RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flechette launcher | |||||||
| Flechette launcher | 18" | 5 | 2+ | 3 | 0 | 1 | |
| High-energy fusion blaster melta 2 | |||||||
| High-energy fusion blaster melta 2 | 18" | 1 | 2+ | 10 | -4 | D6 | |
| Light missile pod | |||||||
| Light missile pod | 24" | 2 | 2+ | 7 | 0 | 2 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Shade assault | |||||||
| Shade assault | 18" | 2 | 2+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |

MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Fidelity sustained hits 1 | |||||||
| Fidelity sustained hits 1 | Melee | 6 | 3+ | 5 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 6+ | 2 | 0 | 1 | |
| Supreme honour blade | |||||||
| Supreme honour blade | Melee | 3 | 3+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 65 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| High-intensity plasma rifle | |||||||
| High-intensity plasma rifle | 24" | 2 | 2+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Dawn Blade – strike | |||||||
| Dawn Blade – strike | Melee | 4 | 2+ | 10 | -2 | 3 | |
| Dawn Blade – sweep | |||||||
| Dawn Blade – sweep | Melee | 8 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fusion eliminator melta 2 | |||||||
| Fusion eliminator melta 2 | 18" | 2 | 2+ | 10 | -4 | D6 | |
| Ion scattercannon – standard rapid fire 2 | |||||||
| Ion scattercannon – standard rapid fire 2 | 18" | 4 | 2+ | 7 | -2 | 2 | |
| Ion scattercannon – overcharge hazardous rapid fire 2 | |||||||
| Ion scattercannon – overcharge hazardous rapid fire 2 | 18" | 4 | 2+ | 8 | -3 | 3 | |
| Shardstorm burst system pistol | |||||||
| Shardstorm burst system pistol | 18" | D6 | 2+ | 5 | 0 | 1 | |
| Twin pulse blaster assault twin-linked | |||||||
| Twin pulse blaster assault twin-linked | 10" | 2 | 5+ | 6 | -1 | 1 | |
| XV pulse pistol rapid fire 2 | |||||||
| XV pulse pistol rapid fire 2 | 12" | 2 | 2+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Fusion eliminator extra attacks | |||||||
| Fusion eliminator extra attacks | Melee | 1 | 4+ | 10 | -4 | D6+2 | |
| Ion scattercannon extra attacks | |||||||
| Ion scattercannon extra attacks | Melee | 3 | 4+ | 7 | -2 | 2 | |
| XV pulse pistol | |||||||
| XV pulse pistol | Melee | 4 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 2 models | 220 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Accelerator burst cannon | |||||||
| Accelerator burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Ion cannon – standard blast | |||||||
| Ion cannon – standard blast | 60" | D6+3 | 3+ | 7 | -1 | 2 | |
| Ion cannon – overcharge blast hazardous | |||||||
| Ion cannon – overcharge blast hazardous | 60" | D6+3 | 3+ | 8 | -2 | 3 | |
| Railgun devastating wounds heavy | |||||||
| Railgun devastating wounds heavy | 72" | 1 | 3+ | 20 | -5 | D6+6 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin pulse carbine assault twin-linked | |||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Smart missile system indirect fire | |||||||
| Smart missile system indirect fire | 30" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 140 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Experimental pulse submunitions rifle – EMP anti-vehicle 3+ devastating wounds | |||||||
| Experimental pulse submunitions rifle – EMP anti-vehicle 3+ devastating wounds | 24" | 1 | 3+ | 1 | 0 | 3 | |
| Experimental pulse submunitions rifle – ionic blast | |||||||
| Experimental pulse submunitions rifle – ionic blast | 24" | D6 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fireblade pulse rifle rapid fire 1 | |||||||
| Fireblade pulse rifle rapid fire 1 | 30" | 1 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |

MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Honour stave | |||||||
| Honour stave | Melee | 2 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Longshot pulse rifles heavy precision | |||||||
| Longshot pulse rifles heavy precision | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapons | |||||||
| Close combat weapons | Melee | 4 | 5+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kroot scattergun assault | |||||||
| Kroot scattergun assault | 12" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Twin ritualistic blades twin-linked | |||||||
| Twin ritualistic blades twin-linked | Melee | 4 | 2+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kroot rifle rapid fire 1 | |||||||
| Kroot rifle rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Shaper’s blade | |||||||
| Shaper’s blade | Melee | 4 | 2+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Dart-bow and tri-blade ANTI-INFANTRY 3+ ASSAULT HEAVY | |||||||
| Dart-bow and tri-blade ANTI-INFANTRY 3+ ASSAULT HEAVY | 24" | D3+1 | 4+ | 4 | 0 | 2 | |
| Kroot pistol pistol | |||||||
| Kroot pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bladestave and prey-hook lethal hits | |||||||
| Bladestave and prey-hook lethal hits | Melee | 4 | 2+ | 5 | -1 | 2 | |
| Shaper’s blade | |||||||
| Shaper’s blade | Melee | 4 | 2+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blast javelin assault blast | |||||||
| Blast javelin assault blast | 18" | D6 | 4+ | 10 | -2 | 2 | |
| Kroot long gun heavy precision | |||||||
| Kroot long gun heavy precision | 36" | 1 | 3+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Hunting javelin lance | |||||||
| Hunting javelin lance | Melee | 3 | 3+ | 4 | -1 | 1 | |
| Kalamandra’s bite extra attacks | |||||||
| Kalamandra’s bite extra attacks | Melee | 4 | 4+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Airbursting fragmentation projector blast indirect fire | |||||||
| Airbursting fragmentation projector blast indirect fire | 24" | D6 | 3+ | 3 | 0 | 1 | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 3+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 3+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 3+ | 8 | -2 | 2 | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| High-output burst cannon | |||||||
