Adeptus Titanicus

Titans are amongst the largest war engines to be found anywhere in the galaxy, ponderous battleships of the land whose weapon batteries are capable of obliterating entire formations of enemy troops. Created before the dawn of the Imperium, each god-engine is a miracle of forgotten technology. During the catastrophic wars of the Horus Heresy, the once-mighty Titan Legions warred against one another in great numbers, but their numbers are now much diminished. While loyalist Titans still defend the forge worlds of the Adeptus Mechanicus and march against the Emperor’s foes, their traitorous brethren were consigned to the Eye of Terror where they became Chaos Titans – twisted mockeries of their former glory who now fight alongside traitors and renegades.

Books

BookKindEditionVersionLast update
  Adeptus Titanicus (Forge World)
  Adeptus Titanicus (Forge World)Faction Pack111.1July 2026
  Munitorum Field Manual
  Munitorum Field ManualExpansion111.1

Keywords

ADEPTUS TITANICUS (4);
FRAME (4);
IMPERIUM (4);
TITANIC (4);
TOWERING (4);
VEHICLE (4);
WALKER (4)


The keywords presented in this section have a number of special features:
  • CLICK on the link to open the tooltip.
  • The number in parentheses indicates the number of datasheets containing this keyword. This number represents the total number of datasheets in the faction, regardless of the filter.
  • The list does not include named keywords that match the datasheet’s name (unless there are other datasheets with such a keyword).

Army Rules

Towering Example

When mustering your army, if your Army Faction is ADEPTUS TITANICUS, ignore the Select Detachment Rules step. In the Select Warlord step, select one ADEPTUS TITANICUS model from your army to be your WARLORD, even though that model does not have the CHARACTER keyword. Your army has the Take and Hold force disposition.

Titanic Support

If every model in your army has the IMPERIUM keyword, you can include 1 ADEPTUS TITANICUS model in your army, even if it does not have the Faction keyword you selected in the Select Army Faction step.

Super-heavy Walker

Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.

Titanicus Traitoris

You can use the ADEPTUS TITANICUS datasheets in this document to represent TITANICUS TRAITORIS models if you wish. To do so, on those datasheets and on this Army Rules card, replace all instances of the IMPERIUM keyword with CHAOS, and replace all instances of the ADEPTUS TITANICUS Faction keyword with TITANICUS TRAITORIS. For the purposes of points values, use those published for the equivalent ADEPTUS TITANICUS models.

Designer’s Note: Titans are colossal war machines that can turn the tide of battle. As such, the points values of some of these models are greater than even Onslaught-sized battles can accommodate; they are designed for battlefields of the most apocalyptic scale you can imagine!

The ADEPTUS TITANICUS keyword is used in the following Adeptus Titanicus datasheets:

17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Adeptus Titanicus datasheets:

The IMPERIUM keyword is used in the following Adeptus Titanicus datasheets:

The TITANIC keyword is used in the following Adeptus Titanicus datasheets:

22.05 Plunging Fire
Each time a model makes a ranged attack that targets a visible unit containing one or more models on ground level, if one or more of the following conditions apply, improve the BS characteristic of that attack by 1:
  • The attacking model is on a section of a terrain feature that is 3" or more in height.
  • The attacking model has the TOWERING keyword and the target unit is within 12".

The TOWERING keyword is used in the following Adeptus Titanicus datasheets:

The VEHICLE keyword is used in the following Adeptus Titanicus datasheets:

The WALKER keyword is used in the following Adeptus Titanicus datasheets:

02.05.01 Using Keywords & Mixed Keywords in Units
When using keywords, the following points apply:
  • A unit has all the keywords of all models in that unit. A model only has its own keywords.
  • If a rule specifies that it applies to a unit with a keyword, it applies to a unit which includes one or more models with that keyword.
  • If a rule specifies that it applies to a model with a keyword, it only applies to a model with that keyword.
  • If a rule specifies that it applies to ‘non-KEYWORD’ models/units, it only applies to models/units that do not have that keyword. For example, if a rule applies to non-VEHICLE units, it only applies to units that do not have the VEHICLE keyword.
  • Some units can contain models that have different keywords. While this is the case, such a unit is considered to have all of the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords. Remember that attacks are made against units, not models.
  • If a rule only applies to models with a specific keyword, then it instead only applies to models in such a unit that have the correct keyword.
  • A rule with a comma-separated list of keywords, or a series of keywords separated by slashes (‘/’), or two keywords separated by the word ‘or’ (e.g. ‘an IMMORTALS, DEATHMARKS or LYCHGUARD unit’) refers to a model/unit that has any one of those keywords.
  • A rule with multiple adjacent keywords (e.g. ‘an AELDARI GUARDIANS unit’) only refers to a model/unit that has all of those keywords.
  • Some older rules use keywords without specifying model or unit: for example, MONSTER/VEHICLE or TRANSPORT. These rules refer to units with those keywords.
  • Singular and plural instances of the same keyword function in the same way.
Keywords
Datasheets have a list of keywords, separated into faction keywords and other keywords. The former are used when deciding which models to include in your army, but otherwise both are functionally the same. Keywords appear in full capitals, in KEYWORD BOLD.

Some rules are linked to one or more keywords. For example, a rule might say that it applies to INFANTRY units. This means it only applies to units that have the INFANTRY keyword. Singular and plural instances of the same keyword function in the same way.

SEE ALSO
  • Using Keywords & Mixed Keywords in Units 02.05.01
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
Army List
Datasheets collated

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