RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Castigator gatling cannon | |||||||
| Castigator gatling cannon | 24" | 12 | 4+ | 5 | 0 | 1 | |
| Coaxial autocannon | |||||||
| Coaxial autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Heavy stubber rapid fire 3 | |||||||
| Heavy stubber rapid fire 3 | 36" | 3 | 4+ | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 4+ | 9 | -4 | D6 | |
| Oppressor cannon blast | |||||||
| Oppressor cannon blast | 72" | D6+3 | 4+ | 12 | -2 | 3 | |
| Pulveriser cannon blast | |||||||
| Pulveriser cannon blast | 24" | D6 | 4+ | 9 | -3 | 3 | |
| Twin battle cannon blast twin-linked | |||||||
| Twin battle cannon blast twin-linked | 48" | D6+3 | 4+ | 10 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 | |
| 1 model | 290 |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The CHARACTER keyword is used in the following Genestealer Cults datasheets:

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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious Day of Ascension arrives. When they finally emerge to fight, it is after long years of meticulous planning, and with an intimate knowledge of the battlefield that grants them a tactical advantage. Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.
If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
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Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).The ASTRA MILITARUM keyword is used in the following Genestealer Cults datasheets:
Coordinating with their militant allies via stolen vox equipment or signalling with cult icons, the insidious broodkin engulfs the hated foe in overlapping fields of fire.
Each time an ASTRA MILITARUM unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a GENESTEALER CULTS model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").The VEHICLE keyword is used in the following Genestealer Cults datasheets:
The OFFICER keyword is used in the following Astra Militarum datasheets:
The TRANSPORT keyword is used in the following Astra Militarum datasheets:
Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
Move! Move! Move! M +3" |
Fix Bayonets! WS +1 |
Take Aim! BS +1 |
First Rank, Fire! Second Rank, Fire! A +1 |
Take Cover! SV +1 |
Duty and Honour! LD +1 OC +1 |
The ASTRA MILITARUM keyword is used in the following Genestealer Cults datasheets:
The IMPERIUM keyword is used in the following Genestealer Cults datasheets:
The OFFICER keyword is used in the following Genestealer Cults datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.The SQUADRON keyword is used in the following Genestealer Cults datasheets:
The SMOKE keyword is used in the following Genestealer Cults datasheets:
The SQUADRON keyword is used in the following Genestealer Cults datasheets:
The ASTRA MILITARUM and VEHICLE keywords are used in the following Genestealer Cults datasheets: