Presented here is a two-player campaign in which the Petrifex Elite march upon the city of Lethis. Nagash has ordered that the settlement be razed to the ground, but its citizens are resolute and will defend their precious city until their very last breath.
HOW TO PLAY
Over the course of the campaign, the players will fight a series of three or four linked battles. The campaign uses the following rules in addition to any special rules listed in the battleplans themselves.
THE ARMIES
The players agree on a points limit for the campaign battles (we suggest 1500 points). One player will take command of the
Petrifex Elite (Ossiarch Bonereapers) while their opponent will mobilise the brave defenders of Lethis (
Cities of Sigmar).
If you have White Dwarf 506, the Ossiarch Bonereapers player can use the Petrifex Elite Army of Renown rules. If not, they can use the regular Ossiarch Bonereapers faction rules instead.
THE BATTLEFIELD
Before each battle, the players should work together to set up the battlefield to represent the realm of Shyish. We recommend using 8 terrain features, but feel free to use any number you deem appropriate.
TWISTS
Each battleplan includes a twist. Twists modify the gameplay in the battleplan, and they may provide additional means of scoring victory points.
BATTLE LENGTH
Each battle in this campaign lasts for 4 battle rounds.
FIRST TURN
In this campaign, at the start of the first battle round, both players
roll off, and the winner decides who takes the first turn.
GLORIOUS VICTORY
Each battleplan explains how each player can win a victory. After each battle, read through the appropriate victory box, which will detail the outcome of the battle depending on whether the Petrifex Elite or the citizens of Lethis were victorious.
ENDING THE CAMPAIGN
This campaign continues in the next issue, where it will reach its thrilling conclusion. However, the players can choose to end the campaign after the third battle in this instalment, in which case the winner of the third battle wins the campaign.
ADAPTING THESE RULES
Don’t worry if you don’t have the armies for which this campaign has been written. Even though the campaign is themed around the Petrifex Elite taking on the citizens of Lethis, you can adapt the narrative to fit your armies.
Look through some Age of Sigmar literature about your army for inspiration, be it a Battletome or a Black Library novel. Their maps will provide potential locations for your battles, and their stories may reference cool enhancements or heroic traits that you could rewrite as bonuses for your army. Once you’ve done that, you’re ready to dive into the campaign!
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| What are Flashpoints? Flashpoints are a series of articles that explore a particular region or war zone at a specific point in time. Flashpoints contain new rules along with stories and background about the setting, giving you plenty of opportunities to theme your games. | |
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Special Rules: The Lethis player can use the following ability in this battle:
ESCAPE ROUTE: The Lethisians must escape the clutches of the Petrifex Elite and raise the alarm at nearby outposts.
Declare: Pick a friendly unit that is not
in combat and is within 3" of the escape route battlefield edge to be the target.
Effect: Remove the target from the battlefield. It has escaped.
TWIST
Soul-draining Sand: Each time a player makes a
charge roll or
run roll, for each 1 on the dice in that roll, inflict D3
mortal damage on the unit using the
CHARGE or
RUN ability.
GLORIOUS VICTORY
At the end of the battle:
- If at least half of the units in the Lethis player’s army have escaped, the Lethis player wins a major victory.
- If at least half of the units in the Lethis player’s army are on the battlefield, the Lethis player wins a minor victory.
- If at least half of the units in the Lethis player’s army have been destroyed, the Petrifex Elite player wins a major victory.
Special Rules: Two medium-sized
terrain features must be set up as shown on the map. These terrain features are
Watchtowers that can be destroyed. Each has the following profile:
| MOVE | HEALTH | CONTROL | SAVE | | - | 12 | - | 4+ | | KEYWORDS | WATCHTOWER |
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TWIST
Falling Masonry: Each time a
Watchtower is destroyed, before removing it from play, inflict D6
mortal damage on each unit within 3" of it.
GLORIOUS VICTORY
At the end of the battle:
- If both Watchtowers have been destroyed, the Petrifex Elite player wins a major victory.
- If only 1 Watchtower has been destroyed, the Petrifex Elite player wins a minor victory.
- If no Watchtowers have been destroyed, the Lethis player wins a major victory.
TWIST
Undeath Permeates All: At the end of each turn, after scoring victory points, inflict 1
mortal damage on each unit on the battlefield.
GLORIOUS VICTORY
Victory points are scored as followed
- The Petrifex Elite player scores 3 victory points at the end of their turn for each large table quarter that has more friendly units than enemy units wholly within it.
- The Lethis player scores 2 victory points at the end of their turn for each large table quarter that has more friendly units than enemy units wholly within it.
When the battle ends, if a player has a victory point lead, they win a
major victory. If the players are tied on victory points, the Lethis player wins a
minor victory.
OVERVIEW
A vast column of Petrifex Elite marches towards Lethis. The situation looks bleak for the Sigmarite city, but requests for aid were sent via fleet-footed messengers many days ago, and the city scouts report that defensive reinforcements are rapidly approaching. Without them, the city will undoubtedly fall.
