The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:
This device allows the wielder to witness the battlefield through the senses of the battle-automata under their command, and direct them accordingly.
Cortex controllers allow Automata to make Reactions.
This energy scanning device pierces weather, camouflage and obscuring smoke, alerting the user and their squadmates to the concealed presence of enemy troops in the vicinity, allowing attacks to be directed more effectively.
Augury scanners allow attacks to ignore Shrouded Damage Mitigation Tests.The cognis-signum is an advanced array of sensory devices, cogitator-assisted communications and telemetry arrays. Installed into a purpose-modified suit of armour, these enable the wearer to coordinate battlefield data with blinding speed.
A cognis-signum allows more accurate attacks to be made with Barrage Weapons.Utilised by Techmarines and the adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semi-autonomous devices such as servo-skulls and other smaller drone units tied into the direct neural control of their operator. These are an extension of their master’s will and provide them with a host of additional senses and capabilities.
Cyber-familiars grant a bonus to Intelligence Checks.Many mechanically-minded combatants take to the battlefield bearing additional mechanical arms mounted upon their armour, or even upon their body itself to aid repairs to armoured vehicles.
A Model with a servo-arm repairs additional Wounds or Hull Points when using the Battlesmith (X) Special Rule.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, but on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
A nuncio-vox is a beacon and communications array that allows constant coordination with other elements of an army, allowing a commander a measure of control and the ability to direct their forces, even during the most chaotic battles.
Nuncio-vox allow Units to remove Statuses in the Start Phase.Most of the creations of the Mechanicum draw their power from atomantic or fusion reactors, but some few rely instead on so-called rad furnaces. These devices are based on ancient technology that burns far stronger than modem reactors, but floods the area with deadly radiation, rendering them useless for most applications. However, in battle the deleterious effect on radiation on the enemy becomes a benefit rather than a drawback - though it means that only the most extensively augmented magi can accompany such units into battle.
A Model with a rad furnace reduces the enemy’s Toughness while Locked in Combat.A more complex system akin to the common servo-arm, the machinator array is a semi-autonomous repair system. Unlike the servo-arm this system is not directly controlled by the wielder and instead works to a fixed set of orders, making it less useful as a weapon of war, but vastly more potent as a device for repair and maintenance under fire.
A Model with a machinator array can use the Battlesmith (X) Special Rule twice in the same Turn.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Corposant stave | |||||||
| Corposant stave | I | A | +1 | 3 | 1 | Shock (Pinning, Stunned, Suppressed) | - |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Horus Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator pistol | |||||||
| Disintegrator pistol | 12 | 1 | 4 | 3 | 2 | Pistol, Overload (1) | Assault, Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10 | 2 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Maxima bolter | |||||||
| Maxima bolter | 18 | 3 | 4 | 5 | 1 | - | Assault, Bolt |
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | Template, Panic (1) | Flame |
On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, but are commonplace amongst the metal war-engines of the Mechanicum.
If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Power lance | |||||||
| Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Scyllax combat array | |||||||
| Scyllax combat array | I | A | S | 3 | 1 | Breaching (5+) | Power |
| Domitar fists | |||||||
| Domitar fists | -1 | A | +1 | 3 | 2 | Breaching (5+), Armourbane | Power |
| Pair of power blades | |||||||
| Pair of power blades | I | A | S | 3 | 1 | Breaching (5+), Shred (5+) | Power |
| Pair of Ursarax claws | |||||||
| Pair of Ursarax claws | I | +3 | S | 3 | 1 | Breaching (6+) | Power |
| Pair of Ursarax fists | |||||||
| Pair of Ursarax fists | -2 | A | +2 | 2 | 2 | - | Power |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | I | A | S | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainaxe | |||||||
| Chainaxe | -1 | A | +1 | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainsword | |||||||
| Heavy chainsword | -1 | A | +2 | 4 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainaxe | |||||||
| Heavy chainaxe | -2 | A | +3 | 4 | 1 | Shred (6+) | Chain |
The Cybertheurgist Trait is used in the following Forces of the Taghmata datasheets:
The most basic of the Cybertheurgist’s arts allowed them to boost the output of the reactors that powered the various machines in their charge. While such manipulation ran the risk of burning out actuators, voiding cortex chips or crippling electrical relays, it also proved a significant boost to combat prowess.
|
In the terrible darkness of the Horus Heresy many among the ranks of the Mechancum swiftly found ways to use their arcane knowledge to undo the works of those of their kin they now called enemy. The subtle data-djinn used to empower a machine could also be turned against it, forcing servos past their tolerance, burning out circuitry and overcharging weapons systems.
|
The most powerful cybertheurgists were capable not only of boosting the prowess of their charges, but also of implanting temporary programming shunts. These were intended to allow even simple automata to react with more haste to the changing nature of the battlefield, though at the risk of damage to their internal systems.
|
The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
The armies of the Mechanicum are made of a host of terrors, from hulking automata to gruesome fusions of man and machine. Yet, while these war engines are capable of immense destruction, it is the tech-priests and magi of the Taghmata that direct them, and without these frail human components the Taghmata has little strategic unity or focus.
