MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lakrimae – strike lethal hits | |||||||
| Lakrimae – strike lethal hits | Melee | 6 | 2+ | 9 | -2 | 3 | |
| Lakrimae – sweep lethal hits | |||||||
| Lakrimae – sweep lethal hits | Melee | 12 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lantern pistol sustained hits d3 | |||||||
| Lantern pistol sustained hits d3 | 24" | 1 | 2+ | 10 | -3 | 3 | |
| Rotwind blast devastating wounds lethal hits psychic | |||||||
| Rotwind blast devastating wounds lethal hits psychic | 24" | D6+3 | 2+ | 7 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Silence – strike devastating wounds lethal hits | |||||||
| Silence – strike devastating wounds lethal hits | Melee | 5 | 2+ | 14 | -3 | D6+1 | |
| Silence – sweep lethal hits sustained hits 1 | |||||||
| Silence – sweep lethal hits sustained hits 1 | Melee | 15 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 390 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Streams of brackish filth devastating wounds ignores cover torrent | |||||||
| Streams of brackish filth devastating wounds ignores cover torrent | 12" | 2D6 | N/A | 8 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gnarlrod – strike lethal hits psychic | |||||||
| Gnarlrod – strike lethal hits psychic | Melee | 7 | 2+ | 10 | -3 | 3 | |
| Gnarlrod – sweep lethal hits psychic | |||||||
| Gnarlrod – sweep lethal hits psychic | Melee | 14 | 2+ | 8 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hyper blight grenades assault blast lethal hits | |||||||
| Hyper blight grenades assault blast lethal hits | 12" | D6 | 3+ | 7 | -1 | 2 | |
| Injector pistol anti-infantry 2+ pistol precision | |||||||
| Injector pistol anti-infantry 2+ pistol precision | 3" | 1 | 3+ | 4 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plague knives lethal hits | |||||||
| Plague knives lethal hits | Melee | 4 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plague sprayer anti-infantry 2+ ignores cover torrent | |||||||
| Plague sprayer anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 7 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun lethal hits | |||||||
| Boltgun lethal hits | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plague knife lethal hits | |||||||
| Plague knife lethal hits | Melee | 4 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Manreaper – strike lethal hits | |||||||
| Manreaper – strike lethal hits | Melee | 5 | 2+ | 9 | -2 | 3 | |
| Manreaper – sweep lethal hits | |||||||
| Manreaper – sweep lethal hits | Melee | 10 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 120 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Great plague blade devastating wounds lethal Hits | |||||||
| Great plague blade devastating wounds lethal Hits | Melee | 6 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin plague spewer anti-infantry 2+ ignores cover torrent twin-linked | |||||||
| Twin plague spewer anti-infantry 2+ ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power fist lethal hits | |||||||
| Power fist lethal hits | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol lethal hits pistol | |||||||
| Bolt pistol lethal hits pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Plague Wind – witchfire psychic torrent | |||||||
| Plague Wind – witchfire psychic torrent | 12" | D6 | N/A | 4 | -1 | D3 | |
| Plague Wind – focused witchfire hazardous psychic torrent | |||||||
| Plague Wind – focused witchfire hazardous psychic torrent | 12" | D6+3 | N/A | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Corrupted staff lethal hits psychic | |||||||
| Corrupted staff lethal hits psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Cursed plague bell anti-psyker 2+ lethal hits | |||||||
| Cursed plague bell anti-psyker 2+ lethal hits | Melee | 5 | 3+ | 4 | 0 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol lethal hits pistol | |||||||
| Bolt pistol lethal hits pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Balesword lethal hits | |||||||
| Balesword lethal hits | Melee | 4 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 90 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 2+ | 4 | 0 | 1 | |
| Plague bolt pistol lethal hits pistol | |||||||
| Plague bolt pistol lethal hits pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plague combi-bolter lethal hits rapid fire 2 | |||||||
| Plague combi-bolter lethal hits rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Plague fist lethal hits | |||||||
| Plague fist lethal hits | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Plague-encrusted exalted weapon lethal hits | |||||||
| Plague-encrusted exalted weapon lethal hits | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Twin lightning claws twin-linked | |||||||
| Twin lightning claws twin-linked | Melee | 7 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Plague combi-bolter lethal hits rapid fire 2 | |||||||
| Plague combi-bolter lethal hits rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Plague fist lethal hits | |||||||
| Plague fist lethal hits | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Plague-encrusted exalted weapon lethal hits | |||||||
| Plague-encrusted exalted weapon lethal hits | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Twin lightning claws twin-linked | |||||||
| Twin lightning claws twin-linked | Melee | 7 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Curse of the Leper – witchfire psychic | |||||||
| Curse of the Leper – witchfire psychic | 24" | D6 | 3+ | 6 | -1 | 1 | |
| Curse of the Leper – focused witchfire hazardous psychic | |||||||
| Curse of the Leper – focused witchfire hazardous psychic | 24" | 2D6 | 3+ | 6 | -2 | 1 | |
| Plague combi-bolter lethal hits rapid fire 2 | |||||||
| Plague combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 3 | 4+ | 8 | -2 | 2 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Plague fist lethal hits | |||||||
| Plague fist lethal hits | Melee | 3 | 3+ | 8 | -2 | 2 | |
| Plague-encrusted exalted weapon lethal hits | |||||||
| Plague-encrusted exalted weapon lethal hits | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Twin lightning claws twin-linked | |||||||
| Twin lightning claws twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon lethal hits | |||||||
| Infernal cannon lethal hits | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike lethal hits | |||||||
| Hellforged weapons – strike lethal hits | Melee | 7 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep lethal hits | |||||||
| Hellforged weapons – sweep lethal hits | Melee | 14 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 195 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon lethal hits | |||||||
| Infernal cannon lethal hits | 24" | 3 | 2+ | 7 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike lethal hits | |||||||
| Hellforged weapons – strike lethal hits | Melee | 7 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep lethal hits | |||||||
| Hellforged weapons – sweep lethal hits | Melee | 14 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 170 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plague flail | |||||||
| Plague flail | 6" | D6+1 | 3+ | 7 | -2 | 2 | |
| Putrid vomit ignores cover torrent | |||||||
| Putrid vomit ignores cover torrent | 12" | D6+3 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bileblade extra attacks lethal hits | |||||||
| Bileblade extra attacks lethal hits | Melee | 3 | 2+ | 6 | -2 | 2 | |
| Bilesword – strike lethal hits | |||||||
| Bilesword – strike lethal hits | Melee | 6 | 2+ | 10 | -2 | D6+1 | |
| Bilesword – sweep lethal hits | |||||||
| Bilesword – sweep lethal hits | Melee | 12 | 2+ | 7 | -1 | 1 | |
| Doomsday bell lethal hits Reverberating summons | |||||||
| Doomsday bell lethal hits Reverberating summons | Melee | 6 | 2+ | 7 | -1 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 265 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blight launcher blast lethal hits | |||||||
| Blight launcher blast lethal hits | 24" | D3 | 3+ | 6 | -1 | 2 | |
| Boltgun lethal hits | |||||||
| Boltgun lethal hits | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Bolt pistol lethal hits pistol | |||||||
| Bolt pistol lethal hits pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plague belcher anti-infantry 4+ ignores cover torrent | |||||||
| Plague belcher anti-infantry 4+ ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plague spewer anti-infantry 2+ ignores cover torrent | |||||||
| Plague spewer anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bubotic weapons lethal hits | |||||||
| Bubotic weapons lethal hits | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Heavy plague weapon lethal hits | |||||||
| Heavy plague weapon lethal hits | Melee | 3 | 4+ | 8 | -2 | 2 | |
| Plague knives lethal hits | |||||||
| Plague knives lethal hits | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power fist lethal hits | |||||||
| Power fist lethal hits | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 90 |
| 7 models | 125 |
| 10 models | 180 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plaguesword lethal hits | |||||||
| Plaguesword lethal hits | Melee | 2 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 75 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Terrax melta cutter melta 2 | |||||||
| Terrax melta cutter melta 2 | 12" | 5 | 3+ | 9 | -4 | D6 | |
| Twin volkite charger devastating wounds twin-linked | |||||||
| Twin volkite charger devastating wounds twin-linked | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Termite drill anti-vehicle 3+ | |||||||
| Termite drill anti-vehicle 3+ | Melee | 6 | 4+ | 14 | -2 | D3+3 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 200 |
| 1 model | 200 |
| YOUR UNIT COSTS | |
| 1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hellstrike missile battery anti-fly 4+ | |||||||
| Hellstrike missile battery anti-fly 4+ | 72" | 4 | 3+ | 8 | -2 | 3 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Thunderhawk heavy cannon blast | |||||||
| Thunderhawk heavy cannon blast | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
| Turbo-laser destructor blast | |||||||
| Turbo-laser destructor blast | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 840 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Quad heavy bolter twin-linked sustained hits 1 | |||||||
| Quad heavy bolter twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
| Twin autocannon twin-linked | |||||||
| Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Twin avenger bolt cannon twin-linked | |||||||
| Twin avenger bolt cannon twin-linked | 36" | 10 | 3+ | 6 | -1 | 2 | |
| Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
| Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 290 |
| 1 model | 290 |
| YOUR UNIT COSTS | |
| 1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin autocannon twin-linked | |||||||
| Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -3 | 3 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon | |||||||
| Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 140 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hellstrike missile battery anti-fly 3+ | |||||||
| Hellstrike missile battery anti-fly 3+ | 48" | 4 | 3+ | 10 | -3 | D6 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 900 |
| 1 model | 900 |
| YOUR UNIT COSTS | |
| 1 model | 900 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
| Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Twin multi-melta melta 2 twin-linked | |||||||
| Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Typhoon missile launcher – frag blast | |||||||
| Typhoon missile launcher – frag blast | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
| Typhoon missile launcher – krak | |||||||
| Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
| Vengeance launcher blast | |||||||
| Vengeance launcher blast | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 250 |
| 1 model | 250 |
| YOUR UNIT COSTS | |
| 1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Xiphon missile battery anti-fly 2+ | |||||||
| Xiphon missile battery anti-fly 2+ | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 115 |
| 1 model | 115 |
| YOUR UNIT COSTS | |
| 1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Graviton cannon anti-vehicle 2+ blast heavy | |||||||
| Graviton cannon anti-vehicle 2+ blast heavy | 36" | D6 | 3+ | 6 | -2 | 2 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Quad heavy bolter heavy twin-linked sustained hits 1 | |||||||
| Quad heavy bolter heavy twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
| Quad launcher – shatter shells heavy | |||||||
| Quad launcher – shatter shells heavy | 24" | 4 | 3+ | 9 | -2 | 3 | |
| Quad launcher – thunderfire shells blast heavy indirect fire | |||||||
| Quad launcher – thunderfire shells blast heavy indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 90 |
| 1 model | 90 |
| YOUR UNIT COSTS | |
| 1 model | 90 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Putrid appendages devastating wounds | |||||||
| Putrid appendages devastating wounds | Melee | 6 | 4+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| 2 models | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 2 models | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blight launcher blast lethal hits | |||||||
| Blight launcher blast lethal hits | 24" | D3 | 3+ | 6 | -1 | 2 | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plague spewer anti-infantry 2+ ignores cover torrent | |||||||
| Plague spewer anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Reaper autocannon devastating wounds sustained hits 1 | |||||||
| Reaper autocannon devastating wounds sustained hits 1 | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bubotic blade lethal hits | |||||||
| Bubotic blade lethal hits | Melee | 3 | 3+ | 5 | -2 | 2 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Flail of corruption lethal hits | |||||||
| Flail of corruption lethal hits | Melee | 6 | 3+ | 5 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 115 |
| 5 models | 185 |
| 10 models | 370 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plaguespurt gauntlet anti-infantry 4+ ignores cover pistol torrent | |||||||
| Plaguespurt gauntlet anti-infantry 4+ ignores cover pistol torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Manreaper – strike lethal hits | |||||||
| Manreaper – strike lethal hits | Melee | 4 | 2+ | 8 | -2 | 2 | |
| Manreaper – sweep lethal hits | |||||||
| Manreaper – sweep lethal hits | Melee | 8 | 3+ | 4 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 160 |
| 6 models | 305 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 170 |
| 6 models | 315 |



MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Improvised weapon lethal hits | |||||||
| Improvised weapon lethal hits | Melee | 2 | 5+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 65 |
| 20 models | 130 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cultist firearm | |||||||
| Cultist firearm | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Grenade launcher – frag blast | |||||||
| Grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Grenade launcher – krak | |||||||
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Heavy stubber rapid fire 3 | |||||||
| Heavy stubber rapid fire 3 | 36" | 3 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 50 |
| 20 models | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 3+ | 5 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 155 |
| 10 models | 310 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Belly-flamer ignores cover torrent | |||||||
| Belly-flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal weapons | |||||||
| Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 7 models | 125 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Death’s heads blast lethal hits | |||||||
| Death’s heads blast lethal hits | 12" | D3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Foul mouthparts extra attacks lethal hits | |||||||
| Foul mouthparts extra attacks lethal hits | Melee | 2 | 4+ | 5 | -1 | 2 | |
| Plaguesword lethal hits | |||||||
| Plaguesword lethal hits | Melee | 2 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 110 |
| 6 models | 220 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and teeth lethal hits | |||||||
| Diseased claws and teeth lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 45 |
| 6 models | 90 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and fangs lethal hits | |||||||
| Diseased claws and fangs lethal hits | Melee | 2 | 4+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 16 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin Falchion volcano cannon blast twin-linked | |||||||
| Twin Falchion volcano cannon blast twin-linked | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 420 |
| 1 model | 420 |
| YOUR UNIT COSTS | |
| 1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Demolisher cannon blast | |||||||
| Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
| Fellblade accelerator cannon – AP shells | |||||||
| Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
| Fellblade accelerator cannon – HE shells blast | |||||||
| Fellblade accelerator cannon – HE shells blast | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad heavy bolter sustained hits 1 twin-linked | |||||||
| Quad heavy bolter sustained hits 1 twin-linked | 36" | 6 | 3+ | 5 | -1 | 2 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 480 |
| 1 model | 480 |
| YOUR UNIT COSTS | |
| 1 model | 480 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Siege melta array melta 2 | |||||||
| Siege melta array melta 2 | 24" | 6 | 3+ | 9 | -4 | D6 | |
| Skyreaper battery anti-fly 4+ | |||||||
| Skyreaper battery anti-fly 4+ | 48" | 8 | 3+ | 7 | -1 | 2 | |
| Volkite culverin devastating wounds | |||||||
| Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 540 |
| 1 model | 540 |
| YOUR UNIT COSTS | |
| 1 model | 540 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Soulshatter lascannon | |||||||
| Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Twin heavy bolter lethal hits sustained hits 1 twin-linked | |||||||
| Twin heavy bolter lethal hits sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 220 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Quad launcher – shatter shells | |||||||
| Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
| Quad launcher – thunderfire shells blast indirect fire | |||||||
| Quad launcher – thunderfire shells blast indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin multi-melta melta 2 twin-linked | |||||||
| Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin volkite culverin devastating wounds twin-linked | |||||||
| Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 230 |
| 1 model | 230 |
| YOUR UNIT COSTS | |
| 1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter twin-linked sustained hits 1 | |||||||
| Twin heavy bolter twin-linked sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 220 |
| 1 model | 220 |
| YOUR UNIT COSTS | |
| 1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Laser destroyer heavy | |||||||
| Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Quad lascannon | |||||||
| Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 300 |
| 1 model | 300 |
| YOUR UNIT COSTS | |
| 1 model | 300 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Heavy bolter lethal hits sustained hits 1 | |||||||
| Heavy bolter lethal hits sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Predator twin lascannon twin-linked | |||||||
| Predator twin lascannon twin-linked | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 135 |
| YOUR 3RD + UNIT COSTS | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter lethal hits sustained hits 1 | |||||||
| Heavy bolter lethal hits sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Predator autocannon lethal hits rapid fire 2 | |||||||
| Predator autocannon lethal hits rapid fire 2 | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 145 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 155 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plaguespitter anti-infantry 2+ ignores cover torrent | |||||||
| Plaguespitter anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Fleshmower lethal hits | |||||||
| Fleshmower lethal hits | Melee | 10 | 3+ | 7 | -1 | 2 | |
| Plague probe lethal hits | |||||||
| Plague probe lethal hits | Melee | 3 | 3+ | 6 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 100 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 110 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy blight launcher blast lethal hits | |||||||
| Heavy blight launcher blast lethal hits | 36" | D6+2 | 3+ | 10 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plague probe lethal hits | |||||||
| Plague probe lethal hits | Melee | 3 | 3+ | 6 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 125 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 135 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bile spurt lethal hits | |||||||
| Bile spurt lethal hits | 12" | 3 | 3+ | 5 | 0 | 1 | |
| Missile launcher – frag blast | |||||||
| Missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Missile launcher – krak | |||||||
| Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Multi-melta melta 2 lethal hits | |||||||
| Multi-melta melta 2 lethal hits | 18" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gnashing maw lethal hits | |||||||
| Gnashing maw lethal hits | Melee | 4 | 3+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |
| 2 models | 200 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Entropy cannon lethal hits | |||||||
| Entropy cannon lethal hits | 36" | 1 | 3+ | 10 | -3 | D6+1 | |
| Heavy slugger lethal hits | |||||||
| Heavy slugger lethal hits | 36" | 4 | 3+ | 5 | -1 | 1 | |
| Plagueburst mortar blast indirect fire lethal hits | |||||||
| Plagueburst mortar blast indirect fire lethal hits | 48" | D6+3 | 3+ | 8 | -1 | 2 | |
| Plaguespitter anti-infantry 2+ ignores cover torrent | |||||||
| Plaguespitter anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Rothail volley gun lethal hits rapid fire 3 | |||||||
| Rothail volley gun lethal hits rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 185 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 210 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cerberus neutron pulse array twin-linked | |||||||
| Cerberus neutron pulse array twin-linked | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 270 |
| 1 model | 270 |
| YOUR UNIT COSTS | |
| 1 model | 270 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bile maw lethal hits | |||||||
| Bile maw lethal hits | 12" | 3 | 3+ | 5 | 0 | 1 | |
| Blightreaper cannon lethal hits | |||||||
| Blightreaper cannon lethal hits | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Greater plague probe lethal hits | |||||||
| Greater plague probe lethal hits | Melee | 4 | 3+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 150 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon | |||||||
| Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Havoc launcher blast | |||||||
| Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
| Heavy bolter SUSTAINED HITS 1 | |||||||
| Heavy bolter SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer IGNORES COVER TORRENT | |||||||
| Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Kratos battle cannon – AP heavy | |||||||
| Kratos battle cannon – AP heavy | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
| Kratos battle cannon – HE blast | |||||||
| Kratos battle cannon – HE blast | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
| Lascannons | |||||||
| Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Melta blast-gun melta 2 | |||||||
| Melta blast-gun melta 2 | 24" | 4 | 3+ | 12 | -4 | D6 | |
| Multi-melta MELTA 2 | |||||||
| Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin boltgun twin-linked | |||||||
| Twin boltgun twin-linked | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Volkite caliver devastating wounds | |||||||
| Volkite caliver devastating wounds | 24" | 2 | 3+ | 5 | 0 | 2 | |
| Volkite cardanelle devastating wounds | |||||||
| Volkite cardanelle devastating wounds | 36" | 9 | 3+ | 9 | 0 | 3 | |
| Volkite culverin devastating wounds | |||||||
| Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 240 |
| 1 model | 240 |
| YOUR UNIT COSTS | |
| 1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Herakles-pattern autocannon rapid fire 2 | |||||||
| Herakles-pattern autocannon rapid fire 2 | 48" | 6 | 3+ | 9 | -1 | 3 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| 1 model | 160 |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Punisher rotary cannon devastating wounds | |||||||
| Punisher rotary cannon devastating wounds | 36" | 18 | 4+ | 6 | 0 | 1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| 1 model | 160 |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Venator neutron laser heavy | |||||||
| Venator neutron laser heavy | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 180 |
| 1 model | 180 |
| YOUR UNIT COSTS | |
| 1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Dreadhammer siege cannon blast | |||||||
| Dreadhammer siege cannon blast | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Heavy flamer torrent ignores cover | |||||||
| Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 320 |
| 1 model | 320 |
| YOUR UNIT COSTS | |
| 1 model | 320 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Scorpius multi-launcher blast indirect fire | |||||||
| Scorpius multi-launcher blast indirect fire | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 115 |
| 1 model | 115 |
| YOUR UNIT COSTS | |
| 1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ectoplasma destructor blast lethal hits | |||||||
| Ectoplasma destructor blast lethal hits | 36" | D6 | 3+ | 12 | -3 | 3 | |
| Excruciator cannon lethal hits | |||||||
| Excruciator cannon lethal hits | 36" | 6 | 3+ | 6 | -1 | 2 | |
| Hades battle cannon blast lethal hits | |||||||
| Hades battle cannon blast lethal hits | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
| Hades lascannon lethal hits | |||||||
| Hades lascannon lethal hits | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Heavy baleflamer ignores cover torrent | |||||||
| Heavy baleflamer ignores cover torrent | 12" | D6+3 | N/A | 7 | -2 | 2 | |
| Heavy missile launcher – krak lethal hits | |||||||
| Heavy missile launcher – krak lethal hits | 48" | 2 | 3+ | 10 | -2 | D6+1 | |
| Heavy missile launcher – frag blast lethal hits | |||||||
| Heavy missile launcher – frag blast lethal hits | 48" | 2D6 | 3+ | 5 | -1 | 1 | |
| Heavy reaper autocannon devastating wounds lethal hits sustained hits 1 | |||||||
| Heavy reaper autocannon devastating wounds lethal hits sustained hits 1 | 48" | 4 | 3+ | 9 | -1 | 3 | |
| Magma cutters lethal hits melta 2 | |||||||
| Magma cutters lethal hits melta 2 | 12" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electroscourge extra attacks sustained hits 2 | |||||||
| Electroscourge extra attacks sustained hits 2 | Melee | 5 | 3+ | 12 | -2 | 2 | |
| Shearing claws – strike lethal hits | |||||||
| Shearing claws – strike lethal hits | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
| Shearing claws – sweep lethal hits | |||||||
| Shearing claws – sweep lethal hits | Melee | 10 | 3+ | 6 | -2 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 300 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 340 |
| WARGEAR OPTIONS | |
| per Heavy reaper autocannon | 15 |
| per Hades lascannon | 15 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter lethal hits rapid fire 2 | |||||||
| Combi-bolter lethal hits rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Missile launcher – frag blast | |||||||
| Missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Missile launcher – krak | |||||||
| Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Multi-melta melta 2 lethal hits | |||||||
| Multi-melta melta 2 lethal hits | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Plasma cannon blast hazardous lethal hits | |||||||
| Plasma cannon blast hazardous lethal hits | 36" | D3 | 3+ | 8 | -3 | 3 | |
| Twin autocannon twin-linked lethal hits | |||||||
| Twin autocannon twin-linked lethal hits | 48" | 2 | 3+ | 10 | -1 | 3 | |
| Twin heavy bolter lethal hits sustained hits 1 twin-linked | |||||||
| Twin heavy bolter lethal hits sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon twin-linked | |||||||
| Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Helbrute fist | |||||||
| Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
| Helbrute hammer | |||||||
| Helbrute hammer | Melee | 4 | 3+ | 14 | -3 | D6+1 | |
| Power scourge | |||||||
| Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 110 |



RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Aiolos missile launcher blast | |||||||
| Aiolos missile launcher blast | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
| Anvilus autocannon battery twin-linked | |||||||
| Anvilus autocannon battery twin-linked | 48" | 4 | 3+ | 9 | -1 | 3 | |
| Arachnus heavy lascannon battery | |||||||
| Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Boreas air defence missiles anti-fly 2+ | |||||||
| Boreas air defence missiles anti-fly 2+ | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Hellfire plasma cannonade – standard | |||||||
| Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
| Hellfire plasma cannonade – supercharge hazardous | |||||||
| Hellfire plasma cannonade – supercharge hazardous | 36" | 6 | 3+ | 8 | -3 | 3 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin heavy flamer ignores cover torrent twin-linked | |||||||
| Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
| Volkite falconet battery devastating wounds | |||||||
| Volkite falconet battery devastating wounds | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| 1 model | 160 |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cyclonic melta lance melta 2 | |||||||
| Cyclonic melta lance melta 2 | 18" | D6 | 3+ | 9 | -4 | D6 | |
| Grav-flux bombard anti-vehicle 2+ blast | |||||||
| Grav-flux bombard anti-vehicle 2+ blast | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Storm cannon twin-linked | |||||||
| Storm cannon twin-linked | 36" | 4 | 3+ | 9 | -1 | 3 | |
| Twin volkite caliver devastating wounds twin-linked | |||||||
| Twin volkite caliver devastating wounds twin-linked | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Leviathan siege claw | |||||||
| Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
| Leviathan siege drill anti-vehicle 3+ | |||||||
| Leviathan siege drill anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| 1 model | 160 |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Conversion beam cannon conversion sustained hits d3 | |||||||
| Conversion beam cannon conversion sustained hits d3 | 24" | 1 | 3+ | 7 | -1 | 3 | |
| Cyclone missile launcher – frag BLAST | |||||||
| Cyclone missile launcher – frag BLAST | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
| Cyclone missile launcher – krak | |||||||
| Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
| Graviton blaster anti-vehicle 2+ | |||||||
| Graviton blaster anti-vehicle 2+ | 18" | 2 | 3+ | 5 | -1 | 1 | |
| Twin autocannon TWIN-LINKED | |||||||
| Twin autocannon TWIN-LINKED | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | |||||||
| Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin lascannon TWIN-LINKED | |||||||
| Twin lascannon TWIN-LINKED | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Heavy flamer IGNORES COVER TORRENT | |||||||
| Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
| Heavy plasma cannon – standard blast | |||||||
| Heavy plasma cannon – standard blast | 36" | D3 | 3+ | 7 | -2 | 2 | |
| Heavy plasma cannon – supercharge blast hazardous | |||||||
| Heavy plasma cannon – supercharge blast hazardous | 36" | D3 | 3+ | 8 | -3 | 3 | |
| Kheres-pattern assault cannon devastating wounds | |||||||
| Kheres-pattern assault cannon devastating wounds | 24" | 6 | 3+ | 7 | -1 | 1 | |
| Multi-melta MELTA 2 | |||||||
| Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Plasma blaster – standard | |||||||
| Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
| Plasma blaster – supercharge HAZARDOUS | |||||||
| Plasma blaster – supercharge HAZARDOUS | 18" | 2 | 3+ | 8 | -3 | 2 | |
| Twin volkite culverin devastating wounds twin-linked | |||||||
| Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
| Dreadnought chainfist anti-vehicle 3+ | |||||||
| Dreadnought chainfist anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 | |
| Dreadnought combat weapon | |||||||
| Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 140 |
| 1 model | 140 |
| YOUR UNIT COSTS | |
| 1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Miasmic gouts ignores cover torrent | |||||||
| Miasmic gouts ignores cover torrent | 9" | 2D6 | N/A | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 105 |
|
The AIRCRAFT keyword is used in the following Death Guard datasheets:
The BATTLELINE keyword is used in the following Death Guard datasheets:
The BEAST keyword is used in the following Death Guard datasheets:
The CHAOS keyword is used in the following Death Guard datasheets:
The CHAOS LORD keyword is used in the following Death Guard datasheets:
The CHARACTER keyword is used in the following Death Guard datasheets:
The DAEMON keyword is used in the following Death Guard datasheets:
The DAMNED keyword is used in the following Death Guard datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The DEDICATED TRANSPORT keyword is used in the following Death Guard datasheets:
The DREADNOUGHT keyword is used in the following Death Guard datasheets:
The EPIC HERO keyword is used in the following Death Guard datasheets:
The FLY keyword is used in the following Death Guard datasheets:
The FRAME keyword is used in the following Death Guard datasheets:
The GRENADES keyword is used in the following Death Guard datasheets:
The INFANTRY keyword is used in the following Death Guard datasheets:
The MONSTER keyword is used in the following Death Guard datasheets:
The NURGLE keyword is used in the following Death Guard datasheets:
The PALANQUIN OF NURGLE keyword is used in the following Death Guard datasheets:
The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:
The PSYKER keyword is used in the following Death Guard datasheets:
The SMOKE keyword is used in the following Death Guard datasheets:
The SORCERER keyword is used in the following Death Guard datasheets:
The SUMMONED keyword is used in the following Death Guard datasheets:
The SWARM keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
The TITANIC keyword is used in the following Death Guard datasheets:
The TRANSPORT keyword is used in the following Death Guard datasheets:
The VEHICLE keyword is used in the following Death Guard datasheets:
The WALKER keyword is used in the following Death Guard datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
|
The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.The DEATH GUARD and VEHICLE keywords are used in the following Death Guard datasheets:
The DEATH GUARD and MONSTER keywords are used in the following Death Guard datasheets:
The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:




The DEATH GUARD and INFANTRY keywords are used in the following Death Guard datasheets:
The ENGINES tag is used in the following Death Guard detachments:
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).The FLYBLOWN tag is used in the following Death Guard detachments:
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.The PLAGUE LEGIONS and MONSTER keywords are used in the following Death Guard datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).The INFANTRY and CHARACTER keywords are used in the following Death Guard datasheets:
Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.The DEATH GUARD and TERMINATOR keywords are used in the following Death Guard datasheets:
Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.
At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.
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A spirit of competition infects Nurgle’s champions when they fight alongside one another. With each vying to outdo the others in virulence, the foes are subjected to a riotous string of nightmarish outbreaks amongst their ranks.
At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.The plagues and parasites to which these elite warriors play host are amongst the most lethal in the galaxy. Moment by moment, even the most resilient foes sicken and wither in their presence until all that remains is rotted matter deliquescing sloppily from mouldering bones.
In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.Seven by seven the enemy fall, reaped like blighted crops or rotted from within. Seven by seven their souls are offered up to the Lord of Pestilence.
For every seven enemy models that have been destroyed, add 2" to the Contagion Range of units from your army. Note that any increase to the Contagion Range of units from your army as a result of this rule does not take place while a unit from your army is attacking. In such an event, the increase will take effect after such a unit has finished making its attacks.Like a virus seeking fresh hosts, the unclean worshippers of the Plague God spill through the ship’s corridors on the hunt for untainted souls.
Each time a DEATH GUARD unit from your army makes a Consolidation move:The rancid champions of the Death Guard are blessed with the most virulent contagions of Nurgle, supernatural strains that radiate towards unwilling hosts in floods of foulness
Friendly DEATH GUARD CHARACTER units have +3" to their Contagion Range (to a maximum of 12").Be it the Seeping Blade, the Talon of Befoulment or even the dreaded Axe of Putrescence, this weapon contains a malevolent daemonic entity whose mere touch rots and sickens the foe.
DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
The more wounds blasted and gouged into this champion’s flesh, the more clotted matter, squirming vermin and gangrenous slime spurt forth to coagulate and seal the most grievous hurts.
DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.
This daemonic familiar lives in the champion’s flesh and watches with bitter paranoia for enemy threats. Should it spot a counterattack from the foe, it bursts forth to scream its shrill warning.
DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.
Bloated fit to burst with noxious corruption, this champion’s straining body is like an overfilled pressure vessel ready to explode like a diseased warhead.
When the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Foul and foetid is the touch of this blessed being, seeping filth and rust-blooming fungi spilling from everything they lay their hands upon.
In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army
The combined plague blessings of so many champions of the Plague God is universally contagious, a dreadful omnirot that infests flesh, metal and even the minds and souls of its victims.
Each time an enemy unit is selected to perform a Tactical Manoeuvre, if that unit is within Contagion Range of one or more units from your army, that enemy unit must take a Leadership test. If that test is failed, that Tactical Manoeuvre has no effect (that enemy unit is still eligible to shoot and declare a charge this turn as normal).Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.Grotesque maws and stabbing probosces burst from this champion’s bloated form to consume and corrupt the very life essence of their victims.
Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.The diseased suffering inflicted by this war machine establishes an empyric barb in its victims through which it feasts, its bloated form pulsing with new growth after every attack.
CONTAGION ENGINE unit only. When this unit has fought, one model in this unit heals D3 wounds.
Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.
Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:The DEATH GUARD keyword is used in the following Death Guard datasheets:
The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.



Skullsquirm Blight This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within. Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll. |
Rattlejoint Ague Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves. Worsen the Save characteristic of models in this unit by 1. |
Scabrous Soulrot Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay. Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1). |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The CHARACTER keyword is used in the following Death Guard datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:
As the foul tendrils of the Death Guard quest further across the battlefield, they infest even the most secure, holy and heavily warded sites with supernatural disease. To fight amidst such foulness is a virtual death sentence to the foe, win or lose.
At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and redoubled with every dolorous peal, the Plague God’s myriad infections spread and multiply all the faster.
While a PLAGUE LEGIONS unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.No matter how many Poxwalkers the enemy gun down or tear limb-from-limb at close quarters, more groaning mutants keep coming from every side.
In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new POXWALKERS unit with a Starting Strength of 10 to your army, in Strategic Reserves.
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From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").The daemons of Nurgle are not native to realspace, but instead must be summoned through the rotting veil by way of generous sacrifice and acts of foul worship.
When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.The unfettered energies of Nurgle’s realm gush from the Warp like foulness from a punctured boil, earthing themselves in the fabric of realspace through this champions repulsive body.
DEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
This champion’s body blazes with fever as a cornucopia of supernatural diseases churn and roil within. Mere proximity to them is enough to trigger an infectious outbreak of daemonic viruses.
DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
Peering at the world through this bloated yellow orb, the bearer of this vile gift sees the souls of the sickened burning bright as targeting flares no matter how their victims try to hide.
DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.
Be it the eye of a Kroot or a Space Marine’s hearts, ground Ork tusk, or something unnameable wrenched from within a Tyranid’s corpse, this champion needs just one more ingredient to perfect a powerful new plague.
BIOLOGUS PUTRIFIER only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
This unclean gift infects its host with animaluminescent fungus. Once their spirit is riddled with incorporeal mycelia, it begins to glow. This sickly radiance acts like a guiding lantern to the daemons of Nurgle, who follow its glare into realspace.
DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".
Gifted by Nurgle to be forever surrounded by shambling packs of Poxwalkers, this champion has become adept at leading their festering hordes into battle.
DEATH GUARD model only. If the bearer is leading a POXWALKER unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.
This mould-furred talisman is studded with teeth torn from Poxwalkers’ jaws. It bolsters the creatures’ putrid vitality, forcing them to stagger and fight even through grotesque wounds.
DEATH GUARD model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of POXWALKERS models in that unit.
This foul champion is a living vector for the spread of the walking plague, a suppurating nexus of filthy unlife that cannot be cleansed.
Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POXWALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.
With a hacking prayer to Nurgle, this warrior can call upon a swarm of plague mites. Buzzing clumps of diseased flies and writhing waves of squirming things settle upon the bloated forms of the Death Guard and vomit streams of rejuvenating contagion into festering wounds.
DEATH GUARD INFANTRY model only (excluding TERMINATOR models). Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.
One plague is never enough for this champion, and their repulsive form is a vessel for a mutated and semisentient disease capable of manifesting in varied contagious forms.
DEATH GUARD INFANTRY model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the Plague listed in Nurgle’s Gift. Enemy units within Contagion Range of this unit also have the effect of that Plague in addition to your army’s chosen Plague until the end of the battle.
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.So grotesque and monstrous is this champion’s aspect that it fills the enemy with unreasoning dread simply to look upon him.
TERMINATOR model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.
A fanatical worshipper of Nurgle and a talented orator, this champion can infect their followers with the urgent need to forge into battle and spread the Plague God’s blessings to all.
TERMINATOR model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
This armoured helm was crafted by the Daemon Prince Vermifulgus the Pestilent and carries his squirming enchantments. It manifests its wearer's will as roaring swarms of plump flies that whirl about their creator like an occluding shroud or descend on the foe to blind eyes, clog sensors and spread revolted panic.
TERMINATOR model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
By invoking the power of this ancient talisman, the bearer can rot a sagging rent in reality and step through the Warp to burst forth elsewhere amidst a gushing sluice of foul fluids.
TERMINATOR model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
A plague bellows fashioned by daemonic smiths in a realm of pure putrescence, this rasping device exhales an endless cloying soup of lividly glowing plague motes.
LORD OF POXES only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.This warrior has gained greater control of the vile fumes that billow from their armour, willing them forward like coiling tentacles to wreathe targets and guide in the fire of allied war engines.
LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
This foul sorcerer has been blessed with a unique affliction that allows them to inflate their body like a repulsive bellows before vomiting forth a pressurised torrent of filth that would do any Great Unclean One proud.
MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.
The touch of this sorcerer’s mind upon another triggers feverish visions of abundant foulness that erupt into physical manifestations as they reach their crescendo.
MALIGNANT PLAGUECASTER only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.
The BATTLELINE keyword is used in the following Death Guard datasheets:
The slurred and vomit-wet incantations from this malodorous tome bolster Nurgle’s daemons.
MALIGNANT PLAGUECASTER only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Parasitising the miserable scraps of soul within nearby Poxwalkers allows this sorcerer to belch even more malignant clouds of murderous foulness.
MALIGNANT PLAGUECASTER only. While the bearer is leading a POXWALKERS unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.
This sinister artefact emits a reedy dirge to which Poxwalkers seem drawn and by whose mournful notes they appear energised and lent an echo of purpose.
NOXIOUS BLIGHTBRINGER only. While the bearer is leading a POXWALKERS unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
This plague-saturated narthecium delivers generous doses of infernal maladies that restore life to even the most hideously mangled of Mortarion’s sons.
PLAGUE SURGEON only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).
Every booming peal of this cursed bell spreads rot, lesions and buboes across the foes’ bodies, sending them fleeing in terror and disgust.
GREAT UNCLEAN ONE only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
A cloud of winged insects descends over Mortarion’s pathogenic sons, obscuring their malodorous ranks and shielding them from the eyes and augurs of the enemy. Beneath thrumming storms of fat-bodied flies, Plague Marines stride towards their wavering foes until they are close enough to unleash punishing volleys of killing fire.
In the Declare Battle Formations step, you can select up to two friendly PLAGUE MARINES units. Those units have Infiltrators.The buzzing swarms respond to the will of Nurgle’s disciples, sweeping down upon their chosen target, their crawling, biting and droning enfeebling the horrified foe.
PLAGUE MARINES unit only. When this unit’s attacks target a unit within Contagion Range of a friendly unit, those attacks can re-roll wound rolls of 1.
Nurgle’s blessings manifest as a buzzing clot of darkness that falls over these diseased pilgrims, enveloping them like an enshrouding fog.
PLAGUE MARINES unit only. This unit has -3" detection range.
The DREADNOUGHT keyword is used in the following Death Guard datasheets:
The TRANSPORT keyword is used in the following Death Guard datasheets:
For all their slow degeneration, many of the Death Guard’s war machines are augmented with a fevered and inexorable urgency that brings their corrupted weapons to bear upon the foe all too quickly
Proximity to this infected mass destabilises reality, with even fortress walls bubbling and rupturing in its presence until a bubo‑riddled sore forms, which it pierces like a monstrous, rusted lancet.
Friendly HELBRUTE/MYPHITIC BLIGHT-HAULER unit only. This unit has <KY>MOBILE</KY>.