Corsairs are avaricious raiders grouped together by charismatic commanders who draw their members from both craftworlds and the Dark City. The most experienced of Corsairs are the Voidscarred, each of whom possesses their own unique combat skills and have been hardened by several lifetimes of voidfaring and piracy.
Books
| Book | Kind | Edition | Version | Last update |
Corsair Voidscarred |
Corsair Voidscarred | Faction | 3 | January ’26 | January 2026 |
FAQ
Below you will find a list of the operatives that make up a CORSAIR VOIDSCARRED kill team, including, where relevant, any weapons specified for that operative.
Operatives
- 1 CORSAIR VOIDSCARRED FELARCH operative with one of the following options:
- Shuriken rifle; shuriken pistol; power weapon
- Neuro disruptor; power weapon
- 8 CORSAIR VOIDSCARRED operatives selected from the following list:
Other than
WARRIOR operatives, your kill team can only include each operative on this list once.
* Your kill team cannot include both a blaster and a wraithcannon.
Marker/Token Guide
Erudite Hunter token
Warding Shield token
Mistfield token
Faolchú’s Bond token
One Step Ahead token
Runes of Guidance token
Rifles
Whilst not all Aeldari outcasts have walked the Path of the Warrior, all are skilled in the use of rifles.
Whenever a friendly
CORSAIR VOIDSCARRED operative is
shooting with a shuriken rifle or ranger long rifle during an
activation in which it hasn’t performed the
Charge,
Fall Back or
Reposition action, that weapon has the
Accurate 1 weapon rule. Note that operative isn’t restricted from performing those actions after shooting.
Aeldari Raiders
Aeldari are lithe, graceful and swift – qualities the Corsair Voidscarred utilise to outmanoeuvre their enemies.
Each friendly
CORSAIR VOIDSCARRED operative can perform a free
Dash action during their
activation.
Aeldari Corsairs prioritise profit over glory, moving swiftly towards their objective in the hope of seizing their prize before the foe can react.
Up to D3 friendly
CORSAIR VOIDSCARRED operatives can immediately perform a free
Dash action in an order of your choice. This turning point, each that does so cannot perform the
Dash action during their
activation. You cannot use this ploy during the first turning point.
Any foolish enough to attempt to contest a prize claimed by the Corsair Voidscarred will soon find themselves caught in a blizzard of shuriken fire and sword thrusts.
Whenever a friendly
CORSAIR VOIDSCARRED operative is
shooting,
fighting or retaliating, if it or the enemy operative in that sequence contests an
objective marker or one of your mission markers, that friendly operative’s weapons have the
Balanced weapon rule.
Aeldari Corsairs rely upon blistering speed to avoid heavy fire.
Whenever an operative is
shooting a friendly
CORSAIR VOIDSCARRED operative that performed an action in which it moved during this turning point, you can re-roll one of your
defence dice.
Those who walk the Path of the Outcast are no strangers to solitude. Some even fight better alone.
Whenever a friendly CORSAIR VOIDSCARRED operative is more than 5" from other friendly operatives, its weapons have the Punishing weapon rule.
Should the foe show weakness, the Corsair Voidscarred will redouble their attack, seeking to slaughter the enemy before they can regroup.
Use this firefight ploy when an enemy operative performs the Fall Back action. Before it moves, inflict 2D3 damage on that operative for each friendly CORSAIR VOIDSCARRED operative within its control range.
The pursuit of riches drives all Corsairs. These lithe raiders may pluck a prize from under the nose of a foe and disappear before a blow can be landed in return.
Use this firefight ploy during a friendly
CORSAIR VOIDSCARRED operative’s
activation. Until the end of that activation, having an enemy operative within its
control range doesn’t prevent that friendly operative from performing the
Pick Up Marker or
mission actions.
Always outnumbered and often outgunned, the Corsair Voidscarred utilise feints and trickery to strike before melting away into shadow.
Use this firefight ploy during a friendly
CORSAIR VOIDSCARRED operative’s
activation, before or after it performs an
action. During that activation, that operative can perform the
Fall Back action for 1 less AP.
The Corsair Voidscarred possess a fearless arrogance that is often justified by their superior skill at arms.
Use this firefight ploy when the first friendly
CORSAIR VOIDSCARRED operative is activated during the turning point, if it’s more than 5" from other friendly operatives. The first time that operative performs either the
Shoot or
Fight action during that
activation, its weapons have the
Relentless weapon rule. Note this ploy cannot come into effect more than once per activation (you cannot use it during both the
Shoot and
Fight action in the same activation).
DIUTURNAL MANTLES
The cloaks worn by Corsair Voidscarred operatives are woven from psychoactive material that hardens in response to explosions and fluctuations in temperature.
Whenever an operative is
shooting a friendly
CORSAIR VOIDSCARRED operative, if the ranged weapon in that sequence has the
Blast or
Torrent weapon rule, you can re-roll one of your
defence dice. In addition, friendly
CORSAIR VOIDSCARRED operatives aren’t affected by the
x" Devastating x weapon rule (i.e. Devastating with a distance) unless they are the target during that sequence.
MISTFIELD
A mistfield projects a field of thick moisture around the bearer that not only obscures their form, but also slows bullets, reducing their lethality.
Once per turning point, when an operative is
shooting a friendly
CORSAIR VOIDSCARRED operative more than 3" from it, at the start of the Roll
Defence Dice step, you can use this rule. If you do, worsen the x of the
Piercing weapon rule by 1 (if any) until the end of that sequence. Note that Piercing 1 would therefore be ignored.
RUNES OF GUIDANCE
Corsair psykers wield warp powers with consummate precision, lending their foresight to distant allies.
Once per turning point, when a friendly
CORSAIR VOIDSCARRED WAY SEEKER or
CORSAIR VOIDSCARRED SOUL WEAVER operative is performing a
PSYCHIC unique action (excluding
Warp Fold), you can use this rule. If you do, until the end of that action, add 3" to its distance requirement. Note this has no effect on
PSYCHIC weapons (e.g. the
Devastating distance requirement of lightning strike).
STAR CHARTS
The Corsair Voidscarred utilise their peerless knowledge of the void to outmanoeuvre their foes.
STRATEGIC GAMBIT. Roll one D3: if the result is higher than the number of the current turning point, you gain 1CP and cannot use this
STRATEGIC GAMBIT for the rest of the battle.
| NAME | ATK | HIT | DMG | WR |
| Neuro disruptor |
| | Neuro disruptor | 4 | 3+ | 4/5 | Range 8", Piercing 1, Stun | Range 8", Piercing 1, Stun |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Shuriken rifle |
| | Shuriken rifle | 4 | 3+ | 3/4 | Rending | Rending |
| Power weapon |
| | Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
Veteran Raider: This operative can perform a 1AP action for free during their
activation as a result of the
Aeldari Raiders rule (instead of the
Dash action).
One Step Ahead: Once per battle, after an enemy operative performs an
action, if this operative is
ready, you can use this rule. If you do, roll one D6: if the result is higher than that enemy operative’s APL stat, you can interrupt and immediately perform either a free
Shoot or a free
Fight action with this operative, but you cannot select any other enemy operative as a
valid target or to fight against during that action (note that secondary targets from the
Blast weapon rule can still be targeted). After you perform that action, subtract 1 from this operative’s APL stat until the end of its next
activation.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, LEADER, FELARCH
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Ranger long rifle (mobile) |
| | Ranger long rifle (mobile) | 4 | 3+ | 3/4 | - |
| Ranger long rifle (stationary) |
| | Ranger long rifle (stationary) | 4 | 2+ | 3/3 | Devastating 3, Heavy, Silent | Devastating 3, Heavy, Silent |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Fists |
| | Fists | 3 | 3+ | 2/3 | - |
Camo Cloak: Whenever an operative is
shooting this operative:
- Ignore the Saturate weapon rule.
- If you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, FATE DEALER
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Blaster |
| | Blaster | 4 | 3+ | 4/5 | Piercing 2 | Piercing 2 |
| Shredder |
| | Shredder | 4 | 3+ | 4/5 | Rending, Torrent 2" | Rending, Torrent 2" |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Fists |
| | Fists | 3 | 3+ | 2/3 | - |
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, GUNNER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Shuriken cannon (focused) |
| | Shuriken cannon (focused) | 5 | 3+ | 4/5 | Heavy (Dash only), Rending | Heavy (Dash only), Rending |
| Shuriken cannon (sweeping) |
| | Shuriken cannon (sweeping) | 4 | 3+ | 4/5 | Heavy (Dash only), Rending, Torrent 1" | Heavy (Dash only), Rending, Torrent 1" |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Wraithcannon |
| | Wraithcannon | 4 | 3+ | 6/3 | Devastating 4, Heavy (Dash only), Piercing 2 | Devastating 4, Heavy (Dash only), Piercing 2 |
| Fists |
| | Fists | 3 | 3+ | 2/3 | - |
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, HEAVY GUNNER
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Dual power weapons |
| | Dual power weapons | 4 | 3+ | 4/6 | Ceaseless, Lethal 5+ | Ceaseless, Lethal 5+ |
Blademaster: This operative can perform the
Dash action during an
activation in which it performed the
Charge action, but can only use any remaining move distance it had from that
Charge action (to a maximum of 3").
Bladed Stance: Whenever this operative is
fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, KURNATHI
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Faolchú |
| | Faolchú | 4 | 3+ | 1/2 | Rending, Saturate, Seek Light, Silent | Rending, Saturate, Seek Light, Silent |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Power weapon |
| | Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
Faolchú’s Bond: The first time during each turning point that this operative is
retaliating, if it’s
ready, in the
Resolve Attack Dice step of that sequence, you resolve the first attack dice (i.e. defender instead of attacker).
