Adeptus Custodes – Datasheets
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Infantry Epic Hero


Aleya
(⌀32mm)
M
6"
T
3
SV
3+
W
4
LD
6+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Somnus anti-psyker 5+ devastating wounds
Somnus anti-psyker 5+ devastating wounds
Melee
4
2+
6
-3
3
ABILITIES
CORE: Feel No Pain 5+, Leader, Scouts 6"
Tactical Perception: While this model is leading a unit, models in that unit have the Fights First ability.
Tenacious Spirit: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.
Daughter of the Abyss: This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
UNIT COMPOSITION
  • 1 Aleya – EPIC HERO
This model is equipped with: Somnus.
YOUR UNIT COSTS
1 model
55
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; IMPERIUM; ANATHEMA PSYKANA; ALEYA
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic
BLADES OF THE VIGILATORS
1CP
Black Ship Guardians – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Against All Odds
Revered Companions
Creeping Dread (Aura)
Assemblage of Might
Priority Quarry
Skin-Crawling Disorientation


Trajann Valoris
(⌀40mm)
M
6"
T
6
SV
2+
W
7
LD
5+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eagle's Scream assault
Eagle's Scream assault
24"
2
2+
5
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Watcher’s Axe
Watcher’s Axe
Melee
6
2+
10
-2
3
ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Leader
FACTION: Martial Ka’tah
Captain-General: While this model is leading a unit, each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic skill or Weapon skill characteristics and/or all modifiers to the Hit roll
Moment Shackle: Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the end of the phase:
  • This model’s Watcher’s Axe melee weapon has an Attacks characteristic of 12.
  • This model has a 2+ invulnerable save.
UNIT COMPOSITION
  • 1 Trajann Valoris – EPIC HERO
This model is equipped with: Watcher’s Axe.
YOUR UNIT COSTS
1 model
135
LEADER
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; IMPERIUM; TRAJANN VALORIS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
Overwhelming Magnificence


Valerian
(⌀40mm)
M
6"
T
6
SV
2+
W
6
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Gnosis assault
Gnosis assault
24"
3
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnosis
Gnosis
Melee
7
2+
8
-3
2
ABILITIES
CORE: Deep Strike, Feel No Pain 6+, Leader
FACTION: Martial Ka’tah
Golden Laurels: While this model is leading a unit, each time a melee attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.
Hero of Lion’s Gate: Once per battle, after making a Hit roll, Wound roll or saving throw for this model, you can change the result of that roll to an unmodified 6.
UNIT COMPOSITION
  • 1 Valerian – EPIC HERO
This model is equipped with: Gnosis.
YOUR UNIT COSTS
1 model
110
LEADER
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; IMPERIUM; SHIELD-CAPTAIN; VALERIAN
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
Overwhelming Magnificence

Infantry Character


Blade Champion
(⌀40mm)
M
6"
T
6
SV
2+
W
6
LD
6+
OC
2
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Vaultswords – Behemor precision
Vaultswords – Behemor precision
Melee
6
2+
7
-2
2
Vaultswords – Hurricanus sustained hits 1
Vaultswords – Hurricanus sustained hits 1
Melee
9
2+
5
-1
1
Vaultswords – Victus devastating wounds
Vaultswords – Victus devastating wounds
Melee
5
2+
6
-3
3
ABILITIES
CORE: Deep Strike, Leader
FACTION: Martial Ka’tah
Swift Onslaught: While this model is leading a unit, you can re-roll Charge rolls made for that unit
Martial Inspiration: Once per battle, in your Charge phase, this model’s unit is eligible to declare a charge in a turn which it Advanced.
UNIT COMPOSITION
  • 1 Blade Champion
This model is equipped with: vaultswords.
YOUR 1ST UNIT COSTS
1 model
110
YOUR 2ND + UNIT COSTS
1 model
125
LEADER
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; BLADE CHAMPION
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
Overwhelming Magnificence
ENHANCEMENTS
Auric Mantle
15
Panoptispex
5
Veteran of the Kataphraktoi
10
Adamantine Talisman
25
Augury Uplink
35
Praesidius
25
Superior Creation
25
Gift of Terran Artifice
15
Aegis Projector
20
Champion of the Imperium
25
Radiant Mantle
30
Inspirational Exemplar
10
Blade Imperator
25
Veiled Blade
25
Martial Philosopher
30
Mantle of the Emissary
Voidstrider


Knight-centura
(⌀32mm)
M
6"
T
3
SV
3+
W
4
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Master-crafted boltgun rapid fire 1
Master-crafted boltgun rapid fire 1
24"
1
2+
4
0
2
Witchseeker flamer ignores cover torrent
Witchseeker flamer ignores cover torrent
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
2+
3
0
1
Executioner greatblade anti-psyker 5+ devastating wounds
Executioner greatblade anti-psyker 5+ devastating wounds
Melee
3
2+
5
-2
2
WARGEAR OPTIONS
  • This model’s executioner greatblade can be replaced with one of the following:
    • 1 master-crafted boltgun and 1 close combat weapon
    • 1 Witchseeker flamer and 1 close combat weapon

ABILITIES
CORE: Leader, Scouts 6"
Seeker’s Instincts: While this model is leading a unit, add 2" to the Move characteristic of models in that unit and add 2 to Advance and Charge rolls made for that unit.
Daughter of the Abyss: This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Corner the Quarry: Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of this model’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
UNIT COMPOSITION
  • 1 Knight-Centura
This model is equipped with: executioner greatblade.
YOUR UNIT COSTS
1 model
55
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; ANATHEMA PSYKANA; KNIGHT-CENTURA
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic
BLADES OF THE VIGILATORS
1CP
Black Ship Guardians – Battle Tactic
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Against All Odds
Revered Companions
Creeping Dread (Aura)
Assemblage of Might
Priority Quarry
Skin-Crawling Disorientation
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Adamantine Talisman
25
Augury Uplink
35
Praesidius
25
Superior Creation
25
Gift of Terran Artifice
15
Aegis Projector
20
Champion of the Imperium
25
Radiant Mantle
30
Enhanced Voidsheen Cloak
10
Huntress’ Eye
15
Oblivion Knight
25
Raptor Blade
5
Inspirational Exemplar
10
Blade Imperator
25
Veiled Blade
25
Martial Philosopher
30
Sinister Presence (Aura)
The Vratine Aquila (Aura)
Psyk-Out Grenades
10
Encircling Hunter
15


Shield-captain
(⌀40mm)
M
6"
T
6
SV
2+
W
6
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castellan axe assault
Castellan axe assault
24"
2
2+
4
-1
2
Guardian spear assault
Guardian spear assault
24"
2
2+
4
-1
2
Pyrithite spear melta 2
Pyrithite spear melta 2
12"
1
2+
9
-4
D6
Sentinel blade assault pistol
Sentinel blade assault pistol
12"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Castellan axe
Castellan axe
Melee
6
2+
9
-1
3
Guardian spear
Guardian spear
Melee
7
2+
7
-2
2
Pyrithite spear
Pyrithite spear
Melee
7
2+
7
-2
2
Sentinel blade
Sentinel blade
Melee
7
2+
6
-2
1
WARGEAR OPTIONS
  • This model’s guardian spear can be replaced with one of the following:
    • 1 castellan axe
    • 1 sentinel blade
    • 1 sentinel blade and 1 praesidium shield
    • 1 pyrithite spear and 1 praesidium shield

ABILITIES
CORE: Deep Strike, Leader
FACTION: Martial Ka’tah
Master of the Stances: Once per battle, when this models unit is selected to fight, it can use this ability. if it does until that fight is resolved, both Ka’tah Stances are active for that unit, instead of only one.
Strategic Mastery: Once per battle round, you can select one model from your army with this ability. That model’s unit can be targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
WARGEAR ABILITIES
Praesidium shield: Add 1 to the bearer’s Wounds characteristic.
UNIT COMPOSITION
  • 1 Shield-Captain
This model is equipped with: guardian spear.
YOUR UNIT COSTS
1 model
110
LEADER
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; SHIELD-CAPTAIN
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
Overwhelming Magnificence
ENHANCEMENTS
From the Hall of Armouries
20
Auric Mantle
15
Castellan’s Mark
20
Panoptispex
5
Veteran of the Kataphraktoi
10
Adamantine Talisman
25
Augury Uplink
35
Admonimortis
30
Fierce Conqueror
15
Praesidius
25
Superior Creation
25
Gift of Terran Artifice
15
Aegis Projector
20
Champion of the Imperium
25
Radiant Mantle
30
Inspirational Exemplar
10
Blade Imperator
25
Veiled Blade
25
Martial Philosopher
30
Mantle of the Emissary
Voidstrider


Shield-captain In Allarus Terminator Armour
(⌀40mm)
M
5"
T
7
SV
2+
W
7
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balistus grenade launcher blast
Balistus grenade launcher blast
18"
D6
2+
4
-1
1
Castellan axe assault
Castellan axe assault
24"
2
2+
4
-1
2
Guardian spear assault
Guardian spear assault
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Castellan axe
Castellan axe
Melee
6
2+
9
-1
3
Guardian spear
Guardian spear
Melee
7
2+
7
-2
2
WARGEAR OPTIONS
  • This model’s guardian spear can be replaced with 1 castellan axe.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Martial Ka’tah
Auramite and Adamantine: Once per battle, at the start of any phase, this model can use this ability If it does, until the end of the phase, each time an attack is allocated to this model, change the Damage characteristic of that attack to 1.
Strategic Mastery: Once per battle round, you can select one model from your army with this ability and target that model’s unit with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Shield-Captain in Allarus Terminator Armour
This model is equipped with: balistus grenade launcher; guardian spear.
YOUR UNIT COSTS
1 model
130
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; TERMINATOR; IMPERIUM; SHIELD-CAPTAIN
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
HARDENED RESOLVE
1CP
Tharanatoi Hammerblow Stratagem
ELECTROEXORCIST SATURATION
1CP
Tharanatoi Hammerblow Stratagem
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
Overwhelming Magnificence
The Hammer Falls
ENHANCEMENTS
From the Hall of Armouries
20
Auric Mantle
15
Castellan’s Mark
20
Panoptispex
5
Veteran of the Kataphraktoi
10
Adamantine Talisman
25
Augury Uplink
35
Admonimortis
30
Fierce Conqueror
15
Praesidius
25
Superior Creation
25
Gift of Terran Artifice
15
Aegis Projector
20
Champion of the Imperium
25
Radiant Mantle
30
Inspirational Exemplar
10
Blade Imperator
25
Veiled Blade
25
Martial Philosopher
30
Mantle of the Emissary
Voidstrider
Efficient Aggression
25
Mnemo-Locked Shrine Cipher
25

Mounted Character


Shield-captain On Dawneagle Jetbike
(⌀75 x 42mm)
M
12"
T
7
SV
2+
W
8
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Vertus hurricane bolter rapid fire 3 twin-linked
Vertus hurricane bolter rapid fire 3 twin-linked
18"
3
2+
4
-1
2
Salvo launcher twin-linked
Salvo launcher twin-linked
24"
1
2+
10
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Interceptor lance lance
Interceptor lance lance
Melee
6
2+
7
-2
2
WARGEAR OPTIONS
  • This model’s salvo launcher can be replaced with 1 Vertus hurricane bolter.

ABILITIES
CORE: Leader
FACTION: Martial Ka’tah
Sweeping Advance: Once per battle, at the end of the Fight phase, if this model’s unit has fought this phase, if it is within Engagement Range of one or more enemy units, it can make a Fall Back move or, if it is not within Engagement Range of one or more enemy units, it can make a Normal move
Strategic Mastery: Once per battle round, you can select one model from your army with this ability and target that model’s unit with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
UNIT COMPOSITION
  • 1 Shield-Captain on Dawneagle Jetbike
This model is equipped with: salvo launcher; interceptor lance.
YOUR UNIT COSTS
1 model
140
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED; CHARACTER; FLY; IMPERIUM; DAWNEAGLE JETBIKE; SHIELD-CAPTAIN
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed
SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed
EARNING OF A NAME
1CP
Auric Champions – Epic Deed
VIGIL UNENDING
2CP
Auric Champions – Epic Deed
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Assemblage of Might
ENHANCEMENTS
From the Hall of Armouries
20
Auric Mantle
15
Castellan’s Mark
20
Panoptispex
5
Veteran of the Kataphraktoi
10
Adamantine Talisman
25
Augury Uplink
35
Admonimortis
30
Fierce Conqueror
15
Praesidius
25
Gift of Terran Artifice
15
Aegis Projector
20
Champion of the Imperium
25
Radiant Mantle
30
Inspirational Exemplar
10
Blade Imperator
25
Veiled Blade
25
Martial Philosopher
30

Battleline


Custodian Guard
(⌀40mm)
M
6"
T
6
SV
2+
W
3
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Guardian spear assault
Guardian spear assault
24"
2
2+
4
-1
2
Sentinel blade assault pistol
Sentinel blade assault pistol
12"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Guardian spear
Guardian spear
Melee
5
2+
7
-2
2
Misericordia
Misericordia
Melee
5
2+
5
-2
1
Sentinel blade
Sentinel blade
Melee
5
2+
6
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their guardian spear replaced with 1 sentinel blade and 1 praesidium shield.
  • 1 model’s guardian spear can be replaced with one of the following:
    • 1 vexilla and 1 misericordia
    • 1 vexilla, 1 misericordia and 1 praesidium shield

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Stand Vigil: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.
Sentinel Storm: Once per battle, in your Shooting phase, after this unit has shot, it can shoot again.
WARGEAR ABILITIES
Praesidium Shield: Add 1 to the bearer’s Wounds characteristic.
Vexilla: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 4-5 Custodian Guard
Every model is equipped with: guardian spear.
YOUR 1ST TO 3RD UNITS COST
4 models
170
5 models
215
YOUR 4TH + UNIT COSTS
4 models
180
5 models
225
KEYWORDS: INFANTRY; BATTLELINE; IMPERIUM; CUSTODIAN GUARD
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
VIGILANCE ETERNAL
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Overwhelming Magnificence
ENHANCEMENTS
Veteran of the Kataphraktoi
10

Dedicated Transports


Anathema Psykana Rhino
(⌀Use model)
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
3
4+
6
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.

ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
Daughters of the Abyss: This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Self Repair: At the start of your Command phase, this model regains 1 lost wound.
UNIT COMPOSITION
  • 1 Anathema Psykana Rhino
This model is equipped with: storm bolter; armoured tracks.
YOUR 1ST TO 3RD UNITS COST
1 model
65
YOUR 4TH + UNIT COSTS
1 model
75
TRANSPORT
This model has a transport capacity of 12 ANATHEMA PSYKANA INFANTRY models.
KEYWORDS: VEHICLE; TRANSPORT; DEDICATED TRANSPORT; FRAME; SMOKE; IMPERIUM; ANATHEMA PSYKANA; RHINO
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Auric Armour
Revered Companions
Creeping Dread (Aura)
Skin-Crawling Disorientation
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35
Psyk-Out Grenades
10
Encircling Hunter
15

Aircraft


Ares Gunship
(⌀160mm)
M
-
T
12
SV
2+
W
22
LD
6+
OC
-
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arachnus heavy blaze cannon
Arachnus heavy blaze cannon
36"
4
2+
12
-3
D6+1
Arachnus magna-blaze cannon
Arachnus magna-blaze cannon
48"
3
2+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6
FACTION: Martial Ka’tah
Infernus Firebombs: At the end of your Movement phase, select one visible enemy unit (excluding AIRCRAFT/Lone Operative units) within 24" of this unit:
  • That enemy unit cannot have the benefit of cover until the end of your next Shooting phase.
  • Roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Ares Gunship
This model is equipped with: 2 arachnus heavy blaze cannons; arachnus magna-blaze cannon; armoured hull.
YOUR 1ST UNIT COSTS
1 model
580
YOUR 2ND + UNIT COSTS
1 model
610
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; AIRCRAFT; FLY; IMPERIUM; ARES GUNSHIP
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Revered Companions

Infantry


Allarus Custodians
(⌀40mm)
M
5"
T
7
SV
2+
W
4
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balistus grenade launcher blast
Balistus grenade launcher blast
18"
D6
2+
4
-1
1
Castellan axe assault
Castellan axe assault
24"
2
2+
4
-1
2
Guardian spear assault
Guardian spear assault
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Castellan axe
Castellan axe
Melee
4
2+
9
-1
3
Guardian spear
Guardian spear
Melee
5
2+
7
-2
2
Misericordia
Misericordia
Melee
5
2+
5
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their guardian spear replaced with 1 castellan axe.
  • 1 model’s guardian spear can be replaced with 1 vexilla and 1 misericordia.

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Slayers of Tyrants: Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
From Golden Light: Once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Vexilla: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 2-6 Allarus Custodians
Every model is equipped with: balistus grenade launcher; guardian spear.
YOUR UNIT COSTS
2 models
110
3 models
165
5 models
275
6 models
330
KEYWORDS: INFANTRY; TERMINATOR; IMPERIUM; ALLARUS CUSTODIANS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
UNLEASH THE LIONS
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
UNLEASH THE LIONS
1CP
Tharanatoi Hammerblow Stratagem
HARDENED RESOLVE
1CP
Tharanatoi Hammerblow Stratagem
ELECTROEXORCIST SATURATION
1CP
Tharanatoi Hammerblow Stratagem
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
AURIC STORM
1CP
Voyagers in Darkness – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Overwhelming Magnificence
The Hammer Falls
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Efficient Aggression
25
Mnemo-Locked Shrine Cipher
25


Custodian Wardens
(⌀40mm)
M
6"
T
6
SV
2+
W
3
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castellan axe assault
Castellan axe assault
24"
2
2+
4
-1
2
Guardian spear assault
Guardian spear assault
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Castellan axe
Castellan axe
Melee
4
2+
9
-1
3
Guardian spear
Guardian spear
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their guardian spear replaced with 1 castellan axe.
  • 1 model can be equipped with 1 vexilla.

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Resolute Will: While a CHARACTER is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
Living Fortress: Once per battle, at the start of any phase, this unit can use this ability. If it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability.
WARGEAR ABILITIES
Vexilla: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
UNIT COMPOSITION
  • 4-5 Custodian Wardens
Every model is equipped with: guardian spear.
YOUR 1ST UNIT COSTS
4 models
200
5 models
250
YOUR 2ND + UNIT COSTS
4 models
220
5 models
270
KEYWORDS: INFANTRY; IMPERIUM; CUSTODIAN WARDENS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
Overwhelming Magnificence
ENHANCEMENTS
Veteran of the Kataphraktoi
10


Prosecutors
(⌀32mm)
M
6"
T
3
SV
3+
W
1
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun rapid fire 1
Boltgun rapid fire 1
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
ABILITIES
Daughters of the Abyss: Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Purity of Execution: Each time a model in this unit makes a ranged attack that targets a PSYKER unit, that attack has the [PRECISION] and [DEVASTATING WOUNDS] abilities.
UNIT COMPOSITION
  • 1 Prosecutor Sister Superior
  • 3-9 Prosecutors
Every model is equipped with: boltgun; close combat weapon.
YOUR UNIT COSTS
4 models
45
5 models
50
9 models
75
10 models
85
KEYWORDS: INFANTRY; IMPERIUM; ANATHEMA PSYKANA; PROSECUTORS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic
PUNISHMENT OF THE PROSECUTORS
1CP
Black Ship Guardians – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
PSY-CHAFF VOLLEY
1CP
Null Maiden Vigil – Strategic Ploy
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
UMBRAL PROSECUTION
1CP
Silent Hunters Stratagem
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Against All Odds
Revered Companions
Creeping Dread (Aura)
Overwhelming Magnificence
Priority Quarry
Skin-Crawling Disorientation
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Psyk-Out Grenades
10
Encircling Hunter
15


Vigilators
(⌀32mm)
M
6"
T
3
SV
3+
W
1
LD
6+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Executioner greatblade anti-psyker 5+ devastating wounds
Executioner greatblade anti-psyker 5+ devastating wounds
Melee
2
3+
5
-2
2
ABILITIES
Daughters of the Abyss: Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Deft Parry: Each time a melee attack targets this unit, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Vigilator Sister Superior
  • 3-9 Vigilators
Every model is equipped with: executioner greatblade.
YOUR UNIT COSTS
4 models
50
5 models
55
9 models
90
10 models
100
KEYWORDS: INFANTRY; IMPERIUM; ANATHEMA PSYKANA; VIGILATORS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic
BLADES OF THE VIGILATORS
1CP
Black Ship Guardians – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy
ANATHEMA BLADEMASTERY
1CP
Null Maiden Vigil – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
DEATHSONG SCYTHES
1CP
Silent Hunters Stratagem
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Against All Odds
Revered Companions
Creeping Dread (Aura)
Overwhelming Magnificence
Priority Quarry
Skin-Crawling Disorientation
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Psyk-Out Grenades
10
Encircling Hunter
15


Witchseekers
(⌀32mm)
M
6"
T
3
SV
3+
W
1
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Witchseeker flamer ignores cover torrent
Witchseeker flamer ignores cover torrent
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
3+
3
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Scouts 6"
Daughters of the Abyss: Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Sanctified Flames: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Witchseeker Sister Superior
  • 3-9 Witchseekers
Every model is equipped with: Witchseeker flamer; close combat weapon.
YOUR UNIT COSTS
4 models
50
5 models
55
9 models
90
10 models
100
KEYWORDS: INFANTRY; IMPERIUM; ANATHEMA PSYKANA; WITCHSEEKERS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic
PURGATION SWEEP
1CP
Null Maiden Vigil – Battle Tactic
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
SYNCHRONISED INFERNO
1CP
Silent Hunters Stratagem
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Against All Odds
Revered Companions
Creeping Dread (Aura)
Overwhelming Magnificence
Priority Quarry
Skin-Crawling Disorientation
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Psyk-Out Grenades
10
Encircling Hunter
15


Aquilon Custodians
(⌀50mm)
M
5"
T
7
SV
2+
W
4
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernus firepike ignores cover torrent
Infernus firepike ignores cover torrent
12"
D6
N/A
6
-1
1
Lastrum storm bolter rapid fire 2
Lastrum storm bolter rapid fire 2
24"
2
2+
5
-1
1
Twin adrathic destructor twin-linked
Twin adrathic destructor twin-linked
18"
1
2+
6
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Solerite power gauntlet
Solerite power gauntlet
Melee
5
2+
8
-2
2
Solerite power talon
Solerite power talon
Melee
7
2+
7
-2
1
WARGEAR OPTIONS
  • Any number of models can each have their lastrum storm bolter replaced with one of the following:
    • 1 infernus firepike
    • 1 twin adrathic destructor
  • Any number of models can each have their solerite power gauntlet replaced with 1 solerite power talon.

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Heavy Assault Infantry: Each time a model in this unit makes a ranged attack that targets the closest eligible target, re-roll a Wound roll of 1.
From Golden Light: Once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 3-6 Aquilon Custodians
Every model is equipped with: lastrum storm bolter; solerite power gauntlet.
YOUR UNIT COSTS
3 models
195
6 models
390
LIONS OF THE EMPEROR
If a model from your army with the Leader ability can be attached to an ALLARUS CUSTODIANS unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY; TERMINATOR; IMPERIUM; AQUILON CUSTODIANS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
UNLEASH THE LIONS
1CP
Lions of the Emperor – Strategic Ploy
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
UNLEASH THE LIONS
1CP
Tharanatoi Hammerblow Stratagem
HARDENED RESOLVE
1CP
Tharanatoi Hammerblow Stratagem
ELECTROEXORCIST SATURATION
1CP
Tharanatoi Hammerblow Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
The Hammer Falls
ENHANCEMENTS
Veteran of the Kataphraktoi
10
Efficient Aggression
25
Mnemo-Locked Shrine Cipher
25


Custodian Guard With Adrasite And Pyrithite Spears
(⌀40mm)
M
6"
T
6
SV
2+
W
3
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Adrasite spear
Adrasite spear
18"
1
2+
5
-2
3
Pyrithite spear melta 2
Pyrithite spear melta 2
12"
1
2+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Adrasite spear
Adrasite spear
Melee
5
2+
7
-2
2
Pyrithite spear
Pyrithite spear
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their adrasite spear replaced with 1 pyrithite spear.

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Stand Vigil: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.
No Foe Shall Stand: Once per battle, at the start of your Shooting phase, this unit can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] and [IGNORES COVER] abilities.
UNIT COMPOSITION
  • 5 Custodian Guard with Adrasite and Pyrithite Spears
Every model is equipped with: adrasite spear.
YOUR 1ST TO 3RD UNITS COST
5 models
250
YOUR 4TH + UNIT COSTS
5 models
260
CUSTODIAN GUARD
If an ADEPTUS CUSTODES model from your army with the Leader ability can be attached to a CUSTODIAN GUARD unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY; IMPERIUM; CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
ENHANCEMENTS
Veteran of the Kataphraktoi
10


Sagittarum Custodians
(⌀40mm)
M
6"
T
6
SV
2+
W
3
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Adrastus bolt caliver sustained hits 1
Adrastus bolt caliver sustained hits 1
36"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Misericordia
Misericordia
Melee
4
2+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Saturation Volleys: In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next turn, while this unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Disintegration Beams: Once per battle, at the start of your Shooting phase, this unit can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 5 Sagittarum Custodians
Every model is equipped with: adrastus bolt caliver; misericordia.
YOUR UNIT COSTS
5 models
225
CUSTODIAN GUARD
If an ADEPTUS CUSTODES model from your army with the Leader ability can be attached to a CUSTODIAN GUARD unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY; IMPERIUM; SAGITTARUM CUSTODIANS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
ENHANCEMENTS
Veteran of the Kataphraktoi
10


Venatari Custodians
(⌀40mm)
M
10"
T
6
SV
2+
W
3
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Kinetic destroyer pistol sustained hits 1
Kinetic destroyer pistol sustained hits 1
12"
2
2+
6
-1
1
Venatari lance assault
Venatari lance assault
24"
2
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tarsis buckler
Tarsis buckler
Melee
5
2+
5
-2
1
Venatari lance lance
Venatari lance lance
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their Venatari lance replaced with 1 kinetic destroyer and 1 tarsus buckler.

ABILITIES
CORE: Deep Strike
FACTION: Martial Ka’tah
Strike from the Skies: This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Swooping Dive: Once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
WARGEAR ABILITIES
Tarsis Buckler: The bearer has a Wounds characteristic of 4.
UNIT COMPOSITION
  • 3-6 Venatari Custodians
Every model is equipped with: Venatari lance.
YOUR 1ST TO 2ND UNITS COST
3 models
150
6 models
300
YOUR 3RD + UNIT COSTS
3 models
160
6 models
310
WARGEAR OPTIONS
per Venatari lance
5
JUMP PACKS
This unit cannot embark within a VENERABLE LAND RAIDER.
KEYWORDS: INFANTRY; FLY; JUMP PACK; IMPERIUM; VENATARI CUSTODIANS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
ENHANCEMENTS
Veteran of the Kataphraktoi
10

Mounted


Vertus Praetors
(⌀75 x 42mm)
M
12"
T
7
SV
2+
W
5
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Salvo launcher twin-linked
Salvo launcher twin-linked
24"
1
2+
10
-3
D6+1
Vertus hurricane bolter rapid fire 3 twin-linked
Vertus hurricane bolter rapid fire 3 twin-linked
18"
3
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Interceptor lance lance
Interceptor lance lance
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their salvo launcher replaced with 1 Vertus hurricane bolter.

ABILITIES
FACTION: Martial Ka’tah
Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
Quicksilver Execution: Once per battle, after this unit ends a Normal Move or Advance move, you can select one enemy unit (excluding MONSTER and VEHICLE units) that it moved over during that move, then roll one D6 for each model in this unit: for each 2+, that enemy unit suffers 2 mortal wounds.
UNIT COMPOSITION
  • 2-3 Vertus Praetors
Every model is equipped with: salvo launcher; interceptor lance.
YOUR UNIT COSTS
2 models
145
3 models
215
KEYWORDS: MOUNTED; FLY; IMPERIUM; VERTUS PRAETORS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
ENHANCEMENTS
Veteran of the Kataphraktoi
10


Agamatus Custodians
(⌀60mm flying base)
M
12"
T
6
SV
2+
W
4
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Adrathic devastator
Adrathic devastator
18"
1
2+
7
-2
3
Lastrum bolt cannon sustained hits 1
Lastrum bolt cannon sustained hits 1
36"
3
2+
6
-1
1
Twin las-pulsar twin-linked
Twin las-pulsar twin-linked
24"
2
2+
9
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Interceptor lance lance
Interceptor lance lance
Melee
5
2+
7
-2
2
WARGEAR OPTIONS
  • Any number of models can each have their lastrum bolt cannon replaced with one of the following:
    • 1 adrathic devastator
    • 1 twin las-pulsar

ABILITIES
FACTION: Martial Ka’tah
Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
Implacable Vanguard: Once per battle, in your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 3-6 Agamatus Custodians
Every model is equipped with: lastrum bolt cannon; interceptor lance.
YOUR UNIT COSTS
3 models
225
6 models
450
JETBIKE OUTRIDERS
If a model from your army with the Leader ability can be attached to a VERTUS PRAETORS unit, it can be attached to this unit instead.
KEYWORDS: MOUNTED; FLY; FRAME; IMPERIUM; AGAMATUS CUSTODIANS
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Martial Mastery
Against All Odds
Revered Companions
ENHANCEMENTS
Veteran of the Kataphraktoi
10

Transport


Venerable Land Raider
(⌀Use model)
M
10"
T
12
SV
2+
W
16
LD
6+
OC
5
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Godhammer lascannon
Godhammer lascannon
48"
2
2+
12
-3
D6+1
Hunter-killer missile one shot
Hunter-killer missile one shot
48"
1
2+
14
-3
D6
Storm bolter rapid fire 2
Storm bolter rapid fire 2
24"
2
2+
4
0
1
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured tracks
Armoured tracks
Melee
6
4+
8
0
1
One Shot: The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with 1 storm bolter.

ABILITIES
CORE: Deadly Demise D6
FACTION: Martial Ka’tah
Assault Ramp: Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNIT COMPOSITION
  • 1 Venerable Land Raider
This model is equipped with: 2 godhammer lascannons; twin heavy bolter; armoured tracks.
YOUR 1ST UNIT COSTS
1 model
220
YOUR 2ND + UNIT COSTS
1 model
240
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 6 ADEPTUS CUSTODES INFANTRY models.
KEYWORDS: VEHICLE; FRAME; IMPERIUM; TRANSPORT; SMOKE; VENERABLE LAND RAIDER
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35


Coronus Grav-carrier
(⌀Use model)
M
12"
T
12
SV
2+
W
16
LD
6+
OC
5
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin arachnus blaze cannon devastating wounds twin-linked
Twin arachnus blaze cannon devastating wounds twin-linked
24"
8
2+
5
-1
1
Twin lastrum bolt cannon sustained hits 1
Twin lastrum bolt cannon sustained hits 1
36"
3
2+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
6
4+
8
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6
FACTION: Martial Ka’tah
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Coronus Grav-carrier
This model is equipped with: twin arachnus blaze cannon; twin lastrum bolt cannon; armoured hull.
YOUR 1ST TO 2ND UNITS COST
1 model
180
YOUR 3RD + UNIT COSTS
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 8 ADEPTUS CUSTODES INFANTRY models.
KEYWORDS: VEHICLE; TRANSPORT; FLY; FRAME; IMPERIUM; CORONUS GRAV-CARRIER
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35


Orion Assault Dropship
(⌀160mm)
M
14"
T
12
SV
2+
W
22
LD
6+
OC
0
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arachnus heavy blaze cannon
Arachnus heavy blaze cannon
36"
4
2+
12
-3
D6+1
Spiculus heavy bolt launcher blast
Spiculus heavy bolt launcher blast
36"
D6+6
2+
7
-1
2
Twin lastrum bolt cannon sustained hits 1
Twin lastrum bolt cannon sustained hits 1
36"
3
2+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
9
4+
9
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Hover
FACTION: Martial Ka’tah
Assault Dropship: If a unit disembarks from this TRANSPORT before it moves, until the end of the turn, that unit is eligible to charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Orion Assault Dropship
This model is equipped with: 2 arachnus heavy blaze cannons; 2 twin lastrum bolt cannons; 2 spiculus heavy bolt launchers; armoured hull.
YOUR 1ST UNIT COSTS
1 model
690
YOUR 2ND + UNIT COSTS
1 model
740
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 ADEPTUS CUSTODES INFANTRY models. This model can also transport 1 VENERABLE CONTEMPTOR DREADNOUGHT, 1 CONTEMPTOR-ACHILLUS DREADNOUGHT or 1 CONTEMPTOR GALATUS-DREADNOUGHT; while doing so, its transport capacity is reduced to 6 ADEPTUS CUSTODES INFANTRY models.
KEYWORDS: VEHICLE; TRANSPORT; FLY; IMPERIUM; ORION ASSAULT DROPSHIP
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35

Vehicle


Caladius Grav-tank
(⌀170 x 109mm)
M
10"
T
11
SV
2+
W
14
LD
6+
OC
4
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin arachnus heavy blaze cannon twin-linked
Twin arachnus heavy blaze cannon twin-linked
48"
4
2+
12
-3
D6+2
Twin iliastus accelerator cannon rapid fire 4 twin-linked
Twin iliastus accelerator cannon rapid fire 4 twin-linked
48"
4
2+
10
-1
3
Twin lastrum bolt cannon sustained hits 1
Twin lastrum bolt cannon sustained hits 1
36"
3
2+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
4
4+
6
0
1
WARGEAR OPTIONS
  • This model’s twin iliastus accelerator cannon can be replaced with 1 twin arachnus heavy blaze cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Martial Ka’tah
Advanced Firepower: Each time this model makes an attack with its twin iliastus accelerator cannon that targets an enemy unit (excluding MONSTERS and VEHICLES), that attack has the [LETHAL HITS] ability. Each time this model makes an attack with its twin arachnus heavy blaze cannon that targets an enemy MONSTER or VEHICLE unit, that attack has the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Caladius Grav-tank
This model is equipped with: twin iliastus accelerator cannon; twin lastrum bolt cannon; armoured hull.
YOUR 1ST TO 2ND UNITS COST
1 model
210
YOUR 3RD + UNIT COSTS
1 model
225
WARGEAR OPTIONS
per Twin arachnus heavy blaze cannon
15
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; FLY; FRAME; IMPERIUM; CALADIUS GRAV-TANK
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35


Pallas Grav-attack
(⌀105 x 70mm)
M
12"
T
8
SV
2+
W
9
LD
6+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin arachnus blaze cannon devastating wounds twin-linked
Twin arachnus blaze cannon devastating wounds twin-linked
24"
8
2+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D3
FACTION: Martial Ka’tah
Merciless Hunter: In your Shooting phase, each time this model makes an attack that targets an enemy unit that is Below Half-strength, add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Pallas Grav-attack
This model is equipped with: twin arachnus blaze cannon; armoured hull.
YOUR UNIT COSTS
1 model
100
KEYWORDS: VEHICLE; FLY; FRAME; IMPERIUM; PALLAS GRAV-ATTACK
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35

Walker


Venerable Contemptor Dreadnought
(⌀60mm)
M
6"
T
9
SV
2+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Kheres-pattern assault cannon devastating wounds
Kheres-pattern assault cannon devastating wounds
24"
6
2+
7
-1
1
Multi-melta melta 2
Multi-melta melta 2
18"
2
2+
9
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Contemptor combat weapon
Contemptor combat weapon
Melee
5
2+
12
-2
3
WARGEAR OPTIONS
  • This model’s multi-melta can be replaced with 1 Kheres-pattern assault cannon.

ABILITIES
CORE: Deadly Demise 1
FACTION: Martial Ka’tah
Unyielding Ancient: The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
UNIT COMPOSITION
  • 1 Venerable Contemptor Dreadnought
This model is equipped with: combi-bolter; multi-melta; Contemptor combat weapon.
YOUR 1ST TO 2ND UNITS COST
1 model
170
YOUR 3RD + UNIT COSTS
1 model
185
KEYWORDS: VEHICLE; WALKER; IMPERIUM; VENERABLE CONTEMPTOR DREADNOUGHT
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
UNSTOPPABLE ADVANCE
1CP
Might of the Moritoi Stratagem
FLAWLESS CONSTRUCTION
1CP
Might of the Moritoi Stratagem
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
March of the Honoured Dead
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35
Auramite Sarcophagus
15
Interred Expertise
25


Contemptor-achillus Dreadnought
(⌀60mm)
M
6"
T
9
SV
2+
W
10
LD
6+
OC
3
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Achillus dreadspear
Achillus dreadspear
12"
1
2+
9
-2
3
Infernus incinerator torrent ignores cover
Infernus incinerator torrent ignores cover
12"
D6
N/A
6
-1
1
Lastrum storm bolter rapid fire 2
Lastrum storm bolter rapid fire 2
24"
2
2+
5
-1
1
Twin adrathic destructor twin-linked
Twin adrathic destructor twin-linked
18"
1
2+
6
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Achillus dreadspear lance
Achillus dreadspear lance
Melee
5
2+
12
-2
D6+1
WARGEAR OPTIONS
  • This model’s 2 lastrum storm bolters can be replaced with one of the following:
    • 2 infernus incinerators
    • 2 twin adrathic destructors
    • 1 lastrum storm bolter and 1 infernus incinerator
    • 1 lastrum storm bolter and 1 twin adrathic destructor
    • 1 infernus incinerator and 1 twin adrathic destructor

ABILITIES
CORE: Deadly Demise 1
FACTION: Martial Ka’tah
Dread Foe: Each time this model is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if this model made a Charge move this turn: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
UNIT COMPOSITION
  • 1 Contemptor-Achillus Dreadnought
This model is equipped with: 2 lastrum storm bolters; Achillus dreadspear.
YOUR 1ST TO 2ND UNITS COST
1 model
155
YOUR 3RD + UNIT COSTS
1 model
170
KEYWORDS: VEHICLE; WALKER; IMPERIUM; CONTEMPTOR-ACHILLUS DREADNOUGHT
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
UNSTOPPABLE ADVANCE
1CP
Might of the Moritoi Stratagem
FLAWLESS CONSTRUCTION
1CP
Might of the Moritoi Stratagem
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
March of the Honoured Dead
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35
Auramite Sarcophagus
15
Interred Expertise
25


Contemptor-galatus Dreadnought
(⌀60mm)
M
6"
T
9
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Galatus warblade ignores cover torrent twin-linked
Galatus warblade ignores cover torrent twin-linked
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Galatus warblade
Galatus warblade
Melee
8
2+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1
FACTION: Martial Ka’tah
Galatus Shield: Each time a melee attack targets this model, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 1 Contemptor-Galatus Dreadnought
This model is equipped with: Galatus warblade.
YOUR 1ST TO 2ND UNITS COST
1 model
165
YOUR 3RD + UNIT COSTS
1 model
180
KEYWORDS: VEHICLE; WALKER; IMPERIUM; CONTEMPTOR-GALATUS DREADNOUGHT
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
UNSTOPPABLE ADVANCE
1CP
Might of the Moritoi Stratagem
FLAWLESS CONSTRUCTION
1CP
Might of the Moritoi Stratagem
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
March of the Honoured Dead
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35
Auramite Sarcophagus
15
Interred Expertise
25


Telemon Heavy Dreadnought
(⌀100mm)
M
8"
T
10
SV
2+
W
12
LD
6+
OC
4
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arachnus storm cannon devastating wounds
Arachnus storm cannon devastating wounds
24"
12
2+
6
-1
1
Iliastus accelerator culverin
Iliastus accelerator culverin
48"
4
2+
9
-1
3
Spiculus bolt launcher blast
Spiculus bolt launcher blast
36"
D6+3
2+
5
0
1
Twin plasma projector torrent twin-linked
Twin plasma projector torrent twin-linked
12"
D3
N/A
7
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
5
2+
7
0
1
Telemon caestus
Telemon caestus
Melee
5
2+
12
-2
3
WARGEAR OPTIONS
  • This model’s 2 iliastus accelerator culverins can be replaced with one of the following:
    • 2 arachnus storm cannons
    • 2 Telemon caestus and 2 twin plasma projectors
    • 1 iliastus accelerator culverin and 1 arachnus storm cannon
    • 1 iliastus accelerator culverin, 1 Telemon caestus and 1 twin plasma projector
    • 1 arachnus storm cannon, 1 Telemon caestus and 1 twin plasma projector

ABILITIES
CORE: Deadly Demise D3
FACTION: Martial Ka’tah
Guardian Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
Devoted to Destruction: If this model is equipped with 2 Telemon caestus weapons in addition to its armoured feet weapon, add 2 to the Attacks characteristic of those Telemon caestus weapons.
UNIT COMPOSITION
  • 1 Telemon Heavy Dreadnought
This model is equipped with: 2 iliastus accelerator culverins; spiculus bolt launcher; armoured feet.
YOUR 1ST UNIT COSTS
1 model
225
YOUR 2ND + UNIT COSTS
1 model
245
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; IMPERIUM; TELEMON HEAVY DREADNOUGHT
FACTION KEYWORDS:
ADEPTUS CUSTODES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic
UNSTOPPABLE ADVANCE
1CP
Might of the Moritoi Stratagem
FLAWLESS CONSTRUCTION
1CP
Might of the Moritoi Stratagem
PRIORITISED ERADICATION
1CP
Might of the Moritoi Stratagem
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy
EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic
DETACHMENT ABILITY
Martial Mastery
Auric Armour
Revered Companions
March of the Honoured Dead
ENHANCEMENTS
Honoured Fallen (Aura)
15
Adamantine Talisman
25
Augury Uplink
35
Auramite Sarcophagus
15
Interred Expertise
25
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
  • Radiant Mantle
    30 pts
Talons Of The Emperor Detachment

The golden glory of the Emperor himself glows around this magnificent warrior like Sol's own fire. Enemies are blinded by its light, forced to recoil in pain and terror.

ADEPTUS CUSTODES model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.

The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:

Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
Assemblage of Might
Auric Champions Detachment

When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives.

At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.

The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:

Infantry Epic Hero
Infantry Character
Dedicated Transports

The CHARACTER keyword is used in the following Adeptus Custodes datasheets:

The EPIC HERO keyword is used in the following Adeptus Custodes datasheets:

The FLY keyword is used in the following Adeptus Custodes datasheets:

Aircraft
17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Adeptus Custodes datasheets:

Dedicated Transports

The INFANTRY keyword is used in the following Adeptus Custodes datasheets:

The MOUNTED keyword is used in the following Adeptus Custodes datasheets:

The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:

Infantry Epic Hero

The SMOKE keyword is used in the following Adeptus Custodes datasheets:

Dedicated Transports

The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:

The TRANSPORT keyword is used in the following Adeptus Custodes datasheets:

Dedicated Transports

The VEHICLE keyword is used in the following Adeptus Custodes datasheets:

Dedicated Transports
Aircraft

The WALKER keyword is used in the following Adeptus Custodes datasheets:

[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
22.03 Psychic Abilities
Abilities tagged with the word ‘Psychic’ are psychic abilities. If a psychic ability causes a model to lose one or more wounds, each of those wounds is said to be inflicted by a psychic attack (this can be important for the triggering of other rules).
06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.

The ADEPTUS CUSTODES and INFANTRY keywords are used in the following Adeptus Custodes datasheets:

03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:

The ANATHEMA PSYKANA and INFANTRY keywords are used in the following Adeptus Custodes datasheets:

Infantry Epic Hero
Infantry Character
Martial Ka’tah

Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.

Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:

Dacatarai Stance

Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Rendax Stance

Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low.

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
02.06.01 Bearer
The bearer of a weapon, enhancement or item of wargear is the model equipped with it.

The ARMOURY tag is used in the following Adeptus Custodes detachments:

The ADEPTUS CUSTODES and VEHICLE keywords are used in the following Adeptus Custodes datasheets:

Dedicated Transports
Aircraft

The LIONS tag is used in the following Adeptus Custodes detachments:

LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).
CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
13.06.01 Solid Terrain and Movement
If a terrain feature has the Solid rule (13.11), as dense terrain features do, a model cannot end a move such that any part of it is through any enclosed part of that terrain feature that is 3" or less from ground level – not even through small openings such as doors and windows. This ensures that protruding elements of models cannot be used to circumvent the visibility restrictions of the Solid rule.
13.06 Terrain and Movement
Models can move through different categories of terrain feature as follows:
  • Exposed/Light: All models can move horizontally and vertically through exposed and light terrain features.
  • Dense:
    • INFANTRY/BEASTS/SWARM/MOBILE models can move horizontally through dense terrain features.
    • INFANTRY/BEASTS/SWARM models can move vertically through dense terrain features.
    • Other models can move horizontally through dense terrain features provided that all sections of that terrain feature that the moving model’s base would move through are 2" or less in height. Otherwise, the moving model must move vertically to ascend or descend such sections. They cannot move through ceilings and floors while doing so, and they cannot end that move on any surface of that terrain feature that is not on ground level (see below).

SEE ALSO
  • Solid Terrain and Movement 13.06.01
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:

Infantry Epic Hero
Infantry Character
EXPLOSIVES15.05
1CP
Core Stratagem
Priming grenades or other explosives, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

EFFECT: Resolve the following sequence:
  1. Select one EXPLOSIVES/GRENADES model in your unit.
  2. Select one unengaged enemy unit within 8" of and visible to that model.
  3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

The ADEPTUS CUSTODES and TERMINATOR keywords are used in the following Adeptus Custodes datasheets:

INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
04.03.04 Shot
When all of the attacks made with a ranged weapon have been resolved, that weapon has shot.

When all of a model’s ranged weapons have shot, that model has shot.

When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot.

If a unit was selected to shoot and none of the models in it make any attacks, it has not shot.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
Surge Move
SURGE MOVE21.02
SET-UP DISTANCE: As stated in the rule allowing this move type.
ELIGIBLE IF: All of the following apply:
  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select the closest enemy unit to be the surge target.
WHILE MOVING:
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
AFTER MOVING:
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
CONSOLIDATION MOVE12.08
MAXIMUM DISTANCE: 3"
ELIGIBLE IF: It is the Fight phase and your unit was eligible to fight this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select consolidation mode:
  • Ongoing Consolidation:
    If your unit is engaged, you must select this mode and select every enemy unit it is engaged with.
  • Engaging Consolidation:
    Otherwise, if your unit is within 3" of one or more enemy units, you must select this mode and select one or more of those enemy units.
  • Objective Consolidation:
    Otherwise, if your unit is within 3" of one or more objectives, you must select this mode and select one of those objectives.
WHILE MOVING:
  • Ongoing Consolidation:
    Models in base-contact with one or more enemy models cannot be moved. Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Engaging Consolidation:
    Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Objective Consolidation:
    Each model that is moved must end its move within range of the selected objective if possible, or closer to it if not.
AFTER MOVING:
  • Ongoing Consolidation:
    Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.
  • Engaging Consolidation:
    Your unit must be engaged with all of the selected enemy units. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04).
  • Objective Consolidation:
    Your unit must be within range of the selected objective.

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EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
MANOEUVRE AND FIRE
1CP
Lions of the Emperor – Strategic Ploy Stratagem
The Adeptus Custodes are unrelenting in their advance, laying down punishing fire even as they manoeuvre to new positions.
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

TARGET: That ADEPTUS CUSTODES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
DEFIANT TO THE LAST
1CP
Lions of the Emperor – Strategic Ploy Stratagem
The harder the battle, and the heavier their losses, the more resolute the Lions of the Emperor become.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
PEERLESS WARRIOR
1CP
Lions of the Emperor – Battle Tactic Stratagem
With every strike, the Lions of the Emperor prove themselves the masters of single combat, even when engaging the mightiest foes.
WHEN: Fight phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
MULTIPOTENTIALITY
1CP
Shield Host – Strategic Ploy Stratagem
So widely skilled and studied are the Custodians that, whatever situation they find themselves in, they have the martial wisdom to prevail.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

EFFECT: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
PUNISHMENT INESCAPABLE
1CP
Solar Spearhead – Strategic Ploy Stratagem
The Ten Thousand are relentless in pursuing the Emperor’s foes and thorough in their annihilation. No armour, sorcery or hiding place can shield an enemy from their wrath.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
WRATHFUL ADVANCE
1CP
Solar Spearhead – Battle Tactic Stratagem
The golden-armoured onslaught smashes through the enemy line, trapping the foe and preventing their escape.
WHEN: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.

TARGET: That ADEPTUS CUSTODES unit.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3".
Martial Mastery
Shield Host Detachment

The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale.

At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.
  • Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
  • Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.
  • Adamantine Talisman
    25 pts
Solar Spearhead Detachment

This amulet contains a reservoir of promethium harvested from the wreckage of one of the Adeptus Custodes’ most ancient Land Raiders. The fluid is said to possess the last lingering traces of that ancient vehicle’s bellicose machine spirit, inspiring greater might and ferocity within its bearer.

ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.

  • Augury Uplink
    35 pts
Solar Spearhead Detachment

The war engines of the Adeptus Custodes possess an array of augury equipment that combines to build an intricate picture of the unfolding conflict, enabling the bearer to tap into this accumulated data stream, detect incoming threats and angle their armour to repel the worst of enemy attacks.

ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.

DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
SWIFT AS THE EAGLE
1CP
Lions of the Emperor – Strategic Ploy Stratagem
Although every Custodian is devastatingly fast on the battlefield, with preternatural reactions to match, the Lions of the Emperor are outstanding even among their peers.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6".
SHIELD OF HONOUR
1CP
Talons Of The Emperor – Epic Deed Stratagem
It is second nature for Custodes to place themselves between their comrades and potential peril.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.

EFFECT: Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).
HARDENED RESOLVE
1CP
Tharanatoi Hammerblow Stratagem
Steeling their souls and bracing their indomitable armour, heavily girded Custodians will cleave to their duty and reject attempts to cut them down.
WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES TERMINATORADEPTUS CUSTODES TERMINATOR unit.

TARGET: That ADEPTUS CUSTODES TERMINATOR unit.

EFFECT: Your unit has +1 T.
ELECTROEXORCIST SATURATION
1CP
Tharanatoi Hammerblow Stratagem
A concussive barrage of specialist grenades enables Allarus Custodians to maximise the destructive potential of their armmounted launchers against their massed enemies.
WHEN: Your Shooting phase, when a friendly ADEPTUS CUSTODES TERMINATOR unit is selected to shoot.

TARGET: That ADEPTUS CUSTODES TERMINATOR unit.

EFFECT: Your unit’s Ballistus Grenade Launcher weapons have D3+3 A.
The Hammer Falls
Tharanatoi Hammerblow Detachment

Whether striking from amidst roiling teleport flares or advancing from outflanking positions, the most heavily armoured of the Adeptus Custodes hit their foes in terrifyingly sudden incursions

If a friendly ADEPTUS CUSTODES TERMINATOR unit made an ingress move this turn, that unit can re-roll charge rolls.

This detachment has the LIONS tag and cannot be taken with another LIONS detachment.
  • Efficient Aggression
    25 pts
Tharanatoi Hammerblow Detachment

This heavily armoured commander constantly seeks opportunities to exploit the foe’s show of force, leading advances into the teeth of the enemy where lesser warriors would quail.

ADEPTUS CUSTODES TERMINATOR model only. (Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a surge move of up to D6+1".

  • Mnemo-Locked Shrine Cipher
    25 pts
Tharanatoi Hammerblow Detachment

This encrypted activation code dates back to before the Emperor’s compact with Mars. Committed to the enhanced memory of the bearer, it can be uttered to cut through a teleportarium shrine’s layers of ageing protocols to deliver armoured death in the blink of an eye.

ADEPTUS CUSTODES TERMINATOR model only. In your first Movement phase, this unit can make an ingress move.

[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield 01.02.04
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
PSYCHIC ABOMINATIONS
1CP
Null Maiden Vigil – Strategic Ploy Stratagem
Enemies must overcome disorienting waves of revulsion in order to even focus upon Null Maidens.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit has the Stealth ability, and Battle-shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".
ARTIFICER ROUNDS
1CP
Voyagers in Darkness – Battle Tactic Stratagem
These hand-crafted bolt shells are made to fragment with particular ferocity, making them ideal for boarding actions.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding ballistus grenade launchers) have the [SUSTAINED HITS 1] ability while targeting units within 6".
Overwhelming Magnificence
Voyagers in Darkness Detachment

To confront the towering, auramite-clad warriors of the Adeptus Custodes across an open battlefield is terrifying enough. To meet them in the cramped confines of a voidship is so overwhelming as to render many foes witless.

While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control characteristic of models in that enemy unit.
  • Encircling Hunter
    15 pts
Silent Hunters Detachment

Possessed of years’ experience hunting duplicitous and evasive witches, this Knight-Centura is skilled in ensuring every escape route is covered and their unknowing target reeling in horror and confusion.

ANATHEMA PSYKANA model only. When both players have deployed their armies, you can redeploy up to three friendly ANATHEMA PSYKANA INFANTRY units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.
[ONE SHOT]24.26

Some weapons are so rare, or so complex and slow to reload, that they can only be used once.

Each weapon with this ability can only be selected to make attacks with once per battle.

If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.

If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.
FIRING DECK24.14

Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.

This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:
  1. Select up to X models embarked within this TRANSPORT (excluding models whose units have already been selected to shoot this phase).
  2. For each selected model, select one of its ranged weapons (excluding [ONE SHOT] weapons).
  3. Until this TRANSPORT has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.
  4. Until the end of the turn, units embarked within this TRANSPORT are not eligible to shoot.
SMOKESCREEN15.10
1CP
Core Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Start of your opponent’s Shooting phase.

TARGET: One friendly SMOKE unit.

EFFECT: Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully visible to the attacking model because of one or more models in your SMOKE unit, the target has the benefit of cover against that attack (13.08).
LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
THE EMPEROR’S AUSPICE
1CP
Auric Champions – Epic Deed Stratagem
In an age plagued by monsters, when primordial horrors from the darkest void circle Humanity's dying light, still the Adeptus Custodes stand strong.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.
VIGIL UNENDING
2CP
Auric Champions – Epic Deed Stratagem
The Custodes do not yield while their duty remains unfulfilled.
WHEN: Fight phase.

TARGET: One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
GILDED CHAMPION
1CP
Lions of the Emperor – Strategic Ploy Stratagem
The shining champions of the Adeptus Custodes are looked upon in awe by all who witness their grim arts. Their judgement is without flaw, and their tactical acumen utterly impeccable.
WHEN: Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

TARGET: That ADEPTUS CUSTODES CHARACTER model.

EFFECT: Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

RESTRICTIONS: You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
  • Praesidius
    25 pts
Lions of the Emperor Detachment

Fashioned by the Terran armourer Annah Tsvochakin in the latter years of the 32nd millennium, the stunningly worked Praesidius is a singular artefact. Nestled within its golden form are a series of microshield generators and stealth emitters. Employing a modification of displacer technology, the shield generates small localised displacement bubbles at the point of impact, literally beaming bolts, bullets and the tips of blades harmlessly away from its bearer.

ADEPTUS CUSTODES model only. The bearer has the Lone Operative and Stealth abilities.

  • Superior Creation
    25 pts
Lions of the Emperor Detachment

The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resilient.

ADEPTUS CUSTODES INFANTRY model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

  • Aegis Projector
    20 pts
Talons Of The Emperor Detachment

This archeotech field projector triggers in response to autopremonitory danger input. It pulse-casts a temporary force field that can stave off even the most powerful attacks, before charging ready for another use.

ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.

  • Inspirational Exemplar
    10 pts
Auric Champions Detachment

Here is a singular being even the mighty Custodians can look up to and be inspired by

ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle-shocked and within 12" of the bearer; that unit is no longer Battle-shocked.

  • Blade Imperator
    25 pts
Auric Champions Detachment

This warrior is the Emperors own wrath made manifest, the living weapon of the Master of Mankind.

ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.

  • Veiled Blade
    25 pts
Auric Champions Detachment

Said to have been fashioned for dark deeds during the Horus Heresy, this blade is an icon of vengeance.

ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.

  • Martial Philosopher
    30 pts
Auric Champions Detachment

Few in the history of the Imperium have been so skilled in reading - and directing- the ebb and flow of battle.

ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Mantle of the Emissary
Voyagers in Darkness Detachment

This ancient cloak symbolises its wearer’s dedication to a vision-sent mission from the Emperor, and fills them with overwhelming purpose and determination.

The bearer has an Objective Control characteristic of 5.

Voidstrider
Voyagers in Darkness Detachment

At home in voidborne warfare, this superhuman warrior is able to move with marked purpose and speed.

Add 2" to the bearer’s Move characteristic.

The Vratine Aquila (Aura)
Black Ship Guardians Detachment

This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.

ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.

HOVER24.17

Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.

Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.
01.02.02 Persisting Rules Effects
Some rules apply an effect that lasts until a certain duration has passed (e.g. until the start of your next turn). Such effects are known as persisting effects.

If a persisting effect applies to a unit when you place it in strategic reserves or when it embarks within a TRANSPORT, make a note of that effect and its duration; if that unit is set up on the battlefield again, any persisting effects continue to apply to that unit for their full duration.

If you have a rule that specifies when it is triggered (e.g. ‘In the Shooting phase’) and it does not specify how long it is active for, it is only active for the duration of that specified period (e.g. until the end of that Shooting phase). After that period, that effect is no longer applicable/active.

If a rule or effect is given to a unit and it does not specify how long it is active for, it is only active for the phase in which it was given.
18.03 Disembarking
In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see below).

If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see below) with each unit embarked within it.

SEE ALSO
  • Persisting Rules Effects 01.02.02
  • Hazard Rolls 06.03


DISEMBARK MOVE18.04
SET-UP DISTANCE:
  - Rapid/Tactical Disembark: 3"
  - Combat Disembark: 6"
ELIGIBLE IF: All of the following apply to your unit:
  • Embarked within a TRANSPORT model that is on the battlefield.
  • Did not embark within that TRANSPORT this phase.
  • That TRANSPORT has not made an advance or fall-back move this phase.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Select disembark mode:
  • Rapid Disembark:
    If that TRANSPORT made a normal or ingress move this phase, you must select this mode.
  • Tactical Disembark:
    Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode.
  • Combat Disembark:
    Otherwise, you must select this mode. Make a hazard roll for each model in your unit.
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
  • Rapid Disembark:
    If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.
  • Combat Disembark:
    Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with.
AFTER MOVING:
  • Rapid Disembark:
    Until the end of the turn, your unit is not eligible to declare a charge.
  • Tactical Disembark:
    Select your unit to make a normal or advance move.
  • Combat Disembark:
    Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
RAPID DISEMBARK
When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).
[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
SLAYER OF CHAMPIONS
1CP
Auric Champions – Epic Deed Stratagem
Whatfoe can withstand a warrior who has so tested the defences of the Throneworld itself?
WHEN: Any phase.

TARGET: One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.

EFFECT: Select one enemy unit on the battlefield Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.

The CHARACTER keyword is used in the following Adeptus Custodes datasheets:

SUPERHUMAN RESERVES
2CP
Auric Champions – Epic Deed Stratagem
With practiced ease, the Talons of the Emperor establish vicious crossfires to cut the foe apart.
WHEN: Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used Once per battle.

TARGET: That ADEPTUS CUSTODES WARLORD model.

EFFECT: Your model can use its Once per battle’ ability one additional time during this battle (but not in the same phase).

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
SHOULDER THE MANTLE
1CP
Auric Champions – Epic Deed Stratagem
The greatest Custodians know when it is both their duty and their right to command their comrades.
WHEN: Your Movement phase, before the Reinforcements step.

TARGET: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.

EFFECT: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
EARNING OF A NAME
1CP
Auric Champions – Epic Deed Stratagem
To lay low the greatest and most terrible monsters and heretics is to earn new names for a Custodian's mighty tally.
WHEN: Fight phase.

TARGET: Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:

Infantry Epic Hero
Infantry Character
Dedicated Transports
CORNERED PREY
1CP
Black Ship Guardians – Strategic Ploy Stratagem
Once they have their quarry trapped within a section of the voidship, the Silent Sisters relentlessly run them to ground.
WHEN: Your Movement phase, just after an ANATHEMA PSYKANA unit from your army Falls Back.

TARGET: That ANATHEMA PSYKANA unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
FOCUSED FEAR
1CP
Black Ship Guardians – Battle Tactic Stratagem
Fighting in the confines of a voidship heightens the fearful aura of the Sisters of Silence, fouling their foes'aim and weakening their sword arms.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ANATHEMA PSYKANA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
BLADES OF THE VIGILATORS
1CP
Black Ship Guardians – Battle Tactic Stratagem
Though intended for lopping the heads from witches, the Vigilators' long blades also allow for skilful parrying of incoming attacks.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One VIGILATORS, ALEYA or KNIGHT-CENTURA equipped with an executioner greatblade unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
DESPERATION’S PRICE
1CP
Null Maiden Vigil – Strategic Ploy Stratagem
To overcome the Null Maidens’ aura, enemy psykers overstretch themselves with horrible consequences.
WHEN: Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.

TARGET: One ANATHEMA PSYKANA unit from your army within 18" of that enemy PSYKER unit.

EFFECT: That enemy PSYKER unit must take a Leadership test If the test is passed, that PSYKER unit is Battle-shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle-shocked.
WITCH HUNTERS
1CP
Null Maiden Vigil – Battle Tactic Stratagem
Null Maidens train to slay psykers with swift martial efficiency, for they know their prey have many weapons beyond just their powers and must not be allowed time or opportunity to employ them.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ANATHEMA PSYKANA unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.

The WALKER keyword is used in the following Adeptus Custodes datasheets:

EMPEROR’S VENGEANCE
1CP
Solar Spearhead – Battle Tactic Stratagem
Even as death’s cold embrace falls upon them, Custodians vent the last of their wrath upon the foe.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
HUNT AS ONE
1CP
Talons Of The Emperor – Strategic Ploy Stratagem
Custodians and Null Maidens cover one another seamlessly as they manoeuvre to corner their prey.
WHEN: Start of your Movement phase.

TARGET: Up to two ADEPTUS CUSTODES units from your army.

EFFECT: Until the end of the turn, your units are eilgible to shoot and/or declare a charge in a turn in which they Fell Back.

RESTRICTIONS: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
TALONED PINCER
1CP
Talons Of The Emperor – Battle Tactic Stratagem
Every move the enemy makes only sees them fall.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: Up to two ADEPTUS CUSTODES units from your army that are within 8" of that enemy unit.

EFFECT: Your units can make a Normal move of up to 6".

RESTRICTIONS: You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
EMPYRIC SEVERANCE
1CP
Talons Of The Emperor – Battle Tactic Stratagem
Null Maidens quash the manifestations of witches.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.

EFFECT: Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds.
TALONS INTERLOCKED
1CP
Talons Of The Emperor – Battle Tactic Stratagem
With practiced ease, the Talons of the Emperor establish vicious crossfires to cut the foe apart.
WHEN: Your Shooting phase.

TARGET: Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.

EFFECT: Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.

RESTRICTIONS: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.
EMPEROR’S EXECUTIONERS
2CP
Talons Of The Emperor – Battle Tactic Stratagem
The Talons of the Emperor tear apart their prey.
WHEN: Start of the Fight phase.

TARGET: Up to two ADEPTUS CUSTODES units from your army.

EFFECT: Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.

RESTRICTIONS: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

The VEHICLE keyword is used in the following Adeptus Custodes datasheets:

Dedicated Transports
Aircraft
Against All Odds
Lions of the Emperor Detachment

The Adeptus Custodes are outnumbered on every battlefield upon which they fight, yet no matter the foe, and no matter their number, the Lions of the Emperor will prevail.

Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.
Revered Companions
Talons Of The Emperor Detachment

The Custodians and the Silent Sisters often fought as one during the earliest days of the Imperium. Ten thousand years on, they have lost none of the unity of doctrine and purpose that makes them such a deadly combination.

ANATHEMA PSYKANA units from your army gain the following the ability:

Null Aegis (Aura): While an ADEPTUS CUSTODES unit is within 6" of this unit, models in that unit have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.

All other ADEPTUS CUSTODES units from your army gain the following ability:

Deadly Unity (Aura): While an ANATHEMA PSYKANA unit is within 6" of this unit, each time a model in that ANATHEMA PSYKANA unit makes an attack, add 1 to the Hit roll.
Creeping Dread (Aura)
Null Maiden Vigil Detachment

The instinctive fear caused by the Pariah gene spreads like a terrible pall before the cadres of the Silent Sisterhood.

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it must subtract 1 from its Battle-shock test this phase instead.

Designer’s Note: This means that all enemy PSYKER units within range of this Aura ability and all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponents Command phase, not just those that are Below Half-strength.
Priority Quarry
Black Ship Guardians Detachment

With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.

At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.
Skin-Crawling Disorientation
Silent Hunters Detachment

The mere presence of the Silent Sisterhood’s Blanks triggers a sense of agitated revulsion in their enemies. The foe’s discipline breaks down, and watchful focus becomes elusive, allowing positions to be given away and granting the Sisters opportunities to conduct vital strategic operations.

  • When a friendly ANATHEMA PSYKANA unit is selected to make an advance move, that advance move does not prevent that unit from being eligible to start an action.
  • Friendly ANATHEMA PSYKANA units have the following ability:
Ceaseless Vigilance: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is nulled:
ARCANE GENETIC ALCHEMY
1CP
Shield Host – Battle Tactic Stratagem
The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods in battle.
WHEN: Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army(excluding ANATHEMA PSYKANA models).

TARGET: That ADEPTUS CUSTODES model’s unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.
ARCHEOTECH MUNITIONS
1CP
Shield Host – Wargear Stratagem
The Shield Hosts have access to stockpiles of ancient and incredibly rare weaponry and ammunition.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase ranged weapons equipped by models in your unit have the selected ability.
AVENGE THE FALLEN
1CP
Shield Host – Strategic Ploy Stratagem
The loss of a single Talon of the Emperor is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.
WHEN: Start of the Fight phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.
UNWAVERING SENTINELS
1CP
Shield Host – Strategic Ploy Stratagem
Once the Custodians have laid claim to a location, they defend it with incredible tenacity and skill.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.
BREACHING BEHEMOTHS
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
When unleashed aboard an enemy voidship, Custodians simply smash a path through any who stand against them by their sheer armoured might.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there. In addition, any Desperate Escape tests taken for models in your unit are automatically passed.
INESCAPABLE VENGEANCE
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
The incredible sensory acuity of the Custodians' wargear coupled with their superhuman senses means no foe can hide from them.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can ignore Walls and other models for the purposes of determining which enemy units are visible to its own.

The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:

Infantry Epic Hero
  • Auric Mantle
    15 pts
Shield Host Detachment

This auramite weave garment is draped about its wearers shoulders before they don their battle armour. It forms a final, incredibly resilient layer of protection for them should all their other defences fail.

SHIELD-CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.

  • Panoptispex
    5 pts
Shield Host Detachment

This incredibly advanced precursor to Imperial auspicators is able to see through solid objects and into esoteric spectra, meaning no malcontent against the Throne can ever hide from its bearer’s gaze.

SHIELD-CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES cover] ability.

The MOUNTED keyword is used in the following Adeptus Custodes datasheets:

  • Veteran of the Kataphraktoi
    10 pts
Solar Spearhead Detachment

This champion has served amongst the Kataphraktoi and is a master at coordinating swift armoured assaults.

ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

  • Gift of Terran Artifice
    15 pts
Talons Of The Emperor Detachment

This warrior wields a close-quarters weapon crafted by the finest noble artisans of Terra, the workmanship of which is magnificent in its lethality.

ADEPTUS CUSTODES model only. Each time the bearer makes a melee attack, add 1 to the Wound roll.

  • Champion of the Imperium
    25 pts
Talons Of The Emperor Detachment

This leader is amongst the finest martial champions in all the Emperor's realm, and their mere presence inspires their followers to remarkable efforts.

ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".

  • Enhanced Voidsheen Cloak
    10 pts
Null Maiden Vigil Detachment

Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade. They are made from micro-vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields.

ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.

  • Huntress’ Eye
    15 pts
Null Maiden Vigil Detachment

This ancient bionic acts like a miniature animus speculum, focusing the bearers null abilities into a stare that can literally terrify foes to death.

ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.

  • Oblivion Knight
    25 pts
Null Maiden Vigil Detachment

Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. When one leads their sisters in the field, witches must truly beware.

ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.

  • Raptor Blade
    5 pts
Null Maiden Vigil Detachment

The Raptor Blade is an ancient relic of the Null Maidens, as razor sharp now as it was on the day of its forging and ever the bane of witches.

ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.

Sinister Presence (Aura)
Black Ship Guardians Detachment

So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus.

ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

  • Psyk-Out GrenadesUPGRADE
    10 pts
Silent Hunters Detachment

These small, artificer-wrought explosives are deadly enough to lesser foes. Yet the favoured prey of the Sisters of Silence are excruciated or stunned by the grenades’ psi-refractive particles, convulsing in a vortex of despair.

ANATHEMA PSYKANA unit only.

  • This unit has EXPLOSIVES.
  • When you target this unit with the Explosives stratagem, if you select an enemy PSYKER unit, you can re-roll rolls to determine whether that enemy unit suffers a mortal wound.

  • From the Hall of Armouries
    20 pts
Shield Host Detachment

The racks of the Adeptus Custodes’ armouries yield up some of the most finely crafted close-quarters weaponry borne by any soldiers of the Imperium.

SHIELD-CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.

  • Castellan’s Mark
    20 pts
Shield Host Detachment

This finely worked pauldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. The one who bears the Castellan 's Mark is guaranteed to be a superlative strategic genius.

SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

  • Admonimortis
    30 pts
Lions of the Emperor Detachment

A relic of the Dread Host, this towering blade was wrought to make a bloody example of those who dare to set themselves against the might of Terra.

SHIELD-CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

  • Fierce Conqueror
    15 pts
Lions of the Emperor Detachment

This Captain-Commander has trained extensively to face multiple foes at once, knowing that the Custodes will always be outnumbered.

SHIELD-CAPTAIN model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).

[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
UNSTOPPABLE
1CP
Solar Spearhead – Strategic Ploy Stratagem
Armoured in adamantine and possessed of furious machine spirits, the vehicles of the Adeptus Custodes are almost impossible to stop in their tracks.
WHEN: Your Movement phase or your Charge phase.

TARGET: One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
VIGILANCE ETERNAL
1CP
Shield Host – Strategic Ploy Stratagem
Simply because the Adeptus Custodes do not stand sentinel over a strategic location or asset, does not mean that it - or any who would threaten it - escapes their gaze.
WHEN: Your Movement phase.

TARGET: One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

EFFECT: That objective marker remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
RELENTLESS PERSECUTION
1CP
Solar Spearhead – Strategic Ploy Stratagem
Custodians coax wrathful fury from their war engines’ machine spirits to hunt down and eliminate their foes at speed.
WHEN: Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.

TARGET: That ADEPTUS CUSTODES VEHICLE unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
FLAWLESS CONSTRUCTION
1CP
Solar Spearhead – Battle Tactic Stratagem
The vehicles of the Adeptus Custodes are the finest examples of their kind. Their expertly wrought armoured forms contain ancient and esoteric technology, including auto-repair subroutines and reactive field generators.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
Auric Armour
Solar Spearhead Detachment

The venerable war engines of the Adeptus Custodes possess aggressive machine spirits.

  • While an ADEPTUS CUSTODES VEHICLE unit from your army is at Starting Strength, unless that unit is an AIRCRAFT or it is Battle-shocked, add 2 to the Objective Control characteristic of models in that unit.
  • While an ADEPTUS CUSTODES VEHICLE unit from your army is below Starting Strength, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
  • While an ADEPTUS CUSTODES VEHICLE unit from your army is Below Half-strength, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

MORITOI ANCIENTS

The Adeptus Custodes’ honoured fallen are ever eager for battle.

Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.

KEYWORDS
In the Muster Armies step, you can select up to 2 ADEPTUS CUSTODES WALKER models from your army. The selected units gain the CHARACTER keyword.

Designer’s Note: This means that the selected models can be given Enhancements and one of them can be selected as your WARLORD.
  • Honoured Fallen (Aura)
    15 pts
Solar Spearhead Detachment

The eldest warriors of the Moritoi are revered champions with centuries of battle experience, and their presence on the battlefield is inspirational.

ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re-roll a Hit roll of 1.

UNLEASH THE LIONS
1CP
Lions of the Emperor – Strategic Ploy Stratagem
Heroic bands of Terminator-armoured Custodians engage entire armies in unrelenting battle.
WHEN: Your Command phase.

TARGET: One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.

EFFECT: That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.
UNLEASH THE LIONS
1CP
Tharanatoi Hammerblow Stratagem
Heroic bands of Terminator‑armoured Custodians engage entire armies in unrelenting battle.
WHEN: Your Command phase.

TARGET: One friendly ALLARUS CUSTODIANS/AQUILON CUSTODIANS unit that is on the battlefield.

EFFECT: Your unit is split into separate units, each containing one model. These new units each have a starting strength of 1.
AURIC STORM
1CP
Voyagers in Darkness – Strategic Ploy Stratagem
Even the boldest foes falter before the sudden and unstoppable onslaught of the Allarus Terminators.
WHEN: Your Charge phase, just after an ALLARUS CUSTODIANS unit from your army ends a Charge move.

TARGET: That ALLARUS CUSTODIANS unit.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
PUNISHMENT OF THE PROSECUTORS
1CP
Black Ship Guardians – Battle Tactic Stratagem
The Prosecutors cut down without mercy all who dare stand between the Silent Sisters and their prey.
WHEN: Your Shooting phase.

TARGET: One PROSECUTORS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1. In addition, each time a model in your unit makes a ranged attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by an additional 1.
PSY-CHAFF VOLLEY
1CP
Null Maiden Vigil – Strategic Ploy Stratagem
Prosecutors can fire psy-chaff bolts whose esoteric emissions weaken those targets not slain outright.
WHEN: Your Shooting phase.

TARGET: One PROSECUTORS unit from your army that has just shot.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an ANATHEMA PSYKANA model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle-shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UMBRAL PROSECUTION
1CP
Silent Hunters Stratagem
When they have cornered their quarry at close range, Prosecutors fire their Umbra-pattern bolters in rapid bursts that sow strings of armour-shredding shots amongst the enemy.
WHEN: Your Shooting phase, when a friendly PROSECUTORS unit is selected to shoot.

TARGET: That PROSECUTORS unit.

EFFECT: Your unit’s Boltgun weapons have:
  • [RAPID FIRE 2].
  • +1 AP.
ANATHEMA BLADEMASTERY
1CP
Null Maiden Vigil – Battle Tactic Stratagem
The Vigilators train tirelessly in the art of the swift, beheading strike, with a particular emphasis on the swift elimination of enemy witches.
WHEN: Fight phase.

TARGET: One VIGILATORS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll If the target of that attack is Battle-shocked or a PSYKER, you can re-roll the Wound roll as well.
DEATHSONG SCYTHES
1CP
Silent Hunters Stratagem
After stalking their sorcerous prey in silence, the charge of the Vigilators is accompanied by a keening song of death emitted by their scything greatblades as they are swept in eviscerating arcs.
WHEN: Fight phase, when a friendly VIGILATORS unit is selected to fight.

TARGET: That VIGILATORS unit.

EFFECT:
  • Your unit’s melee attacks have [LANCE].
  • Your unit’s melee attacks that target a PSYKER unit have +1 A.
PURGATION SWEEP
1CP
Null Maiden Vigil – Battle Tactic Stratagem
Witchseekers know their role in combat is to spread indiscriminate carnage through the foe’s ranks.
WHEN: Your Shooting phase.

TARGET: One WITCHSEEKERS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle-shocked unit this phase, add 2 to its Attacks characteristic instead.
SYNCHRONISED INFERNO
1CP
Silent Hunters Stratagem
Coordinating through a rapid exchange of Thoughtmark, Witchseekers unleash a flesh-melting inferno of all-consuming promethium from their flamers.
WHEN: Your Shooting phase, when a friendly WITCHSEEKERS unit is selected to shoot.

TARGET: That WITCHSEEKERS unit.

EFFECT: Your unit’s [TORRENT] ranged attacks have [BLAST 1].
UNSTOPPABLE ADVANCE
1CP
Might of the Moritoi Stratagem
Even the most formidable obstacles give way to the ancient warriors of the Moritoi, ruptured and trampled underfoot or barged aside with howl of empowered servos.
WHEN: Your Movement phase, when a friendly ADEPTUS CUSTODES WALKER unit is selected to move.

TARGET: That ADEPTUS CUSTODES WALKER unit.

EFFECT: Your unit has <KY>MOBILE</KY>.
FLAWLESS CONSTRUCTION
1CP
Might of the Moritoi Stratagem
Adeptus Custodes Dreadnoughts possess expertly wrought armoured forms that contain ancient and esoteric technology, including auto‑repair subroutines and reactive field generators.
WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS CUSTODES WALKER unit.

TARGET: That ADEPTUS CUSTODES WALKER unit.

EFFECT: Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.
March of the Honoured Dead
Might of the Moritoi Detachment

The fallen warriors interred in ancient Dreadnought sarcophagi are ever eager for battle, and their hulking forms propel them towards the foe at a deadly pace.

Friendly ADEPTUS CUSTODES WALKER units:

This detachment has the ARMOURY tag and cannot be taken with another ARMOURY detachment.
  • Auramite SarcophagusUPGRADE
    15 pts
Might of the Moritoi Detachment

These ancient sarcophagi are hardened with age and threaded with Dark Age mechanisms. When the warrior within slams their metallic form into the foe, they can crack armour, pulverise bone and wreck enemy war machines.

ADEPTUS CUSTODES WALKER unit only. When you target this unit with the Crushing Impact stratagem, that use is -1 CP.

  • Interred ExpertiseUPGRADE
    25 pts
Might of the Moritoi Detachment

The eldest warriors of the Moritoi are revered champions with centuries of battle experience, whose strikes efficiently exploit their foes’ every weakness.

ADEPTUS CUSTODES WALKER unit only. This unit’s attacks can:

  • Re-roll hit rolls of 1.
  • Re-roll wound rolls of 1.

PRIORITISED ERADICATION
1CP
Might of the Moritoi Stratagem
When lauded Telemon pilots turn their pitiless optics upon a proximal threat, the storm of accelerated firepower that ensues leaves naught but smoking ruin.
WHEN: Your Shooting phase, when a friendly TELEMON HEAVY DREADNOUGHT unit is selected to shoot.

TARGET: That TELEMON HEAVY DREADNOUGHT unit.

EFFECT: Your unit’s:
  • Arachnus Storm Cannon weapons have [RAPID FIRE 6].
  • Iliastus Accelerator Culverin weapons have [RAPID FIRE 2].
© Vyacheslav Maltsev 2013-2026