MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Somnus anti-psyker 5+ devastating wounds | |||||||
| Somnus anti-psyker 5+ devastating wounds | Melee | 4 | 2+ | 6 | -3 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Eagle's Scream assault | |||||||
| Eagle's Scream assault | 24" | 2 | 2+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Watcher’s Axe | |||||||
| Watcher’s Axe | Melee | 6 | 2+ | 10 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 135 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Gnosis assault | |||||||
| Gnosis assault | 24" | 3 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gnosis | |||||||
| Gnosis | Melee | 7 | 2+ | 8 | -3 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 110 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Vaultswords – Behemor precision | |||||||
| Vaultswords – Behemor precision | Melee | 6 | 2+ | 7 | -2 | 2 | |
| Vaultswords – Hurricanus sustained hits 1 | |||||||
| Vaultswords – Hurricanus sustained hits 1 | Melee | 9 | 2+ | 5 | -1 | 1 | |
| Vaultswords – Victus devastating wounds | |||||||
| Vaultswords – Victus devastating wounds | Melee | 5 | 2+ | 6 | -3 | 3 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 110 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 125 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Master-crafted boltgun rapid fire 1 | |||||||
| Master-crafted boltgun rapid fire 1 | 24" | 1 | 2+ | 4 | 0 | 2 | |
| Witchseeker flamer ignores cover torrent | |||||||
| Witchseeker flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 2+ | 3 | 0 | 1 | |
| Executioner greatblade anti-psyker 5+ devastating wounds | |||||||
| Executioner greatblade anti-psyker 5+ devastating wounds | Melee | 3 | 2+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Castellan axe assault | |||||||
| Castellan axe assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Pyrithite spear melta 2 | |||||||
| Pyrithite spear melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Sentinel blade assault pistol | |||||||
| Sentinel blade assault pistol | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Castellan axe | |||||||
| Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 | |
| Guardian spear | |||||||
| Guardian spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
| Pyrithite spear | |||||||
| Pyrithite spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
| Sentinel blade | |||||||
| Sentinel blade | Melee | 7 | 2+ | 6 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 110 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balistus grenade launcher blast | |||||||
| Balistus grenade launcher blast | 18" | D6 | 2+ | 4 | -1 | 1 | |
| Castellan axe assault | |||||||
| Castellan axe assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Castellan axe | |||||||
| Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 | |
| Guardian spear | |||||||
| Guardian spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 130 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Vertus hurricane bolter rapid fire 3 twin-linked | |||||||
| Vertus hurricane bolter rapid fire 3 twin-linked | 18" | 3 | 2+ | 4 | -1 | 2 | |
| Salvo launcher twin-linked | |||||||
| Salvo launcher twin-linked | 24" | 1 | 2+ | 10 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Interceptor lance lance | |||||||
| Interceptor lance lance | Melee | 6 | 2+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 140 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Sentinel blade assault pistol | |||||||
| Sentinel blade assault pistol | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Guardian spear | |||||||
| Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Misericordia | |||||||
| Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 | |
| Sentinel blade | |||||||
| Sentinel blade | Melee | 5 | 2+ | 6 | -2 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 4 models | 170 |
| 5 models | 215 |
| YOUR 4TH + UNIT COSTS | |
| 4 models | 180 |
| 5 models | 225 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 65 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 75 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arachnus heavy blaze cannon | |||||||
| Arachnus heavy blaze cannon | 36" | 4 | 2+ | 12 | -3 | D6+1 | |
| Arachnus magna-blaze cannon | |||||||
| Arachnus magna-blaze cannon | 48" | 3 | 2+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 580 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 610 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balistus grenade launcher blast | |||||||
| Balistus grenade launcher blast | 18" | D6 | 2+ | 4 | -1 | 1 | |
| Castellan axe assault | |||||||
| Castellan axe assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Castellan axe | |||||||
| Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 | |
| Guardian spear | |||||||
| Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Misericordia | |||||||
| Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 110 |
| 3 models | 165 |
| 5 models | 275 |
| 6 models | 330 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Castellan axe assault | |||||||
| Castellan axe assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Castellan axe | |||||||
| Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 | |
| Guardian spear | |||||||
| Guardian spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR 1ST UNIT COSTS | |
| 4 models | 200 |
| 5 models | 250 |
| YOUR 2ND + UNIT COSTS | |
| 4 models | 220 |
| 5 models | 270 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 4 models | 45 |
| 5 models | 50 |
| 9 models | 75 |
| 10 models | 85 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Executioner greatblade anti-psyker 5+ devastating wounds | |||||||
| Executioner greatblade anti-psyker 5+ devastating wounds | Melee | 2 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 4 models | 50 |
| 5 models | 55 |
| 9 models | 90 |
| 10 models | 100 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Witchseeker flamer ignores cover torrent | |||||||
| Witchseeker flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 4 models | 50 |
| 5 models | 55 |
| 9 models | 90 |
| 10 models | 100 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernus firepike ignores cover torrent | |||||||
| Infernus firepike ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Lastrum storm bolter rapid fire 2 | |||||||
| Lastrum storm bolter rapid fire 2 | 24" | 2 | 2+ | 5 | -1 | 1 | |
| Twin adrathic destructor twin-linked | |||||||
| Twin adrathic destructor twin-linked | 18" | 1 | 2+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Solerite power gauntlet | |||||||
| Solerite power gauntlet | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Solerite power talon | |||||||
| Solerite power talon | Melee | 7 | 2+ | 7 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 195 |
| 6 models | 390 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Adrasite spear | |||||||
| Adrasite spear | 18" | 1 | 2+ | 5 | -2 | 3 | |
| Pyrithite spear melta 2 | |||||||
| Pyrithite spear melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Adrasite spear | |||||||
| Adrasite spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Pyrithite spear | |||||||
| Pyrithite spear | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 5 models | 250 |
| YOUR 4TH + UNIT COSTS | |
| 5 models | 260 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Adrastus bolt caliver sustained hits 1 | |||||||
| Adrastus bolt caliver sustained hits 1 | 36" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Misericordia | |||||||
| Misericordia | Melee | 4 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 225 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Kinetic destroyer pistol sustained hits 1 | |||||||
| Kinetic destroyer pistol sustained hits 1 | 12" | 2 | 2+ | 6 | -1 | 1 | |
| Venatari lance assault | |||||||
| Venatari lance assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Tarsis buckler | |||||||
| Tarsis buckler | Melee | 5 | 2+ | 5 | -2 | 1 | |
| Venatari lance lance | |||||||
| Venatari lance lance | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 150 |
| 6 models | 300 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 160 |
| 6 models | 310 |
| WARGEAR OPTIONS | |
| per Venatari lance | 5 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Salvo launcher twin-linked | |||||||
| Salvo launcher twin-linked | 24" | 1 | 2+ | 10 | -3 | D6+1 | |
| Vertus hurricane bolter rapid fire 3 twin-linked | |||||||
| Vertus hurricane bolter rapid fire 3 twin-linked | 18" | 3 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Interceptor lance lance | |||||||
| Interceptor lance lance | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 2 models | 145 |
| 3 models | 215 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Adrathic devastator | |||||||
| Adrathic devastator | 18" | 1 | 2+ | 7 | -2 | 3 | |
| Lastrum bolt cannon sustained hits 1 | |||||||
| Lastrum bolt cannon sustained hits 1 | 36" | 3 | 2+ | 6 | -1 | 1 | |
| Twin las-pulsar twin-linked | |||||||
| Twin las-pulsar twin-linked | 24" | 2 | 2+ | 9 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Interceptor lance lance | |||||||
| Interceptor lance lance | Melee | 5 | 2+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 225 |
| 6 models | 450 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Godhammer lascannon | |||||||
