When they fight as one, the Adeptus Custodes and Sisters of Silence are sometimes known as the Talons of the Emperor. Shield-Captain Tyvan’s is just such a force, combining the demigod might of Custodians with the deadly witch-hunting abilities of the Silent Sisters. The result is a force that has purged heretics from one side of the Segmentum Solar to the other.
Book | Kind | Edition | Version | Last update |
Guardians of the Throne | ||||
Guardians of the Throne | Index | 10 | June 2023 |
This Combat Patrol includes the units shown below. Before the battle, in the Select Combat Patrol and Enhancement step, you must select either the CUSTODIAN GUARD unit or the VERTUS PRAETORS unit to include in your Combat Patrol for the battle.
Created deep in the Emperor’s Palace using esoteric gene-alchemies and other, even more mysterious processes, the warriors of the Adeptus Custodes are the Emperor’s personal bodyguards. Known as the Ten Thousand, they are the most elite warriors in the entire Imperium, and are armed and armoured to match. In battle, they deploy highly flexible fighting forces, from peerless infantry and lightning-fast jetbikes to indomitable combat walkers and line-shattering battle tanks. It is in melee combat that they truly excel, however, each warrior having mastered the nuanced and subtle fighting stances designed to dominate the Custodians’ many enemies.
At the start of the Fight phase, select one Ka’tah Stance from the list below to be active for your army until the end of the phase. While a Ka’tah Stance is active for your army, each unit from your army with this ability gains the relevant ability.Dacatarai Stance This aggressive fighting style has been adapted for the Custodes to deal with hordes of foes who vastly outnumber them. Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war-machine hunters. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
This warrior is a swift and terrible foe to all those who would threaten the sanctity of the Golden Throne. They descend upon their victims with terrible swiftness and strike before they can react to their onset.
You can re-roll Advance and Charge rolls made for the bearer’s unit.The Adeptus Custodes have unparalleled access to the ancient relic weapons held in the armoured vaults deep beneath the Imperial Palace on Terra. This is such a weapon, crafted in an age of impossible antiquity to be the bane of its victims.
Each time the bearer makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.It is the duty of the Adeptus Custodes to safeguard the future of Terra and, by extension, Mankind’s eternal realm. Those who threaten it must be struck down without mercy, and the sacred territories they have falsely claimed returned to their true master.
At the end of each phase, you score 1VP if your SHIELD-CAPTAIN model destroyed one or more enemy models that phase. If any of those enemy models’ units started that phase within range of an objective marker, you score 2VP instead.The enemy strive to hold back the Talons of the Emperor, seeking to protect some accursed facility or shield some heretical demagogue that is the Custodians’ true target. Their lines must be shattered. Their efforts must be proved hopeless in the face of Terra’s vengeance, for in this way is a message sent and an example made.
From the second battle round onwards, at the end of your opponent’s turn, you score 3VP if one or more ADEPTUS CUSTODES units from your army (excluding Battle-shocked units) are wholly within your opponent’s deployment zone.RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Sentinel blade [assault, pistol] | |||||||
Sentinel blade [assault, pistol] | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Sentinel blade | |||||||
Sentinel blade | Melee | 7 | 2+ | 6 | -2 | 1 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Vertus hurricane bolter [rapid fire 3, twin-linked] | |||||||
Vertus hurricane bolter [rapid fire 3, twin-linked] | 18" | 3 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Interceptor lance [lance] | |||||||
Interceptor lance [lance] | Melee | 5 | 2+ | 7 | -2 | 2 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Guardian spear [assault] | |||||||
Guardian spear [assault] | 24" | 2 | 2+ | 4 | -1 | 2 | |
Sentinel blade [assault, pistol] | |||||||
Sentinel blade [assault, pistol] | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Guardian spear | |||||||
Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
Misericordia | |||||||
Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 | |
Sentinel blade | |||||||
Sentinel blade | Melee | 5 | 2+ | 6 | -2 | 1 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun [rapid fire 1] | |||||||
Boltgun [rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Executioner greatblade [anti-psyker 4+, devastating wounds] | |||||||
Executioner greatblade [anti-psyker 4+, devastating wounds] | Melee | 2 | 3+ | 5 | -2 | 2 |
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
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The INFANTRY keyword is used in the following Guardians of the Throne datasheets:
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Created deep in the Emperor’s Palace using esoteric gene-alchemies and other, even more mysterious processes, the warriors of the Adeptus Custodes are the Emperor’s personal bodyguards. Known as the Ten Thousand, they are the most elite warriors in the entire Imperium, and are armed and armoured to match. In battle, they deploy highly flexible fighting forces, from peerless infantry and lightning-fast jetbikes to indomitable combat walkers and line-shattering battle tanks. It is in melee combat that they truly excel, however, each warrior having mastered the nuanced and subtle fighting stances designed to dominate the Custodians’ many enemies.
At the start of the Fight phase, select one Ka’tah Stance from the list below to be active for your army until the end of the phase. While a Ka’tah Stance is active for your army, each unit from your army with this ability gains the relevant ability.Dacatarai Stance This aggressive fighting style has been adapted for the Custodes to deal with hordes of foes who vastly outnumber them. Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war-machine hunters. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The ADEPTUS CUSTODES keyword is used in the following Guardians of the Throne datasheets:
The INFANTRY keyword is used in the following Guardians of the Throne datasheets:
The IMPERIUM keyword is used in the following Guardians of the Throne datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The BATTLELINE keyword is used in the following Guardians of the Throne datasheets:
The ANATHEMA PSYKANA keyword is used in the following Guardians of the Throne datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.