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Auxilia field officers are known by many titles, but each is an individual with a unique history, demeanour and command style. Regardless of their roots, Legate Marshals are tough and experienced fighters, masters of tactics and strategy and, most importantly, inspirational leaders for whom the Solar Auxilia would march into hell itself. Each is accompanied into battle by the finest fighters they can gather, from specially trained household retainers, veterans of retired cohorts or even deadly outcasts offered one last chance at redemption; stalwart Lifewards whose one duty is to safeguard the life of their Legate Marshal.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Legate Marshal (⌀25mm) | 10 | 8 | 7 | 7 | ||||||||||
| Legate Marshal (⌀25mm) | 6 | 5 | 5 | 3 | 3 | 4 | 4 | 4 | 10 | 8 | 7 | 7 | 2+ | 5+ |
| Lifeward (⌀25mm) | 8 | 8 | 6 | 6 | ||||||||||
| Lifeward (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 8 | 6 | 6 | 3+ | 5+ |
The greater orders of battle of the Solar Auxilia include several templates formulated for the prosecution of armoured warfare, and all senior officers are well-versed in their application. Tank commanders are Solar Auxilia officers who specialise in leading armoured assaults, rapid advances and the exploration and domination of worlds too hazardous even for the well-equipped Solar Auxilia to explore on foot. These officers are renowned for leading from the front, their attitudes and tactics not unlike the cavalry of Ancient Terra, crushing their foe beneath the treads of their iron steeds - typically the dependable Leman Russ.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Command Tank (⌀?) | |||||||
| Command Tank (⌀?) | 10 | 4 | 14 | 13 | 10 | 6 | - |
The officers of Armour Tercios monitored the status of their subordinates constantly, allowing them to direct screening units and diversionary attacks should any individual vehicle become compromised that their crews might attempt hasty repairs.
Models with this Special Rule provide the Auto-repair (4+) Special Rule to nearby Units with the Armour Tercio Trait.Tasked with the coordination of the cohort’s artillery fire, Solar Auxilia Artillery Command Sections are made up of a core of seasoned veterans that accompany keen-eyed junior officers into battle. These junior officers direct the deployment and firing protocols of the cohort’s artillery, conveying targeting solutions so that the guns may saturate enemy positions with high explosive shells and leave them open for waves of Solar Auxilia infantry. Should the cohort’s artillery positions come under direct attack, Artillery Command Sections also serve a defensive role, leaving the batteries to continue their destructive work unhindered.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ordnance Master (⌀25mm) | 8 | 8 | 7 | 7 | ||||||||||
| Ordnance Master (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 8 | 8 | 7 | 7 | 4+ | - |
| Veteran (⌀25mm) | 7 | 7 | 6 | 6 | ||||||||||
| Veteran (⌀25mm) | 6 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 6 | 6 | 4+ | - |
The Artillery Tercios of the Solar Auxilia earned a reputation for prodigious accuracy, combining a mix of rangefinding barrages and auspex systems to rapidly zero in on their targets.
Models with this Special Rule decrease the Scatter distance of Shooting Attacks made by nearby Models with the Artillery Tercio Trait.Following the wounding of Horus by the anathame, and his subsequent recovery facilitated by the priests of the Serpent Lodge on Davin, members of the mysterious cult accompanied the Warmaster and his allies upon the field of battle. As ever, their motivations and objectives were veiled in secrecy but their influence was far more tangible as the Traitor armies outwardly rebelled against the Imperium.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Davinite Lodge Priest (⌀32mm) | 7 | 6 | 9 | 6 | ||||||||||
| Davinite Lodge Priest (⌀32mm) | 6 | 4 | 3 | 3 | 3 | 2 | 3 | 2 | 7 | 6 | 9 | 6 | 5+ | 6+ |
These ritual blades are utilised by the Davinite Priests in their unknowable rituals. Bearing runes of power or dipped in strange unguents, their touch brings death.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Davinite Blade | |||||||
| Davinite blade | +1 | A | S | - | 1 | Poisoned (5+) | - |
The sorcerous healing techniques of the Davinite lodges are held in acrimony, for it is whispered that their ministrations may have played some role in swaying Horus to treachery.
A Model with this Special Rule has the Resurrection Psychic Reaction.Navigators accompanied Expeditionary fleets in order to guide their courses through the Immaterium, steer them clear of harm and find safe harbour in the maelstrom of unreality. Only through sheer desperation or ill-fortune would such individuals find themselves upon the field of battle to lend the sight of their æther-sense in aiding commanders in predicting the flow of battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Expeditionary Navigator (⌀32mm) | 7 | 6 | 9 | 6 | ||||||||||
| Expeditionary Navigator (⌀32mm) | 6 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | 6 | 9 | 6 | 6+ | 5+ |
The Ætherlabe mounted upon the Navigator’s staff is used to aid the bearer in plotting the tides of the Immaterium, detecting the ætheric bow wave of any warp-borne approach.
Units may not Deep Strike close to a Model with an ætherlabe staff.A Navigator’s powers are amongst the most potent of any psyker caste, although they are rarely overtly offensive in nature. When pressed, however, Navigators are able to harness the tides of the empyrean and direct them to strike at their foes.
A Model with this Special Rule has a specific Psychic Discipline.The Navigator opens their third eye and turns their baleful gaze upon the enemy. Those not quick enough to turn their heads are assailed by the unreal light of the Immaterium and rendered to shrivelled husks in an instant.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lidless Stare | |||||||
| Lidless stare | Template | 1 | 2 | 3 | 1 | Template, Force (D), Panic (1) | Psychic |
For those cohorts and sub-cohorts of the Solar Auxilia that fielded dedicated Scout Tercios, Hermes Command Sections coordinated wide-ranging formations of sentinel walkers far ahead of the main Auxilia advance, leading hit-and-run attacks and flanking manoeuvres where their foe was most vulnerable. Operating in a far more independent manner than most junior officers of the Solar Auxilia, Hermes Leads required the trust of both their superiors and those auxiliaries serving under them, for should the tide of battle turn against them, such divisions would have only themselves to rely upon.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hermes Lead (⌀60mm) | 8 | 9 | 7 | 7 | ||||||||||
| Hermes Lead (⌀60mm) | 10 | 4 | 4 | 5 | 5 | 3 | 3 | 2 | 8 | 9 | 7 | 7 | 4+ | - |
| Hermes Pathfinder (⌀60mm) | 7 | 8 | 6 | 6 | ||||||||||
| Hermes Pathfinder (⌀60mm) | 10 | 3 | 4 | 5 | 5 | 2 | 3 | 1 | 7 | 8 | 6 | 6 | 4+ | - |
Though the Hermes provided an invaluable firing platform for heavier Auxilia weapons, its raised centre of gravity proved too unstable for the recoil of standard autocannon patterns, with the Hermes grenade launcher’s krak munitions designed to provide a viable alternative in concert with standard fragmentation rounds.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hermes Grenade Launcher | |||||||
| Hermes Grenade Launcher | |||||||
| - Frag | |||||||
| - Frag | 18 | 1 | 3 | 6 | 1 | Blast (3"), Stun (1) | - |
| - Krak | |||||||
| - Krak | 18 | 2 | 7 | 4 | 2 | - | - |
Primarily manoeuvre units, Scout Tercios required near-perfect coordination in order to perform the hit-and-run warfare for which they were famed, lest they be caught in the turmoil of melee, where their sentinel mounts would become as much a hindrance as a boon.
Models with this Special Rule confer the Firestorm Special Rule to nearby Models with the Scout Tercio Trait.The junior officers of the Auxilia Infantry Tercios have the onerous duty of coordinating the efforts of the massed ranks of the individual rifle sections that form the backbone of the Solar Auxilia. Lacking the combat mettle ofVeletarii officers, the Troop Masters of the line sections often find themselves leading from behind the massed ranks of their auxiliaries, distilling the commands of the senior officers into actionable battlefield objectives, a task which requires Troop Masters to not only understand the vagaries of massed combat but also to quickly and unquestioningly comprehend the mind of their commanding officers.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Troop Master (⌀25mm) | 8 | 8 | 7 | 7 | ||||||||||
| Troop Master (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 2 | 8 | 8 | 7 | 7 | 4+ | - |
| Veteran (⌀25mm) | 7 | 7 | 6 | 6 | ||||||||||
| Veteran (⌀25mm) | 6 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 6 | 6 | 4+ | - |
When deployed en masse, the lasrifle sections which formed the mainstay of the Solar Auxilia were a formidable bulwark, their predominant strategy of ‘aggressive defence’ paying off in countless campaigns across the Great Crusade.
Models with this Special Rule increase the value of the Line (X) Special Rule for nearby Friendly Models with the Infantry Tercio Trait.Once a skilled physician of the nobility of Agathon, by the time of the Horus Heresy Aevos Jovan had been condemned to execution for years of secret research into medical techniques forbidden by Imperial Law. In the aftermath of Ireton MaSade’s military coup, Jovan was offered amnesty by the Lord Marshal in payment for service in the ranks of his Solar Auxilia forces. Watched closely by medicae staff who were as in awe of his abilities as they were suspicious of his motives, Jovan embraced the blood and carnage of the battlefield as a new theatre for his unmatched skill in repairing rent flesh and ravaged organs.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Aevos Jovan (⌀25mm) | 8 | 8 | 8 | 8 | ||||||||||
| Aevos Jovan (⌀25mm) | 6 | 2 | 2 | 3 | 3 | 2 | 3 | 1 | 8 | 8 | 8 | 8 | 4+ | 5+ |
| Auto-gurney (⌀25mm) | 1 | 1 | 1 | 1 | ||||||||||
| Auto-gurney (⌀25mm) | 6 | 1 | - | 3 | 4 | 1 | 1 | - | 1 | 1 | 1 | 1 | 4+ | - |
| Medicae Orderly (⌀25mm) | 6 | 6 | 6 | 7 | ||||||||||
| Medicae Orderly (⌀25mm) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 6 | 7 | 4+ | - |
An instrument of Jovan’s own unique design, incorporating what was rumoured to be xenos technology in its construction, the phase lancet was not only able to cut and cauterise with astonishing precision, but also disintegrate matter to a precise micro-volume inside a living body without piercing the flesh directly. The lethality of the device when used to defend its operator in extremis was as insidious as it was effective.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phase Lancet | |||||||
| Phase lancet | +1 | A | 2 | 3 | 2 | Rending (6+) | - |
A complex device that only Aevos Jovan truly understands (or has the skill to make use of), the auto-gurney is equipped with servo-cutters and medical augury scanners that allow intricate operations to be performed on the battlefield by a small team.
A Model with this Special Rule allows Recovery Tests to be made in the Morale Sub-Phase, but is automatically Removed as a Casualty if it is ever the only Model in a Unit.While the medicae orderlies who accompany Aevos Jovan may not share his exacting medical skills, they are highly trained at stabilising wounded Auxiliaries on the battlefield such that they may yet return to future battlefields.
Models with this Special Rule can give a version of Expendable (X) to Solar Auxilia Units.Solar Auxilia Tactical Command Sections are specialists in battlefield command and control. They facilitate the flow of orders, direct their sub-cohort’s actions and co-ordinate artillery and orbital operations. The section is composed of several Companion specialists such as the Proclaimator, a junior officer equipped with comms equipment, and a Captain tasked with issuing tactical orders and co-ordinating orbital support fire as well as the movements of drop vessels, shuttles and logistics transports. The section also includes a Vexillarius, a warrior who has earned the honour of bearing their sub-cohort’s standard.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Auxilia Captain (⌀25mm) | 9 | 8 | 7 | 7 | ||||||||||
| Auxilia Captain (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 8 | 7 | 7 | 3+ | 5+ |
| Companion (⌀25mm) | 8 | 8 | 6 | 6 | ||||||||||
| Companion (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 8 | 6 | 6 | 4+ | 5+ |
Where the Line Command Sections of the Solar Auxilia direct the massed ranks of the Line Tercios, the command elements of the Veletarii are responsible for the elite soldiers that form the speartip of the Solar Auxilia. Known for their cunning mastery of aggressive tactics, these support officers can be found on the front line alongside their subordinates, often assigned to lead the most bloody and dangerous missions, tempering them into some of the most fearless warriors amongst the Solar Auxilia. As such, Veletaris Command Sections are equipped for close-quarters combat, leading as much by example as through distant objectivity.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| First Prime (⌀25mm) | 8 | 9 | 7 | 7 | ||||||||||
| First Prime (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 8 | 9 | 7 | 7 | 4+ | - |
| Veletarii (⌀25mm) | 7 | 8 | 6 | 6 | ||||||||||
| Veletarii (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 7 | 8 | 6 | 6 | 4+ | - |
Deployed as linebreakers and a heavy reserve, Veletarii Tercios would inevitably see combat against some of the most fearsome foes encountered by the Solar Auxilia, and were relied upon to weather the inevitable hail of shot as their charge closed.
Models with this Special Rule provide a Feel No Pain Damage Mitigation Roll to nearby Models with the Veletaris Tercio Trait against Volley and Reaction Attacks.Acting as personal bodyguards, heavy shock troops, or a vain display of martial prestige, the Companion Sections of the Solar Auxilia comprise a given Legate Marshal’s household retinue, and such hand-picked units have a reputation for both brutal effectiveness and dogged resilience. Companion Sections are equipped with the finest wargear available to the Solar Auxilia, clad in void armour reinforced with potent energy shields and armed with their pick of weapons from the Auxilia’s vast armouries, invested with the skill and experience to match their superlative equipment.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Auxilia Adjutant (⌀25mm) | 8 | 8 | 7 | 7 | ||||||||||
| Auxilia Adjutant (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 8 | 7 | 7 | 4+ | 5+ |
| Companion (⌀25mm) | 8 | 8 | 6 | 6 | ||||||||||
| Companion (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 8 | 6 | 6 | 4+ | 5+ |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | - | Flame |
| Grenade launcher | |||||||
| Grenade launcher | |||||||
| - Frag | |||||||
| - Frag | 24 | 1 | 3 | 6 | 1 | Blast (3") | - |
| - Krak | |||||||
| - Krak | 24 | 1 | 6 | 4 | 2 | - | - |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
| Rotor cannon | |||||||
| Rotor cannon | 24 | 3 | 3 | - | 1 | Heavy (FP), Suppressive (1) | Auto |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
The Veletarii are the most skilled and dedicated warriors in the Solar Auxilia, issued with the most potent weaponry’ and tasked with the most arduous of battlefield missions. Veletaris Storm Sections are often gathered together into special, cohort-level reserves directly under their Legate Marshal’s command, or alternatively raised on a company-by-company basis. Deployed in several roles, some Veletaris Storm Sections act as shock troops whose discipline and firepower can overwhelm even the most fearsome of enemies, while others serve as a line reserve, able to react quickly to enemy breakthroughs and holster a wavering defence.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Veletarii Prime (⌀25mm) | 8 | 8 | 6 | 6 | ||||||||||
| Veletarii Prime (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 8 | 6 | 6 | 4+ | - |
| Veletarii (⌀25mm) | 7 | 8 | 6 | 6 | ||||||||||
| Veletarii (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 7 | 8 | 6 | 6 | 4+ | - |
As they advance into the fiercest fighting, the Veletarii are supported by the withering fire of their Vanguard Sections. These weapons teams carry the heaviest man-portable weaponry available to the Solar Auxilia in the form of heavy flamers, leveraged for their killing power as well as the psychological effect they have on their foes. Vanguard Sections advance shoulder-to- shoulder with the Storm Sections, driving enemy skirmishers away with gouts of burning promethium or clearing tunnel and trench networks at the head of the spear-tip advance with a searing wave of alchemically-fuelled fire.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Veletarii Prime (⌀25mm) | 8 | 8 | 6 | 6 | ||||||||||
| Veletarii Prime (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 8 | 6 | 6 | 4+ | - |
| Veletarii (⌀25mm) | 7 | 8 | 6 | 6 | ||||||||||
| Veletarii (⌀25mm) | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 7 | 8 | 6 | 6 | 4+ | - |
Their dark origins lost within the Age of Strife, Charonites are biochemically and cybernetically altered Ogryn abhumans, mutilated in mind and body and left entirely creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed proscribed and unholy by the Mechanicum and may in part have had alien origins. Despite this, the Solar Auxilia, thanks to their strong connection both with the Saturnyne enclaves of Terra and the celestial keeps of Pavonis, retained a limited dispensation for the creation and use of Charonites despite the opprobrium of Mars.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Charonite Ogryn (⌀40mm) | 12 | 10 | 6 | 2 | ||||||||||
| Charonite Ogryn (⌀40mm) | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 4 | 12 | 10 | 6 | 2 | 4+ | - |
Solar Auxiliaries are recruited from all over the Imperium, from void-born asteroid miners to underhive scum. While most pressed into the Emperor’s armies join the line regiments of the Imperial Army, those who display the right combination of aggression, discipline and skill-at-arms are earmarked for the Solar Auxilia cohorts. The image of Auxilia Lasrifle Sections arrayed in multiple disciplined ranks standing firm against hordes of alien foes is a celebrated one, and to many in the Imperium, they represent an undreamed-of escape from the gutter into a life of service across the myriad battlefields of the war-torn galaxy.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Auxilia Sergeant (⌀25mm) | 7 | 7 | 7 | 7 | ||||||||||
| Auxilia Sergeant (⌀25mm) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 4+ | - |
| Auxiliary (⌀25mm) | 6 | 6 | 6 | 6 | ||||||||||
| Auxiliary (⌀25mm) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 6 | 6 | 4+ | - |
Many Solar Auxilia cohorts maintain their own mobile artillery batteries, favouring a class ideally suited to their particular battle doctrines. The most common types used by the Solar Auxilia are the Basilisk, Medusa and Bombard, each of which is substantially different to those utilised in the wider Imperial Army and other fighting forces of the Imperium. The Auxilia employ their artillery tank batteries to support general advances by the Infantry Tercios, where they are able to keep pace even with Dracosan-mounted sections, engaging the foe with a fearsome weight of fire as the main line units close to engage the survivors.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Basilisk (⌀Use model) | |||||||
| Basilisk (⌀Use model) | 10 | 3 | 12 | 12 | 10 | 5 | - |
A range of remotely controlled demolition vehicles, the Cyclops are deployed by the Solar Auxilia to breach heavy fortifications and destroy key enemy-held positions in circumstances where a direct assault is judged too costly and engagement from afar is made impossible by dense terrain. The Cyclops is transported to the front line in a Dracosan Armoured Carrier or an Auxilia Arvus Lighter, and unloaded under cover a safe distance from the intended target. Directed with a vox control unit, it is then guided to its target so that its internal charge can be detonated when it is close enough to inflict the requisite damage.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Cyclops (⌀Use model) | |||||||
| Cyclops (⌀Use model) | 6 | - | 10 | 10 | 10 | 2 | - |
Some machines are designed to facilitate transport on the various armoured conveyors available to the armies of the Imperium. Some are flexible enough to fit through apertures intended for smaller beings, while some are created so they can be folded into a compact travel mode and others are simply small.
A Model with this Special Rule may Embark or Disembark from a Transport, even if its Type would normally stop it from doing so.These vehicles are not intended for frontline combat, but rather as demolition tools to bring down buildings or fortifications that have stymied the advance of friendly forces. In the most extreme of situations they can be employed as weapons, but are vulnerable to counter-fire from the enemy.
Vehicles with this Special Rule can make Charges and inflict automatic Hits on every Model in a Combat if they are successful.Incursus pattern Hermes Sentinels are utilised in a much more aggressive role than other patterns, allowing commanders to increase pressure on especially mobile foes who might otherwise outmanoeuvre the somewhat unwieldy Auxilia cohorts. Featuring more comprehensive protection for both their elite pilot and their motive mechanisms, the Incursus pattern is purpose built to support the frontal assaults the Veletarii are famed for, moving into position around the flanks of enemy deployments before unleashing a storm of anti-infantry firepower from their volkite calivers or driving their enemies hack with gouts of searing flame.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hermes Veletaris Sentinel (⌀60mm) | 7 | 9 | 6 | 6 | ||||||||||
| Hermes Veletaris Sentinel (⌀60mm) | 8 | 4 | 4 | 5 | 5 | 2 | 3 | 1 | 7 | 9 | 6 | 6 | 3+ | - |
The Medicae Auxiliaries of the Solar Auxilia receive extensive training and highly specialised equipment in order to perform a number of vital functions. Firstly, they are responsible for keeping disease at bay, for with the Solar Auxilia operating upon worlds tainted with all manner of ravenous alien microbes, a force might be rendered entirely ineffective before battle is even joined. Secondly, they are responsible for treating combat injuries as they occur, ensuring a unit’s effectiveness is maintained even in the heat of battle. Lastly, they hold the solemn duty of administering the final mercy to a fatally wounded auxiliary.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Medicae Auxiliary (⌀?) | 6 | 6 | 6 | 7 | ||||||||||
| Medicae Auxiliary (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 6 | 7 | 4+ | - |
The Solar Auxilia maintain cadres of trained medicae, assigning them to those units that will stand at the forefront of the battle. Though lacking the advanced equipment of the Space Marine apothecaries, these healers are no less dedicated to the protection of their brethren in even the most deadly firefight.
Medicae Auxiliaries are deployed and operate individually.Auxilia artillery tanks feature weapons mounted on a hull derived from the Leman Russ, in a pattern sometimes referred to as the Mars-Solar Alpha. These vehicles’ fighting compartments are enclosed and sealed against hazardous atmospheric conditions, affording the crew protection in battle and when exploring the surface of hostile alien worlds. Being self-propelled and well protected, Solar Auxilia artillery tanks such as the Medusa are able to press the advance alongside other Solar Auxilia Tercios across entire planetar)’ campaigns, a factor accounted for by the sizable supply trains maintained by most cohorts.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Medusa (⌀Use model) | |||||||
| Medusa (⌀Use model) | 10 | 3 | 12 | 12 | 10 | 5 | - |
The Solar Auxilia makes extensive use of the Rapier weapons carrier, which fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault. Several different weapons systems are deployed by the Solar Auxilia via their Rapier carriers, with the gravis multi-laser array being by far the most common, especially among infantry cohorts.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Rapier Gunner (⌀32mm) | 6 | 7 | 6 | 6 | ||||||||||
| Rapier Gunner (⌀32mm) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 7 | 6 | 6 | 4+ | - |
| Rapier Carrier (⌀60mm) | 6 | 7 | 6 | 1 | ||||||||||
| Rapier Carrier (⌀60mm) | 6 | 1 | 3 | 4 | 6 | 3 | 1 | - | 6 | 7 | 6 | 1 | 3+ | - |
Unlike the remote-controlled patterns used by the Space Marine Legions, Solar Auxilia Rapiers are directly piloted from rear-mounted gunner positions, placing the sturdy bulk of the carrier between the crew and their target.
Models with this Special Rule resolve Shooting Attacks and Attacks made in Combat against different Toughness Characteristics from their Unit.Aethon Heavy Sentinels are a common sight among the ranks of the Solar Auxilia, their squat forms striding into battle alongside battle tanks and Infantry Tercios. Often piloted by older and more experienced specialists, these grizzled veterans are adept at identifying key enemy targets and eliminating them with volleys of overwhelming firepower. Though cumbersome in appearance, theAethon’s robust construction allows it to traverse void station interiors and ruined cityscapes with ease, often forming the lynchpin for successful close-quarters assaults in environments where the bulky hulls of Solar Auxilia tanks prove impractical.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Aethon Heavy Sentinel (⌀80mm) | 9 | 10 | 6 | 2 | ||||||||||
| Aethon Heavy Sentinel (⌀80mm) | 7 | 3 | 3 | 6 | 6 | 5 | 3 | 2 | 9 | 10 | 6 | 2 | 2+ | - |
The Solar Auxilia makes extensive use of a variant of the Arvus Lighter and of several similar orbital shuttles, using these solid and reliable workhorses to insert infantry sections and command units into a war zone with pinpoint accuracy. Because the Arvus’ carrying capacity is limited to twelve passengers, larger units such as full strength Lasrifle Sections tend to deploy to a world’s surface in drop ships able to carry entire tercios or even companies, leaving the faster and comparatively more manoeuvrable Arvus to fulfil the role of inserting smaller units with specific battlefield tasks to perform.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Arvus Lighter (⌀120 x 92mm flying base) | |||||||
| Arvus Lighter (⌀120 x 92mm flying base) | 18 | 3 | 11 | 11 | 11 | 4 | 12 |
Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimentary countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of antiair weapons.
Flare launchers provide an Invulnerable Save against the Interceptor Reaction.Created with the authorisation of the Fabricator General as the Imperial Host expanded into the galaxy during the Great Crusade, the design philosophy behind the Aurox is similar to that of the Legion Rhino Armoured Carrier. It is designed to be mass manufactured, reproducible and easily serviced by units in the field, with a modular design which additionally allows for variant armour and weapons configurations. An armoured troop transport, it is primarily used by various arms of the Imperial Army, including a version employed by the Solar Auxilia, which is refitted for extreme environmental conditions.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Aurox (⌀Use model) | |||||||
| Aurox (⌀Use model) | 12 | 3 | 12 | 11 | 10 | 4 | 10 |
A heavily armed and armoured carrier, the Dracosan is manufactured under compact by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. The Dracosan is large enough to accommodate a full strength Solar Auxilia Infantry Section of twenty’ auxiliaries, and heavily armoured enough to protect them from all but the most intense of enemy fire. Equipped with a fearsome array of weapons of its own, the Dracosan can steadfastly defend itself against counter-attack and pound enemy positions to dust before its passengers disembark.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Dracosan (⌀Use model) | |||||||
| Dracosan (⌀Use model) | 12 | 3 | 13 | 13 | 11 | 7 | 22 |
Many Solar Auxilia cohorts go to war accompanied by squadrons of Hermes Light Sentinels, which - despite their light construction - are employed widely among the Solar Auxilia and form a vital component of their scouting and encircling tactics. Leading from the front, these fast-moving scouting units mount potent weaponry and scanners, striking at their foes and disengaging before significant resistance can be brought to bear. Through these attacks, enemy forces are deprived of the opportunity to mount a cohesive defence, leaving them easy prey for the main advance of massed Infantry Tercios.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hermes Light Sentinel (⌀60mm) | 7 | 8 | 6 | 6 | ||||||||||
| Hermes Light Sentinel (⌀60mm) | 10 | 3 | 3 | 5 | 5 | 2 | 3 | 1 | 7 | 8 | 6 | 6 | 4+ | - |
Though the Hermes provided an invaluable firing platform for heavier Auxilia weapons, its raised centre of gravity proved too unstable for the recoil of standard autocannon patterns, with the Hermes grenade launcher’s krak munitions designed to provide a viable alternative in concert with standard fragmentation rounds.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hermes Grenade Launcher | |||||||
| Hermes Grenade Launcher | |||||||
| - Frag | |||||||
| - Frag | 18 | 1 | 3 | 6 | 1 | Blast (3"), Stun (1) | - |
| - Krak | |||||||
| - Krak | 18 | 2 | 7 | 4 | 2 | - | - |
The Tarantula is an automated weapons platform whose ease of construction, multiple weapons configurations and general reliability have made it a staple of the arsenals of the Great Crusade. The Solar Auxilia use the Tarantula to guard exposed flanks and rear line positions where it is judged less likely, but nonetheless possible, that an enemy will attack, only pressed into service in the front line itself when personnel are stretched dangerously thin. Some older cohorts even maintain chronicles of Tarantula weapons batteries granted honorary induction into their ranks for their pivotal contribution to some great battle.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Tarantula Sentry Gun (⌀Use model) | |||||||
| Tarantula Sentry Gun (⌀Use model) | - | 3 | 10 | 10 | 10 | 2 | - |
Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.The Avenger Strike Fighter was the primary ground assault craft of the Divisio Aeronautica used during planetary invasions, commonly employed as a close-support aircraft where it would commit sorties along the front line. Armed with an Avenger bolt cannon, the Avenger Strike Fighter was able to punch through the weaker top armour of enemy vehicles with terrifying ease. During the Horus Heresy, Avenger Strike Fighters were transformed into a symbol of terror for Imperial ground forces as they were subjected to withering aerial firepower they had once called upon in battle.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Avenger Strike Fighter (⌀?) | |||||||
| Avenger Strike Fighter (⌀?) | 22 | 3 | 12 | 12 | 12 | 4 | - |
The Carnodon strike tank was the foremost of many variants designed to exploit the modular construction of the relatively new Aurox chassis, rapidly becoming a byword for conquest during the early years of the Great Crusade, a legacy that led to the production of the dedicated Imperial battle tanks of latter days. As the Great Crusade moved ever outwards and supply of the Aurox chassis peaked, many Carnodon tanks entered a strategic reserve and were distributed to muster worlds behind the front lines, with over 200,000 examples thought to have been stored pending secondary mobilisation in the warrens under Tallarn.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Carnodon Strike Tank (⌀Use model) | |||||||
| Carnodon Strike Tank (⌀Use model) | 12 | 3 | 12 | 11 | 10 | 4 | - |
A relatively recent addition to the armouries of the Great Crusade, the Primaris-Lightning Strike Fighter is a high-speed suborbital fighter craft designed for rapid interception, interdiction and surgical-strike roles, primarily tasked with establishing air superiority over the battlefield when deploying alongside the Solar Auxilia. Created by Archmagos-Arbiter Sykosk Thule, master of the sovereign Forge World of Voss, the Primaris-Lightning represented a new paradigm in aero-warcraft, being built around a powerful forced-plasma ramjet drive and optimised for the most sophisticated munitions and avionics systems available.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Primaris-Lightning (⌀120 x 92mm flying base) | |||||||
| Primaris-Lightning (⌀120 x 92mm flying base) | 26 | 3 | 11 | 11 | 11 | 4 | - |
A relatively recent addition to the armouries of the Great Crusade, the Primaris-Lightning Strike Fighter is a high-speed suborbital fighter craft designed for rapid interception, interdiction and surgical-strike roles, primarily tasked with establishing air superiority over the battlefield when deploying alongside the Solar Auxilia. Created by Archmagos-Arbiter Sykosk Thule, master of the sovereign Forge World of Voss, the Primaris-Lightning represented a new paradigm in aero-warcraft, being built around a powerful forced-plasma ramjet drive and optimised for the most sophisticated munitions and avionics systems available.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Thunderbolt (⌀120 x 92mm flying base) | |||||||
| Thunderbolt (⌀120 x 92mm flying base) | 22 | 3 | 12 | 12 | 12 | 5 | - |
Much like the similarly designed Thunderer, the Destroyer Tank Hunter was an uncomplicated marrying of a basic tank chassis and a single armament, in this case the Proteus laser destroyer. As a precursor to the more complex and refined las weaponry that would be later developed, the Proteus pattern weapon was manufactured using inexpensive materials and basic fabrication processes, and whilst it possessed much of the potency of the more elegant designs, it lacked reliability and stability.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Destroyer Tank Hunter (⌀Use model) | |||||||
| Destroyer Tank Hunter (⌀Use model) | 10 | 3 | 14 | 13 | 10 | 6 | - |
The Proteus pattern laser destroyer mounts its counterpart’s quadruple las emitters inside a single bulky collimator barrel, a requirement of the lower-grade materials used in the emitters’ focussing arrays.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Proteus Laser Destroyer | |||||||
| Proteus laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane, Overload (1) | Las |
Leman Russ assault squadrons consist of heavily armed variants of the Solar pattern Leman Russ tanks reconfigured for direct assault against fortified enemies or for close support of the Infantry Tercios, in particular those mounted in Dracosan armoured carriers. The plasma destroyer mounted on the Executioner and the volkite macro-saker with which the Incinerator is armed are rare and highly prized weapons more commonly seen on the war machines of the Legiones Astartes, and they must be painstakingly calibrated and intensively ministered to by Tech-Priests assigned to the cohort to ensure their continued operation.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Leman Russ Assault Tank (⌀Use model) | |||||||
| Leman Russ Assault Tank (⌀Use model) | 10 | 3 | 14 | 13 | 10 | 6 | - |
The Leman Russ strike tank is a reliable and proven armoured vehicle, named after the Primarch of the Legiones Astartes Space Wolves in honour of his savage ferocity in war. Numerous sub-patterns are fielded by the Auxilia, typically enhanced to the ‘Solar’ pattern, and fitted with supplementary survival and exploration systems. Leman Russ tanks in Auxilia strike squadrons carry primary weapon systems that are both longer-ranged and easier to maintain and resupply than their assault tank counterparts, able to provide continual supporting fire to infantry sections as they advance over swathes of enemy territory.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Leman Russ Strike Tank (⌀Use model) | |||||||
| Leman Russ Strike Tank (⌀Use model) | 10 | 3 | 14 | 13 | 10 | 6 | - |
A truly ancient design dating back to the Age of Strife on Ancient Terra, the Imperial production model of this heavy tank was given the name of Malcador the Sigillite, right hand of the Emperor, during the early days of the Great Crusade when thousands of these war machines rolled off the production lines of the Forge Worlds of Mars and Voss. Although not as heavily armed as goliaths such as the Baneblade or the Stormhammer, the Malcador nevertheless possesses several distinct advantages, primarily its battle speed, which is truly formidable for a tank of its size thanks to a highly sophisticated, if somewhat temperamental, drive system.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Malcador (⌀Use model) | |||||||
| Malcador (⌀Use model) | 12 | 3 | 13 | 13 | 11 | 7 | - |
Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
Models with this Special Rule can shoot at multiple targets at full Ballistic Skill.The Malcador Infernus is a flamethrower tank, in effect a huge flamer on tracks, with a fuel trailer towed behind it, within which its promethium fuel is stored as separate chemicals. These are mixed together in a chamber just behind the barrel of the infernus cannon to create a ‘jelly’ that is projected out, ignited as it does so and which sticks to any surface. The Solar Auxilia employs the Malcador Infernus in specialist reserves held at the cohort level, generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Malcador Infernus (⌀Use model) | |||||||
| Malcador Infernus (⌀Use model) | 12 | 3 | 13 | 13 | 10 | 7 | - |
Many cohorts of the Solar Auxilia maintained a reserve of venerable and antiquated self-propelled artillery guns that were known as Minotaurs. These lumbering war machines were designed to provide close fire-support to the front lines, following the advance of other troops, but their slow speed and the convoluted process of readying the guns to fire meant that they were often only called into action in the most desperate circumstances or provided to garrison forces behind the leading edge of the Great Crusade.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Minotaur Artillery Tank (⌀Use model) | |||||||
| Minotaur Artillery Tank (⌀Use model) | 8 | 3 | 13 | 13 | 13 | 7 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Earthshaker Cannon | |||||||
| Twin earthshaker cannon | 240 | 2 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
Devised as a refit schema for damaged tanks or to make use of incomplete chassis held in readiness by numerous Forge Worlds, the Thunderer was an inelegant but nonetheless serviceable addition to the battle formations of the Solar Auxilia. What it lacked in sophistication, mounting just a single primary armament and ammunition supply, it made up for in simplicity and singular purpose, with initiate crews able to be trained in all applicable combat protocols in a matter of mere hours before being deployed onto the front lines.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Thunderer Siege Tank (⌀Use model) | |||||||
| Thunderer Siege Tank (⌀Use model) | 10 | 3 | 14 | 13 | 10 | 6 | - |
The Valdor is a heavy tank destroyer named for Constantin Valdor, the famous Captain-General of the Legio Custodes. Only just entering service on a trial basis when the Horus Heresy began, initial production runs of the Valdor have been channelled to the Solar Auxilia, in particular those cohorts operating against foes equipped with heavy tanks or tank analogues. While utilising a familiar chassis shared with several other armoured vehicles in the Solar Auxilia’s arsenal, the Valdor mounts a devastating neutron laser, each a meticulously wrought iteration of a recently recovered relic of the Dark Age of Technology.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Valdor Tank Destroyer (⌀Use model) | |||||||
| Valdor Tank Destroyer (⌀Use model) | 12 | 3 | 13 | 13 | 11 | 7 | - |
Based upon an ancient STC dating back to the Dark Age of Technology, the Baneblade is a super-heavy tank outfitted with a bewildering array of weapons, even for a vehicle of its prodigious size. Each Baneblade serves as a mobile bastion and numerous tales relate of their deployment being the crucial factor in victory; a symbol of terror to its foes and one of emboldening to those who marched alongside it. The Baneblade hull was used as the basis for a number of more specialised variants which established their own formidable records, though the original configuration remained by far the most widespread and versatile.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Baneblade (⌀Use model) | |||||||
| Baneblade (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Baneblade cannon | |||||||
| Baneblade cannon | 82 | 1 | 8 | 3 | 2 | Blast (7"), Pinning (1) | Auto |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
Based on the Baneblade chassis, the Banehammer replaces a number of the weapon systems and ammunition storage spaces with the tremor cannon and its vast, timed-fuse shells. When fired, the delayed detonation of these massive projectiles allows them to sink into the ground before exploding, sending pulverising shockwaves out in a large radius. The force of such a blast is enough to debilitate even hardened troops for a period, even if they escape without serious injury.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Banehammer (⌀Use model) | |||||||
| Banehammer (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tremor cannon | |||||||
| Tremor cannon | 60 | 1 | 6 | 4 | 1 | Blast (10"), Pinning (2), Suppressive (2), Stun (2) | - |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
Vast land-arks were used by massed armies throughout the galaxy to convey large numbers of troops across the killing fields that surrounded their enemies’ holds. Not only did such vehicles provide protection from all but dedicated anti-armour weapons, they also allowed common infantry soldiers to cross hazardous and arduous terrain in a timely fashion to meet their foe. Such benefits would be equally attractive to the more formalised cohorts of the Solar Auxilia, especially when wider mechanisation was not available.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Crassus (⌀?) | |||||||
| Crassus (⌀?) | 10 | 3 | 14 | 13 | 12 | 12 | 35 |
Among the many Baneblade variants in service with the Solar Auxilia resides the Hellhammer, a pattern which exchanges its predecessor’s Baneblade cannon with a Hellhammer cannon, sacrificing range for superior armour penetration and fortification destruction qualities. This shorter range firepower sees the Hellhammer deployed in support of Solar Auxilia infantry in urban environments and other dense terrain, smashing apart enemy vehicles and fortifications with impunity and providing all-round protection in warzones that would otherwise render the Solar Auxilia vulnerable to counter-attack and ambush.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Hellhammer (⌀Use model) | |||||||
| Hellhammer (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellhammer cannon | |||||||
| Hellhammer cannon | 24 | 1 | 10 | 3 | 3 | Blast (5"), Stun (1) | Auto |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
The Expeditionary fleets uncovered tanks and war machines of varied designs spread across the thousands of worlds rediscovered during the Great Crusade, many sharing features originating from the war machines used to fight Terra’s ancient land wars in spite of their diverse patterns. Although little standardisation throughout these esoteric tank designs existed, many continued to be maintained and used in war. This was especially common of cohorts populated with conscripts who were familiar with the operation of such obscure technology and were afforded little time to retrain with standardised Imperial equipment.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Macharius Heavy Tank (⌀Use model) | |||||||
| Macharius Heavy Tank (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 12 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin vanquisher cannon | |||||||
| Twin vanquisher cannon | 72 | 2 | 10 | 2 | 3 | Heavy (D), Critical Hit (6+) | Auto |
| Twin avenger bolt cannon | |||||||
| Twin avenger bolt cannon | 36 | 10 | 6 | 3 | 1 | Suppressive (2) | Bolt |
| Twin heavy stubber | |||||||
| Twin heavy stubber | 36 | 6 | 4 | 6 | 1 | - | Auto |
Sturdily built and boasting a colossal payload in relation to its size, the Marauder was the archetypal heavy bomber of the Divisio Aeronautica, granted substantial operational reach by rugged engines and capacious fuel tanks which allowed Marauder squadrons to operate effectively in times of sporadic resupply. Marauder squadrons were often based upon orbital spacecraft due to the craft’s ability to operate in the vacuum of space, though in prolonged campaigns, the Divisio Aeronautica would typically establish ground bases from which the bombers could sally forth.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Marauder Bomber (⌀Use model) | |||||||
| Marauder Bomber (⌀Use model) | 18 | 3 | 12 | 12 | 12 | 10 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Macro-bomb cluster | |||||||
| Macro-bomb cluster | 18 | 1 | 8 | 4 | 2 | Blast (10"), Pinning (2), Limited (1) | - |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
The Marauder Destroyer was a variant of the Marauder Bomber that sacrificed most of its bomb payload in favour of heavy firepower, consisting of six autocannon mounted upon its nose which were capable of unleashing a considerable amount of weapons fire. The Marauder Destroyer most commonly served as a frontline support aircraft, strafing enemy positions and eradicating reinforcement convoys to ease pressure from the main advance, and when deployed in squadrons these aircraft were more than capable of reducing entire tank companies to smouldering ruin while avoiding the worst of the enemy’s firepower.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Marauder Destroyer (⌀Use model) | |||||||
| Marauder Destroyer (⌀Use model) | 18 | 3 | 12 | 12 | 12 | 10 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon array | |||||||
| Gravis autocannon array | 48 | 8 | 8 | 4 | 2 | Breaching (6+) | Auto |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin rotary defence cannon | |||||||
| Twin rotary defence cannon | 36 | 6 | 5 | 4 | 1 | Breaching (6+) | Auto |
In addition to the plethora of lumbering battle tanks found in use by the militias and defence forces encountered by the fleets of the Great Crusade, numerous specialised machines were also discovered. Various patterns of mobile missile launcher platforms had been used by frontier armies to pulverise xenoform hordes from afar with fragmentation warheads for aeons, and numerous examples of these weapons remained in use as the Age of Darkness dawned.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Praetor (⌀Use model) | |||||||
| Praetor (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 12 | - |
A comparatively rare pattern of super-heavy tank, the Shadowsword was employed by Solar Auxilia cohorts during the Great Crusade to engage and destroy enemy macro-engines when Collegia Titanica support was unavailable. In the Horus Heresy, the Shadowsword was thrust into battle against enemy titan units, suddenly provided with an abundance of valuable targets for its deadly volcano cannon. Often utilised in ambushing roles, entire squadrons would lie in wait as an enemy titan advanced, allowing their allies to bring down the foe’s protective void shields before destroying them with precise beams of deadly energy.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Shadowsword (⌀Use model) | |||||||
| Shadowsword (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volcano cannon | |||||||
| Volcano cannon | 120 | 1 | 13 | 2 | 12 | Blast (3"), Macro-Auspex | Las |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
The Stormblade is an adaptation of the Shadowsword which replaces the latter’s volcano cannon with a potent plasma blastgun, enabling it to engage a variety of targets at shorter ranges. The photonic fuel cells and additional heat shielding required to protect the crew and sensitive systems ensures that the only additional weaponry the vehicle can fit are defensive sponsons, capable of keeping smaller foes at bay while the tank’s main weapon destroys more formidable threats.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Stormblade (⌀Use model) | |||||||
| Stormblade (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma blastgun | |||||||
| Plasma blastgun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 60 | 1 | 8 | 2 | 5 | Blast (3") | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 60 | 1 | 9 | 2 | 7 | Blast (5"), Overload (1) | Plasma |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
The Stormhammer is the super-heavy tank of choice for the Solar Auxilia, with most cohorts maintaining at least a single example, if not entire companies of these vehicles. The Stormhammer is armed with a massive array of turret and sponson mounted weapons, configured to serve at the vanguard of expeditions into the most hostile war zones imaginable. They can traverse worlds with skies of searing acid, seas of boiling lava and winds laced with toxins that would scour flesh from hone in seconds, and can survive these hazards and give battle to the foe as well, thanks to extensive survival and exploration systems.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Stormhammer (⌀Use model) | |||||||
| Stormhammer (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
The Stormlord is a variant of the Baneblade that is equipped with a titan-class Vulcan mega-bolter. Consisting of a slaved pair of rotary barrel arrays, this immense weapon can pulverise heavy infantry and light armoured vehicles in an indiscriminate storm of explosive bolt ammunition. As such, it is often employed in support of infantry assaults, serving as a mobile bulwark around which Solar Auxilia Tercios can muster while its Vulcan mega-bolter produces a wall of fire to fend off enemy counter-assault and clear a path for their advance.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Stormlord (⌀Use model) | |||||||
| Stormlord (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | 20 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vulcan mega-bolter | |||||||
| Vulcan mega-bolter | 48 | 12 | 7 | 3 | 2 | Suppressive (3) | Bolt |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
Originally adapted from a salvaged Shadowsword chassis, the Stormsword instead mounted a potent siege cannon, replacing the huge energy capacitors required for a volcano cannon with armoured storage for the huge explosive shells this weapon fired. Able to breach even the mightiest fortifications, Stormswords were often employed en masse, pummelling emplaced foes and allowing their cohort’s infantry formations to approach and clear out the shell-shocked remnants with relative ease.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Stormsword (⌀Use model) | |||||||
| Stormsword (⌀Use model) | 10 | 3 | 14 | 13 | 12 | 16 | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Stormsword siege cannon | |||||||
| Stormsword siege cannon | 18 | 1 | 12 | 3 | 6 | Blast (5"), Ordnance (R), Stun (2) | - |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lasrifle | |||||||
| Lasrifle | |||||||
| - Volley | |||||||
| - Volley | 30 | 1 | 3 | 6 | 1 | Heavy (FP) | Las |
| - Blast-charger* | |||||||
| - Blast-charger* | 18 | 1 | 4 | 4 | 1 | Rending (6+), Shred (6+) | Las |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal sabre | |||||||
| Charnabal sabre | +1 | A | S | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following Solar Auxilia datasheets:
The Solar Auxilia Trait is used in the following Solar Auxilia datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paragon blade | |||||||
| Paragon blade | I | A | +1 | 2 | 1 | Critical Hit (6+) | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Inferno Pistol | |||||||
| Inferno pistol | 6 | 1 | 8 | 2 | 1 | Pistol, Melta (3) | Assault, Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Blast pistol | |||||||
| Blast pistol | 9 | 2 | 4 | 4 | 1 | Pistol, Rending (6+), Shred (6+) | Assault, Las |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needle pistol | |||||||
| Needle pistol | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1) | Assault, Needle |
Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10 | 2 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Assault, Volkite |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 1 | 3 | - | 1 | Template, Pistol | Assault, Flame |
Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Bayonet | |||||||
| Bayonet | I | A | S | 5 | 1 | - | Bayonet |
More complex command vox arrays allow command units of the Solar Auxilia to communicate with either individual units or entire tercio, coordinating the actions of hundreds of warriors with ease. Lesser vox interlocks are tied directly to such units, and if the command vox is eliminated by enemy action, then the entire network is thrown into chaos.
Command vox and vox interlocks allow Units to remove Statuses in the Start Phase.This energy scanning device pierces weather, camouflage and obscuring smoke, alerting the user and their squadmates to the concealed presence of enemy troops in the vicinity, allowing attacks to be directed more effectively.
Augury scanners allow attacks to ignore Shrouded Damage Mitigation Tests.Most units within a given tercio or cohort will bear a vexilla into battle, a reminder of their battle history as well as a sign by which they can be tracked through the chaos of battle by their superiors.
An Auxilia vexilla increases the Casualty threshold when making Panic Checks for a Unit in the Shooting Phase from 25% to 50%.Each cohort bears a standard, known as the cohorts vexilla, granted to them at the founding of the cohort and listing all the triumphs they have fought in over the long years of the Great Crusade. The warriors of the cohort will suffer no foe to dishonour their standard, holding fast even in the face of the most terrible foes.
A cohorts vexilla increases the Casualty threshold when making Panic Checks for a Unit in the Shooting Phase from 25% to 50% and removes the Routed Tactical Status from friendly Solar Auxilia Units when they end a Fall Back Move within 12".Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Battlecannon | |||||||
| Battlecannon | 48 | 1 | 8 | 4 | 2 | Heavy (AP), Blast (3"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter | |||||||
| Heavy bolter | 36 | 3 | 5 | 4 | 1 | Heavy (FP) | Bolt |
The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Solar Auxilia datasheets:
Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.The officers of Armour Tercios monitored the status of their subordinates constantly, allowing them to direct screening units and diversionary attacks should any individual vehicle become compromised that their crews might attempt hasty repairs.
Models with this Special Rule provide the Auto-repair (4+) Special Rule to nearby Units with the Armour Tercio Trait.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon | |||||||
| Gravis autocannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vanquisher cannon | |||||||
| Vanquisher cannon | 72 | 1 | 10 | 2 | 3 | Heavy (D), Critical Hit (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy stubber | |||||||
| Heavy stubber | 36 | 3 | 4 | 6 | 1 | - | Auto |
Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Demolisher cannon | |||||||
| Demolisher cannon | 24 | 1 | 12 | 3 | 3 | Blast (3"), Breaching (5+), Ordnance (D), Stun (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner plasma destroyer | |||||||
| Executioner plasma destroyer | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 8 | 4 | 1 | Blast (5"), Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite macro-saker | |||||||
| Volkite macro-saker | 45 | 8 | 6 | 5 | 2 | Deflagrate (6) | Volkite |
Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.Dozer blades for the clearance of mines and other obstacles are a common feature of many armoured vehicles.
Dozer blades allow Models to ignore the Movement penalties of Difficult Terrain.Another of the Mechanicum’s specialised systems that only their high adepts truly understand, a flare shield is a directional electromagnetic flux field generator, rumoured by some to be a product of Dark Age technology from a source best left forgotten.
Attacks which hit a Model with a flare shield gain no benefit from the Armourbane Special Rule.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:The Artillery Tercios of the Solar Auxilia earned a reputation for prodigious accuracy, combining a mix of rangefinding barrages and auspex systems to rapidly zero in on their targets.
Models with this Special Rule decrease the Scatter distance of Shooting Attacks made by nearby Models with the Artillery Tercio Trait.These ritual blades are utilised by the Davinite Priests in their unknowable rituals. Bearing runes of power or dipped in strange unguents, their touch brings death.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Davinite Blade | |||||||
| Davinite blade | +1 | A | S | - | 1 | Poisoned (5+) | - |
The Traitor Trait is used in the following Solar Auxilia datasheets:
The Psyker Trait is used in the following Solar Auxilia datasheets:
Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:The sorcerous healing techniques of the Davinite lodges are held in acrimony, for it is whispered that their ministrations may have played some role in swaying Horus to treachery.
A Model with this Special Rule has the Resurrection Psychic Reaction.The ultimate art of the thaumaturge, and one they are loath to employ in any but the most dire of situations. Only at the very point of death can it be halted, and only with great risk can it be reversed. Thus, only the most valued warriors are deemed worthy of such an invidious salvation.
This Power can be used in the Shooting Phase and can return a single Casualty to the Unit with all Wounds restored.Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.The Ætherlabe mounted upon the Navigator’s staff is used to aid the bearer in plotting the tides of the Immaterium, detecting the ætheric bow wave of any warp-borne approach.
Units may not Deep Strike close to a Model with an ætherlabe staff.By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.A Navigator’s powers are amongst the most potent of any psyker caste, although they are rarely overtly offensive in nature. When pressed, however, Navigators are able to harness the tides of the empyrean and direct them to strike at their foes.
A Model with this Special Rule has a specific Psychic Discipline.The Navigator opens their third eye and turns their baleful gaze upon the enemy. Those not quick enough to turn their heads are assailed by the unreal light of the Immaterium and rendered to shrivelled husks in an instant.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lidless Stare | |||||||
| Lidless stare | Template | 1 | 2 | 3 | 1 | Template, Force (D), Panic (1) | Psychic |
Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.Primarily manoeuvre units, Scout Tercios required near-perfect coordination in order to perform the hit-and-run warfare for which they were famed, lest they be caught in the turmoil of melee, where their sentinel mounts would become as much a hindrance as a boon.
Models with this Special Rule confer the Firestorm Special Rule to nearby Models with the Scout Tercio Trait.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hermes grenade launcher | |||||||
| Hermes grenade launcher | |||||||
| - Frag | |||||||
| - Frag | 18 | 1 | 3 | 6 | 1 | Blast (3"), Stun (1) | - |
| - Krak | |||||||
| - Krak | 18 | 2 | 7 | 4 | 2 | - | - |
The Infantry Tercio Trait is used in the following Solar Auxilia datasheets:
When deployed en masse, the lasrifle sections which formed the mainstay of the Solar Auxilia were a formidable bulwark, their predominant strategy of ‘aggressive defence’ paying off in countless campaigns across the Great Crusade.
Models with this Special Rule increase the value of the Line (X) Special Rule for nearby Friendly Models with the Infantry Tercio Trait.
An instrument of Jovan’s own unique design, incorporating what was rumoured to be xenos technology in its construction, the phase lancet was not only able to cut and cauterise with astonishing precision, but also disintegrate matter to a precise micro-volume inside a living body without piercing the flesh directly. The lethality of the device when used to defend its operator in extremis was as insidious as it was effective.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phase Lancet | |||||||
| Phase lancet | +1 | A | 2 | 3 | 2 | Rending (6+) | - |
The Loyalist Trait is used in the following Solar Auxilia datasheets:
Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Some specialists are trained in field medicine and carry specialist equipment, from a simple satchel of bandages and pain suppressants to the complex narthecium devices carried by Legion apothecaries. If able to tend to the injured in time, such warriors can be returned to the battle, enabling them to fight on.
This Special Rule determines the difficulty of any Recovery Tests made due to other Reactions or Special Rules.A complex device that only Aevos Jovan truly understands (or has the skill to make use of), the auto-gurney is equipped with servo-cutters and medical augury scanners that allow intricate operations to be performed on the battlefield by a small team.
A Model with this Special Rule allows Recovery Tests to be made in the Morale Sub-Phase, but is automatically Removed as a Casualty if it is ever the only Model in a Unit.While the medicae orderlies who accompany Aevos Jovan may not share his exacting medical skills, they are highly trained at stabilising wounded Auxiliaries on the battlefield such that they may yet return to future battlefields.
Models with this Special Rule can give a version of Expendable (X) to Solar Auxilia Units.| HIGH COMMAND – The highest ranked officers of an Army. |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.| COMMAND – The line officers of an Army. |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Deployed as linebreakers and a heavy reserve, Veletarii Tercios would inevitably see combat against some of the most fearsome foes encountered by the Solar Auxilia, and were relied upon to weather the inevitable hail of shot as their charge closed.
