Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:
Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, but on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.
Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.Some weapons are designed not only to kill and maim, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Horus Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phaeton autocannon | |||||||
| Phaeton autocannon | 30 | 3 | 7 | 3 | 2 | Ordnance (R), Breaching (5+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy stubber | |||||||
| Heavy stubber | 36 | 3 | 4 | 6 | 1 | - | Auto |
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Thermal lance | |||||||
| Thermal lance | 24 | 1 | 9 | 2 | 4 | Heavy (RS), Melta (12) | Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaper chainblade | |||||||
| Reaper chainblade | I | A | +1 | 2 | 2 | Reaping Blow (2), Shred (5+) | Chain |
Most of the creations of the Mechanicum draw their power from atomantic or fusion reactors, but some few rely instead on so-called rad furnaces. These devices are based on ancient technology that burns far stronger than modern reactors, but floods the area with deadly radiation, rendering them useless for most applications. However, in battle the deleterious effect of radiation on the enemy becomes a benefit rather than a drawback - though it means that only the most extensively augmented magi can accompany such units into battle.
A Model with a rad furnace reduces the enemy’s Toughness while Locked in Combat.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-cleanser | |||||||
| Irad-cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite veuglaire | |||||||
| Volkite veuglaire | 30 | 5 | 7 | 5 | 1 | Heavy (FP), Deflagrate (7) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning lock | |||||||
| Lightning lock | 36 | 1 | 7 | 3 | 2 | Blast (3"), Shred (5+), Breaching (5+), Suppressive (0) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton pulsar | |||||||
| Graviton pulsar | 24 | 2 | 6 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Moirax conversion beamer | |||||||
| Moirax conversion beamer | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
These sophisticated energy screens rely on ion fields to deflect the path of solid projectiles or to diffuse high-energy beams before they strike their target. Highly effective in battle, the main limitation of these devices is the immense energy drain required to keep them functional, and as such only the largest war engines can rely on their protection.
Ion shields provide a different Invulnerable Save against Shooting Attacks made against a Model’s Front and Rear Facings, including against Glancing Hits.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaper chainsword | |||||||
| Reaper chainsword | -1 | A | +2 | 2 | 3 | Reaping Blow (2), Shred (4+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunderstrike gauntlet | |||||||
| Thunderstrike gauntlet | -2 | -1 | +3 | 2 | 4 | Critical Hit (6+), Impact (S), Shock (Suppressed) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Las-impulsor (Melee) | |||||||
| Las-impulsor (Melee) | -3 | -1 | 10 | 2 | 5 | Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Las-impulsor (Ranged) | |||||||
| Las-impulsor | 8 | 1 | 9 | 2 | 4 | Ordnance (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rapid-fire battlecannon | |||||||
| Rapid-fire battlecannon | 48 | 1 | 8 | 4 | 2 | Heavy (FP & AP), Blast (3"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger gatling cannon | |||||||
| Avenger gatling cannon | 36 | 7 | 6 | 4 | 1 | Ordnance (FP), Breaching (6+), Suppressive (2) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Thermal cannon | |||||||
| Thermal cannon | 36 | 1 | 10 | 2 | 6 | Heavy (RS), Blast (3"), Melta (12) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin icarus autocannon | |||||||
| Twin icarus autocannon | 48 | 4 | 7 | 4 | 2 | Heavy (FP), Breaching (6+), Skyfire, Rapid Tracking | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Ironstorm missile pod | |||||||
| Ironstorm missile pod | 72 | 1 | 5 | 4 | 1 | Ordnance (D), Blast (5") | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Stormspear rocket pod | |||||||
| Stormspear rocket pod | 48 | 3 | 7 | 3 | 1 | - | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning cannon | |||||||
| Lightning cannon | 36 | 1 | 7 | 3 | 2 | Blast (5"), Shred (5+), Breaching (5+), Suppressive (1) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phased plasma-fusil | |||||||
| Phased plasma-fusil | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-scourer | |||||||
| Irad-scourer | Template | 1 | 5 | 4 | 2 | Template, Panic (2), Phage (T), Poisoned (2+), Breaching (6+) | Rad |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hekaton siege claw | |||||||
| Hekaton siege claw | -1 | A | x2 | 3 | 3 | Armour-breaker (4+), Breaching (4+), Shock (Pinned) | Power |
Ionic flare shields combine the unique technology of the knights’ ion shields with elements from the various flare shield systems of the Mechanicum, resulting in shielding systems with analogous performance and function compared to standard ion shields but with an increased ability’ to counteract the high-energy blasts typical of anti-armour weapons.
Ionic flare shields provide a different Invulnerable Save against Shooting Attacks made against a Model’s Front and Rear Facings, including against Glancing Hits, and nullify the effect of the Armourbane Special Rule on any Shooting Attacks made against the Model.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite chieorovile | |||||||
| Volkite chieorovile | 45 | 5 | 7 | 4 | 2 | Ordnance (FP), Deflagrate (7), Shred (4+) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin castigator bolt cannon | |||||||
| Twin castigator bolt cannon | 36 | 10 | 6 | 3 | 1 | Ordnance (D), Suppressive (2) | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Tempest warblade | |||||||
| Tempest warblade | I | A | S | 2 | 2 | Reaping Blow (6), Aflame (2) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Acheron infernus cannon | |||||||
| Acheron infernus cannon | Template | 1 | 7 | 4 | 1 | Template (Hellstorm), Heavy (AP), Shred (5+), Panic (2) | Flame |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaper chainfist | |||||||
| Reaper chainfist | -3 | A | +3 | 2 | 6 | Armourbane | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Shock lance (Ranged) | |||||||
| Shock lance | 18 | 6 | 7 | 3 | 1 | Stun (2) | Arc |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Shock lance (Melee) | |||||||
| Shock lance | I | A | +1 | 2 | 4 | Impact (IM & D), Shock (Stunned) | Arc |
The ion gauntlet shield generator mounted in the Cerastus’ gauntlet assembly is more concentrated than the ion shield mounted on other knight armours, but lacks its tactical flexibility.
Ion gauntlet shields provide an Invulnerable Save against Melee Attacks.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton singularity cannon | |||||||
| Graviton singularity cannon | 36 | 1 | 9 | 2 | 8 | Blast (5"), Heavy (D), Armourbane, Critical Hit (6+), Overload (1) | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Atrapos phasecutter (Melee) | |||||||
| Atrapos phasecutter | -2 | -1 | 12 | 2 | 6 | Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Atrapos phasecutter (Ranged) | |||||||
| Atrapos phasecutter | 12 | 1 | 10 | 2 | 6 | Ordnance (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neutron-wave battery | |||||||
| Neutron-wave battery | 120 | 4 | 12 | 2 | 4 | Ordnance (D), Armourbane, Shock (Stunned) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Ironstorm missile battery | |||||||
| Ironstorm missile battery | 72 | 2 | 5 | 4 | 1 | Ordnance (D), Blast (5") | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Acastus knights were among the largest classes of knights in existence, their Thrones Mechanicum pushing human capabilities for machine interface and their massive bulk causing them to operate more akin to the massive constructs of the Titan Legios than their knightly peers.
A Model with the Colossus Special Rule changes elements of the Knight Sub-Type regarding bases, Line of Sight, Firing Arcs and Armour Facings.Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
Models with this Special Rule can shoot at multiple targets at full Ballistic Skill.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Conversion beam desolator array | |||||||
| Conversion beam desolator array | |||||||
<18 | 2 | 8 | 4 | 2 | Ordnance (D), Blast (7") | Conversion | |
18-42 | 2 | 9 | 3 | 3 | Ordnance (D), Blast (7") | Conversion | |
>42-72 | 2 | 10 | 2 | 4 | Ordnance (D), Blast (7") | Conversion | |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Karacnos mortar | |||||||
| Karacnos mortar | 60 | 1 | 6 | 4 | 1 | Blast (3"), Barrage (2), Phage (T), Pinning (3), Poisoned (2+) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |