Hypercrypt Legion Detachment

With a mind as labyrinthine as the multi-dimensional tomb itself, this commander directs their servants in complex forays through the tomb’s hyperspatial architecture, catching the witless enemy off guard.

NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.

  • Relocational Optimiser
    pts
The Phaeron's Armoury Detachment

Subtle transplanar optics allow this war leader to peer through the energy veil of a Monolith’s eternity gate and dissect the defences and weaknesses of the enemies beyond it. This ensures their emergence from the portal is as grandly bloody and spectacular as possible.

NECRONS model only. When this unit is selected to shoot, if this unit was set up using a Monolith’s Eternity Gate ability this turn, this unit’s ranged attacks have:

  • [LETHAL HITS].
  • Or: [SUSTAINED HITS 1].

SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).

The CRYPTEK keyword is used in the following Necrons datasheets:

The CHRONOMANCER keyword is used in the following Necrons datasheets:

PROTOCOL OF THE ETERNAL REVENANT
1CP
Awakened Dynasty – Epic Deed Stratagem
Necron rulers possess enhanced self-repair systems.
WHEN: Any phase.

TARGET: One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.
CURSE OF THE CRYPTEK
1CP
Canoptek Court – Battle Tactic Stratagem
Vindictive Crypteks often hardwire vengeance sub protocols into the ancient cores of their unliving servants, by which a last act of reprisal is assured.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks.
You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.
Power Matrix
Canoptek Court Detachment

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs.

Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

  • Your deployment zone is always within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.
Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.
CYNOSURE OF ERADICATION
2CP
Canoptek Court – Battle Tactic Stratagem
Only the foolish tread where a Cryptek has set their sights, for these arcane scientists will suffer no threat to their works.
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

EFFECT: Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.
SOLAR PULSE
1CP
Canoptek Court – Strategic Ploy Stratagem
By remotely accessing a hidden engine's most illuminating protocols, a Cryptek can release the awesome power of a caged solar flare.
WHEN: Start of your Shooting phase.

TARGET: One CRYPTEK model from your army.

EFFECT: Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.
NANOSCARAB VIRUS
1CP
Canoptek Harvesters – Strategic Ploy Stratagem
The Necrons possess swarms of minute nanoscarabs that burrow into power networks and wrest control of cogitator systems.
WHEN: End of your Movement phase.

TARGET: One CRYPTEK unit from your army.

EFFECT: For each open Hatchway within 3" of your unit, you can close that Hatchway.

RESTRICTIONS: You can only use this Stratagem once.
QUANTUM FLARE-SHIELD
1CP
Canoptek Harvesters – Wargear Stratagem
Crypteks enhance their living metal forms with all manner of reactive defences, including single-use quantum shields that flare into life to deflect incoming fire.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One CRYPTEK model from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your model has a 4+ invulnerable save.
TARGETING ALGORITHMS
1CP
Canoptek Harvesters – Battle Tactic Stratagem
A Cryptek's enhanced oculars possess exceptional visual acuity. Even in pitch-dark corridors, there can be no hiding from a Cryptek's wrath.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One CRYPTEK model from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time your model makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
ANIMUS CURSE
1CP
Cryptek Conclave – Wargear Stratagem
A portion of the Cryptek’s animus clings to the battlefield just long enough to possess their servants and use them to exact revenge.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly NECRONS model makes an attack that targets the attacking unit, you can re-roll the Hit roll.

The CRYPTEK and INFANTRY keywords are used in the following Necrons datasheets:

MICROSCARAB SWARM
1CP
Cryptek Conclave – Wargear Stratagem
This thrumming cloud of minute nanoscarabs whirls around the Necrons, affecting instantaneous repairs.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.
SYNERGISTIC EMPOWERMENT
1CP
Cryptek Conclave – Strategic Ploy Stratagem
Quantum reservoirs of potent energies held within this Cryptek’s warrior jewellery release a fragment of their charge to augment nearby Necron forces.
WHEN: Start of your Shooting phase.

TARGET: One CRYPTEK unit from your army.

EFFECT: Select one friendly NECRONS model (excluding MONSTERS and VEHICLES) within 12" of a CRYPTEK model in your unit. Until the end of the phase, that friendly NECRONS model has the CRYPTEK keyword.
Technosorcerous Augmentations
Cryptek Conclave Detachment

Whether building on one anothers’ shared results or vying to produce the most ingenious adaptations, the Crypteks treat the battlefield as an opportunity to test their latest scientific and technological breakthroughs.

UNTAPPED POWER
1CP
Cryptek Conclave – Battle Tactic Stratagem
Accessing previously undreamed of skeins of cosmic power, the Cryptek unleashes terrible destructive energies onto the battlefield.
WHEN: Your Shooting phase.

TARGET: One CRYPTEK unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment Rule, you can select one additional ability from those available.
METHODICAL MURDER
1CP
Cursed Legion – Battle Tactic Stratagem
In the grip of the Destroyer madness, these Necrons strike and slay with inhuman speed and efficiency.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
MORTIS PROTOCOLS
1CP
Cursed Legion – Strategic Ploy Stratagem
In the absolute destruction of their enemies, the corrupted Necrons find fresh purpose and a macabre simulacrum of new life.
WHEN: Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

TARGET: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

EFFECT: The friendly unit’s Reanimation Protocols activate.
SPREADING MADNESS
1CP
Cursed Legion – Battle Tactic Stratagem
It is as though witnessing other Necrons engaged in acts of merciless butchery stokes the Destroyer madness in their fellows.
WHEN: Your Charge phase.

TARGET: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.
UNNATURAL AGGRESSION
2CP
Cursed Legion – Strategic Ploy Stratagem
The android soldiery of the cursed legion are maddened with the desire to engage and slay their victims at close quarters.
WHEN: End of your opponent’s Charge phase.

TARGET: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Arcanoscientific Expertise
Harbinger Cabal Detachment

Dispatched to acquire eldritch artefacts in the deadliest of confines, Crypteks augment their immortal retinues with their arcane technical knowledge and devices, ensuring they are sufficient to dominate the vessels and complexes they invade.

In your Command phase, for each CRYPTEK unit in your army, select one of the following abilities. Until the start of your next Command phase, your unit has that ability.
  • Hyperlocation Stutter (Aura): While a friendly NECRONS unit is within 6" of this model, add 2 to Advance rolls made for that unit.
  • Transharmonic Disruption (Aura): While a friendly NECRONS unit is within 6" of this model, add 1 to the Strength characteristic of weapons equipped by models in that unit.
  • Quantum Interface (Aura): While a friendly NECRONS unit is within 6" of this model, models in that unit have a 5+ invulnerable save.
DYNAMIC RECONFIGURATION
1CP
Harbinger Cabal – Strategic Ploy Stratagem
When a Cryptek's foes threaten to thwart their schemes, rapid reassessment of the situation ensures the most effective technoarcana is employed.
WHEN: Start of any phase.

TARGET: One CRYPTEK unit from your army.

EFFECT: Select one of the abilities from the Arcanoscientific Expertise Detachment rule. Until the start of your next Command phase, your unit has that ability instead of any others from the Detachment Rule.
HOLOGYRIC SIMULATION
1CP
Harbinger Cabal – Battle Tactic Stratagem
By creating a bubble of cycling holographic simulations, a Cryptek can analyse thousands of minutely varying outcomes in a moment, ensuring they or their servants can exploit their foes' weaknesses.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if your unit is within 6" of a friendly CRYPTEK unit, you can re-roll the Hit roll. If your unit has the CRYPTEK keyword, you can re-roll the Wound roll as well.
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.
ANTI-PROXIMAL SUBROUTINES
1CP
Harbinger Cabal – Battle Tactic Stratagem
To counter the close-quarters threats in the depths of enemy vessels, Necrons employ firing patterns to scour enemy positions regardless of their proximity.
WHEN: Your Shooting phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.
CONTINUUM REALIGNMENT
1CP
Harbinger Cabal – Strategic Ploy Stratagem
Crypteks use strange technologies beyond the ken of other species, and are capable of altering space-time itself to ensure they are exactly where they need to be.
WHEN: End of your Fight phase.

TARGET: One CRYPTEK unit from your army.

EFFECT: Your unit can make a Normal move of up to 3".
HYPERPHASIC RECALL
2CP
Hypercrypt Legion – Strategic Ploy Stratagem
Obeying recall protocols, threatened tomb defenders will phase out of existence, only to be relocated to a more advantageous position by the tomb's hulking Monoliths.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

EFFECT: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.
DIMENSIONAL CORRIDOR
2CP
Hypercrypt Legion – Strategic Ploy Stratagem
As the tomb's warriors pass through a dimensional displacement corridor, the passage’s surface is lit with data-glyphs providing hyperlogical tactical information. When they step from an eternity gate, they are already prepared for the hunt.
WHEN: Your Charge phase.

TARGET: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

EFFECT: Your unit is eligible to charge this phase.
DISINTEGRATION BEAMS
1CP
Tomb Ship Complement – Strategic Ploy Stratagem
Necron boarding parties are often fitted with disintegrator tools, perfect for breaching solid metal to strike hidden foes.
WHEN: Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from you army from operating a closed Hatchway.

TARGET: That NECRONS unit.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
CONCENTRATED ATOMISATION
1CP
Tomb Ship Complement – Battle Tactic Stratagem
Concentrated gauss fire is exceptionally difficult to avoid in the tight confines of a voidship.
WHEN: Your Shooting phase.

TARGET: One NECRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
DISRUPTION FIELDS
1CP
Tomb Ship Complement – Battle Tactic Stratagem
Fitted by ingenious Cryptek engineers, disruption fields lend Necron infantry greater killing power.
WHEN: Fight phase.

TARGET: One NECRONS unit from your army.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit.
UNWAVERING DEFENCE
1CP
Tomb Ship Complement – Battle Tactic Stratagem
When tasked with defending a position, Necron infantry will fight with unwavering determination and uncanny skill.
WHEN: Fight phase.

TARGET: One NECRONS unit from your army that is Set to Defend and has not fought this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.
Command Protocols
Awakened Dynasty Detachment

The Necron nobility and their high-ranking courtiers make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time

While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
Conquest Protocols
Tomb Ship Complement Detachment

The Necron commander seeks to regain lost ground from their upstart foe. Those who seek to prevent the dynasty from reclaiming that which is rightfully theirs are marked for immediate termination.

Each time a NECRONS model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Retribution Protocols
Canoptek Harvesters Detachment

Those Canoptek constructs and Necron Warriors that serve the Crypteks are inloaded with instructions to defend their master. Should a Crypteks physical form be destroyed, a vengeful wrath will awaken within their followers.

Each time an enemy unit destroys a CRYPTEK model from your army, until the end of the battle, each time a NECRONS model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.
  • Atomic Disintegrators
    10 pts
Cryptek Conclave Detachment

Energy lenses project in a web from a central node borne by the Cryptek, coalescing about Necron weapon systems and focusing their power still further.

CRYPTEK model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI-MONSTER 5+], [ANTI-VEHICLE 5+].

  • Gravitic Bolas
    15 pts
Cryptek Conclave Detachment

Projected from the bearer’s staff as a secondary energistic emission, these solid-state electroshackles bind and trammel their victims in crackling fetters.

CRYPTEK model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding TITANIC units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

  • Murdermind
    15 pts
Cursed Legion Detachment

Consumed by the Destroyer madness, this Cryptek’s powerful intellect is turned entirely toward killing.

CRYPTEK model only. The bearer has the DESTROYER CULT keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.

Cryptometric Experimentation
Harbinger Cabal Detachment

This Cryptek's living metal body has long been the foundation for their most ingenious alterations.

Add 1 to the Toughness and Wounds characteristics of the bearer. The bearer has a 4+ invulnerable save.

Portal Transmuter
Harbinger Cabal Detachment

With a gesture, the bearer of this device can cosmically link one doorway to somewhere else entirely.

Once per turn, when the bearer ends a Normal, Advance or Fall Back move within 3" of an open Hatchway or when the bearer opens a Hatchway, it can, before any units decide if they wish to fire Overwatch, use this ability. If it does, remove the bearer from the battlefield and set it back up on the battlefield wholly within 3" of another open Hatchway and not within Engagement Range of one or more enemy units. When doing so, if the bearer cannot be set back up on the battlefield, it is destroyed.

  • Metalodermal Tesla Weave
    10 pts
Canoptek Court Detachment

This microsilicate weave generates a cyclical electrostatic overload that, providing its user triggers it in time, sends arcing lightning leaping out to roast onrushing attackers.

CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

  • Autodivinator
    15 pts
Canoptek Court Detachment

This cryptogeometric puzzle box harbours a chronoscarab. The tiny construct creeps forward in time along temporal webs before hauling back a captured net of future moments. Its master can scry these wriggling futures to predict their foe’s strategies, using the knowledge to develop new counter-tactics to ambush the attackers.

CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.

  • Hyperphasic Fulcrum
    15 pts
Canoptek Court Detachment

With this small orb, its surface shimmering in fractal hues and shifting in multidimensional facets, a Cryptek can bypass the ancient security protocols placed upon the areas dormant machineries. Esoteric data and unusual strands of energy can be accessed, the orb acting as a skeleton key to greater power.

CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.

INFILTRATORS24.20

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
  • Dimensional Sanctum
    20 pts
Canoptek Court Detachment

This Cryptek has had a personal dimensional pocket reality crafted for them, from which they can emerge into battle at will.

CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.

Mindshackle Scarabs
Tomb Ship Complement Detachment

Mindshackle scarabs burrow into the brains of a living host and wrest control of their faculties.

CRYPTEK model only. In your Command phase, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, until the start of your next Command phase, subtract 2" from the Move characteristic of models in that enemy unit and subtract 2 from Advance and Charge rolls made for it.

Resurrection Protocols
Tomb Ship Complement Detachment

This Necron commanders body has been fitted with a miniaturised resurrection field. This device greatly enhances the bearer’s regenerative abilities.

The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.

Impromptu Translocation
Canoptek Harvesters Detachment

Many Necrons make use of dimensional translocation technology to traverse the battlefield. This miniaturised translocator allows a Cryptek to make a single dimensional leap, taking them out of harm’s way.

Once per battle, after the bearer has shot, it can make a Normal move of up to 6".

Nanoscarab Reconstitution
Canoptek Harvesters Detachment

This Crypteks living metal form crawls with nanoscarabs, further enhancing its regenerative properties.

In each player’s Command phase, the bearer regains 1 lost wound.

SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.
[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
BLOOD-FUELLED CRUELTY
1CP
Annihilation Legion – Battle Tactic Stratagem
Whatever strange afflictions eat away at the sanity of Destroyers and Flayed Ones, mercy is not one of them.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

EFFECT: Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.
MASKS OF DEATH
1CP
Annihilation Legion – Strategic Ploy Stratagem
Wreathed in tendrils of transdimensional shadow that intensify their deathly visages, these killing machines evoke such terror that steady aims tremble and blade arms are sapped of strength.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
THE SPOOR OF FRAILTY
1CP
Annihilation Legion – Battle Tactic Stratagem
Where one foe falls, logic dictates all others must follow. Where blood is shed, ever must more flow.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well.
INSANITY’S IRE
1CP
Annihilation Legion – Strategic Ploy Stratagem
To strike down one horror is merely to draw the rest of the pack's insane and murderous focus.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.
MURDEROUS REANIMATION
1CP
Annihilation Legion – Battle Tactic Stratagem
Through some quirk of their kind's shared insanity, a spark of gruesome satisfaction surges through them with every enemy life snuffed out, triggering quiescent power reserves that drive them onwards.
WHEN: Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

EFFECT: Your unit’s Reanimation Protocols activate.
CONSOLIDATION MOVE12.08
MAXIMUM DISTANCE: 3"
ELIGIBLE IF: It is the Fight phase and your unit was eligible to fight this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select consolidation mode:
  • Ongoing Consolidation:
    If your unit is engaged, you must select this mode and select every enemy unit it is engaged with.
  • Engaging Consolidation:
    Otherwise, if your unit is within 3" of one or more enemy units, you must select this mode and select one or more of those enemy units.
  • Objective Consolidation:
    Otherwise, if your unit is within 3" of one or more objectives, you must select this mode and select one of those objectives.
WHILE MOVING:
  • Ongoing Consolidation:
    Models in base-contact with one or more enemy models cannot be moved. Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Engaging Consolidation:
    Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Objective Consolidation:
    Each model that is moved must end its move within range of the selected objective if possible, or closer to it if not.
AFTER MOVING:
  • Ongoing Consolidation:
    Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.
  • Engaging Consolidation:
    Your unit must be engaged with all of the selected enemy units. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04).
  • Objective Consolidation:
    Your unit must be within range of the selected objective.
PITILESS HUNTERS
1CP
Annihilation Legion – Battle Tactic Stratagem
Driven into a state of hyperaggression, an Annihilation Legion's most eager hunters plunge into their prey's midst to maximise their butchery.
WHEN: Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
IMAGE OF DEATH
1CP
Cursed Legion – Battle Tactic Stratagem
Confronted with these android spectres of terminal mortality, even the most courageous enemies find their aim wavering and their limbs shaking.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
DRIVEN TO BUTCHERY
1CP
Cursed Legion – Strategic Ploy Stratagem
The murderous goad of the Destroyer madness pushes these android killers to seemingly impossible efforts to get to grips with the foe.
WHEN: Your Shooting phase or your Charge phase.

TARGET: One DESTROYER CULT unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

RESTRICTIONS: You can only use this Stratagem once per turn.
RUSH TO SLAUGHTER
1CP
Deranged Outcasts – Strategic Ploy Stratagem
Often drawn to the same blood-soaked environs, Flayed Ones and Destroyers weave around one another in their desire to kill.
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there.
TERRIFYING AMBUSH
1CP
Deranged Outcasts – Strategic Ploy Stratagem
The sudden appearance through a bulkhead or a hatchway of a blood-slick Necron Destroyer is enough to cause the boldest warrior to quiver.
WHEN: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway.

TARGET: That DESTROYER CULT unit.