It is a race against time. Can the Ossiarch Bonereapers break through the defences swiftly enough, or will the city reinforcements arrive to turn the tide of the battle?
If this battleplan is being used for the final battle of a campaign, the winner is crowned the overall winner of the campaign.
THE ARMIES
The players agree on a points limit for the battle (we suggest 1,500 points). One player takes command of the Petrifex Elite (
Ossiarch Bonereapers), and the other player leads the warriors of Lethis (
Cities of Sigmar).
The Ossiarch Bonereapers player can use the
Petrifex Elite Army of Renown rules presented in
White Dwarf issue 506.
THE BATTLEFIELD
The battlefield should be 44" x 60" in size and resemble the area outside the walls of Lethis, with hastily constructed fortifications and abandoned buildings. Set up 5
Area Terrain features (
Terrain, 1.4) as shown on the map to represent the
fortifications.
DEPLOYMENT
The Lethis player begins deployment.
FIRST TURN
The players
roll off, and the winner decides who takes the first turn.
THE FORTIFICATIONS
At the start of the battle, each
fortification on the battlefield is
controlled by the Lethis player and is
secure.
UNDERDOG TWISTS
At the start of each battle round, if either player is the
underdog, they roll on their twist table.
| D3 | PETRIFEX ELITE TWISTS | | 1 | Inexorable Advance: Friendly PETRIFEX ELITE units set up this battle round can immediately move D3". They cannot move into combat during any part of that move. | | 2 | Siege-breaking Catapults: Add 6" to the Range characteristic of ranged weapons used by friendly PETRIFEX ELITE units for the rest of the battle round. | | 3 | Fossilised Armour: Add 1 to ward rolls for friendly PETRIFEX ELITE HEROES for the rest of the battle round. |
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| D3 | LETHIS TWISTS | | 1 | Blessed by Sigmar: Pick 1 of the following effects to apply for the rest of the battle round:
- Add 1 to the power level of friendly LETHIS WIZARDS.
- Add 1 to the power level of friendly LETHIS PRIESTS.
| | 2 | Morrda’s Protection: For the rest of the battle round, each time you use the 'Wards Against Undeath' ability, you can re-roll 1 of the dice. | | 3 | Resolute Defenders: For the rest of the battle round, add 1 to save rolls for friendly LETHIS units that have not used a MOVE ability in the same turn or been set up in the same turn. |
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SPECIAL RULES
The Petrifex Elite player can use the following abilities in this battle:
STORM THE FORTIFICATIONS: The defensive outposts set up by the city's defenders are perfect staging posts for the siege - if they can be captured.
Declare: Pick a
secure fortification that you
control to be the target.
Effect: Roll a dice. On a 3+, that
fortification is no longer
secure and is
seized for the rest of the battle.
THE COLUMN MARCHES ONWARDS: The number of Petrifex Elite warriors appears to be endless.
Declare: Pick up to D3 friendly non-
UNIQUE units that have been destroyed to be the targets.
Effect: Set up replacement units more than 9" from all enemy units and either wholly within 6" of a battlefield edge in friendly territory or wholly within 3" of a
seized fortification.
The Lethis player can use the following abilities in this battle:
WARDS AGAINST UNDEATH: The defenders have set up gun emplacements to hold back the advancing tide of bones.
Declare: Pick an enemy unit within 15" of a
secure fortification that has no enemy units within 3" of it to be the target.
Effect: Both players roll 2D6. If the Lethis player’s roll is higher than the Petrifex Elite player’s roll, inflict an amount of
mortal damage on the target equal to the difference between the rolls.
RALLY THE RESERVES: As warriors fall, more are brought forward from the rear ranks.
Declare: Pick up to D3 friendly non-
UNIQUE units that have been destroyed to be the targets.
Effect: Set up replacement units more than 9" from all enemy units and either wholly within 6" of a battlefield edge in friendly territory or wholly within 3" of a secure fortification.
VICTORY POINTS
Victory points are scored as follows:
| VICTORY POINTS SCORED | | Will of Nagash: At the end of the battle, the Petrifex Elite player scores 10 victory points if there are any friendly Petrifex Elite units within 3" of the Walls of Lethis. | | Seized Fortifications: At the end of each of their turns, the Petrifex Elite player scores 2 victory points for each seized fortification on the battlefield. | | Deathbane: Each time a Petrifex Elite unit is destroyed, the Lethis player scores 2 victory points. | | Secure Fortifications: At the end of each of their turns, the Lethis player scores 1 victory point for each secure fortification on the battlefield. |
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GLORIOUS VICTORY
At the end of the battle, if one player has more victory points than their opponent, the battle ends and that player wins a
major victory. If the players are tied on victory points, the battle continues for additional battle rounds until one player has more victory points at the end of a battle round.
CAMPAIGN OUTCOME
If the battle was fought as part of a campaign, the winner is crowned the overall winner of the campaign.