Associated with the massacres of the Age of Strife and the Great Crusade that followed it, the Styrix stands as a stain of dishonour upon the reputation of any scion that bonds with it. In battle, its volkite chieorovile reduces swathes of infantry to ash, the immensely powerful hekaton siege claw smashing open bunkers and vehicles to loose yet more victims for its graviton gun to pulverise or its irad-scourer to boil alive. This grim efficiency in the wholesale slaughter of ground troops is considered beneath the honour of a true knight by some, but many Questoris Households hold no such reservations.
| Armour | ||||||||||
| M | WS | BS | S | Front | Rear | I | A | HP | ||
| Knight Styrix (⌀170 x 109mm) | ||||||||||
| Knight Styrix (⌀170 x 109mm) | 10 | 4 | 4 | 8 | 13 | 11 | 3 | 4 | 10 | |
This datasheet has Lords of War Battlefield Role. Full list of Questoris Familia units sharing same Battlefield Role follows:

Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite chieorovile | |||||||
| Volkite chieorovile | 45 | 5 | 7 | 4 | 2 | Ordnance (FP), Deflagrate (7), Shred (4+) | Volkite |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-scourer | |||||||
| Irad-scourer | Template | 1 | 5 | 4 | 2 | Template, Panic (2), Phage (T), Poisoned (2+), Breaching (6+) | Rad |
Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hekaton siege claw | |||||||
| Hekaton siege claw | -1 | A | x2 | 3 | 3 | Armour-breaker (4+), Breaching (4+), Shock (Pinned) | Power |
Ionic flare shields combine the unique technology of the knights’ ion shields with elements from the various flare shield systems of the Mechanicum, resulting in shielding systems with analogous performance and function compared to standard ion shields but with an increased ability’ to counteract the high-energy blasts typical of anti-armour weapons.
Ionic flare shields provide a different Invulnerable Save against Shooting Attacks made against a Model’s Front and Rear Facings, including against Glancing Hits, and nullify the effect of the Armourbane Special Rule on any Shooting Attacks made against the Model.The [Allegiance] Trait is used in the following Questoris Familia datasheets:
The [Questoris Familia] Trait is used in the following Questoris Familia datasheets:
Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.