Dark legend throughout the Hyporia Cluster and beyond tells of a murderous crimson horde of malevolent otherworldly hunters that appear from nowhere and leave carnage in their wake. Yet even the most proscribed and lurid folklore falls short of the true horror of Kh’har’ret the Butcher. Conjured forth by terrible acts of bloodshed and murder, this daemon warlord and its unholy followers rampage across realspace, venting their unquenchable bloodlust on all in their paths.
Book | Kind | Edition | Version | Last update |
Butchers of Hyporia | ||||
Butchers of Hyporia | Index | 10 | June 2023 |
When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
Certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:Daemonic Manifestation While a unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). |
Daemonic Terror While an enemy unit is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
This daemon is rage and hatred made manifest. Its corporeal form burns with the psychotic fury of a million murderers and radiates the desire to shed blood and take skulls until it infuses all about it.
While the bearer is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.So powerful is this daemon’s manifestation upon the fabric of realspace that it burns a hole in the very skin of reality wherever it goes. Malign energies flow through it as if passing through an infernal gateway, corrupting and distorting the battlefield until it resembles Khorne’s unholy realm.
The area of the battlefield within 3" of the bearer is considered to be within your army’s Shadow of Chaos.Every champion of Khorne, be they mortal or daemonic, seeks to claim the skulls of the mightiest foes to cast before the Blood God’s throne in tribute.
At the end of the battle, you score 6VP if your opponent’s WARLORD is destroyed. If your opponent’s WARLORD was destroyed by an attack made by your WARLORD model, you score 10VP instead.Through frenzied and ritualistic slaughter shall the blood be shed to anoint the altar of battle. As the veil tatters and the tides of the warp spill through, Khorne’s own gore-drenched realm will manifest in realspace.
From the second battle round onwards, at the end of your turn, you score 1VP for each objective marker that is within your army’s Shadow of Chaos and not within your deployment zone.MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of blood | |||||||
Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellblade | |||||||
Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellblade | |||||||
Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 | |
Juggernaut’s bladed horn [extra attacks, lance] | |||||||
Juggernaut’s bladed horn [extra attacks, lance] | Melee | 4 | 4+ | 6 | -1 | 1 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Burning roar [ignores cover, torrent] | |||||||
Burning roar [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Gore-drenched fangs | |||||||
Gore-drenched fangs | Melee | 3 | 3+ | 5 | -1 | 1 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
Certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:Daemonic Manifestation While a unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead). |
Daemonic Terror While an enemy unit is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
The LEGIONES DAEMONICA keyword is used in the following Butchers of Hyporia datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.The LEGIONES DAEMONICA keyword is used in the following Butchers of Hyporia datasheets:
The INFANTRY keyword is used in the following Butchers of Hyporia datasheets:
The CHAOS keyword is used in the following Butchers of Hyporia datasheets:
The DAEMON keyword is used in the following Butchers of Hyporia datasheets:
The KHORNE keyword is used in the following Butchers of Hyporia datasheets:
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Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.