Death Guard – Datasheets
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Infantry Epic Hero


Typhus
(⌀50mm)
M
5"
T
7
SV
2+
W
6
LD
6+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lakrimae – strike lethal hits
Lakrimae – strike lethal hits
Melee
6
2+
9
-2
3
Lakrimae – sweep lethal hits
Lakrimae – sweep lethal hits
Melee
12
2+
6
-1
1
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
The Destroyer Hive: While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the Hit roll.
Eater Plague (Psychic): In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this PSYKER) and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D6 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Typhus – EPIC HERO
This model is equipped with: Lakrimae.
YOUR UNIT COSTS
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; EPIC HERO; CHAOS; NURGLE; TERMINATOR; TYPHUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
Hypervirulent Strains

Monster Epic Hero


Mortarion
(⌀100mm)
M
10"
T
12
SV
2+
W
16
LD
5+
OC
6
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lantern pistol sustained hits d3
Lantern pistol sustained hits d3
24"
1
2+
10
-3
3
Rotwind blast devastating wounds lethal hits psychic
Rotwind blast devastating wounds lethal hits psychic
24"
D6+3
2+
7
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Silence – strike devastating wounds lethal hits
Silence – strike devastating wounds lethal hits
Melee
5
2+
14
-3
D6+1
Silence – sweep lethal hits sustained hits 1
Silence – sweep lethal hits sustained hits 1
Melee
15
2+
8
-2
2
LORD OF THE DEATH GUARD
Diseased Influence: Just after an enemy unit ends a Normal, Advance or Fall Back move within 8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".
Boon of Death: In the Fight phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, until the end of the phase, each time a model in that DEATH GUARD unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and it is then removed from play.
Inflamed Reprisal: In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that Death Guard unit can shoot as if it were your Shooting phase, but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it can only target that enemy unit (and only if it is an eligible target).
SUPREME COMMANDER
If this model is in your army, it must be your WARLORD.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Lord of the Death Guard: Once per turn, this model can use one of the Lord of the Death Guard abilities (see left).
Host of Plagues: At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model, adding 1 to the result if that enemy unit is Afflicted: on a 3+, that enemy unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Mortarion – EPIC HERO
This model is equipped with: Lantern; Rotwind; Silence.
YOUR UNIT COSTS
1 model
390
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; PSYKER; FLY; EPIC HERO; GRENADES; CHAOS; NURGLE; DAEMON; PRIMARCH; MORTARION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Hypervirulent Strains


Rotigus
(⌀130mm)
M
7"
T
12
SV
5+
W
22
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Streams of brackish filth devastating wounds ignores cover torrent
Streams of brackish filth devastating wounds ignores cover torrent
12"
2D6
N/A
8
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnarlrod – strike lethal hits psychic
Gnarlrod – strike lethal hits psychic
Melee
7
2+
10
-3
3
Gnarlrod – sweep lethal hits psychic
Gnarlrod – sweep lethal hits psychic
Melee
14
2+
8
-1
1
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: Pact of Decay
Virulent Blessing (Psychic): At the start of the Fight phase, you can select one enemy unit within 24" and visible to this model. Until the end of the phase, each time an attack made by a PLAGUE LEGIONS model is allocated to a model in that unit, add 1 to the Damage characteristic of that attack.
Deluge of Nurgle (Aura): While an enemy unit is within 6" of this model, subtract 2 from the Move characteristic and subtract 1 from the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Rotigus – EPIC HERO
This model is equipped with: streams of brackish filth; gnarlrod.
YOUR UNIT COSTS
1 model
280
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; NURGLE; DAEMON; SUMMONED; ROTIGUS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde

Infantry Character


Biologus Putrifier
(⌀40mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hyper blight grenades assault blast lethal hits
Hyper blight grenades assault blast lethal hits
12"
D6
3+
7
-1
2
Injector pistol anti-infantry 2+ pistol precision
Injector pistol anti-infantry 2+ pistol precision
3"
1
3+
4
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague knives lethal hits
Plague knives lethal hits
Melee
4
3+
4
0
1
ABILITIES
CORE: Deadly Demise 1, Leader
FACTION: Nurgle’s Gift (Aura)
Foul Infusion: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability. In addition, each time a model in that unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Extraction of Fresh Disease: The first time this model’s unit destroys an enemy unit as the result of a melee attack, until the end of the battle, add 6 to the Objective Control characteristic of this model.
UNIT COMPOSITION
  • 1 Biologus Putrifier
This model is equipped with: hyper blight grenades; injector pistol; plague knives.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; BIOLOGUS PUTRIFIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
DEATH’S HEADS
1CP
Champions of Contagion – Wargear
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Final Ingredient
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Foul Blightspawn
(⌀40mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague sprayer anti-infantry 2+ ignores cover torrent
Plague sprayer anti-infantry 2+ ignores cover torrent
12"
D6
N/A
7
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Blinding Spray: In the Fight phase, you can select one model from your army with this ability to use this ability. If you do, until the end of the phase, that model’s unit has the Fights First ability. Each model can only be selected for this ability once per battle.
Putrefying Stink: Enemy models cannot start or end an Advance move within 9" of this model.
UNIT COMPOSITION
  • 1 Foul Blightspawn
This model is equipped with: plague sprayer; close combat weapon.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; FOUL BLIGHTSPAWN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Icon Bearer
(⌀32mm)
M
5"
T
6
SV
3+
W
4
LD
5+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun lethal hits
Boltgun lethal hits
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague knife lethal hits
Plague knife lethal hits
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Unclean Icon: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Blessed Icon of Disease: Once per battle, at the start of any phase, you can select one friendly DEATH GUARD unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Icon Bearer
This model is equipped with: boltgun; plague knife.
YOUR UNIT COSTS
1 model
45
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; ICON BEARER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Lord of Contagion
(⌀40mm)
M
5"
T
7
SV
2+
W
6
LD
6+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Manreaper – strike lethal hits
Manreaper – strike lethal hits
Melee
5
2+
9
-2
3
Manreaper – sweep lethal hits
Manreaper – sweep lethal hits
Melee
10
2+
6
-1
1
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Vector of Disease: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [LANCE] abilities.
Unholy Resilience: The first time a model with this ability is destroyed in a battle round, roll one D6 at the end of the phase. On a 2+, set that model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining. Each model can only be set up in this way once per battle.
UNIT COMPOSITION
  • 1 Lord of Contagion
This model is equipped with: manreaper.
YOUR UNIT COSTS
1 model
120
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; TERMINATOR; LORD OF CONTAGION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Disgusting Reinvigoration
Miasmic Odour
Host of the Hybridised Pox
40


Lord of Poxes
(⌀40mm)
M
5"
T
6
SV
3+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Great plague blade devastating wounds lethal Hits
Great plague blade devastating wounds lethal Hits
Melee
6
2+
8
-2
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Poxes: Add 3" to the range of this model’s Contagion Range.
Shroud of Disease: While this model is leading a unit, that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
UNIT COMPOSITION
  • 1 Lord of Poxes
This model is equipped with: plasma pistol; great plague blade.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; LORD OF POXES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Cornucophagus
35
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Lord of Virulence
(⌀50mm)
M
5"
T
7
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin plague spewer anti-infantry 2+ ignores cover torrent twin-linked
Twin plague spewer anti-infantry 2+ ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power fist lethal hits
Power fist lethal hits
Melee
5
2+
8
-2
2
ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Virulent Aura: While this model is leading a unit, each time a model in that unit makes a ranged attack, you can re-roll the Wound roll.
Blight Bombardment: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this model. Until the end of the phase, each time a friendly DEATH GUARD model makes a ranged attack that targets that unit, re-roll a Hit roll of 1 (if that attack is made with a Blast weapon, you can re-roll the Hit roll instead).
UNIT COMPOSITION
  • 1 Lord of Virulence
This model is equipped with: twin plague spewer; power fist.
YOUR UNIT COSTS
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; TERMINATOR; LORD OF VIRULENCE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Tendrilous Emissions
30
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Disgusting Reinvigoration
Miasmic Odour
Host of the Hybridised Pox
40


Malignant Plaguecaster
(⌀32mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol lethal hits pistol
Bolt pistol lethal hits pistol
12"
1
3+
4
0
1
Plague Wind – witchfire psychic torrent
Plague Wind – witchfire psychic torrent
12"
D6
N/A
4
-1
D3
Plague Wind – focused witchfire hazardous psychic torrent
Plague Wind – focused witchfire hazardous psychic torrent
12"
D6+3
N/A
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Corrupted staff lethal hits psychic
Corrupted staff lethal hits psychic
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Contagion (Psychic): While this model is leading a unit, each time a model in that unit makes an attack that targets a unit that is Afflicted, that attack has the [SUSTAINED HITS 1] ability.
Pestilent Fallout (Psychic): In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks made with its Plague Wind. Until the end of your opponent’s next turn, that unit is enfeebled. While a unit is enfeebled, subtract 2" from the Move characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Malignant Plaguecaster
This model is equipped with: bolt pistol; Plague Wind; corrupted staff.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; NURGLE; MALIGNANT PLAGUECASTER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Bilemaw Blight
10
Shriekworm Familiar
15
Eye of Affliction
20
Visions of Virulence
15
Fell Harvester
10
Beckoning Blight
20
Tome of Bounteous Blessings
20
Sorrowsyphon
10
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Noxious Blightbringer
(⌀40mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge pistol hazardous
Plasma pistol – supercharge pistol hazardous
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cursed plague bell anti-psyker 2+ lethal hits
Cursed plague bell anti-psyker 2+ lethal hits
Melee
5
3+
4
0
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Sickening Vitality: While this model is leading a unit, add 1" to the Move characteristic of models in that unit and you can re-roll Advance and Charge rolls made for that unit.
Tocsin of Misery (Aura): In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of this model, that enemy unit must take a Battle-shock test, subtracting 1 from that test if it is a PSYKER unit.
UNIT COMPOSITION
  • 1 Noxious Blightbringer
This model is equipped with: plasma pistol; cursed plague bell.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units: You can attach this model to a PLAGUE MARINES or POXWALKERS unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; NOXIOUS BLIGHTBRINGER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Witherbone Pipes
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Plague Surgeon
(⌀40mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol lethal hits pistol
Bolt pistol lethal hits pistol
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Balesword lethal hits
Balesword lethal hits
Melee
4
3+
5
-2
2
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Tainted Narthecium: While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Inflamed Infections: At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time this model makes an attack that targets that unit, an unmodified Hit roll of 5+ scores a Critical Hit. If that unit is Below Half-strength, an unmodified Hit roll of 4+ scores a Critical Hit instead.
UNIT COMPOSITION
  • 1 Plague Surgeon
This model is equipped with: bolt pistol; balesword.
YOUR UNIT COSTS
1 model
50
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; PLAGUE SURGEON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Needle of Nurgle
25
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Tallyman
(⌀40mm)
M
5"
T
6
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
3+
4
0
1
ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Malicious Calculations: While this model is leading a unit, each time a model in that unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or any or all modifiers to the Hit roll.
Sevenfold Chant: In your Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1CP.
UNIT COMPOSITION
  • 1 Tallyman
This model is equipped with: plasma pistol; close combat weapon.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following unit: You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been attached to it (you cannot attach more than one of the same leader to the same unit). If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; TALLYMAN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Chaos Lord On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
SV
3+
W
8
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Nurgling’s claws and teeth extra attacks lethal hits
Nurgling’s claws and teeth extra attacks lethal hits
Melee
4
5+
2
0
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Revolting Regeneration: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Palanquin of Nurgle
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; Nurgling's claws and teeth.
YOUR UNIT COSTS
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; CHAOS LORD; PALANQUIN OF NURGLE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Death Guard Chaos Lord
(⌀40mm)
M
5"
T
5
SV
3+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
2+
4
0
1
Plague bolt pistol lethal hits pistol
Plague bolt pistol lethal hits pistol
12"
1
2+
4
0
1
Plague combi-bolter lethal hits rapid fire 2
Plague combi-bolter lethal hits rapid fire 2
24"
2
2+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Plague fist lethal hits
Plague fist lethal hits
Melee
5
3+
8
-2
2
Plague-encrusted exalted weapon lethal hits
Plague-encrusted exalted weapon lethal hits
Melee
6
2+
5
-2
1
Twin lightning claws twin-linked
Twin lightning claws twin-linked
Melee
7
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s plague bolt pistol can be replaced with one of the following:
    • 1 combi-weapon
    • 1 plague combi-bolter
    • 1 plague fist
    • 1 plague-encrusted exalted weapon
    • 1 plasma pistol
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 plague fist
    • 1 plague-encrusted exalted weapon
  • This model’s plague bolt pistol and Astartes chainsword can be replaced with 1 twin lighting claws.

ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Chaos Lord: While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
Desiccation Conduit (Aura): While an enemy unit is within Contagion Range of this model, at the end of the turn, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Death Guard Chaos Lord
This model is equipped with: plague bolt pistol; Astartes chainsword.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; GRENADES; CHAOS LORD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
ENHANCEMENTS
Rejuvenating Swarm
20
Host of the Hybridised Pox
40


Death Guard Chaos Lord In Terminator Armour
(⌀40mm)
M
4"
T
6
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
3+
4
0
1
Plague combi-bolter lethal hits rapid fire 2
Plague combi-bolter lethal hits rapid fire 2
24"
2
2+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist anti-vehicle 3+
Chainfist anti-vehicle 3+
Melee
5
3+
8
-2
2
Plague fist lethal hits
Plague fist lethal hits
Melee
5
2+
8
-2
2
Plague-encrusted exalted weapon lethal hits
Plague-encrusted exalted weapon lethal hits
Melee
6
2+
5
-2
1
Twin lightning claws twin-linked
Twin lightning claws twin-linked
Melee
7
2+
5
-2
1
WARGEAR OPTIONS
  • This model’s plague combi-bolter can be replaced with one of the following:
    • 1 combi-weapon
    • 1 plague-encrusted exalted weapon
  • This model’s plague-encrusted exalted weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 plague fist
  • This model’s plague combi-bolter and plague-encrusted exalted weapon can be replaced with 1 twin lighting claws.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Chaos Lord: While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
Desiccation Conduit (Aura): While an enemy unit is within Contagion Range of this model, at the end of the turn, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Death Guard Chaos Lord in Terminator Armour
This model is equipped with: plague combi-bolter; plague-encrusted exalted weapon.
YOUR UNIT COSTS
1 model
85
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; NURGLE; TERMINATOR; CHAOS LORD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
ENHANCEMENTS
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Host of the Hybridised Pox
40


Death Guard Sorcerer In Terminator Armour
(⌀40mm)
M
4"
T
6
SV
2+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Curse of the Leper – witchfire psychic
Curse of the Leper – witchfire psychic
24"
D6
3+
6
-1
1
Curse of the Leper – focused witchfire hazardous psychic
Curse of the Leper – focused witchfire hazardous psychic
24"
2D6
3+
6
-2
1
Plague combi-bolter lethal hits rapid fire 2
Plague combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist anti-vehicle 3+
Chainfist anti-vehicle 3+
Melee
3
4+
8
-2
2
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
Plague fist lethal hits
Plague fist lethal hits
Melee
3
3+
8
-2
2
Plague-encrusted exalted weapon lethal hits
Plague-encrusted exalted weapon lethal hits
Melee
4
3+
5
-2
1
Twin lightning claws twin-linked
Twin lightning claws twin-linked
Melee
5
3+
5
-2
1
WARGEAR OPTIONS
  • This model’s plague combi-bolter can be replaced with one of the following:
    • 1 combi-weapon
    • 1 plague-encrusted exalted weapon
  • This model’s force weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 plague fist
    • 1 plague-encrusted exalted weapon
  • This model’s plague combi-bolter and force weapon can be replaced with 1 twin lighting claws.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Nurgle’s Gift (Aura)
Putrescent Vitality (Psychic): At the start of the Fight phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, each time an attack is allocated to a model in this PSYKER’s unit, subtract 1 from the Damage characteristic of that attack.
Pestilent Familiar (Psychic): Once per battle, after selecting targets for a Psychic weapon equipped by this model, until the end of the phase, improve the Strength and Damage characteristics of that weapon by 2.

Designer’s Note: Place a Pestilent Familiar token next to this model, removing it once this ability has been used.
UNIT COMPOSITION
  • 1 Death Guard Sorcerer in Terminator Armour
This model is equipped with: Curse of the Leper; plague combi-bolter; force weapon.
YOUR UNIT COSTS
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; NURGLE; TERMINATOR; SORCERER
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
DETACHMENT ABILITY
Sevenfold Offerings
Relentless Spread
Inescapable Corruption
ENHANCEMENTS
Face of Death
10
Vile Vigour
15
Helm of the Fly King
20
Warprot Talisman
30
Foul Constitution
Fountaining Filth
Hand of Nurgle
Pox-Bearer
Disgusting Reinvigoration
Miasmic Odour
Host of the Hybridised Pox
40


Sorcerer On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
SV
3+
W
7
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
Nurgling’s claws and teeth extra attacks lethal hits
Nurgling’s claws and teeth extra attacks lethal hits
Melee
4
5+
2
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Nurgle’s Gift (Aura)
Gift of Poxes (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Sorcerer on Palanquin of Nurgle
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; Nurgling's claws and teeth.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; PSYKER; NURGLE; SORCERER; PALANQUIN OF NURGLE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25
Rejuvenating Swarm
20
Host of the Hybridised Pox
40

Monster Character


Daemon Prince of Nurgle
(⌀60mm)
M
8"
T
12
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon lethal hits
Infernal cannon lethal hits
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike lethal hits
Hellforged weapons – strike lethal hits
Melee
7
2+
8
-2
3
Hellforged weapons – sweep lethal hits
Hellforged weapons – sweep lethal hits
Melee
14
2+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Death Guard Defenders: While this model is within 3" of one or more friendly DEATH GUARD INFANTRY units, this model has the Lone Operative ability.
Fevered Strategist: Once per battle round, one model from your army with this ability can use it when a friendly DEATH GUARD unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
Miasma of Pestilence (Aura): While a friendly DEATH GUARD unit is within 6" of this model, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Daemon Prince of Nurgle
This model is equipped with: infernal cannon; hellforged weapons.
YOUR UNIT COSTS
1 model
195
KEYWORDS: MONSTER; CHARACTER; CHAOS; NURGLE; DAEMON; DAEMON PRINCE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Daemon Prince of Nurgle with Wings
(⌀60mm)
M
12"
T
11
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon lethal hits
Infernal cannon lethal hits
24"
3
2+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike lethal hits
Hellforged weapons – strike lethal hits
Melee
7
2+
8
-2
3
Hellforged weapons – sweep lethal hits
Hellforged weapons – sweep lethal hits
Melee
14
2+
6
-1
1
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Horrifying Visage: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it. That unit must take a Battle-shock test, subtracting 1 from that test.
Enfeebling Miasma (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this model, each time that unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Daemon Prince of Nurgle with Wings
This model is equipped with: infernal cannon; hellforged weapons.
YOUR UNIT COSTS
1 model
170
KEYWORDS: MONSTER; CHARACTER; FLY; CHAOS; NURGLE; DAEMON; DAEMON PRINCE WITH WINGS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Hypervirulent Strains
ENHANCEMENTS
Daemon Weapon of Nurgle
10
Arch Contaminator
25
Furnace of Plagues
25
Revolting Regeneration
30
Shriekworm Familiar
15
Eye of Affliction
20
Fell Harvester
10
Beckoning Blight
20
Lord of the Walking Pox
15
Talisman of Burgeoning
25


Great Unclean One
(⌀130mm)
M
7"
T
12
SV
5+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague flail
Plague flail
6"
D6+1
3+
7
-2
2
Putrid vomit ignores cover torrent
Putrid vomit ignores cover torrent
12"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bileblade extra attacks lethal hits
Bileblade extra attacks lethal hits
Melee
3
2+
6
-2
2
Bilesword – strike lethal hits
Bilesword – strike lethal hits
Melee
6
2+
10
-2
D6+1
Bilesword – sweep lethal hits
Bilesword – sweep lethal hits
Melee
12
2+
7
-1
1
Doomsday bell lethal hits Reverberating summons
Doomsday bell lethal hits Reverberating summons
Melee
6
2+
7
-1
2
Reverberating Summons: Each time a model is destroyed by this weapon, you can select one friendly PLAGUEBEARERS unit within 12" of the bearer and return 1 destroyed Plaguebearer model to that unit.
WARGEAR OPTIONS
  • This model’s plague flail can be replaced with 1 bileblade.
  • This model’s bilesword can be replaced with 1 doomsday bell.

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: Pact of Decay
Daemon Lord of Nurgle (Aura): While a friendly PLAGUE LEGIONS unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, that unit is rotted. While a unit is rotted, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Great Unclean One
This model is equipped with: plague flail; putrid vomit; bilesword.
YOUR 1ST TO 2ND UNITS COST
1 model
265
YOUR 3RD + UNIT COSTS
1 model
280
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; PSYKER; CHAOS; NURGLE; DAEMON; SUMMONED; GREAT UNCLEAN ONE
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde
ENHANCEMENTS
Entropic Knell
15

Battleline


Plague Marines
(⌀32mm)
M
5"
T
6
SV
3+
W
2
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blight launcher blast lethal hits
Blight launcher blast lethal hits
24"
D3
3+
6
-1
2
Boltgun lethal hits
Boltgun lethal hits
24"
2
3+
4
0
1
Bolt pistol lethal hits pistol
Bolt pistol lethal hits pistol
12"
1
3+
4
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Plague belcher anti-infantry 4+ ignores cover torrent
Plague belcher anti-infantry 4+ ignores cover torrent
12"
D6
N/A
4
0
1
Plague spewer anti-infantry 2+ ignores cover torrent
Plague spewer anti-infantry 2+ ignores cover torrent
12"
D6
N/A
5
-1
1
Plasma gun – standard rapid fire 1
Plasma gun – standard rapid fire 1
24"
1
3+
7
-2
1
Plasma gun – supercharge hazardous rapid fire 1
Plasma gun – supercharge hazardous rapid fire 1
24"
1
3+
8
-3
2
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bubotic weapons lethal hits
Bubotic weapons lethal hits
Melee
4
3+
5
-2
1
Heavy plague weapon lethal hits
Heavy plague weapon lethal hits
Melee
3
4+
8
-2
2
Plague knives lethal hits
Plague knives lethal hits
Melee
3
3+
4
0
1
Power fist lethal hits
Power fist lethal hits
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Plague Champion’s boltgun can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma gun
    • 1 plasma pistol
  • The Plague Champion’s plague knives can be replaced with one of the following:
    • 1 bubotic weapons
    • 1 power fist
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 blight launcher.
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with 1 plague spewer.
  • For every 5 models in this unit, 1 Plague Marine’s boltgun can be replaced with one of the following:
    • 1 meltagun
    • 1 plague belcher
    • 1 plasma gun
  • For every 5 models in this unit, up to 2 Plague Marines can each have their boltgun replaced with 1 bubotic weapons.
  • For every 5 models in this unit, up to 2 Plague Marines can each have their boltgun replaced with 1 heavy plague weapon.
  • One Plague Marine equipped with a boltgun can be equipped with 1 icon of despair. This model’s boltgun cannot be replaced.

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Infused with the Blessings of Nurgle: In your Shooting phase, each time this unit is selected to shoot, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is Afflicted.
WARGEAR ABILITIES
Icon of Despair (Aura): While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.
UNIT COMPOSITION
  • 1 Plague Champion
  • 4-9 Plague Marines
Every model is equipped with: boltgun; plague knives.
YOUR UNIT COSTS
5 models
90
7 models
125
10 models
180
KEYWORDS: INFANTRY; BATTLELINE; GRENADES; CHAOS; NURGLE; PLAGUE MARINES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
DETACHMENT ABILITY
Verminous Haze
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
ENHANCEMENTS
Insectile Murmuration
15
Plagueveil
15


Plaguebearers
(⌀32mm)
M
5"
T
5
SV
7+
W
2
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword lethal hits
Plaguesword lethal hits
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plaguebearer that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plaguebearer that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: Pact of Decay
Infected Outbreak: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plagueridden
  • 9 Plaguebearers
Every model is equipped with: plaguesword.
YOUR UNIT COSTS
10 models
115
KEYWORDS: INFANTRY; BATTLELINE; CHAOS; NURGLE; DAEMON; SUMMONED; PLAGUEBEARERS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde

Dedicated Transports


Chaos Rhino
(⌀Use model)
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 additional combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Nurgle’s Gift (Aura)
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Chaos Rhino
This model is equipped with: combi-bolter; armoured tracks.
YOUR 1ST TO 3RD UNITS COST
1 model
75
YOUR 4TH + UNIT COSTS
1 model
85
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport TERMINATOR models.
KEYWORDS: VEHICLE; FRAME; SMOKE; CHAOS; NURGLE; TRANSPORT; DEDICATED TRANSPORT; RHINO
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Terrax-pattern Termite
(⌀Use model)
M
8"
T
10
SV
3+
W
14
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
3+
4
0
1
Heavy flamer torrent ignores cover
Heavy flamer torrent ignores cover
12"
D6
N/A
5
-1
1
Terrax melta cutter melta 2
Terrax melta cutter melta 2
12"
5
3+
9
-4
D6
Twin volkite charger devastating wounds twin-linked
Twin volkite charger devastating wounds twin-linked
18"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Termite drill anti-vehicle 3+
Termite drill anti-vehicle 3+
Melee
6
4+
14
-2
D3+3
WARGEAR OPTIONS
  • This model’s 2 combi-bolters can be replaced with one of the following
    • 2 heavy flamers
    • 2 twin volkite chargers

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Termite Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Terrax-pattern Termite
This model is equipped with: Terrax melta cutter; 2 combi-bolters; Termite drill.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
200
1 model
200
YOUR UNIT COSTS
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport JUMP PACK, WULFEN, PHOBOS, GRAVIS, CENTURION, TERMINATOR, OBLITERATOR, Possessed or TACTICUS models (excluding TACTICUS CHARACTER models that began the battle attached to a non-TACTICUS unit).
KEYWORDS: VEHICLE; CHAOS; NURGLE; TRANSPORT; DEDICATED TRANSPORT; TERRAX-PATTERN TERMITE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Aircraft


Chaos Thunderhawk
(⌀120 x 92mm flying base)
M
20"
T
12
SV
2+
W
30
LD
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery anti-fly 4+
Hellstrike missile battery anti-fly 4+
72"
4
3+
8
-2
3
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Thunderhawk heavy cannon blast
Thunderhawk heavy cannon blast
48"
D6+6
3+
10
-2
3
Turbo-laser destructor blast
Turbo-laser destructor blast
96"
D3+1
3+
20
-4
D6+6
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery

ABILITIES
CORE: Deadly Demise D6+2, Hover
FACTION: Nurgle’s Gift (Aura)
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Thunderhawk Cluster Bombs: Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Chaos Thunderhawk
This model is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; armoured hull; Thunderhawk cluster bombs.
YOUR UNIT COSTS
1 model
840
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 30 DEATH GUARD INFANTRY or DEATH GUARD MOUNTED models. Each JUMP PACK, Possessed and TERMINATOR model takes up the space of 2 models. Each OBLITERATOR model takes up the space of 3 models. Each MOUNTED model takes up the space of 4 models.
KEYWORDS: VEHICLE; TITANIC; FLY; FRAME; AIRCRAFT; TRANSPORT; CHAOS; THUNDERHAWK
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Fire Raptor Gunship
(⌀120 x 92mm flying base)
M
-
T
10
SV
3+
W
18
LD
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Quad heavy bolter twin-linked sustained hits 1
Quad heavy bolter twin-linked sustained hits 1
36"
6
3+
5
-1
2
Twin autocannon twin-linked
Twin autocannon twin-linked
48"
2
3+
9
-1
3
Twin avenger bolt cannon twin-linked
Twin avenger bolt cannon twin-linked
36"
10
3+
6
-1
2
Twin hellstrike launcher anti-fly 2+ twin-linked
Twin hellstrike launcher anti-fly 2+ twin-linked
72"
2
3+
10
-3
D6
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons
  • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Nurgle’s Gift (Aura)
Strafing Run: Each time this model makes a ranged attack that targets a unit that cannot Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Fire Raptor Gunship
This model is equipped with: twin avenger bolt cannon; 2 twin autocannons; 2 twin hellstrike launchers; armoured hull
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
290
1 model
290
YOUR UNIT COSTS
1 model
290
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FLY; AIRCRAFT; CHAOS; NURGLE; FIRE RAPTOR GUNSHIP
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Hell Blade
(⌀120 x 92mm flying base)
M
-
T
8
SV
3+
W
10
LD
6+
OC
-
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin autocannon twin-linked
Twin autocannon twin-linked
48"
2
3+
9
-3
3
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 twin autocannons can be replaced with 2 twin lascannons.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Interceptor: Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Hell Blade
This model is equipped with: 2 twin autocannons; armoured hull.
YOUR UNIT COSTS
1 model
115
KEYWORDS: VEHICLE; CHAOS; AIRCRAFT; FLY; NURGLE; HELL BLADE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Hell Talon
(⌀120 x 92mm flying base)
M
-
T
9
SV
3+
W
14
LD
6+
OC
-
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
6
0
1
WARGEAR OPTIONS
  • This model’s autocannon can be replaced with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Bomb Rack: Each time this model ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Hell Talon
This model is equipped with: autocannon; twin lascannon; armoured hull.
YOUR UNIT COSTS
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; AIRCRAFT; FLY; NURGLE; HELL TALON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sokar-pattern Stormbird
(⌀Use model)
M
20"
T
13
SV
2+
W
40
LD
6+
OC
0
INSV*
4+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hellstrike missile battery anti-fly 3+
Hellstrike missile battery anti-fly 3+
48"
4
3+
10
-3
D6
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 2D6, Hover
FACTION: Nurgle’s Gift (Aura)
Aerial Assault: Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Sokar-pattern Stormbird
This model is equipped with: hellstrike missile battery; 3 twin heavy bolters; 4 twin lascannons; armoured hull.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
900
1 model
900
YOUR UNIT COSTS
1 model
900
DAMAGED: 1-13 WOUNDS REMAINING
While this model has 1-13 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 55 DEATH GUARD INFANTRY or DEATH GUARD MOUNTED models. Each JUMP PACK, WULFEN, GRAVIS, Possessed or TERMINATOR model takes up the space of 2 models and each MOUNTED, CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 1 RHINO model (this model – and any models embarked within it – take up the space of 25 models).
KEYWORDS: VEHICLE; TITANIC; FLY; AIRCRAFT; TRANSPORT; CHAOS; NURGLE; SOKAR-PATTERN STORMBIRD
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Storm Eagle Gunship
(⌀120 x 92mm flying base)
M
-
T
10
SV
3+
W
18
LD
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin hellstrike launcher anti-fly 2+ twin-linked
Twin hellstrike launcher anti-fly 2+ twin-linked
72"
2
3+
10
-3
D6
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
Twin multi-melta melta 2 twin-linked
Twin multi-melta melta 2 twin-linked
18"
2
3+
9
-4
D6
Typhoon missile launcher – frag blast
Typhoon missile launcher – frag blast
48"
2D6
3+
4
0
1
Typhoon missile launcher – krak
Typhoon missile launcher – krak
48"
2
3+
9
-2
D6
Vengeance launcher blast
Vengeance launcher blast
48"
2D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s twin heavy bolter can be replaced with one of the following:
    • 1 twin multi-melta
    • 1 typhoon missile launcher
  • This model’s 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Nurgle’s Gift (Aura)
Armoured Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Storm Eagle Gunship
This model is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher; armoured hull.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
250
1 model
250
YOUR UNIT COSTS
1 model
250
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 22 DEATH GUARD INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN, GRAVIS, TERMINATOR or Possessed model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE; FLY; AIRCRAFT; TRANSPORT; CHAOS; NURGLE; STORM EAGLE GUNSHIP
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Xiphon Interceptor
(⌀120 x 92mm flying base)
M
-
T
9
SV
3+
W
12
LD
6+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
Xiphon missile battery anti-fly 2+
Xiphon missile battery anti-fly 2+
60"
3
3+
7
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Interceptor: Each time this model makes a ranged attack that targets a unit that can Fly, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Xiphon Interceptor
This model is equipped with: 2 twin lascannons; Xiphon missile battery; armoured hull.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
115
1 model
115
YOUR UNIT COSTS
1 model
115
LEADER
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FLY; AIRCRAFT; CHAOS; NURGLE; XIPHON INTERCEPTOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Artillery


Rapier Carrier
(⌀Use model)
M
3"
T
6
SV
2+
W
6
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Graviton cannon anti-vehicle 2+ blast heavy
Graviton cannon anti-vehicle 2+ blast heavy
36"
D6
3+
6
-2
2
Laser destroyer heavy
Laser destroyer heavy
36"
3
3+
14
-4
D6+1
Quad heavy bolter heavy twin-linked sustained hits 1
Quad heavy bolter heavy twin-linked sustained hits 1
36"
6
3+
5
-1
2
Quad launcher – shatter shells heavy
Quad launcher – shatter shells heavy
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells blast heavy indirect fire
Quad launcher – thunderfire shells blast heavy indirect fire
60"
D6+4
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
4
0
1
WARGEAR OPTIONS
  • This model’s quad heavy bolter can be replaced with one of the following
    • 1 graviton cannon
    • 1 laser destroyer
    • 1 quad launcher

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Powerful Volley: Each time this model shoots in your Shooting phase, provided it Remained Stationary this turn, all [HEAVY] weapons equipped by models in this unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Rapier Carrier
This model is equipped with: boltgun; quad heavy bolter; close combat weapon.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
90
1 model
90
YOUR UNIT COSTS
1 model
90
KEYWORDS: ARTILLERY; VEHICLE; CHAOS; NURGLE; RAPIER CARRIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Beast


Beasts of Nurgle
(⌀60mm)
M
6"
T
9
SV
6+
W
7
LD
7+
OC
3
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Putrid appendages devastating wounds
Putrid appendages devastating wounds
Melee
6
4+
6
-1
2
ABILITIES
CORE: Deadly Demise 1, Deep Strike, Scouts 6"
FACTION: Pact of Decay
Grotesque Regeneration: At the end of each phase, if a Beasts of Nurgle model in this unit has lost any wounds but is not destroyed, that model regains all of its lost wounds.
UNIT COMPOSITION
  • 1-2 Beasts of Nurgle
Every model is equipped with: putrid appendages.
YOUR UNIT COSTS
1 model
70
2 models
140
KEYWORDS: BEAST; CHAOS; NURGLE; DAEMON; SUMMONED; BEASTS OF NURGLE
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Chaos Spawn
(⌀50mm)
M
8"
T
7
SV
4+
W
4
LD
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
ABILITIES
CORE: Deadly Demise 1, Feel No Pain 5+, Scouts 6"
FACTION: Nurgle’s Gift (Aura)
Lethal Ichor: Each time a melee attack is allocated to a model in this unit, after the attacking unit has finished making its attacks, roll one D6 (to a maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 2 Chaos Spawn
Every model is equipped with: hideous mutations.
YOUR UNIT COSTS
2 models
80
KEYWORDS: BEAST; CHAOS; NURGLE; CHAOS SPAWN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread
Inescapable Corruption

Infantry


Blightlord Terminators
(⌀40mm)
M
5"
T
7
SV
2+
W
3
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Blight launcher blast lethal hits
Blight launcher blast lethal hits
24"
D3
3+
6
-1
2
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plague spewer anti-infantry 2+ ignores cover torrent
Plague spewer anti-infantry 2+ ignores cover torrent
12"
D6
N/A
5
-1
1
Reaper autocannon devastating wounds sustained hits 1
Reaper autocannon devastating wounds sustained hits 1
36"
4
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bubotic blade lethal hits
Bubotic blade lethal hits
Melee
3
3+
5
-2
2
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Flail of corruption lethal hits
Flail of corruption lethal hits
Melee
6
3+
5
-1
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 3 models' combi-bolters can each be replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 Blightlord Terminator’s combi-bolter and bubotic blade can be replaced with 1 flail of corruption.
  • For every 5 models in this unit, 1 Blightlord Terminator’s combi-bolter can be replaced with 1 blight launcher.
  • For every 5 models in this unit, 1 Blightlord Terminator's combi-bolter can be replaced with 1 reaper autocannon.
  • For every 5 models in this unit, 1 Blightlord Terminator's combi-bolter can be replaced with 1 plague spewer.
  • If this unit contains only 3 models, 1 Blightlord Terminator’s combi-bolter and bubotic blade can be replaced with 1 plague spewer and 1 close combat weapon.

ABILITIES
CORE: Deep Strike
FACTION: Nurgle’s Gift (Aura)
Blistering Fusillade: If this unit has a Starting Strength of 5 or more, or if a CHARACTER is leading this unit, then each time a model in this unit makes a ranged attack that targets an Afflicted unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
UNIT COMPOSITION
  • 1 Blightlord Champion
  • 2-9 Blightlord Terminators
Every model is equipped with: combi-bolter; bubotic blade.
YOUR UNIT COSTS
3 models
115
5 models
185
10 models
370
KEYWORDS: INFANTRY; CHAOS; NURGLE; TERMINATOR; BLIGHTLORD TERMINATORS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Inescapable Corruption


Deathshroud Terminators
(⌀40mm)
M
5"
T
7
SV
2+
W
4
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plaguespurt gauntlet anti-infantry 4+ ignores cover pistol torrent
Plaguespurt gauntlet anti-infantry 4+ ignores cover pistol torrent
12"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Manreaper – strike lethal hits
Manreaper – strike lethal hits
Melee
4
2+
8
-2
2
Manreaper – sweep lethal hits
Manreaper – sweep lethal hits
Melee
8
3+
4
-1
1
WARGEAR OPTIONS
  • The Deathshroud Champion can be equipped with 1 additional plaguespurt gauntlet.
  • The Deathshroud Champion can be equipped with 1 icon of despair.

ABILITIES
CORE: Deep Strike
FACTION: Nurgle’s Gift (Aura)
Silent Bodyguard: While a CHARACTER model is leading this unit, that CHARACTER model has the Feel No Pain 4+ ability.
Death Approaches: In your movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.
WARGEAR ABILITIES
Icon of Despair (Aura): While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.
UNIT COMPOSITION
  • 1 Deathshroud Champion
  • 2-5 Deathshroud Terminators
Every model is equipped with: plaguespurt gauntlet; manreaper.
YOUR 1ST TO 2ND UNITS COST
3 models
160
6 models
305
YOUR 3RD + UNIT COSTS
3 models
170
6 models
315
KEYWORDS: INFANTRY; CHAOS; NURGLE; TERMINATOR; DEATHSHROUD TERMINATORS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy
INFESTATION
1CP
Embarked Regiment – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Inescapable Corruption


Poxwalkers
(⌀25mm)
M
5"
T
4
SV
7+
W
1
LD
8+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Improvised weapon lethal hits
Improvised weapon lethal hits
Melee
2
5+
3
0
1
ABILITIES
CORE: Infiltrators, Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Curse of the Walking Pox: Each time a POXWALKER model in this unit makes an attack that destroys an enemy model (excluding MONSTER and VEHICLE models), after this unit has resolved its attacks, you can return one destroyed POXWALKER model to this unit.

While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ Eater Plague ability count as enemy models destroyed by an attack made by a POXWALKER model in this unit for the purposes of this ability.
UNIT COMPOSITION
  • 10-20 Poxwalkers
Every model is equipped with: improvised weapon.
YOUR UNIT COSTS
10 models
65
20 models
130
KEYWORDS: INFANTRY; CHAOS; NURGLE; POXWALKERS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
GNAWING HUNGER
1CP
Shamblerot Vectorium – Battle Tactic
HIDDEN AMONGST THE DEAD
1CP
Shamblerot Vectorium – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
GRIP OF THE WALKING POX
1CP
Shamblerot Vectorium – Strategic Ploy
SMEARED WITH FILTH
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
SHAMBLING ONSLAUGHT
1CP
Unclean Uprising – Strategic Ploy
POX FLARE
1CP
Unclean Uprising – Battle Tactic
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy
THE DEAD RISE
1CP
Vectors of Decay – Strategic Ploy
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Sevenfold Offerings
Relentless Spread


Death Guard Cultists
(⌀25mm)
M
6"
T
3
SV
6+
W
1
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cultist firearm
Cultist firearm
24"
1
4+
3
0
1
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Grenade launcher – frag blast
Grenade launcher – frag blast
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber rapid fire 3
Heavy stubber rapid fire 3
36"
3
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • For every 10 models in the unit, 1 Death Guard Cultist’s Cultist firearm can be replaced with 1 flamer.
  • For every 10 models in the unit, 1 Death Guard Cultist’s Cultist firearm can be replaced with 1 heavy stubber.
  • For every 10 models in the unit, 1 Death Guard Cultist’s Cultist firearm can be replaced with 1 grenade launcher.

ABILITIES
CORE: Scouts 6"
FACTION: Nurgle’s Gift (Aura)
UNIT COMPOSITION
  • 1 Death Guard Cultist Champion
  • 9-19 Death Guard Cultists
Every model is equipped with: Cultist firearm; brutal assault weapon.
YOUR UNIT COSTS
10 models
50
20 models
100
KEYWORDS: INFANTRY; CHAOS; NURGLE; CULTISTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
PATH OF PESTILENCE
1CP
Unclean Uprising – Strategic Ploy


Death Guard Possessed
(⌀32mm)
M
9"
T
6
SV
3+
W
3
LD
6+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
4
3+
5
-1
2
WARGEAR OPTIONS
  • 1 model can be equipped with 1 diseased icon.

ABILITIES
FACTION: Nurgle’s Gift (Aura)
Infectious Bloodshed: Each time this unit makes a Charge move, until the end of the turn, weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
WARGEAR ABILITIES
Diseased Icon: Melee weapons in the bearer’s unit have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Possessed Champion
  • 4-9 Possessed
Each model is equipped with: hideous mutations.
YOUR UNIT COSTS
5 models
155
10 models
310
LEADER
This model can be attached to the following units:
POSSESSED
For the purposes of embarking within TRANSPORTS, each DEATH GUARD POSSESSED model counts as one TERMINATOR model.
KEYWORDS: INFANTRY; CHAOS; DAEMON; POSSESSED
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Gellerpox Infected
M
5"
T
5
SV
6+
W
4
LD
7+
OC
1
NIGHTMARE HULK(⌀40mm)
5"
5
6+
1
7+
1
GELLERPOX MUTANTS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer ignores cover torrent
Belly-flamer ignores cover torrent
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weapons
Brutal weapons
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
4
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Nurgle’s Gift (Aura)
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
UNIT COMPOSITION
  • 4 Nightmare Hulks
  • 3 Gellerpox Mutants
Every Gellerpox Mutant is equipped with: brutal weapons.

One Nightmare Hulk is equipped with: belly-flamer; hideous mutations.

Every other Nightmare Hulk is equipped with: hideous mutations.
YOUR UNIT COSTS
7 models
125
KEYWORDS: INFANTRY; CHAOS; DAMNED; NURGLE; GELLERPOX INFECTED
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRONING HORROR
1CP
Flyblown Host Stratagem
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Mounted


Plague Drones
(⌀60mm)
M
10"
T
8
SV
6+
W
5
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death’s heads blast lethal hits
Death’s heads blast lethal hits
12"
D3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul mouthparts extra attacks lethal hits
Foul mouthparts extra attacks lethal hits
Melee
2
4+
5
-1
2
Plaguesword lethal hits
Plaguesword lethal hits
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: Pact of Decay
Death’s Heads: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly PLAGUE LEGIONS unit makes an attack that targets that unit, you can re-roll the Wound roll.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plaguebringer
  • 2-5 Plague Drones
Every model is equipped with: death’s heads; foul mouthparts; plaguesword.
YOUR UNIT COSTS
3 models
110
6 models
220
KEYWORDS: MOUNTED; FLY; CHAOS; NURGLE; DAEMON; SUMMONED; PLAGUE DRONES
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde

Swarm


Nurglings
(⌀40mm)
M
5"
T
3
SV
7+
W
4
LD
8+
OC
0
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and teeth lethal hits
Diseased claws and teeth lethal hits
Melee
4
5+
2
0
1
ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: Pact of Decay
Mischief Makers: Each time an enemy unit (excluding TITAN units) within Engagement Range of one or more units with this ability is selected to fight, until the end of the phase, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 3-6 Nurgling Swarms
Every model is equipped with: diseased claws and teeth.
YOUR UNIT COSTS
3 models
45
6 models
90
KEYWORDS: SWARM; CHAOS; NURGLE; DAEMON; SUMMONED; NURGLINGS
FACTION KEYWORDS:
PLAGUE LEGIONS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
PERSISTENT PESTS
1CP
Tallyband Summoners – Strategic Ploy
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy
DETACHMENT ABILITY
Reverberant Rancidity
Numberless Horde


Mutoid Vermin
(⌀25mm)
M
8"
T
2
SV
7+
W
1
LD
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs lethal hits
Diseased claws and fangs lethal hits
Melee
2
4+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Nurgle’s Gift (Aura)
Mischief Makers (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 16 Mutoid Vermin
Every model is equipped with: diseased claws and fangs.
YOUR UNIT COSTS
16 models
85
KEYWORDS: SWARM; CHAOS; DAMNED; NURGLE; MUTOID VERMIN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Titanic


Falchion
(⌀Use model)
M
9"
T
13
SV
2+
W
24
LD
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Laser destroyer heavy
Laser destroyer heavy
36"
3
3+
14
-4
D6+1
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Twin Falchion volcano cannon blast twin-linked
Twin Falchion volcano cannon blast twin-linked
120"
D3+1
3+
24
-5
12
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin heavy flamer ignores cover torrent twin-linked
Twin heavy flamer ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Nurgle’s Gift (Aura)
Titan-killer: Each time this model makes a ranged attack with its twin Falchion volcano cannon that targets a MONSTER or VEHICLE unit, that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Falchion
This model is equipped with: 2 quad lascannons; twin heavy bolter; twin Falchion volcano cannon; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
420
1 model
420
YOUR UNIT COSTS
1 model
420
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; TITANIC; CHAOS; NURGLE; SMOKE; FALCHION
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Fellblade
(⌀Use model)
M
9"
T
13
SV
2+
W
24
LD
6+
OC
8
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
3+
4
0
1
Demolisher cannon blast
Demolisher cannon blast
24"
D6+3
3+
14
-3
D6
Fellblade accelerator cannon – AP shells
Fellblade accelerator cannon – AP shells
72"
2
3+
14
-3
6
Fellblade accelerator cannon – HE shells blast
Fellblade accelerator cannon – HE shells blast
72"
2D6
3+
8
-1
2
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Laser destroyer heavy
Laser destroyer heavy
36"
3
3+
14
-4
D6+1
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Quad heavy bolter sustained hits 1 twin-linked
Quad heavy bolter sustained hits 1 twin-linked
36"
6
3+
5
-1
2
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin heavy flamer ignores cover torrent twin-linked
Twin heavy flamer ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with one of the following:
    • 2 laser destroyers
    • 2 quad heavy bolters
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
  • This model can be equipped with 1 havoc launcher.
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Nurgle’s Gift (Aura)
Rolling Fortress: Each time a ranged attack is allocated to a model from your army, if that model is not fully visible to every model in the attacking unit because of this Fellblade model, that model has the Benefit of Cover against that attack.
UNIT COMPOSITION
  • 1 Fellblade
This model is equipped with: demolisher cannon; Fellblade accelerator cannon; 2 quad lascannons; twin heavy bolter; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
480
1 model
480
YOUR UNIT COSTS
1 model
480
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; TITANIC; CHAOS; NURGLE; SMOKE; FELLBLADE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Mastodon
(⌀Use model)
M
9"
T
14
SV
2+
W
30
LD
6+
OC
12
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Siege melta array melta 2
Siege melta array melta 2
24"
6
3+
9
-4
D6
Skyreaper battery anti-fly 4+
Skyreaper battery anti-fly 4+
48"
8
3+
7
-1
2
Volkite culverin devastating wounds
Volkite culverin devastating wounds
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 heavy flamers can be replaced with one of the following
    • 2 heavy bolters
    • 2 lascannons
    • 2 volkite culverins
  • This model’s 2 lascannons can be replaced with on of the following:
    • 2 heavy bolters
    • 2 heavy flamers
    • 2 volkite culverins

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Nurgle’s Gift (Aura)
Inviolable Transport: Once per battle round, when an attack is allocated to this model, you can change the Damage characteristic of that attack to 0.
UNIT COMPOSITION
  • 1 Mastodon
This model is equipped with: 2 heavy flamers; 2 lascannons; siege melta array; skyreaper battery; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
540
1 model
540
YOUR UNIT COSTS
1 model
540
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 6 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 45 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, Possessed or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models. This model can also transport up to 2 DREADNOUGHT or HELBRUTE models (these models take up the space of a number of models equal to their Wounds characteristic e.g. A DREADNOUGHT with a Wounds characteristic of 8 would take up the space of 8 models).
KEYWORDS: VEHICLE; TITANIC; CHAOS; NURGLE; TRANSPORT; SMOKE; MASTODON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Transport


Chaos Land Raider
(⌀Use model)
M
10"
T
12
SV
2+
W
16
LD
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Soulshatter lascannon
Soulshatter lascannon
48"
2
3+
12
-3
D6+1
Twin heavy bolter lethal hits sustained hits 1 twin-linked
Twin heavy bolter lethal hits sustained hits 1 twin-linked
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Chaos Land Raider
This model is equipped with: 2 soulshatter lascannons; twin heavy bolter; armoured tracks.
YOUR 1ST TO 2ND UNITS COST
1 model
220
YOUR 3RD + UNIT COSTS
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 14 DEATH GUARD INFANTRY models. Each TERMINATOR model takes up the space of 2 models.
KEYWORDS: VEHICLE; TRANSPORT; FRAME; SMOKE; CHAOS; NURGLE; LAND RAIDER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Land Raider Achilles
(⌀Use model)
M
10"
T
12
SV
2+
W
16
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Quad launcher – shatter shells
Quad launcher – shatter shells
24"
4
3+
9
-2
3
Quad launcher – thunderfire shells blast indirect fire
Quad launcher – thunderfire shells blast indirect fire
60"
D6+4
3+
5
0
1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Twin multi-melta melta 2 twin-linked
Twin multi-melta melta 2 twin-linked
18"
2
3+
9
-4
D6
Twin volkite culverin devastating wounds twin-linked
Twin volkite culverin devastating wounds twin-linked
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s 2 twin volkite culverins can be replaced with 2 twin multi-melta
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Land Raider Achilles
This model is equipped with: quad launcher; 2 twin volkite culverins; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
230
1 model
230
YOUR UNIT COSTS
1 model
230
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, Possessed or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE; TRANSPORT; SMOKE; CHAOS; NURGLE; LAND RAIDER ACHILLES
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Land Raider Proteus
(⌀Use model)
M
12"
T
12
SV
2+
W
16
LD
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Twin heavy bolter twin-linked sustained hits 1
Twin heavy bolter twin-linked sustained hits 1
36"
3
3+
5
-1
2
Twin heavy flamer ignores cover torrent twin-linked
Twin heavy flamer ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 multi-melta
    • 1 twin heavy bolter
    • 1 twin heavy flamer
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.
  • This model can be equipped with 1 explorator augury web.

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
WARGEAR ABILITIES
Explorator Augury Web: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this bearer, but the bearer must halve its Transport Capacity.
UNIT COMPOSITION
  • 1 Land Raider Proteus
This model is equipped with: 2 twin lascannons; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
220
1 model
220
YOUR UNIT COSTS
1 model
220
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, Possessed or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE; TRANSPORT; SMOKE; CHAOS; NURGLE; LAND RAIDER PROTEUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Spartan
(⌀Use model)
M
10"
T
12
SV
2+
W
18
LD
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer torrent ignores cover
Heavy flamer torrent ignores cover
12"
D6
N/A
5
-1
1
Laser destroyer heavy
Laser destroyer heavy
36"
3
3+
14
-4
D6+1
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Quad lascannon
Quad lascannon
48"
4
3+
12
-3
D6+1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin heavy flamer ignores cover torrent twin-linked
Twin heavy flamer ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model’s 2 quad lascannons can be replaced with 2 laser destroyers.
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Spartan
This model is equipped with: 2 quad lascannons; twin heavy bolter; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
300
1 model
300
YOUR UNIT COSTS
1 model
300
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 28 DEATH GUARD INFANTRY models. Each JUMP PACK, WULFEN, GRAVIS, Possessed or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models.
KEYWORDS: VEHICLE; CHAOS; NURGLE; TRANSPORT; SMOKE; SPARTAN
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Vehicle


Chaos Predator Annihilator
(⌀Use model)
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Heavy bolter lethal hits sustained hits 1
Heavy bolter lethal hits sustained hits 1
36"
3
3+
5
-1
2
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator twin lascannon twin-linked
Predator twin lascannon twin-linked
48"
1
3+
14
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 lascannons
    • 2 heavy bolters
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 combi-bolter
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Metalophagic Infection: In your Shooting phase, after this model has shot, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Roll one D6, adding 1 to the result if that unit is Afflicted; on a 5+, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Predator Annihilator
This model is equipped with: Predator twin lascannon; armoured tracks.
YOUR 1ST TO 2ND UNITS COST
1 model
135
YOUR 3RD + UNIT COSTS
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FRAME; SMOKE; CHAOS; NURGLE; PREDATOR ANNIHILATOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Chaos Predator Destructor
(⌀Use model)
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Heavy bolter lethal hits sustained hits 1
Heavy bolter lethal hits sustained hits 1
36"
3
3+
5
-1
2
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Predator autocannon lethal hits rapid fire 2
Predator autocannon lethal hits rapid fire 2
48"
4
3+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 combi-bolter
    • 1 combi-weapon
  • This model can be equipped with 1 havoc launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Hail of Corrosive Disease: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the end of the phase, each time a friendly DEATH GUARD unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per phase.
UNIT COMPOSITION
  • 1 Chaos Predator Destructor
This model is equipped with: predator autocannon; armoured tracks.
YOUR 1ST TO 2ND UNITS COST
1 model
145
YOUR 3RD + UNIT COSTS
1 model
155
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FRAME; SMOKE; CHAOS; NURGLE; PREDATOR DESTRUCTOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Foetid Bloat-drone
(⌀60mm)
M
10"
T
9
SV
3+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plaguespitter anti-infantry 2+ ignores cover torrent
Plaguespitter anti-infantry 2+ ignores cover torrent
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fleshmower lethal hits
Fleshmower lethal hits
Melee
10
3+
7
-1
2
Plague probe lethal hits
Plague probe lethal hits
Melee
3
3+
6
-1
1
WARGEAR OPTIONS
  • This model’s fleshmower can be replaced with 2 plaguespitters.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Hovering Death: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Foetid Bloat-drone
This model is equipped with: fleshmower; plague probe.
YOUR 1ST TO 2ND UNITS COST
1 model
100
YOUR 3RD + UNIT COSTS
1 model
110
KEYWORDS: VEHICLE; FLY; CHAOS; NURGLE; DAEMON; FOETID BLOAT-DRONE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
SOULROT FLUX
1CP
Contagion Engines Stratagem
FRESH VECTORS
1CP
Contagion Engines Stratagem
BLOODRUST DELUGE
1CP
Contagion Engines Stratagem
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Warped and Rusted Animus
ENHANCEMENTS
Parasitic Woe‑Reaper
15


Foetid Bloat-drone with Heavy Blight Launcher
(⌀60mm)
M
10"
T
9
SV
3+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy blight launcher blast lethal hits
Heavy blight launcher blast lethal hits
36"
D6+2
3+
10
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plague probe lethal hits
Plague probe lethal hits
Melee
3
3+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Explosive Blight: In your Shooting phase, each time this model makes an attack that destroys an enemy unit, before removing the last model in that unit from play, roll a D6, adding 1 to the result if that unit is Afflicted: on a 5+, each enemy unit within 6" of that model is Afflicted until the start of your next turn.
UNIT COMPOSITION
  • 1 Foetid Bloat-drone
This model is equipped with: heavy blight launcher; plague probe.
YOUR 1ST TO 2ND UNITS COST
1 model
125
YOUR 3RD + UNIT COSTS
1 model
135
KEYWORDS: VEHICLE; FLY; CHAOS; NURGLE; DAEMON; FOETID BLOAT-DRONE WITH HEAVY BLIGHT LAUNCHER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
SOULROT FLUX
1CP
Contagion Engines Stratagem
FRESH VECTORS
1CP
Contagion Engines Stratagem
BLOODRUST DELUGE
1CP
Contagion Engines Stratagem
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Warped and Rusted Animus
ENHANCEMENTS
Parasitic Woe‑Reaper
15


Myphitic Blight-hauler
(⌀80mm)
M
10"
T
9
SV
3+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bile spurt lethal hits
Bile spurt lethal hits
12"
3
3+
5
0
1
Missile launcher – frag blast
Missile launcher – frag blast
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta melta 2 lethal hits
Multi-melta melta 2 lethal hits
18"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnashing maw lethal hits
Gnashing maw lethal hits
Melee
4
3+
6
-1
1
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Tank Hunters: In your Shooting phase, each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1-2 Myphitic Blight-hulers
Every model is equipped with: bile spurt; missile launcher; multi-melta; gnashing maw.
YOUR UNIT COSTS
1 model
100
2 models
200
KEYWORDS: VEHICLE; SMOKE; CHAOS; NURGLE; DAEMON; MYPHITIC BLIGHT-HAULER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
SOULROT FLUX
1CP
Contagion Engines Stratagem
FRESH VECTORS
1CP
Contagion Engines Stratagem
BLOODRUST DELUGE
1CP
Contagion Engines Stratagem
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Warped and Rusted Animus
ENHANCEMENTS
Lancet of the Worldsore
15
Parasitic Woe‑Reaper
15


Plagueburst Crawler
(⌀Use model)
M
10"
T
10
SV
2+
W
12
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Entropy cannon lethal hits
Entropy cannon lethal hits
36"
1
3+
10
-3
D6+1
Heavy slugger lethal hits
Heavy slugger lethal hits
36"
4
3+
5
-1
1
Plagueburst mortar blast indirect fire lethal hits
Plagueburst mortar blast indirect fire lethal hits
48"
D6+3
3+
8
-1
2
Plaguespitter anti-infantry 2+ ignores cover torrent
Plaguespitter anti-infantry 2+ ignores cover torrent
12"
D6
N/A
6
-1
1
Rothail volley gun lethal hits rapid fire 3
Rothail volley gun lethal hits rapid fire 3
36"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s 2 entropy cannons can be replaced with 2 plaguespitters.
  • This model’s heavy slugger can be replaced with 1 rothail volley gun.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Spore-laced Shock Waves: In your Shooting phase, each time you select a target for this model’s Plagueburst mortar, roll one D6 for the target unit and every other enemy unit within 3" of the target unit, adding 1 to that roll if the unit being rolled for is Afflicted. On a 6+, the unit being rolled for is struck by spores; after resolving all of this model’s attacks against the target unit, each unit struck by spores suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Plagueburst Crawler
This model is equipped with: 2 entropy cannons; heavy slugger; Plagueburst mortar; armoured tracks.
YOUR 1ST UNIT COSTS
1 model
185
YOUR 2ND + UNIT COSTS
1 model
210
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FRAME; CHAOS; NURGLE; DAEMON; PLAGUEBURST CRAWLER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Cerberus
(⌀Use model)
M
10"
T
12
SV
2+
W
18
LD
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerberus neutron pulse array twin-linked
Cerberus neutron pulse array twin-linked
48"
3
3+
16
-4
D6+3
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer torrent ignores cover
Heavy flamer torrent ignores cover
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Atomantic Arc-reactor: Each time this unit shoots its Cerberus neutron pulse array in your Shooting phase, provided it Remained Stationary this turn, that weapon has the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Cerberus
This model is equipped with: Cerberus neutron pulse array; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
270
1 model
270
YOUR UNIT COSTS
1 model
270
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; CERBERUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Greater Blight Drone
(⌀60mm)
M
10"
T
9
SV
3+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bile maw lethal hits
Bile maw lethal hits
12"
3
3+
5
0
1
Blightreaper cannon lethal hits
Blightreaper cannon lethal hits
36"
6
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Greater plague probe lethal hits
Greater plague probe lethal hits
Melee
4
3+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike
FACTION: Nurgle’s Gift (Aura)
Hovering Death: This model is eligible to shoot and declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Greater Blight Drone
This model is equipped with: bile maw; blightreaper cannon; greater plague probe.
YOUR UNIT COSTS
1 model
150
KEYWORDS: VEHICLE; FLY; CHAOS; NURGLE; DAEMON; GREATER BLIGHT DRONE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Kratos
(⌀Use model)
M
10"
T
12
SV
2+
W
18
LD
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon
Autocannon
48"
2
3+
9
-1
3
Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1
Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1
24"
1
3+
4
0
1
Havoc launcher blast
Havoc launcher blast
48"
D6
3+
5
0
1
Heavy bolter SUSTAINED HITS 1
Heavy bolter SUSTAINED HITS 1
36"
3
3+
5
-1
2
Heavy flamer IGNORES COVER TORRENT
Heavy flamer IGNORES COVER TORRENT
12"
D6
N/A
5
-1
1
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Kratos battle cannon – AP heavy
Kratos battle cannon – AP heavy
36"
1
3+
18
-4
D6+3
Kratos battle cannon – HE blast
Kratos battle cannon – HE blast
36"
D6+3
3+
10
-1
3
Lascannons
Lascannons
48"
1
3+
12
-3
D6+1
Melta blast-gun melta 2
Melta blast-gun melta 2
24"
4
3+
12
-4
D6
Multi-melta MELTA 2
Multi-melta MELTA 2
18"
2
3+
9
-4
D6
Twin boltgun twin-linked
Twin boltgun twin-linked
24"
2
3+
4
0
1
Volkite caliver devastating wounds
Volkite caliver devastating wounds
24"
2
3+
5
0
2
Volkite cardanelle devastating wounds
Volkite cardanelle devastating wounds
36"
9
3+
9
0
3
Volkite culverin devastating wounds
Volkite culverin devastating wounds
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model’s Kratos battle cannon can be replaced with one of the following:
    • 1 melta blast-gun
    • 1 volkite cardanelle
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 autocannons
    • 2 lascannons
    • 2 volkite calivers
  • 2 of this model’s heavy bolters can be replaced with one of the following:
    • 2 heavy flamers
    • 2 lascannons
    • 2 volkite culverins
  • This model can be equipped with one of the following:
    • 1 combi-weapon
    • 1 havoc launcher
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 twin boltgun
  • This model can be equipped with 1 hunter killer missile

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Line-breaker: When making ranged attacks, this model can target enemy units within Engagement Range of it with Blast weapons (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Kratos
This model is equipped with: autocannon; Kratos battle cannon; 4 heavy bolters; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
240
1 model
240
YOUR UNIT COSTS
1 model
240
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; KRATOS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Battle Tank
(⌀Use model)
M
10"
T
11
SV
2+
W
14
LD
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Herakles-pattern autocannon rapid fire 2
Herakles-pattern autocannon rapid fire 2
48"
6
3+
9
-1
3
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Armoured Spearhead: Each time this model makes an attack that targets an enemy unit, re-roll a Hit roll of 1 and, if that unit is within range of an objective marker you do not control, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 1 Sicaran Battle Tank
This model is equipped with: heavy bolter; Herakles-pattern autocannon; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
160
1 model
160
YOUR UNIT COSTS
1 model
160
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; SICARAN BATTLE TANK
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Punisher
(⌀Use model)
M
10"
T
11
SV
2+
W
14
LD
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Punisher rotary cannon devastating wounds
Punisher rotary cannon devastating wounds
36"
18
4+
6
0
1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Rotating Death: This model’s Punisher rotary cannon has the [SUSTAINED HITS 1] ability when targeting INFANTRY units.
UNIT COMPOSITION
  • 1 Sicaran Punisher
This model is equipped with: heavy bolter; Punisher rotary cannon; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
160
1 model
160
YOUR UNIT COSTS
1 model
160
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; SICARAN PUNISHER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Sicaran Venator
(⌀Use model)
M
10"
T
11
SV
2+
W
14
LD
6+
OC
4
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
Venator neutron laser heavy
Venator neutron laser heavy
48"
3
3+
16
-4
D3+3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Ferocious Assault: Each time this model makes a ranged attack that targets the closest eligible MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Sicaran Venator
This model is equipped with: heavy bolter; Venator neutron laser; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
180
1 model
180
YOUR UNIT COSTS
1 model
180
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; SICARAN VENATOR
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Typhon
(⌀Use model)
M
10"
T
12
SV
2+
W
18
LD
6+
OC
6
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Dreadhammer siege cannon blast
Dreadhammer siege cannon blast
24"
D6+6
3+
14
-3
D6
Heavy bolter sustained hits 1
Heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Heavy flamer torrent ignores cover
Heavy flamer torrent ignores cover
12"
D6
N/A
5
-1
1
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Multi-melta melta 2
Multi-melta melta 2
18"
2
3+
9
-4
D6
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 2 heavy bolters
    • 2 lascannons
  • This model can be equipped with one of the following:
    • 1 heavy bolter
    • 1 heavy flamer
    • 1 multi-melta
    • 1 storm bolter

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Sunderer of Fortresses: Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristic of that attack by 1 (if that attack targets a FORTIFICATION unit, improve the Strength and Damage characteristics of that attack by 2 instead).
UNIT COMPOSITION
  • 1 Typhon
This model is equipped with: dreadhammer siege cannon; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
320
1 model
320
YOUR UNIT COSTS
1 model
320
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; CHAOS; NURGLE; SMOKE; TYPHON
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Whirlwind Scorpius
(⌀Use model)
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Scorpius multi-launcher blast indirect fire
Scorpius multi-launcher blast indirect fire
48"
2D3+3
3+
6
-1
2
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Pinning Bombardment: In your Shooting phase, after this model has shot, if one or more of those attacks made with its Scorpius multi-launcher scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Whirlwind Scorpius
This model is equipped with: Scorpius multi-launcher; armoured tracks.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
115
1 model
115
YOUR UNIT COSTS
1 model
115
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; SMOKE; CHAOS; NURGLE; WHIRLWIND SCORPIUS
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Walker


Defiler
(⌀160mm)
M
12"
T
11
SV
3+
W
18
LD
6+
OC
5
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ectoplasma destructor blast lethal hits
Ectoplasma destructor blast lethal hits
36"
D6
3+
12
-3
3
Excruciator cannon lethal hits
Excruciator cannon lethal hits
36"
6
3+
6
-1
2
Hades battle cannon blast lethal hits
Hades battle cannon blast lethal hits
48"
D6+3
3+
10
-1
3
Hades lascannon lethal hits
Hades lascannon lethal hits
48"
2
3+
12
-3
D6+1
Heavy baleflamer ignores cover torrent
Heavy baleflamer ignores cover torrent
12"
D6+3
N/A
7
-2
2
Heavy missile launcher – krak lethal hits
Heavy missile launcher – krak lethal hits
48"
2
3+
10
-2
D6+1
Heavy missile launcher – frag blast lethal hits
Heavy missile launcher – frag blast lethal hits
48"
2D6
3+
5
-1
1
Heavy reaper autocannon devastating wounds lethal hits sustained hits 1
Heavy reaper autocannon devastating wounds lethal hits sustained hits 1
48"
4
3+
9
-1
3
Magma cutters lethal hits melta 2
Magma cutters lethal hits melta 2
12"
2
3+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electroscourge extra attacks sustained hits 2
Electroscourge extra attacks sustained hits 2
Melee
5
3+
12
-2
2
Shearing claws – strike lethal hits
Shearing claws – strike lethal hits
Melee
5
3+
16
-3
D6+1
Shearing claws – sweep lethal hits
Shearing claws – sweep lethal hits
Melee
10
3+
6
-2
1
WARGEAR OPTIONS
  • This model’s Hades battle cannon can be replaced with 1 ectoplasma destructor.
  • This model’s excruciator cannons can be replaced with 2 magma cutters
  • This model’s heavy baleflamer can be replaced with one of the following:
    • 1 Hades lascannon
    • 1 heavy reaper autocannon
    • 1 electroscourge (a model cannot be equipped with more than one electroscourge)
  • This model’s heavy missile launcher can be replaced with one of the following:
    • 1 Hades lascannon
    • 1 heavy reaper autocannon
    • 1 electroscourge (a model cannot be equipped with more than one electroscourge)

ABILITIES
CORE: Deadly Demise D6
FACTION: Nurgle’s Gift (Aura)
Scuttling Walker: Each time this unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Barrage of Filth: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Defiler
This model is equipped with: 1 Hades battle cannon; 2 excruciator cannons; 1 heavy missile launcher; 1 heavy baleflamer; 1 shearing claws
YOUR 1ST UNIT COSTS
1 model
300
YOUR 2ND + UNIT COSTS
1 model
340
WARGEAR OPTIONS
per Heavy reaper autocannon
15
per Hades lascannon
15
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHAOS; NURGLE; DAEMON; DEFILER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Helbrute
(⌀60mm)
M
7"
T
9
SV
2+
W
8
LD
6+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter lethal hits rapid fire 2
Combi-bolter lethal hits rapid fire 2
24"
2
3+
4
0
1
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Missile launcher – frag blast
Missile launcher – frag blast
48"
D6
3+
4
0
1
Missile launcher – krak
Missile launcher – krak
48"
1
3+
9
-2
D6
Multi-melta melta 2 lethal hits
Multi-melta melta 2 lethal hits
18"
2
3+
9
-4
D6
Plasma cannon blast hazardous lethal hits
Plasma cannon blast hazardous lethal hits
36"
D3
3+
8
-3
3
Twin autocannon twin-linked lethal hits
Twin autocannon twin-linked lethal hits
48"
2
3+
10
-1
3
Twin heavy bolter lethal hits sustained hits 1 twin-linked
Twin heavy bolter lethal hits sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin lascannon twin-linked
Twin lascannon twin-linked
48"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
5
3+
6
0
1
Helbrute fist
Helbrute fist
Melee
5
3+
12
-2
3
Helbrute hammer
Helbrute hammer
Melee
4
3+
14
-3
D6+1
Power scourge
Power scourge
Melee
8
3+
7
-1
2
WARGEAR OPTIONS
  • This model’s multi-melta can be replaced with one of the following:
    • 1 plasma cannon
    • 1 twin autocannon
    • 1 twin lascannon
    • 1 twin heavy bolter
    • 1 additional Helbrute fist
  • 1 of this model’s Helbrute fists can be replaced with 1 missile launcher
  • 1 of this model’s Helbrute fists can be replaced with one of the following:
    • 1 Helbrute hammer
    • 1 power scourge
  • For each Helbrute fist this model is equipped with, it can be equipped with one of the following:
    • 1 combi-bolter*
    • 1 heavy flamer*

* That Helbrute fist cannot then be replaced.
ABILITIES
CORE: Deadly Demise 1
FACTION: Nurgle’s Gift (Aura)
Diseased Malice: Each time this model makes an attack that targets an Afflicted unit, add 1 to the Wound roll.
Froth-spattered Frenzy: If this model is equipped with two melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristic of those two weapons.
UNIT COMPOSITION
  • 1 Helbrute
This model is equipped with: multi-melta; Helbrute fist; close combat weapon.
YOUR UNIT COSTS
1 model
110
KEYWORDS: VEHICLE; WALKER; CHAOS; NURGLE; HELBRUTE
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
SOULROT FLUX
1CP
Contagion Engines Stratagem
FRESH VECTORS
1CP
Contagion Engines Stratagem
BLOODRUST DELUGE
1CP
Contagion Engines Stratagem
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
Warped and Rusted Animus
ENHANCEMENTS
Lancet of the Worldsore
15
Parasitic Woe‑Reaper
15


Deredeo Dreadnought
(⌀80mm)
M
6"
T
9
SV
2+
W
12
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Aiolos missile launcher blast
Aiolos missile launcher blast
48"
D6+3
3+
5
0
1
Anvilus autocannon battery twin-linked
Anvilus autocannon battery twin-linked
48"
4
3+
9
-1
3
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
2
3+
12
-3
D6+1
Boreas air defence missiles anti-fly 2+
Boreas air defence missiles anti-fly 2+
48"
1
3+
12
-3
D6+1
Hellfire plasma cannonade – standard
Hellfire plasma cannonade – standard
36"
6
3+
7
-2
2
Hellfire plasma cannonade – supercharge hazardous
Hellfire plasma cannonade – supercharge hazardous
36"
6
3+
8
-3
3
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
Twin heavy flamer ignores cover torrent twin-linked
Twin heavy flamer ignores cover torrent twin-linked
12"
D6
N/A
5
-1
1
Volkite falconet battery devastating wounds
Volkite falconet battery devastating wounds
30"
6
3+
9
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
WARGEAR OPTIONS
  • This model’s anvilus autocannon battery can be replaced with one of the following
    • 1 arachnus heavy lascannon battery
    • 1 hellfire plasma carronade
    • 1 volkite falconet battery
  • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
  • This model can be equipped with one of the following:
    • 1 aiolos missile launcher
    • 1 boreas air defence missiles

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Deredeo Strike: Each time this model makes a ranged attack that targets a unit that is not Below Half-strength, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Deredeo Dreadnought
This model is equipped with: anvilus autocannon battery; twin heavy bolter; armoured feet.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
160
1 model
160
YOUR UNIT COSTS
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHAOS; NURGLE; SMOKE; DREADNOUGHT; DEREDEO DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Leviathan Dreadnought
(⌀80mm)
M
8"
T
10
SV
2+
W
12
LD
6+
OC
4
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cyclonic melta lance melta 2
Cyclonic melta lance melta 2
18"
D6
3+
9
-4
D6
Grav-flux bombard anti-vehicle 2+ blast
Grav-flux bombard anti-vehicle 2+ blast
24"
2D3
3+
8
-1
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Storm cannon twin-linked
Storm cannon twin-linked
36"
4
3+
9
-1
3
Twin volkite caliver devastating wounds twin-linked
Twin volkite caliver devastating wounds twin-linked
24"
2
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Leviathan siege claw
Leviathan siege claw
Melee
5
3+
12
-2
3
Leviathan siege drill anti-vehicle 3+
Leviathan siege drill anti-vehicle 3+
Melee
4
3+
12
-2
3
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • Each of this model’s grav-flux bombards can be replaced with one of the following
    • 1 cyclonic melta lance
    • 1 storm cannon
    • 1 meltagun and 1 Leviathan siege claw
    • 1 meltagun and 1 Leviathan siege drill
  • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
  • This model can be equipped with 3 hunter-killer missiles.

ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Leviathan Dreadnought
This model is equipped with: 2 heavy flamers; 2 grav-flux bombards; armoured feet.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
160
1 model
160
YOUR UNIT COSTS
1 model
160
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHAOS; NURGLE; SMOKE; DREADNOUGHT; LEVIATHAN DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors


Relic Contemptor Dreadnought
(⌀60mm)
M
6"
T
9
SV
2+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
3+
4
0
1
Conversion beam cannon conversion sustained hits d3
Conversion beam cannon conversion sustained hits d3
24"
1
3+
7
-1
3
Cyclone missile launcher – frag BLAST
Cyclone missile launcher – frag BLAST
36"
2D6
3+
4
0
1
Cyclone missile launcher – krak
Cyclone missile launcher – krak
36"
2
3+
9
-2
D6
Graviton blaster anti-vehicle 2+
Graviton blaster anti-vehicle 2+
18"
2
3+
5
-1
1
Twin autocannon TWIN-LINKED
Twin autocannon TWIN-LINKED
48"
2
3+
9
-1
3
Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1
Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1
36"
3
3+
5
-1
2
Twin lascannon TWIN-LINKED
Twin lascannon TWIN-LINKED
48"
1
3+
12
-3
D6+1
Heavy flamer IGNORES COVER TORRENT
Heavy flamer IGNORES COVER TORRENT
12"
D6
N/A
5
-1
1
Heavy plasma cannon – standard blast
Heavy plasma cannon – standard blast
36"
D3
3+
7
-2
2
Heavy plasma cannon – supercharge blast hazardous
Heavy plasma cannon – supercharge blast hazardous
36"
D3
3+
8
-3
3
Kheres-pattern assault cannon devastating wounds
Kheres-pattern assault cannon devastating wounds
24"
6
3+
7
-1
1
Multi-melta MELTA 2
Multi-melta MELTA 2
18"
2
3+
9
-4
D6
Plasma blaster – standard
Plasma blaster – standard
18"
2
3+
7
-2
1
Plasma blaster – supercharge HAZARDOUS
Plasma blaster – supercharge HAZARDOUS
18"
2
3+
8
-3
2
Twin volkite culverin devastating wounds twin-linked
Twin volkite culverin devastating wounds twin-linked
36"
4
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
3+
6
0
1
Dreadnought chainfist anti-vehicle 3+
Dreadnought chainfist anti-vehicle 3+
Melee
4
3+
12
-2
3
Dreadnought combat weapon
Dreadnought combat weapon
Melee
5
3+
12
-2
3
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • Each of this model’s heavy plasma cannons can be replaced with one of the following:
    • 1 conversion beam cannon
    • 1 kheres-pattern assault cannon
    • 1 multi-melta
    • 1 twin autocannon
    • 1 twin heavy bolter
    • 1 twin lascannon
    • 1 twin volkite culverin
    • 1 Dreadnought chainfist and 1 combi-bolter
    • 1 Dreadnought combat weapon and 1 combi-bolter
  • Each of this model’s combi-bolters can be replaced with one of the following:
    • 1 graviton blaster
    • 1 heavy flamer
    • 1 plasma blaster
  • This model can be equipped with 1 cyclone missile launcher.

ABILITIES
CORE: Deadly Demise 1
FACTION: Nurgle’s Gift (Aura)
Even In Death I Serve: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Relic Contemptor Dreadnought
This model is equipped with: 2 heavy plasma cannons; armoured feet.
YOUR UNIT COSTS
YOUR UNIT COSTS
1 model
140
1 model
140
YOUR UNIT COSTS
1 model
140
KEYWORDS: VEHICLE; WALKER; CHAOS; NURGLE; DREADNOUGHT; RELIC CONTEMPTOR DREADNOUGHT
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors

Fortifications


Miasmic Malignifier
(⌀Use model)
M
-
T
10
SV
3+
W
12
LD
6+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Miasmic gouts ignores cover torrent
Miasmic gouts ignores cover torrent
9"
2D6
N/A
3
0
1
DEPLOYMENT
Both parts of this FORTIFICATION must be set up within 1" of each other. Both parts are then treated as a single model for all rules purposes.
ABILITIES
CORE: Deadly Demise D3
FACTION: Nurgle’s Gift (Aura)
Putrescent Fog (Aura): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
Diseased Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Miasmic Malignifier
This model is equipped with: miasmic gouts.
YOUR UNIT COSTS
1 model
105
KEYWORDS: FORTIFICATION; FRAME; CHAOS; NURGLE; MIASMIC MALIGNIFIER
FACTION KEYWORDS:
DEATH GUARD
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic
DETACHMENT ABILITY
Worldblight
Miasmic Bombardment
Manifold Maladies
Reverberant Rancidity
Numberless Horde
Deadly Vectors
06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01

The AIRCRAFT keyword is used in the following Death Guard datasheets:

The BATTLELINE keyword is used in the following Death Guard datasheets:

The BEAST keyword is used in the following Death Guard datasheets:

The CHAOS LORD keyword is used in the following Death Guard datasheets:

The DAEMON keyword is used in the following Death Guard datasheets:

The DAMNED keyword is used in the following Death Guard datasheets:

The DEDICATED TRANSPORT keyword is used in the following Death Guard datasheets:

The DREADNOUGHT keyword is used in the following Death Guard datasheets:

The EPIC HERO keyword is used in the following Death Guard datasheets:

Infantry Epic Hero
Monster Epic Hero

The FLY keyword is used in the following Death Guard datasheets:

Monster Epic Hero
17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Death Guard datasheets:

Dedicated Transports
Fortifications

The GRENADES keyword is used in the following Death Guard datasheets:

Monster Epic Hero
Battleline

The MONSTER keyword is used in the following Death Guard datasheets:

Monster Epic Hero

The PALANQUIN OF NURGLE keyword is used in the following Death Guard datasheets:

The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:

Monster Epic Hero
Monster Character
Battleline

The PSYKER keyword is used in the following Death Guard datasheets:

Infantry Epic Hero
Monster Epic Hero
Monster Character

The SMOKE keyword is used in the following Death Guard datasheets:

The SORCERER keyword is used in the following Death Guard datasheets:

The SUMMONED keyword is used in the following Death Guard datasheets:

Monster Epic Hero
Monster Character
Battleline

The SWARM keyword is used in the following Death Guard datasheets:

The TERMINATOR keyword is used in the following Death Guard datasheets:

Infantry Epic Hero

The TITANIC keyword is used in the following Death Guard datasheets:

The TRANSPORT keyword is used in the following Death Guard datasheets:

Titanic

The WALKER keyword is used in the following Death Guard datasheets:

[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.

The DEATH GUARD and MONSTER keywords are used in the following Death Guard datasheets:

Monster Epic Hero
05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.

The DEATH GUARD and CHARACTER keywords are used in the following Death Guard datasheets:

06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.

The ENGINES tag is used in the following Death Guard detachments:

13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.
LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.

The FLYBLOWN tag is used in the following Death Guard detachments:

FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.

The PLAGUE LEGIONS and MONSTER keywords are used in the following Death Guard datasheets:

Monster Epic Hero
Monster Character
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.
Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
[HEAVY]24.16

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:
  • That unit is unengaged.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3" this turn.
The CONTAGION ENGINE keyword is used in the following Death Guard datasheets:

Walker
04.03.05 Fought
When all of the attacks made with a melee weapon have been resolved, that weapon has fought.

When all of a model’s selected melee weapons have fought, that model has fought.

When all models in a unit that are making melee attacks have resolved all of those attacks, that unit has fought.

If a unit was selected to fight and none of the models in it make any attacks, it has not fought.
02.02.04 Healing Or Regaining Lost Wounds
When a unit heals or regains a number of wounds, it regains up to that number of lost wounds. For each wound healed or regained, consult the following:
  • If that unit has one or more models that does not have its full wounds remaining, select one of those models; that model regains one lost wound.
  • If all models in that unit have their starting number of wounds, but one or more models from that unit are currently destroyed, revive one of those destroyed models (excluding CHARACTER models), with one wound remaining.
This cannot cause a model to have more wounds remaining than it started the battle with.

If a rule states that a model heals or regains a number of wounds, only that model can regain wounds up to its starting number of wounds. Any excess regained wounds are lost and do not cause a destroyed model from that unit to revive.
13.06.01 Solid Terrain and Movement
If a terrain feature has the Solid rule (13.11), as dense terrain features do, a model cannot end a move such that any part of it is through any enclosed part of that terrain feature that is 3" or less from ground level – not even through small openings such as doors and windows. This ensures that protruding elements of models cannot be used to circumvent the visibility restrictions of the Solid rule.
13.06 Terrain and Movement
Models can move through different categories of terrain feature as follows:
  • Exposed/Light: All models can move horizontally and vertically through exposed and light terrain features.
  • Dense:
    • INFANTRY/BEASTS/SWARM/MOBILE models can move horizontally through dense terrain features.
    • INFANTRY/BEASTS/SWARM models can move vertically through dense terrain features.
    • Other models can move horizontally through dense terrain features provided that all sections of that terrain feature that the moving model’s base would move through are 2" or less in height. Otherwise, the moving model must move vertically to ascend or descend such sections. They cannot move through ceilings and floors while doing so, and they cannot end that move on any surface of that terrain feature that is not on ground level (see below).

SEE ALSO
  • Solid Terrain and Movement 13.06.01
04.01.05 Selected to Attack
Some rules use the term selected to attack. If a unit is selected to fight, selected to shoot or chosen to make attacks, that unit is selected to attack.
04.03.06 Finished Making Its Attacks
When all of an attacking unit’s attacks have been resolved, it has finished making its attacks, and that unit has attacked.
INFILTRATORS24.20

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
13.09 Hidden
A model is hidden while all of the following apply to it:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more dense terrain features.
  • That model’s unit did not make one or more ranged attacks during this turn or during the previous turn.
While a model is hidden, it can only be visible to enemy models that are within its detection range. Unless otherwise stated, a model’s detection range is 15".
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
EXPLOSIVES15.05
1CP
Core Stratagem
Priming grenades or other explosives, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

EFFECT: Resolve the following sequence:
  1. Select one EXPLOSIVES/GRENADES model in your unit.
  2. Select one unengaged enemy unit within 8" of and visible to that model.
  3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).
01.05.05 Roll Off
Some rules instruct players to roll off.
  • To do so, both players roll one D6, and whoever rolls highest wins the roll-off.
  • If there is a tie for the highest roll, roll off again.

The DEATH GUARD and TERMINATOR keywords are used in the following Death Guard datasheets:

Infantry Epic Hero

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LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
TERRITORIAL INFECTION
1CP
Paragons of Putrescence Stratagem
The intensive contagions that flow in abundance from this champion taint everything around them, making taking ground from them a repulsive prospect for the enemy.
WHEN: Start of the Command phase.

TARGET: One friendly DEATH GUARD CHARACTER unit.

EFFECT: Your unit has +1 OC until the end of the turn.
SIMULTANEOUS CONTAMINATION
1CP
Paragons of Putrescence Stratagem
The worst infections spread both visibly and subtly. Thus do the Death Guard’s champions attack, ordering vile operations, the two vectors more deadly than either alone.
WHEN: Your Shooting phase, when a friendly DEATH GUARD CHARACTER unit starts an action.

TARGET: That DEATH GUARD CHARACTER unit.

EFFECT: That action does not prevent your unit from being eligible to shoot.
OVERWHELMING GENEROSITY
1CP
Virulent Vectorium – Wargear Stratagem
Unholy filth gushes from Nurgle's faithful into their guns until the armaments threaten to burst like bloated corpses.
WHEN: Start of your Shooting phase.

TARGET: One DEATH GUARD CHARACTER unit from your army.

EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
Miasmic Bombardment
Mortarion’s Hammer Detachment

In the wake of preparatory bombardment by artillery weapons both forbidden and foul, the surviving foe are left reeling amidst clouds of plague smog. With their flesh running like tallow and their weapons rusting in their hands, they will be hard-pressed to fight back.

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

BATTLE SIZEUNITS
Incursion1
Strike Force2
Onslaught3
Manifold Maladies
Champions of Contagion Detachment

A spirit of competition infects Nurgle’s champions when they fight alongside one another. With each vying to outdo the others in virulence, the foes are subjected to a riotous string of nightmarish outbreaks amongst their ranks.

At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.
Deadly Vectors
Death Lord’s Chosen Detachment

The plagues and parasites to which these elite warriors play host are amongst the most lethal in the galaxy. Moment by moment, even the most resilient foes sicken and wither in their presence until all that remains is rotted matter deliquescing sloppily from mouldering bones.

In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.
Sevenfold Offerings
Vectors of Decay Detachment

Seven by seven the enemy fall, reaped like blighted crops or rotted from within. Seven by seven their souls are offered up to the Lord of Pestilence.

For every seven enemy models that have been destroyed, add 2" to the Contagion Range of units from your army. Note that any increase to the Contagion Range of units from your army as a result of this rule does not take place while a unit from your army is attacking. In such an event, the increase will take effect after such a unit has finished making its attacks.
Relentless Spread
Unclean Uprising Detachment

Like a virus seeking fresh hosts, the unclean worshippers of the Plague God spill through the ship’s corridors on the hunt for untainted souls.

Each time a DEATH GUARD unit from your army makes a Consolidation move:
  • It can move up to D3+3" instead of up to 3".
  • If it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
Hypervirulent Strains
Paragons of Putrescence Detachment

The rancid champions of the Death Guard are blessed with the most virulent contagions of Nurgle, supernatural strains that radiate towards unwilling hosts in floods of foulness

Friendly DEATH GUARD CHARACTER units have +3" to their Contagion Range (to a maximum of 12").
  • Daemon Weapon of Nurgle
    10 pts
Virulent Vectorium Detachment

Be it the Seeping Blade, the Talon of Befoulment or even the dreaded Axe of Putrescence, this weapon contains a malevolent daemonic entity whose mere touch rots and sickens the foe.

DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

  • Revolting Regeneration
    30 pts
Virulent Vectorium Detachment

The more wounds blasted and gouged into this champion’s flesh, the more clotted matter, squirming vermin and gangrenous slime spurt forth to coagulate and seal the most grievous hurts.

DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.

  • Shriekworm Familiar
    15 pts
Mortarion’s Hammer Detachment

This daemonic familiar lives in the champion’s flesh and watches with bitter paranoia for enemy threats. Should it spot a counterattack from the foe, it bursts forth to scream its shrill warning.

DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Foul Constitution
Vectors of Decay Detachment

Rancid with might, feverish with unclean power, this warrior’s diseased body is as unnaturally resilient as it is unfeeling of pain.

Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.

Fountaining Filth
Vectors of Decay Detachment

Bloated fit to burst with noxious corruption, this champion’s straining body is like an overfilled pressure vessel ready to explode like a diseased warhead.

When the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Hand of Nurgle
Unclean Uprising Detachment

Foul and foetid is the touch of this blessed being, seeping filth and rust-blooming fungi spilling from everything they lay their hands upon.

In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army

ALLIES OF ENTROPY
1CP
Arch-Contaminators – Strategic Ploy Stratagem
The foul vitality that flows through these warriors is slow to depart, even in extremis.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
SEED OF CORRUPTION
1CP
Arch-Contaminators – Strategic Ploy Stratagem
Like infectious spores contaminating their victim, the warriors of the Death Guard teleport into battle then dig in as their foulness slowly spreads around them.
WHEN: Your Shooting phase.

TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase.

EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
CLOUD OF FLIES
1CP
Arch-Contaminators – Battle Tactic Stratagem
Plague flies engulf these warriors in a storm of buzzing wings and pustulent bodies, soaking up incoming enemy fire and obscuring the Death Guard elite from the foe.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
Inescapable Corruption
Arch-Contaminators Detachment

The combined plague blessings of so many champions of the Plague God is universally contagious, a dreadful omnirot that infests flesh, metal and even the minds and souls of its victims.

Each time an enemy unit is selected to perform a Tactical Manoeuvre, if that unit is within Contagion Range of one or more units from your army, that enemy unit must take a Leadership test. If that test is failed, that Tactical Manoeuvre has no effect (that enemy unit is still eligible to shoot and declare a charge this turn as normal).

In addition, in your Command phase, roll one D6 for each objective marker that is within Contagion Range of one or more units from your army and is Secured by your opponent’s army: on a 5+, that objective marker is no longer Secured by your opponent’s army.
INDIRECT SHOOTING10.07
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and did not make an advance move this turn.
  • Has one or more [INDIRECT FIRE] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
  • Each time an [INDIRECT FIRE] weapon makes an attack:
    • The target has the benefit of cover against that attack (13.08).
    • You cannot re-roll hit rolls.
    • An unmodified hit roll of 1-5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1-3 fails instead.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
INDIRECT FIRE
When you select indirect shooting for a unit, its [INDIRECT FIRE] weapons can launch punishing barrages on targets that are not visible, but don’t forget that its other weapons can still target other visible targets.
[INDIRECT FIRE]24.19

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
RELENTLESS GRIND
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
When the armoured vehicles of the Death Guard advance, they plough through - or straight over- anything that stands in their way.
WHEN: Your Movement phase or your Charge phase.

TARGET: One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
FONT OF FILTH
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
As though afflicted with some awful vomiting sickness, this vehicle's weapons retch an endless stream of fire at the enemy, heaving themselves empty even as it storms into the enemy lines.
WHEN: Your Shooting phase.

TARGET: One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
STINKING MIRE
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Attempting to counterattack Death Guard can leave foes floundering amidst bubbling filth.
WHEN: Start of your opponent’s Charge phase.

TARGET: One DEATH GUARD VEHICLE unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
22.03 Psychic Abilities
Abilities tagged with the word ‘Psychic’ are psychic abilities. If a psychic ability causes a model to lose one or more wounds, each of those wounds is said to be inflicted by a psychic attack (this can be important for the triggering of other rules).
Disgusting Reinvigoration
Arch-Contaminators Detachment

Grotesque maws and stabbing probosces burst from this champion’s bloated form to consume and corrupt the very life essence of their victims.

Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).

SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.
PATH OF PESTILENCE
1CP
Unclean Uprising – Strategic Ploy Stratagem
Long have lurking cultists planned the uprising and prepared the route for their plague-blessed masters to process to victory.
WHEN: Your Movement phase.

TARGET: One DEATH GUARD CULTISTS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1” of your unit. Your unit can attempt to operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield 01.02.04
SOULROT FLUX
1CP
Contagion Engines Stratagem
As courage crumbles in the face of mechanised abhorrence, then does the bloom of soulrot find purchase to spread its cyclic infection.
WHEN: Your opponent’s Movement phase, when an enemy unit is selected to make a fall-back move, if that enemy unit is engaged with a friendly CONTAGION ENGINE unit.

TARGET: That CONTAGION ENGINE unit.

EFFECT: When an enemy unit engaged with your unit is selected to make a fall-back move, roll one D6:
  • On a 1, that enemy unit suffers 1 mortal wound.
  • On a 2-5, that enemy unit suffers D3 mortal wounds.
  • On a 6, that enemy unit suffers 3 mortal wounds.
  • Parasitic Woe‑ReaperUPGRADE
    15 pts
Contagion Engines Detachment

The diseased suffering inflicted by this war machine establishes an empyric barb in its victims through which it feasts, its bloated form pulsing with new growth after every attack.

CONTAGION ENGINE unit only. When this unit has fought, one model in this unit heals D3 wounds.

[ONE SHOT]24.26

Some weapons are so rare, or so complex and slow to reload, that they can only be used once.

Each weapon with this ability can only be selected to make attacks with once per battle.

If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.

If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.
FIRING DECK24.14

Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.

This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:
  1. Select up to X models embarked within this TRANSPORT (excluding models whose units have already been selected to shoot this phase).
  2. For each selected model, select one of its ranged weapons (excluding [ONE SHOT] weapons).
  3. Until this TRANSPORT has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.
  4. Until the end of the turn, units embarked within this TRANSPORT are not eligible to shoot.
01.02.02 Persisting Rules Effects
Some rules apply an effect that lasts until a certain duration has passed (e.g. until the start of your next turn). Such effects are known as persisting effects.

If a persisting effect applies to a unit when you place it in strategic reserves or when it embarks within a TRANSPORT, make a note of that effect and its duration; if that unit is set up on the battlefield again, any persisting effects continue to apply to that unit for their full duration.

If you have a rule that specifies when it is triggered (e.g. ‘In the Shooting phase’) and it does not specify how long it is active for, it is only active for the duration of that specified period (e.g. until the end of that Shooting phase). After that period, that effect is no longer applicable/active.

If a rule or effect is given to a unit and it does not specify how long it is active for, it is only active for the phase in which it was given.
18.03 Disembarking
In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see below).

If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see below) with each unit embarked within it.

SEE ALSO
  • Persisting Rules Effects 01.02.02
  • Hazard Rolls 06.03


DISEMBARK MOVE18.04
SET-UP DISTANCE:
  - Rapid/Tactical Disembark: 3"
  - Combat Disembark: 6"
ELIGIBLE IF: All of the following apply to your unit:
  • Embarked within a TRANSPORT model that is on the battlefield.
  • Did not embark within that TRANSPORT this phase.
  • That TRANSPORT has not made an advance or fall-back move this phase.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Select disembark mode:
  • Rapid Disembark:
    If that TRANSPORT made a normal or ingress move this phase, you must select this mode.
  • Tactical Disembark:
    Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode.
  • Combat Disembark:
    Otherwise, you must select this mode. Make a hazard roll for each model in your unit.
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
  • Rapid Disembark:
    If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.
  • Combat Disembark:
    Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with.
AFTER MOVING:
  • Rapid Disembark:
    Until the end of the turn, your unit is not eligible to declare a charge.
  • Tactical Disembark:
    Select your unit to make a normal or advance move.
  • Combat Disembark:
    Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
RAPID DISEMBARK
When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
18.01 Transport Capacity
TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that are eligible to embark within them. More than one unit can be embarked within the same TRANSPORT model at the same time, provided it has sufficient transport capacity.

Before the battle, in the Declare Battle Formations step, your units can start embarked within any friendly TRANSPORT model that has sufficient transport capacity remaining for the whole unit.

A friendly unit must be embarked within each friendly DEDICATED TRANSPORT model. At the end of this step, each friendly DEDICATED TRANSPORT model without an embarked unit is destroyed, but they do not trigger rules that are triggered when a model is destroyed.
SMOKESCREEN15.10
1CP
Core Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Start of your opponent’s Shooting phase.

TARGET: One friendly SMOKE unit.

EFFECT: Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully visible to the attacking model because of one or more models in your SMOKE unit, the target has the benefit of cover against that attack (13.08).
HOVER24.17

Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.

Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.
[EXTRA ATTACKS]24.11

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
  • All of that model’s [EXTRA ATTACKS] weapons.
  • One of that model’s other melee weapons, if possible.
FLESHY AVALANCHE
1CP
Tallyband Summoners – Strategic Ploy Stratagem
The ephemeral structures of realspace have no power to halt the onset of Nurgle's Great Unclean Ones; they crumble, rot and burst apart before their unholy bulk.
WHEN: Your Movement phase or your Charge phase.

TARGET: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Nurgle’s Gift (Aura)

The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.

If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below).

CONTAGION RANGE
Contagion Range changes over the course of the battle:





Contagion Range cannot be greater than 12" after modifiers.

AFFLICTED
During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague.

Skullsquirm Blight

This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.

Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.

Rattlejoint Ague

Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.

Worsen the Save characteristic of models in this unit by 1.

Scabrous Soulrot

Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.

Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).

[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
CORROSIVE CURSE
1CP
Arch-Contaminators – Strategic Ploy Stratagem
Mere proximity to these repulsive plague champions is enough to see vital systems rust and crumble as the taint of Chaos consumes them.
WHEN: Start of your Shooting phase.

TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.

RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).
MOBILE VECTOR
1CP
Champions of Contagion – Strategic Ploy Stratagem
Nurgle's champions move through the Death Guard ranks like squirming parasites.
WHEN: Your Movement phase, before the Reinforcements step.

TARGET: One DEATH GUARD CHARACTER unit from your army that is not leading a unit.

EFFECT: Select one other friendly DEATH GUARD unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
BLESSINGS OF FILTH
1CP
Champions of Contagion – Battle Tactic Stratagem
Employing their unique gifts, this champion enhances the weapons of their comrades with even greater levels of infectious malevolence.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
GROTESQUE FORTITUDE
1CP
Champions of Contagion – Battle Tactic Stratagem
After their champion calls down the blessings of Nurgle, these warriors can fight on no matter the catastrophic, often gruesome, damage done to them by the foe.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
MALIGNANCE MAGNIFIED
2CP
Champions of Contagion – Battle Tactic Stratagem
The vile talents of such plague specialists act like a filth-smeared lens, focusing and intensifying the infectious gifts of Nurgle.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
RABID INFUSION
1CP
Champions of Contagion – Strategic Ploy Stratagem
The combined talents of these Death Guard champions drive their followers into a foam-jawed fury, be it through injection with a curdled cocktail of stimms or immersion in a fug of infectious agents.
WHEN: Start of the Fight phase.

TARGET: One DEATH GUARD unit from your army that includes two CHARACTER models.

EFFECT: Until the end of the phase, your unit has the Fights First ability.

The TERMINATOR keyword is used in the following Death Guard datasheets:

Infantry Epic Hero
BLOOMING PESTILENCE
1CP
Death Lord’s Chosen – Epic Deed Stratagem
Death Guard warriors know to chant the sevenfold prayers to unleash Nurgle's bounty on the foe.
WHEN: Start of any phase.

TARGET: One TERMINATOR unit from your army.

EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
SIGNAL POX
1CP
Death Lord’s Chosen – Epic Deed Stratagem
Guided in by rasping jets of fumes sent up by this Lord of Virulence, plague-ridden artillery fire and airbursting spore-shells saturate the target zone.
WHEN: Your Command phase.

TARGET: One LORD OF VIRULENCE model from your army.

EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
MORTARION'S TEACHINGS
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Exemplifying the Daemon Primarch's doctrines on versatile heavy infantry tactics, these warriors position themselves and let fly.
WHEN: Your Shooting phase.

TARGET: One TERMINATOR unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
SICKENING IMPACT
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Employing their crushing bulk and contagious gifts, these Terminators slam into their victims and grind them into putrefying mulch.
WHEN: Your Charge phase, just after a TERMINATOR unit from your army ends a Charge move.

TARGET: That TERMINATOR unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
GRIM REAPERS
1CP
Death Lord’s Chosen – Battle Tactic Stratagem
Swollen with bitter arrogance, these warriors carve a path through their perceived lessers and leave them as worm food.
WHEN: Fight phase.

TARGET: One TERMINATOR unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
UNDYING SPITE
1CP
Death Lord’s Chosen – Strategic Ploy Stratagem
Driven by bitterness and the putrid vitality of Nurgle's gifts, these warriors fight on for several moments, even after death.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One TERMINATOR unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
INFESTATION
1CP
Embarked Regiment – Strategic Ploy Stratagem
The taint left by the servants of Nurgle is not easily scoured from the stuff of realspace.
WHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured.

TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) within Contagion Range of that objective marker.

EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it.

RESTRICTIONS: You can only use this Stratagem once per battle round.
DRONING HORROR
1CP
Flyblown Host Stratagem
Clouds of droning daemon flies sweep across the battlefield to envelop the enemies of the Death Guard. As their victims claw and scratch at the seething swarms, Mortarion’s sons pick off their targets at leisure.
WHEN: Your Shooting phase, when a friendly PLAGUE MARINES unit is selected to shoot.

TARGET: That PLAGUE MARINES unit.

EFFECT: Your unit’s ranged attacks:
  • Can re-roll hit rolls of 1.
  • That target a unit within half range, can re-roll wound rolls of 1.
EYE OF THE SWARM
1CP
Flyblown Host Stratagem
The vermin swarms intensify as the Death Guard close in upon the enemy. As their foes clutch and tear their crawling skin, pitiless Plague Marines unleash volleys of point‑blank fire into their tormented foes.
WHEN: Your Shooting phase, when a friendly PLAGUE MARINES unit is selected to shoot.

TARGET: That PLAGUE MARINES unit.

EFFECT: Your unit’s ranged attacks have [CLOSE-QUARTERS].
NAUSEATING PAROXYSMS
1CP
Flyblown Host Stratagem
The contagion borne by the Death Guard and their attendant swarms of winged vermin triggers bouts of sickness and convulsion in those they encounter.
WHEN: Start of the Fight phase

TARGET: One friendly engaged PLAGUE MARINES unit.

EFFECT: Select one enemy unit engaged with your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
DRAWN TO DESPAIR
1CP
Mortarion’s Hammer – Battle Tactic Stratagem
Those who languish in misery or cower in terror make themselves easy targets for the Death Guard.
WHEN: Your Shooting phase.

TARGET: One DEATH GUARD unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
AGGRAVUS SPASMS
1CP
Paragons of Putrescence Stratagem
There is no hiding from contagion, and particular pathogens can incite neurological paroxysms that force their victims to give away their positions in painful throes.
WHEN: Start of your Shooting Phase.

TARGET: One friendly DEATH GUARD CHARACTER unit.

EFFECT: Select one visible enemy unit within Contagion Range of your unit. That enemy unit has +6" detection range.
SHAMBLING WALL
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Lacking even basic self-preservation instincts, Poxwalkers make excellent walking shields.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly POXWALKERS unit within 3" of your unit and visible to both your unit and the attacking unit.

EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
SHOCK AND HORROR
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Already dismayed by this living nightmare, the enemy falters before another sudden onslaught.
WHEN: Your Charge phase, just after a DEATH GUARD unit from your army ends a Charge move.

TARGET: That DEATH GUARD unit.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.

The PLAGUE LEGIONS keyword is used in the following Death Guard datasheets:

Monster Epic Hero
Monster Character
Battleline
CLUTCHING CORRUPTION
1CP
Tallyband Summoners – Battle Tactic Stratagem
The daemons of Nurgle grasp their victims tightly with rotting talons and coiling tentacles, their clutch as inescapable as entropy itself.
WHEN: Fight phase.

TARGET: One DEATH GUARD unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.
SEEPING CORROSION
1CP
Vectors of Decay – Strategic Ploy Stratagem
Crawling tendrils of foulness spread through the voidship at the touch of the Death Guard, poisoning and rotting luckless foes.
WHEN: Your Movement phase, when a DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) attempts to open a Hatchway.

TARGET: That DEATH GUARD unit.

EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
CHINKS IN THE ARMOUR
1CP
Vectors of Decay – Battle Tactic Stratagem
Even the slightest weakness is enough for the foulness of the Death Guard to find a way in.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DEATH GUARD unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
GROTESQUE DEMISE
1CP
Vectors of Decay – Strategic Ploy Stratagem
Many of the plague weapons and revolting diseases unleashed by the Death Guard inflict endings so hideous that the mere sight of them is enough to send unharmed enemies fleeing in horror.
WHEN: Your Shooting phase or the Fight phase, just after a DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) has shot or fought.

TARGET: That DEATH GUARD unit.

EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
LEECHSPORE ERUPTION
1CP
Virulent Vectorium – Epic Deed Stratagem
Billowing from this warrior's wounds come clouds of parasitic spores that settle on the foe and drain their vitality, stealing it for the one who spawned them.
WHEN: Your Command phase.

TARGET: One DEATH GUARD model your army that has lost one or more wounds.

EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
PLAGUESURGE
2CP
Virulent Vectorium – Epic Deed Stratagem
The foul miasma around the Death Guard swells and thickens, boiling outward like putrid smog.
WHEN: Your Command phase.

TARGET: Your DEATH GUARD WARLORD that is on the battlefield.

EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
DISGUSTINGLY RESILIENT
2CP
Virulent Vectorium – Battle Tactic Stratagem
Those favoured by Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
CREEPING BLIGHT
1CP
Virulent Vectorium – Wargear Stratagem
Those in the grip of Nurgle's unholy plagues become weaker by the moment, barely able to lift their weapons, let alone defend themselves from the attacking Death Guard.
WHEN: Your Shooting phase.

TARGET: One DEATH GUARD INFANTRY unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
Worldblight
Virulent Vectorium Detachment

As the foul tendrils of the Death Guard quest further across the battlefield, they infest even the most secure, holy and heavily warded sites with supernatural disease. To fight amidst such foulness is a virtual death sentence to the foe, win or lose.

At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.
Reverberant Rancidity
Tallyband Summoners Detachment

Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne upon these jarring waves of metaphysical disease, magnified and redoubled with every dolorous peal, the Plague God’s myriad infections spread and multiply all the faster.

While a PLAGUE LEGIONS unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.

While a DEATH GUARD unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD units Contagion Range.

PLAGUE LEGIONS
You can include PLAGUE LEGIONS units in your army, even though they do not have the DEATH GUARD Faction keyword. The combined points cost of such units you can include in your army is:
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

No PLAGUE LEGIONS models from your army can be your WARLORD.
Numberless Horde
Shamblerot Vectorium Detachment

No matter how many Poxwalkers the enemy gun down or tear limb-from-limb at close quarters, more groaning mutants keep coming from every side.

In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new POXWALKERS unit with a Starting Strength of 10 to your army, in Strategic Reserves.

BATTLE SIZEBATTLE ROUNDS
Incursion2,3
Strike Force2, 3, 4
Onslaught2, 3, 4, 5

KEYWORDS
POXWALKERS units from your army gain the BATTLELINE keyword.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
PUTRID DETONATION
1CP
Virulent Vectorium – Strategic Ploy Stratagem
Bloated with putrefaction and swilling with infectious poisons, the demise of this hulking entity is as revolting as it is explosively hazardous.
WHEN: Any phase.

TARGET: One DEATH GUARD VEHICLE or DEATH GUARD MONSTER model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
Pact of Decay

The daemons of Nurgle are not native to realspace, but instead must be summoned through the rotting veil by way of generous sacrifice and acts of foul worship.

When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.
MIRESLICK
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Beneath the tread of Nurgle’s daemons, even ferrocrete or plasteel soon turns to a quagmire of rotting matter, in which their unlucky enemies begin to sink and become trapped.
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
ALL IS ROT
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Death Guard warriors open fire into foes already embattled by Nurgle’s daemons, knowing that no matter who they hit, all will wither and rot.
WHEN: Your Shooting phase.

TARGET: One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
AVATARS OF DECAY
1CP
Tallyband Summoners – Strategic Ploy Stratagem
Countless diseases blossom in the unreal flesh of Nurgle's daemon childer, manifestations of his blessings to be spread to all.
WHEN: Your Shooting phase.

TARGET: One PLAGUE LEGIONS unit from your army.

EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
DEATH’S HEADS
1CP
Champions of Contagion – Wargear Stratagem
It takes much effort and sacrifice to fashion the disgusting explosives known as death's heads, but the results are spectacularly horrible.
WHEN: Your Shooting phase.

TARGET: One BIOLOGUS PUTRIFIER unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
  • Arch Contaminator
    25 pts
Virulent Vectorium Detachment

The unfettered energies of Nurgle’s realm gush from the Warp like foulness from a punctured boil, earthing themselves in the fabric of realspace through this champions repulsive body.

DEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.

  • Furnace of Plagues
    25 pts
Virulent Vectorium Detachment

This champion’s body blazes with fever as a cornucopia of supernatural diseases churn and roil within. Mere proximity to them is enough to trigger an infectious outbreak of daemonic viruses.

DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.

  • Eye of Affliction
    20 pts
Mortarion’s Hammer Detachment

Peering at the world through this bloated yellow orb, the bearer of this vile gift sees the souls of the sickened burning bright as targeting flares no matter how their victims try to hide.

DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.

  • Final Ingredient
    20 pts
Champions of Contagion Detachment

Be it the eye of a Kroot or a Space Marine’s hearts, ground Ork tusk, or something unnameable wrenched from within a Tyranid’s corpse, this champion needs just one more ingredient to perfect a powerful new plague.

BIOLOGUS PUTRIFIER only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.

  • Fell Harvester
    10 pts
Tallyband Summoners Detachment

This repugnant daemon weapon extrudes swaying tendrils with lamprey maws to strike at the foe.

DEATH GUARD model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.

  • Beckoning Blight
    20 pts
Tallyband Summoners Detachment

This unclean gift infects its host with animaluminescent fungus. Once their spirit is riddled with incorporeal mycelia, it begins to glow. This sickly radiance acts like a guiding lantern to the daemons of Nurgle, who follow its glare into realspace.

DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".

  • Lord of the Walking Pox
    15 pts
Shamblerot Vectorium Detachment

Gifted by Nurgle to be forever surrounded by shambling packs of Poxwalkers, this champion has become adept at leading their festering hordes into battle.

DEATH GUARD model only. If the bearer is leading a POXWALKER unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.

  • Talisman of Burgeoning
    25 pts
Shamblerot Vectorium Detachment

This mould-furred talisman is studded with teeth torn from Poxwalkers’ jaws. It bolsters the creatures’ putrid vitality, forcing them to stagger and fight even through grotesque wounds.

DEATH GUARD model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of POXWALKERS models in that unit.

Pox-Bearer
Unclean Uprising Detachment

This foul champion is a living vector for the spread of the walking plague, a suppurating nexus of filthy unlife that cannot be cleansed.

Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POXWALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.

  • Rejuvenating Swarm
    20 pts
Paragons of Putrescence Detachment

With a hacking prayer to Nurgle, this warrior can call upon a swarm of plague mites. Buzzing clumps of diseased flies and writhing waves of squirming things settle upon the bloated forms of the Death Guard and vomit streams of rejuvenating contagion into festering wounds.

DEATH GUARD INFANTRY model only (excluding TERMINATOR models). Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

  • Host of the Hybridised Pox
    40 pts
Paragons of Putrescence Detachment

One plague is never enough for this champion, and their repulsive form is a vessel for a mutated and semisentient disease capable of manifesting in varied contagious forms.

DEATH GUARD INFANTRY model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the Plague listed in Nurgle’s Gift. Enemy units within Contagion Range of this unit also have the effect of that Plague in addition to your army’s chosen Plague until the end of the battle.

[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
  • Face of Death
    10 pts
Death Lord’s Chosen Detachment

So grotesque and monstrous is this champion’s aspect that it fills the enemy with unreasoning dread simply to look upon him.

TERMINATOR model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.

  • Vile Vigour
    15 pts
Death Lord’s Chosen Detachment

A fanatical worshipper of Nurgle and a talented orator, this champion can infect their followers with the urgent need to forge into battle and spread the Plague God’s blessings to all.

TERMINATOR model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.

  • Helm of the Fly King
    20 pts
Death Lord’s Chosen Detachment

This armoured helm was crafted by the Daemon Prince Vermifulgus the Pestilent and carries his squirming enchantments. It manifests its wearer's will as roaring swarms of plump flies that whirl about their creator like an occluding shroud or descend on the foe to blind eyes, clog sensors and spread revolted panic.

TERMINATOR model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".

  • Warprot Talisman
    30 pts
Death Lord’s Chosen Detachment

By invoking the power of this ancient talisman, the bearer can rot a sagging rent in reality and step through the Warp to burst forth elsewhere amidst a gushing sluice of foul fluids.

TERMINATOR model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Miasmic Odour
Arch-Contaminators Detachment

An omnipresent reek of decay wreathes this dark champion, mingling with swarms of parasitic plague flies and turgid clouds of infectious spores.

Add 3" to the Contagion Range of the bearer.

  • Cornucophagus
    35 pts
Champions of Contagion Detachment

A plague bellows fashioned by daemonic smiths in a realm of pure putrescence, this rasping device exhales an endless cloying soup of lividly glowing plague motes.

LORD OF POXES only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.

[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
  • Tendrilous Emissions
    30 pts
Mortarion’s Hammer Detachment

This warrior has gained greater control of the vile fumes that billow from their armour, willing them forward like coiling tentacles to wreathe targets and guide in the fire of allied war engines.

LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.

  • Bilemaw Blight
    10 pts
Mortarion’s Hammer Detachment

This foul sorcerer has been blessed with a unique affliction that allows them to inflate their body like a repulsive bellows before vomiting forth a pressurised torrent of filth that would do any Great Unclean One proud.

MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

  • Visions of Virulence
    15 pts
Champions of Contagion Detachment

The touch of this sorcerer’s mind upon another triggers feverish visions of abundant foulness that erupt into physical manifestations as they reach their crescendo.

MALIGNANT PLAGUECASTER only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.

The BATTLELINE keyword is used in the following Death Guard datasheets:

  • Tome of Bounteous Blessings
    20 pts
Tallyband Summoners Detachment

The slurred and vomit-wet incantations from this malodorous tome bolster Nurgle’s daemons.

MALIGNANT PLAGUECASTER only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

  • Sorrowsyphon
    10 pts
Shamblerot Vectorium Detachment

Parasitising the miserable scraps of soul within nearby Poxwalkers allows this sorcerer to belch even more malignant clouds of murderous foulness.

MALIGNANT PLAGUECASTER only. While the bearer is leading a POXWALKERS unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.

  • Witherbone Pipes
    25 pts
Shamblerot Vectorium Detachment

This sinister artefact emits a reedy dirge to which Poxwalkers seem drawn and by whose mournful notes they appear energised and lent an echo of purpose.

NOXIOUS BLIGHTBRINGER only. While the bearer is leading a POXWALKERS unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.

  • Needle of Nurgle
    25 pts
Champions of Contagion Detachment

This plague-saturated narthecium delivers generous doses of infernal maladies that restore life to even the most hideously mangled of Mortarion’s sons.

PLAGUE SURGEON only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).

  • Entropic Knell
    15 pts
Tallyband Summoners Detachment

Every booming peal of this cursed bell spreads rot, lesions and buboes across the foes’ bodies, sending them fleeing in terror and disgust.

GREAT UNCLEAN ONE only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.

Verminous Haze
Flyblown Host Detachment

A cloud of winged insects descends over Mortarion’s pathogenic sons, obscuring their malodorous ranks and shielding them from the eyes and augurs of the enemy. Beneath thrumming storms of fat-bodied flies, Plague Marines stride towards their wavering foes until they are close enough to unleash punishing volleys of killing fire.

In the Declare Battle Formations step, you can select up to two friendly PLAGUE MARINES units. Those units have Infiltrators.

This detachment has the FLYBLOWN tag and cannot be taken with another FLYBLOWN detachment.
  • Insectile MurmurationUPGRADE
    15 pts
Flyblown Host Detachment

The buzzing swarms respond to the will of Nurgle’s disciples, sweeping down upon their chosen target, their crawling, biting and droning enfeebling the horrified foe.

PLAGUE MARINES unit only. When this unit’s attacks target a unit within Contagion Range of a friendly unit, those attacks can re-roll wound rolls of 1.

  • PlagueveilUPGRADE
    15 pts
Flyblown Host Detachment

Nurgle’s blessings manifest as a buzzing clot of darkness that falls over these diseased pilgrims, enveloping them like an enshrouding fog.

PLAGUE MARINES unit only. This unit has -3" detection range.

EYESTINGER STORM
1CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Swarms of these revolting insects burrow hives into the hulls of Death Guard vehicles. Drawn to sickened prey, they boil forth in buzzing masses and descend on the foe, spreading panic and horror.
WHEN: Your opponent’s Command phase.

TARGET: One DEATH GUARD VEHICLE unit from your army.

EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
BLIGHTED LAND
2CP
Mortarion’s Hammer – Strategic Ploy Stratagem
Firing diseased submunitions or belching swarms of daemonic parasites from its hull, this war engine befouls the battlefield as it advances.
WHEN: End of your Movement phase.

TARGET: One DEATH GUARD VEHICLE unit from your army.

EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

The DREADNOUGHT keyword is used in the following Death Guard datasheets:

GNAWING HUNGER
1CP
Shamblerot Vectorium – Battle Tactic Stratagem
Gripped by a sudden, monstrous hunger, the Poxwalkers surge forward in a ravenous mass.
WHEN: Your Command phase.

TARGET: One POXWALKERS unit from your army.

EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
HIDDEN AMONGST THE DEAD
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Another wave of Poxwalkers rises from the battlefield’s carrion heaps.
WHEN: The Reinforcements step of your Movement phase.

TARGET: One POXWALKERS unit from your army that is in Strategic Reserves and that is not an Attached unit.

EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
GRIP OF THE WALKING POX
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Those infected by walking pox may fall as though fatally wounded, but they soon rise again.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One POXWALKERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
SMEARED WITH FILTH
1CP
Shamblerot Vectorium – Strategic Ploy Stratagem
Hacking a path through a horde of Poxwalkers leaves aggressors coated in infectious matter.
WHEN: Fight phase.

TARGET: One POXWALKERS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
SHAMBLING ONSLAUGHT
1CP
Unclean Uprising – Strategic Ploy Stratagem
Relentless, untiring, the plague-rotted hordes press forward in a tide of grasping hands, stinking bodies and gnashing, splintered teeth.
WHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One POXWALKERS unit from your army within Engagement Range of that enemy unit.

EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
POX FLARE
1CP
Unclean Uprising – Battle Tactic Stratagem
Like fever heat bursting into unclean flame, the diseases infesting these Poxwalkers flare with sudden infectious vitality.
WHEN: Fight phase.

TARGET: One POXWALKERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
THE DEAD RISE
1CP
Vectors of Decay – Strategic Ploy Stratagem
What appeared moments before to be a mere carrion heap suddenly lurches into foul and grinning unlife.
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One POXWALKERS unit from your army that is in Reserves.

EFFECT: Until the end of the phase, your unit has the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.

The TRANSPORT keyword is used in the following Death Guard datasheets:

Titanic
PERSISTENT PESTS
1CP
Tallyband Summoners – Strategic Ploy Stratagem
There is no simple way to wholly cleanse a Nurgling infestation once it has taken root.
WHEN: Any phase.

TARGET: One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.

RESTRICTIONS: You can only use this Stratagem once per battle.
FRESH VECTORS
1CP
Contagion Engines Stratagem
As if drawn to flesh and matter yet to be blessed by corruption, infected weapons unerringly find their mark.
WHEN: Your Shooting phase or the Fight phase, when a friendly CONTAGION ENGINE unit is selected to attack.

TARGET: That CONTAGION ENGINE unit.

EFFECT: Your unit’s attacks can re-roll wound rolls of 1.
BLOODRUST DELUGE
1CP
Contagion Engines Stratagem
Warp‑tainted saturation oozes through this aggressive vehicle, leeching into its weapons, which spit the infection into foes at a distance.
WHEN: Your Shooting phase, when a friendly CONTAGION ENGINE unit is selected to shoot.

TARGET: That CONTAGION ENGINE unit.

EFFECT: Select one visible enemy unit. That enemy unit is Afflicted until your unit has attacked.
Warped and Rusted Animus
Contagion Engines Detachment

For all their slow degeneration, many of the Death Guard’s war machines are augmented with a fevered and inexorable urgency that brings their corrupted weapons to bear upon the foe all too quickly


This detachment has the ENGINES tag and cannot be taken with another ENGINES detachment.
  • Lancet of the WorldsoreUPGRADE
    15 pts
Contagion Engines Detachment

Proximity to this infected mass destabilises reality, with even fortress walls bubbling and rupturing in its presence until a bubo‑riddled sore forms, which it pierces like a monstrous, rusted lancet.

Friendly HELBRUTE/MYPHITIC BLIGHT-HAULER unit only. This unit has <KY>MOBILE</KY>.


© Vyacheslav Maltsev 2013-2026