| Godhammer lascannon | 48" | 2 | 2+ | 12 | -3 | D6+1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 220 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 240 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin arachnus blaze cannon devastating wounds twin-linked | |||||||
| Twin arachnus blaze cannon devastating wounds twin-linked | 24" | 8 | 2+ | 5 | -1 | 1 | |
| Twin lastrum bolt cannon sustained hits 1 | |||||||
| Twin lastrum bolt cannon sustained hits 1 | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 180 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 200 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arachnus heavy blaze cannon | |||||||
| Arachnus heavy blaze cannon | 36" | 4 | 2+ | 12 | -3 | D6+1 | |
| Spiculus heavy bolt launcher blast | |||||||
| Spiculus heavy bolt launcher blast | 36" | D6+6 | 2+ | 7 | -1 | 2 | |
| Twin lastrum bolt cannon sustained hits 1 | |||||||
| Twin lastrum bolt cannon sustained hits 1 | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 690 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 740 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin arachnus heavy blaze cannon twin-linked | |||||||
| Twin arachnus heavy blaze cannon twin-linked | 48" | 4 | 2+ | 12 | -3 | D6+2 | |
| Twin iliastus accelerator cannon rapid fire 4 twin-linked | |||||||
| Twin iliastus accelerator cannon rapid fire 4 twin-linked | 48" | 4 | 2+ | 10 | -1 | 3 | |
| Twin lastrum bolt cannon sustained hits 1 | |||||||
| Twin lastrum bolt cannon sustained hits 1 | 36" | 3 | 2+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 4 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 210 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 225 |
| WARGEAR OPTIONS | |
| per Twin arachnus heavy blaze cannon | 15 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin arachnus blaze cannon devastating wounds twin-linked | |||||||
| Twin arachnus blaze cannon devastating wounds twin-linked | 24" | 8 | 2+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Kheres-pattern assault cannon devastating wounds | |||||||
| Kheres-pattern assault cannon devastating wounds | 24" | 6 | 2+ | 7 | -1 | 1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 2+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Contemptor combat weapon | |||||||
| Contemptor combat weapon | Melee | 5 | 2+ | 12 | -2 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 170 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 185 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Achillus dreadspear | |||||||
| Achillus dreadspear | 12" | 1 | 2+ | 9 | -2 | 3 | |
| Infernus incinerator torrent ignores cover | |||||||
| Infernus incinerator torrent ignores cover | 12" | D6 | N/A | 6 | -1 | 1 | |
| Lastrum storm bolter rapid fire 2 | |||||||
| Lastrum storm bolter rapid fire 2 | 24" | 2 | 2+ | 5 | -1 | 1 | |
| Twin adrathic destructor twin-linked | |||||||
| Twin adrathic destructor twin-linked | 18" | 1 | 2+ | 6 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Achillus dreadspear lance | |||||||
| Achillus dreadspear lance | Melee | 5 | 2+ | 12 | -2 | D6+1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 155 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 170 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Galatus warblade ignores cover torrent twin-linked | |||||||
| Galatus warblade ignores cover torrent twin-linked | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Galatus warblade | |||||||
| Galatus warblade | Melee | 8 | 2+ | 8 | -2 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 165 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 180 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arachnus storm cannon devastating wounds | |||||||
| Arachnus storm cannon devastating wounds | 24" | 12 | 2+ | 6 | -1 | 1 | |
| Iliastus accelerator culverin | |||||||
| Iliastus accelerator culverin | 48" | 4 | 2+ | 9 | -1 | 3 | |
| Spiculus bolt launcher blast | |||||||
| Spiculus bolt launcher blast | 36" | D6+3 | 2+ | 5 | 0 | 1 | |
| Twin plasma projector torrent twin-linked | |||||||
| Twin plasma projector torrent twin-linked | 12" | D3 | N/A | 7 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 5 | 2+ | 7 | 0 | 1 | |
| Telemon caestus | |||||||
| Telemon caestus | Melee | 5 | 2+ | 12 | -2 | 3 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 225 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 245 |












The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The golden glory of the Emperor himself glows around this magnificent warrior like Sol's own fire. Enemies are blinded by its light, forced to recoil in pain and terror.
ADEPTUS CUSTODES model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.
The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:




Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
The EPIC HERO keyword is used in the following Adeptus Custodes datasheets:
The FLY keyword is used in the following Adeptus Custodes datasheets:
The FRAME keyword is used in the following Adeptus Custodes datasheets:
The IMPERIUM keyword is used in the following Adeptus Custodes datasheets:
The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
The SMOKE keyword is used in the following Adeptus Custodes datasheets:
The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
The TRANSPORT keyword is used in the following Adeptus Custodes datasheets:
The VEHICLE keyword is used in the following Adeptus Custodes datasheets:
The WALKER keyword is used in the following Adeptus Custodes datasheets:
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
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The ADEPTUS CUSTODES and INFANTRY keywords are used in the following Adeptus Custodes datasheets:

The ANATHEMA PSYKANA and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.The ARMOURY tag is used in the following Adeptus Custodes detachments:
The ADEPTUS CUSTODES and VEHICLE keywords are used in the following Adeptus Custodes datasheets:
The LIONS tag is used in the following Adeptus Custodes detachments:
Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).The ADEPTUS CUSTODES and TERMINATOR keywords are used in the following Adeptus Custodes datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.
At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.This amulet contains a reservoir of promethium harvested from the wreckage of one of the Adeptus Custodes’ most ancient Land Raiders. The fluid is said to possess the last lingering traces of that ancient vehicle’s bellicose machine spirit, inspiring greater might and ferocity within its bearer.
ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
The war engines of the Adeptus Custodes possess an array of augury equipment that combines to build an intricate picture of the unfolding conflict, enabling the bearer to tap into this accumulated data stream, detect incoming threats and angle their armour to repel the worst of enemy attacks.
ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Whether striking from amidst roiling teleport flares or advancing from outflanking positions, the most heavily armoured of the Adeptus Custodes hit their foes in terrifyingly sudden incursions
If a friendly ADEPTUS CUSTODES TERMINATOR unit made an ingress move this turn, that unit can re-roll charge rolls.This heavily armoured commander constantly seeks opportunities to exploit the foe’s show of force, leading advances into the teeth of the enemy where lesser warriors would quail.
ADEPTUS CUSTODES TERMINATOR model only. (Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a surge move of up to D6+1".
This encrypted activation code dates back to before the Emperor’s compact with Mars. Committed to the enhanced memory of the bearer, it can be uttered to cut through a teleportarium shrine’s layers of ageing protocols to deliver armoured death in the blink of an eye.
ADEPTUS CUSTODES TERMINATOR model only. In your first Movement phase, this unit can make an ingress move.
Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.
While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.Possessed of years’ experience hunting duplicitous and evasive witches, this Knight-Centura is skilled in ensuring every escape route is covered and their unknowing target reeling in horror and confusion.
ANATHEMA PSYKANA model only. When both players have deployed their armies, you can redeploy up to three friendly ANATHEMA PSYKANA INFANTRY units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Fashioned by the Terran armourer Annah Tsvochakin in the latter years of the 32nd millennium, the stunningly worked Praesidius is a singular artefact. Nestled within its golden form are a series of microshield generators and stealth emitters. Employing a modification of displacer technology, the shield generates small localised displacement bubbles at the point of impact, literally beaming bolts, bullets and the tips of blades harmlessly away from its bearer.
ADEPTUS CUSTODES model only. The bearer has the Lone Operative and Stealth abilities.
The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resilient.
ADEPTUS CUSTODES INFANTRY model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
This archeotech field projector triggers in response to autopremonitory danger input. It pulse-casts a temporary force field that can stave off even the most powerful attacks, before charging ready for another use.
ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.
Here is a singular being even the mighty Custodians can look up to and be inspired by
ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle-shocked and within 12" of the bearer; that unit is no longer Battle-shocked.
This warrior is the Emperors own wrath made manifest, the living weapon of the Master of Mankind.
ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Said to have been fashioned for dark deeds during the Horus Heresy, this blade is an icon of vengeance.
ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.
Few in the history of the Imperium have been so skilled in reading - and directing- the ebb and flow of battle.
ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.
ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.
Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.
Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The WALKER keyword is used in the following Adeptus Custodes datasheets:
The VEHICLE keyword is used in the following Adeptus Custodes datasheets:
The Adeptus Custodes are outnumbered on every battlefield upon which they fight, yet no matter the foe, and no matter their number, the Lions of the Emperor will prevail.
Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.
ANATHEMA PSYKANA units from your army gain the following the ability:The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it must subtract 1 from its Battle-shock test this phase instead.With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.The mere presence of the Silent Sisterhood’s Blanks triggers a sense of agitated revulsion in their enemies. The foe’s discipline breaks down, and watchful focus becomes elusive, allowing positions to be given away and granting the Sisters opportunities to conduct vital strategic operations.
The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
This auramite weave garment is draped about its wearers shoulders before they don their battle armour. It forms a final, incredibly resilient layer of protection for them should all their other defences fail.
SHIELD-CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.
This incredibly advanced precursor to Imperial auspicators is able to see through solid objects and into esoteric spectra, meaning no malcontent against the Throne can ever hide from its bearer’s gaze.
SHIELD-CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES cover] ability.
The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
This champion has served amongst the Kataphraktoi and is a master at coordinating swift armoured assaults.
ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
This warrior wields a close-quarters weapon crafted by the finest noble artisans of Terra, the workmanship of which is magnificent in its lethality.
ADEPTUS CUSTODES model only. Each time the bearer makes a melee attack, add 1 to the Wound roll.
This leader is amongst the finest martial champions in all the Emperor's realm, and their mere presence inspires their followers to remarkable efforts.
ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade. They are made from micro-vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields.
ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
This ancient bionic acts like a miniature animus speculum, focusing the bearers null abilities into a stare that can literally terrify foes to death.
ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one leads their sisters in the field, witches must truly beware.
ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.
The Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of its forging and ever the bane of witches.
ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus.
ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
These small, artificer-wrought explosives are deadly enough to lesser foes. Yet the favoured prey of the Sisters of Silence are excruciated or stunned by the grenades’ psi-refractive particles, convulsing in a vortex of despair.
ANATHEMA PSYKANA unit only.
The racks of the Adeptus Custodes’ armouries yield up some of the most finely crafted close-quarters weaponry borne by any soldiers of the Imperium.
SHIELD-CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.
This finely worked pauldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. The one who bears the Castellan 's Mark is guaranteed to be a superlative strategic genius.
SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
A relic of the Dread Host, this towering blade was wrought to make a bloody example of those who dare to set themselves against the might of Terra.
SHIELD-CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
This Captain-Commander has trained extensively to face multiple foes at once, knowing that the Custodes will always be outnumbered.
SHIELD-CAPTAIN model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).
Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.
The Adeptus Custodes’ honoured fallen are ever eager for battle.
Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.The eldest warriors of the Moritoi are revered champions with centuries of battle experience, and their presence on the battlefield is inspirational.
ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
The fallen warriors interred in ancient Dreadnought sarcophagi are ever eager for battle, and their hulking forms propel them towards the foe at a deadly pace.
Friendly ADEPTUS CUSTODES WALKER units:These ancient sarcophagi are hardened with age and threaded with Dark Age mechanisms. When the warrior within slams their metallic form into the foe, they can crack armour, pulverise bone and wreck enemy war machines.
ADEPTUS CUSTODES WALKER unit only. When you target this unit with the Crushing Impact stratagem, that use is -1 CP.
The eldest warriors of the Moritoi are revered champions with centuries of battle experience, whose strikes efficiently exploit their foes’ every weakness.
ADEPTUS CUSTODES WALKER unit only. This unit’s attacks can: