Book | Kind | Edition | Version | Last update |
Tristraen’s Gilded Blades | ||||
Tristraen’s Gilded Blades | Index | 10 | April 2024 |
Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial ka’tahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka’tah are able to turn their enemies’ numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally. Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
A sentinel and guardian without equal, this determined warrior is indomitable in defence. No foe escapes their notice, and at the enemy’s onset they only fight all the harder.
While the bearer is within Engagement Range of one or more enemy units, it has an Objective Control characteristic of 4.This master of battle draws inspiration from the annihilation of those who would threaten the Golden Throne.
Each time the bearer destroys an enemy unit, roll one D6: on a 3+, you gain 1CP.The Custodians have a crucial task to complete within this theatre, and it will be easier to achieve once total strategic control has been secured. Crush those who oppose you and plant your gleaming vexillas that they might proclaim the Emperor’s mastery of this place.
From the third battle round onwards, at the end of your turn, you score 3VP if you control the objective marker closest to your opponent’s battlefield edge and you also control the objective marker closest to your battlefield edge.Where the enemies of the Emperor are legion, the Ten Thousand are all too few. Employ their martial might to slaughter the foe, but ensure that you do not lose too many of your irreplaceable warriors or your seeming victory may be rendered hollow indeed.
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vaultswords – Behemor [precision] | |||||||
Vaultswords – Behemor [precision] | Melee | 6 | 2+ | 7 | -2 | 2 | |
Vaultswords – Hurricanus [sustained hits 1] | |||||||
Vaultswords – Hurricanus [sustained hits 1] | Melee | 9 | 2+ | 5 | -1 | 1 | |
Vaultswords – Victus [devastating wounds] | |||||||
Vaultswords – Victus [devastating wounds] | Melee | 5 | 2+ | 6 | -3 | 3 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Sentinel blade [assault, pistol] | |||||||
Sentinel blade [assault, pistol] | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sentinel blade | |||||||
Sentinel blade | Melee | 5 | 2+ | 6 | -2 | 1 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castellan axe [assault] | |||||||
Castellan axe [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Castellan axe | |||||||
Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Balistus grenade launcher [blast] | |||||||
Balistus grenade launcher [blast] | 18" | D6 | 2+ | 4 | -1 | 1 | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 |
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial ka’tahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka’tah are able to turn their enemies’ numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally. Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The ADEPTUS CUSTODES keyword is used in the following Tristraen’s Gilded Blades datasheets:
The INFANTRY keyword is used in the following Tristraen’s Gilded Blades datasheets:
The IMPERIUM keyword is used in the following Tristraen’s Gilded Blades datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.