Models with this Special Rule provide a Feel No Pain Damage Mitigation Roll to nearby Models with the Veletaris Tercio Trait against Volley and Reaction Attacks.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal tabar | |||||||
| Charnabal tabar | I | A | +1 | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Storm axe | |||||||
| Storm axe | -1 | A | +2 | 3 | 1 | Breaching (5+), Shred (5+) | Power |
Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | - | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade launcher | |||||||
| Grenade launcher | |||||||
| - Frag | |||||||
| - Frag | 24 | 1 | 3 | 6 | 1 | Blast (3") | - |
| - Krak | |||||||
| - Krak | 24 | 1 | 6 | 4 | 2 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rotor cannon | |||||||
| Rotor cannon | 24 | 3 | 3 | - | 1 | Heavy (FP), Suppressive (1) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charonite claws | |||||||
| Charonite claws | I | A | 7 | 3 | 2 | Breaching (5+) | Power |
Intended to scout enemy positions and screen the advance of heavier units. Skirmishers rely on speed and use of cover to survive rather than heavy armour. Such troops rarely fare well when pitted in open battle against true shock infantry.
The following Rules apply to all Models with the Skirmish Sub-Type:Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are marked by the dire weaponry they bear or the grim tactics in which they are trained. These dour cohorts are shunned by their brethren, whether out of respect for their burden or from fear of their rage.
Models with this Special Rule may not join Units that do not also have this Special Rule.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Earthshaker cannon | |||||||
| Earthshaker cannon | 240 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some machines are designed to facilitate transport on the various armoured conveyors available to the armies of the Imperium. Some are flexible enough to fit through apertures intended for smaller beings, while some are created so they can be folded into a compact travel mode and others are simply small.
A Model with this Special Rule may Embark or Disembark from a Transport, even if its Type would normally stop it from doing so.These vehicles are not intended for frontline combat, but rather as demolition tools to bring down buildings or fortifications that have stymied the advance of friendly forces. In the most extreme of situations they can be employed as weapons, but are vulnerable to counter-fire from the enemy.
Vehicles with this Special Rule can make Charges and inflict automatic Hits on every Model in a Combat if they are successful.From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:The Solar Auxilia maintain cadres of trained medicae, assigning them to those units that will stand at the forefront of the battle. Though lacking the advanced equipment of the Space Marine apothecaries, these healers are no less dedicated to the protection of their brethren in even the most deadly firefight.
Medicae Auxiliaries are deployed and operate individually.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Medusa mortar | |||||||
| Medusa mortar | 36 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (5+), Pinning (2) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis multi-laser array | |||||||
| Gravis multi-laser array | 36 | 6 | 6 | 6 | 2 | Suppressive (2) | Las |

Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 36 | 8 | 5 | 4 | 1 | Suppressive (2) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laser destroyer | |||||||
| Laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad launcher | |||||||
| Quad launcher | |||||||
| - Frag | |||||||
| - Frag | 60 | 1 | 5 | 5 | 1 | Heavy (FP), Blast (5"), Barrage (2) | - |
| - Shatter | |||||||
| - Shatter | 36 | 4 | 7 | 4 | 1 | Heavy (D), Armourbane | - |

| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Aethon missile battery | |||||||
| Aethon missile battery | 30 | 1 | 4 | 5 | 2 | Blast (5"), Barrage (1), Stun (1) | Missile |
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy incinerator | |||||||
| Heavy incinerator | Template | 1 | 6 | 4 | 1 | Template, Panic (1), Shred (4+) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Melta lance | |||||||
| Melta lance | 18 | 1 | 9 | 2 | 4 | Heavy (RS), Armourbane | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile battery | |||||||
| Hunter-killer missile battery | 48 | 2 | 9 | 3 | 3 | Armourbane, Limited (2) | Missile |
Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimentary countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of antiair weapons.
Flare launchers provide an Invulnerable Save against the Interceptor Reaction.Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36 | 5 | 6 | 3 | 1 | Suppressive (1) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Multi-laser | |||||||
| Twin multi-laser | 36 | 6 | 6 | 6 | 1 | Suppressive (2) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellstrike missile | |||||||
| Hellstrike missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Guided Missile |
The Proteus pattern laser destroyer mounts its counterpart’s quadruple las emitters inside a single bulky collimator barrel, a requirement of the lower-grade materials used in the emitters’ focussing arrays.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Proteus Laser Destroyer | |||||||
| Proteus laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane, Overload (1) | Las |
Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
Models with this Special Rule can shoot at multiple targets at full Ballistic Skill.
|
|
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus cannon | |||||||
| Infernus cannon | Template | 1 | 6 | 4 | 2 | Template (Hellstorm), Heavy (AP), Panic (2) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Earthshaker Cannon | |||||||
| Twin earthshaker cannon | 240 | 2 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron beam laser | |||||||
| Neutron beam laser | 36 | 2 | 10 | 2 | 2 | Ordnance (D), Armourbane, Shock (Suppressed) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Baneblade cannon | |||||||
| Baneblade cannon | 82 | 1 | 8 | 3 | 2 | Blast (7"), Pinning (1) | Auto |
From the lumbering Baneblade tanks of the Imperial Army to the destructive power of the Legiones Astartes Falchion, all of the war machines that fall into this category are huge armour-clad constructions that each wield enough firepower to destroy an entire army.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Tremor cannon | |||||||
| Tremor cannon | 60 | 1 | 6 | 4 | 1 | Blast (10"), Pinning (2), Suppressive (2), Stun (2) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellhammer cannon | |||||||
| Hellhammer cannon | 24 | 1 | 10 | 3 | 3 | Blast (5"), Stun (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin battlecannon | |||||||
| Twin battlecannon | 48 | 2 | 8 | 4 | 2 | Heavy (AP), Blast (3"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy stubber | |||||||
| Twin heavy stubber | 36 | 6 | 4 | 6 | 1 | - | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin avenger bolt cannon | |||||||
| Twin avenger bolt cannon | 36 | 10 | 6 | 3 | 1 | Suppressive (2) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin vanquisher cannon | |||||||
| Twin vanquisher cannon | 72 | 2 | 10 | 2 | 3 | Heavy (D), Critical Hit (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Macro-bomb cluster | |||||||
| Macro-bomb cluster | 18 | 1 | 8 | 4 | 2 | Blast (10"), Pinning (2), Limited (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon array | |||||||
| Gravis autocannon array | 48 | 8 | 8 | 4 | 2 | Breaching (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin rotary defence cannon | |||||||
| Twin rotary defence cannon | 36 | 6 | 5 | 4 | 1 | Breaching (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Praetor Launcher | |||||||
| Praetor launcher | 72 | 1 | 8 | 5 | 2 | Blast (7"), Barrage (2), Suppressive (2) | Missile |
Specialised auspexes designed to efficiently target larger war engines at great distances are often fitted to the largest titan weapons. These devices allow the long range duels of such gargantuan engines to be conducted at distances too great for most targeting units, but are less use when targeting smaller, closer enemies.
When not attacking Titans, Knights or Super-heavies, a Weapon with this Special Rule must make Snap Shots.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volcano cannon | |||||||
| Volcano cannon | 120 | 1 | 13 | 2 | 12 | Blast (3"), Macro-Auspex | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma blastgun | |||||||
| Plasma blastgun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 60 | 1 | 8 | 2 | 5 | Blast (3") | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 60 | 1 | 9 | 2 | 7 | Blast (5"), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Stormhammer cannon | |||||||
| Stormhammer cannon | 72 | 1 | 9 | 3 | 3 | Blast (5"), Stun (2) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vulcan mega-bolter | |||||||
| Vulcan mega-bolter | 48 | 12 | 7 | 3 | 2 | Suppressive (3) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Stormsword siege cannon | |||||||
| Stormsword siege cannon | 18 | 1 | 12 | 3 | 6 | Blast (5"), Ordnance (R), Stun (2) | - |