| High-output burst cannon | 18" | 8 | 3+ | 5 | 0 | 1 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 3+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 18" | 1 | 3+ | 8 | -3 | 3 | |
| T’au flamer ignores cover torrent | |||||||
| T’au flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 95 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Airbursting fragmentation projector blast indirect fire | |||||||
| Airbursting fragmentation projector blast indirect fire | 24" | D6 | 3+ | 3 | 0 | 1 | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 3+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 3+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 3+ | 8 | -2 | 2 | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 3+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 18" | 1 | 3+ | 8 | -3 | 3 | |
| T’au flamer ignores cover torrent | |||||||
| T’au flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Airbursting fragmentation projector blast indirect fire | |||||||
| Airbursting fragmentation projector blast indirect fire | 24" | D6 | 3+ | 3 | 0 | 1 | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 3+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 3+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 3+ | 8 | -2 | 2 | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 3+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 24" | 1 | 3+ | 8 | -3 | 3 | |
| T’au flamer ignores cover torrent | |||||||
| T’au flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Pulse blaster assault | |||||||
| Pulse blaster assault | 10" | 2 | 3+ | 6 | -1 | 1 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 4+ | 5 | 0 | 1 | |
| Support turret indirect fire twin-linked | |||||||
| Support turret indirect fire twin-linked | 30" | 2 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 5+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 90 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Pulse carbine | |||||||
| Pulse carbine | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 4+ | 5 | 0 | 1 | |
| Pulse rifle rapid fire 1 | |||||||
| Pulse rifle rapid fire 1 | 30" | 1 | 4+ | 5 | 0 | 1 | |
| Support turret indirect fire twin-linked | |||||||
| Support turret indirect fire twin-linked | 30" | 2 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 5+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 70 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Accelerator burst cannon | |||||||
| Accelerator burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin pulse carbine assault twin-linked | |||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Smart missile system indirect fire | |||||||
| Smart missile system indirect fire | 30" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 75 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 85 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Accelerator burst cannon | |||||||
| Accelerator burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Quad ion turret – standard twin-linked | |||||||
| Quad ion turret – standard twin-linked | 30" | 8 | 4+ | 7 | -1 | 1 | |
| Quad ion turret – overcharge hazardous twin-linked | |||||||
| Quad ion turret – overcharge hazardous twin-linked | 30" | 8 | 4+ | 8 | -2 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 160 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Twin missile pod twin-linked | |||||||
| Twin missile pod twin-linked | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin ion rifle – standard twin-linked | |||||||
| Twin ion rifle – standard twin-linked | 30" | 3 | 4+ | 7 | -1 | 1 | |
| Twin ion rifle – overcharge hazardous twin-linked | |||||||
| Twin ion rifle – overcharge hazardous twin-linked | 30" | 3 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 150 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 4+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 4+ | 8 | -2 | 2 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin heavy rail cannon devastating wounds twin-linked | |||||||
| Twin heavy rail cannon devastating wounds twin-linked | 120" | 1 | 4+ | 26 | -5 | 12 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 315 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 375 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy rail cannon devastating wounds | |||||||
| Heavy rail cannon devastating wounds | 120" | 1 | 4+ | 26 | -5 | 12 | |
| Ion cannon – standard blast | |||||||
| Ion cannon – standard blast | 60" | D6+3 | 4+ | 7 | -1 | 2 | |
| Ion cannon – overcharge blast hazardous | |||||||
| Ion cannon – overcharge blast hazardous | 60" | D6+3 | 4+ | 8 | -2 | 3 | |
| Long-barrelled burst cannon array | |||||||
| Long-barrelled burst cannon array | 24" | 32 | 4+ | 6 | -1 | 1 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 8 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 2100 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 4+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 4+ | 8 | -2 | 2 | |
| Ion cannon – standard blast | |||||||
| Ion cannon – standard blast | 60" | D6+3 | 4+ | 7 | -1 | 2 | |
| Ion cannon – overcharge blast hazardous | |||||||
| Ion cannon – overcharge blast hazardous | 60" | D6+3 | 4+ | 8 | -2 | 3 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Skyspear missile rack anti-fly 3+ blast | |||||||
| Skyspear missile rack anti-fly 3+ blast | 72" | D6+1 | 4+ | 6 | -1 | 1 | |
| Swiftstrike burst cannon | |||||||
| Swiftstrike burst cannon | 36" | 16 | 4+ | 6 | -1 | 1 | |
| Swiftstrike railgun devastating wounds | |||||||
| Swiftstrike railgun devastating wounds | 72" | 1 | 4+ | 20 | -5 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 375 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 425 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 4+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 4+ | 8 | -2 | 2 | |
| Ion cannon – standard blast | |||||||
| Ion cannon – standard blast | 60" | D6+3 | 4+ | 7 | -1 | 2 | |
| Ion cannon – overcharge blast hazardous | |||||||
| Ion cannon – overcharge blast hazardous | 60" | D6+3 | 4+ | 8 | -2 | 3 | |
| Long-barrelled burst cannon | |||||||
| Long-barrelled burst cannon | 24" | 8 | 4+ | 6 | 0 | 1 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Swiftstrike burst cannon | |||||||
| Swiftstrike burst cannon | 36" | 16 | 4+ | 6 | -1 | 1 | |
| Swiftstrike railgun devastating wounds | |||||||
| Swiftstrike railgun devastating wounds | 72" | 1 | 4+ | 20 | -5 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 220 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Long-barrelled burst cannon | |||||||
| Long-barrelled burst cannon | 36" | 4 | 4+ | 5 | 0 | 1 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 275 |

MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ripping fangs | |||||||
| Ripping fangs | Melee | 3 | 3+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 45 |
| 10 models | 65 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Tanglebomb launcher Blast | |||||||
| Tanglebomb launcher Blast | 24" | D3 | 4+ | 5 | 0 | 1 | |
| Kroot pistol Pistol | |||||||
| Kroot pistol Pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Kroot rifle rapid fire 1 | |||||||
| Kroot rifle rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Kroot carbine | |||||||
| Kroot carbine | 18" | 1 | 4+ | 4 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 65 |
| 20 models | 130 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Dvorgite skinner ignores cover torrent | |||||||
| Dvorgite skinner ignores cover torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
| Farstalker firearm rapid fire 1 | |||||||
| Farstalker firearm rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Kroot pistol pistol | |||||||
| Kroot pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Londaxi tribalest anti-vehicle 4+ devastating wounds heavy | |||||||
| Londaxi tribalest anti-vehicle 4+ devastating wounds heavy | 18" | 3 | 5+ | 7 | -1 | 1 | |
| T’au-tech rifle rapid fire 1 | |||||||
| T’au-tech rifle rapid fire 1 | 30" | 1 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Ripping fangs | |||||||
| Ripping fangs | Melee | 3 | 3+ | 3 | 0 | 1 | |
| Ritual blade | |||||||
| Ritual blade | Melee | 3 | 3+ | 5 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 12 models | 75 |
| YOUR 3RD + UNIT COSTS | |
| 12 models | 85 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Drone burst cannon | |||||||
| Drone burst cannon | 18" | 4 | 5+ | 5 | 0 | 1 | |
| Ion rifle – standard heavy | |||||||
| Ion rifle – standard heavy | 30" | 3 | 5+ | 7 | -1 | 1 | |
| Ion rifle – overcharge hazardous heavy | |||||||
| Ion rifle – overcharge hazardous heavy | 30" | 3 | 5+ | 8 | -2 | 2 | |
| Pulse carbine | |||||||
| Pulse carbine | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 4+ | 5 | 0 | 1 | |
| Rail rifle devastating wounds heavy | |||||||
| Rail rifle devastating wounds heavy | 30" | 1 | 5+ | 10 | -4 | 3 | |
| Semi-automatic grenade launcher – EMP anti-vehicle 4+ devastating wounds | |||||||
| Semi-automatic grenade launcher – EMP anti-vehicle 4+ devastating wounds | 18" | 1 | 4+ | 3 | 0 | 1 | |
| Semi-automatic grenade launcher – fusion | |||||||
| Semi-automatic grenade launcher – fusion | 18" | 1 | 4+ | 6 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 5+ | 3 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 10 models | 85 |
| YOUR 3RD + UNIT COSTS | |
| 10 models | 100 |
| WARGEAR OPTIONS | |
| per Ion rifle | 5 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 2 | 5+ | 4 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 100 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 110 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Neutron blaster assault | |||||||
| Neutron blaster assault | 18" | 2 | 4+ | 5 | -2 | 2 | |
| Neutron grenade launcher ANTI-INFANTRY 3+ BLAST | |||||||
| Neutron grenade launcher ANTI-INFANTRY 3+ BLAST | 18" | D6 | 4+ | 4 | -1 | 2 | |
| Neutron rail rifle DEVASTATING WOUNDS | |||||||
| Neutron rail rifle DEVASTATING WOUNDS | 30" | 1 | 4+ | 10 | -4 | 3 | |
| T’au flamer IGNORES COVER TORRENT | |||||||
| T’au flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Stingwing claws | |||||||
| Stingwing claws | Melee | 1 | 4+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 70 |
| 10 models | 115 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kroot bolt thrower hooked | |||||||
| Kroot bolt thrower hooked | 12" | 1 | 4+ | 12 | -2 | 3 | |
| Kroot rifle rapid fire 1 | |||||||
| Kroot rifle rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Twin Kroot gun twin-linked | |||||||
| Twin Kroot gun twin-linked | 36" | 2 | 4+ | 7 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Great Knarloc beak and talons extra attacks | |||||||
| Great Knarloc beak and talons extra attacks | Melee | 4 | 3+ | 7 | -1 | 3 | |
| Kroot rifle | |||||||
| Kroot rifle | Melee | 2 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kroot pistol and hunting javelins assault pistol | |||||||
| Kroot pistol and hunting javelins assault pistol | 12" | 2 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon Lance | |||||||
| Close combat weapon Lance | Melee | 3 | 3+ | 4 | -1 | 1 | |
| Krootox fists EXTRA ATTACKS sustained hits 1 | |||||||
| Krootox fists EXTRA ATTACKS sustained hits 1 | Melee | 4 | 3+ | 6 | -1 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 85 |
| 6 models | 170 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 95 |
| 6 models | 180 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Repeater cannon rapid fire 2 | |||||||
| Repeater cannon rapid fire 2 | 36" | 2 | 4+ | 7 | -1 | 2 | |
| Tanglecannon blast heavy | |||||||
| Tanglecannon blast heavy | 36" | D6+1 | 4+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Krootox fists EXTRA ATTACKS | |||||||
| Krootox fists EXTRA ATTACKS | Melee | 4 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |
| 2 models | 60 |
| 3 models | 90 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kroot rifle rapid fire 1 | |||||||
| Kroot rifle rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Knarloc beak and talons extra attacks | |||||||
| Knarloc beak and talons extra attacks | Melee | 4 | 3+ | 6 | -1 | 1 | |
| Kroot rifle | |||||||
| Kroot rifle | Melee | 2 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 110 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cluster rocket system blast heavy | |||||||
| Cluster rocket system blast heavy | 48" | 4D6 | 4+ | 5 | 0 | 1 | |
| Destroyer missiles heavy | |||||||
| Destroyer missiles heavy | 72" | 1 | 4+ | 16 | -4 | D6+2 | |
| Pulse blast cannon – focused heavy | |||||||
| Pulse blast cannon – focused heavy | 24" | 2 | 4+ | 24 | -6 | 12 | |
| Pulse blast cannon – dispersed heavy | |||||||
| Pulse blast cannon – dispersed heavy | 48" | 6 | 4+ | 10 | -2 | 4 | |
| Pulse driver cannon blast heavy | |||||||
| Pulse driver cannon blast heavy | 72" | D6+3 | 4+ | 12 | -3 | 3 | |
| Twin airbursting fragmentation projector blast heavy indirect fire twin-linked | |||||||
| Twin airbursting fragmentation projector blast heavy indirect fire twin-linked | 24" | D6 | 4+ | 3 | 0 | 1 | |
| Twin burst cannon heavy twin-linked | |||||||
| Twin burst cannon heavy twin-linked | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Twin smart missile system heavy indirect fire twin-linked | |||||||
| Twin smart missile system heavy indirect fire twin-linked | 30" | 3 | 4+ | 5 | 0 | 1 | |
| Twin T’au flamer ignores cover torrent twin-linked | |||||||
| Twin T’au flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Thunderous footfalls | |||||||
| Thunderous footfalls | Melee | 3 | 5+ | 8 | -1 | 2 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 375 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 400 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Fragmentation cluster shell launcher blast | |||||||
| Fragmentation cluster shell launcher blast | 24" | 2D6+6 | 4+ | 6 | -1 | 1 | |
| Fusion eradicator melta 3 | |||||||
| Fusion eradicator melta 3 | 24" | 5 | 4+ | 10 | -4 | D6 | |
| Heavy rail cannon array devastating wounds heavy | |||||||
| Heavy rail cannon array devastating wounds heavy | 120" | 2 | 4+ | 26 | -5 | 16 | |
| Nexus missile launcher | |||||||
| Nexus missile launcher | 36" | 8 | 4+ | 8 | -3 | 2 | |
| Pulse ordnance driver anti-infantry 2+ | |||||||
| Pulse ordnance driver anti-infantry 2+ | 60" | 8 | 4+ | 5 | -1 | 3 | |
| Smart missile system indirect fire | |||||||
| Smart missile system indirect fire | 30" | 3 | 4+ | 5 | 0 | 1 | |
| Tri-axis ion cannon – standard blast | |||||||
| Tri-axis ion cannon – standard blast | 36" | D6+3 | 4+ | 8 | -2 | 2 | |
| Tri-axis ion cannon – supercharge blast hazardous | |||||||
| Tri-axis ion cannon – supercharge blast hazardous | 36" | D6+3 | 4+ | 9 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Crushing feet | |||||||
| Crushing feet | Melee | 6 | 5+ | 8 | -1 | 2 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 790 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 890 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Accelerator burst cannon | |||||||
| Accelerator burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Ion cannon – standard blast | |||||||
| Ion cannon – standard blast | 60" | D6+3 | 4+ | 7 | -1 | 2 | |
| Ion cannon – overcharge blast hazardous | |||||||
| Ion cannon – overcharge blast hazardous | 60" | D6+3 | 4+ | 8 | -2 | 3 | |
| Railgun heavy devastating wounds | |||||||
| Railgun heavy devastating wounds | 72" | 1 | 4+ | 20 | -5 | D6+6 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin pulse carbine twin-linked | |||||||
| Twin pulse carbine twin-linked | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Smart missile system indirect fire | |||||||
| Smart missile system indirect fire | 30" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 150 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 160 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Piranha burst cannon | |||||||
| Piranha burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Piranha fusion blaster melta 4 | |||||||
| Piranha fusion blaster melta 4 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin pulse carbine twin-linked assault | |||||||
| Twin pulse carbine twin-linked assault | 20" | 2 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 2 | 5+ | 4 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 65 |
| 2 models | 110 |
| 3 models | 165 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 75 |
| 2 models | 120 |
| 3 models | 175 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Accelerator burst cannon | |||||||
| Accelerator burst cannon | 18" | 4 | 4+ | 6 | -1 | 1 | |
| Seeker missile rack twin-linked | |||||||
| Seeker missile rack twin-linked | 48" | 3 | 4+ | 14 | -3 | D6+1 | |
| Twin pulse carbine assault twin-linked | |||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Smart missile system indirect fire | |||||||
| Smart missile system indirect fire | 30" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 140 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Twin burst cannon twin-linked | |||||||
| Twin burst cannon twin-linked | 18" | 4 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 6+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 45 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Remora seeker missile one shot | |||||||
| Remora seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin long-barrelled burst cannon twin-linked | |||||||
| Twin long-barrelled burst cannon twin-linked | 24" | 4 | 4+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 5+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 160 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Pulse rifle rapid fire 1 | |||||||
| Pulse rifle rapid fire 1 | 30" | 1 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapons | |||||||
| Close combat weapons | Melee | 2 | 5+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 80 |
| 4 models | 160 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 24" | 1 | 4+ | 8 | -3 | 3 | |
| Rail rifle devastating wounds | |||||||
| Rail rifle devastating wounds | 30" | 1 | 4+ | 10 | -4 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 2 | 5+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy rail rifle heavy devastating wounds | |||||||
| Heavy rail rifle heavy devastating wounds | 60" | 2 | 4+ | 12 | -4 | D6+1 | |
| High-yield missile pods twin-linked | |||||||
| High-yield missile pods twin-linked | 30" | 6 | 4+ | 7 | -1 | 2 | |
| Seeker missile one shot | |||||||
| Seeker missile one shot | 48" | 1 | 4+ | 14 | -3 | D6+1 | |
| Twin plasma rifle twin-linked | |||||||
| Twin plasma rifle twin-linked | 18" | 1 | 4+ | 8 | -3 | 3 | |
| Twin smart missile system indirect fire twin-linked | |||||||
| Twin smart missile system indirect fire twin-linked | 30" | 4 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Crushing bulk | |||||||
| Crushing bulk | Melee | 3 | 5+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 75 |
| 2 models | 150 |
| 3 models | 255 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 95 |
| 2 models | 170 |
| 3 models | 275 |
| WARGEAR OPTIONS | |
| per High-yield missile pods | 5 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 18" | 1 | 4+ | 8 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 5+ | 5 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 100 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 110 |
| WARGEAR OPTIONS | |
| per Missile pod | 5 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| T’au flamer ignores cover torrent | |||||||
| T’au flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 5+ | 5 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 90 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 100 |
| WARGEAR OPTIONS | |
| per T'au flamer | 5 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 5+ | 5 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 125 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 135 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cyclic ion raker – standard | |||||||
| Cyclic ion raker – standard | 36" | 6 | 4+ | 7 | -1 | 2 | |
| Cyclic ion raker – overcharge hazardous | |||||||
| Cyclic ion raker – overcharge hazardous | 36" | 6 | 4+ | 8 | -2 | 3 | |
| Fusion collider melta 2 | |||||||
| Fusion collider melta 2 | 18" | 2 | 4+ | 12 | -4 | D6 | |
| Twin burst cannon twin-linked | |||||||
| Twin burst cannon twin-linked | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Twin fusion blaster melta 2 twin-linked | |||||||
| Twin fusion blaster melta 2 twin-linked | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Twin T’au flamer ignores cover torrent twin-linked | |||||||
| Twin T’au flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ghostkeel fists | |||||||
| Ghostkeel fists | Melee | 3 | 5+ | 6 | 0 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 150 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 165 |
| WARGEAR OPTIONS | |
| per Cyclic Ion Raker | 15 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy burst cannon | |||||||
| Heavy burst cannon | 36" | 12 | 4+ | 6 | -1 | 2 | |
| Ion accelerator – standard | |||||||
| Ion accelerator – standard | 72" | 6 | 4+ | 9 | -2 | 3 | |
| Ion accelerator – supercharge hazardous | |||||||
| Ion accelerator – supercharge hazardous | 72" | 6 | 4+ | 10 | -3 | 4 | |
| Twin fusion blaster melta 2 twin-linked | |||||||
| Twin fusion blaster melta 2 twin-linked | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Twin plasma rifle twin-linked | |||||||
| Twin plasma rifle twin-linked | 18" | 1 | 4+ | 8 | -3 | 3 | |
| Twin smart missile system indirect fire twin-linked | |||||||
| Twin smart missile system indirect fire twin-linked | 30" | 3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Riptide fists | |||||||
| Riptide fists | Melee | 6 | 5+ | 6 | 0 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 190 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 220 |
| WARGEAR OPTIONS | |
| per Ion accelerator | 25 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Airbursting fragmentation projector blast indirect fire | |||||||
| Airbursting fragmentation projector blast indirect fire | 24" | D6 | 4+ | 3 | 0 | 1 | |
| Burst cannon | |||||||
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 | |
| Cyclic ion blaster – standard | |||||||
| Cyclic ion blaster – standard | 18" | 3 | 4+ | 7 | -1 | 1 | |
| Cyclic ion blaster – overcharge hazardous | |||||||
| Cyclic ion blaster – overcharge hazardous | 18" | 3 | 4+ | 8 | -2 | 2 | |
| Fusion blaster melta 2 | |||||||
| Fusion blaster melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Missile pod | |||||||
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 | |
| Plasma rifle | |||||||
| Plasma rifle | 24" | 1 | 4+ | 8 | -3 | 3 | |
| T’au flamer ignores cover torrent | |||||||
| T’au flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 5+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 200 |
| 6 models | 400 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Pulse submunitions cannon blast | |||||||
| Pulse submunitions cannon blast | 60" | D6+2 | 4+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 6 | 5+ | 6 | 0 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 200 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fusion cascade melta 4 | |||||||
| Fusion cascade melta 4 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Phased ion gun | |||||||
| Phased ion gun | 30" | 4 | 4+ | 6 | -1 | 1 | |
| Twin hazard burst cannon twin-linked | |||||||
| Twin hazard burst cannon twin-linked | 24" | 4 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 3 | 5+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |
| 2 models | 110 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flechette pod | |||||||
| Flechette pod | 12" | 5 | 4+ | 3 | 0 | 1 | |
| Ionic discharge cannon – standard blast | |||||||
| Ionic discharge cannon – standard blast | 18" | D6+1 | 4+ | 7 | -1 | 2 | |
| Ionic discharge cannon – overcharge blast hazardous | |||||||
| Ionic discharge cannon – overcharge blast hazardous | 18" | D6+1 | 4+ | 8 | -2 | 3 | |
| Phased plasma-flamer ignores cover torrent | |||||||
| Phased plasma-flamer ignores cover torrent | 12" | 10 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Battlesuit fists | |||||||
| Battlesuit fists | Melee | 6 | 5+ | 6 | 0 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 210 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Drone defenders assault twin-linked | |||||||
| Drone defenders assault twin-linked | 20" | 8 | 5+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Supremacy railgun devastating wounds twin-linked | |||||||
| Supremacy railgun devastating wounds twin-linked | 72" | 1 | 5+ | 20 | -5 | D6+6 | |
| YOUR UNIT COSTS | |
| 1 model | 90 |

| YOUR UNIT COSTS | |
| 1 model | 85 |
| + 1 Tidewall Defence Platform | 20 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin burst cannon twin-linked | |||||||
| Twin burst cannon twin-linked | 18" | 4 | 5+ | 5 | 0 | 1 | |
| Twin fusion blaster melta 2 twin-linked | |||||||
| Twin fusion blaster melta 2 twin-linked | 12" | 1 | 5+ | 9 | -4 | D6 | |
| Twin missile pod twin-linked | |||||||
| Twin missile pod twin-linked | 30" | 2 | 5+ | 7 | -1 | 2 | |
| Twin plasma rifle twin-linked | |||||||
| Twin plasma rifle twin-linked | 24" | 1 | 5+ | 8 | -3 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |

| YOUR UNIT COSTS | |
| 1 model | 50 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin pulse carbine assault twin-linked | |||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 5+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 6+ | 3 | 0 | 1 | |
| 4 models | 70 |
| 8 models | 140 |
| 12 models | 210 |

The KROOT and INFANTRY keywords are used in the following T’au Empire datasheets:
The CHARACTER keyword is used in the following T’au Empire datasheets:
The ETHEREAL keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
The AIRCRAFT keyword is used in the following T’au Empire datasheets:
The BATTLELINE keyword is used in the following T’au Empire datasheets:
The BATTLESUIT keyword is used in the following T’au Empire datasheets:
The CHARACTER keyword is used in the following T’au Empire datasheets:
The CRISIS keyword is used in the following T’au Empire datasheets:
The EPIC HERO keyword is used in the following T’au Empire datasheets:
The ETHEREAL keyword is used in the following T’au Empire datasheets:
The FIRE WARRIOR keyword is used in the following T’au Empire datasheets:
The FLY keyword is used in the following T’au Empire datasheets:
The FORTIFICATION keyword is used in the following T’au Empire datasheets:
The FRAME keyword is used in the following T’au Empire datasheets:
The GRENADES keyword is used in the following T’au Empire datasheets:
The INFANTRY keyword is used in the following T’au Empire datasheets:
The KROOT keyword is used in the following T’au Empire datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The MOUNTED keyword is used in the following T’au Empire datasheets:
The SHAPER keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The TITANIC keyword is used in the following T’au Empire datasheets:
The TOWERING keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
The WALKER keyword is used in the following T’au Empire datasheets:
The datasheets using FORTIFICATION keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard.The FORTIFICATION keyword is used in the following datasheets:




The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The KROOT and SHAPER keywords are used in the following T’au Empire datasheets:
The T’AU EMPIRE and INFANTRY keywords are used in the following T’au Empire datasheets:
The T’AU EMPIRE and GRENADES keywords are used in the following T’au Empire datasheets:

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Mont’ka is the most aggressive style of T’au warfare. Its singular focus is the art of identifying a target of opportunity and attacking it swiftly with an overwhelming application of force.
During the first, second and third battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit, its ranged weapons have the [LETHAL HITS] ability.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:The BATTLESUIT tag is used in the following T’au Empire detachments:
The T’AU EMPIRE and BATTLESUIT keywords are used in the following T’au Empire datasheets:
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The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.The T’AU EMPIRE, BATTLESUIT and FLY keywords are used in the following T’au Empire datasheets:
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.The KROOT and GRENADES keywords are used in the following T’au Empire datasheets:
The T’AU EMPIRE and CHARACTER keywords are used in the following T’au Empire datasheets:
The BATTLESUIT and CHARACTER keywords are used in the following T’au Empire datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The applied science divisions of the Earth caste labour endlessly to provide front-line units with expertly crafted instruments of destruction.
Friendly BATTLESUIT CHARACTER units’ ranged attacks have +6" R.Cadres of T’au Battlesuit pilots fight in a manner inspired by the dynamism and determination of famous and beloved war leaders. Indeed, some of the specialist piloting manoeuvres they employ are named after such icons, in a few rare - and sometimes unofficial - cases even after those who have since fallen far from favour with the Ethereal Council. Either way, these bonded veterans are experts in the deadly art of engaging the enemy in close confines. They plunge into the heart of the enemy army where the fighting is fiercest, and prevail in the name of the Greater Good.
Each time a T’AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 9", improve the Armour Penetration characteristic of that attack by 1 as well.Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.SHIELD DRONE

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.MISSILE DRONE

RANGED WEAPONS | RANGE | A | BS | S | AP | D |
| Missile pod | ||||||
| Missile pod | 30" | 2 | 5+ | 7 | -1 | 2 |
Monstrous creatures and gigantic engines of war loom over the battlefield like gods given form, striding over combatants and smashing through almost any obstacle that bars their passage.
Each time a unit with this ability makes a normal, advance or fall-back move:Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].This holowave-emitter drone projects beams of so-called heavy light, forming convincing illusory images while simultaneously masking the true locations of its allies with advanced refraction fields.
T’AU EMPIRE model only. After both players have deployed their armies, select up to three T’AU EMPIRE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Adapted from standard-issue fragmentation projectors, this weapon enables the bearer to fire explosive plasma charges on parabolic trajectories. These projectiles drop amongst the enemy and explode in a coruscating fireball that evaporates metal and flesh alike.
BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s Airbursting Fragmentation Projector weapons. That weapon’s attacks have:
The thermoneutronic projector uses volatile gases siphoned from the coronae of neutron stars to expel a flame capable of searing through the armour plating of a battle tank.
BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s T’au Flamer weapons. That weapon’s attacks have:
The plasma accelerator rifle blends pulse-induction technology with a high-yield plasma generator, rendering it highly effective against both infantry and light vehicles.
BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s Plasma Rifle weapons. That weapon’s attacks have:
This warrior has perfected the art of the Killing Blow, formulating swift and decisive battle plans and leading their cadres from the front in aggressive strikes.
T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit during the fourth battle round as well.
A wise commander appreciates the strategic value of seizing a vital battlefield asset swiftly to establish a foothold, employing it as a jumping off point for further assaults or a rallying post for a swift retreat.
T’AU EMPIRE model only. At the start of the first battle round, before the first turn begins, select one objective marker on the battlefield. While a friendly T’AU EMPIRE model is within range of that objective marker and the bearer is on the battlefield, add 1 to that friendly model’s Objective Control characteristic.
This commander knows victory is best assured by taking the fight to the enemy as soon as battle is joined.
T’AU EMPIRE model only. In the Resolve Pre-battle Abilities step, you can select up to two friendly T’AU EMPIRE units within 6" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.
Famed battlesuit pilots are often more than willing to assist Earth caste scientists infield-testing the latest in experimental weapons technology.
T’AU EMPIRE BATTLESUIT model only. Each time the bearer is selected to shoot, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the selected ability.
Commander Puretide was the most gifted T’au war leader of all time. Upon his death, his memories were stored in a neurochip. When implanted into the brain, the bearer can access much of this wisdom.
T’AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.
These thigh plates house deployment rails of high-explosive bomblets. As the pilot jets over the foe, the racks can be triggered to dispense a rain of death.
T’AU EMPIRE BATTLESUIT model only. The bearer has the GRENADES keyword, and each time the bearer ends a Normal move, you can select one enemy unit that it moved over during that move. If you do, roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
The ignition thrusters on selected battlesuits are augmented with optional feed-selectors, allowing the pilot to release a jet of enriched accelerant upon take-off and sending the pilots streaking skywards.
T’AU EMPIRE BATTLESUIT model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.
Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.The KROOT and CHARACTER keywords are used in the following T’au Empire datasheets:
Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.
Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The Hunter Cadres battle for the betterment of the T’au Empire, not for personal gain or egotistic accomplishments. This burning commitment allows for prodigiously effective covering fire. Enemies are pinned in place by deadly bursts of pulse blasts, or the infamous T’au markerlight is used to expose even well-fortified enemy positions, allowing other T’au warriors to fall on the vulnerable enemies with murderous force.
If your Army Faction is T’AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The KROOT keyword is used in the following T’au Empire datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").The tactical philosophy known as the Kauyon allows for T’au commanders to draw the enemy into a deadly trap, springing it at the perfect moment to deliver a storm of fatal strikes against which none can escape.
During the third, fourth and fifth battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.The inescapable data-beams of markerlights stab out through the venting steam and boiling smoke of the boarding action, questing to paint enemy targets and direct Tan firepower against them.
Each time a T’AU EMPIRE unit from your army (excluding KROOT units) is selected to shoot, ranged weapons equipped by models in your unit have their Ballistic Skill characteristic improved by 1 and have the [SUSTAINED HITS 1] ability while targeting an enemy unit that is visible to one or more friendly MARKERLIGHT units that are not within Engagement Range of one or more enemy models.Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.GUN DRONE

RANGED WEAPONS | RANGE | A | BS | S | AP | D |
| Twin pulse carbine assault twin-linked | ||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 5+ | 5 | 0 | 1 |
MARKER DRONE

This warrior prowls the battlefield like a high-tech predator, stalking and assessing their quarry before they strike. When they do launch their assault, their every shot and blow is informed by careful observations, perfectly aimed where they will do the greatest harm.
T’AU EMPIRE model only. Each time the bearer makes a ranged attack, add 1 to the Hit roll. From the third battle round onwards, add 1 to the Wound roll as well.
Long meditation upon the tenets of the Patient Hunter has seen this warrior master the application of this cunning ambush strategy. When they take to the battlefield, they embody the teachings of the Kauyon, much to the dismay of their luckless prey.
T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, the Patient Hunter Detachment rule applies to that unit from the second battle round onwards instead of from the third.
Under their calm tutelage of this leader, warriors of the Fire caste maximise every shot they fire, creating a blizzard of deadly energy.
T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.
Having proven themselves to their alien charges, this T’au has won their fierce loyalty and become an iconic folk hero to them.
T’AU EMPIRE model only (excluding KROOT models). In your Command phase, you can select one KROOT/VESPID STINGWINGS unit within 12" of this model. If you do, that unit has +1 Ld and OC until the start of your next Command phase.
This leader eschews their own martial glory in favour of seeking out an advanced vantage point then exploiting it to guide in the firepower of their fellows.
T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.
The FIRE WARRIOR keyword is used in the following T’au Empire datasheets:
A swarm of tiny experimental drones swarm about this warrior, analysing weaknesses in enemy wargear.
CADRE FIREBLADE model only. Once per turn, in your Shooting phase, when a friendly FIRE WARRIOR, PATHFINDER TEAM or CADRE FIREBLADE unit within 6" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
This tech-inlaid stave glows with the light of the T’au’va, inspiring nearby warriors to greater efforts.
ETHEREAL model only. At the end of your Shooting phase, you can select one friendly FIRE WARRIOR or PATHFINDER TEAM unit within 6" of the bearer. If you do, that unit can make a Normal move of up to 3" and then counts as having performed the Set Overwatch Tactical Manoeuvre this turn.
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T’au officers given charge of auxiliary cadres receive additional training in optimised doctrinal and strategic alien amalgamation; this – coupled with specialised translation drones and endless integrated combat drills – allows them to get the best out of their alien subordinates.
Friendly KROOT/VESPID STINGWINGS units have the following ability:The Kroot naturally predate upon weakened foes, drawn by the scent of spilled blood and viscera.
Each time a KROOT model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.Though ill-suited to protracted warfare, the Kroot are experts at light, swift skirmishing. Here their fieldcraft and wiry natural agility help them to evade the hostile attentions of their foes.
KROOT models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks.So stealthy and swift are Kroot on the hunt they are often able to pounce upon their victims before the foe is even aware of their peril.
Each time an enemy unit is selected to fire Overwatch, roll one D6: on a 4+, until the end of the turn, that unit cannot make Overwatch attacks that target KROOT units from your army.This Shaper has not only studied the Code of Fire but has also adapted it to best suit their people’s skills.
KROOT SHAPER model only. In the Declare Battle Formations step, you can select up to three friendly KROOT CARNIVORES/FARSTALKERS units. Those units have Deep Strike.
This leader has painstakingly established a deep-seated bond with a small flock of Kroothawks. The avian creatures circle on high, spying out and revealing the hiding places of the prey or warning of ambushing enemies with wing-dips, diving stoops and harsh shrieks.
KROOT model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.
The Kroot found the flesh of the Borthrod so irresistible they hunted them to extinction. This preserved gland still exudes pheromones that drive nearby Kroot into a ravenous frenzy.
Kroot Flesh Shaper only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
This Shaper has defeated - and quite possibly devoured - such foes before. They are well able to advise their warriors on how to fight them.
At the start of the first battle round, select one enemy unit on the battlefield. Until the end of the battle, each time a KROOT model from your army makes an attack that targets that enemy unit, if the bearer is on the battlefield, you can re-roll the Wound roll.
Subtly adapted through careful shaping, this warrior can use their pheromone dart-quills to mark prey that their raiding party then descend upon with predatory fury.
At the start of your Charge phase, select one enemy unit within 12" of the bearer. Until the end of the phase, each time a KROOT unit from your army declares a charge, if it is within 6" of that enemy unit, it can include that enemy unit as a target of that charge, even if it is not visible to it.
This Shaper’s followers have become adept at the loping pursuit, snapping off harassing fire as they tirelessly and mercilessly run their victims to ground.
KROOT TRAIL SHAPER model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Just as the Kroot venerate the so-called Roots from which their culture derives, so they prize the traditional forms of Root-carved weapons and must perform exceptional deeds to be permitted to wield them in war.
Kroot War Shaper model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.GUARDIAN DRONE

The BATTLESUIT keyword is used in the following T’au Empire datasheets:
Extensive additional training – including tuition by Trail Shapers – enables these warriors to fire and relocate seamlessly while remaining concealed.
In your Shooting phase, when a friendly PATHFINDER TEAM/STEALTH BATTLESUITS unit is selected to shoot, those ranged attacks do not prevent your unit from being hidden.This advanced AI targeting assistant features incredibly powerful active scanners that can locate and pinpoint even the most well‑hidden foes as though they stood revealed in broad daylight.
GHOSTKEEL BATTLESUIT/PATHFINDER TEAM/STEALTH BATTLESUITS unit only. When this unit is selected to shoot, you can select one enemy unit within 24" of this unit. That enemy unit has +9" detection range until this unit has shot.
Modules of microcircuitry woven through battlesuit armour plating, these devices mask energy emissions, displace comms signals, and blind enemy sensors with particle scatter.
STEALTH BATTLESUITS unit only. This unit has -3" detection range.
The TITANIC keyword is used in the following T’au Empire datasheets:
The FORTIFICATION keyword is used in the following T’au Empire datasheets: