Cities of Sigmar – Darkshards

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6"
1
5+
6
WARSCROLL

Darkshards

Armed with fast-firing repeater crossbows, formations of Darkshards unleash a withering hail of iron-tipped bolts into their enemies, each volley piercing eyes and puncturing hearts.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow16"24+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cruel Dagger
Cruel Dagger1"14+5+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: None
Base size: 25mm
Notes: For each Bleakswords or Dreadspears unit included in an army, 1 Darkshards unit can be included in the army as a Battleline unit.

Each model in a Darkshards unit is armed with a Repeater Crossbow and Cruel Dagger.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Thrall Warhost

CHAMPION: 1 model in this unit can be a Lordling. Add 1 to the Attacks characteristic of that model’s missile weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to charge rolls for this unit while it includes any Hornblowers.

Storm ofIron-tipped Bolts: Die skies darken moments before the enemy below is shredded by a volley of iron bolts.
Add 1 to hit rolls for attacks made with this unit’s Repeater Crossbows while it has 10 or more models.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, DARKLING COVEN, DARKSHARDS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The DARKLING COVEN keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Battleline
None
Army List
Warscrolls collated

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