

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade of Vigil | |||||||
| Blade of Vigil | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Scribe’s staff | |||||||
| Scribe’s staff | Melee | 3 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 80 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Sanctity anti-chaos 2+ precision | |||||||
| Sanctity anti-chaos 2+ precision | Melee | 4 | 2+ | 6 | -2 | 2 | |
| The Outcast’s Weapons precision | |||||||
| The Outcast’s Weapons precision | Melee | 6 | 2+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 85 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| The Ardent Blade ignores cover torrent | |||||||
| The Ardent Blade ignores cover torrent | 12" | D6 | N/A | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 | |
| The Ardent Blade devastating wounds | |||||||
| The Ardent Blade devastating wounds | Melee | 5 | 2+ | 6 | -3 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 150 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistols pistol | |||||||
| Bolt pistols pistol | 12" | 6 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Relic weapons | |||||||
| Relic weapons | Melee | 18 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 245 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| The Thorn of the White Rose | |||||||
| The Thorn of the White Rose | Melee | 4 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin Ministorum heavy flamer ignores cover torrent twin-linked | |||||||
| Twin Ministorum heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Mace of Castigation | |||||||
| Mace of Castigation | Melee | 4 | 2+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 105 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 2+ | 5 | -1 | 2 | |
| Melta missile array melta 2 | |||||||
| Melta missile array melta 2 | 24" | 2 | 2+ | 9 | -2 | D3 | |
| Ministorum heavy flamer ignores cover torrent | |||||||
| Ministorum heavy flamer ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Mace of Saint Praxedes sustained hits 1 | |||||||
| Mace of Saint Praxedes sustained hits 1 | Melee | 4 | 2+ | 6 | -2 | 2 | |
| Throne of Blame extra attacks | |||||||
| Throne of Blame extra attacks | Melee | 4 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 135 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fidelis sustained hits 1 | |||||||
| Fidelis sustained hits 1 | 36" | 3 | 2+ | 6 | -1 | 2 | |
| Paragon missile launcher – prioris | |||||||
| Paragon missile launcher – prioris | 36" | 2 | 2+ | 9 | -2 | D6 | |
| Paragon missile launcher – sanctorum blast | |||||||
| Paragon missile launcher – sanctorum blast | 36" | 2D6 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lance of Illumination – strike devastating wounds | |||||||
| Lance of Illumination – strike devastating wounds | Melee | 5 | 2+ | 8 | -2 | 3 | |
| Lance of Illumination – sweep devastating wounds | |||||||
| Lance of Illumination – sweep devastating wounds | Melee | 10 | 2+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 200 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Brazier of holy fire ignores cover one shot torrent | |||||||
| Brazier of holy fire ignores cover one shot torrent | 12" | D6 | N/A | 6 | -1 | 2 | |
| Condemnor boltgun anti-psyker 2+ devastating wounds precision rapid fire 1 | |||||||
| Condemnor boltgun anti-psyker 2+ devastating wounds precision rapid fire 1 | 24" | 1 | 2+ | 4 | 0 | 1 | |
| Inferno pistol melta 2 pistol | |||||||
| Inferno pistol melta 2 pistol | 6" | 1 | 2+ | 8 | -4 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blessed blade lethal hits | |||||||
| Blessed blade lethal hits | Melee | 4 | 2+ | 6 | -2 | 2 | |
| Hallowed Chainsword | |||||||
| Hallowed Chainsword | Melee | 5 | 2+ | 3 | -1 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 2+ | 4 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blessed halberd | |||||||
| Blessed halberd | Melee | 5 | 2+ | 5 | -2 | 2 | |
| Holy Eviscerator sustained hits 1 | |||||||
| Holy Eviscerator sustained hits 1 | Melee | 3 | 2+ | 6 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 2+ | 4 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 75 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Dialogus staff | |||||||
| Dialogus staff | Melee | 3 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 40 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Mace of the righteous | |||||||
| Mace of the righteous | Melee | 4 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chirurgeon’s tools | |||||||
| Chirurgeon’s tools | Melee | 3 | 4+ | 3 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 65 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 75 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Holy pistol pistol | |||||||
| Holy pistol pistol | 12" | 3 | 4+ | 4 | 0 | 1 | |
| Zealot’s vindictor ignores cover torrent | |||||||
| Zealot’s vindictor ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power Weapon | |||||||
| Power Weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| Zealot’s vindictor | |||||||
| Zealot’s vindictor | Melee | 3 | 4+ | 5 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Palatine blade | |||||||
| Palatine blade | Melee | 4 | 2+ | 4 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Artificer-crafted storm bolter rapid fire 2 | |||||||
| Artificer-crafted storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 2 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Condemnor boltgun ANTI-PSYKER 2+ DEVASTATING WOUNDS PRECISION RAPID FIRE 1 | |||||||
| Condemnor boltgun ANTI-PSYKER 2+ DEVASTATING WOUNDS PRECISION RAPID FIRE 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Inferno pistol MELTA 2 PISTOL | |||||||
| Inferno pistol MELTA 2 PISTOL | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Ministorum flamer ignores cover torrent | |||||||
| Ministorum flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Ministorum hand flamer IGNORES COVER PISTOL TORRENT | |||||||
| Ministorum hand flamer IGNORES COVER PISTOL TORRENT | 12" | D6 | N/A | 4 | 0 | 1 | |
| Ministorum heavy flamer ignores cover torrent | |||||||
| Ministorum heavy flamer ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Multi-melta heavy melta 2 | |||||||
| Multi-melta heavy melta 2 | 18" | 2 | 4+ | 9 | -4 | D6 | |
| Plasma pistol – standard PISTOL | |||||||
| Plasma pistol – standard PISTOL | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge HAZARDOUS PISTOL | |||||||
| Plasma pistol – supercharge HAZARDOUS PISTOL | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 100 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Immolation flamers ignores cover torrent | |||||||
| Immolation flamers ignores cover torrent | 18" | 2D6 | N/A | 6 | -1 | 1 | |
| Twin heavy bolter sustained hits 2 twin-linked | |||||||
| Twin heavy bolter sustained hits 2 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Twin multi-melta melta 2 twin-linked | |||||||
| Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 100 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 115 |
| WARGEAR OPTIONS | |
| per Twin multi-melta | 15 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 65 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 75 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Repressor twin heavy flamer ignores cover torrent twin-linked | |||||||
| Repressor twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 6 | -1 | 1 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Dozer ram | |||||||
| Dozer ram | Melee | 3 | 4+ | 7 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 130 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Arco-flails sustained hits 1 | |||||||
| Arco-flails sustained hits 1 | Melee | 4 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 50 |
| 10 models | 140 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Condemnor bolt pistol anti-psyker 4+ devastating wounds pistol | |||||||
| Condemnor bolt pistol anti-psyker 4+ devastating wounds pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Inferno pistol melta 2 pistol | |||||||
| Inferno pistol melta 2 pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blessed sword lethal hits | |||||||
| Blessed sword lethal hits | Melee | 3 | 3+ | 4 | -2 | 2 | |
| Null mace anti-psyker 4+ devastating wounds | |||||||
| Null mace anti-psyker 4+ devastating wounds | Melee | 3 | 3+ | 4 | -1 | 1 | |
| Virge of admonition anti-psyker 4+ devastating wounds | |||||||
| Virge of admonition anti-psyker 4+ devastating wounds | Melee | 3 | 4+ | 6 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 10 models | 120 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Inferno pistol melta 2 pistol | |||||||
| Inferno pistol melta 2 pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Anointed halberd sustained hits 1 | |||||||
| Anointed halberd sustained hits 1 | Melee | 3 | 3+ | 5 | -2 | 1 | |
| Hallowed mace lethal hits | |||||||
| Hallowed mace lethal hits | Melee | 3 | 3+ | 4 | -1 | 2 | |
| Spear of the faithful | |||||||
| Spear of the faithful | Melee | 3 | 3+ | 5 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 75 |
| 10 models | 150 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 85 |
| 10 models | 160 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Artificer-crafted storm bolter assault rapid fire 2 | |||||||
| Artificer-crafted storm bolter assault rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 2 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun assault rapid fire 1 | |||||||
| Boltgun assault rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Condemnor boltgun anti-psyker 2+ devastating wounds precision rapid fire 1 | |||||||
| Condemnor boltgun anti-psyker 2+ devastating wounds precision rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Inferno pistol MELTA 2 PISTOL | |||||||
| Inferno pistol MELTA 2 PISTOL | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Meltagun assault melta 2 | |||||||
| Meltagun assault melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Ministorum flamer assault ignores cover torrent | |||||||
| Ministorum flamer assault ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma pistol – standard PISTOL | |||||||
| Plasma pistol – standard PISTOL | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge HAZARDOUS PISTOL | |||||||
| Plasma pistol – supercharge HAZARDOUS PISTOL | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 10 models | 90 |
| YOUR 3RD + UNIT COSTS | |
| 10 models | 100 |
| WARGEAR OPTIONS | |
| per Meltagun | 5 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Neural whips anti-infantry 4+ | |||||||
| Neural whips anti-infantry 4+ | Melee | 4 | 3+ | 3 | -1 | 1 | |
| Penitent eviscerator sustained hits 1 | |||||||
| Penitent eviscerator sustained hits 1 | Melee | 2 | 4+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 70 |
| 10 models | 140 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
| Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Condemnor boltgun ANTI-PSYKER 2+ DEVASTATING WOUNDS PRECISION RAPID FIRE 1 | |||||||
| Condemnor boltgun ANTI-PSYKER 2+ DEVASTATING WOUNDS PRECISION RAPID FIRE 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Inferno pistol MELTA 2 PISTOL | |||||||
| Inferno pistol MELTA 2 PISTOL | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Ministorum hand flamer IGNORES COVER PISTOL TORRENT | |||||||
| Ministorum hand flamer IGNORES COVER PISTOL TORRENT | 12" | D6 | N/A | 4 | 0 | 1 | |
| Ministorum heavy flamer ignores cover torrent | |||||||
| Ministorum heavy flamer ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Multi-melta heavy melta 2 | |||||||
| Multi-melta heavy melta 2 | 18" | 2 | 4+ | 9 | -4 | D6 | |
| Plasma pistol – standard PISTOL | |||||||
| Plasma pistol – standard PISTOL | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge HAZARDOUS PISTOL | |||||||
| Plasma pistol – supercharge HAZARDOUS PISTOL | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 105 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 115 |
| WARGEAR OPTIONS | |
| per Multi-melta | 5 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Holy fire ignores cover one shot torrent | |||||||
| Holy fire ignores cover one shot torrent | 12" | D6 | N/A | 6 | -1 | 2 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Ministorum flamer ignores cover torrent | |||||||
| Ministorum flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Burning hands devastating wounds | |||||||
| Burning hands devastating wounds | Melee | 1 | 2+ | 6 | -2 | 3 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
| Death Cult blades precision | |||||||
| Death Cult blades precision | Melee | 4 | 2+ | 4 | -2 | 1 | |
| Sanctifier melee weapon | |||||||
| Sanctifier melee weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 9 models | 110 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Inferno pistol melta 2 pistol | |||||||
| Inferno pistol melta 2 pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Ministorum hand flamer ignores cover pistol torrent | |||||||
| Ministorum hand flamer ignores cover pistol torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 4 | 3+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 75 |
| 10 models | 150 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 85 |
| 10 models | 160 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 3+ | 3 | 0 | 1 | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Ministorum flamer ignores cover torrent | |||||||
| Ministorum flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Novitiate melee weapons | |||||||
| Novitiate melee weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 90 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 75 |
| 10 models | 150 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 85 |
| 10 models | 160 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 2 models | 40 |
| 4 models | 80 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Death Cult power blades precision | |||||||
| Death Cult power blades precision | Melee | 4 | 2+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 2 models | 55 |
| 4 models | 110 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Castigator autocannons rapid fire 4 twin-linked | |||||||
| Castigator autocannons rapid fire 4 twin-linked | 48" | 4 | 3+ | 9 | -1 | 3 | |
| Castigator battle cannon blast ignores cover | |||||||
| Castigator battle cannon blast ignores cover | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 165 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 175 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Exorcist conflagration rockets blast ignores cover indirect fire | |||||||
| Exorcist conflagration rockets blast ignores cover indirect fire | 36" | 3D6 | 3+ | 6 | -1 | 1 | |
| Exorcist missile launcher indirect fire | |||||||
| Exorcist missile launcher indirect fire | 36" | D6+2 | 3+ | 10 | -3 | D6 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Hunter-killer missile one shot | |||||||
| Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured tracks | |||||||
| Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST UNIT COSTS | |
| 1 model | 180 |
| YOUR 2ND + UNIT COSTS | |
| 1 model | 220 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Mortifier flamer ignores cover torrent twin-linked | |||||||
| Mortifier flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Penitent buzz-blade sustained hits 1 | |||||||
| Penitent buzz-blade sustained hits 1 | Melee | 4 | 3+ | 10 | -3 | 2 | |
| Penitent flail sustained hits 1 | |||||||
| Penitent flail sustained hits 1 | Melee | 8 | 3+ | 5 | -1 | 1 | |
| Twin penitent buzz-blades sustained hits 1 twin-linked | |||||||
| Twin penitent buzz-blades sustained hits 1 twin-linked | Melee | 4 | 3+ | 10 | -3 | 2 | |
| Twin penitent flails sustained hits 1 twin-linked | |||||||
| Twin penitent flails sustained hits 1 twin-linked | Melee | 8 | 3+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| 2 models | 130 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy bolter sustained hits 1 | |||||||
| Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Ministorum heavy flamer ignores cover torrent | |||||||
| Ministorum heavy flamer ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Multi-melta melta 2 | |||||||
| Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Paragon grenade launchers twin-linked | |||||||
| Paragon grenade launchers twin-linked | 24" | 1 | 3+ | 9 | -2 | D3 | |
| Paragon storm bolters rapid fire 2 twin-linked | |||||||
| Paragon storm bolters rapid fire 2 twin-linked | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Paragon war blade | |||||||
| Paragon war blade | Melee | 4 | 3+ | 8 | -2 | 2 | |
| Paragon war mace | |||||||
| Paragon war mace | Melee | 3 | 3+ | 12 | -1 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 180 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 190 |
| WARGEAR OPTIONS | |
| per Multi-melta | 10 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Penitent flamers assault ignores cover torrent twin-linked | |||||||
| Penitent flamers assault ignores cover torrent twin-linked | 12" | 2D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Penitent buzz-blade sustained hits 1 | |||||||
| Penitent buzz-blade sustained hits 1 | Melee | 4 | 4+ | 10 | -3 | 2 | |
| Penitent flail sustained hits 1 | |||||||
| Penitent flail sustained hits 1 | Melee | 8 | 4+ | 5 | -1 | 1 | |
| Twin penitent buzz-blades sustained hits 1 twin-linked | |||||||
| Twin penitent buzz-blades sustained hits 1 twin-linked | Melee | 4 | 4+ | 10 | -3 | 2 | |
| Twin penitent flails sustained hits 1 twin-linked | |||||||
| Twin penitent flails sustained hits 1 twin-linked | Melee | 8 | 4+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| 2 models | 140 |





| YOUR UNIT COSTS | |
| 1 model | 170 |





The CHARACTER keyword is used in the following Adepta Sororitas datasheets:
It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.
If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.The PENITENT keyword is used in the following Adepta Sororitas datasheets:
The penitent masses vow to wash clean their dishonour with their foe’s blood.
At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.The Path of the Penitent With psalms on their lips, the faithful hurl themselves forward. Add 3" to the Move characteristic of PENITENT models from your army. |
Absolution in Battle The penitents smite the Emperor's foes with unmatched zeal. Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit. |
Death Before Disgrace Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor. Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.
PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.




Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets:
The CHARACTER keyword is used in the following Adepta Sororitas datasheets:
The DEDICATED TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
The EPIC HERO keyword is used in the following Adepta Sororitas datasheets:
The FLY keyword is used in the following Adepta Sororitas datasheets:
The FRAME keyword is used in the following Adepta Sororitas datasheets:
The GRENADES keyword is used in the following Adepta Sororitas datasheets:
The IMPERIUM keyword is used in the following Adepta Sororitas datasheets:
The INFANTRY keyword is used in the following Adepta Sororitas datasheets:
The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
The PENITENT keyword is used in the following Adepta Sororitas datasheets:
The SMOKE keyword is used in the following Adepta Sororitas datasheets:
The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
The VEHICLE keyword is used in the following Adepta Sororitas datasheets:
The WALKER keyword is used in the following Adepta Sororitas datasheets:

The CANONESS keyword is used in the following Adepta Sororitas datasheets:
The ADEPTA SORORITAS and CHARACTER keywords are used in the following Adepta Sororitas datasheets:
The ADEPTA SORORITAS and INFANTRY keywords are used in the following Adepta Sororitas datasheets:
The ADEPTA SORORITAS and WALKER keywords are used in the following Adepta Sororitas datasheets:
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The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The ADEPTA SORORITAS and TRANSPORT keywords are used in the following Adepta Sororitas datasheets:
The ADEPTA SORORITAS and JUMP PACK keywords are used in the following Adepta Sororitas datasheets:
The REVEREND tag is used in the following Adepta Sororitas detachments:
The ADEPTA SORORITAS, INFANTRY and FLY keywords are used in the following Adepta Sororitas datasheets:
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The blood of martyrs is the life force of the Imperium. So do the tenets of this Order joyously proclaim, and in its warriors’ darkest hour does the sacrifice of their fallen Sisters shine brightest.
Each time an ADEPTA SORORITAS model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength.On the battlefield, the faithful warriors of the Adepta Sororitas heed the stirring hymns recited by their commanders, whose inspirational words stoke their righteous fervour.
These warriors carry the fiery wrath of the Emperor into the darkest corners of his realm. Through the weapons of the faithful is the Master of Mankind’s immortal anger made manifest. With the holy trinity of boltgun, flamer and melta weapons are his enemies purged from the lmperium’s worlds.
Ranged weapons equipped by ADEPTA SORORITAS models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.At times of war, the Adepta Sororitas make offerings to the Emperor in prayer, incense and blood. In such pious devotion, they may attract his blessings and enact miraculous deeds in his holy name.
Each ADEPTA SORORITAS unit from your army can perform up to two Acts of Faith per phase, instead of just one.With every wound inflicted on their mortal form does this holy warrior’s strength grow, their suffering a prayer to the God-Emperor.
ADEPTA SORORITAS model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. If the bearer has lost one or more wounds, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Having torn them from the sockets of a heretical witch, this warrior of faith keeps these shrivelled orbs sealed in a miniature reliquary about their neck. They believe that – tormented by holy imprisonment – the traitorous eyes guide their aim towards other infernal champions.
ADEPTA SORORITAS model only. The bearer’s weapons have the [PRECISION] ability. Each time the bearer’s unit destroys an enemy CHARACTER model, you gain 1CP.
The three windows of this sacred artefact display three aspects of the God-Emperor in judgement over mortal souls. No warrior of faith will countenance failure beneath its threefold gaze.
ADEPTA SORORITAS model only. Each time a model in the bearer’s unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or any or all modifiers to the Hit roll.
Belief radiates out from this blessed icon, forming a holy circle of abjuration that holds at bay the unclean and leaves this champion free to do their duty to the God-Emperor.
ADEPTA SORORITAS model only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.
Invoking the strength of the God-Emperor, this warrior bellows psalms, which roar above the din of battle. Incited by these fire and brimstone recitations, the penitent warriors carve apart their enemies, every kill bringing them closer to redemption.
ADEPTA SORORITAS model only. While the bearer is on the battlefield, each time an enemy unit is destroyed by a PENITENT unit from you army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.
This servant of the divine draws deeply from their faith, enhancing their physical might.
ADEPTA SORORITAS model only. Each time the bearer is selected to fight, you can first discard up to 3 Miracle dice. For each Miracle dice just discarded, until the end of the phase, add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.
Within this tome are the collected writings of Saint Griselda the Pious. The lessons inscribed on its vellum pages teach focus and decisiveness during times of war.
ADEPTA SORORITAS model only. At the start of your Command phase, you can discard up to 2 Miracle dice. Then, add 1 Miracle dice to your Miracle Dice pool showing a value equal to the sum of the two Miracle dice you just discarded (to a maximum of 6).
This warrior is a firebrand zealot without comparison. At their command, the faithful unleash relentless fire upon their chosen foe.
ADEPTA SORORITAS model only. While the bearer is leading a unit, add 1 to the Attacks characteristic of Torrent weapons equipped by models in that unit, and all other ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Forged from thrice-blessed silver, this blade has the names and deeds of a thousand saints inscribed on one side on the molecular level, while the other has the entire Fede lmperialis etched into its form. The blade glows with righteous power and has slain heretics, mutants and xenos beyond counting.
ADEPTA SORORITAS model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have the [PRECISION] ability. In addition, each time the bearer fights, if one or more enemy models are destroyed by those attacks, you gain 1 Miracle dice.
Carried onto the most fire-swept of battlefields, the images of the Macharian Trinity glorifies three missionaries who saved thousands of lives. This adamantine-sheathed relic reminds the bearer that faith alone can weather the most grievous adversities.
ADEPTA SORORITAS model only. Each time the bearer uses an Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.
Enemy warriors tremble before the radiant majesty of one blessed by the Emperor.
ADEPTA SORORITAS model only. In your Movement phase, you can select one enemy unit within 12" of the bearer; that unit must take a Battle-shock test. If that test is failed, you gain 1 Miracle dice.
Allied to their faith, the Adepta Sororitas possess discipline and training beyond that of most warriors. This leader is an expert in close-range combat and boarding actions, ordering their troops to lure the enemy into punishing fusillades and gun down fleeing foes with ruthless efficiency.
At the start of your Shooting phase, you can select one friendly ADEPTA SORORITAS unit within 6" of the bearer. Until the end of the phase, that unit is eligible to shoot in a turn in which it Advanced or Fell Back.
As their forces seize territory, this pious leader leads holy rituals intended to purify and ward captured ground against the blasphemer.
The bearer can perform the Secure Site Tactical Manoeuvre as if it had the BATTLELINE keyword.
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Granted a greater perspective of the heretical foe’s disposition, an Order’s angelic veterans roar condemnatory psalms of revelation that unmask the enemy’s evil for all to see.
Friendly ADEPTA SORORITAS INFANTRY FLY units have the following ability:Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:The CANONESS keyword is used in the following Adepta Sororitas datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
Whether high-ranking clergy must be rescued, a priceless relic recovered, or some archheretic slain, these warriors know that to fail after promising victory to the God-Emperor would be infinitely worse than death; this knowledge fills them with righteous purpose and the unflinching will to succeed no matter the odds.
In your Command phase, you can select up to 3 ADEPTA SORORITAS units from your army (including units that are embarked within TRANSPORTS), until the start of your next Command phase, those units are Righteous. While a unit is Righteous:
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The Adepta Sororitas fight to defend the Imperial faith from those who would seek to bring about its ruin. The Battle Sisters believe that the light of the Emperor falls upon those who defend his sacred realm, lending them divine protection from the blades and bullets of the enemy.
Each time an attack targets an ADEPTA SORORITAS unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units), if that unit is within range of an objective marker, models in that unit have a 4+ invulnerable save against that attack. If that unit also performed the Secure Site Tactical Manoeuvre in your previous Shooting phase, models in it have a 3+ invulnerable save against that attack instead.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.The VEHICLE keyword is used in the following Adepta Sororitas datasheets:
The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.
CANONESS or PALATINE model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
The most hallowed martyrs of the Sisterhood have added beads to this chaplet. Such a relic can be a burden, for it carries the righteousness of those who uphold everything the Sisterhood stands for.
ADEPTA SORORITAS model only. At the end of your Command phase, if the bearer is on the battlefield, you can re-roll 1 Miracle dice from your Miracle dice pool and return it to your Miracle dice pool showing the new result you rolled. When doing so, if the bearer's unit is below its Starting Strength, you can re-roll up to 3 Miracle dice in this way instead.
A fresh oath brand burns in this champion’s flesh, its heat remaining miraculously undimmed and its searing pain focusing their devout wrath.
ADEPTA SORORITAS model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. While the bearer’s unit is Righteous, add 2 to the Attacks characteristic and add 1 to the Damage characteristic of the bearer’s melee weapons instead.
A master of martial saintly lore, this vehement orator knows there is no form of enemy that the God-Emperor’s holiest martyrs have not overcome. With vox-augmented sermonising, they roar the sacred hymns of the saints’ deeds to embolden the faithful.
ADEPTA SORORITAS CHARACTER model only (excluding PENITENT units). (Once per turn, per unit) At the start of a phase, you can use this ability. If you do, select one of the abilities below:
To share in the agonies of the penitent and guide them to redemption is a most holy undertaking. Thus do many of the Adepta Sororitas’ commanders willingly fight by the side of those cast out by the Sisterhood.
CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword.
Worked upon by generations of artificers, consecrated with holy oils and steeped in the smoke of sacred incense, this suit of power armour is amongst the most battle-proven relics held by the Orders Militant.
CANONESS or PALATINE model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
This unassuming parchment is one of the holiest relics in the Ministorum's charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.
CANONESS or PALATINE model only. At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.
This leader is a bombastic commander whose faith is matched by their boundless charisma. With the intonation of a single battle-psalm they may restore order and morale to a shattered formation.
While the bearer is on the battlefield, friendly Battle-shocked ADEPTA SORORITAS models (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD models) have an Objective Control characteristic of 1.
This passionate slayer of the blasphemous leads her warriors in powered jet-leaps to reach the condemned foe, no matter where they lurk.
CANONESS WITH JUMP PACK model only. At the end of your opponent’s Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.
Absolution can only be earned by spilling the blood of the enemy. Most will only find redemption in death, their last acts of violence absolving them of their sins against the Imperial faith.
The first time each turn that you gain 1 Miracle dice as the result of an ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army being destroyed, do not roll a D6; that Miracle dice has a value of 6 instead.Charged with a holy quest in service to the God-Emperor, the veteran Sacresant elite of an Order Militant are relentless in their pursuit of victory
Friendly CELESTIAN SACRESANTS units’ attacks have +1 BS and WS.Within this ornate cylindrical casket is a holy authorisation of the Ecclesiarch. Warriors in its presence tasked with a sacred duty are filled with righteous purpose, and the will to succeed no matter the odds.
CELESTIAN SACRESANTS unit only. This unit has +1 OC.
These caches of thrice-blessed ordnance are launched in sacred salvoes of harmonised immolation that can scour the Emperor’s foes from existence.
EXORCIST unit only. This unit can re-roll rolls to determine the A of a weapon.