The skaven are a race of mutant ratmen. They are true beings of Chaos, their every thought turned towards selfish advancement and conquest. Their technologies and magics are powered by the foul substance known as warpstone. Anarchic, prolific and deranged, the skaven are a threat to every living being in the Mortal Realms.
This page contains all of the rules you need to field your Skaven miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | September 2024 | |
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![]() | Rulebook | 4 | August 2025 | |
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![]() | Battletome | 4 | July 2025 | |
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![]() | Expansion | 4 | May 2025 | |
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![]() | Warscroll | 4 | April 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 |
Q: | If I pick a friendly Stormfiends unit as the target of the ‘Filth-crust’ prayer with a chanting roll of 8+, how would the Crit (Mortal) weapon ability interact with the ‘Shock Gauntlets’ ability? |
A: | The Crit (Mortal) weapon ability would inflict mortal damage on the target unit equal to the Damage characteristic and the attack sequence would end, so ‘Shock Gauntlets’ would have no further effect. |
Q: | If an enemy unit is affected by the ‘Gaze of the Gnaw’ ability and must attack Vizzik Skour, can the models in that unit that are not within Vizzik Skour’s combat range after piling in attack? |
A: | No. |
Q: | If a Warp-Grinder picks another Warp-Grinder unit to be set up in the tunnels below using the ‘Tunnel Skulkers’ ability, can both of those units use the ‘Warp-Ambush’ ability to attempt to set up the units on the battlefield? |
A: | Yes. |
Q: | When using the Grey Seer’s ‘Warpstone Shards’ ability, if the 3D6 casting roll includes 2 or more rolls of 1 (before removing one of the dice), is that spell miscast? |
A: | Yes. |
Q: | If I successfully cast ‘Gnaw Through Reality’ on a Scourge of Ghyran Grey Seer on Screaming Bell, could I then use ‘Tunnels Through Reality’ to remove that unit and set it up wholly within 6" of another friendly Gnawhole? |
A: | No. ‘Gnaw Through Reality’ does not allow the Grey Seer on Screaming Bell to use abilities from the Gnawhole warscroll, only to be treated as a Gnawhole when using those abilities. |
Q: | If a flying unit passes across a Gnawhole, does it ignore the effect of the ‘Volatile Ground’ ability since the ‘Fly’ ability means that units ignore terrain features while moving? |
A: | No. The unit still counts as having passed across the Gnawhole, so the effect applies. |
Skaven armies can use the following abilities:
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KEYWORDS | DEPLOY |
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You can pick 1 of the following battle formations for a Skaven army. Each battle formation grants a different ability you can use in the battle.
Name | Points |
Virulent Procession | 0 |
Fleshmeld Menagerie | 0 |
Claw-horde | 0 |
Warpcog Convocation | 0 |
Envoys of the Deepengnaw | 0 |
Gathering of the Clans | 0 |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | WARPSHATTER THROES |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
Here, you will find additional rules to use with a Skaven army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Skaven units.
Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Skaven units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Masterclan -4DP
MALICIOUS AUTHORITY: The most devious of all ratmen, the Masterclan are always scheming to expand the Skaven empire.
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Clans Verminus -4DP
BACK-BACK TO THE FRAY, MINIONS!: The Clans Verminus win wars not through twisted science or virulent plagues but through horrifying superiority of numbers.
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Clans Moulder -4DP
UNHOLY MINISTRATIONS: The Clans Moulder are makers of monsters, feared and reviled even by fellow Skaven for their grotesque talents as flesh-sculptors. Effect: Heal (3) each target.
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Clans Pestilens -4DP
FESTERING CHANTER: Pestilens clergy are the most fanatical of all Skaven, their seeping oratory causing outbreaks of disease. Effect: Inflict D3 mortal damage on each target.
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Clans Eshin -4DP
ONE WITH THE SHADOWS: Eshin agents are utterly at home in the darkness, where they carry out their murderous business. Effect: Remove the targets from the battlefield and set them up again on the battlefield more than 9" from all enemy units.
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Clans Skryre -4DP
INCESSANT TINKERER: The Clans Skryre amplify their weapons' destructive potential - at the cost of the occasional explosion. Effect: Inflict 1 mortal damage on each target. Then, add 1 to the Attacks characteristic of each target’s melee weapons for the rest of the turn.
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Origins
NATURAL SWARM-CHIEF: One of a truly vast litter, this Skaven has plenty of experience in exerting their will over the teeming masses. Effect: The target can move D6". It can move into combat.
FAVOURED PACK: This chieftain has made a name for themselves fighting alongside a pack of chosen minions. If nothing else, they haven't betrayed them yet. Effect: For the rest of the battle, while the bodyguard is wholly within 6" of this unit, add 1 to wound rolls for attacks made by the bodyguard and this unit has WARD (4+).
BLESSED (OR JUST LUCKY): This Skaven claims to be favoured by the Horned One and has earned a reputation for unlikely victories and improbable escapes.
SPITEFUL OPPONENT: Convinced of their own mastery, this Skaven flies into a rage whenever confronted with a serious challenge. | ||||||||||||||||||
Skaven ContraptionsSkaven Contraption -15DP SIEGE-ENGINE CHASSIS: Skaven engineers have a knack for fashioning huge and surprisingly sturdy wheeled chassis, to which they then attach all manner of warped doom-devices and murdermachines. Add The following weapon to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
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Moulder-BeastsMoulder-beast -5DP GNAW-BEAST: These gangly-limbed and whipcord-fast horrors are bred by the Clans Moulder to suffer from a constant, maddening hunger. Add the following weapon to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Moulder-beast -20DP MONSTROUS HORROR: Crawling from the depths of a Hell Pit, this verminous monstrosity represents the apex of a Master Moulder’s art - a colossus of mutated, lunatic flesh. Add the following weapon and ability to your hero’s warscroll:
BATTLE DAMAGED Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Moulder-beast’s Monstrous Limbs is 3. In addition, make the following changes to your hero’s warscroll:
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Path of The Master(SKAVEN HERO only)ASPIRING: When a HERO on this Path gains this rank, pick 1 of the following abilities for them:
TOUCHED BY WARPSTONE: Exposure to warpstone has granted this Skaven a strange vitality.
TRULY RAVENOUS: The black hunger causes this Skaven to throw caution to the wind in order to feed.
SUBTLE TACTICIAN: This chief drills the swarm in manoeuvres to lessen the impact of missile fire.
VERMINDOOM VANGUARD: Having fought on the front lines of the Skaven invasion, this ratman takes joy in tearing down the forces of civilisation.
ESCAPE ARTIST: After a lifetime spent navigating the treacherous warreus of Blight City, this Skaven is no stranger to evading assailants or backstabbers.
POISON-TIPPED CALTROPS: This chieftain's minions use devious weapons to catch foes unawares. Effect: For the rest of the turn, each time an enemy unit uses a CHARGE ability and ends the move within l" of any of the targets, roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal lo the roll after the CHARGE ability has been resolved.
CHOKING FUMES: The fog around this chieftain can see enemies descend into violent coughing fits. Effect: Roll a dice. On a 4+, subtract 2 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.
TEAR-TEAR THEM APART: This Skaven is feared by enemies and underlings alike for their aggression, flying into a frenzy at the first whiff of blood. | ||||||||||||||||||||||||||||||||||
Path of The Swarm(non-HERO SKAVEN only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SCURRYING MENACE: Through luck or judgement, this pack always seems to end up in the right place to strike.
MERCILESS RAIDERS: Having cut their fangs in the first battles of the great Skaven assault, this pack excels in taking the fight to the foe.
MORE WHERE THEY CAME FROM: Having absorbed numerous packs over the years, this formation seems to have almost endless numbers.
FLEET OF CLAW: Speed has proven to be the most effective weapon in this pack's arsenal, seeing them pounce without mercy on vulnerable prey.
OBSCENELY GOOD FORTUNE: Somehow, the warriors of this pack always seem to emerge from danger largely unscathed. Other Skaven find it infuriating.
VICIOUS REPUTATION: Fearful tales of this pack's battle-frenzy and ruthlessness carry through the tunnels of Skavendom.
WARP STONE-INFUSED WEAPONS: Through canny deal-making or judicious looting, this pack has managed to secure blades empowered by evil warpstone shards.
MINDLESS AND RABID: Stoked into a frenzy by the shrieking of their superiors, these Skaven barely feel the bite of their enemies' weapons. | ||||||||||||||||||||||||||||||||||
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | SPELL |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The non-MONSTER SKAVEN keyword is used in the following Skaven warscrolls:
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KEYWORDS | CORE, MOVE |
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KEYWORDS | CORE, MOVE, RUN |
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KEYWORDS | CORE, MOVE, RETREAT |
The PESTILENS keyword is used in the following Skaven warscrolls:
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The non-HERO MOULDER keyword is used in the following Skaven warscrolls:
The VERMINUS keyword is used in the following Skaven warscrolls:
The SKRYRE keyword is used in the following Skaven warscrolls:
The DAEMON keyword is used in the following Skaven warscrolls:
The non-HERO SKAVEN and INFANTRY keywords are used in the following Skaven warscrolls:
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KEYWORDS | MOVE, RUN |
The MOULDER keyword is used in the following Skaven warscrolls:
The ESHIN keyword is used in the following Skaven warscrolls:
The HERO keyword is used in the following Skaven warscrolls:
The SKAVEN and HERO keywords are used in the following Skaven warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:
The SKAVEN and WIZARD keywords are used in the following Skaven warscrolls:
The SKAVEN and PRIEST keywords are used in the following Skaven warscrolls:
The non-UNIQUE MASTERCLAN keyword is used in the following Skaven warscrolls:
The non-UNIQUE VERMINUS keyword is used in the following Skaven warscrolls:
The non-UNIQUE SKRYRE keyword is used in the following Skaven warscrolls:
The non-UNIQUE MOULDER keyword is used in the following Skaven warscrolls:
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WIZARD keyword is used in the following Skaven warscrolls:
The PRIEST keyword is used in the following Skaven warscrolls:
The MONSTER keyword is used in the following Skaven warscrolls:
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The HERO keyword is used in the following Skaven warscrolls:
The MASTERCLAN keyword is used in the following Skaven warscrolls:
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The non-HERO SKRYRE keyword is used in the following Skaven warscrolls:
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-PRIEST SKAVEN keyword is used in the following Skaven warscrolls:
The non-WIZARD SKAVEN keyword is used in the following Skaven warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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Contents | ||