Imperial Knights – Datasheets
 ]


Infantry Epic Hero


Sir Hekhtur
(⌀25mm)
M
6"
T
3
SV
4+
W
3
LD
5+
OC
1
Use this datasheet only after your Canis Rex model is destroyed.
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hekhtur’s pistol pistol
Hekhtur’s pistol pistol
12"
1
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
2+
3
0
1
USING SIR HEKHTUR
If your Canis Rex model is destroyed, this model is treated as a model disembarking from a destroyed TRANSPORT and must perform an Emergency Disembarkation. Sir Hekhtur cannot be selected as the target of any of your Stratagems other than Core Stratagems. Your Canis Rex unit is not considered to be destroyed until Sir Hekhtur is also destroyed.
ABILITIES
CORE: Lone Operative
UNIT COMPOSITION
  • 1 Sir Hekhtur – EPIC HERO
Sir Hekhtur is equipped with: Hekhtur’s pistol; close combat weapon.
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; IMPERIUM; SIR HEKHTUR
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend

Vehicle Epic Hero


Canis Rex
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Las-impulsor – high intensity blast sustained hits 1
Las-impulsor – high intensity blast sustained hits 1
24"
D6
2+
14
-3
4
Las-impulsor – low intensity blast sustained hits 1
Las-impulsor – low intensity blast sustained hits 1
36"
2D6
2+
7
-1
2
Questoris multi-laser sustained hits 1
Questoris multi-laser sustained hits 1
36"
4
2+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Freedom’s Hand – strike sustained hits 1
Freedom’s Hand – strike sustained hits 1
Melee
5
2+
20
-3
9
Freedom’s Hand – sweep sustained hits 1
Freedom’s Hand – sweep sustained hits 1
Melee
10
2+
10
-2
3
ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Legendary Freeblade: Once per turn, when you target this model with a stratagem, you may reduce the CP cost of that use of that stratagem by 1CP.
Chainbreaker: Once per battle, at the start of any phase, you can select one friendly IMPERIUM unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Canis Rex – EPIC HERO
Canis Rex is equipped with: las-impulsor; Questoris multi-laser; Freedom’s Hand.
YOUR UNIT COSTS
1 model
415
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; EPIC HERO; IMPERIUM; CANIS REX
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend

Infantry Character


Skitarii Marshal
(⌀32mm)
M
6"
T
3
SV
4+
W
3
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Control stave
Control stave
Melee
4
3+
6
-1
1
ABILITIES
CORE: Support
FACTION: Doctrina Imperatives
Control Edict: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Servo-skull Uplink: Once per battle, at the start of any phase, you can select one friendly SKITARII unit that is Battle-shocked and within 6" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Skitarii Marshal
This model is equipped with: Mechanicus pistol; control stave.
YOUR UNIT COSTS
1 model
35
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; SKITARII; MARSHAL
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
DETACHMENT ABILITY
Cogbound Alliance


Tech-priest Dominus
(⌀50mm)
M
6"
T
4
SV
2+
W
4
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eradication ray – dissipated
Eradication ray – dissipated
24"
D3
3+
6
-1
1
Eradication ray – focused
Eradication ray – focused
12"
D3
3+
6
-2
2
Macrostubber pistol
Macrostubber pistol
12"
5
3+
4
0
1
Phosphor serpenta ignores cover pistol
Phosphor serpenta ignores cover pistol
18"
1
3+
5
-1
2
Volkite blaster devastating wounds
Volkite blaster devastating wounds
24"
3
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian axe
Omnissian axe
Melee
4
3+
6
-2
2
WARGEAR OPTIONS
  • This model’s macrostubber can be replaced with 1 phosphor serpenta.
  • This model’s volkite blaster can be replaced with 1 eradication ray.

ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Lord of the Machine Cult: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the ELECTRO-PRIESTS keyword, models in that unit have the Feel No Pain 4+ ability instead.
Data-spike: At the start of the Fight phase, you can select one enemy VEHICLE unit within Engagement Range of this model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by 1.
UNIT COMPOSITION
  • 1 Tech-Priest Dominus
This model is equipped with: macrostubber; volkite blaster; Omnissian axe.
YOUR UNIT COSTS
1 model
65
LEADER
KEYWORDS: IMPERIUM; INFANTRY; CHARACTER; CULT MECHANICUS; TECH-PRIEST; DOMINUS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
DETACHMENT ABILITY
Cogbound Alliance
ENHANCEMENTS
Magos Questoris
20


Tech-priest Manipulus
(⌀50mm)
M
6"
T
4
SV
2+
W
4
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Magnarail lance heavy
Magnarail lance heavy
36"
1
3+
7
-2
3
Transonic cannon devastating wounds torrent
Transonic cannon devastating wounds torrent
12"
D6
N/A
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian staff
Omnissian staff
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • This model’s magnarail lance can be replaced with 1 transonic cannon.

ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Galvanic Field: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Defend the Divine Work: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, all models in this model’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Tech-Priest Manipulus
This model is equipped with: magnarail lance; Omnissian staff.
YOUR UNIT COSTS
1 model
60
LEADER
KEYWORDS: IMPERIUM; INFANTRY; CHARACTER; CULT MECHANICUS; TECH-PRIEST; MANIPULUS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
DETACHMENT ABILITY
Cogbound Alliance
ENHANCEMENTS
Magos Questoris
20

Vehicle Character


Knight Destrier
(⌀150 x 95mm)
M
12"
T
10
SV
3+
W
18
LD
6+
OC
8
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Chastiser gatling cannon assault
Chastiser gatling cannon assault
24"
12
3+
6
-1
2
Frag bombard assault blast rapid fire d6+3
Frag bombard assault blast rapid fire d6+3
24"
D6+3
3+
7
-1
2
Questoris heavy stubber assault rapid fire 3
Questoris heavy stubber assault rapid fire 3
36"
6
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bellatus reaper chainsword – strike
Bellatus reaper chainsword – strike
Melee
5
3+
12
-3
D3+3
Bellatus reaper chainsword – sweep
Bellatus reaper chainsword – sweep
Melee
10
3+
8
-2
2
Thundershock spear – strike lance
Thundershock spear – strike lance
Melee
4
3+
12
-3
D3+3
Thundershock spear – sweep lance
Thundershock spear – sweep lance
Melee
8
3+
6
-3
2
Titanic feet
Titanic feet
Melee
4
4+
7
-1
2
WARGEAR OPTIONS
  • This model’s chastiser gatling cannon can be replaced with one of the following:
    • 1 bellatus reaper chainsword*
    • 1 thundershock spear*
  • This model’s frag bombard can be replaced with one of the following:
    • 1 bellatus reaper chainsword*
    • 1 thundershock spear*

* A model cannot be equipped with more than one bellatus reaper chainsword or more than one thundershock spear.
ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Ram Jets: Each time this unit is selected to make a Normal or Advance move, until the end of the phase, add D3" to the Move characteristic of this model.
Thundercharge: If this model is equipped with a thundershock spear and a bellatus reaper chainsword, add 2 to the Attacks characteristic of melee weapons equipped by this model.
Saturation Fire: Each time this model makes a ranged attack that targets a unit within range of one or more objective markers, that attack has the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Knight Defender
This model is equipped with: 1 chastiser gatling cannon;
1 frag bombard; 1 Questoris heavy stubber; 1 titanic feet.
YOUR 1ST TO 2ND UNITS COST
1 model
265
YOUR 3RD + UNIT COSTS
1 model
280
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; BELLATUS; CHARACTER; IMPERIUM; KNIGHT DESTRIER
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Castellan
(⌀170 x 109mm)
M
8"
T
12
SV
3+
W
28
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma decimator – standard blast
Plasma decimator – standard blast
48"
D6+3
3+
8
-3
2
Plasma decimator – supercharge blast hazardous
Plasma decimator – supercharge blast hazardous
48"
D6+3
3+
9
-4
3
Shieldbreaker missile launcher anti-titanic 4+ devastating wounds
Shieldbreaker missile launcher anti-titanic 4+ devastating wounds
72"
1
3+
12
-6
D6+1
Twin meltagun melta 2 twin-linked
Twin meltagun melta 2 twin-linked
12"
1
3+
9
-4
D6
Twin siegebreaker cannon blast twin-linked
Twin siegebreaker cannon blast twin-linked
36"
D6
3+
6
0
1
Volcano lance blast
Volcano lance blast
72"
D3
3+
18
-5
D6+8
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
4
4+
8
-1
2
WARGEAR OPTIONS
  • This model’s 2 shieldbreaker missile launchers and twin siegebreaker cannon can be replaced with 1 shieldbreaker missile launcher and 2 twin siegebreaker cannons.

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Ion Aegis (Aura): While a friendly ARMIGER model is within 6" of this model, each time a ranged attack targets that model, it has the Benefit of Cover against that attack.
Titan Hunter: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, you can re-roll the Damage roll.
UNIT COMPOSITION
  • 1 Knight Castellan
This model is equipped with: plasma decimator; 2 shieldbreaker missile launchers; 2 twin meltaguns; twin siegebreaker cannon; volcano lance; titanic feet.
YOUR 1ST UNIT COSTS
1 model
425
YOUR 2ND + UNIT COSTS
1 model
450
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1‑10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; DOMINUS; CHARACTER; IMPERIUM; KNIGHT CASTELLAN
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GROUND-SHAKING STRIDES
1CP
Dominus Foebreakers Stratagem
FIRE SHOCKED
1CP
Dominus Foebreakers Stratagem
FOEBREAKER FIRESTORM
1CP
Dominus Foebreakers Stratagem
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
Rain of Devastation
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35
Archeotech Autoloaders
25
Blessed Plate
30


Knight Crusader
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger gatling cannon
Avenger gatling cannon
36"
18
3+
6
-2
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Rapid-fire battle cannon blast rapid fire d6+3
Rapid-fire battle cannon blast rapid fire d6+3
72"
D6+3
3+
10
-1
3
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Thermal cannon blast melta 6
Thermal cannon blast melta 6
24"
2D3
3+
12
-4
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
4
4+
8
-1
2
WARGEAR OPTIONS
  • This model’s meltagun can be replaced with 1 Questoris heavy stubber.
  • This model’s thermal cannon can be replaced with:
    • 1 rapid-fire battle cannon and 1 Questoris heavy stubber
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon


ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Crusader’s Duty (Bondsman): While a model is affected by this ability, each time that model makes a ranged attack, add 1 to the Hit roll.
Punishing Salvoes: In your Movement phase, if this model Remains Stationary, until the end of the turn, ranged weapons equipped by this model have the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 1 Knight Crusader
This model is equipped with: avenger gatling cannon; heavy flamer; meltagun; thermal cannon; titanic feet.
YOUR 1ST UNIT COSTS
1 model
395
YOUR 2ND + UNIT COSTS
1 model
415
WARGEAR OPTIONS
per Rapid-fire battle cannon
15
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT CRUSADER
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Defender
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
4+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Conversion beam obliterator conversion sustained hits d3
Conversion beam obliterator conversion sustained hits d3
36"
3
3+
12
-2
4
Plasma executor – standard blast
Plasma executor – standard blast
36"
D6+3
3+
8
-2
2
Plasma executor – supercharge blast hazardous
Plasma executor – supercharge blast hazardous
36"
D6+3
3+
9
-3
3
Phosphor blaster ignores cover rapid fire 1
Phosphor blaster ignores cover rapid fire 1
24"
1
3+
5
0
1
Twin incendine combustor ignores cover torrent twin-linked
Twin incendine combustor ignores cover torrent twin-linked
12"
D6
N/A
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
4
4+
8
-1
2
Conversion: Each time an attack is made with this weapon, if the target is more than 18" away from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Defender’s Duty (Bondsman): While a model is affected by this ability, each time an attack is allocated to that model, subtract 1 from the Damage characteristic of that attack.
Selfless Protector: Each time a ranged attack is allocated to an IMPERIAL KNIGHTS model from your army, if that model is not fully visible to every model in the attacking unit because of this Knight Defender model, that model has the Benefit of Cover and a 4+ invulnerable save against that attack.
UNIT COMPOSITION
  • 1 Knight Defender
This model is equipped with: conversion beam obliterator; plasma executor; twin incendine combustor; phosphor blaster; titanic feet.
YOUR 1ST UNIT COSTS
1 model
400
YOUR 2ND + UNIT COSTS
1 model
420
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT DEFENDER
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Errant
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Thermal cannon blast melta 6
Thermal cannon blast melta 6
24"
2D3
3+
12
-4
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
Thunderstrike gauntlet – strike
Thunderstrike gauntlet – strike
Melee
4
3+
20
-3
8
Thunderstrike gauntlet – sweep
Thunderstrike gauntlet – sweep
Melee
8
3+
10
-2
3
WARGEAR OPTIONS
  • This model’s meltagun can be replaced with 1 Questoris heavy stubber.
  • This model’s reaper chainsword can be replaced with 1 thunderstrike gauntlet.
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Errant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Advance rolls made for that model and ranged weapons equipped by that model have the [ASSAULT] ability.
Aggressive Assault: Each time this model makes a ranged attack that targets the closest eligible target, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Knight Errant
This model is equipped with: meltagun; thermal cannon; reaper chainsword.
YOUR 1ST TO 2ND UNITS COST
1 model
355
YOUR 3RD + UNIT COSTS
1 model
370
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT ERRANT
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Gallant
(⌀170 x 109mm)
M
12"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike devastating wounds
Reaper chainsword – strike devastating wounds
Melee
6
2+
14
-4
6
Reaper chainsword – sweep lethal hits
Reaper chainsword – sweep lethal hits
Melee
18
2+
9
-3
2
Thunderstrike gauntlet – strike devastating wounds
Thunderstrike gauntlet – strike devastating wounds
Melee
6
2+
20
-3
8
Thunderstrike gauntlet – sweep lethal hits
Thunderstrike gauntlet – sweep lethal hits
Melee
12
2+
10
-2
3
WARGEAR OPTIONS
  • This model’s meltagun can be replaced with 1 Questoris heavy stubber.
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Gallant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Charge rolls made for that model and each time that model makes a melee attack, you can re-roll the Hit roll.
Martial Pride: Each time this unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.
UNIT COMPOSITION
  • 1 Knight Gallant
This model is equipped with: meltagun; thunderstrike gauntlet; reaper chainsword.
YOUR 1ST TO 2ND UNITS COST
1 model
355
YOUR 3RD + UNIT COSTS
1 model
370
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT GALLANT
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Paladin
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Rapid-fire battle cannon blast rapid fire d6+3
Rapid-fire battle cannon blast rapid fire d6+3
72"
D6+3
3+
10
-1
3
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
Thunderstrike gauntlet – strike
Thunderstrike gauntlet – strike
Melee
4
3+
20
-3
8
Thunderstrike gauntlet – sweep
Thunderstrike gauntlet – sweep
Melee
8
3+
10
-2
3
WARGEAR OPTIONS
  • This model’s meltagun can be replaced with 1 Questoris heavy stubber.
  • This model’s reaper chainsword can be replaced with 1 thunderstrike gauntlet.
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Paladin’s Duty (Bondsman): While a model is affected by this ability, weapons equipped by that model have the [LETHAL HITS] ability, and melee weapons equipped by that model have the [LANCE] ability.
Seasoned Noble: Each time this model makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.
UNIT COMPOSITION
  • 1 Knight Paladin
This model is equipped with: meltagun; Questoris heavy stubber; rapid-fire battlecannon; reaper chainsword.
YOUR 1ST TO 2ND UNITS COST
1 model
375
YOUR 3RD + UNIT COSTS
1 model
390
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT PALADIN
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Preceptor
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Las-impulsor – high intensity blast
Las-impulsor – high intensity blast
24"
D6
3+
14
-3
4
Las-impulsor – low intensity blast
Las-impulsor – low intensity blast
36"
2D6
3+
7
-1
2
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris multi-laser
Questoris multi-laser
36"
4
3+
6
0
1
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
Thunderstrike gauntlet – strike
Thunderstrike gauntlet – strike
Melee
4
3+
20
-3
8
Thunderstrike gauntlet – sweep
Thunderstrike gauntlet – sweep
Melee
8
3+
10
-2
3
WARGEAR OPTIONS
  • This model’s Questoris multi-laser can be replaced with one of the following
    • 1 meltagun
    • 1 Questoris heavy stubber
  • This model’s reaper chainsword can be replaced with 1 thunderstrike gauntlet.
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Mentor (Bondsman): Each time a model affected by this ability makes an attack that targets this model’s quarry, you can re-roll the Wound roll.
Exemplar of the Code: At the start of the battle, select one unit from your opponent’s army to be this model’s quarry. Each time this model makes an attack that targets its quarry, you can re-roll the Wound roll. Each time this model’s quarry is destroyed, you can select a new unit from your opponent’s army to be its quarry.
UNIT COMPOSITION
  • 1 Knight Preceptor
This model is equipped with: las-impulsor; Preceptor multi-laser; reaper chainsword.
YOUR 1ST TO 2ND UNITS COST
1 model
365
YOUR 3RD + UNIT COSTS
1 model
380
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT PRECEPTOR
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Knight Valiant
(⌀170 x 109mm)
M
8"
T
12
SV
3+
W
28
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Conflagration cannon ignores cover torrent
Conflagration cannon ignores cover torrent
18"
3D6
N/A
8
-1
2
Shieldbreaker missile launcher anti-titanic 4+ devastating wounds
Shieldbreaker missile launcher anti-titanic 4+ devastating wounds
72"
1
3+
12
-6
D6+1
Thundercoil harpoon blast devastating wounds
Thundercoil harpoon blast devastating wounds
12"
D3
3+
24
-6
10
Twin meltagun melta 2 twin-linked
Twin meltagun melta 2 twin-linked
12"
1
3+
9
-4
D6
Twin siegebreaker cannon blast twin-linked
Twin siegebreaker cannon blast twin-linked
36"
D6
3+
6
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
4
4+
8
-1
2
WARGEAR OPTIONS
  • This model’s 2 shieldbreaker missile launchers and twin siegebreaker cannon can be replaced with 1 shieldbreaker missile launcher and 2 twin siegebreaker cannons.

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Ion Aegis (Aura): While a friendly ARMIGER model is within 6" of this model, each time a ranged attack targets that model, it has the Benefit of Cover against that attack.
Thundershock: In your Shooting phase, each time you select a target for this model’s thundercoil harpoon, roll one D6 for the target unit and one D6 for each other enemy unit within 6" of the target unit. On a 4+, the unit being rolled for is struck by arcing energies; after resolving all of this model’s attacks against the target unit, each unit struck by arcing energies suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Knight Valiant
This model is equipped with: conflagration cannon; 2 shieldbreaker missile launchers; thundercoil harpoon; 2 twin meltaguns; twin siegebreaker cannon; titanic feet.
YOUR 1ST TO 2ND UNITS COST
1 model
400
YOUR 3RD + UNIT COSTS
1 model
415
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1‑10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; DOMINUS; CHARACTER; IMPERIUM; KNIGHT VALIANT
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
GROUND-SHAKING STRIDES
1CP
Dominus Foebreakers Stratagem
FIRE SHOCKED
1CP
Dominus Foebreakers Stratagem
FOEBREAKER FIRESTORM
1CP
Dominus Foebreakers Stratagem
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
Rain of Devastation
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35
Archeotech Autoloaders
25
Blessed Plate
30


Knight Warden
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger gatling cannon
Avenger gatling cannon
36"
18
3+
6
-2
2
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Ironstorm missile pod blast indirect fire
Ironstorm missile pod blast indirect fire
48"
D6+1
3+
5
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Stormspear rocket pod
Stormspear rocket pod
48"
3
3+
8
-2
D6
Twin Icarus autocannon anti-fly 2+ twin-linked
Twin Icarus autocannon anti-fly 2+ twin-linked
48"
3
3+
7
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
Thunderstrike gauntlet – strike
Thunderstrike gauntlet – strike
Melee
4
3+
20
-3
8
Thunderstrike gauntlet – sweep
Thunderstrike gauntlet – sweep
Melee
8
3+
10
-2
3
WARGEAR OPTIONS
  • This model’s meltagun can be replaced with 1 Questoris heavy stubber.
  • This model’s reaper chainsword can be replaced with 1 thunderstrike gauntlet.
  • This model can be equipped with one of the following:
    • 1 ironstorm missile pod
    • 1 stormspear rocket pod
    • 1 twin Icarus autocannon

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Warden’s Duty (Bondsman): While a model is affected by this ability, weapons equipped by that model have the [SUSTAINED HITS 1] ability, and ranged weapons equipped by that model have the [IGNORES COVER] ability.
Thin Their Ranks: Each time this model makes a ranged attack that targets an enemy unit (excluding MONSTERS and VEHICLES), that attack has the [DEVASTATING WOUNDS] ability.
UNIT COMPOSITION
  • 1 Knight Warden
This model is equipped with: avenger gatling cannon; heavy flamer; meltagun; reaper chainsword.
YOUR 1ST TO 2ND UNITS COST
1 model
375
YOUR 3RD + UNIT COSTS
1 model
390
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; QUESTORIS; CHARACTER; IMPERIUM; KNIGHT WARDEN
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Cerastus Knight Acheron
(⌀170 x 109mm)
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
INSV*
5+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Acheron flame cannon ignores cover torrent
Acheron flame cannon ignores cover torrent
18"
2D6
N/A
8
-1
2
Twin heavy bolter sustained hits 1 twin-linked
Twin heavy bolter sustained hits 1 twin-linked
36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainfist – strike
Reaper chainfist – strike
Melee
4
3+
14
-4
6
Reaper chainfist – sweep
Reaper chainfist – sweep
Melee
12
3+
9
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Acheron’s Duty (Bondsman): While a model is affected by this ability, at the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test, subtracting 1 from the result when they do.
Searing Flames: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with an Acheron flame cannon. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Cerastus Knight Acheron
This model is equipped with: Acheron flame cannon; twin heavy bolter; reaper chainfist.
YOUR 1ST UNIT COSTS
1 model
380
YOUR 2ND + UNIT COSTS
1 model
395
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; CERASTUS; KNIGHT ACHERON
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Cerastus Knight Atrapos
(⌀170 x 109mm)
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Atrapos lascutter – low intensity sustained hits 1
Atrapos lascutter – low intensity sustained hits 1
36"
2D6
3+
7
-1
2
Atrapos lascutter – high intensity sustained hits 1
Atrapos lascutter – high intensity sustained hits 1
24"
D6
3+
14
-3
4
Graviton singularity cannon – contained blast
Graviton singularity cannon – contained blast
24"
D3
3+
16
-4
D6+1
Graviton singularity cannon – singularity blast devastating wounds hazardous
Graviton singularity cannon – singularity blast devastating wounds hazardous
24"
D3
3+
16
-4
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Atrapos lascutter – low intensity sustained hits 1
Atrapos lascutter – low intensity sustained hits 1
Melee
12
3+
7
-1
2
Atrapos lascutter – high intensity sustained hits 1
Atrapos lascutter – high intensity sustained hits 1
Melee
6
3+
14
-3
4
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Atrapos’ Duty (Bondsman): While a model is affected by this ability, each time that model makes an attack that targets a TITANIC or TOWERING model, you can re-roll the Hit roll and you can re-roll the Wound roll.
Macro-extinction Protocols: Each time this model makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll. If that target is TITANIC or TOWERING, add 1 to the Wound roll as well.
UNIT COMPOSITION
  • 1 Cerastus Knight Atrapos
This model is equipped with: Atrapos lascutter; graviton singularity cannon.
YOUR 1ST UNIT COSTS
1 model
405
YOUR 2ND + UNIT COSTS
1 model
425
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; CERASTUS; KNIGHT ATRAPOS
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Cerastus Knight Castigator
(⌀170 x 109mm)
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
INSV*
5+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigator bolt cannon twin-linked
Castigator bolt cannon twin-linked
36"
18
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tempest warblade – strike
Tempest warblade – strike
Melee
4
3+
14
-4
6
Tempest warblade – sweep
Tempest warblade – sweep
Melee
12
3+
9
-3
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Castigator’s Duty (Bondsman): While a model is affected by this ability, its ranged weapons have the [SUSTAINED HITS 1] ability and the Armour Penetration characteristic of its ranged weapons is improved by 1.
Storm of Bolts: In your Shooting phase, after this model has shot, select one unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Cerastus Knight Castigator
This model is equipped with: Castigator bolt cannon; tempest warblade.
YOUR 1ST UNIT COSTS
1 model
380
YOUR 2ND + UNIT COSTS
1 model
395
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; CERASTUS; KNIGHT CASTIGATOR
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Cerastus Knight Lancer
(⌀170 x 109mm)
M
14"
T
11
SV
3+
W
28
LD
6+
OC
10
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerastus shock lance assault sustained hits 2
Cerastus shock lance assault sustained hits 2
12"
6
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cerastus shock lance – strike lance
Cerastus shock lance – strike lance
Melee
5
2+
20
-3
8
Cerastus shock lance – sweep
Cerastus shock lance – sweep
Melee
10
2+
10
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2
FACTION: Code Chivalric, Super-heavy Walker
Lancer’s Duty (Bondsman): While a model is affected by this ability, it is eligible to declare a charge in a turn in which it Advanced.
Shock Charge: You can target this model with the Crushing Impact Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Cerastus Knight Lancer
This model is equipped with: Cerastus shock lance.
YOUR 1ST UNIT COSTS
1 model
415
YOUR 2ND + UNIT COSTS
1 model
435
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; CERASTUS; KNIGHT LANCER
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Questoris Knight Magaera
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lightning cannon sustained hits 2
Lightning cannon sustained hits 2
48"
12
3+
9
0
2
Phased plasma-fusil rapid fire 2
Phased plasma-fusil rapid fire 2
24"
2
3+
8
-3
2
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked
12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hekaton siege claw – strike
Hekaton siege claw – strike
Melee
4
3+
20
-3
8
Hekaton siege claw – sweep
Hekaton siege claw – sweep
Melee
8
3+
10
-2
3
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
WARGEAR OPTIONS
  • This model’s reaper chainsword can be replaced with 1 hekaton siege claw and 1 twin rad cleanser.

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Magaera’s Duty (Bondsman): While a model is affected by this ability, each time that model makes a ranged attack that targets the closest eligible target, improve the Strength and Armour Penetration characteristics of that attack by 1.
Repair Auto-simulacra: At the end of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Questoris Knight Magaera
This model is equipped with: lightning cannon; phased plasma-fusil; reaper chainsword.
YOUR 1ST UNIT COSTS
1 model
385
YOUR 2ND + UNIT COSTS
1 model
400
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; QUESTORIS; KNIGHT MAGAERA
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35


Questoris Knight Styrix
(⌀170 x 109mm)
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Graviton crusher anti-vehicle 2+ blast
Graviton crusher anti-vehicle 2+ blast
18"
3
3+
6
-1
2
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked
12"
D6
N/A
2
0
1
Volkite chierovile devastating wounds
Volkite chierovile devastating wounds
30"
12
3+
12
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hekaton siege claw – strike
Hekaton siege claw – strike
Melee
4
3+
20
-3
8
Hekaton siege claw – sweep
Hekaton siege claw – sweep
Melee
8
3+
10
-2
3
Reaper chainsword – strike
Reaper chainsword – strike
Melee
4
3+
14
-4
6
Reaper chainsword – sweep
Reaper chainsword – sweep
Melee
12
3+
9
-3
2
WARGEAR OPTIONS
  • This model’s reaper chainsword can be replaced with 1 hekaton siege claw and 1 twin rad cleanser.

ABILITIES
CORE: Deadly Demise D6
FACTION: Code Chivalric, Super-heavy Walker
Styrix’s Duty (Bondsman): While a model is affected by this ability, each time that model is selected to shoot or fight, after it has resolved all of its attacks, select one enemy unit hit by one or more of those attacks; that unit must take a Battle-shock test, subtracting one from the test when doing so.
Grav-pinned: In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
UNIT COMPOSITION
  • 1 Questoris Knight Styrix
This model is equipped with: graviton crusher; volkite chierovile; reaper chainsword.
YOUR 1ST UNIT COSTS
1 model
375
YOUR 2ND + UNIT COSTS
1 model
390
DAMAGED: 1-9 WOUNDS REMAINING
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHARACTER; TITANIC; TOWERING; IMPERIUM; QUESTORIS; KNIGHT STYRIX
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
ENHANCEMENTS
Knight of the Opus Machina (Aura)
15
Bearer of the Evanescent Ion
15
Bearer of the Iron Chalice
20
Bearer of the Judicant’s Helm
25
Bearer of the Lancer’s Sigil
25
Acquisitor-at-Arms
15
Vengeful Tread
15
Augury Halo
20
Purgation’s Hand
20
Crushing Condemnation
10
Wyrmslayer Divination
10
Herald of Triumph
15
Pennant of Silvered Fury
15
Fables of Nightmare
10
Tales of Heroism
10
Martial Tuition
15
Mentor’s Pride
20
Sanctuary
20
Hunter’s Eye
25
Bringer of Justice
30
Mysterious Guardian
35

Battleline


Skitarii Rangers
(⌀25mm60 x 35mm if equipped with transuranic arquebus)
M
6"
T
3
SV
4+
W
1
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
30"
1
4+
8
-1
D3
Galvanic rifle
Galvanic rifle
30"
2
4+
4
0
1
Plasma caliver – standard
Plasma caliver – standard
30"
2
4+
7
-2
1
Plasma caliver – supercharge hazardous
Plasma caliver – supercharge hazardous
30"
2
4+
8
-3
2
Transuranic arquebus heavy precision
Transuranic arquebus heavy precision
36"
1
4+
7
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha combat weapon
Alpha combat weapon
Melee
2
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Skitarii Ranger Alpha can be equipped with 1 Alpha combat weapon.
  • The Skitarii Ranger Alpha’s galvanic rifle can be replaced with 1 Mechanicus pistol.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 arc rifle.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 plasma caliver.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 transuranic arquebus.
  • 1 Skitarii Ranger equipped with a galvanic rifle can be equipped with one of the following:
    • 1 enhanced data-tether*
    • 1 omnispex*

* That model’s galvanic rifle cannot be replaced.
ABILITIES
CORE: Scouts 6"
FACTION: Doctrina Imperatives
Objective Scouted: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Skitarii Ranger Alpha
  • 9 Skitarii Rangers
Every model is equipped with: galvanic rifle; close combat weapon.
YOUR UNIT COSTS
10 models
85
KEYWORDS: INFANTRY; BATTLELINE; IMPERIUM; SKITARII; RANGERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
DETACHMENT ABILITY
Cogbound Alliance


Skitarii Vanguard
(⌀25mm60 x 35mm if equipped with transuranic arquebus)
M
6"
T
3
SV
4+
W
1
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
30"
1
4+
8
-1
D3
Plasma caliver – standard
Plasma caliver – standard
30"
2
4+
7
-2
1
Plasma caliver – supercharge hazardous
Plasma caliver – supercharge hazardous
30"
2
4+
8
-3
2
Radium carbine anti-infantry 4+
Radium carbine anti-infantry 4+
18"
3
4+
3
0
1
Transuranic arquebus heavy precision
Transuranic arquebus heavy precision
36"
1
4+
7
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha combat weapon
Alpha combat weapon
Melee
2
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Skitarii Vanguard Alpha can be equipped with 1 Alpha combat weapon.
  • The Skitarii Vanguard Alpha’s radium carbine can be replaced with 1 Mechanicus pistol.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 arc rifle.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 plasma caliver.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 transuranic arquebus.
  • 1 Skitarii Vanguard equipped with a radium carbine can be equipped with one of the following:
    • 1 enhanced data-tether*
    • 1 omnispex*

* That model’s radium carbine cannot be replaced.
ABILITIES
FACTION: Doctrina Imperatives
Rad-saturation (Aura): While an enemy unit (excluding VEHICLE units) is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Skitarii Vanguard Alpha
  • 9 Skitarii Vanguard
Every model is equipped with: radium carbine; close combat weapon.
YOUR UNIT COSTS
10 models
85
KEYWORDS: INFANTRY; BATTLELINE; IMPERIUM; SKITARII; VANGUARD
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
DETACHMENT ABILITY
Cogbound Alliance

Titanic


Acastus Knight Asterius
(⌀Use model)
M
8"
T
13
SV
2+
W
30
LD
6+
OC
10
INSV*
5+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Asterius volkite culverin devastating wounds
Asterius volkite culverin devastating wounds
24"
6
3+
6
0
2
Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fire
Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fire
48"
D6+3
3+
6
-1
1
Twin conversion beam cannon conversion sustained hits d3 twin-linked
Twin conversion beam cannon conversion sustained hits d3 twin-linked
48"
3
3+
16
-2
6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
6
4+
10
-1
2
Conversion: Each time an attack is made with this weapon, if the target is more than 24" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Code Chivalric, Super-heavy Walker
Sunderer of Fortresses: Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristics of that attack by 1. If that attack targets a FORTIFICATION, improve the Strength and Damage characteristics of that attack by 2 instead.
UNIT COMPOSITION
  • 1 Acastus Knight Asterius
This model is equipped with: 2 Asterius volkite culverins; karacnos mortar battery; 2 twin conversion beam cannons; titanic feet.
YOUR 1ST UNIT COSTS
1 model
785
YOUR 2ND + UNIT COSTS
1 model
860
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; ACASTUS; IMPERIUM; KNIGHT ASTERIUS
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend


Acastus Knight Porphyrion
(⌀Use model)
M
8"
T
13
SV
2+
W
30
LD
6+
OC
10
INSV*
5+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Acastus autocannon
Acastus autocannon
48"
2
3+
9
-1
3
Acastus ironstorm missile pod blast heavy indirect fire
Acastus ironstorm missile pod blast heavy indirect fire
48"
D6+6
3+
5
0
1
Helios defence missiles anti-fly 2+ heavy
Helios defence missiles anti-fly 2+ heavy
48"
3
3+
10
-2
D6
Lascannon
Lascannon
48"
1
3+
12
-3
D6+1
Twin magna lascannon blast twin-linked
Twin magna lascannon blast twin-linked
72"
D6
3+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feet
Titanic feet
Melee
6
4+
10
-1
2
WARGEAR OPTIONS
  • This model’s 2 Acastus autocannons can be replaced with one of the following:
    • 2 lascannons
    • 1 Acastus autocannon and 1 lascannon
  • This model’s Acastus ironstorm missile pod can be replaced with 1 helios defence missiles.

ABILITIES
CORE: Deadly Demise 2D6
FACTION: Code Chivalric, Super-heavy Walker
Bastion of Firepower: Each time this model Remains Stationary, until the end of the turn, ranged weapons equipped by this model have the [LETHAL HITS] ability.
UNIT COMPOSITION
  • 1 Acastus Knight Porphyrion
This model is equipped with: 2 Acastus autocannons; Acastus ironstorm missile pod; 2 twin magna lascannons; titanic feet.
YOUR 1ST UNIT COSTS
1 model
725
YOUR 2ND + UNIT COSTS
1 model
800
DAMAGED: 1-10 WOUNDS REMAINING
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; TITANIC; TOWERING; IMPERIUM; ACASTUS; KNIGHT PORPHYRION
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
HERO’S TREAD
1CP
Questoris Companions – Epic Deed
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
TITANIC DUEL
1CP
Questoris Companions – Epic Deed
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend

Walker


Armiger Helverin
(⌀100mm)
M
12"
T
9
SV
3+
W
14
LD
7+
OC
6
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Armiger autocannon
Armiger autocannon
48"
4
3+
9
-1
3
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
4
3+
6
0
1
WARGEAR OPTIONS
  • This model’s Questoris heavy stubber can be replaced with 1 meltagun.

ABILITIES
CORE: Deadly Demise D3
FACTION: Code Chivalric
Suppression Protocols: In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with an Armiger autocannon. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Armiger Helverin
This model is equipped with: 2 Armiger autocannons; Questoris heavy stubber; armoured feet.
YOUR UNIT COSTS
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, subtract 3 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; IMPERIUM; ARMIGER; HELVERIN
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
FLANKING MANOEUVRES
1CP
Freeblade Company – Strategic Ploy
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
LET DUTY BE YOUR SHIELD
1CP
Spearhead-At-Arms – Epic Deed
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
HONOURED TO SERVE
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
Driven from Their Lairs
ENHANCEMENTS
Ancestral Overbleed
10
Gyro-Optimised Actuators
15


Armiger Warglaive
(⌀100mm)
M
12"
T
9
SV
3+
W
14
LD
7+
OC
6
INSV*
5+
* against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Questoris heavy stubber rapid fire 3
Questoris heavy stubber rapid fire 3
36"
3
3+
4
-1
1
Thermal spear melta 4
Thermal spear melta 4
18"
2
3+
12
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chain-cleaver – strike
Reaper chain-cleaver – strike
Melee
4
3+
10
-3
3
Reaper chain-cleaver – sweep
Reaper chain-cleaver – sweep
Melee
8
3+
8
-2
1
WARGEAR OPTIONS
  • This model’s Questoris heavy stubber can be replaced with 1 meltagun.

ABILITIES
CORE: Deadly Demise D3
FACTION: Code Chivalric
Impetuous Glory: Each time this model makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic of this model’s reaper chain-cleaver - strike profile, and add 2 to the Attacks characteristic of this model’s reaper chain-cleaver - sweep profile.
UNIT COMPOSITION
  • 1 Armiger Warglaive
This model is equipped with: Questoris heavy stubber; thermal spear; reaper chain-cleaver.
YOUR UNIT COSTS
1 model
140
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, subtract 3 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; IMPERIUM; ARMIGER; WARGLAIVE
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
FLANKING MANOEUVRES
1CP
Freeblade Company – Strategic Ploy
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
LET DUTY BE YOUR SHIELD
1CP
Spearhead-At-Arms – Epic Deed
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
HONOURED TO SERVE
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
Driven from Their Lairs
ENHANCEMENTS
Ancestral Overbleed
10
Gyro-Optimised Actuators
15


Armiger Moirax
(⌀100mm)
M
12"
T
9
SV
3+
W
14
LD
7+
OC
6
INSV*
5+
* Against ranged attacks only
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Conversion beam cannon conversion sustained hits d3
Conversion beam cannon conversion sustained hits d3
24"
1
3+
10
-2
3
Graviton pulsar ANTI-VEHICLE 2+ BLAST
Graviton pulsar ANTI-VEHICLE 2+ BLAST
24"
D6
3+
7
-1
2
Lightning lock sustained hits 2
Lightning lock sustained hits 2
36"
6
3+
8
0
1
Rad cleanser anti-infantry 2+ ignores cover torrent
Rad cleanser anti-infantry 2+ ignores cover torrent
12"
D6
N/A
2
0
1
Volkite veuglaire devastating wounds
Volkite veuglaire devastating wounds
36"
4
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feet
Armoured feet
Melee
4
3+
6
0
1
Siege claw
Siege claw
Melee
4
3+
12
-3
D6+2
Conversion: Each time an attack made with this weapon targets a unit more than 12" from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.
WARGEAR OPTIONS
  • This model’s volkite veuglaire can be replaced with one of the following:
    • 1 siege claw and 1 rad cleanser
    • 1 graviton pulsar
    • 1 lightning lock
    • 1 conversion beam cannon
  • This model’s graviton pulsar can be replaced with one of the following;
    • 1 siege claw and 1 rad cleanser
    • 1 lightning lock
    • 1 conversion beam cannon
    • 1 volkite veuglaire

ABILITIES
CORE: Deadly Demise D3
FACTION: Code Chivalric
Protection Protocols: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
UNIT COMPOSITION
  • 1 Armiger Moirax
This model is equipped with: graviton pulsar; volkite veuglaire; armoured feet.
YOUR 1ST TO 2ND UNITS COST
1 model
150
YOUR 3RD + UNIT COSTS
1 model
160
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, subtract 3 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; IMPERIUM; ARMIGER; MOIRAX
FACTION KEYWORDS:
IMPERIAL KNIGHTS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed
FULL TILT
1CP
Freeblade Company – Wargear
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed
FLANKING MANOEUVRES
1CP
Freeblade Company – Strategic Ploy
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic
LET DUTY BE YOUR SHIELD
1CP
Spearhead-At-Arms – Epic Deed
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
HONOURED TO SERVE
1CP
Throne-Bonded Outriders Stratagem
FULL TILT
2CP
Valourstrike Lance – Battle Tactic
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic
DETACHMENT ABILITY
Cogbound Alliance
Bold Gallantry
Dauntless Defenders
Heroes of Legend
Valour’s Reward
Knightly Teachings
Knights of Legend
Driven from Their Lairs
ENHANCEMENTS
Ancestral Overbleed
10
Gyro-Optimised Actuators
15
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
[HEAVY]24.16

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:
  • That unit is unengaged.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3" this turn.

The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:

ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
Doctrina Imperatives

An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

Protector Imperative

  • Ranged weapons equipped by models in this unit have the [HEAVY] ability.
  • Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
  • Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.

Conqueror Imperative

  • Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
  • Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
  • Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

The ACASTUS keyword is used in the following Imperial Knights datasheets:

The ADEPTUS MECHANICUS keyword is used in the following Imperial Knights datasheets:

The ARMIGER keyword is used in the following Imperial Knights datasheets:

The BATTLELINE keyword is used in the following Imperial Knights datasheets:

The CERASTUS keyword is used in the following Imperial Knights datasheets:

The CULT MECHANICUS keyword is used in the following Imperial Knights datasheets:

The DOMINUS keyword is used in the following Imperial Knights datasheets:

Infantry Character

The EPIC HERO keyword is used in the following Imperial Knights datasheets:

Infantry Epic Hero
Vehicle Epic Hero

The INFANTRY keyword is used in the following Imperial Knights datasheets:

Infantry Epic Hero

The QUESTORIS keyword is used in the following Imperial Knights datasheets:

Vehicle Epic Hero

The SKITARII keyword is used in the following Imperial Knights datasheets:

Infantry Character

The TECH-PRIEST keyword is used in the following Imperial Knights datasheets:

22.05 Plunging Fire
Each time a model makes a ranged attack that targets a visible unit containing one or more models on ground level, if one or more of the following conditions apply, improve the BS characteristic of that attack by 1:
  • The attacking model is on a section of a terrain feature that is 3" or more in height.
  • The attacking model has the TOWERING keyword and the target unit is within 12".
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

DEFENSIVE LINE

Designer’s Note: This deployment works best when terrain is set up in and around the ‘front’ of the Defender’s deployment zone - the diagonal across the centre of the battlefield - to make a well-fortified position.

FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).
CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.

The ARMIGERS tag is used in the following Imperial Knights detachments:

Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

The IMPERIAL KNIGHTS and CHARACTER keywords are used in the following Imperial Knights datasheets:

DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

The IMPERIAL KNIGHTS and DOMINUS keywords are used in the following Imperial Knights datasheets:

04.03.04 Shot
When all of the attacks made with a ranged weapon have been resolved, that weapon has shot.

When all of a model’s ranged weapons have shot, that model has shot.

When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot.

If a unit was selected to shoot and none of the models in it make any attacks, it has not shot.
02.02.04 Healing Or Regaining Lost Wounds
When a unit heals or regains a number of wounds, it regains up to that number of lost wounds. For each wound healed or regained, consult the following:
  • If that unit has one or more models that does not have its full wounds remaining, select one of those models; that model regains one lost wound.
  • If all models in that unit have their starting number of wounds, but one or more models from that unit are currently destroyed, revive one of those destroyed models (excluding CHARACTER models), with one wound remaining.
This cannot cause a model to have more wounds remaining than it started the battle with.

If a rule states that a model heals or regains a number of wounds, only that model can regain wounds up to its starting number of wounds. Any excess regained wounds are lost and do not cause a destroyed model from that unit to revive.
13.06.01 Solid Terrain and Movement
If a terrain feature has the Solid rule (13.11), as dense terrain features do, a model cannot end a move such that any part of it is through any enclosed part of that terrain feature that is 3" or less from ground level – not even through small openings such as doors and windows. This ensures that protruding elements of models cannot be used to circumvent the visibility restrictions of the Solid rule.
13.06 Terrain and Movement
Models can move through different categories of terrain feature as follows:
  • Exposed/Light: All models can move horizontally and vertically through exposed and light terrain features.
  • Dense:
    • INFANTRY/BEASTS/SWARM/MOBILE models can move horizontally through dense terrain features.
    • INFANTRY/BEASTS/SWARM models can move vertically through dense terrain features.
    • Other models can move horizontally through dense terrain features provided that all sections of that terrain feature that the moving model’s base would move through are 2" or less in height. Otherwise, the moving model must move vertically to ascend or descend such sections. They cannot move through ceilings and floors while doing so, and they cannot end that move on any surface of that terrain feature that is not on ground level (see below).

SEE ALSO
  • Solid Terrain and Movement 13.06.01
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Super-heavy Walker

Imperial Knights tower over the battlefield, striding over lesser warriors to eagerly engage the foe.

Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
  • It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
  • It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
INDIRECT SHOOTING10.07
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and did not make an advance move this turn.
  • Has one or more [INDIRECT FIRE] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
  • Each time an [INDIRECT FIRE] weapon makes an attack:
    • The target has the benefit of cover against that attack (13.08).
    • You cannot re-roll hit rolls.
    • An unmodified hit roll of 1-5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1-3 fails instead.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
INDIRECT FIRE
When you select indirect shooting for a unit, its [INDIRECT FIRE] weapons can launch punishing barrages on targets that are not visible, but don’t forget that its other weapons can still target other visible targets.
[INDIRECT FIRE]24.19

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
Heroes of Legend
Questoris Companions Detachment

To those who quest for honour - in service to their liege, to avenge atrocities, to wipe clean the stain of disfavour - there can be no end. The Imperium’s foes are legion, an endless horde from which more arise. As one quest ends, another always begins.

At the start of your turn, if your current Oath is fulfilled, determine an additional Oath as described here, with the exception that you cannot select a Deed or Quality you have already selected (if you are randomly selecting the Deed and/or Quality and roll any result that you have already selected, select a Deed or Quality you have not already selected instead). If you cannot determine an additional Oath because you have already selected each Deed and each Quality, do not determine an additional Oath.

The Qualities from Oaths you have fulfilled continue to apply to all models in your army with the Code Chivalric ability. When the Deed for an additional Oath is completed, you instead gain 1CP, regardless of how you selected the Deed or Quality.
Valour’s Reward
Questoris Companions Detachment

With every deed sealed with honour, every clarion call heralding a duty met, a champions spirit is strengthened and their ardour restored.

The Enhancements shown below can become expended. You cannot use such Enhancements while they are expended. Each time you fulfil your Oath, each expended Enhancement is no longer expended.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
  • Bearer of the Evanescent Ion
    15 pts
Valourstrike Lance Detachment

This Knight’s ion shield projects a stream of nictitating particles that can obscure fellow Nobles from sight.

IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.

  • Bearer of the Judicant’s Helm
    25 pts
Valourstrike Lance Detachment

A courtly counsellor against deception and a visionary hunter of lurking prey, this Noble’s sage advice unmasks the contemptible before their companions.

IMPERIAL KNIGHTS model only. At the start of your Shooting phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the [ignores cover] ability.

  • Bearer of the Lancer’s Sigil
    25 pts
Valourstrike Lance Detachment

Honoured with a vivid heraldic insignia, this Noble is a wise mentor in the deadly art of battlefield intercession.

IMPERIAL KNIGHTS model only. At the start of your Charge phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.

  • Vengeful Tread
    15 pts
Gate Warden Lance Detachment

The punitive anger of this pilot towards those who dare defile their realm is terrifying to behold. War horns blaring, they barge and trample forward, crushing their lessers in a terminal lesson of humility.

IMPERIAL KNIGHTS model only. Once per turn, you can target the bearer with the Crushing Impact Stratagem for 0CP.

  • Crushing Condemnation
    10 pts
Questoris Companions Detachment

With the sweep of an armoured limb, the Noble can cast wreckage and ruin towards yet another foe.

IMPERIAL KNIGHTS model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

  • Wyrmslayer Divination
    10 pts
Questoris Companions Detachment

Whispered to a Knights machine spirit before battle, this techno-omen prophesies doom for airborne foes.

IMPERIAL KNIGHTS model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can FLY, you can re-roll the Hit roll.

  • Herald of Triumph
    15 pts
Questoris Companions Detachment

This Noble’s arrogant challenges herald a feat of victory, a promise of death that blares from their suit’s emitters.

IMPERIAL KNIGHTS model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, then each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.

  • Pennant of Silvered Fury
    15 pts
Questoris Companions Detachment

This circuit-etched pennant marks a slayer of hordes and is linked to a glowing electoo beneath the pilot’s skin.

IMPERIAL KNIGHTS model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee weapons equipped by the bearer have the [sustained hits 2] ability.

  • Sanctuary
    20 pts
Freeblade Company Detachment

Through the projection of rapidly modulating ion fields, this unique generator’s effects wreathe the suit in an all encompassing fog of protective energies that defend it from close‑quarters attacks.

IMPERIAL KNIGHTS model only. The bearer has a 5+ invulnerable save.

  • Hunter’s Eye
    25 pts
Freeblade Company Detachment

This remarkable data‑manifold surrounds a scion with holo‑projected bioscans and engine‑signature readouts, whose gaze penetrates the densest terrain as though it was not there.

IMPERIAL KNIGHTS model only. Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.

  • Bringer of Justice
    30 pts
Freeblade Company Detachment

It is said that whenever this famed weapon is brought to life, it shall not fall silent until it has slaked its thirst for justice.

IMPERIAL KNIGHTS model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.

  • Mysterious Guardian
    35 pts
Freeblade Company Detachment

Manifesting as though from nowhere, this Knight is an elemental force of vengeance against the Emperor of Mankind’s foes. At battle’s end, it disappears as mysteriously as it arrived.

IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:

[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
Alternative models by Artel W:

GROUND-SHAKING STRIDES
1CP
Dominus Foebreakers Stratagem
Making the most of their Knight‑suit’s twinned reactor cores, the pilot pushes its motivator‑units to their limits to gain a burst of speed.
WHEN: Your Movement phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit is selected to move.

TARGET: That IMPERIAL KNIGHTS DOMINUS unit.

EFFECT: Your unit has +2" M.
FIRE SHOCKED
1CP
Dominus Foebreakers Stratagem
So thunderous is the fire of a Dominus‑class Knight that even those who survive its salvoes are often reduced to shattered remnants cowering and praying for their lives.
WHEN: Your Shooting phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit has shot.

TARGET: That IMPERIAL KNIGHTS DOMINUS unit.

EFFECT: Select one enemy unit hit by those attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
FOEBREAKER FIRESTORM
1CP
Dominus Foebreakers Stratagem
It takes a skilled noble and a steady machine spirit to unleash such weaponry at point‑blank range into closing enemy threats.
WHEN: Your Shooting phase, when a friendly engaged IMPERIAL KNIGHTS DOMINUS unit is selected to shoot.

TARGET: That IMPERIAL KNIGHTS DOMINUS unit.

EFFECT: Your unit’s [BLAST] ranged attacks:
  • Do not have [BLAST].
  • Have +1 A.
Rain of Devastation
Dominus Foebreakers Detachment

Packing together within the confines of cover might work against small arms, but in the face of Dominus-class Knights, it only serves to concentrate and magnify the fury of their firepower.

Friendly IMPERIAL KNIGHTS DOMINUS units’ attacks that target a unit
in a terrain area have +1 to hit rolls.
  • Archeotech Autoloaders
    25 pts
Dominus Foebreakers Detachment

These ancient and precious components are installed with great reverence; their function is to keep the Dominus‑class Knight’s guns firing with ferocious efficiency

IMPERIAL KNIGHTS DOMINUS model only. This unit can re-roll rolls to determine the A of a weapon.

  • Blessed Plate
    30 pts
Dominus Foebreakers Detachment

Some of this Knight’s hull plates are revered antiques, dating back millennia; their durability is a testament to the secrets of construction now lost to the mists of time.

IMPERIAL KNIGHTS DOMINUS model only. This model has +1 T.

LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.
LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.
[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
OMNISSIAH’S GRACE
1CP
Questor Forgepact Stratagem
So resolute is their faith that the Machine God’s worshippers brave storms of killing fire, trusting in the Omnissiah to shield them from harm.
WHEN: Any phase, when a friendly IMPERIAL KNIGHTS unit suffers a mortal wound.

TARGET: That IMPERIAL KNIGHTS unit.

EFFECT: Your unit has Feel No Pain 5+ against mortal wounds.

The ARMIGER keyword is used in the following Imperial Knights datasheets:

Bondsman

Those honoured to serve a great hero do so unto death.

Some IMPERIAL KNIGHTS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12" of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that ARMIGER model is affected by that Bondsman ability.
HELM CONDITIONING
1CP
Throne-Bonded Outriders Stratagem
Some longer‑serving bondsmen become so conditioned to efficient obedience by their Helm Mechanicum that they can be issued neural commands from ever‑greater distances.
WHEN: Your Command phase, when a friendly IMPERIAL KNIGHTS unit uses a Bondsman ability.

TARGET: That IMPERIAL KNIGHTS unit.

EFFECT: When selecting an ARMIGER model for that Bondsman ability, you can select one within 18" of your unit (excluding models already affected by a Bondsman ability).

The ADEPTUS MECHANICUS keyword is used in the following Imperial Knights datasheets:

The TECH-PRIEST keyword is used in the following Imperial Knights datasheets:

Cogbound Alliance
Questor Forgepact Detachment

The Nobles of Questor Mechanicus houses commonly fight alongside the armies of forge worlds. They are bound together by their shared devotion to the Machine Cult.

Friendly IMPERIAL KNIGHTS models have the following ability:
Assisted Targeting (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that ADEPTUS MECHANICUS unit’s ranged attacks have:

Friendly TECH-PRIEST models have the following ability:
Sacristan Pledge: In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 3" of this model that has not been selected by this ability this phase. If you do, that model heals D3 wounds.

Mechanicus Allies: You can include TECH-PRIEST DOMINUS/TECH-PRIEST MANIPULUS/MARSHAL/RANGERS/VANGUARD units in your army. The combined points value of such units cannot exceed 500 points.
Bold Gallantry
Valourstrike Lance Detachment

With their companions beside them - kin of their blood, allies in honour - Knightly Nobles are inspired to near-reckless heroism. Their fervour spreads through neural interfaces to reach the machine spirits of their towering Knight suits. The Knights’ power cores flare with motive energy. Target stabilisers sputter into life, glaring balefully at the foe. Servo-motors and fibre bundles thrum, powering the Nobles’ steeds to a thunderous speed, such that the ground trembles.

Each time an IMPERIAL KNIGHTS unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.
Dauntless Defenders
Gate Warden Lance Detachment

With a rigid, strategic intuition born of the unyielding fortifications defended by their ancestors, the Nobles of a Gate Warden Lance hold their ground with an arrogant superiority. While even one defends the marches of their claimed realm, they will fight to the ends of their honour to hurl back the besiegers.

At the start of the first battle round, select two objectives to be your foundations. Place a circular foundation marker in each one. When you draw a line from the closest part of one foundation marker to the closest part of the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.

While an IMPERIAL KNIGHTS unit from your army is on your defensive line, that unit has the following ability:

Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Knightly Teachings
Spearhead-At-Arms Detachment

Knightly Nobles are exalted paragons of honour who uphold the tenets of the Code Chivalric and the glorious histories of their household. Through stern teachings and heroic tales, and no less their own deeds, they exemplify the virtues which Bondsmen aspire to emulate. It is not only in courtly life, upon the practice fields and during thrilling hunts that a Nobles squires and retainers cleave to their duty, but also in the fiery heart of every battle. There such teachings are tested as never before, and also find their most lauded expressions.

Each time a model from your army uses its Bondsman ability, if no other model from your army has used that Bondsman ability that turn, you can select up to three friendly ARMIGER models (instead of one) within 12" of that model, or within 15" of that model while your army is Honoured (you still cannot select a model that is already being affected by a Bondsman ability). Until the start of your next Command phase, those models are affected by that Bondsman ability.

KEYWORDS
ARMIGER models from your army gain the BATTLELINE keyword.
Knights of Legend
Freeblade Company Detachment

Warriors such as these are truly indomitable. Driven on by deadly oaths, bolstered by ancient technology or shimmering with supernatural energies, they stride through the most punishing firestorms to emerge victorious on the other side.

IMPERIAL KNIGHTS models from your army have the Feel No Pain 6+ ability. In addition, at the start of your Command phase, each IMPERIAL KNIGHTS model from your army regains 1 lost wound.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
Code Chivalric

Imperial Knights fight by a stringent set of codes. In addition to defeating the foe, honour must always be upheld.

If your Army Faction is IMPERIAL KNIGHTS, at the end of the Read Mission Objectives step, you must determine your army’s Oath for the coming battle. An Oath consists of two parts - one Deed and one Quality. There are three options for each part, shown below.

To determine your army’s Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table below. The selected Deed will describe what needs to be achieved in order to complete that Deed.

To determine your army’s Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table below. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability.

The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1).

 Deed
D6

We vow to lay low the tyrant...

At the start of the battle, select one CHARACTER model in your opponent’s army. This Deed is completed at the end of a turn if that CHARACTER is destroyed.
  

We swear to reclaim the realm...

This deed is completed at the end of your opponent’s turn if you control more objective markers than your opponent.
  

We pledge to reap a great tally...

This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round).
  
 Quality
D6

...with our martial valour risen over all.

Each time this model is selected to shoot or fight, you can re-roll one Hit roll and you can re-roll one Wound roll.
  

...and we are eager for the challenge.

Add 2" to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model.
  

...yet shall our legacy be unsullied.

Improve this model’s Objective Control characteristic by 2 and its Leadership characteristic by 1.
 
NOBLE SACRIFICE
1CP
Freeblade Company – Epic Deed Stratagem
Sensing their end drawing close, the scion overloads their Knight’s plasma core to take the enemy with them.
WHEN: Any phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Your unit’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an ARMIGER unit, instead of only a 6.
FULL TILT
1CP
Freeblade Company – Wargear Stratagem
With the enemy before them, their Knight’s machine spirit snarling, and the rush of battle coursing through their veins, this scion pours power into their motive actuators and thunders forward.
WHEN: Your Movement phase.

TARGET: One IMPERIAL KNIGHTS unit from your army.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is an ARMIGER or DESTRIER unit.
STRENGTH FROM EXILE
1CP
Freeblade Company – Battle Tactic Stratagem
Well used to a life without allies or fire support, Freeblades operate more effectively alone.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
POINT‑BLANK BARRAGE
1CP
Freeblade Company – Strategic Ploy Stratagem
Few can withstand the point‑blank fury of a Knight.
WHEN: Your Shooting phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved.
SURVIVOR OF STRIFE
1CP
Freeblade Company – Epic Deed Stratagem
The fires of war have steeled this Freeblade’s resolve.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
MARSHAL THE DEFENCE
1CP
Gate Warden Lance – Battle Tactic Stratagem
When the cry goes up to redress their defensive positions - to shut down incursions or leave assaulting enemies flat-footed and vulnerable - the Nobles pour power into their Knights’ servos.
WHEN: Your Movement phase.

TARGET: Up to two IMPERIAL KNIGHTS units from your army that have not been selected to move this phase.

EFFECT: Until the end of the phase, add 3" to the Move characteristic of models in your units.
DRIVE THEM OUT!
1CP
Gate Warden Lance – Battle Tactic Stratagem
Drawing upon their indignant fury at a repugnant incursion into their realm, Nobles pilot their Knight suits in an aggressive purgation of the breach.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.
TITANIC BOMBARDMENT
1CP
Gate Warden Lance – Battle Tactic Stratagem
Like an imperious artillery captain atop their gatehouse, the Noble directs a deluge of apocalyptic firepower into the enemy's seething tides.
WHEN: Your Shooting phase.

TARGET: One IMPERIAL KNIGHTS TITANIC unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.
FORTRESS OF INTIMIDATION
1CP
Gate Warden Lance – Epic Deed Stratagem
Rising like towering keeps armed with threatening weapons and inscribed with heraldry proclaiming bloody victories in countless campaigns, Imperial Knights are daunting prospects to engage.
WHEN: Start of your opponent’s Charge phase.

TARGET: One IMPERIAL KNIGHTS TITANIC unit from your army that is on your defensive line.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result.
LANCEBREAKER
1CP
Gate Warden Lance – Strategic Ploy Stratagem
With a command, experienced Nobles can lock huge actuators into position, bring reserve power cells into wakefulness and shunt extra shielding into place to make their Knightly steed a bastion of defiance.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll
STEADFAST SUPERIORITY
1CP
Gate Warden Lance – Battle Tactic Stratagem
Once tasked with preserving a war zone’s sanctity, a Knight will fight with unbowed destructive ferocity, unyielding in their anger while foes remain.
WHEN: Fight phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
VENGEANCE OF THE MACHINE CULT
1CP
Questor Forgepact Stratagem
Those who dare to fell the Machine God’s creations find themselves subject to the vengeance of the Adeptus Mechanicus.
WHEN: Any phase, when a friendly IMPERIAL KNIGHTS TITANIC unit is destroyed by an enemy unit.

TARGET: One friendly ADEPTUS MECHANICUS unit.

EFFECT: That enemy unit is marked until the end of the battle:
  • While a unit is marked, friendly ADEPTUS MECHANICUS units’ attacks that target that unit can re-roll wound rolls.
HERO’S TREAD
1CP
Questoris Companions – Epic Deed Stratagem
It is said that unalloyed heroism can purge the foulest dishonour, that the very footsteps of those of noblest purity are enough to sanctify their path.
WHEN: End of your Command phase.

TARGET: One IMPERIAL KNIGHTS TITANIC model from your army that is within range of an objective marker you control.

EFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
UNSTOPPABLE WARRIOR
2CP
Questoris Companions – Epic Deed Stratagem
Death is a distant priority when heroism's favour awaits. A breath to seize a new perspective, a new angle at which to tilt towards the foe, permits only a brief reprieve for the enemy of a true warrior.
WHEN: Your Movement phase, just after an IMPERIAL KNIGHTS TITANIC unit from your army Falls Back.

TARGET: That IMPERIAL KNIGHTS TITANIC unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
COURAGEOUS STAND
1CP
Questoris Companions – Epic Deed Stratagem
When the night is long and the unworthy claw at one's shield, it is chivalry and duty that buoy the soul and bolster failing strength.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One IMPERIAL KNIGHTS TITANIC unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.
TITANIC DUEL
1CP
Questoris Companions – Epic Deed Stratagem
The greatest Knightly champions suffer no dishonourable rival to insult them for long with their existence.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One IMPERIAL KNIGHTS TITANIC model from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.
DRIVEN BY THE PAST
1CP
Questoris Companions – Epic Deed Stratagem
To the worthiest Noble, the whispers that reach their mind from a Throne Mechanicum appear as a tapestry of virtues, standards they strive to meet with wholehearted alacrity.
WHEN: Your Charge phase.

TARGET: One IMPERIAL KNIGHTS TITANIC unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
MOMENT OF GLORY
1CP
Questoris Companions – Epic Deed Stratagem
Veteran pilots waste no more time exalting their victory than the Code Chivalric demands before powering back into the fray with the long strides of the selflessly determined warrior Noble.
WHEN: Fight phase, just before an IMPERIAL KNIGHTS TITANIC unit from your army Consolidates.

TARGET: That IMPERIAL KNIGHTS TITANIC unit.

EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.
EXEMPLAR’S WISDOM
1CP
Spearhead-At-Arms – Battle Tactic Stratagem
With a fusillade upon their chosen enemy, the Bondsmen's mentor lectures their loyal servants on the application offeree to the foe's weak points.
WHEN: Your Shooting phase, just after an IMPERIAL KNIGHTS TITANIC model from your army has shot.

TARGET: That IMPERIAL KNIGHTS TITANIC model, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
MANTLE OF THE MENTOR
1CP
Spearhead-At-Arms – Strategic Ploy Stratagem
With a rapid volley of covering fire from a Noble liege, Bondsmen employ hit-and-run tactics at high speed.
WHEN: Start of your Shooting phase.

TARGET: One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back.
THIN THEIR RANKS
1CP
Spearhead-At-Arms – Battle Tactic Stratagem
A stentorian firing solution floods their Helms Mechanicum, and eager young Nobles shred their master's foes in a blizzard of fury.
WHEN: Start of your Shooting phase.

TARGET: One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability.
VIRTUE OF COURAGE
1CP
Spearhead-At-Arms – Battle Tactic Stratagem
A Knight must have the courage to face the greatest horrors of the galaxy, with duty focusing their blows.
WHEN: Start of the Fight phase.

TARGET: One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll.
SQUIRES OFTHE HUNT
1CP
Spearhead-At-Arms – Strategic Ploy Stratagem
At a ritualised signal, Bondsmen encircle the foe to cut off escape, prowling onto unexpected attack routes.
WHEN: End of your opponent’s Fight phase.

TARGET: One ARMIGER model from your army, or one IMPERIAL KNIGHTS TITANIC model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: For each of your ARMIGER models that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves.
NEURAL LASH
1CP
Throne-Bonded Outriders Stratagem
Noble pilots have little time for panicked or despairing bondsmen, and think nothing of enforcing stoic obedience by way of stinging neural compulsion.
WHEN: Command phase.

TARGET: One friendly IMPERIAL KNIGHTS TITANIC unit.

EFFECT: Select one friendly battle-shocked ARMIGER unit within 12" of your unit. That ARMIGER unit is no longer battle-shocked.
FULL TILT
2CP
Valourstrike Lance – Battle Tactic Stratagem
With their fellows' oaths ringing through the vox-net and the rush of battle coursing through their veins, Noble pilots pour power into their steeds' motive actuators and thunder onwards.
WHEN: Your Movement phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.
TACTICAL FOIL
1CP
Valourstrike Lance – Strategic Ploy Stratagem
The neural bond through their Throne Mechanicum enables seasoned pilots to accomplish swift counter-monoeuvres seemingly impossible for such towering war engines.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One IMPERIAL KNIGHTS model from your army that is within 8" of that unit.

EFFECT: Your model can make a Normal move of up to D6".
VOW OF RETRIBUTION
1CP
Valourstrike Lance – Strategic Ploy Stratagem
With the swearing of cooperative pacts, Knightly companions vow to visit annihilation on their enemies in a searing barrage of retributive firepower.
WHEN: Your Shooting phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.
ROTATE ION SHIELDS
1CP
Valourstrike Lance – Wargear Stratagem
Veteran Knight pilots can swiftly re-angle their ion shields and manipulate their energies to deflect incoming firepower.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
RUN THEM THROUGH!
1CP
Valourstrike Lance – Strategic Ploy Stratagem
With deafening challenges blaring from their emitters, honour-bound comrades slam into their foes, where the Nobles' martial prowess and their Knight suits’ overwhelming power are wedded to overcome the most monstrous resilience.
WHEN: Fight phase.

TARGET: One IMPERIAL KNIGHTS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.
THUNDERSTOMP
1CP
Valourstrike Lance – Battle Tactic Stratagem
The Noble brings their Knight suit’s weight down with the force of an industrial piledriver, trampling their honourless foes beneath their iron tread.
WHEN: Fight phase.

TARGET: One IMPERIAL KNIGHTS model from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.

The SKITARII keyword is used in the following Imperial Knights datasheets:

Infantry Character
IN THE SHADOW OF GIANTS
1CP
Questor Forgepact Stratagem
With the enemy distracted by battling the mighty Knights, the servants of the Omnissiah are free to complete crucial missions unimpeded.
WHEN: Your Movement phase, when a friendly ADEPTUS MECHANICUS unit is selected to make an advance/fall-back move.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: That move does not prevent your unit from being eligible to start an action.
  • Magos Questoris
    20 pts
Questor Forgepact Detachment

An expert in the intricate mechanisms and weapons systems of Imperial Knights, this Tech‑Priest taught Sacristans their craft. They now walk in the shadow of these war machines and make field repairs in the midst of battle.

TECH-PRIEST model only. When using this model’s Sacristan Pledge ability, the selected IMPERIAL KNIGHTS model heals 2 additional wounds.

  • Knight of the Opus Machina (Aura)
    15 pts
Questor Forgepact Detachment

A devotee of the Omnissian creed, this Noble is inspired by the presence of the Adeptus Mechanicus, fighting with greater zeal and vigour in their holy presence.

IMPERIAL KNIGHTS model only. While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that ADEPTUS MECHANICUS unit’s melee attacks have +1 WS and AP.

  • Bearer of the Iron Chalice
    20 pts
Valourstrike Lance Detachment

Deep within the Knight’s chassis is an ancient STC artefact. The device communes with its weakened machine spirit kin, bolstering their resolve to endure.

IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.

  • Acquisitor-at-Arms
    15 pts
Gate Warden Lance Detachment

This stern Noble serves their household by seizing territories and domains deemed the property of their lord. They are a grim and fearsome agent who inspires their charges with an unwillingness to relent.

IMPERIAL KNIGHTS model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearers Objective Control characteristic to that of each model affected by the bearers Bondsman ability.

  • Augury Halo
    20 pts
Gate Warden Lance Detachment

This web of neuro-couplings has been worked into a richly ornamented helmet. Through it, the Noble pilot can access nearby hidden augur nodes deployed by servitor clades of the Sacristans, inloading targeting data to pick out the locations of shrouded besiegers.

IMPERIAL KNIGHTS model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the [ignores cover] ability.

  • Purgation’s Hand
    20 pts
Gate Warden Lance Detachment

The Noble dubbed with this honourable title has sworn to purge the frontiers of their realm, scouring it clean of the stain of everything foul and inimical to the Code.

IMPERIAL KNIGHTS model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

  • Fables of Nightmare
    10 pts
Spearhead-At-Arms Detachment

Many are the fiends and unnamed dooms that lead hosts of darkness in the oldest tales. Their retelling spurs this Noble’s Bondsmen to seek out the lurking commanders of the foe and cut them down, so that they may end the spread of their evil.

IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, melee weapons equipped by those ARMIGER models have the [precision] ability.

  • Tales of Heroism
    10 pts
Spearhead-At-Arms Detachment

Recounting the valorous feats of legendary Nobles, this champion inspires their squires to deride and denounce the foes every attempt at evading a just execution.

IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearer’s Bondsman ability, each time one of those ARMIGER models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll.

  • Martial Tuition
    15 pts
Spearhead-At-Arms Detachment

Long has this Noble trained their Bondsmen in hunting the deadliest prey, instilling in them the skills to honourably exploit any opening in an enemy’s defence.

IMPERIAL KNIGHTS model only. While two or more ARMIGER models arc under the effects of the bearer’s Bondsman ability, once per turn, you can target one of those ARMIGER models with the Counter-offensive Stratagem for 0CP.

  • Mentor’s Pride
    20 pts
Spearhead-At-Arms Detachment

A draconian enforcer of stringent standards, when this stern Noble does acknowledge pride in their servants, their Bondsmen zealously strive to retain it.

IMPERIAL KNIGHTS model only. While two or more ARMIGER models are under the effects of the bearers Bondsman ability, each time each of those ARMIGER models makes an attack, you can re-roll a Hit roll of 1.

[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
FLANKING MANOEUVRES
1CP
Freeblade Company – Strategic Ploy Stratagem
Eager to earn glory, Knight Armigers focus on swiftly redeploying mid‑battle to flank the foe.
WHEN: End of your opponent’s Fight phase.

TARGET: One ARMIGER unit from your army that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
LET DUTY BE YOUR SHIELD
1CP
Spearhead-At-Arms – Epic Deed Stratagem
Heeding the teachings of their Noble master, a Bondsman is reminded that only by enduring can they hope to discharge their sworn obligations.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ARMIGER unit from your army that was selected as the target of one or more of the attacking units attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
HONOURED TO SERVE
1CP
Throne-Bonded Outriders Stratagem
Determined to prove worthy of a place in battle alongside their supposed betters, bondsmen jump to obey every command issued by their rulers.
WHEN: Your Shooting phase, when a friendly ARMIGER unit has shot.

TARGET: That ARMIGER unit.

EFFECT: Those attacks do not prevent your unit from being eligible to start an action.
Driven from Their Lairs
Throne-Bonded Outriders Detachment

The moment the loyal bondsmen locate and identify the foe, they share targeting data-choristry with their ruling lords and ladies.

While a friendly ARMIGER unit is affected by a Bondsman ability, that unit’s ranged attacks have [IGNORES COVER].

This detachment has the ARMIGERS tag and cannot be taken with another ARMIGERS detachment.
  • Ancestral OverbleedUPGRADE
    10 pts
Throne-Bonded Outriders Detachment

Though it requires additional work by the Sacristans, when Armigers are to be used like hunting hounds amidst dense terrain, it is considered worthwhile to enhance their steeds’ agility.

ARMIGER unit only. When you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.

  • Gyro-Optimised ActuatorsUPGRADE
    15 pts
Throne-Bonded Outriders Detachment

Flowing down the neural tether between Thrones and Helms Mechanicum, the faint whispering of ancestral gheists drives bondsmen on to greater urgency.

ARMIGER unit only. This unit has <KY>MOBILE</KY>.

© Vyacheslav Maltsev 2013-2026