Contents • Magic | ||
| Book | Kind | Edition | Last update | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | December 2025 | |
| Q: | If an ability allows me to re-roll one dice from an XD6 roll (e.g. the Blades of the Hollow King ‘Aurelias’ ability), could I then use a different ability to re-roll the entire XD6 roll? |
| A: | No. |
| Q: | How should I resolve an ability that refers to an enemy’s Control characteristic (e.g. Ushoran’s ‘Shroudcage Fragment’) if the target does not have a Control characteristic (e.g. a manifestation)? |
| A: | The target is treated as having a Control characteristic of 0. |
| Q: | Some abilities (e.g. ‘All-out Attack’) have a red timing bar. Can these abilities only be used in the combat phase? |
| A: | No. The words in the timing bar or, in the case of reactions and passive abilities, the specific wording of the ability will let you know exactly when you can use it; the colour is just there as a play aid. If a phase is not specified, the colour indicates the most common phase it is used in or, if it is used in multiple phases equally, the timing bar is black. |
| Q: | Some abilities have a green timing bar. What does this mean? |
| A: | The green timing bar is used to indicate defensive abilities, many of which can be used in multiple phases. |
| Q: | Are non-passive abilities such as ‘Burning Wyrdflame’ optional to use? |
| A: | Yes. You must apply the effects of passive abilities and abilities that state that they must be used if it is possible to do so, but all other abilities are optional to use. |
| Q: | In ‘Pick a friendly non-HERO LEGION OF THE FIRST PRINCE DAEMON INFANTRY or CAVALRY unit that has been destroyed to be the target’ (and similar wordings with multiple keywords), does ’CAVALRY unit’ mean just that (i.e. with no other keywords) or does it mean ’friendly non-HERO LEGION OF THE FIRST PRINCE DAEMON CAVALRY unit’? |
| A: | It means ’friendly non-HERO LEGION OF THE FIRST PRINCE DAEMON CAVALRY unit’. |
| Q: | Where an ability references multiple keywords but has ’non-’ at the start of the sequence of keywords (for example, the Skaven Brood Terror’s Lend a Claw ability which targets ’non-SKRYRE MOULDER’ units’), does this mean the target must not have any of the keywords listed (in this example, the target couldn’t have SKRYRE or MOULDER keywords), or does it mean the target cannot have the first keyword but must have the second (in this example, it cannot have SKRYRE but must have MOULDER)? |
| A: | The ’non-’ only relates to the keyword it is directly attached to. Therefore, in the example given, the target cannot have the SKRYRE keyword but must have the MOULDER keyword. If the intent were to exclude both keywords, then it would be expressed as ‘non-SKRYRE non-MOULDER’. |
| Q: | When resolving the effect of an ability that refers to a Save characteristic of 3+ or better (e.g. the 'Cloying Quagmire' spell), what does 'or better' mean? |
| A: | It means any Save characteristic with a lower value than 3+, such as 2+, that better protects against incoming damage. |
| Q: | If an ability allows another friendly unit to be picked to use a FIGHT ability immediately after a friendly unit has used a FIGHT ability (for example, the Crypt Haunter Courtier’s 'Knightly Exemplar' ability), does the second unit being activated have to meet the requirements of the Declare step of the FIGHT ability it is using? |
| A: | Yes. So, for example, if the second unit being activated was using the 'Fight' ability, it would need to be in combat or have charged in the same turn. |
| Q: | Are reaction abilities subject to the Rules of One? For example, if a unit has a reaction ability on their warscroll, could they only use it once per phase? |
| A: | Yes. |
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Q: | If a battleplan instructs you to set up an objective on a corner of the battlefield, should you place the entire 40mm objective marker on the battlefield, or should the centre of the objective marker be on the corner? |
| A: | The centre of the objective marker should be on the corner. |
| Q: | If a rule requires that a unit be ‘outside of friendly territory’ or ‘wholly outside of friendly territory’, would a unit that is not on the battlefield (for example a destroyed unit or a unit in reserve) count? |
| A: | No. |
| Q: | Can you choose to deploy units that are in a regiment using the ‘Deploy Unit’ ability instead of ‘Deploy Regiment’? |
| A: | Yes. However, once a unit in a regiment has been deployed in this manner, you can no longer use ‘Deploy Regiment’ to deploy the remaining units in that regiment, since the declare step of that ability specifies that ‘No units in that regiment can have already been deployed.’ |
| Q: | Is it mandatory for players to set up a faction terrain feature (if one is included on their roster) during the deployment phase? |
| A: | No. A player can choose not to use the ‘Deploy Faction Terrain’ ability. However, if both players choose to set up a faction terrain feature, the player who begins deployment must set up their faction terrain features first (as specified in Step 1 of 10.0). |
| Q: | When determining the active player, how do you determine when a player has ‘finished setting up their army’? |
| A: | A player has finished setting up their army when all units in their army have been deployed. This means that non-D Deployment Phase abilities (e.g. The Masque’s ‘The Endless Dance’ ability) happen after your army has ‘finished setting up’. |
| Q: | When using the 'Charge' ability, does my unit need to end the charge move within ½" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within ½" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds or subtracts to the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does Fly allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
| Q: | If an ability allows a unit to score critical hits on unmodified rolls of 5+, but that unit needs a 6 to hit (e.g. as a result of subtracting 1 from hit rolls), would unmodified hit rolls of 5 hit the target? If so, would they still trigger any critical hit effects? |
| A: | Although the hits would count as critical hits, the attacks would not score a successful hit. As the attack sequence ends if an attack fails, effects such as Crit (2 Hits) or Crit (Auto-wound) would have no effect. However, effects that are resolved immediately, such as Crit (Mortal), would still be triggered by those critical hits. |
| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE-LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
| Q: | Can I combine multiple instances of the same weapon ability? For example, if a weapon already has Anti-INFANTRY (+1 Rend) and it can also gain that ability from another source, would it now have +2 Rend against INFANTRY units? |
| A: | No. |
| Q: | If a weapon has the Companion weapon ability, would it be affected by friendly abilities that grant new weapon abilities or that modify weapon abilities that the weapon already has? |
| A: | No, unless the ability specifically names the weapon or states that it affects Companion weapons. |
| Q: | Can I make a shooting attack with a weapon with the Shoot in Combat weapon ability if the unit using that weapon is in combat and that unit or the target of that shooting attack is affected by an ability such as the DAUGHTERS OF KHAINE 'Prophecy of Shelter' effect of the Scourge of Ghyran Krethusa the Croneseer’s 'Blood Ritual' ability, which has an effect that results in weapon abilities other than Companion having no effect? |
| A: | No. |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
| Q: | Can a unit use a MOVE ability and then be affected by an ability which removes them from the battlefield and sets them up again in the same movement phase? For example, could a friendly non-MONSTER STORMCAST ETERNALS unit move to be wholly within 6" of a Stormreach Portal, and then in the same movement phase use the ‘Step Into the Storm’ ability? |
| A: | Yes. Units cannot use MOVE abilities in the movement phase after being set up on the battlefield that turn, but are able to use MOVE abilities before doing so. |
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as 'Rally' to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
| Q: | If an ability allows me to ignore the effects of the 'Guarded Hero' ability when picking targets (e.g. the Warlock Engineer’s 'Sniper- master' ability), would the attacking unit still be affected by the -1 to hit penalty from 'Guarded Hero'? |
| A: | Yes. |
| Q: | Do you roll a random characteristic roll before or after declaring a RUN ability? |
| A: | After declaring it and after all reactions are used. |
| Q: | If a rule says to pick a number of units with one keyword or another (e.g. 'Pick up to 3 friendly SKINK INFANTRY or CAVALRY units'), could you pick a combination of units with either keyword, or do all the units you pick need to have the same keyword? |
| A: | You can mix and match. In the example given, you could pick 1 SKINK INFANTRY unit and 2 SKINK CAVALRY units. |
| Q: | If a persisting effect applies to a unit that is destroyed, and another ability allows that unit to return to the battlefield (e.g. the 'Resurrection' prayer from the Path to Glory: Ascension battlepack), does the persisting effect apply to the returned unit? |
| A: | No. |
| Q: | If a part of an ability’s effect does not state that you 'can' or 'must' do it, is it mandatory to resolve that part of the effect? |
| A: | Yes. Any part of an effect that is not optional is mandatory. If you cannot resolve one part of an effect, none of it applies. For instance, if a player picked the WIZARD casting 'The Hand of Gork' to also be the target of the spell, the effect could not be fully resolved – it would be impossible for the target to be removed from the battlefield and set up again wholly within 24" of the caster – and so the spell would have no effect. |
| Q: | If an ability that is not on a unit’s warscroll has the 'Once Per Turn', 'Once Per Battle' or 'Once Per Battle Round' timing (without '(Army)' afterwards), can multiple friendly units use that ability in that time period? |
| A: | It depends on who is using the ability (see the sidebar next to 28.2). If a unit is using the ability (i.e. the declare step specifically says to pick a unit to use it), then each unit could use that ability in that time period. If the player is using the ability (i.e. nothing in the ability specifically says that it is used by a unit), it can only be used once in that time period. Note that picking the target of an ability is not the same as picking a unit to use that ability. |
| Q: | If an ability modifies a run roll, does that ability modify the roll made in the 'Redeploy' ability, since 'Redeploy' has the RUN keyword? |
| A: | No, named rolls such as run roll are only modified by abilities that specifically call out that type of roll. |
| Q: | If a friendly unit is in combat and is armed with a weapon that has Shoot in Combat, can it use the ‘Covering Fire’ command? |
| A: | No, you can only pick units that are not in combat to use that ability. |
| Q: | If a unit cannot be picked to be the target of shooting attacks (e.g. an Infantry Hero affected by the 'Guarded Hero' ability) but is the closest unit to a friendly unit using the 'Covering Fire' command, do I still have to target that unit? |
| A: | No, you can only pick units that are not in combat to use that ability. |
| Q: | If a faction terrain feature is closer to a friendly unit using the ‘Covering Fire’ command than any other units, do I have to target that faction terrain feature? Can I choose to? |
| A: | No to both. However, some faction terrain features (such as the Shrine Luminor) allow a unit to be placed on them. Since, in these cases, you measure range and visibility to and from the terrain feature instead of the unit, you would have to target that terrain feature if it was closest. |
| Q: | If a MANIFESTATION is closer to a friendly unit using the 'Covering Fire' command than any other units, do I have to target that manifestation? Can I choose to? |
| A: | No to both. |
| Q: | When using the 'Power Through' command, can my models pass through enemy models in the target unit or only through the target unit’s combat range? |
| A: | Your models can only pass through the target unit’s combat range, unless your unit has FLY or is otherwise allowed to pass through models. |
| Q: | Can faction terrain or manifestations be picked as the target for 'Power Through'? |
| A: | Yes, if it has a Move characteristic greater than ‘-’. |
| Q: | Are faction terrain features still subject to the restrictions in Core Rules, 5.3 The Rules of One? |
| A: | Yes. |
| Q: | If an ability requires you to set up a unit more than 9" from all enemy units, could you set up a unit within 9" of a faction terrain feature? |
| A: | Yes. However, some faction terrain features (such as the Shrine Luminor) allow a unit to be placed on them. Since, in these cases, you measure range and visibility to and from the terrain feature instead of the unit, you would not be able to set up a unit within 9" of a faction terrain feature that has a unit on it. |
| Q: | Are faction terrain features affected by friendly abilities (e.g. those that give units the WARD keyword)? |
| A: | No. |
| Q: | Can faction terrain features use command abilities? |
| A: |
| Q: | If an ability or battle tactic requires a unit to be destroyed (e.g. 'The Blood Tithe'), does destroying a faction terrain feature count? |
| A: | No. |
| Q: | Can a unit placed on a faction terrain feature be picked as the target of enemy abilities (as opposed to the target of attacks)? For example, if I were to pick a Shrine Luminor as the target of the Realmshaper Engine’s 'Power Unleashed' ability, could I pick the hero placed on the Shrine Luminor as a target of that ability? |
| A: | Yes. |
| Q: | Do I need to use a RETREAT ability to move away from a faction terrain feature that has a Move characteristic of 0"? |
| A: | No, you can use any MOVE ability. However, some faction terrain features (such as the Shrine Luminor) allow a unit to be placed on them. Since, in these cases, you measure range and visibility to and from the terrain feature instead of the unit, you would have to use a RETREAT ability to move away from a terrain feature that has a unit on it. |
| Q: | Can units in my army use the example spell and example prayer from the sidebar? |
| A: | No. |
| Q: | If a unit has multiple power levels (e.g. a HERO that is both a WIZARD and a PRIEST), and another ability modifies that unit’s power level (e.g. the 'Witchbane Curse' prayer), which power level does it modify? |
| A: | If that ability only targets WIZARD or only targets PRIEST, it modifies the corresponding power level. If it could target either or does not specify the target, it modifies both. |
| Q: | Is mortal damage inflicted by a miscast considered to be 'mortal damage inflicted by a SPELL ability' for the purposes of abilities like the Tzeentch effect of the 'Marks of Chaos' ability? |
| A: | No. |
| Q: | Are manifestations still subject to the restrictions in Core Rules, 5.3 The Rules of One? |
| A: | Yes. |
| Q: | Are manifestations affected by friendly abilities that would normally affect units (e.g. those that give units the WARD keyword)? |
| A: | No, except for those permitted in Magic, 7.0, and those that specifically affect manifestations (such as ‘Banish Manifestation’). |
| Q: | Can manifestations use command abilities? |
| A: | No, unless that command is on the manifestation’s warscroll. |
| Q: | If an ability or battle tactic requires a unit to be destroyed (e.g. 'The Blood Tithe'), does destroying a manifestation count? |
| A: | No. |
| Q: | Do I need to use a RETREAT ability to move away from a manifestation that has a Move characteristic of 0"? |
| A: | No, you can use any MOVE ability. |
| Q: | If a manifestation has a Move characteristic that is greater than 0", can it use Move abilities in the movement phase of the same turn in which it was set up? |
| A: | No. |
| Q: | If a power level 2 or higher wizard miscasts their first spell, could they still use the 'Banish Manifestation' ability in that phase? |
| A: | Yes. Miscasting only prevents that wizard from using any more spells in that phase. |
| Q: | If a manifestation has multiple parts (e.g. Geminids of Uhl-Gysh) and is in combat, can one part of the manifestation be 'in combat' while the other is not? If one part is in combat can the other part make a pile-in move? |
| A: | If any part of a manifestation is considered to be in combat, the entire manifestation is considered to be in combat. If one part can pile in, all parts can pile in (but must all pile in towards the same enemy unit as per the rules for piling in). |
| Q: | How does the Prismatic Palisade’s 'Blinding Light' ability interact with picking targets for shooting attacks? |
| A: | A model in the attacking unit can only make shooting attacks against the target unit if a straight line can be drawn from that model to any model in the target unit without that line crossing the Prismatic Palisade. |
| Q: | Can manifestations use MOVE abilities in the movement phase of the turn they were set up? |
| A: | No. |
| Q: | Can 'Magical Intervention' be used to use the 'Banish Manifestation' ability after gaining the ability to use 'Banish Manifestation' from a Place of Power. |
| A: | No. |
| Q: | Are manifestations affected by the 'Obscuring' terrain ability? |
| A: | No. |
| Q: | When using an Army of Renown, can I pick a faction terrain feature to include on my roster? |
| A: | Yes, unless that Army of Renown’s rules specifically state that you cannot include a faction terrain feature. |
| Q: | If a HERO is able to join another HERO’s regiment (e.g. The Shadow Queen joining Morathi-Khaine or an Assassin joining a Dreadlord on Black Dragon), do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
| Q: | Can I add units from other factions to my HERO’ regiments? |
| A: | No. The only way to add units from other factions to your army is by taking an eligible Regiment of Renown. |
| Q: | If a Hero’s regiment options contain multiple excluded keywords (e.g. non-BEAST non-MONSTER), can it include units in its regiment that have only one of those keywords? |
| A: | No, it cannot include units with any of those keywords. |
| Q: | Can my army include a WARMASTER (e.g. Sigvald, Prince of Slaanesh) in another hero’s regiment? |
| A: | Yes, but only if your army includes another WARMASTER unit, since your general must lead a regiment, and you must pick a WARMASTER as your general if there are any WARMASTER units in your army. |
| Q: | If a Regiment of Renown includes a WIZARD, could that WIZARD cast spells from a universal manifestation lore that was picked for that army? |
| A: | Yes. |
| Q: | If a Regiment of Renown (e.g. the Coven of Thryx) includes one or more manifestations, do those manifestations replace picking a manifestation lore for my army? |
| A: | No, they are in addition. |
| Q: | Does a Regiment of Renown require a HERO to lead it? |
| A: | No. As stated in 3.5, Regiments of Renown are pre-built regiments, so they only include the units stated in their unit summary/organisation section. |
| Q: | If an ability allows a unit to gain an enhancement during a battle (for example, the Sons of Behemat ‘More Stuff for me Collection’ ability) and I pick an enhancement that costs points, do I need to have sufficient spare points in my army roster in order to pay for that enhancement? |
| A: | No. Enhancements added to your army during a battle do not cost any points. |
| Q: | Can I complete the same battle tactic multiple times in a battle? |
| A: | No, unless specified otherwise. |
| Q: | If I have met the conditions to complete a battle tactic can I choose not to complete that tactic at the end of my turn? |
| A: | No. If the conditions are fulfilled and you have not already scored a battle tactic from that card this turn, you must score that battle tactic. |
| Q: | If a unit uses 'All-out Attack' in the shooting phase and the combat phase, do I subtract 2 from save rolls for that unit? |
| A: | No. Persisting effects (see 28.1) count as the effects of passive abilities for their duration, so units cannot be affected by the same persisting effect more than once. |
| Q: | If a unit uses 'All-out Attack' in the shooting phase and the combat phase, do I subtract 2 from save rolls for that unit? |
| A: | No. Persisting effects (see 28.1) count as the effects of passive abilities for their duration, so units cannot be affected by the same persisting effect more than once. |
| Q: | While every model in a friendly non-MONSTER unit is within 1" of an Obscuring terrain feature, are they visible to friendly units? |
| A: | Yes. They are just not visible to enemy units outside of their combat range. |
| Q: | When a HERO uses 'Activate Place of Power' and picks Tap the Ley Lines, can they use both the 'Unbind' ability and the 'Banish Manifestation' ability in the same phase? |
| A: | No. |
| Q: | If a hero is garrisoning a faction terrain feature, can it still be picked as the target of abilities other than attacks? |
| A: | Yes. |
| Q: | Can I use Scourge of Ghyran enhancements, lores and battle formations in an Army of Renown? |
| A: | No. |
| Q: | How does damage inflicted by 'Pulsing Life Energies' interact with The Shadow Queen’s 'Iron Heart of Khaine' ability? |
| A: | Since the damage is inflicted in the Start of Battle Round timing window, before either player’s turn has started, 'Iron Heart of Khaine' would have no effect on those damage points. In addition, those damage points would not count towards the limit on damage allocation from 'Iron Heart of Khaine' in the next turn. |
| Q: | In the Roiling Roots battleplan, if a unit that has STRIKE-LAST because it is contesting an objective that has been picked as the target of the 'Tangling Tendrils' ability, what happens if the models in that unit that are contesting that objective are slain? |
| A: | The unit only has STRIKE-LAST while any models in that unit are contesting that objective. It loses the STRIKE-LAST effect immediately after all of the models that were contesting that objective have been slain and removed from the battlefield. |
| Q: | If your opponent has picked the Intercept and Recover battle tactic card and they destroy 2 or 3 of your units that are carrying Ghyranite Treasure in the same turn, and then they choose to go first after going second in the previous battle round, can you remove a Ghyranite Treasure that has not been scored yet from a destroyed unit? |
| A: | Yes. |
| Q: | If both players have the Intercept and Recover battle tactic card, what is the order in which players pick units to be carrying Ghyranite Treasures? |
| A: | The attacker picks all their units first, then the defender picks all their units. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Reaction: You declared an ATTACK ability | 1 |

Ability icons give you an idea what kind of effect the ability has at a glance. Movement Ability Offensive Ability Defensive Ability Shooting Ability Rallying Ability Special Ability Control Ability | ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Once Per Turn (Army), End of Any Turn |
The non-SKRYRE MOULDER keyword is used in the following Skaven warscrolls:
The MOULDER keyword is used in the following Skaven warscrolls:
The MAGGOTKIN OF NURGLE and WIZARD keywords are used in the following Maggotkin of Nurgle warscrolls:
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
| ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Deployment Phase |
| KEYWORDS | DEPLOY |
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Passive |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
Passive |
The non-MONSTER STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Any Hero Phase | 1 |
Passive |
The SKINK and INFANTRY keywords are used in the following Seraphon warscrolls:
The SKINK and CAVALRY keywords are used in the following Seraphon warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The PRIEST keyword is used in the following Blades of Khorne warscrolls:
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The GLOOMSPITE GITZ and WIZARD keywords are used in the following Gloomspite Gitz warscrolls:
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
Enemy Shooting Phase | 1 |
| KEYWORDS | SHOOT, ATTACK |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | BANISH |
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |

| ||
Enemy Hero Phase | 1 |
The non-UNIQUE HERO keyword is used in the following Sons of Behemat warscrolls:
Once Per Battle, Deployment Phase |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Once Per Turn (Army), Start of Any Turn |
| KEYWORDS | CORE |
Contents • Magic | ||