Erudite Hunter: STRATEGIC GAMBIT. Select one enemy operative within 9" of this operative. Once during this turning point, after that enemy operative performs an
action in which it moves, you can interrupt to use this rule. If you do, this operative can immediately perform either a free
Reposition action (it cannot end that move further away from that enemy operative), or a free
Charge action (you can change its
order to do so, and it must end that move within
control range of that enemy operative). In a killzone that uses the
close quarters rules (e.g.
Killzone: Tomb World), ignore
Wall terrain when determining further away.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, KURNITE HUNTER
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Throwing blades |
| | Throwing blades | 4 | 3+ | 2/4 | Range 6", Silent | Range 6", Silent |
| Hekatarii blades |
| | Hekatarii blades | 4 | 3+ | 3/5 | Ceaseless, Lethal 5+ | Ceaseless, Lethal 5+ |
Blink Pack: Whenever this operative performs the
Charge,
Fall Back or
Reposition action, it can warp jump. If it does, don’t move it. Instead, remove it from the killzone and set it back up wholly within 7" horizontally of its original location (in a killzone that uses the close quarters rules, e.g.
Killzone: Tomb World, this distance can be measured through
Wall terrain). It must be set up in a location it can be placed, and unless it’s the
Charge action, it cannot be set up within
control range of an enemy operative.
Slicing Attack: Whenever this operative performs the
Reposition action with a warp jump (see other side of card), you can use this rule. If you do, after it moves, draw an imaginary line 1mm in diameter and up to 7" long between it and its previous location. Note this doesn’t have to be a straight line. Inflict D3+2 damage on one enemy operative that line crosses. You cannot inflict damage on an enemy operative that was not
visible to this operative at the start of that action. A 28mm round marker can be temporarily placed underneath this operative before it moves to help determine this.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, SHADE RUNNER
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Power weapon |
| | Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
SOUL CHANNEL1AP
PSYCHIC. Select one other friendly
CORSAIR VOIDSCARRED operative
visible to and within 6" of this operative. Until the end of that operative’s next
activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.
SOUL HEAL1AP
PSYCHIC. Select one friendly
CORSAIR VOIDSCARRED operative
visible to and within 6" of this operative. That operative regains up to 2D3 lost wounds.
This operative cannot perform this action while within control range of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, PSYKER, MEDIC, SOUL WEAVER
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Fusion pistol |
| | Fusion pistol | 4 | 3+ | 5/3 | Range 3", Devastating 3, Piercing 2 | Range 3", Devastating 3, Piercing 2 |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Fists |
| | Fists | 3 | 3+ | 2/3 | - |
Quick on the Trigger: This operative can perform the
Shoot action while within
control range of an enemy operative. If it does, when selecting a
valid target, you can only select an enemy operative within this operative’s control range, and can do so even if other friendly operatives are within that enemy operative’s control range.
PISTOL BARRAGE1AP
Perform two free
Shoot actions with this operative (this takes
precedence over
action restrictions). You must select its fusion pistol for one action and its shuriken pistol for the other (in any order).
This operative cannot perform this action while it has a
Conceal order, or during an
activation in which it performed the
Shoot action (or vice versa).
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, STARSTORM DUELLIST
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⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Shuriken rifle |
| | Shuriken rifle | 4 | 3+ | 3/4 | Rending | Rending |
| Power weapon |
| | Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
| Fists |
| | Fists | 3 | 3+ | 2/3 | - |
Prowling Raiders: You can use the
Capricious Flight and
Light Fingers firefight ploys for 0CP each if a friendly
WARRIOR operative is the specified
CORSAIR VOIDSCARRED operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, WARRIOR
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Freezing grasp |
| | Freezing grasp | 4 | 3+ | 1/2 | PSYCHIC, Severe, Silent, Stun | PSYCHIC, Severe, Silent, Stun |
| Lightning strike |
| | Lightning strike | 4 | 3+ | 4/3 | PSYCHIC, 2" Devastating 2 | PSYCHIC, 2" Devastating 2 |
| Shuriken pistol |
| | Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending |
| Witch staff |
| | Witch staff | 4 | 3+ | 3/5 | PSYCHIC, Shock | PSYCHIC, Shock |
WARP FOLD1AP
PSYCHIC. Select two friendly
CORSAIR VOIDSCARRED operatives
visible to and within 5" of this operative. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their positions). If one of them performed the
Charge,
Fall Back or
Reposition action during this turning point and the other is
ready, the other cannot perform any of those actions in its
activation during this turning point.
This operative cannot perform this action while within control range of an enemy operative.
WARDING SHIELD1AP
PSYCHIC. Select one friendly
CORSAIR VOIDSCARRED operative
visible to and within 6" of this operative. Until the start of this operative’s next
activation, until it’s
incapacitated or until it performs this action again (whichever comes first), the first time an attack dice inflicts Normal Dmg on that friendly operative, ignore that inflicted damage.
This operative cannot perform this action while within control range of an enemy operative.
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CORSAIR VOIDSCARRED, AELDARI, ANHRATHE, PSYKER, WAY SEEKER
|
⌀28mm |