RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Apocalypse launcher blast indirect fire | |||||||
| Apocalypse launcher blast indirect fire | 200" | 20 | 3+ | 8 | -2 | 2 | |
| Ardex-defensor lascannon | |||||||
| Ardex-defensor lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Ardex-defensor mauler | |||||||
| Ardex-defensor mauler | 36" | 6 | 3+ | 6 | -2 | 2 | |
| Arioch power claw sustained hits 1 | |||||||
| Arioch power claw sustained hits 1 | 48" | 20 | 3+ | 6 | -1 | 2 | |
| Belicosa volcano cannon blast | |||||||
| Belicosa volcano cannon blast | 120" | D3+3 | 3+ | 32 | -5 | 18 | |
| Laser blaster blast | |||||||
| Laser blaster blast | 72" | 6 | 3+ | 16 | -4 | D6+3 | |
| Macro gatling blaster sustained hits 1 | |||||||
| Macro gatling blaster sustained hits 1 | 100" | 30 | 3+ | 9 | -2 | 3 | |
| Mori quake cannon blast ignores cover | |||||||
| Mori quake cannon blast ignores cover | 280" | 3D6 | 3+ | 16 | -4 | 6 | |
| Sunfury plasma annihilator – standard blast | |||||||
| Sunfury plasma annihilator – standard blast | 72" | 2D6+6 | 3+ | 10 | -3 | 5 | |
| Sunfury plasma annihilator – supercharge blast hazardous | |||||||
| Sunfury plasma annihilator – supercharge blast hazardous | 72" | 2D6+6 | 3+ | 12 | -3 | 8 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Arioch power claw – strike | |||||||
| Arioch power claw – strike | Melee | 6 | 4+ | 20 | -4 | 24 | |
| Arioch power claw – sweep | |||||||
| Arioch power claw – sweep | Melee | 12 | 4+ | 12 | -3 | 8 | |
| Warlord feet | |||||||
| Warlord feet | Melee | 6 | 4+ | 12 | -2 | 4 | |
| YOUR UNIT COSTS | |
| 1 model | 3500 |
The ADEPTUS TITANICUS keyword is used in the following Adeptus Titanicus datasheets:
The FRAME keyword is used in the following Adeptus Titanicus datasheets:
The IMPERIUM keyword is used in the following Adeptus Titanicus datasheets:
The TITANIC keyword is used in the following Adeptus Titanicus datasheets:
The TOWERING keyword is used in the following Adeptus Titanicus datasheets:
The VEHICLE keyword is used in the following Adeptus Titanicus datasheets:
The WALKER keyword is used in the following Adeptus Titanicus datasheets:

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From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.



Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).