EFFECT: For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch.
BATHED IN BLOOD
1CP
Deranged Outcasts – Strategic Ploy Stratagem
The Destroyer Cults leave only blood, yore and butchered bodies to mark the decks they have taken.
WHEN: Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army

TARGET: That DESTROYER CULT unit.

EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
Annihilation Protocol
Annihilation Legion Detachment

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of bio transference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity.

Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.
Terrifying Charge
Deranged Outcasts Detachment

The murderous onslaughts of the Destroyer Cults and the hideous skin-wearing Flayed Ones are utterly terrifying to their living victims. To witness their bloody advance is an experience that can break the will of even the most hardened veteran.

Each time a NECRONS unit from your army declares a charge, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
  • Mark of the Nekrosor
    20 pts
Cursed Legion Detachment

The malevolent madness of Ammentar itself burns in the minds of this warrior and their comrades.

DESTROYER CULT model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.

The DESTROYER CULT and CHARACTER keywords are used in the following Necrons datasheets:

04.03.04 Shot
When all of the attacks made with a ranged weapon have been resolved, that weapon has shot.

When all of a model’s ranged weapons have shot, that model has shot.

When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot.

If a unit was selected to shoot and none of the models in it make any attacks, it has not shot.
Surge Move
SURGE MOVE21.02
SET-UP DISTANCE: As stated in the rule allowing this move type.
ELIGIBLE IF: All of the following apply:
  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select the closest enemy unit to be the surge target.
WHILE MOVING:
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
AFTER MOVING:
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.
  • Cursed Circlet
    25 pts
Cursed Legion Detachment

This band of living metal sinks into the bearer’s brow and floods their neural cortex with a murderous urge.

DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6".

  • Eldritch Nightmare
    15 pts
Annihilation Legion Detachment

Atavistic fears are summoned from the pits of nightmare and thrust into the minds of all foes near this metal-skinned horror.

DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
  • Soulless Reaper
    20 pts
Annihilation Legion Detachment

This deathly killer exudes a soul-sapping presence, the promise of lifes’ end so explicit in their chilling gaze that few can muster the strength of will to evade it.

DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.

Domineering Presence
Deranged Outcasts Detachment

This monstrous Lord has long transcended their limiting Necron form and been wrought anew as a monstrously intimidating killing machine.

In your opponent’s Command phase, at the start of the Battle-shock step, select one enemy unit within 3" of the bearer; that enemy unit must take a Battle-shock test. When doing so, if that enemy unit is Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Inured to Damage
Deranged Outcasts Detachment

Those who lead the Destroyer Cults will brook no impediment to slaughter. Thus, many of their number bid the Crypteks remove all protective systems, allowing the Destroyer to fight until the very moment their broken form is phased back to their stasis-tomb.

The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.

The BATTLELINE keyword is used in the following Necrons datasheets:

LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

The TRIARCH keyword is used in the following Necrons datasheets:

Characters
Worthy Foes
Obeisance Phalanx Detachment

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind.

In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

The MOUNTED keyword is used in the following Necrons datasheets:

Characters
OMNILOCKED STRAFING
1CP
Skyshroud Spearhead Stratagem
Once their targeting imperatives are locked in place, these hurtling Necron killers keep hammering their targets with fire even as they spiral and swoop back and forth across the enemy lines.
WHEN: Your Movement phase, when a friendly NECRONS MOUNTED unit is selected to make a fall-back move.

TARGET: That NECRONS MOUNTED unit.

EFFECT: That move does not prevent your unit from being eligible to shoot.
SWIFT AS DEATH
1CP
Skyshroud Spearhead Stratagem
Reacting with android hyperresponsiveness, these skimmer Necrons fire thrusters and surge across the battlefield.
WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged NECRONS MOUNTED unit.

TARGET: That NECRONS MOUNTED unit.

EFFECT: Your unit can make a normal move of up to D3+3".
EVASIVE PROTOCOLS
1CP
Skyshroud Spearhead Stratagem
So rapidly and seemingly randomly does this skyborne unit jink through incoming fire that it is almost impossible for foes to land a solid direct hit.
WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly NECRONS MOUNTED unit.

TARGET: That NECRONS MOUNTED unit.

EFFECT: Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

The DESTROYER CULT and MOUNTED keywords are used in the following Necrons datasheets:

Characters
  • Deepening MadnessUPGRADE
    pts
Skyshroud Spearhead Detachment

Like some echo of the Nekrosor’s own murder‑madness, a coldly efficient kill‑frenzy grips these Lokhust Destroyers so that – even as they streak into battle – they lay down one ferocious volley of fire after another.

DESTROYER CULT MOUNTED unit only. This unit’s ranged attacks have [ASSAULT].

22.03 Psychic Abilities
Abilities tagged with the word ‘Psychic’ are psychic abilities. If a psychic ability causes a model to lose one or more wounds, each of those wounds is said to be inflicted by a psychic attack (this can be important for the triggering of other rules).

The OVERLORD keyword is used in the following Necrons datasheets:

  • Honourable Combatant
    10 pts
Obeisance Phalanx Detachment

A strict adherent to the ancient codes, this noble reserves their greatest displays of power to execute the enemy's leaders. Such champions are brought low in ostentatious manner, the inspiration or strategy they once provided severed at a stroke.

OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.

  • Warrior Noble
    15 pts
Obeisance Phalanx Detachment

This dynastic scion is an expert in the arts of martial excellence, and their living metal form has been enhanced by their Crypteks. With effortless arrogance, they and their guardians parry or contemptuously swat aside the strikes of those they see as their lessers.

OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.

  • Unflinching Will
    20 pts
Obeisance Phalanx Detachment

With sheer will this noble drives their warriors into battle against the most malevolent foes. Not from pretenders to nobility, nor marauding beasts, nor titanic machineries will this noble turn; they have faced greater horrors during their long existence.

OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.

  • Eternal Conqueror
    25 pts
Obeisance Phalanx Detachment

This insatiable subjugator sees all before them as theirs for the taking by ancient right of conquest. They wield their legion like an iron gauntlet, using it to seize the battlefield in a demonstration of their power and strength, daring others to try taking it from them.

OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
INDIRECT SHOOTING10.07
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and did not make an advance move this turn.
  • Has one or more [INDIRECT FIRE] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
  • Each time an [INDIRECT FIRE] weapon makes an attack:
    • The target has the benefit of cover against that attack (13.08).
    • You cannot re-roll hit rolls.
    • An unmodified hit roll of 1-5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1-3 fails instead.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
INDIRECT FIRE
When you select indirect shooting for a unit, its [INDIRECT FIRE] weapons can launch punishing barrages on targets that are not visible, but don’t forget that its other weapons can still target other visible targets.
[INDIRECT FIRE]24.19

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

The TRIARCH keyword is used in the following Necrons datasheets:

Characters
PROTOCOL OF THE UNDYING LEGIONS
1CP
Awakened Dynasty – Strategic Ploy Stratagem
Nanoscarabs are released in boiling black clouds that whirl about the legions and effect rapid repairs
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit].
TERRITORIAL OBSESSION
1CP
Obeisance Phalanx – Strategic Ploy Stratagem
The ancient and arrogant will of the nobility drives their powerful servants to stand their ground defiantly as they claim the dynasty's rightful lands.
WHEN: Your Command phase.

TARGET: One LYCHGUARD or TRIARCH unit from your army.

EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.
SUFFER NO RIVAL
1CP
Obeisance Phalanx – Battle Tactic Stratagem
Few enemy are worthy of a duel. What dangerous vermin are encountered are prioritised for execution to safeguard the nobles' honour.
WHEN: Fight phase.

TARGET: One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
  • Reletavistic Tether
    40 pts
Pantheon of Woe Detachment

This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.

TRANSCENDENT C’TAN model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

The BATTLELINE keyword is used in the following Necrons datasheets:

DOMINANCE PROTOCOLS
1CP
Hand of the Dynasty Stratagem
Simple and inescapable directives compel these Immortals to seize strategically vital battlefield sites and fight with redoubled fury to defend them from the foe.
WHEN: Command phase.

TARGET: One friendly IMMORTALS unit.

EFFECT: Your unit has +1 OC until the end of the turn.
NANOSATURATION
1CP
Hand of the Dynasty Stratagem
In response to enemy threats, these Necron footsoldiers unseal canoptek urns and unleash a localised nanoscarab plague to saturate the site they are holding.
WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly IMMORTALS/NECRON WARRIORS unit has shot.

TARGET: That IMMORTALS/NECRON WARRIORS unit.

EFFECT: Your unit shoots using snap shooting, but while doing so your unit can only target that enemy unit.
14.03 Secured Objectives
Some rules allow an objective to be secured by a player’s army. When an objective is secured by a player’s army, that objective remains under their control – even once they no longer have any units within range of it – until their opponent’s level of control over that objective is greater than theirs at the end of a phase.
WILL OF THE CONQUEROR
1CP
Hand of the Dynasty Stratagem
Moved like playing pieces by the irresistible will of their noble masters, the Necron soldiery rapidly secured ever more dynastic territory.
WHEN: End of your Movement phase.

TARGET: One friendly IMMORTALS/NECRON WARRIORS unit.

EFFECT: Select one objective your unit is controlling. That objective is secured.
Hypermotility Protocols
Hand of the Dynasty Detachment

Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.

This detachment has the DYNASTY tag and cannot be taken with another DYNASTY detachment.
  • Tools of DominionUPGRADE
    pts
Hand of the Dynasty Detachment

Nobles are not above expending additional resources to improve the armaments of their more valuable soldiery.

IMMORTALS unit only. This unit’s ranged attacks have [RAPID FIRE 1].

  • Enlivened SentinelsUPGRADE
    pts
Hand of the Dynasty Detachment

Goaded into battle by overriding imperatives, these Warriors march relentlessly out to enact the will of their masters.

NECRON WARRIORS unit only. This unit has Scouts 5"

The TRANSPORT keyword is used in the following Necrons datasheets:

Dedicated Transports

The FORTIFICATION keyword is used in the following Necrons datasheets:

03.03 Coherency
A unit that contains more than one model must be set up and end any kind of move in coherency. A unit is in coherency while both of the following apply to every model in that unit:
  • Within 2" horizontally and 5" vertically of at least one other model in that unit.
  • Within 9" horizontally and 5" vertically of every other model in that unit.

REGAINING COHERENCY
In the End of Turn step of each player’s turn, if one or more units on the battlefield are not in coherency, those units’ controlling players must remove models from them, one at a time, until they are in coherency again. Models removed in this way are destroyed, but they do not trigger rules that apply when a model is destroyed.

WHAT IS COHERENCY?
Coherency prevents models in the same unit from becoming too separated from each other while on the battlefield, ensuring they are set up and end every kind of move as a single group.

COHERENCY
Every model in this unit is within 2" of at least one other model in its unit, and every model is within 9" of every other model in its unit. This unit is therefore in coherency.

The FORTIFICATION keyword is used in the following Necrons datasheets:

The TOWERING keyword is used in the following Necrons datasheets:

Fortifications

The TITANIC keyword is used in the following Necrons datasheets:

ENTROPIC DAMPING
1CP
Hypercrypt Legion – Wargear Stratagem
Towering war engines rise from an erupting tomb in its defence, directing entropic energies to weaken and fracture the enemies' own weapons and turning them into dangerous tools only the desperate would use.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

EFFECT: Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.
[HEAVY]24.16

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:
  • That unit is unengaged.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3" this turn.
[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

The WALKER keyword is used in the following Necrons datasheets:

REACTIVE SUBROUTINES
1CP
Canoptek Court – Strategic Ploy Stratagem
Canoptek constructs spent the long Great Sleep in watchful vigilance. Triggering a surge of power, they are capable of responsive manoeuvres to outwit the swiftest of attackers.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One CANOPTEK unit from your army that is within 8" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
COUNTERTEMPORAL SHIFT
1CP
Canoptek Court – Strategic Ploy Stratagem
With a twist to the fabric of time, a bubble of another moment enshrouds these constructs. Strange emissions from long-dead elder stars or utter darkness from a nighttime far in the future occludes them from their master’s foes.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
SUBOPTIMAL FACADE
1CP
Canoptek Court – Strategic Ploy Stratagem
Canoptek constructs use sophisticated metalogic to craft sinister ambushes. Luring the foe in by appearing at suboptimal operation, a surge of reanimation protocols suddenly swells their numbers.
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

EFFECT: Your unit’s Reanimation Protocols activate.

The BEASTS keyword is used in the following Necrons datasheets:

PHASE-SHIFT
1CP
Canoptek Harvesters – Strategic Ploy Stratagem
A Canoptek Wraith's dimensional destabilisation matrix allows it to phase through solid matter to breach sealed hatches and even solid walls.
WHEN: Your Movement phase.

TARGET: One CANOPTEK WRAITHS unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

The AIRCRAFT keyword is used in the following Necrons datasheets:

SHADOW STALKERS
1CP
Deranged Outcasts – Strategic Ploy Stratagem
Flayed Ones stalk the shadowy perimeters of the battlefield, descending upon the unwary to spill blood and harvest trophies from their corpses.
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One FLAYED ONES unit from your army that is in Reserves.

EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.
SENTINELS OF ETERNITY
1CP
Obeisance Phalanx – Epic Deed Stratagem
Lychguard never tire, nor give a thought to their own safety over that of their master. With parrying blows and blocking shots they protect their liege even as they continue to strike down their opponents.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.

The TITANIC and FLY keywords are used in the following Necrons datasheets:

SUBSURFACE QUANTUMWEAVE
1CP
The Phaeron's Armoury Stratagem
The layers of this war machine’s armour are interspersed with molecule‑thin webs of additional quantum shielding to absorb and localise impacts.
WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly NECRONS TITANIC FLY unit.

TARGET: That NECRONS TITANIC FLY unit.

EFFECT: Attacks that target your unit have -1 AP until that enemy unit has attacked.
13.09 Hidden
A model is hidden while all of the following apply to it:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more dense terrain features.
  • That model’s unit did not make one or more ranged attacks during this turn or during the previous turn.
While a model is hidden, it can only be visible to enemy models that are within its detection range. Unless otherwise stated, a model’s detection range is 15".
PARTICLE PULSE
1CP
The Phaeron's Armoury Stratagem
From the war machine’s pinnacle rolls an expanding wave of invisible particles that paints the foe in sharp relief upon Necron targeting systems.
WHEN: Start of your Shooting phase.

TARGET: One friendly NECRONS TITANIC FLY unit.

EFFECT: Select one visible enemy unit within 12" of your unit. That enemy unit has +3" detection range.
Empowered Engines
The Phaeron's Armoury Detachment

When a Necron ruler unleashes the mightiest war engines from amongst their armoury, they may charge their finest Crypteks to enhance them first.

Friendly NECRONS TITANIC FLY units have +6" M.

This detachment has the HYPERCRYPT tag and cannot be taken with another HYPERCRYPT detachment.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield
01.02.02 Persisting Rules Effects
Some rules apply an effect that lasts until a certain duration has passed (e.g. until the start of your next turn). Such effects are known as persisting effects.

If a persisting effect applies to a unit when you place it in strategic reserves or when it embarks within a TRANSPORT, make a note of that effect and its duration; if that unit is set up on the battlefield again, any persisting effects continue to apply to that unit for their full duration.

If you have a rule that specifies when it is triggered (e.g. ‘In the Shooting phase’) and it does not specify how long it is active for, it is only active for the duration of that specified period (e.g. until the end of that Shooting phase). After that period, that effect is no longer applicable/active.

If a rule or effect is given to a unit and it does not specify how long it is active for, it is only active for the phase in which it was given.
18.03 Disembarking
In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see below).

If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see below) with each unit embarked within it.

DISEMBARK MOVE18.04
SET-UP DISTANCE:
  - Rapid/Tactical Disembark: 3"
  - Combat Disembark: 6"
ELIGIBLE IF: All of the following apply to your unit:
  • Embarked within a TRANSPORT model that is on the battlefield.
  • Did not embark within that TRANSPORT this phase.
  • That TRANSPORT has not made an advance or fall-back move this phase.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Select disembark mode:
  • Rapid Disembark:
    If that TRANSPORT made a normal or ingress move this phase, you must select this mode.
  • Tactical Disembark:
    Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode.
  • Combat Disembark:
    Otherwise, you must select this mode. Make a hazard roll for each model in your unit.
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
  • Rapid Disembark:
    If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.
  • Combat Disembark:
    Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with.
AFTER MOVING:
  • Rapid Disembark:
    Until the end of the turn, your unit is not eligible to declare a charge.
  • Tactical Disembark:
    Select your unit to make a normal or advance move.
  • Combat Disembark:
    Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
RAPID DISEMBARK
When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.

SEE ALSO
  • Hazard Rolls 06.03
  • Persisting Rules Effects
COSMIC STORM
1CP
The Phaeron's Armoury Stratagem
Transdimensional conduits harvest esoteric energy from coronal stellar scoops, beaming its coruscating fury into capacitor channels within this war engine, thence into the enemy lines in vivid arcs.
WHEN: Your Shooting phase, when a friendly OBELISK/TESSERACT VAULT unit is selected to shoot.

TARGET: That OBELISK/TESSERACT VAULT unit.

EFFECT: Your unit’s Tesla Sphere weapons have +1 AP.
  • Mortality Shroud (Aura)UPGRADE
    pts
The Phaeron's Armoury Detachment

Projecting a subtly tailored weave of spiritual entropy fields, antiphotons and infrasonic oppression waves, this war engine projects a sense of ominous dread and impending death like a shadow before it.

OBELISK unit only. In your opponent’s Battle-shock step, if an enemy unit within 8" of this unit is below starting strength, that enemy unit makes a battle-shock roll.

Transdimensional Deployment
Skyshroud Spearhead Detachment

Transported to the battlefield via dimension-shifting technologies, Tomb Blades materialise in crackling fields of energy and strafe unprepared targets, often to devastating effect.

  • Recursive ReanimationUPGRADE
    pts
Skyshroud Spearhead Detachment

Ancillary reclamators capture the molecular matter of these Tomb Blades even as it is blasted apart, drawing it in a swirling comet trail behind them and working it back into their physical forms.

TOMB BLADES unit only. When this unit activates its Reanimation Protocols, +1 to the roll.

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