RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Scalding roar ignores cover torrent | |||||||
| Scalding roar ignores cover torrent | 12" | D6+3 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Soul-rending fangs anti-character 3+ precision | |||||||
| Soul-rending fangs anti-character 3+ precision | Melee | 6 | 2+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Soul-rending fangs precision | |||||||
| Soul-rending fangs precision | Melee | 6 | 2+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Balesword and Nurgling attendants lethal hits | |||||||
| Balesword and Nurgling attendants lethal hits | Melee | D6+3 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| The Slayer Sword devastating wounds precision | |||||||
| The Slayer Sword devastating wounds precision | Melee | 6 | 2+ | 6 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal Flames – witchfire ignores cover psychic torrent | |||||||
| Infernal Flames – witchfire ignores cover psychic torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Infernal Flames – focused witchfire ignores cover hazardous psychic torrent | |||||||
| Infernal Flames – focused witchfire ignores cover hazardous psychic torrent | 12" | D6+3 | N/A | 6 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| The Trickster’s Staff psychic | |||||||
| The Trickster’s Staff psychic | Melee | 3 | 4+ | 4 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 105 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Serrated claws devastating wounds | |||||||
| Serrated claws devastating wounds | Melee | 6 | 2+ | 4 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 95 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Betraying Shades – witchfire devastating wounds ignores cover psychic | |||||||
| Betraying Shades – witchfire devastating wounds ignores cover psychic | 18" | 9 | 2+ | 5 | -2 | 1 | |
| Betraying Shades – focused witchfire devastating wounds hazardous ignores cover psychic | |||||||
| Betraying Shades – focused witchfire devastating wounds hazardous ignores cover psychic | 18" | 12 | 2+ | 6 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| The Blade of Shadows – strike devastating wounds | |||||||
| The Blade of Shadows – strike devastating wounds | Melee | 7 | 2+ | 14 | -4 | D6+1 | |
| The Blade of Shadows – sweep sustained hits 1 | |||||||
| The Blade of Shadows – sweep sustained hits 1 | Melee | 14 | 2+ | 8 | -3 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 390 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal Gateway – witchfire blast indirect fire psychic | |||||||
| Infernal Gateway – witchfire blast indirect fire psychic | 24" | D6+3 | 2+ | 9 | -2 | D3 | |
| Infernal Gateway – focused witchfire blast indirect fire hazardous psychic | |||||||
| Infernal Gateway – focused witchfire blast indirect fire hazardous psychic | 24" | D3+6 | 2+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Staff of Tomorrow psychic | |||||||
| Staff of Tomorrow psychic | Melee | 5 | 3+ | 8 | -2 | 2D3 | |
| YOUR UNIT COSTS | |
| 1 model | 305 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Streams of brackish filth devastating wounds ignores cover torrent | |||||||
| Streams of brackish filth devastating wounds ignores cover torrent | 12" | 2D6 | N/A | 8 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gnarlrod – strike lethal hits psychic | |||||||
| Gnarlrod – strike lethal hits psychic | Melee | 7 | 2+ | 10 | -3 | 3 | |
| Gnarlrod – sweep lethal hits psychic | |||||||
| Gnarlrod – sweep lethal hits psychic | Melee | 14 | 2+ | 8 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 280 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lash of Slaanesh assault | |||||||
| Lash of Slaanesh assault | 12" | 6 | 2+ | 6 | -1 | 2 | |
| Pavane of Slaanesh – witchfire devastating wounds psychic | |||||||
| Pavane of Slaanesh – witchfire devastating wounds psychic | 18" | D6 | 2+ | 9 | -1 | D3 | |
| Pavane of Slaanesh – focused witchfire hazardous devastating wounds psychic sustained hits 3 | |||||||
| Pavane of Slaanesh – focused witchfire hazardous devastating wounds psychic sustained hits 3 | 18" | D6 | 2+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Snapping claws devastating wounds extra attacks | |||||||
| Snapping claws devastating wounds extra attacks | Melee | 4 | 2+ | 6 | -2 | 3 | |
| Soulpiercer precision | |||||||
| Soulpiercer precision | Melee | 6 | 2+ | 12 | -3 | D6+2 | |
| YOUR UNIT COSTS | |
| 1 model | 315 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bellow of endless fury ignores cover torrent | |||||||
| Bellow of endless fury ignores cover torrent | 12" | 2D6 | N/A | 8 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Slaughter and Carnage – strike | |||||||
| Slaughter and Carnage – strike | Melee | 8 | 2+ | 16 | -4 | 6 | |
| Slaughter and Carnage – sweep | |||||||
| Slaughter and Carnage – sweep | Melee | 16 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 315 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cacophonic choir – witchfire devastating wounds ignores cover psychic torrent | |||||||
| Cacophonic choir – witchfire devastating wounds ignores cover psychic torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Cacophonic choir – focused witchfire psychic hazardous ignores cover devastating wounds torrent | |||||||
| Cacophonic choir – focused witchfire psychic hazardous ignores cover devastating wounds torrent | 12" | 2D6 | N/A | 6 | -1 | 1 | |
| Scourging whip assault | |||||||
| Scourging whip assault | 9" | 6 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of Dominion | |||||||
| Axe of Dominion | Melee | 6 | 3+ | 7 | -2 | 3 | |
| Scourging whip extra attacks | |||||||
| Scourging whip extra attacks | Melee | 6 | 2+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 120 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt of Tzeentch – focused witchfire hazardous psychic | |||||||
| Bolt of Tzeentch – focused witchfire hazardous psychic | 24" | 9 | 2+ | 10 | -2 | D3 | |
| Bolt of Tzeentch – witchfire psychic | |||||||
| Bolt of Tzeentch – witchfire psychic | 24" | 9 | 2+ | 10 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Staff of cataclysm psychic | |||||||
| Staff of cataclysm psychic | Melee | 6 | 3+ | 8 | -2 | 3 | |
| Warpfire talons psychic | |||||||
| Warpfire talons psychic | Melee | 12 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 315 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bloodlash | |||||||
| Bloodlash | 12" | 9 | 2+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of Khorne – strike | |||||||
| Axe of Khorne – strike | Melee | 8 | 2+ | 16 | -4 | D6+2 | |
| Axe of Khorne – sweep | |||||||
| Axe of Khorne – sweep | Melee | 16 | 2+ | 10 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 415 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Putrid vomit ignores cover torrent | |||||||
| Putrid vomit ignores cover torrent | 6" | D6+3 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade of decay – Strike lethal hits | |||||||
| Blade of decay – Strike lethal hits | Melee | 7 | 2+ | 9 | -2 | D6 | |
| Blade of decay – Sweep lethal hits | |||||||
| Blade of decay – Sweep lethal hits | Melee | 14 | 2+ | 7 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 275 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Phantasmagoria – focused witchfire devastating wounds hazardous psychic | |||||||
| Phantasmagoria – focused witchfire devastating wounds hazardous psychic | 18" | 9 | 2+ | 6 | -2 | 1 | |
| Phantasmagoria – witchfire devastating wounds psychic | |||||||
| Phantasmagoria – witchfire devastating wounds psychic | 18" | 6 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Snapping claws devastating wounds extra attacks | |||||||
| Snapping claws devastating wounds extra attacks | Melee | 4 | 2+ | 6 | -2 | 3 | |
| Souleater blade | |||||||
| Souleater blade | Melee | 6 | 2+ | 9 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 320 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Acidic maw devastating wounds extra attacks | |||||||
| Acidic maw devastating wounds extra attacks | Melee | 2 | 4+ | 7 | -4 | 3 | |
| Lopping shears lethal hits | |||||||
| Lopping shears lethal hits | Melee | 4 | 3+ | 6 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 120 |









MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Sharp quills anti-psyker 2+ | |||||||
| Sharp quills anti-psyker 2+ | Melee | 4 | 5+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 75 |









MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade of blood | |||||||
| Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arcane Fireball – witchfire psychic | |||||||
| Arcane Fireball – witchfire psychic | 18" | 3 | 3+ | 5 | -1 | D3 | |
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | |||||||
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Herald combat weapon psychic | |||||||
| Herald combat weapon psychic | Melee | 3 | 4+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Coiled tentacles extra attacks | |||||||
| Coiled tentacles extra attacks | Melee | D6 | 4+ | 5 | -1 | 2 | |
| Ravaging claws devastating wounds | |||||||
| Ravaging claws devastating wounds | Melee | 8 | 2+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fire of Tzeentch – blue fire ignores cover psychic | |||||||
| Fire of Tzeentch – blue fire ignores cover psychic | 18" | 3 | 3+ | 9 | -3 | 3 | |
| Fire of Tzeentch – pink fire ignores cover psychic torrent | |||||||
| Fire of Tzeentch – pink fire ignores cover psychic torrent | 12" | 2D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Flamer mouths | |||||||
| Flamer mouths | Melee | 4 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heartstring lyre – cacophonous melody assault | |||||||
| Heartstring lyre – cacophonous melody assault | 18" | 6 | 3+ | 6 | 0 | 1 | |
| Heartstring lyre – euphonic blast assault | |||||||
| Heartstring lyre – euphonic blast assault | 24" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ravaging claws devastating wounds | |||||||
| Ravaging claws devastating wounds | Melee | 5 | 2+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Foul balesword lethal hits | |||||||
| Foul balesword lethal hits | Melee | 4 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Marotter lethal hits | |||||||
| Marotter lethal hits | Melee | 4 | 3+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Disgusting sneezes pistol torrent | |||||||
| Disgusting sneezes pistol torrent | 6" | D6 | N/A | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plaguesword and distended maw lethal hits | |||||||
| Plaguesword and distended maw lethal hits | Melee | 6 | 3+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ravaging claws devastating wounds | |||||||
| Ravaging claws devastating wounds | Melee | 6 | 2+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainblade | |||||||
| Astartes chainblade | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Daemon hammer devastating wounds | |||||||
| Daemon hammer devastating wounds | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Exalted weapon | |||||||
| Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge pistol hazardous | |||||||
| Plasma pistol – supercharge pistol hazardous | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Twin lightning claws TWIN-LINKED | |||||||
| Twin lightning claws TWIN-LINKED | Melee | 6 | 2+ | 5 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire pike IGNORES COVER TORRENT | |||||||
| Balefire pike IGNORES COVER TORRENT | 12" | D6+3 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 4 | 4+ | 4 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 45 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 50 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed crozius | |||||||
| Accursed crozius | Melee | 5 | 2+ | 6 | -1 | 2 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 65 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Warp Curse – witchfire psychic | |||||||
| Warp Curse – witchfire psychic | 18" | 3 | 3+ | 4 | -1 | 2 | |
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | |||||||
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Commune blade | |||||||
| Commune blade | Melee | 2 | 4+ | 4 | -2 | 1 | |
| Commune stave devastating wounds | |||||||
| Commune stave devastating wounds | Melee | 2 | 4+ | 3 | 0 | D3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 90 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic | |||||||
| Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic | 18" | 2 | 3+ | 4 | -3 | 2 | |
| Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic | |||||||
| Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic | 18" | 2 | 3+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Staff of possession anti-psyker 2+ psychic | |||||||
| Staff of possession anti-psyker 2+ psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn weapons | |||||||
| Ogryn weapons | Melee | 5 | 3+ | 7 | -1 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 2 models | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 90 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Enforcer pistol pistol | |||||||
| Enforcer pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Shotgun assault | |||||||
| Shotgun assault | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Enforcer melee weapon | |||||||
| Enforcer melee weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Laspistol pistol | |||||||
| Laspistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | |||||||
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | 12" | D6+3 | 3+ | 6 | -2 | 2 | |
| Psychic Strike – witchfire blast devastating wounds psychic | |||||||
| Psychic Strike – witchfire blast devastating wounds psychic | 12" | D6 | 3+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chaos stave psychic | |||||||
| Chaos stave psychic | Melee | 1 | 4+ | 6 | -1 | D3 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Nurgling’s claws and teeth extra attacks lethal hits | |||||||
| Nurgling’s claws and teeth extra attacks lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bloodflail devastating wounds | |||||||
| Bloodflail devastating wounds | 12" | 1 | 2+ | 16 | -3 | D6+1 | |
| Hellfire breath ignores cover torrent | |||||||
| Hellfire breath ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lash of Khorne | |||||||
| Lash of Khorne | 12" | 6 | 2+ | 8 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of Khorne – strike | |||||||
| Axe of Khorne – strike | Melee | 8 | 2+ | 14 | -4 | D3+1 | |
| Axe of Khorne – sweep | |||||||
| Axe of Khorne – sweep | Melee | 16 | 2+ | 8 | -2 | 1 | |
| Great axe of Khorne – strike | |||||||
| Great axe of Khorne – strike | Melee | 7 | 2+ | 16 | -4 | D6+2 | |
| Great axe of Khorne – sweep | |||||||
| Great axe of Khorne – sweep | Melee | 14 | 2+ | 10 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 320 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 335 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon | |||||||
| Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike | |||||||
| Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep | |||||||
| Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal cannon | |||||||
| Infernal cannon | 24" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged weapons – strike | |||||||
| Hellforged weapons – strike | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep | |||||||
| Hellforged weapons – sweep | Melee | 14 | 2+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plague flail | |||||||
| Plague flail | 6" | D6+1 | 3+ | 7 | -2 | 2 | |
| Putrid vomit ignores cover torrent | |||||||
| Putrid vomit ignores cover torrent | 12" | D6+3 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bileblade extra attacks lethal hits | |||||||
| Bileblade extra attacks lethal hits | Melee | 3 | 2+ | 6 | -2 | 2 | |
| Bilesword – strike lethal hits | |||||||
| Bilesword – strike lethal hits | Melee | 6 | 2+ | 10 | -2 | D6+1 | |
| Bilesword – sweep lethal hits | |||||||
| Bilesword – sweep lethal hits | Melee | 12 | 2+ | 7 | -1 | 1 | |
| Doomsday bell lethal hits Reverberating summons | |||||||
| Doomsday bell lethal hits Reverberating summons | Melee | 6 | 2+ | 7 | -1 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 265 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 280 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Living whip assault | |||||||
| Living whip assault | 12" | 6 | 2+ | 6 | -1 | 2 | |
| Phantasmagoria – witchfire devastating wounds psychic | |||||||
| Phantasmagoria – witchfire devastating wounds psychic | 18" | 6 | 2+ | 6 | -2 | 1 | |
| Phantasmagoria – focused witchfire devastating wounds hazardous psychic | |||||||
| Phantasmagoria – focused witchfire devastating wounds hazardous psychic | 18" | 9 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ritual knife extra attacks | |||||||
| Ritual knife extra attacks | Melee | 3 | 2+ | 6 | -2 | 2 | |
| Snapping claws devastating wounds extra attacks | |||||||
| Snapping claws devastating wounds extra attacks | Melee | 4 | 2+ | 6 | -2 | 3 | |
| Witstealer sword | |||||||
| Witstealer sword | Melee | 6 | 2+ | 8 | -2 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 255 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 270 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Rod of sorcery psychic | |||||||
| Rod of sorcery psychic | 18" | 6 | 2+ | 8 | -1 | 2 | |
| Bolt of Change – witchfire psychic | |||||||
| Bolt of Change – witchfire psychic | 18" | 9 | 2+ | 9 | -1 | 1 | |
| Bolt of Change – focused witchfire hazardous psychic | |||||||
| Bolt of Change – focused witchfire hazardous psychic | 18" | 9 | 2+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Baleful sword extra attacks | |||||||
| Baleful sword extra attacks | Melee | 3 | 3+ | 7 | -2 | 3 | |
| Staff of Tzeentch psychic | |||||||
| Staff of Tzeentch psychic | Melee | 5 | 3+ | 6 | -1 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 320 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 340 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arcane Fireball – witchfire psychic | |||||||
| Arcane Fireball – witchfire psychic | 18" | 3 | 3+ | 5 | -1 | D3 | |
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | |||||||
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Herald combat weapon psychic | |||||||
| Herald combat weapon psychic | Melee | 3 | 4+ | 4 | -1 | 1 | |
| Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks | |||||||
| Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks | Melee | 6 | 3+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 95 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arcane Fireball – witchfire psychic | |||||||
| Arcane Fireball – witchfire psychic | 18" | 3 | 3+ | 5 | -1 | D3 | |
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | |||||||
| Arcane Fireball – focused witchfire devastating wounds hazardous psychic | 18" | 3 | 3+ | 6 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Herald combat weapon psychic | |||||||
| Herald combat weapon psychic | Melee | 3 | 4+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |









MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Attendants’ hellblades extra attacks | |||||||
| Attendants’ hellblades extra attacks | Melee | 4 | 3+ | 5 | -2 | 2 | |
| Blade of blood | |||||||
| Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 150 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 170 |










MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blade of blood | |||||||
| Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 | |
| Juggernaut’s bladed horn extra attacks lance | |||||||
| Juggernaut’s bladed horn extra attacks lance | Melee | 4 | 4+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 12" | 6 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lashes of torment anti-infantry 3+ extra attacks | |||||||
| Lashes of torment anti-infantry 3+ extra attacks | Melee | 6 | 2+ | 4 | -1 | 2 | |
| Seeker tongues extra attacks lethal hits | |||||||
| Seeker tongues extra attacks lethal hits | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 8 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 135 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Bladed horn extra attacks lance | |||||||
| Bladed horn extra attacks lance | Melee | 4 | 4+ | 6 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 115 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Ravaging claws devastating wounds | |||||||
| Ravaging claws devastating wounds | Melee | 6 | 2+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 70 |













RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | |||||||
| Infernal Gaze – focused witchfire devastating wounds hazardous psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Infernal Gaze – witchfire psychic | |||||||
| Infernal Gaze – witchfire psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon psychic | |||||||
| Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Exalted Seeker tongues extra attacks lethal hits | |||||||
| Exalted Seeker tongues extra attacks lethal hits | Melee | 8 | 4+ | 4 | 0 | 1 | |
| Ravaging claws devastating wounds | |||||||
| Ravaging claws devastating wounds | Melee | 15 | 3+ | 4 | -1 | 1 | |
| 1 model | 140 |









MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellblade | |||||||
| Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 10 models | 110 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Coruscating Blue Flames pistol psychic | |||||||
| Coruscating Blue Flames pistol psychic | 18" | 2 | 4+ | 3 | -1 | 1 | |
| Coruscating Yellow Flames pistol psychic | |||||||
| Coruscating Yellow Flames pistol psychic | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blue claws | |||||||
| Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
| Yellow claws | |||||||
| Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 125 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 3 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 90 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and teeth lethal hits | |||||||
| Diseased claws and teeth lethal hits | Melee | 4 | 5+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 45 |
| 6 models | 90 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Coruscating Pink Flames pistol psychic | |||||||
| Coruscating Pink Flames pistol psychic | 18" | 2 | 3+ | 4 | -1 | 1 | |
| Coruscating Blue Flames pistol psychic | |||||||
| Coruscating Blue Flames pistol psychic | 18" | 2 | 4+ | 3 | -1 | 1 | |
| Coruscating Yellow Flames pistol psychic | |||||||
| Coruscating Yellow Flames pistol psychic | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Pink claws | |||||||
| Pink claws | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Blue claws | |||||||
| Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
| Yellow claws | |||||||
| Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 150 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Plaguesword lethal hits | |||||||
| Plaguesword lethal hits | Melee | 2 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 115 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 50 |
| 20 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire tome psychic | |||||||
| Balefire tome psychic | 18" | 2 | 3+ | 5 | -1 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Havoc autocannon | |||||||
| Havoc autocannon | 48" | 2 | 4+ | 9 | -1 | 3 | |
| Heavy bolter HEAVY SUSTAINED HITS 1 | |||||||
| Heavy bolter HEAVY SUSTAINED HITS 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Lascannon HEAVY | |||||||
| Lascannon HEAVY | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
| Missile launcher – frag BLAST HEAVY | |||||||
| Missile launcher – frag BLAST HEAVY | 48" | D6 | 4+ | 4 | 0 | 1 | |
| Missile launcher – krak HEAVY | |||||||
| Missile launcher – krak HEAVY | 48" | 1 | 4+ | 9 | -2 | D6 | |
| Plasma gun – standard RAPID FIRE 1 | |||||||
| Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | |||||||
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Reaper chaincannon heavy | |||||||
| Reaper chaincannon heavy | 24" | 8 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Heavy melee weapon | |||||||
| Heavy melee weapon | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 90 |
| 10 models | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Grenade launcher – frag blast | |||||||
| Grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Grenade launcher – krak | |||||||
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 50 |
| 20 models | 100 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Putrid appendages devastating wounds | |||||||
| Putrid appendages devastating wounds | Melee | 6 | 4+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 75 |
| 2 models | 140 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Barbed tail and dissecting claws devastating wounds | |||||||
| Barbed tail and dissecting claws devastating wounds | Melee | 5 | 3+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 90 |
| 6 models | 180 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Burning roar ignores cover torrent | |||||||
| Burning roar ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gore-drenched fangs | |||||||
| Gore-drenched fangs | Melee | 3 | 3+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 75 |
| 10 models | 150 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lamprey bite anti-monster 4+ anti-vehicle 4+ | |||||||
| Lamprey bite anti-monster 4+ anti-vehicle 4+ | Melee | 3 | 3+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 80 |
| 6 models | 160 |





RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Grasping tongue lethal hits | |||||||
| Grasping tongue lethal hits | 9" | D3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Yawning maw lethal hits | |||||||
| Yawning maw lethal hits | Melee | 3 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 120 |







MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Befouled claws and fangs | |||||||
| Befouled claws and fangs | Melee | 2 | 3+ | 5 | 0 | 1 | |
| Mauler goad and ripper claw | |||||||
| Mauler goad and ripper claw | Melee | 4 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 4 models | 40 |
| 7 models | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flickering Flames ignores cover psychic torrent | |||||||
| Flickering Flames ignores cover psychic torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Flamer mouths | |||||||
| Flamer mouths | Melee | 3 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 65 |
| 6 models | 130 |





MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blasphemous appendages | |||||||
| Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 8 models | 90 |
| 16 models | 195 |
| YOUR 3RD + UNIT COSTS | |
| 8 models | 110 |
| 16 models | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Reaper autocannon devastating wounds sustained hits 1 | |||||||
| Reaper autocannon devastating wounds sustained hits 1 | 36" | 4 | 3+ | 7 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Chainfist anti-vehicle 3+ | |||||||
| Chainfist anti-vehicle 3+ | Melee | 3 | 4+ | 8 | -2 | 2 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 175 |
| 10 models | 350 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Paired accursed weapons twin-linked | |||||||
| Paired accursed weapons twin-linked | Melee | 5 | 3+ | 5 | -2 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 4 | 3+ | 8 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 135 |
| 10 models | 270 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 145 |
| 10 models | 280 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | 18" | D3 | 4+ | 5 | -1 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | Melee | 2 | 4+ | 4 | -1 | D3 | |
| Great weapon | |||||||
| Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 10 models | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Havoc autocannon | |||||||
| Havoc autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Havoc heavy bolter sustained hits 1 | |||||||
| Havoc heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Havoc lascannon | |||||||
| Havoc lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Havoc missile launcher – frag blast | |||||||
| Havoc missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Havoc missile launcher – krak | |||||||
| Havoc missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Havoc reaper chaincannon | |||||||
| Havoc reaper chaincannon | 24" | 8 | 3+ | 5 | 0 | 1 | |
| Meltagun MELTA 2 | |||||||
| Meltagun MELTA 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plasma gun – standard RAPID FIRE 1 | |||||||
| Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | |||||||
| Plasma gun – supercharge HAZARDOUS RAPID FIRE 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma pistol – standard PISTOL | |||||||
| Plasma pistol – standard PISTOL | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge HAZARDOUS PISTOL | |||||||
| Plasma pistol – supercharge HAZARDOUS PISTOL | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 125 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 135 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 3+ | 5 | -1 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 120 |
| 10 models | 250 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 130 |
| 10 models | 260 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Astartes chainsword | |||||||
| Astartes chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Heavy melee weapon | |||||||
| Heavy melee weapon | Melee | 3 | 3+ | 8 | -2 | 2 | |
| Mutations | |||||||
| Mutations | Melee | 4 | 3+ | 5 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 110 |
| 10 models | 210 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 120 |
| 10 models | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted pistol pistol | |||||||
| Corrupted pistol pistol | 12" | 1 | 4+ | 4 | -1 | 1 | |
| Cultist grenade launcher – frag blast | |||||||
| Cultist grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Cultist grenade launcher – krak | |||||||
| Cultist grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Cultist sniper rifle heavy precision | |||||||
| Cultist sniper rifle heavy precision | 36" | 1 | 4+ | 4 | -2 | 2 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 70 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Warp claws twin-linked | |||||||
| Warp claws twin-linked | Melee | 4 | 3+ | 5 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 125 |
| 10 models | 280 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 135 |
| 10 models | 290 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Daemonic claws | |||||||
| Daemonic claws | Melee | 2 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 40 |
| 10 models | 80 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Belly-flamer ignores cover torrent | |||||||
| Belly-flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal weapons | |||||||
| Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 7 models | 125 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electro-goads sustained hits 2 | |||||||
| Electro-goads sustained hits 2 | Melee | 3 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 4 models | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon heavy | |||||||
| Autocannon heavy | 48" | 2 | 5+ | 9 | -1 | 3 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 5+ | 5 | -1 | 2 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
| Lascannon heavy | |||||||
| Lascannon heavy | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
| Missile launcher – frag blast heavy | |||||||
| Missile launcher – frag blast heavy | 48" | D6 | 5+ | 4 | 0 | 1 | |
| Missile launcher – krak heavy | |||||||
| Missile launcher – krak heavy | 48" | 1 | 5+ | 9 | -2 | D6 | |
| Mortar blast heavy indirect fire | |||||||
| Mortar blast heavy indirect fire | 48" | D6 | 5+ | 5 | 0 | 1 | |
| Renegade firearm rapid fire 1 | |||||||
| Renegade firearm rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapons | |||||||
| Close combat weapons | Melee | 2 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 75 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn power drill | |||||||
| Ogryn power drill | Melee | 3 | 3+ | 10 | -2 | 2 | |
| Ogryn weapon | |||||||
| Ogryn weapon | Melee | 3 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 95 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn plague claws lethal hits | |||||||
| Ogryn plague claws lethal hits | Melee | 3 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 95 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Churning fangs and claws | |||||||
| Churning fangs and claws | Melee | D6+6 | 3+ | 10 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 130 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Jagged claws and tusked maw | |||||||
| Jagged claws and tusked maw | Melee | 6 | 3+ | 12 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 145 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellblade | |||||||
| Hellblade | Melee | 2 | 3+ | 5 | -2 | 2 | |
| Juggernaut’s bladed horn extra attacks lance | |||||||
| Juggernaut’s bladed horn extra attacks lance | Melee | 4 | 4+ | 6 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 3 models | 95 |
| 6 models | 190 |
| YOUR 3RD + UNIT COSTS | |
| 3 models | 115 |
| 6 models | 210 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Fire of Tzeentch – blue fire ignores cover psychic | |||||||
| Fire of Tzeentch – blue fire ignores cover psychic | 18" | 3 | 3+ | 9 | -3 | 3 | |
| Fire of Tzeentch – pink fire ignores cover psychic torrent | |||||||
| Fire of Tzeentch – pink fire ignores cover psychic torrent | 12" | 2D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Flamer mouths | |||||||
| Flamer mouths | Melee | 6 | 4+ | 5 | 0 | 1 | |
| Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks | |||||||
| Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks | Melee | 6 | 3+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 115 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 12" | 3 | 3+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lashes of torment anti-infantry 3+ extra attacks | |||||||
| Lashes of torment anti-infantry 3+ extra attacks | Melee | 3 | 3+ | 4 | -1 | 2 | |
| Seeker tongues extra attacks lethal hits | |||||||
| Seeker tongues extra attacks lethal hits | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 8 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| 2 models | 160 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Death’s heads blast lethal hits | |||||||
| Death’s heads blast lethal hits | 12" | D3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Foul mouthparts extra attacks lethal hits | |||||||
| Foul mouthparts extra attacks lethal hits | Melee | 2 | 4+ | 5 | -1 | 2 | |
| Plaguesword lethal hits | |||||||
| Plaguesword lethal hits | Melee | 2 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 110 |
| 6 models | 220 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Lashing tongue extra attacks lethal hits | |||||||
| Lashing tongue extra attacks lethal hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 3 | 3+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 80 |
| 10 models | 155 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Skull cannon blast | |||||||
| Skull cannon blast | 48" | D6+2 | 3+ | 9 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Attendants’ hellblades extra attacks | |||||||
| Attendants’ hellblades extra attacks | Melee | 4 | 3+ | 5 | -2 | 2 | |
| Biting maw | |||||||
| Biting maw | Melee | 2 | 4+ | 6 | 0 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 90 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Exalted Seeker tongues extra attacks lethal hits | |||||||
| Exalted Seeker tongues extra attacks lethal hits | Melee | 8 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 14 | 3+ | 4 | -1 | 1 | |
| 1 model | 115 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bladed axle extra attacks | |||||||
| Bladed axle extra attacks | Melee | 6 | 3+ | 6 | -1 | 2 | |
| Seeker tongues extra attacks lethal hits | |||||||
| Seeker tongues extra attacks lethal hits | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 9 | 3+ | 4 | 0 | 1 | |
| 1 model | 105 |
| 2 models | 210 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Grasping tongue lethal hits | |||||||
| Grasping tongue lethal hits | 9" | D3 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Pox Rider plaguesword extra attacks lethal hits | |||||||
| Pox Rider plaguesword extra attacks lethal hits | Melee | 2 | 3+ | 4 | -1 | 1 | |
| Yawning maw lethal hits | |||||||
| Yawning maw lethal hits | Melee | 3 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 3 models | 160 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lashes of torment anti-infantry 3+ assault pistol | |||||||
| Lashes of torment anti-infantry 3+ assault pistol | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Seeker tongues extra attacks lethal hits | |||||||
| Seeker tongues extra attacks lethal hits | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Slashing claws devastating wounds | |||||||
| Slashing claws devastating wounds | Melee | 9 | 3+ | 4 | -1 | 1 | |
| 1 model | 65 |
| 2 models | 130 |








MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and fangs lethal hits | |||||||
| Diseased claws and fangs lethal hits | Melee | 2 | 4+ | 2 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 16 models | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Harvester cannon | |||||||
| Harvester cannon | 36" | 3 | 3+ | 10 | -1 | 3 | |
| Torrent of burning blood ignores cover torrent | |||||||
| Torrent of burning blood ignores cover torrent | 12" | 2D6 | N/A | 5 | -1 | 1 | |
| Phlegm bombardment blast indirect fire lethal hits | |||||||
| Phlegm bombardment blast indirect fire lethal hits | 36" | D6+1 | 3+ | 7 | -1 | 2 | |
| Scream of despair devastating wounds sustained hits 1 | |||||||
| Scream of despair devastating wounds sustained hits 1 | 24" | 6 | 3+ | 9 | -2 | 2 | |
| Warp gaze blast | |||||||
| Warp gaze blast | 48" | D3 | 3+ | 12 | -2 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Iron claw | |||||||
| Iron claw | Melee | 5 | 3+ | 16 | -3 | D6+2 | |
| Warpclaw extra attacks | |||||||
| Warpclaw extra attacks | Melee | 6 | 3+ | 8 | -1 | 2 | |
| Warpsword extra attacks | |||||||
| Warpsword extra attacks | Melee | 3 | 3+ | 8 | -2 | D6 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 180 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 195 |
| YOUR UNIT COSTS | |
| 1 model | 100 |





| YOUR UNIT COSTS | |
| 1 model | 105 |





The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
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Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
The BEAST keyword is used in the following Chaos Daemons datasheets:
The BEASTS keyword is used in the following Chaos Daemons datasheets:
The BLUE keyword is used in the following Chaos Daemons datasheets:
The BRIMSTONE keyword is used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The CHAOS LORD keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The DAMNED keyword is used in the following Chaos Daemons datasheets:
The DISC OF TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The EPIC HERO keyword is used in the following Chaos Daemons datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:
The FRAME keyword is used in the following Chaos Daemons datasheets:
The GRENADES keyword is used in the following Chaos Daemons datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Daemons datasheets:
The HORRORS keyword is used in the following Chaos Daemons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The JUMP PACK keyword is used in the following Chaos Daemons datasheets:
The JUMP PACKS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The MOUNTED keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The PALANQUIN OF NURGLE keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The SHADOW LEGION keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SORCERER keyword is used in the following Chaos Daemons datasheets:
The STEED OF SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SWARM keyword is used in the following Chaos Daemons datasheets:
The TERMINATOR keyword is used in the following Chaos Daemons datasheets:
The TITANIC keyword is used in the following Chaos Daemons datasheets:
The TOWERING keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The UNDIVIDED keyword is used in the following Chaos Daemons datasheets:
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
The KHORNE and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The SLAANESH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The NURGLE and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.The TZEENTCH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and KHORNE keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The SHADOW LEGION and NURGLE keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and SLAANESH keywords are used in the following Chaos Daemons datasheets:




The SHADOW LEGION and UNDIVIDED keywords are used in the following Chaos Daemons datasheets:
Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:The SHADOW LEGION and HERETIC ASTARTES keywords are used in the following Chaos Daemons datasheets:
The SHADOW LEGION and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and MOUNTED keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The LEGIONES DAEMONICA, SLAANESH and MONSTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and MONSTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and INFANTRY keywords are used in the following Chaos Daemons datasheets:
To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.
While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.
You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.The LEGIONES DAEMONICA, TZEENTCH and MONSTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and MOUNTED keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and BATTLELINE keywords are used in the following Chaos Daemons datasheets:
Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).The INFANTRY and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The INFANTRY, SLAANESH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:
The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.
Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.
LEGIONES DAEMONICA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.
Each lime a TZEENTCH LEGIONES DAEMONICA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.The MONSTER keyword is used in the following Chaos Daemons datasheets:
Seething with the baleful energies of the Immaterium, the dark nobility of the daemon legions manifest as living icons of their gods’ powers burned into the very flesh of realspace.
Friendly LEGIONES DAEMONICA CHARACTER models (excluding MONSTER models) have +1 Ld and OC.Infused with the Warp’s unholy power, temporary ebbs of slaughter can be twisted into thundering advances of daemonic power in a heartbeat.
If a friendly LEGIONES DAEMONICA MOUNTED unit made a fall-back move this turn, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:The SHADOW LEGION keyword is used in the following Chaos Daemons datasheets:
The EPIC HERO keyword is used in the following Chaos Daemons datasheets:
The CHAOS LORD keyword is used in the following Chaos Daemons datasheets:
The DAMNED keyword is used in the following Chaos Daemons datasheets:
The SORCERER keyword is used in the following Chaos Daemons datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Daemons datasheets:
This gem reveals the myriad paths of the future.
LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.
To this mighty entity, lesser daemons are but prisms through which its power shines.
LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.
This bizarre daemon weapon makes a mockery of even the most determined defence.
LEGIONES DAEMONICA TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Complex convolutions of fate wind about this entity.
LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
This warrior is mantled in the dread energies of the immaterium. With but a thought, they can extrude from their gloaming mantle coils of grasping darkness, the chill touch of which is enough to erode the confidence of even the mightiest champion.
SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.
This champion of Chaos weaponises their own twisted and blackened spirit, projecting talons wrought of concentrated madness and fury that rake through mind, body and soul.
SHADOW LEGION model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Having slaughtered their prey, this thrall of the Dark Master opens a twilit gate, returning to the gloom and preparing for their next assault.
SHADOW LEGION model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Daemonic entities burst from rippling warp rents and directly into the heart of battle.
Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power.
Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.
Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways.
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
The impact of these terrifying riders is enough to blast the very soulstuff from the bodies of their victims, leaving even those foes that resist as hollow shells of their former might.
LEGIONES DAEMONICA MOUNTED unit only. When this unit is selected to fight, if this unit made a charge move this turn, you can use this ability. If you do, when determining which models in this unit can fight, friendly models that are within 3" of enemy units engaged with this unit can target those enemy units.
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:
The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.
In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder.
At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs.
LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back.Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.
LEGIONES DAEMONICA SLAANESH units from your army have the following ability:This gilded circlet fills mortal minds with waking dreams potent enough to intoxicate and distract even the most disciplined or alien combatants, leaving them easy prey for the daemons of Slaanesh.
LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
To this daemon, the act of murder is an art form. With a precision born of obsession it slaughters its foes in the most gory fashion possible.
Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.
This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it.
Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.
The PSYKER keyword is used in the following Chaos Daemons datasheets:
Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.
Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).This daemon’s maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war.
LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.
These daemons’ physical manifestations flicker in and out of being like a pict-reel skipping and projecting too quickly. One moment, they are a distant threat; the next, they are upon their horrified victims.
When a friendly LEGIONES DAEMONICA BATTLELINE unit is selected to make an advance move:Driven by the all‑consuming need to claim mortal souls and sustain their own corporeal manifestations, these daemons surge toward the enemy at every opportunity.
LEGIONES DAEMONICA BATTLELINE unit only. When you target this unit with the Heroic Intervention/Fire Overwatch stratagem, that use is -1 CP.
The HORRORS keyword is used in the following Chaos Daemons datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.The HELLFLAYER keyword is used in the following Chaos Daemons datasheets:
Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.
While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemon’s yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts.
NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability.
This entity’s foul breath expels clouds of rust pox spores, which gnaw into all they settle upon.
LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.
This sentient cowl of daemonic plague flies roars and whirls with cyclonic force, obscuring even the most hulking and bloated daemonic bearer.
LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".
This daemon lord guzzles souls, its bloated corporeality reknitting with each fresh morsel.
LEGIONES DAEMONICA SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.
This entity is the corporeal embodiment of selfish arrogance, fighting best when it fights alone.
LEGIONES DAEMONICA SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.
The HELLFLAYERS keyword is used in the following Chaos Daemons datasheets:
So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged.
If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey.
Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward.
Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead). |
DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".The MONSTER keyword is used in the following Chaos Daemons datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").
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With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.Elevated to the status of Daemon Prince by the combined might of the four Dark Gods of Chaos, Be’lakor exudes unimaginable power.
Units from your army have the relevant abilities presented below.MURDERER’S COWL The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter. SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced. |
PENUMBRAL PUPPETRY Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes. SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll. |
GLOAM ROT Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims. SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll. |
SHADOW’S CARESS The Dark Master’s shadow falls across his thralls, masking their approach. SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks. |
DISCIPLES OF BE’LAKOR Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst. SHADOW LEGION UNDIVIDED units only.
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DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapon’s wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power.
KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter.
LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.
This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath.
TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.
This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself.
SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.
Dripping poisonous finery and stalking across the battlefield with regal arrogance, this daemon evokes in its fellows the jealous need to outshine its magnificence.
LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
The mere presence of this corrosive monstrosity is enough to rot the very stuff of reality and all who inhabit it.
LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
This daemon’s flesh is pocked with foul mouths that mumble curses to rot the minds of all who hear them.
LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Concealed within this daemon’s form is a portal into the depths of Khorne’s realm. Anointed with gore and thrown wide by the daemon’s corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp.
LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.
The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer.
LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.