If a Model with this Special Rule is part of a Unit then it can score more Victory Points for holding an Objective.The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:An army without war engines is easy prey for the foe, and without specially trained warriors to repair those machines they will soon fail in the face of the Horus Heresy’s fury. Battlesmiths are charged with seeing to the care of the metal behemoths that lead every assault, keeping them operational and ensuring their guns never fall silent.
A Model with the Battlesmith (X) Special Rule can repair Vehicles, Automata and other mechanical Units.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:The Malagra Trait is used in the following Forces of the Taghmata datasheets:
To the devotees of the Myrmidax Cult a duel between champions is the apex of wisdom, pitting one combatants’ knowledge of battle against another. Such contests are the ultimate form of meditation to such warriors, to be sought after and relished. When engaged in such a duel a Myrmidon will put forth their utmost effort, ignoring even the worst of injuries in order to claim victory and the wisdom it will bring.
A Model with this Special Rule gains bonuses when engaged in a Challenge.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.
Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Unleashed with abandon in the opening moments of the Martian Civil War, scrap-code is one byproduct of unsanctioned research. A scourging data djinn capable of aggressively blanking cogitator units and even disorienting biological entities, it swiftly became a commonplace hindrance on the battlefields of the Horus Heresy.
|
Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Some weapons are designed not only to kill and maim, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The Magi of the Mechanicum are well versed in the vagaries of automata, and in many cases can operate alongside them more easily than they can more conventional units.
A Model with this Special Rule can join Units of Automata.By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phased plasma-fusil | |||||||
| Phased plasma-fusil | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-cleanser | |||||||
| Irad-cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Conversion beamer | |||||||
| Conversion beamer | |||||||
<15 | 1 | 5 | 4 | 1 | Heavy (RS), Blast (3") | Conversion | |
15-30 | 1 | 6 | 3 | 2 | Heavy (RS), Blast (3") | Conversion | |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Scyllax combat array | |||||||
| Scyllax combat array | I | A | S | 3 | 1 | Breaching (5+) | Power |
Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Some automata are designed to facilitate transport on the various armoured conveyors available to the armies of the Imperium. Some are flexible enough to fit through apertures intended for smaller beings, some are created so they can be folded into a compact travel mode and others are simply small.
A Model with this Special Rule may Embark or Disembark from a Transport, even if its Type would normally stop it from doing so.Leveraging the powerful atomantic reactors of their combat automata, the Tech-priests of the Mechanicum calibrate the refractor fields protecting them to repulse enemy fire with greater efficiency. This has little effect on close range attacks, the frenzied strikes of melee, but allows bolt and blast to be repelled more effectively.
A Model with this Special Rule improves their Invulnerable Save against Shooting Attacks.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Servo-harness | |||||||
| Servo-harness | I | A | +3 | 4 | 2 | Breaching (6+) | - |
Some automata include only a very limited cybernetica cortex, capable of processing only a limited set of instructions without outside input. Such automata are generally assigned as assistant units to magi or tech-priests or restricted to ver)’ specific duties. Despite these limitations, the specialised abilities of such units often make them indispensable on the battlefield.
Models with this Special Rule need a commander to move or attack.Created for the singular purpose of repairing and rebuilding other devices and engines of war, these automata can accomplish feats similar to those of their masters. When deployed en masse they are more than capable of performing routine maintenance and even complex repairs in the field.
A Unit that includes Models with this Special Rule may attempt to repair certain Models as if it was a single Model with the Battlesmith (X) Special Rule.
|
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cyclone missile launcher | |||||||
| Cyclone missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (5") | Missile |
| - Krak | |||||||
| - Krak | 48 | 2 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 2 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton hammers | |||||||
| Graviton hammers | 12 | 4 | 6 | 4 | 2 | Breaching (5+), Shock (Pinned), Pinning (0) | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Domitar fists | |||||||
| Domitar fists | -1 | A | +1 | 3 | 2 | Breaching (5+), Armourbane | Power |
Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin maxima bolters | |||||||
| Twin maxima bolters | 18 | 5 | 4 | 5 | 1 | Shred (6+) | Assault, Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin phased plasma-fusils | |||||||
| Twin phased plasma-fusils | 24 | 4 | 5 | 3 | 1 | Breaching (4+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin graviton guns | |||||||
| Twin graviton guns | 18 | 1 | 6 | 4 | 1 | Blast (5"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Shock chargers | |||||||
| Shock chargers | -1 | A | +2 | 4 | 2 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irradiation engine | |||||||
| Irradiation engine | Template | 1 | 4 | 5 | 1 | Template, Heavy (AP), Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Darkfire cannon | |||||||
| Darkfire cannon | 36 | 2 | 8 | 2 | 1 | Heavy (D), Suppressive (2) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mauler bolt cannon | |||||||
| Mauler bolt cannon | 24 | 4 | 6 | 4 | 1 | Pinning (0), Shred (5+) | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of power blades | |||||||
| Pair of power blades | I | A | S | 3 | 1 | Breaching (5+), Shred (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-melta | |||||||
| Multi-melta | 24 | 1 | 8 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Ursarax claws | |||||||
| Pair of Ursarax claws | I | +3 | S | 3 | 1 | Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite incinerator | |||||||
| Volkite incinerator | 10 | 2 | 5 | 6 | 1 | Deflagrate (5) | Assault, Volkite |
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Ursarax fists | |||||||
| Pair of Ursarax fists | -2 | A | +2 | 2 | 2 | - | Power |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.Tech thralls are granted a number of technological enhancements to boost their strength and toughness, but also have several of their higher functions burnt out and neutered. This serves to dull their reactions to pain, fear and discomfort and render them dependent on the direction of their callous masters. While this does make them more durable on the field of battle, it also makes them slow to react to the changing face of battle.
A Model with this Special Rule may not make Reactions or Volley Attacks and suffers other limitations.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning gun | |||||||
| Lightning gun | 18 | 3 | 5 | 5 | 1 | Shred (6+), Suppressive (0) | Assault, Arc |
The Thallax of the Ordo Reductor are not automata, but rather living organisms reduced to little more than a nervous system and bound to an iron body. The cruel procedure that creates them grants them new power on the battlefield, but also leaves them tormented eternally by pain, with only the cybertheurgic limiters placed on their cortex preserving the last fragments of their sanity. When these limiters are deactivated, the Thallax can unleash their full power, but at the cost of a torment so terrible that their screams resound across the battlefield.
A Unit made up of Models with the Reductor Trait gain bonuses when they have Cybertheurgic Statuses.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chain bayonet | |||||||
| Chain bayonet | I | A | S | 5 | 1 | Shred (6+) | Bayonet, Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin mauler bolt cannon | |||||||
| Twin mauler bolt cannon | 24 | 6 | 6 | 4 | 1 | Pinning (2), Shred (4+) | Bolt |
Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma mortar | |||||||
| Plasma mortar | 36 | 1 | 8 | 4 | 2 | Ordnance (R), Breaching (5+), Blast (5"), Barrage (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sollex heavy-las | |||||||
| Sollex heavy-las | 48 | 2 | 10 | 2 | 2 | Ordnance (D), Shock (Suppressed), Armourbane | Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Graviton ram | |||||||
| Graviton ram | I | A | +2 | 3 | 2 | Armourbane, Armour-breaker (4+) | Graviton |
Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite veuglaire | |||||||
| Volkite veuglaire | 30 | 5 | 7 | 5 | 1 | Heavy (FP), Deflagrate (7) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning lock | |||||||
| Lightning lock | 36 | 1 | 7 | 3 | 2 | Blast (3"), Shred (5+), Breaching (5+), Suppressive (0) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton pulsar | |||||||
| Graviton pulsar | 24 | 2 | 6 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Moirax conversion beamer | |||||||
| Moirax conversion beamer | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
Another of the Mechanicum’s specialised systems that only their high adepts truly understand, a flare shield is a directional electromagnetic flux field generator, rumoured by some to be a product of Dark Age technology from a source best left forgotten.
Attacks which hit a Model with a flare shield gain no benefit from the Armourbane Special Rule.Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Shock ram | |||||||
| Shock ram | - | 10 | 4 | Melee, Concussive (3), Ram (D6) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin rotor cannon | |||||||
| Twin rotor cannon | 24 | 5 | 4 | - | 1 | Heavy (FP), Suppressive (2) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arc blaster | |||||||
| Arc blaster | 24 | 6 | 6 | 5 | 1 | Suppressive (1), Shock (Suppressed) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vultarax missile launcher | |||||||
| Vultarax missile launcher | |||||||
| - Airburst | |||||||
| - Airburst | 36 | 1 | 6 | 4 | 1 | Blast (5"), Phage (T), Panic (0) | Rad |
| - Shaped charge | |||||||
| - Shaped charge | 36 | 2 | 10 | 2 | 2 | Phage (T), Panic (0), Shock (Stunned) | Rad |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dendrite talons | |||||||
| Dendrite talons | I | A | S | 4 | 2 | Breaching (6+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Karacnos mortar battery | |||||||
| Karacnos mortar battery | 60 | 1 | 6 | 4 | 1 | Blast (5"), Barrage (2), Poisoned (2+), Phage (T), Pinning (3) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning cannon | |||||||
| Lightning cannon | 36 | 1 | 7 | 3 | 2 | Blast (5"), Shred (5+), Breaching (5+), Suppressive (1) | Arc |
Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irradiation blaster | |||||||
| Irradiation blaster | 16 | 1 | 2 | 4 | 2 | Blast (5"), Ordnance (D), Phage (T), Shock (Stunned), Poisoned (2+), Panic (2) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pulsar-fusil | |||||||
| Pulsar-fusil | 36 | 2 | 9 | 2 | 3 | Ordnance (FP), Suppressive (2) | Las |
Mitra-locks share an origin with the more common las-locks grafted to Tech-thralls. While the las-lock projects a single bolt, the mitra-lock instead fires a fragmented blast of energy, ideal for fighting in close confines or ‘Zones Mortalis’.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mitra-lock | |||||||
| Mitra-lock | 10 | 2 | 4 | - | 1 | Stun (0) | Assault, Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Paired light autocannon | |||||||
| Paired light autocannon | 36 | 4 | 6 | 4 | 1 | Breaching (6+) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of arc scourges | |||||||
| Pair of arc scourges | - | +1 | +2 | 3 | 2 | Shock (Suppressed) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Melta cutters | |||||||
| Melta cutters | 6 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Melta (3) | Melta |
Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite charger | |||||||
| Twin volkite charger | 15 | 3 | 5 | 5 | 1 | Deflagrate (5) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite culverin | |||||||
| Twin volkite culverin | 45 | 6 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sentry melta array | |||||||
| Sentry melta array | 18 | 2 | 8 | 2 | 2 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Orias frag missile | |||||||
| Orias frag missile | 48 | 1 | 6 | 5 | 1 | Barrage (3), Blast (5"), Limited (1) | Missile |
This defensive system is considered archaic and temperamental by most Tech-Priests, but remains in use for older vehicles – like the Macrocarid. It uses a battery of electro-chem capacitors to generate a massive shock pulse of electromagnetic force through the vehicle’s hull.
A Vehicle with this Special Rule inflicts more Damage when it moves through enemy Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin irad-cleansers | |||||||
| Twin irad-cleansers | Template | 1 | 2 | 5 | 2 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton imploder | |||||||
| Graviton imploder | 18 | 1 | 9 | 2 | 3 | Shock (Pinned), Pinning (3) | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Decimator claw | |||||||
| Decimator claw | I | A | S | 3 | 2 | Breaching (5+), Armourbane | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Butcher cannon | |||||||
| Butcher cannon | 36 | 4 | 8 | 4 | 2 | Breaching (6+) | Assault, Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Soulburner petard | |||||||
| Soulburner petard | 24 | 1 | 7 | 4 | 1 | Blast (3"), Shred (5+), Poisoned (2+), Stun (0) | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Slaughterer blades | |||||||
| Slaughterer blades | I | A | S | 3 | 1 | Shred (5+), Breaching (5+), Reaping Blow (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Impaler harpoon | |||||||
| Impaler harpoon | 12 | 1 | 6 | 3 | 2 | Phage (I) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Scorpion cannon | |||||||
| Scorpion cannon | 30 | 15 | 5 | 4 | 1 | Shred (6+), Pinning (0) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Despoiler cannon | |||||||
| Despoiler cannon | 18 | 1 | 10 | 3 | 3 | Blast (5"), Breaching (5+), Armourbane | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin hellmaw cannon | |||||||
| Twin hellmaw cannon | Template | 1 | 7 | 4 | 1 | Template, Panic (2), Shred (6+) | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hellcrusher claws | |||||||
| Hellcrusher claws | I | A | S | 2 | 3 | Critical Hit (5+), Armourbane, Armour-breaker (4+) | - |
Some war machines and warriors are utterly indifferent to the lesser fighters that swarm about them, whether due to great stature or force of will. These engines of destruction go where they will on the battlefield, unhindered by the efforts of the foe to hold them back.
The following Rules apply to all Models with the Unstoppable Sub-Type:Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kytan gatling cannon | |||||||
| Twin archaeotech pistols | 36 | 12 | 6 | 4 | 1 | Pinning (1), Shred (6+) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Cleaver of slaughter | |||||||
| Cleaver of slaughter | -2 | A | S | 2 | 2 | Shred (4+) | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Scorian talons | |||||||
| Scorian talons | I | A | S | 2 | 2 | Critical Hit (6+) | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Vodian Sceptre | |||||||
| Vodian Sceptre | -1 | -2 | +3 | 2 | 2 | Shock (Pinning, Stunned, Suppressed) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin archaeotech pistols | |||||||
| Twin archaeotech pistols | 12 | 2 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Photon thruster | |||||||
| Photon thruster | 24 | 2 | 8 | 2 | 1 | Armourbane, Suppressive (1), Armour-breaker (5+) | Las |
Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Despite his monstrous form, Scoria was one of the most masterful cybertheurgists to emerge from the various Forge Worlds of the galactic north-west.
Scoria has specific Cybertheurgic Rites.This arcane device is of unknown origin and likely one of many artefacts created hy Draykavac himself In this case its purpose is to project a gout of caustic fluids upon the foe, dissolving armour and putrefying flesh in moments.
This Gambit allows Draykavac to attack first with the Liquifractor.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Liquifractor | |||||||
| Liquifractor | 1 | 3 | 2 | 6 | 1 | Phage (T & S), Poisoned (2+), Breaching (4+) | - |
The history of the Horus Heresy oft mentions the campaigns of Archmagos Draykavac, one of the most active generals of the traitorous factions of the Mechanician. He led assaults on numerous worlds and participated in a number of key conflicts, conceiving of grand plans that could well have tipped the war in Horus’ favour. However, these plans most often proved to be failures and Draykavac’s true genius was revealed to he in the conception of foolproof escape plans that ensured he always lived to fight another day.
A Model with this Special Rule can be removed from play without the Opposing Player scoring Victory Points.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rotor cannon | |||||||
| Rotor cannon | 24 | 3 | 3 | - | 1 | Heavy (FP), Suppressive (1) | Auto |

| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Ordinatus volkite culverin | |||||||
| Ordinatus volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite, Tactical |

Specialised auspexes designed to efficiently target larger war engines at great distances are often fitted to the largest titan weapons. These devices allow the long range duels of such gargantuan engines to be conducted at distances too great for most targeting units, but are less use when targeting smaller, closer enemies.
When not attacking Titans, Knights or Super-heavies, a Weapon with this Special Rule must make Snap Shots.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sonic destructor | |||||||
| Sonic destructor | |||||||
| - Dispersed blast | |||||||
| - Dispersed blast | 72 | 1 | 7 | 3 | 1 | Blast (7"), Shred (4+), Panic (4), Breaching (6+) | Strategic |
| - Focussed charge | |||||||
| - Focussed charge | 72 | 1 | 10 | 2 | 8 | Macro-auspex, Armourbane, Panic (4) | Strategic |
Unlike lesser war machines, a titan does not need to rely on the assistance of other warriors for its repairs, for within the metal hull of each such engine resides a dedicated repair crew.
A Model with the Repair Crew (X) Special Rule can repair itself.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Belicosa volcano cannon | |||||||
| Belicosa volcano cannon | 150 | 1 | 13 | 2 | 12 | Blast (3"), Macro-auspex | Las, Strategic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Seismic macro-drill | |||||||
| Seismic macro-drill | 36 | 1 | - | - | - | Blast (5"), Barrage, Seismic Macro-drill, Limited (1) | Strategic |
The [Mechanicum] Trait is used in the following Forces of the Taghmata datasheets:
By dint of advanced communication gear, cybertheurgic skill or simply a loud and commanding voice, some leaders are able to keep better control over the warriors under their command.
A Model with this Special Rule can reduce the costs of Reactions declared by the Controlling Player.While equipped with alternative weaponry, the thralls that make up the Defence Covenants share the same simple servitor bodies as those from more standard formations.
A Unit that contains Models with this Special Rule is considered to be a Tech-thrall Covenant Unit for the purposes of the Arcana Benefice: An Endless Servitude.