Chaos Daemons – Datasheets
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Contents

Beast Epic Hero


Karanak
(⌀75 x 42mm)
M
12"
T
4
SV
7+
W
5
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Scalding roar ignores cover torrent
Scalding roar ignores cover torrent
12"
D6+3
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Soul-rending fangs anti-character 3+ precision
Soul-rending fangs anti-character 3+ precision
Melee
6
2+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Pack Leader: While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Prey of the Blood God: At the start of the first battle round, select one enemy unit to be this model’s prey. Each time a model in this model’s unit makes a melee attack that targets its prey, you can re-roll the Wound roll. Each time this model’s prey is destroyed, select one new enemy unit to be this model’s prey.
WARGEAR ABILITIES
Brass Collar of Bloody Vengeance: The bearer has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
UNIT COMPOSITION
  • 1 Karanak – EPIC HERO
This model is equipped with: scalding roar; soul-rending fangs; Brass Collar of Bloody Vengeance.
YOUR UNIT COSTS
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: BEAST; CHARACTER; EPIC HERO; CHAOS; DAEMON; KHORNE; KARANAK
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies
Brutal Entrance
Loci of Power


Karanak
(⌀75 x 42mm)
M
12"
T
4
SV
7+
W
5
LD
7+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Soul-rending fangs precision
Soul-rending fangs precision
Melee
6
2+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Pack Leader: While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Prey of the Blood God: At the start of the first battle round, select one enemy unit to be this model’s prey. Weapons equipped by models in this model’s unit have the [LETHAL HITS] ability when targeting this model’s prey. Each time this model’s prey is destroyed, select one new enemy unit to be this model’s prey.
WARGEAR ABILITIES
Collar of Khorne: The bearer has the Feel No Pain 3+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Karanak – EPIC HERO
This model is equipped with: soul-rending fangs; collar of Khorne.
YOUR UNIT COSTS
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: BEAST; CHARACTER; EPIC HERO; CHAOS; DAEMON; KHORNE; KARANAK
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies
Brutal Entrance
Loci of Power

Infantry Epic Hero


Epidemius
(⌀60mm)
M
5"
T
5
SV
6+
W
8
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Balesword and Nurgling attendants lethal hits
Balesword and Nurgling attendants lethal hits
Melee
D6+3
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Blessed by the Plague God: While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Tally of Pestilence: Keep a tally of how many enemy models are destroyed by NURGLE LEGIONES DAEMONICA models from your army during the battle. At the start of your Command phase, if this tally is 7 or more, you gain 1CP and the tally is reset to 0.
UNIT COMPOSITION
  • 1 Epidemius – EPIC HERO
This model is equipped with: balesword and Nurgling attendants.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; CHAOS; DAEMON; NURGLE; EPIDEMIUS
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies
Toxic Miasma
Loci of Power


Skulltaker
(⌀40mm)
M
8"
T
4
SV
4+
W
5
LD
7+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Slayer Sword devastating wounds precision
The Slayer Sword devastating wounds precision
Melee
6
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Lord of Decapitations: While this model is leading a unit, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Skulls for Khorne: Each time this model makes an attack that targets a Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this model destroys an enemy Character unit, you gain 1CP.
UNIT COMPOSITION
  • 1 Skulltaker – EPIC HERO
This model is equipped with: the Slayer Sword.
YOUR UNIT COSTS
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; CHAOS; DAEMON; KHORNE; SKULLTAKER
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies
Brutal Entrance
Loci of Power


The Changeling
(⌀40mm)
M
6"
T
3
SV
7+
W
5
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal Flames – witchfire ignores cover psychic torrent
Infernal Flames – witchfire ignores cover psychic torrent
12"
D6
N/A
6
-1
1
Infernal Flames – focused witchfire ignores cover hazardous psychic torrent
Infernal Flames – focused witchfire ignores cover hazardous psychic torrent
12"
D6+3
N/A
6
-1
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Trickster’s Staff psychic
The Trickster’s Staff psychic
Melee
3
4+
4
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Lone Operative, Stealth
FACTION: The Shadow of Chaos
Formless Horror: Each time an enemy unit wishes to select this model as the target of an attack, that unit must first take a Battle-shock test. If that test is failed, in addition to being Battle-shocked, that enemy unit cannot target this model this phase.
Mischief and Confusion: At the start of your opponent’s Shooting phase, select one enemy unit within 12" of and visible to this model and roll one D6: on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, that enemy unit is not eligible to shoot this phase.
UNIT COMPOSITION
  • 1 The Changeling – EPIC HERO
This model is equipped with: Infernal Flames; the Trickster’s Staff.
YOUR UNIT COSTS
1 model
105
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; TZEENTCH; THE CHANGELING
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies
Living Flame
Loci of Power


The Masque Of Slaanesh
(⌀32mm)
M
9"
T
3
SV
7+
W
4
LD
7+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Serrated claws devastating wounds
Serrated claws devastating wounds
Melee
6
2+
4
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Lone Operative
FACTION: The Shadow of Chaos
The Eternal Dance: At the start of the Fight phase, select one enemy unit within 6" of this model. Until the end of the phase:
  • Each time a friendly SLAANESH LEGIONES DAEMONICA model makes a melee attack that targets that enemy unit, add 1 to the Wound roll.
  • Each time a model in that enemy unit makes a melee attack, subtract 1 from the Wound roll.
Dazzling Acrobatics: This model is eligible to declare a charge in a turn in which it Advanced or Fell Back.
UNIT COMPOSITION
  • 1 The Masque of Slaanesh – EPIC HERO
This model is equipped with: serrated claws.
YOUR UNIT COSTS
1 model
95
KEYWORDS: INFANTRY; CHARACTER; EPIC HERO; FLY; CHAOS; DAEMON; SLAANESH; THE MASQUE OF SLAANESH
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies
Lithe Killers
Loci of Power

Monster Epic Hero


Be’lakor
(⌀100mm)
M
12"
T
11
SV
3+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Betraying Shades – witchfire devastating wounds ignores cover psychic
Betraying Shades – witchfire devastating wounds ignores cover psychic
18"
9
2+
5
-2
1
Betraying Shades – focused witchfire devastating wounds hazardous ignores cover psychic
Betraying Shades – focused witchfire devastating wounds hazardous ignores cover psychic
18"
12
2+
6
-3
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
The Blade of Shadows – strike devastating wounds
The Blade of Shadows – strike devastating wounds
Melee
7
2+
14
-4
D6+1
The Blade of Shadows – sweep sustained hits 1
The Blade of Shadows – sweep sustained hits 1
Melee
14
2+
8
-3
1
WARGEAR OPTIONS
  • None

SHADOW FORM ABILITIES
Wreathed in Shadows (Aura, Psychic): While a friendly LEGIONES DAEMONICA unit or SHADOW LEGION unit is within 6" of this model, that unit can only be targeted by a ranged attack if the attacking model is within 18".
Pall of Despair (Aura, Psychic): In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of this model, that unit must take a Battle-shock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds. In addition, for each enemy unit that fails a Battle-shock test within 9" of this model, this model regains up to D3 lost wounds.
Shadow Lord (Aura, Psychic): While a friendly LEGIONES DAEMONICA or SHADOW LEGION unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1.
ABILITIES
CORE: Deadly Demise D6, Deep Strike, Stealth
FACTION: The Shadow of Chaos
The Dark Master (Aura): The area of the battlefield within 6" of this model is within your army’s Shadow of Chaos.
Shadow Form: At the start of the battle round, select one Shadow Form ability (see below). Until the end of the battle round, this model has that ability.
UNIT COMPOSITION
  • 1 Be’lakor – EPIC HERO
This model is equipped with: Betraying Shades; the Blade of Shadows.
YOUR UNIT COSTS
1 model
390
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER; CHARACTER; FLY; EPIC HERO; PSYKER; CHAOS; DAEMON; BE’LAKOR, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Kairos Fateweaver
(⌀100mm)
M
12"
T
10
SV
6+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal Gateway – witchfire blast indirect fire psychic
Infernal Gateway – witchfire blast indirect fire psychic
24"
D6+3
2+
9
-2
D3
Infernal Gateway – focused witchfire blast indirect fire hazardous psychic
Infernal Gateway – focused witchfire blast indirect fire hazardous psychic
24"
D3+6
2+
9
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of Tomorrow psychic
Staff of Tomorrow psychic
Melee
5
3+
8
-2
2D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
One Head Looks Forward: At the end of your Command phase, if this model is on the battlefield, take a Leadership test for this model; if that test is passed, you gain 1CP.
One Head Looks Back: Once per turn, when your opponent targets a unit from their army within 12" of this model with a stratagem, you can use this ability. If you do, increase the CP cost of the use of that stratagem by 1CP.
UNIT COMPOSITION
  • 1 Kairos Fateweaver – EPIC HERO
This model is equipped with: Infernal Gateway; Staff of Tomorrow.
YOUR UNIT COSTS
1 model
305
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; FLY; PSYKER; CHAOS; DAEMON; TZEENTCH; KAIROS FATEWEAVER
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies


Rotigus
(⌀130mm)
M
7"
T
12
SV
5+
W
22
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Streams of brackish filth devastating wounds ignores cover torrent
Streams of brackish filth devastating wounds ignores cover torrent
12"
2D6
N/A
8
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gnarlrod – strike lethal hits psychic
Gnarlrod – strike lethal hits psychic
Melee
7
2+
10
-3
3
Gnarlrod – sweep lethal hits psychic
Gnarlrod – sweep lethal hits psychic
Melee
14
2+
8
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Greater Daemon of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Virulent Blessing (Psychic): At the start of the Fight phase, you can select one enemy unit within 24" and visible to this model. Until the end of the phase, each time an attack made by a NURGLE LEGIONES DAEMONICA model is allocated to a model in that unit, add 1 to the Damage characteristic of that attack.
Deluge of Nurgle (Aura): While an enemy unit is within 6" of this model, subtract 2 from the Move characteristic and subtract 1 from the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Rotigus – EPIC HERO
This model is equipped with: streams of brackish filth; gnarlrod.
YOUR UNIT COSTS
1 model
280
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; NURGLE; ROTIGUS
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies


Shalaxi Helbane
(⌀100mm)
M
14"
T
10
SV
3+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lash of Slaanesh assault
Lash of Slaanesh assault
12"
6
2+
6
-1
2
Pavane of Slaanesh – witchfire devastating wounds psychic
Pavane of Slaanesh – witchfire devastating wounds psychic
18"
D6
2+
9
-1
D3
Pavane of Slaanesh – focused witchfire hazardous devastating wounds psychic sustained hits 3
Pavane of Slaanesh – focused witchfire hazardous devastating wounds psychic sustained hits 3
18"
D6
2+
9
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Snapping claws devastating wounds extra attacks
Snapping claws devastating wounds extra attacks
Melee
4
2+
6
-2
3
Soulpiercer precision
Soulpiercer precision
Melee
6
2+
12
-3
D6+2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
No Prey Can Evade: You can re-roll Advance and Charge rolls made for this model.
Monarch of the Hunt: At the start of the first battle round, select one enemy unit to be this model’s quarry. Each time this model makes a melee attack that targets its quarry, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this model’s quarry is destroyed, select one new enemy unit to be this model’s quarry.
UNIT COMPOSITION
  • 1 Shalaxi Helbane – EPIC HERO
This model is equipped with: lash of Slaanesh; Pavane of Slaanesh; snapping claws; soulpiercer.
YOUR UNIT COSTS
1 model
315
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; SLAANESH; SHALAXI HELBANE
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies


Skarbrand
(⌀100mm)
M
10"
T
11
SV
3+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bellow of endless fury ignores cover torrent
Bellow of endless fury ignores cover torrent
12"
2D6
N/A
8
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Slaughter and Carnage – strike
Slaughter and Carnage – strike
Melee
8
2+
16
-4
6
Slaughter and Carnage – sweep
Slaughter and Carnage – sweep
Melee
16
2+
8
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Greater Daemon of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Rage Embodied (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Murderlust: This unit is eligible to declare a charge in a turn in which it Advanced.
UNIT COMPOSITION
  • 1 Skarbrand – EPIC HERO
This model is equipped with: bellow of endless fury; Slaughter and Carnage.
YOUR UNIT COSTS
1 model
315
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, add 2 to the Attacks characteristic of this model’s Slaughter and Carnage.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; CHAOS; DAEMON; KHORNE; SKARBRAND
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies


Syll’esske
(⌀50mm)
M
9"
T
6
SV
6+
W
9
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cacophonic choir – witchfire devastating wounds ignores cover psychic torrent
Cacophonic choir – witchfire devastating wounds ignores cover psychic torrent
12"
D6
N/A
6
-1
1
Cacophonic choir – focused witchfire psychic hazardous ignores cover devastating wounds torrent
Cacophonic choir – focused witchfire psychic hazardous ignores cover devastating wounds torrent
12"
2D6
N/A
6
-1
1
Scourging whip assault
Scourging whip assault
9"
6
3+
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Dominion
Axe of Dominion
Melee
6
3+
7
-2
3
Scourging whip extra attacks
Scourging whip extra attacks
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Prince of Slaanesh: While this model is leading a unit, each time a model in that unit makes a melee attack, a successful unmodified Wound roll of 5+ scores a Critical Wound.
Delightful Agonies: The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
UNIT COMPOSITION
  • 1 Syll’Esske – EPIC HERO
This model is equipped with: Cacophonic Choir; scourging whip; Axe of Dominion.
YOUR UNIT COSTS
1 model
120
LEADER
This model can be attached to the following unit:
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; SLAANESH; SYLL’ESSKE
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies


Aetaos’rau’keres
(⌀130mm)
M
12"
T
10
SV
6+
W
24
LD
6+
OC
6
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt of Tzeentch – focused witchfire hazardous psychic
Bolt of Tzeentch – focused witchfire hazardous psychic
24"
9
2+
10
-2
D3
Bolt of Tzeentch – witchfire psychic
Bolt of Tzeentch – witchfire psychic
24"
9
2+
10
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of cataclysm psychic
Staff of cataclysm psychic
Melee
6
3+
8
-2
3
Warpfire talons psychic
Warpfire talons psychic
Melee
12
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Great Mutator (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Master of Magicks (Psychic): In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [sustainded hits D3]. Until the end of the phase, this model’s ranged weapon has that ability.
UNIT COMPOSITION
  • 1 Aetaos'rau'keres – EPIC HERO
This model is equipped with: Bolt of Tzeentch; staff of cataclysm; warpfire talons.
YOUR UNIT COSTS
1 model
315
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; TITANIC; TOWERING; FLY; PSYKER; CHAOS; DAEMON; TZEENTCH; AETAOS'RAU'KERES
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies


An’ggrath the Unbound
(⌀130mm)
M
12"
T
11
SV
4+
W
24
LD
6+
OC
6
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bloodlash
Bloodlash
12"
9
2+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Khorne – strike
Axe of Khorne – strike
Melee
8
2+
16
-4
D6+2
Axe of Khorne – sweep
Axe of Khorne – sweep
Melee
16
2+
10
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6+2, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Blood God (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Relentless Carnage: At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 An'ggrath the Unbound – EPIC HERO
This model is equipped with: bloodlash; axe of Khorne.
YOUR UNIT COSTS
1 model
415
DAMAGED: 1-8 WOUNDS REMAINING
While this model has 1-8 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; TITANIC; TOWERING; CHAOS; DAEMON; KHORNE; AN'GGRATH THE UNBOUND
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Unnatural Energies


Scabeiathrax The Bloated
(⌀Use model)
M
7"
T
12
SV
5+
W
22
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Putrid vomit ignores cover torrent
Putrid vomit ignores cover torrent
6"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of decay – Strike lethal hits
Blade of decay – Strike lethal hits
Melee
7
2+
9
-2
D6
Blade of decay – Sweep lethal hits
Blade of decay – Sweep lethal hits
Melee
14
2+
7
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Emissary of the Plague God (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Scabeiathrax the Bloated – EPIC HERO
This model is equipped with: putrid vomit; blade of decay.
YOUR UNIT COSTS
1 model
275
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; NURGLE; SCABEIATHRAX THE BLOATED
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies


Zarakynel
(⌀105 x 70mm)
M
14"
T
10
SV
5+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Phantasmagoria – focused witchfire devastating wounds hazardous psychic
Phantasmagoria – focused witchfire devastating wounds hazardous psychic
18"
9
2+
6
-2
1
Phantasmagoria – witchfire devastating wounds psychic
Phantasmagoria – witchfire devastating wounds psychic
18"
6
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Snapping claws devastating wounds extra attacks
Snapping claws devastating wounds extra attacks
Melee
4
2+
6
-2
3
Souleater blade
Souleater blade
Melee
6
2+
9
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Emissary of the Prince of Excess (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
Mesmerising Form: Each time an attack targets this model, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 1 Zarakynel – EPIC HERO
This model is equipped with: Phantasmagoria; snapping claws; souleater blade.
YOUR UNIT COSTS
1 model
320
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; EPIC HERO; PSYKER; CHAOS; DAEMON; SLAANESH; ZARAKYNEL
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Unnatural Energies

Mounted Epic Hero


Horticulous Slimux
(⌀105 x 70mm)
M
6"
T
10
SV
3+
W
10
LD
7+
OC
2
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Acidic maw devastating wounds extra attacks
Acidic maw devastating wounds extra attacks
Melee
2
4+
7
-4
3
Lopping shears lethal hits
Lopping shears lethal hits
Melee
4
3+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Beast Handler: While this model is leading a unit, you can re-roll charge rolls made for that unit. In addition, once per battle, you can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.
Seed the Garden of Nurgle: At the end of your Movement phase, if this model is within one Area Terrain feature, until the end of the battle, that AREA TERRAIN feature is considered to be within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Horticulous Slimux – EPIC HERO
This model is equipped with: acidic maw; lopping shears.
YOUR UNIT COSTS
1 model
120
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED; CHARACTER; EPIC HERO; CHAOS; DAEMON; NURGLE; HORTICULOUS SLIMUX
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Unnatural Energies
Unholy Avalanche
Loci of Power


The Blue Scribes
(⌀60mm flying base)
M
12"
T
4
SV
6+
W
6
LD
8+
OC
2
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sharp quills anti-psyker 2+
Sharp quills anti-psyker 2+
Melee
4
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Lone Operative
FACTION: The Shadow of Chaos
P’tarix’s Sorcerous Syphon (Aura): While an enemy unit is within 12" of this model, each time a model in that unit makes a Psychic Attack, subtract 1 from the Wound roll.
Xirat’p’s Sorcerous Barrages (Psychic): At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
UNIT COMPOSITION
  • 1 The Blue Scribes – EPIC HERO
This model is equipped with: sharp quills.
YOUR UNIT COSTS
1 model
75
KEYWORDS: MOUNTED; CHARACTER; EPIC HERO; FLY; CHAOS; DAEMON; TZEENTCH; THE BLUE SCRIBES
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Unnatural Energies
Unholy Avalanche
Loci of Power

Infantry Character


Bloodmaster
(⌀40mm)
M
8"
T
4
SV
5+
W
4
LD
7+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Bloodmaster: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.
A Gory Path: Each time this model’s unit Consolidates, it can move up to 6" instead of up to 3".
UNIT COMPOSITION
  • 1 Bloodmaster
This model is equipped with: blade of blood.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; DAEMON; KHORNE; BLOODMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance
Loci of Power
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
25
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Unholy Fury
Worthier Skulls
Swollen with Power
10


Changecaster
(⌀32mm)
M
6"
T
3
SV
6+
W
3
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire psychic
Arcane Fireball – witchfire psychic
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon psychic
Herald combat weapon psychic
Melee
3
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Changecaster: While this model is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Storm of Mutating Sorcery (Psychic): In your Shooting phase, after this model has shot, select one enemy Infantry unit hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Changecaster
This model is equipped with: Arcane Fireball; Herald combat weapon.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; DAEMON; TZEENTCH; CHANGECASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
Loci of Power
ENHANCEMENTS
The Everstave
25
Inescapable Eye
15
Improbable Shield (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Fulgurating Presence
Mutagenic Flames
Swollen with Power
10


Contorted Epitome
(⌀75 x 42mm)
M
9"
T
6
SV
5+
W
8
LD
7+
OC
2
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Coiled tentacles extra attacks
Coiled tentacles extra attacks
Melee
D6
4+
5
-1
2
Ravaging claws devastating wounds
Ravaging claws devastating wounds
Melee
8
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Swallow Energy (Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
Horrible Fascination(Psychic): At the start of your opponent’s Shooting phase, one PSYKER model from your army with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, that enemy unit is not eligible to shoot this phase.
UNIT COMPOSITION
  • 1 Contorted Epitome
This model is equipped with: coiled tentacles; ravaging claws.
YOUR UNIT COSTS
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; SLAANESH; CONTORTED EPITOME, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage
Swollen with Power
10


Exalted Flamer
(⌀75 x 42mm)
M
9"
T
4
SV
7+
W
6
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fire of Tzeentch – blue fire ignores cover psychic
Fire of Tzeentch – blue fire ignores cover psychic
18"
3
3+
9
-3
3
Fire of Tzeentch – pink fire ignores cover psychic torrent
Fire of Tzeentch – pink fire ignores cover psychic torrent
12"
2D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
4
4+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Blazing Warpfire (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Flames of Change (Psychic): In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks, and roll one D6. On a 4+, until the end of your opponent’s next turn, that enemy unit is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 1 Exalted Flamer
This model is equipped with: Fire of Tzeentch; Flamer mouths.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following unit:
MANIFESTATION OF DESTRUCTION
This model cannot be your Warlord and cannot be given Enhancements.
KEYWORDS: INFANTRY; CHARACTER; FLY; CHAOS; DAEMON; TZEENTCH; EXALTED FLAMER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
Loci of Power
ENHANCEMENTS
The Everstave
25
Inescapable Eye
15
Improbable Shield (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Fulgurating Presence
Mutagenic Flames
Swollen with Power
10


Infernal Enrapturess
(⌀60 x 35.5mm)
M
9"
T
3
SV
7+
W
3
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heartstring lyre – cacophonous melody assault
Heartstring lyre – cacophonous melody assault
18"
6
3+
6
0
1
Heartstring lyre – euphonic blast assault
Heartstring lyre – euphonic blast assault
24"
1
3+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravaging claws devastating wounds
Ravaging claws devastating wounds
Melee
5
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Harmonic Alignment: While this model is leading a unit, in your Command phase, you can return D3 destroyed Bodyguard models to that unit.
Discordant Disruption (Aura): While an enemy PSYKER unit is within 12" of this model, Psychic weapons equipped by models in that unit have the [HAZARDOUS] ability.
UNIT COMPOSITION
  • 1 Infernal Enrapturess
This model is equipped with: heartstring lyre; ravaging claws.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; DAEMON; SLAANESH; INFERNAL ENRAPTURESS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage
Swollen with Power
10


Poxbringer
(⌀32mm)
M
5"
T
5
SV
7+
W
5
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul balesword lethal hits
Foul balesword lethal hits
Melee
4
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Feel No Pain 5+, Leader
FACTION: The Shadow of Chaos
Poxbringer: While this model is leading a unit, each time a model in that unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Poxbringer
This model is equipped with: foul balesword.
YOUR UNIT COSTS
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; DAEMON; NURGLE; POXBRINGER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
Loci of Power
ENHANCEMENTS
The Endless Gift
30
Cankerblight
15
Maggot Maws
15
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption
Swollen with Power
10


Sloppity Bilepiper
(⌀32mm)
M
5"
T
5
SV
7+
W
5
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Marotter lethal hits
Marotter lethal hits
Melee
4
3+
5
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Jolly Gutpipes: While this model is leading a unit, add 1 to the Move characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
Disease of Mirth (Aura): At the start of the Fight phase, every enemy unit (excluding MONSTERS and VEHICLES) within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Sloppity Bilepiper
This model is equipped with: marotter.
YOUR UNIT COSTS
1 model
55
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; DAEMON; NURGLE; SLOPPITY BILEPIPER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
Loci of Power
ENHANCEMENTS
The Endless Gift
30
Cankerblight
15
Maggot Maws
15
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption
Swollen with Power
10


Spoilpox Scrivener
(⌀40mm)
M
5"
T
5
SV
7+
W
5
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Disgusting sneezes pistol torrent
Disgusting sneezes pistol torrent
6"
D6
N/A
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword and distended maw lethal hits
Plaguesword and distended maw lethal hits
Melee
6
3+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Keep Counting!: While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Meet Your Quota!: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Spoilpox Scrivener
This model is equipped with: disgusting sneezes; plaguesword and distended maw.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; DAEMON; NURGLE; SPOILPOX SCRIVENER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
Loci of Power
ENHANCEMENTS
The Endless Gift
30
Cankerblight
15
Maggot Maws
15
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Endless Gift
Virulent Corruption
Swollen with Power
10


Tranceweaver
(⌀32mm)
M
9"
T
3
SV
7+
W
3
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ravaging claws devastating wounds
Ravaging claws devastating wounds
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Fights First, Leader
FACTION: The Shadow of Chaos
Tranceweaver: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is within range of an objective marker, you can re-roll the Hit roll instead.
Symphony of Pain (Psychic): At the end of your Movement phase, you can select one enemy unit that is Battle-shocked and within 12" of this model. Until the end of the turn, each time a SLAANESH LEGIONES DAEMONICA model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Tranceweaver
This model is equipped with: ravaging claws.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; DAEMON; SLAANESH; TRANCEWEAVER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Fatal Caress
Horrifying Visage
Swollen with Power
10


Chaos Lord
(⌀40mm)
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge pistol hazardous
Plasma pistol – supercharge pistol hazardous
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainblade
Astartes chainblade
Melee
7
2+
4
-1
1
Daemon hammer devastating wounds
Daemon hammer devastating wounds
Melee
5
3+
8
-2
2
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s daemon hammer can be replaced with one of the following:
    • 1 accursed weapon
    • 1 Astartes chainsword
  • This model’s plasma pistol can be replaced with 1 power fist.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Chance for Glory: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength, Attacks, Armour Penetration and Damage characteristics of melee weapons equipped by this model by 1.
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: plasma pistol; daemon hammer.
YOUR UNIT COSTS
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; CHAOS LORD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Chaos Lord In Terminator Armour
(⌀40mm)
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainfist anti-vehicle 3+
Chainfist anti-vehicle 3+
Melee
5
3+
8
-2
2
Exalted weapon
Exalted weapon
Melee
6
2+
5
-2
2
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model’s exalted weapon can be replaced with one of the following:
    • 1 chainfist
    • 1 power fist
  • This model’s combi-bolter and exalted weapon can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Formidably Resilient: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
UNIT COMPOSITION
  • 1 Chaos Lord in Terminator Armour
This model is equipped with: combi-bolter; exalted weapon.
YOUR UNIT COSTS
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; CHAOS; CHAOS LORD; TERMINATOR; CHAOS LORD IN TERMINATOR ARMOUR, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Chaos Lord with Jump Pack
(⌀40mm)
M
12"
T
4
SV
3+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge pistol hazardous
Plasma pistol – supercharge pistol hazardous
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Power fist
Power fist
Melee
5
2+
8
-2
2
Twin lightning claws TWIN-LINKED
Twin lightning claws TWIN-LINKED
Melee
6
2+
5
-2
1
WARGEAR OPTIONS
  • This model's bolt pistol can be replaced with 1 plasma pistol.
  • This model’s accursed weapon can be replaced with 1 power fist.
  • This model's bolt pistol and accursed weapon can be replaced with 1 twin lightning claws.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cruel Hunter: While this model is leading a unit, each time that unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
UNIT COMPOSITION
  • 1 Chaos Lord
This model is equipped with: bolt pistol; accursed weapon.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; JUMP PACK; FLY; GRENADES; CHAOS; CHAOS LORD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Cultist Firebrand
(⌀32mm)
M
6"
T
4
SV
4+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire pike IGNORES COVER TORRENT
Balefire pike IGNORES COVER TORRENT
12"
D6+3
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
4
4+
4
-1
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Fiery Faith: While this model is leading a unit, you can re-roll Leadership tests taken for that unit.
Cursed Flames: In your Shooting phase, after this model has shot, select one enemy INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Cultist Firebrand
This model is equipped with: balefire pike, close combat weapon.
YOUR 1ST TO 2ND UNITS COST
1 model
45
YOUR 3RD + UNIT COSTS
1 model
50
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; DAMNED; CULTIST FIREBRAND, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Dark Apostle
M
6"
T
4
SV
3+
W
4
LD
5+
OC
1
DARK APOSTLE(⌀40mm)
INSV
4+
6"
4
6+
1
7+
1
DARK DISCIPLE(⌀25mm)
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed crozius
Accursed crozius
Melee
5
2+
6
-1
2
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Zealotry: While this unit is leading a unit and contains a DARK APOSTLE model, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Demagogue: Once per battle, at the start of any phase, you can select one friendly HERETIC ASTARTES unit that is Battle-shocked and within 12" of this unit’s DARK APOSTLE model. That unit is no longer Battle-shocked.
Malign Sacrifice: At the start of the Fight phase, if this unit contains one or more Dark Disciple models, you can select one of those models and one enemy unit within Engagement Range of this unit, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. That Dark Disciple model is then destroyed.
UNIT COMPOSITION
  • 1 Dark Apostle
  • 2 Dark Disciples
The Dark Apostle is equipped with: bolt pistol; accursed crozius.

Every Dark Disciple is equipped with: close combat weapon.
YOUR UNIT COSTS
3 models
65
LEADER
KEYWORDS – ALL MODELS: INFANTRY; GRENADES; CHAOSDARK APOSTLE ONLY: CHARACTER; DARK APOSTLE: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Dark Commune
M
6"
T
3
SV
6+
W
4
LD
6+
OC
1
CULT DEMAGOGUE(⌀32mm)
6"
3
6+
1
7+
1
OTHER MODELS(⌀28.5mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistol
Autopistol pistol
12"
1
4+
3
0
1
Warp Curse – witchfire psychic
Warp Curse – witchfire psychic
18"
3
3+
4
-1
2
Warp Curse – focused witchfire hazardous psychic sustained hits 2
Warp Curse – focused witchfire hazardous psychic sustained hits 2
18"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Commune blade
Commune blade
Melee
2
4+
4
-2
1
Commune stave devastating wounds
Commune stave devastating wounds
Melee
2
4+
3
0
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Faithful Flock: While this unit is leading a unit and contains a CULT DEMAGOGUE model, models in that unit have a 5+ invulnerable save.
Dark Ritual: Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Cult Demagogue
  • 1 Mindwitch
  • 1 Iconarch
  • 2 Blessed Blades
The Cult Demagogue is equipped with: autopistol; Commune stave.

The Mindwitch is equipped with: Warp Curse; close combat weapon.

The Iconarch is equipped with: autopistol; close combat weapon; Chaos icon.

Every Blessed Blade is equipped with: Commune blade.
YOUR 1ST TO 2ND UNITS COST
5 models
90
YOUR 3RD + UNIT COSTS
5 models
100
LEADER
This model can be attached to the following units:
KEYWORDS – ALL MODELS: INFANTRY; GRENADES; CHAOS; DAMNED; DARK COMMUNEMINDWITCH ONLY: PSYKERCULT DEMAGOGUE ONLY: CHARACTER; CULT DEMAGOGUE: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Master Of Possession
(⌀40mm)
M
8"
T
4
SV
3+
W
4
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic
Rite of Possession – witchfire anti-psyker 2+ pistol precision psychic
18"
2
3+
4
-3
2
Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic
Rite of Possession – focused witchfire anti-psyker 2+ hazardous pistol precision psychic
18"
2
3+
6
-3
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Staff of possession anti-psyker 2+ psychic
Staff of possession anti-psyker 2+ psychic
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Daemonkin (Psychic): While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit.
Sacrificial Dagger: Once per phase, when this model is selected to shoot or fight, it can use this ability. If it does, this model’s unit suffers 1 mortal wound and, until the end of the phase, each time this model makes a Psychic Attack, add 1 to the Hit roll and add 1 to the Wound roll.
UNIT COMPOSITION
  • 1 Master of Possession
This model is equipped with: bolt pistol; Rite of Possession; staff of possession.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; MASTER OF POSSESSION, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Sorcerer
(⌀40mm)
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
ABILITIES
CORE: Leader
FACTION: Dark Pacts
Prescience (Psychic): While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Gift of Chaos (Psychic): Each time this model is selected to shoot or fight, after resolving its attacks, select one enemy unit hit by one or more of those attacks that had the [PSYCHIC] ability. That unit must take a Leadership test: if that test is failed, that unit suffers D3 mortal wounds.
UNIT COMPOSITION
  • 1 Sorcerer
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; GRENADES; CHAOS; SORCERER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Sorcerer In Terminator Armour
(⌀40mm)
M
5"
T
5
SV
2+
W
5
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
WARGEAR OPTIONS
  • This model’s combi-bolter can be replaced with 1 combi-weapon.
  • This model can be equipped with 1 Chaos familiar.

ABILITIES
CORE: Deep Strike, Leader
FACTION: Dark Pacts
Warptime (Psychic): While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic): At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
WARGEAR ABILITIES
Chaos Familiar: Once per battle, when an attack is allocated to the bearer, you can change the Damage characteristic to 0.
UNIT COMPOSITION
  • 1 Sorcerer in Terminator Armour
This model is equipped with: combi-bolter; Infernal Gaze; force weapon.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; TERMINATOR; SORCERER IN TERMINATOR ARMOUR, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Traitor Enforcer
M
6"
T
3
SV
5+
W
3
LD
6+
OC
1
TRAITOR ENFORCER(⌀32mm)
INSV*
5+
* Traitor Enforcer model only.
6"
6
5+
4
7+
1
TRAITOR OGRYN(⌀40mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn weapons
Ogryn weapons
Melee
5
3+
7
-1
2
Power fist
Power fist
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: Once per turn, while this unit is leading a unit and contains a TRAITOR ENFORCER model, you can target that unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already targeted a different unit from your army with that Stratagem this turn. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Mutated Bodyguard: While this unit contains a Traitor Ogryn model, CHARACTER models in this unit have the Feel No Pain 4+ ability.
UNIT COMPOSITION
  • 1 Traitor Enforcer
  • 1 Traitor Ogryn
The Traitor Enforcer is equipped with: bolt pistol; power fist.

The Traitor Ogryn is equipped with: Ogryn weapons.
YOUR UNIT COSTS
2 models
70
LEADER
This model can be attached to the following unit:
KEYWORDS – ALL MODELS: INFANTRY; CHAOS; GRENADES; DAMNEDTRAITOR ENFORCER ONLY: CHARACTER; TRAITOR ENFORCER: UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Chaos Lord On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
SV
3+
W
6
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Lord of Fate: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Disc of Tzeentch
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon.
YOUR UNIT COSTS
1 model
100
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; TZEENTCH; FLY; CHAOS LORD; DISC OF TZEENTCH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Chaos Lord On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
SV
3+
W
8
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Nurgling’s claws and teeth extra attacks lethal hits
Nurgling’s claws and teeth extra attacks lethal hits
Melee
4
5+
2
0
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Revolting Regeneration: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Palanquin of Nurgle
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; Nurgling's claws and teeth.
YOUR UNIT COSTS
1 model
90
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; NURGLE; CHAOS LORD; PALANQUIN OF NURGLE, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Renegade Enforcer
(⌀25mm)
M
6"
T
3
SV
5+
W
3
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun rapid fire 1
Autogun rapid fire 1
24"
1
3+
3
0
1
Enforcer pistol pistol
Enforcer pistol pistol
12"
1
3+
4
0
1
Lasgun rapid fire 1
Lasgun rapid fire 1
24"
1
3+
3
0
1
Shotgun assault
Shotgun assault
12"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enforcer melee weapon
Enforcer melee weapon
Melee
4
3+
4
0
1
Power fist
Power fist
Melee
3
3+
6
-2
2
Power weapon
Power weapon
Melee
3
3+
4
-2
1
WARGEAR OPTIONS
  • This model’s Enforcer pistol can be replaced with one of the following:
    • 1 autogun
    • 1 lasgun
    • 1 shotgun
  • This model’s Enforcer melee weapon can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Brutal Example: While this model is leading a unit, you can target that unit with the Insane Bravery Stratagem for 0CP, and can do so even if another unit from your army has already been targeted with that Stratagem this phase. Each time you use this ability, one Bodyguard model in that unit is destroyed.
Enforcer: This model’s unit is eligible to declare a charge in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Renegade Enforcer
This model is equipped with: Enforcer pistol; Enforcer melee weapon.
YOUR UNIT COSTS
1 model
65
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHAOS; DAMNED; GRENADES; CHARACTER; RENEGADE ENFORCER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Rogue Psyker
(⌀32mm)
M
6"
T
3
SV
5+
W
3
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol pistol
Laspistol pistol
12"
1
4+
3
0
1
Psychic Strike – focused witchfire blast devastating wounds hazardous psychic
Psychic Strike – focused witchfire blast devastating wounds hazardous psychic
12"
D6+3
3+
6
-2
2
Psychic Strike – witchfire blast devastating wounds psychic
Psychic Strike – witchfire blast devastating wounds psychic
12"
D6
3+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chaos stave psychic
Chaos stave psychic
Melee
1
4+
6
-1
D3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Cursed Wardings (Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Rogue Psyker
This model is equipped with: laspistol; Psychic Strike; Chaos stave.
YOUR UNIT COSTS
1 model
60
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; PSYKER; CHAOS; DAMNED; ROGUE PSYKER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Sorcerer On Disc Of Tzeentch
(⌀40mm)
M
12"
T
4
SV
3+
W
5
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Flames of Change (Psychic): While this model is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Altered Reality (Psychic): Once per battle round, after a Hit roll, a Wound roll or a saving throw is made for this model, you can change the result of that roll to a 6.
UNIT COMPOSITION
  • 1 Sorcerer on Disc of Tzeentch
This model is equipped with: bolt pistol; Infernal Gaze; force weapon.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; PSYKER; TZEENTCH; FLY; SORCERER; DISC OF TZEENTCH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Sorcerer On Palanquin Of Nurgle
(⌀60mm)
M
5"
T
5
SV
3+
W
7
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
Nurgling’s claws and teeth extra attacks lethal hits
Nurgling’s claws and teeth extra attacks lethal hits
Melee
4
5+
2
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Gift of Poxes (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Feculent Despair (Aura, Psychic): While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
UNIT COMPOSITION
  • 1 Sorcerer on Palanquin of Nurgle
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; Nurgling's claws and teeth.
YOUR UNIT COSTS
1 model
80
LEADER
This model can be attached to the following units:
KEYWORDS: INFANTRY; CHARACTER; GRENADES; CHAOS; PSYKER; NURGLE; SORCERER; PALANQUIN OF NURGLE, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest

Monster Character


Bloodthirster
(⌀120 x 92mm)
M
12"
T
11
SV
3+
W
18
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bloodflail devastating wounds
Bloodflail devastating wounds
12"
1
2+
16
-3
D6+1
Hellfire breath ignores cover torrent
Hellfire breath ignores cover torrent
12"
D6
N/A
5
-1
1
Lash of Khorne
Lash of Khorne
12"
6
2+
8
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Axe of Khorne – strike
Axe of Khorne – strike
Melee
8
2+
14
-4
D3+1
Axe of Khorne – sweep
Axe of Khorne – sweep
Melee
16
2+
8
-2
1
Great axe of Khorne – strike
Great axe of Khorne – strike
Melee
7
2+
16
-4
D6+2
Great axe of Khorne – sweep
Great axe of Khorne – sweep
Melee
14
2+
10
-2
2
WARGEAR OPTIONS
  • This model’s great axe of Khorne can be replaced with 1 axe of Khorne and one of the following:
    • 1 bloodflail
    • 1 lash of Khorne

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Relentless Carnage: At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
Greater Daemon of Khorne (Aura): While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Bloodthirster
This model is equipped with: hellfire breath; great axe of Khorne
YOUR 1ST TO 2ND UNITS COST
1 model
320
YOUR 3RD + UNIT COSTS
1 model
335
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; FLY; CHAOS; DAEMON; KHORNE; BLOODTHIRSTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
A’rgath, the King of Blades
20
Gateway Unto Damnation
10
Brazenmaw
15
Fury’s Cage
20
Slaughterthirst (Aura)
25
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Daemon Prince of Chaos
(⌀60mm)
M
8"
T
10
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Daemon Prince of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s hellforged weapons.
Daemon Prince of Tzeentch: If this model has the TZEENTCH keyword, add 3 to the Attacks characteristic of this model’s infernal cannon.
Daemon Prince of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Daemon Prince of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Daemonic Lord: While this model is within 3" of one or more friendly LEGIONES DAEMONICA INFANTRY units, this model has the Lone Operative ability.
Prince of Darkness (Aura): While a friendly LEGIONES DAEMONICA unit is within 6" of this model, models in that unit have the Stealth ability.
Unholy Vigour: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 3+ invulnerable save.
UNIT COMPOSITION
  • 1 Daemon Prince of Chaos
This model is equipped with: infernal cannon; hellforged weapons.
YOUR UNIT COSTS
1 model
165
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics, as stated overleaf.
KEYWORDS: MONSTER; CHARACTER; CHAOS; DAEMON; DAEMON PRINCE OF CHAOS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Daemon Prince Of Chaos With Wings
(⌀60mm)
M
12"
T
9
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Infernal cannon
Infernal cannon
24"
3
2+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellforged weapons – strike
Hellforged weapons – strike
Melee
6
2+
8
-2
3
Hellforged weapons – sweep
Hellforged weapons – sweep
Melee
14
2+
6
0
1
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Daemon Prince of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s hellforged weapons.
Daemon Prince of Tzeentch: If this model has the TZEENTCH keyword, add 3 to the Attacks characteristic of this model’s infernal cannon.
Daemon Prince of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Daemon Prince of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Malefic Destruction: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of this model’s hellforged weapons.
Harbinger of Death: Each time this model is selected to fight, select one of the following abilities. Until the end of the phase, this model’s hellforged weapons have that ability:
  • [LETHAL HITS]
  • [PRECISION]
  • [SUSTAINED HITS 1]
UNIT COMPOSITION
  • 1 Daemon Prince of Chaos with Wings
This model is equipped with: infernal cannon; hellforged weapons.
YOUR UNIT COSTS
1 model
190
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics, as stated overleaf.
KEYWORDS: MONSTER; CHARACTER; FLY; CHAOS; DAEMON; DAEMON PRINCE OF CHAOS WITH WINGS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30


Great Unclean One
(⌀130mm)
M
7"
T
12
SV
5+
W
20
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Plague flail
Plague flail
6"
D6+1
3+
7
-2
2
Putrid vomit ignores cover torrent
Putrid vomit ignores cover torrent
12"
D6+3
N/A
5
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bileblade extra attacks lethal hits
Bileblade extra attacks lethal hits
Melee
3
2+
6
-2
2
Bilesword – strike lethal hits
Bilesword – strike lethal hits
Melee
6
2+
10
-2
D6+1
Bilesword – sweep lethal hits
Bilesword – sweep lethal hits
Melee
12
2+
7
-1
1
Doomsday bell lethal hits Reverberating summons
Doomsday bell lethal hits Reverberating summons
Melee
6
2+
7
-1
2
Reverberating Summons: Each time a model is destroyed by this weapon, you can select one friendly PLAGUEBEARER’S unit within 12" of the bearer and return 1 destroyed Plaguebearer model to that unit.
WARGEAR OPTIONS
  • This model’s plague flail can be replaced with 1 bileblade.
  • This model’s bilesword can be replaced with 1 doomsday bell.

ABILITIES
CORE: Deadly Demise D6, Deep Strike, Feel No Pain 6+
FACTION: The Shadow of Chaos
Greater Daemon of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Daemon Lord of Nurgle (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
Nurgle’s Rot (Psychic): At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the Toughness characteristic of models in that unit.
UNIT COMPOSITION
  • 1 Great Unclean One
This model is equipped with: plague flail; putrid vomit; bilesword.
YOUR 1ST TO 2ND UNITS COST
1 model
265
YOUR 3RD + UNIT COSTS
1 model
280
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; PSYKER; CHAOS; DAEMON; NURGLE; GREAT UNCLEAN ONE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Endless Gift
30
Cankerblight
15
Maggot Maws
15
Font of Spores (Aura)
20
Droning Shroud (Aura)
35
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Keeper Of Secrets
(⌀100mm)
M
14"
T
10
SV
5+
W
18
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Living whip assault
Living whip assault
12"
6
2+
6
-1
2
Phantasmagoria – witchfire devastating wounds psychic
Phantasmagoria – witchfire devastating wounds psychic
18"
6
2+
6
-2
1
Phantasmagoria – focused witchfire devastating wounds hazardous psychic
Phantasmagoria – focused witchfire devastating wounds hazardous psychic
18"
9
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ritual knife extra attacks
Ritual knife extra attacks
Melee
3
2+
6
-2
2
Snapping claws devastating wounds extra attacks
Snapping claws devastating wounds extra attacks
Melee
4
2+
6
-2
3
Witstealer sword
Witstealer sword
Melee
6
2+
8
-2
3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • Living whip
    • Ritual knife
    • Shining aegis

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, improve the Armour Penetration of melee weapons in that unit by 1.
Mesmerising Form: Each time an attack targets this model, subtract 1 from the Hit roll.
Greater Daemon of Slaanesh (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
WARGEAR ABILITIES
Shining Aegis: The bearer has a Save characteristic of 3+.
UNIT COMPOSITION
  • 1 Keeper of Secrets
This model is equipped with: Phantasmagoria; snapping claws; witstealer sword.
YOUR 1ST TO 2ND UNITS COST
1 model
255
YOUR 3RD + UNIT COSTS
1 model
270
DAMAGED: 1-6 WOUNDS REMAINING
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; PSYKER; CHAOS; DAEMON; SLAANESH; KEEPER OF SECRETS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Soulstealer
15
Soul Glutton
10
Avatar of Perfection
15
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Lord of Change
(⌀100mm)
M
12"
T
10
SV
6+
W
18
LD
6+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Rod of sorcery psychic
Rod of sorcery psychic
18"
6
2+
8
-1
2
Bolt of Change – witchfire psychic
Bolt of Change – witchfire psychic
18"
9
2+
9
-1
1
Bolt of Change – focused witchfire hazardous psychic
Bolt of Change – focused witchfire hazardous psychic
18"
9
2+
9
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Baleful sword extra attacks
Baleful sword extra attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch psychic
Staff of Tzeentch psychic
Melee
5
3+
6
-1
3
WARGEAR OPTIONS
  • This model can be equipped with one of the following:
    • 1 rod of sorcery
    • 1 baleful sword

ABILITIES
CORE: Deadly Demise D6, Deep Strike
FACTION: The Shadow of Chaos
Daemon Lord of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Psychic): In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
Greater Daemon of Tzeentch (Aura): While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
UNIT COMPOSITION
  • 1 Lord of Change
This model is equipped with: Bolt of Change; staff of Tzeentch.
YOUR 1ST TO 2ND UNITS COST
1 model
320
YOUR 3RD + UNIT COSTS
1 model
340
DAMAGED: 1-7 WOUNDS REMAINING
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: MONSTER; CHARACTER; FLY; PSYKER; CHAOS; DAEMON; TZEENTCH; LORD OF CHANGE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
The Everstave
25
Inescapable Eye
15
Infernal Puppeteer
20
Neverblade
25
Improbable Shield (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest

Mounted Character


Fateskimmer
(⌀120 x 92mm)
M
12"
T
7
SV
6+
W
9
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire psychic
Arcane Fireball – witchfire psychic
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon psychic
Herald combat weapon psychic
Melee
3
4+
4
-1
1
Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks
Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks
Melee
6
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Fateskimmer: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Rider of the Immaterial Winds: Once per battle, at the end of your opponent’s turn, if this model’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Fateskimmer
This model is equipped with: Arcane Fireball; Herald combat weapon; Screamer bites.
YOUR UNIT COSTS
1 model
95
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; FLY; PSYKER; CHAOS; DAEMON; TZEENTCH; FATESKIMMER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
The Everstave
25
Inescapable Eye
15
Improbable Shield (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Fluxmaster
(⌀60mm flying base)
M
12"
T
4
SV
6+
W
4
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arcane Fireball – witchfire psychic
Arcane Fireball – witchfire psychic
18"
3
3+
5
-1
D3
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
Arcane Fireball – focused witchfire devastating wounds hazardous psychic
18"
3
3+
6
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Herald combat weapon psychic
Herald combat weapon psychic
Melee
3
4+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Fluxmaster:
  • This unit has Stealth.
  • Melee attacks that target this unit have -1 to hit rolls.
Altered Reality (Psychic): Once per battle round, after a Hit roll, a Wound roll, or a saving throw is made for this model, you can change the result of that roll to a 6.
UNIT COMPOSITION
  • 1 Fluxmaster
This model is equipped with: Arcane Fireball; Herald combat weapon.
YOUR UNIT COSTS
1 model
70
LEADER
This model can be attached to the following units:
KEYWORDS: MOUNTED; CHARACTER; FLY; PSYKER; CHAOS; DAEMON; TZEENTCH; FLUXMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
The Everstave
25
Inescapable Eye
15
Improbable Shield (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Rendmaster On Blood Throne
(⌀120 x 92mm)
M
8"
T
9
SV
4+
W
9
LD
7+
OC
3
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Attendants’ hellblades extra attacks
Attendants’ hellblades extra attacks
Melee
4
3+
5
-2
2
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Blood Throne: At the start of the Fight phase, select one enemy unit within 18" of and visible to this model. Until the end of the phase, each time a friendly KHORNE LEGIONES DAEMONICA unit makes an attack that targets that unit, improve the Strength, Armour Penetration and Damage characteristics of that attack by 1.
Champion Slayer: Each time this model makes a melee attack that targets a CHARACTER or MONSTER unit, you can re-roll the Wound roll. Each time this model destroys an enemy CHARACTER or MONSTER unit, this model regains up to D6 lost wounds.
UNIT COMPOSITION
  • 1 Rendmaster on Blood Throne
This model is equipped with: attendants’ hellblades; blade of blood.
YOUR 1ST TO 2ND UNITS COST
1 model
150
YOUR 3RD + UNIT COSTS
1 model
170
KEYWORDS: MOUNTED; CHARACTER; CHAOS; DAEMON; KHORNE; RENDMASTER ON BLOOD THRONE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
25
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Skullmaster
(⌀60mm)
M
10"
T
7
SV
3+
W
6
LD
7+
OC
2
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blade of blood
Blade of blood
Melee
5
2+
6
-2
3
Juggernaut’s bladed horn extra attacks lance
Juggernaut’s bladed horn extra attacks lance
Melee
4
4+
6
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader
FACTION: The Shadow of Chaos
Skullmaster’s Fury: While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, Juggernaut’s bladed horns equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Devastating Charge: Each time this model’s unit ends a Charge move, each enemy unit within Engagement Range of that unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Skullmaster
This model is equipped with: blade of blood; Juggernaut’s bladed horn.
YOUR UNIT COSTS
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; CHAOS; DAEMON; KHORNE; SKULLMASTER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
CALL TO MURDER
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
A’rgath, the King of Blades
20
Brazenmaw
15
Slaughterthirst (Aura)
25
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Tormentbringer
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
12
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
12"
6
2+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashes of torment anti-infantry 3+ extra attacks
Lashes of torment anti-infantry 3+ extra attacks
Melee
6
2+
4
-1
2
Seeker tongues extra attacks lethal hits
Seeker tongues extra attacks lethal hits
Melee
4
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
8
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Tormentbringer (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, melee weapons in that unit have the [SUSTAINED HITS 1] ability.
Hysterical Frenzy (Psychic): Each time a model in this model’s unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Tormentbringer
This model is equipped with: lashes of torment; Seeker tongues; slashing claws.
YOUR UNIT COSTS
1 model
135
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; PSYKER; CHAOS; DAEMON; SLAANESH; TORMENTBRINGER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Chaos Lord On Juggernaut
(⌀90 x 52mm)
M
10"
T
6
SV
2+
W
7
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Bladed horn extra attacks lance
Bladed horn extra attacks lance
Melee
4
4+
6
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Bloody Stampede: Each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Chaos Lord on Juggernaut
This model is equipped with: bolt pistol; Astartes chainsword; bladed horn; close combat weapon.
YOUR UNIT COSTS
1 model
115
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; GRENADES; CHAOS; KHORNE; CHAOS LORD; JUGGERNAUT, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Chaos Lord On Steed Of Slaanesh
(⌀No official base sizeUse the Chaos Daemon's Seeker base size (60 x 35mm)?)
M
14"
T
5
SV
3+
W
6
LD
6+
OC
2
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
6
2+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
7
2+
4
-1
1
Close combat weapon
Close combat weapon
Melee
6
2+
4
0
1
Lashing tongue extra attacks lethal hits
Lashing tongue extra attacks lethal hits
Melee
2
4+
4
0
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
7
2+
4
-1
1
Power fist
Power fist
Melee
5
2+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 power fist
  • This model’s Astartes chainsword can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • This model’s bolt pistol and Astartes chainsword can be replaced with 1 paired accursed weapons.

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Lord of Chaos: Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Cut Off Their Escape: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this model’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Chaos Lord on Steed of Slaanesh
This model is equipped with: bolt pistol; Astartes chainsword; close combat weapon; lashing tongue.
YOUR UNIT COSTS
1 model
100
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; GRENADES; CHAOS; SLAANESH; CHAOS LORD; STEED OF SLAANESH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Herald Of Slaanesh On Steed Of Slaanesh
(⌀60 x 35.5mm)
M
14"
T
4
SV
7+
W
4
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashing tongue extra attacks lethal hits
Lashing tongue extra attacks lethal hits
Melee
2
4+
4
0
1
Ravaging claws devastating wounds
Ravaging claws devastating wounds
Melee
6
2+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Leader, Scouts 9"
FACTION: The Shadow of Chaos
Lethal Caress: While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
Symphony of Pain (Psychic): At the end of your Movement phase, you can select one enemy unit that is Battle-shocked and within 12" of this model. Until the end of the turn, each time a SLAANESH LEGIONES DAEMONICA model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Herald of Slaanesh on Steed of Slaanesh
This model is equipped with: lashing tongue; ravaging claws.
YOUR UNIT COSTS
1 model
70
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; PSYKER; CHAOS; DAEMON; SLAANESH; HERALD OF SLAANESH, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10


Sorcerer On Steed Of Slaanesh
(⌀No official base sizeUse the Chaos Daemon's Seeker base size (60 x 35mm)?)
M
14"
T
5
SV
3+
W
5
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
2+
4
0
1
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
2+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
Infernal Gaze – focused witchfire devastating wounds hazardous psychic
24"
D6
3+
6
-2
D3
Infernal Gaze – witchfire psychic
Infernal Gaze – witchfire psychic
24"
D6
3+
5
-1
D3
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
2+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
2+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Force weapon psychic
Force weapon psychic
Melee
4
3+
6
-1
D3
Lashing tongue extra attacks lethal hits
Lashing tongue extra attacks lethal hits
Melee
2
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • This model’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol
    • 1 combi-bolter
    • 1 combi-weapon
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 power fist

ABILITIES
CORE: Leader
FACTION: Dark Pacts
Dark Favour (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Infernal Speed: While this model is leading a unit, change the Move characteristic of models in that unit to 14".
UNIT COMPOSITION
  • 1 Sorcerer on Steed of Slaanesh
This model is equipped with: bolt pistol; Infernal Gaze; force weapon; lashing tongue.
YOUR UNIT COSTS
1 model
85
LEADER
This model can be attached to the following unit:
KEYWORDS: MOUNTED; CHARACTER; GRENADES; CHAOS; SLAANESH; SORCERER; STEED OF SLAANESH, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
ENHANCEMENTS
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest


Tormentbringer On Exalted Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
12
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted Seeker tongues extra attacks lethal hits
Exalted Seeker tongues extra attacks lethal hits
Melee
8
4+
4
0
1
Ravaging claws devastating wounds
Ravaging claws devastating wounds
Melee
15
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Tormentbringer (Aura): While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, melee weapons in that unit have the [SUSTAINED HITS 1] ability.
Hysterical Frenzy (Psychic): Once per Fight phase, just after an enemy unit selects a SLAANESH LEGIONES DAEMONICA unit from your army as a target, one friendly PSYKER that is within 6" of that SLAANESH unit and has this ability can use it. If it does, until the end of the phase, each time a model in that SLAANESH unit is destroyed, roll one D6: on a 4+, do not remove it from play. That model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 1 Tormentbringer on Exalted Seeker Chariot
This model is equipped with: lashes of torment; Exalted Seeker tongues; ravaging claws.
1 model
140
KEYWORDS: MOUNTED; CHARACTER; PSYKER; CHAOS; DAEMON; SLAANESH; TORMENTBRINGER ON EXALTED SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
Loci of Power
ENHANCEMENTS
Soulstealer
15
Dreaming Crown (Aura)
30
False Majesty (Aura)
30
Mantle of Gloom (Aura)
20
Leaping Shadows
25
Malice Made Manifest
25
Fade to Darkness
30
Geller Breach
Spite Made Manifest
Swollen with Power
10

Battleline


Bloodletters
(⌀32mm)
M
8"
T
4
SV
7+
W
1
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellblade
Hellblade
Melee
2
3+
5
-2
2
WARGEAR OPTIONS
  • 1 Bloodletter that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Bloodletter that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bane of Cowards: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is also Battle-shocked, subtract 1 from each of those Desperate Escape tests.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Bloodreaper
  • 9 Bloodletters
Every model is equipped with: hellblade.
YOUR UNIT COSTS
10 models
110
KEYWORDS: INFANTRY; BATTLELINE; CHAOS; DAEMON; KHORNE; BLOODLETTERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
DAEMONIC INFESTATION
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Blue Horrors
(⌀25mm)
M
6"
T
3
SV
7+
W
1
LD
8+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Coruscating Blue Flames pistol psychic
Coruscating Blue Flames pistol psychic
18"
2
4+
3
-1
1
Coruscating Yellow Flames pistol psychic
Coruscating Yellow Flames pistol psychic
18"
2
5+
2
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blue claws
Blue claws
Melee
1
5+
3
0
1
Yellow claws
Yellow claws
Melee
2
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: The Shadow of Chaos
Split: Each time a BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, add one BRIMSTONE HORROR model to this unit.
Sullen Malevolence (Aura): While an enemy unit is within 6" of this unit, if this unit contains one or more BLUE HORROR models, worsen the Leadership characteristic of models in that enemy unit by 1.
Exploding Horrors: Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it, then select one or more BRIMSTONE HORROR models in this unit. For each BRIMSTONE HORROR model you select, roll one D6: on a 4+, that model is destroyed and that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 10 Blue Horrors
Every Blue Horror is equipped with: Coruscating Blue Flames; blue claws.

Every Brimstone Horror added to this unit using the Split ability is equipped with: Coruscating Yellow Flames; yellow claws.
YOUR UNIT COSTS
10 models
125
KEYWORDS – ALL MODELS: INFANTRY; BATTLELINE; CHAOS; DAEMON; TZEENTCH; HORRORSBLUE HORRORS: BLUEBRIMSTONE HORRORS: BRIMSTONE: SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
DAEMONIC INFESTATION
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Daemonettes
(⌀25mm)
M
9"
T
3
SV
7+
W
1
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
3
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Daemonette that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Daemonette that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike, Fights First
FACTION: The Shadow of Chaos
Horrifying Beauty: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units from your army with this ability must take a Battle-shock test, subtracting 1 from the result if that enemy unit is Below Half-strength.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Alluress
  • 9 Daemonettes
Every model is equipped with: slashing claws.
YOUR UNIT COSTS
10 models
90
KEYWORDS: INFANTRY; BATTLELINE; CHAOS; DAEMON; SLAANESH; DAEMONETTES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
DAEMONIC INFESTATION
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Lithe Killers
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Nurglings
(⌀40mm)
M
5"
T
3
SV
7+
W
4
LD
8+
OC
0
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and teeth lethal hits
Diseased claws and teeth lethal hits
Melee
4
5+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike, Infiltrators
FACTION: The Shadow of Chaos
Mischief Makers: Each time an enemy unit (excluding TITANIC units) within Engagement Range of one or more units with this ability is selected to fight, until the end of the phase, each time a model in that enemy unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 3-6 Nurgling Swarms
Every model is equipped with: diseased claws and teeth.
YOUR UNIT COSTS
3 models
45
6 models
90
KEYWORDS: SWARM; BATTLELINE; CHAOS; DAEMON; NURGLE; NURGLINGS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
GLEEFUL INVASION
1CP
Rotten and Rusted – Strategic Ploy
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
DAEMONIC INFESTATION
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Pink Horrors
M
6"
T
3
SV
7+
W
1
LD
7+
OC
2
PINK HORROR(⌀32mm)
INSV
4+
6"
3
7+
1
8+
1
BLUE HORROR/BRIMSTONE HORROR(⌀25mm)
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Coruscating Pink Flames pistol psychic
Coruscating Pink Flames pistol psychic
18"
2
3+
4
-1
1
Coruscating Blue Flames pistol psychic
Coruscating Blue Flames pistol psychic
18"
2
4+
3
-1
1
Coruscating Yellow Flames pistol psychic
Coruscating Yellow Flames pistol psychic
18"
2
5+
2
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Pink claws
Pink claws
Melee
1
4+
3
0
1
Blue claws
Blue claws
Melee
1
5+
3
0
1
Yellow claws
Yellow claws
Melee
2
5+
2
0
1
WARGEAR OPTIONS
  • 1 Pink Horror that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Pink Horror that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Split: Each time a PINK HORROR or BLUE HORROR model in this unit is destroyed, after the attacking unit has finished making its attacks, if this unit is not destroyed, roll one D6 for that model. On a 4+, if it was a PINK HORROR, add two BLUE HORROR models to this unit, and if it was a BLUE HORROR, add one BRIMSTONE HORROR model to this unit.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 10 Pink Horrors
Every Pink Horror is equipped with: Coruscating Pink Flames; pink claws.

Every Blue Horror added to this unit using the Split ability is equipped with: Coruscating Blue Flames; blue claws.

Every Brimstone Horror added to this unit using the Split ability is equipped with: Coruscating Yellow Flames; yellow claws.
YOUR UNIT COSTS
10 models
150
HORRORS ARE PINK. HORRORS ARE BLUE. WHEREONCE THERE WAS ONE, NOW THERE ARE TWO.
If, at any point, this unit contains no PINK HORROR models, use the BLUE HORRORS datasheet for this unit.

Designer’s Note: While this unit contains one or more PINK HORROR models, the Sullen Malevolence and Exploding Horrors abilities from the BLUE HORRORS datasheet do not apply to this unit.
KEYWORDS – ALL MODELS: INFANTRY; BATTLELINE; CHAOS; DAEMON; TZEENTCH; HORRORSPINK HORRORS: PINKBLUE HORRORS: BLUEBRIMSTONE HORRORS: BRIMSTONE: SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Plaguebearers
(⌀32mm)
M
5"
T
5
SV
7+
W
2
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Plaguesword lethal hits
Plaguesword lethal hits
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plaguebearer that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plaguebearer that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Infected Outbreak: If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plagueridden
  • 9 Plaguebearers
Every model is equipped with: plaguesword.
YOUR UNIT COSTS
10 models
115
KEYWORDS: INFANTRY; BATTLELINE; CHAOS; DAEMON; NURGLE; PLAGUEBEARERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
MURKSHADOWS
1CP
Plague Legion – Battle Tactic
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
INCORPOREAL ENTITIES
1CP
Warptide Stratagem
DAEMONIC INFESTATION
1CP
Warptide Stratagem
SOULSEEING
1CP
Warptide Stratagem
LED BY
This unit can be led by the following units:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma
Shudderblink
ENHANCEMENTS
Soul-Hungry Slaughterers
10
Bane-Forged Weapons
15


Cultist Mob
(⌀25mm)
M
6"
T
3
SV
6+
W
1
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistol
Autopistol pistol
12"
1
4+
3
0
1
Bolt pistol pistol
Bolt pistol pistol
12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
Every model is equipped with: autopistol; brutal assault weapon.
YOUR UNIT COSTS
10 models
50
20 models
90
KEYWORDS: INFANTRY; BATTLELINE; GRENADES; CHAOS; DAMNED; CULTIST MOB, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Legionaries
(⌀32mm)
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire tome psychic
Balefire tome psychic
18"
2
3+
5
-1
1
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
4+
9
-1
3
Heavy bolter HEAVY SUSTAINED HITS 1
Heavy bolter HEAVY SUSTAINED HITS 1
36"
3
4+
5
-1
2
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Lascannon HEAVY
Lascannon HEAVY
48"
1
4+
12
-3
D6+1
Missile launcher – frag BLAST HEAVY
Missile launcher – frag BLAST HEAVY
48"
D6
4+
4
0
1
Missile launcher – krak HEAVY
Missile launcher – krak HEAVY
48"
1
4+
9
-2
D6
Plasma gun – standard RAPID FIRE 1
Plasma gun – standard RAPID FIRE 1
24"
1
3+
7
-2
1
Plasma gun – supercharge HAZARDOUS RAPID FIRE 1
Plasma gun – supercharge HAZARDOUS RAPID FIRE 1
24"
1
3+
8
-3
2
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
3+
8
-3
2
Reaper chaincannon heavy
Reaper chaincannon heavy
24"
8
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Heavy melee weapon
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Aspiring Champion’s boltgun can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • The Aspiring Champion’s bolt pistol can be replaced with one of the following:
    • 1 plasma pistol*
    • 1 accursed weapon
    • 1 Astartes chainsword
    • 1 heavy melee weapon
  • 1 model can be equipped with 1 Chaos icon.
  • Any number of Legionaries can each have their boltgun replaced with 1 Astartes chainsword.
  • One Legionary’s boltgun can be replaced with 1 heavy melee weapon.
  • One Legionary’s boltgun can be replaced with 1 balefire tome.
  • For every 5 models in this unit, 1 Legionary’s boltgun can be replaced with one of the following (duplicates are not allowed):
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer
    • 1 havoc autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 meltagun
    • 1 missile launcher
    • 1 plasma gun
    • 1 reaper chaincannon

* Maximum 1 per model.
ABILITIES
FACTION: Dark Pacts
Veterans of the Long War: Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Aspiring Champion
  • 4-9 Legionaries
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
YOUR UNIT COSTS
5 models
90
10 models
170
KEYWORDS: INFANTRY; BATTLELINE; CHAOS; GRENADES; LEGIONARIES, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Cultist Mob with Firearms
(⌀25mm)
M
6"
T
3
SV
6+
W
1
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun rapid fire 1
Autogun rapid fire 1
24"
1
4+
3
0
1
Autopistol pistol
Autopistol pistol
12"
1
4+
3
0
1
Bolt pistol pistol
Bolt pistol pistol
12"
1
4+
4
0
1
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Grenade launcher – frag blast
Grenade launcher – frag blast
24"
D3
4+
4
0
1
Grenade launcher – krak
Grenade launcher – krak
24"
1
4+
9
-2
D3
Heavy stubber heavy rapid fire 3
Heavy stubber heavy rapid fire 3
36"
4
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weapon
Brutal assault weapon
Melee
2
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Cultist Champion’s autopistol can be replaced with 1 bolt pistol.
  • Any number of models can each have their autogun and close combat weapon replaced with 1 autopistol and 1 brutal assault weapon.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 flamer.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 heavy stubber.
  • For every 10 models in this unit, 1 Chaos Cultist’s autogun can be replaced with 1 grenade launcher.

ABILITIES
FACTION: Dark Pacts
For the Dark Gods: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
UNIT COMPOSITION
  • 1 Cultist Champion
  • 9-19 Chaos Cultists
The Cultist Champion is equipped with: autopistol; brutal assault weapon.

Every Chaos Cultist is equipped with: autopistol; brutal assault weapon.
YOUR UNIT COSTS
10 models
50
20 models
100
ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a CULTIST MOB, it can be attached to this unit instead.
KEYWORDS: INFANTRY; BATTLELINE; GRENADES; CHAOS; DAMNED; CULTIST MOB WITH FIREARMS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos

Beast


Beasts Of Nurgle
(⌀60mm)
M
6"
T
9
SV
6+
W
7
LD
7+
OC
3
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Putrid appendages devastating wounds
Putrid appendages devastating wounds
Melee
6
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deadly Demise 1, Deep Strike, Scouts 6"
FACTION: The Shadow of Chaos
Grotesque Regeneration: At the end of each phase, if a Beasts of Nurgle model in this unit has lost any wounds but is not destroyed, that model regains all of its lost wounds.
UNIT COMPOSITION
  • 1-2 Beasts of Nurgle
Every model is equipped with: putrid appendages.
YOUR UNIT COSTS
1 model
75
2 models
140
KEYWORDS: BEAST; CHAOS; DAEMON; NURGLE; BEASTS OF NURGLE, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Toxic Miasma


Fiends
(⌀75 x 42mm)
M
12"
T
5
SV
7+
W
4
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Barbed tail and dissecting claws devastating wounds
Barbed tail and dissecting claws devastating wounds
Melee
5
3+
5
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Soporific Musk: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more units from your army with this ability Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if that enemy unit is also Battle-shocked, subtract 1 from each of those Desperate Escape tests.
UNIT COMPOSITION
  • 1 Blissbringer
  • 2-5 Fiends
Every model is equipped with: barbed tail and dissecting claws.
YOUR UNIT COSTS
3 models
90
6 models
180
KEYWORDS: BEAST; CHAOS; DAEMON; SLAANESH; FIENDS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Flesh Hounds
(⌀60 x 35.5mm)
M
12"
T
4
SV
7+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Burning roar ignores cover torrent
Burning roar ignores cover torrent
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Gore-drenched fangs
Gore-drenched fangs
Melee
3
3+
5
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Hunters from the Warp: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
WARGEAR ABILITIES
Collar of Khorne: The bearer has the Feel No Pain 3+ ability against Psychic Attacks.
UNIT COMPOSITION
  • 1 Gore Hound
  • 4-9 Flesh Hounds
The Gore Hound is equipped with: burning roar; gore-drenched fangs; collar of Khorne.

Every Flesh Hound is equipped with: gore-drenched fangs; collar of Khorne.
YOUR UNIT COSTS
5 models
75
10 models
150
KEYWORDS: BEAST; CHAOS; DAEMON; KHORNE; FLESH HOUNDS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Brutal Entrance


Screamers
(⌀32mm flying base)
M
14"
T
4
SV
6+
W
3
LD
7+
OC
1
INSV
4+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lamprey bite anti-monster 4+ anti-vehicle 4+
Lamprey bite anti-monster 4+ anti-vehicle 4+
Melee
3
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Slashing Dive: In your Movement phase, after this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 3-6 Screamers
Every model is equipped with: lamprey bite.
YOUR UNIT COSTS
3 models
80
6 models
160
KEYWORDS: BEAST; FLY; CHAOS; DAEMON; TZEENTCH; SCREAMERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Plague Toads
(⌀60mm)
M
7"
T
8
SV
6+
W
4
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grasping tongue lethal hits
Grasping tongue lethal hits
9"
D3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Yawning maw lethal hits
Yawning maw lethal hits
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Pouncing Leap: You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.
UNIT COMPOSITION
  • 3 Plague Toads
Every model is equipped with: grasping tongue; yawning maw.
YOUR UNIT COSTS
3 models
120
GRANDFATHER'S BLESSING
If a model from your army with the Leader ability can be attached to a BEASTS OF NURGLE unit, it can be attached to this unit instead.
KEYWORDS: BEAST; CHAOS; DAEMON; NURGLE; PLAGUE TOADS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Renegade Ogryn Beast Handler
M
6"
T
6
SV
5+
W
4
LD
7+
OC
1
OGRYN PACK MASTER(⌀40mm)
6"
4
6+
1
7+
1
CHAOS MAULER HOUND(⌀60 x 35.5mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Befouled claws and fangs
Befouled claws and fangs
Melee
2
3+
5
0
1
Mauler goad and ripper claw
Mauler goad and ripper claw
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Dark Pacts
Beastmaster: While this unit contains an Ogryn Pack Master model, you can re-roll Charge rolls made for this unit, and each time a Chaos Mauler Hound model in this unit makes an attack, re-roll a Hit roll of 1.
UNIT COMPOSITION
  • 1 Ogryn Pack Master
  • 3 Chaos Mauler Hounds
The Ogryn Pack Master is equipped with: mauler goad and ripper claw.

Every Chaos Mauler Hound is equipped with: befouled claws and fangs.
YOUR UNIT COSTS
4 models
40
7 models
70
KEYWORDS: BEASTS; CHAOS; DAMNED; RENEGADE OGRYN BEAST HANDLER, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos

Infantry


Flamers
(⌀32mm)
M
9"
T
4
SV
7+
W
3
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flickering Flames ignores cover psychic torrent
Flickering Flames ignores cover psychic torrent
12"
D6
N/A
4
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
3
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bounding Leaps: This unit is eligible to shoot in a turn in which it Fell Back.
UNIT COMPOSITION
  • 1 Pyrocaster
  • 2-5 Flamers
Every model is equipped with: Flickering Flames; Flamer mouths.
YOUR UNIT COSTS
3 models
65
6 models
130
KEYWORDS: INFANTRY; FLY; CHAOS; DAEMON; TZEENTCH; FLAMERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Living Flame


Accursed Cultists
M
6"
T
4
SV
6+
W
1
LD
7+
OC
1
MUTANT(⌀25mm)
6"
4
6+
3
7+
1
TORMENT(⌀40mm)
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blasphemous appendages
Blasphemous appendages
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
D6+2
4+
5
-1
2
ABILITIES
CORE: Feel No Pain 6+, Scouts 6"
FACTION: Dark Pacts
Accursed Horde: In your opponent's Shooting phase, when an enemy unit has shot, if a model from this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6".
UNIT COMPOSITION
  • 3-6 Torments
  • 5-10 Mutants
Every Torment is equipped with: hideous mutations.

Every Mutant is equipped with: blasphemous appendages.
YOUR 1ST TO 2ND UNITS COST
8 models
90
16 models
195
YOUR 3RD + UNIT COSTS
8 models
110
16 models
215
KEYWORDS: INFANTRY; CHAOS; DAMNED; ACCURSED CULTISTS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Chaos Terminator Squad
(⌀40mm)
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Reaper autocannon devastating wounds sustained hits 1
Reaper autocannon devastating wounds sustained hits 1
36"
4
3+
7
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Chainfist anti-vehicle 3+
Chainfist anti-vehicle 3+
Melee
3
4+
8
-2
2
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Terminator’s combi-bolter can be replaced with one of the following:
    • 1 heavy flamer
    • 1 reaper autocannon
  • Any number of models can each have their combi-bolter replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s combi-bolter and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, up to 3 models can each have their accursed weapon replaced with 1 power fist.
  • For every 5 models in this unit, 1 model’s accursed weapon can be replaced with 1 chainfist.

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Despoilers: Each time this unit makes a Dark Pact, until the end of the phase, each time a model in this unit makes an attack, you can re-roll the Hit roll.
UNIT COMPOSITION
  • 1 Terminator Champion
  • 4-9 Chaos Terminators
Every model is equipped with: combi-bolter; accursed weapon.
YOUR UNIT COSTS
5 models
175
10 models
350
KEYWORDS: INFANTRY; CHAOS; TERMINATOR; CHAOS TERMINATOR SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Chosen
(⌀32mm)
M
6"
T
4
SV
3+
W
3
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
Boltgun
Boltgun
24"
2
3+
4
0
1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1
24"
1
4+
4
0
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Paired accursed weapons twin-linked
Paired accursed weapons twin-linked
Melee
5
3+
5
-2
1
Power fist
Power fist
Melee
4
3+
8
-2
2
WARGEAR OPTIONS
  • For every 5 models in this unit, up to 2 models can each have their bolt pistol replaced with 1 plasma pistol.
  • For every 5 models in this unit, up to 2 models can each have their boltgun replaced with 1 combi-weapon.
  • For every 5 models in this unit, 1 model’s boltgun and accursed weapon can be replaced with 1 paired accursed weapons.
  • For every 5 models in this unit, 1 model equipped with a boltgun can have its accursed weapon replaced with 1 power fist. That model’s boltgun cannot be replaced.
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Chosen Marauders: This unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Chosen Champion
  • 4-9 Chosen
Every model is equipped with: boltgun; bolt pistol; accursed weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
135
10 models
270
YOUR 3RD + UNIT COSTS
5 models
145
10 models
280
KEYWORDS: INFANTRY; GRENADES; CHAOS; CHOSEN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Fellgor Beastmen
(⌀32mm)
M
6"
T
4
SV
5+
W
1
LD
7+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistol
Autopistol pistol
12"
1
4+
3
0
1
Bolt pistol pistol
Bolt pistol pistol
12"
1
4+
4
0
1
Corrupted stave devastating wounds psychic
Corrupted stave devastating wounds psychic
18"
D3
4+
5
-1
1
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
4+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
4
0
1
Close combat weapon
Close combat weapon
Melee
2
4+
4
0
1
Corrupted stave devastating wounds psychic
Corrupted stave devastating wounds psychic
Melee
2
4+
4
-1
D3
Great weapon
Great weapon
Melee
2
5+
8
-1
2
WARGEAR OPTIONS
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.

ABILITIES
FACTION: Dark Pacts
Bestial Raiders: If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
UNIT COMPOSITION
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen
The Fellgor Champion is equipped with: bolt pistol; chainsword.

Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
YOUR UNIT COSTS
10 models
60
KEYWORDS: INFANTRY; GRENADES; CHAOS; DAMNED; FELLGOR BEASTMEN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Havocs
(⌀40mm)
M
5"
T
5
SV
3+
W
2
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun
Boltgun
24"
2
3+
4
0
1
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Havoc autocannon
Havoc autocannon
48"
2
3+
9
-1
3
Havoc heavy bolter sustained hits 1
Havoc heavy bolter sustained hits 1
36"
3
3+
5
-1
2
Havoc lascannon
Havoc lascannon
48"
1
3+
12
-3
D6+1
Havoc missile launcher – frag blast
Havoc missile launcher – frag blast
48"
D6
3+
4
0
1
Havoc missile launcher – krak
Havoc missile launcher – krak
48"
1
3+
9
-2
D6
Havoc reaper chaincannon
Havoc reaper chaincannon
24"
8
3+
5
0
1
Meltagun MELTA 2
Meltagun MELTA 2
12"
1
3+
9
-4
D6
Plasma gun – standard RAPID FIRE 1
Plasma gun – standard RAPID FIRE 1
24"
1
3+
7
-2
1
Plasma gun – supercharge HAZARDOUS RAPID FIRE 1
Plasma gun – supercharge HAZARDOUS RAPID FIRE 1
24"
1
3+
8
-3
2
Plasma pistol – standard PISTOL
Plasma pistol – standard PISTOL
12"
1
3+
7
-2
1
Plasma pistol – supercharge HAZARDOUS PISTOL
Plasma pistol – supercharge HAZARDOUS PISTOL
12"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
5
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Power fist
Power fist
Melee
3
3+
8
-2
2
WARGEAR OPTIONS
  • The Havoc Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 power fist
  • The Havoc Champion’s flamer can be replaced with one of the following:
    • 1 boltgun
    • 1 meltagun
    • 1 plasma gun
    • 1 plasma pistol
    • 1 accursed weapon
    • 1 power fist
  • Any number of Havocs can each have their Havoc autocannon or Havoc lascannon replaced with one of the following:
    • 1 Havoc autocannon
    • 1 Havoc heavy bolter
    • 1 Havoc lascannon
    • 1 Havoc missile launcher
    • 1 Havoc reaper chaincannon

ABILITIES
FACTION: Dark Pacts
Stabilisation Talons: Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the Ballistic Skill characteristic of that weapon.
UNIT COMPOSITION
  • 1 Havoc Champion
  • 4 Havocs
The Havoc Champion is equipped with: flamer; Astartes chainsword.

2 Havocs are equipped with: Havoc autocannon; close combat weapon.

2 Havocs are equipped with: Havoc lascannon; close combat weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
125
YOUR 3RD + UNIT COSTS
5 models
135
KEYWORDS: INFANTRY; CHAOS; HAVOCS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Possessed
(⌀40mm)
M
9"
T
6
SV
3+
W
3
LD
6+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hideous mutations
Hideous mutations
Melee
4
3+
5
-1
2
WARGEAR OPTIONS
  • 1 model can be equipped with 1 Chaos icon.

ABILITIES
FACTION: Dark Pacts
Unholy Bloodshed: Once per battle, when this unit makes a Dark Pact, until the end of the phase, weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
WARGEAR ABILITIES
Chaos Icon: Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
UNIT COMPOSITION
  • 1 Possessed Champion
  • 4-9 Possessed
Every model is equipped with: hideous mutations.
YOUR 1ST TO 2ND UNITS COST
5 models
120
10 models
250
YOUR 3RD + UNIT COSTS
5 models
130
10 models
260
KEYWORDS: INFANTRY; CHAOS; DAEMON; POSSESSED, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Raptors
(⌀32mm)
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistol
Bolt pistol pistol
12"
1
3+
4
0
1
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
3+
9
-4
D6
Plasma pistol – standard pistol
Plasma pistol – standard pistol
12"
1
3+
7
-2
1
Plasma pistol – supercharge hazardous pistol
Plasma pistol – supercharge hazardous pistol
12"
1
3+
8
-3
2
Plasma gun – standard rapid fire 1
Plasma gun – standard rapid fire 1
24"
1
3+
7
-2
1
Plasma gun – supercharge hazardous rapid fire 1
Plasma gun – supercharge hazardous rapid fire 1
24"
1
3+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Accursed weapon
Accursed weapon
Melee
4
3+
5
-2
1
Astartes chainsword
Astartes chainsword
Melee
4
3+
4
-1
1
Close combat weapon
Close combat weapon
Melee
3
3+
4
0
1
Heavy melee weapon
Heavy melee weapon
Melee
3
3+
8
-2
2
Mutations
Mutations
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • The Raptor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • The Raptor Champion’s Astartes chainsword can be replaced with one of the following:
    • 1 accursed weapon
    • 1 heavy melee weapon
  • For every 5 models in this unit, up to 2 Raptors can each have their bolt pistol replaced with 1 plasma pistol (these models’ Astartes chainswords cannot be replaced).
  • For every 5 models in this unit, up to 2 Raptors can each have their Astartes chainsword replaced with 1 heavy melee weapon.
  • For every 5 models in this unit, 1 Raptor can replace their Astartes chainsword with 1 mutations.
  • Up to 2 Raptors can each have their Astartes chainsword replaced with one of the following options (you cannot select the same option more than once):
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon
  • If this unit contains 10 models, up to 2 additional Raptors can each have their Astartes chainsword replaced with one of the following options (you cannot select the same option more than once):
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
Terrifying Assault: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Raptor Champion
  • 4-9 Raptors
Every model is equipped with: bolt pistol; Astartes chainsword.
YOUR 1ST TO 2ND UNITS COST
5 models
110
10 models
210
YOUR 3RD + UNIT COSTS
5 models
120
10 models
220
KEYWORDS: INFANTRY; FLY; JUMP PACKS; GRENADES; CHAOS; RAPTORS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Traitor Guardsmen Squad
(⌀25mm)
M
6"
T
3
SV
5+
W
1
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun rapid fire 1
Boltgun rapid fire 1
24"
1
4+
4
0
1
Corrupted pistol pistol
Corrupted pistol pistol
12"
1
4+
4
-1
1
Cultist grenade launcher – frag blast
Cultist grenade launcher – frag blast
24"
D3
4+
4
0
1
Cultist grenade launcher – krak
Cultist grenade launcher – krak
24"
1
4+
9
-2
D3
Cultist sniper rifle heavy precision
Cultist sniper rifle heavy precision
36"
1
4+
4
-2
2
Flamer ignores cover torrent
Flamer ignores cover torrent
12"
D6
N/A
4
0
1
Lasgun rapid fire 1
Lasgun rapid fire 1
24"
1
4+
3
0
1
Meltagun melta 2
Meltagun melta 2
12"
1
4+
9
-4
D6
Plasma gun – standard rapid fire 1
Plasma gun – standard rapid fire 1
24"
1
4+
7
-2
1
Plasma gun – supercharge hazardous rapid fire 1
Plasma gun – supercharge hazardous rapid fire 1
24"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chainsword
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Power weapon
Melee
2
4+
4
-2
1
WARGEAR OPTIONS
  • Up to 3 Traitor Guardsmen can each have their lasgun replaced with one of the following (duplicates are not allowed):
    • 1 Cultist grenade launcher
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 Cultist sniper rifle
  • The Traitor Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • The Traitor Sergeant’s corrupted pistol can be replaced with 1 boltgun.

ABILITIES
FACTION: Dark Pacts
Twisted Defence Force: While this unit is within range of an objective, this unit has +1 Sv against ranged attacks.
UNIT COMPOSITION
  • 1 Traitor Sergeant
  • 9 Traitor Guardsmen
The Traitor Sergeant is equipped with: corrupted pistol; close combat weapon.

Every Traitor Guardsman is equipped with: lasgun; close combat weapon.
YOUR UNIT COSTS
10 models
70
KEYWORDS: INFANTRY; GRENADES; CHAOS; DAMNED; TRAITOR GUARDSMEN SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Warp Talons
(⌀32mm)
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Warp claws twin-linked
Warp claws twin-linked
Melee
4
3+
5
-2
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: Dark Pacts
Warp Strike: At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
UNIT COMPOSITION
  • 1 Warp Talon Champion
  • 4-9 Warp Talons
Every model is equipped with: warp claws.
YOUR 1ST TO 2ND UNITS COST
5 models
125
10 models
280
YOUR 3RD + UNIT COSTS
5 models
135
10 models
290
KEYWORDS: INFANTRY; FLY; JUMP PACKS; GRENADES; CHAOS; DAEMON; WARP TALONS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Furies
(⌀25mm)
M
12"
T
3
SV
7+
W
1
LD
8+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Daemonic claws
Daemonic claws
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Prey on the Weak: Each time this model makes an attack that targets an enemy unit that is Battle-shocked, add 1 to the Wound roll.
UNIT COMPOSITION
  • 5-10 Furies
Every model is equipped with: daemonic claws.
YOUR UNIT COSTS
5 models
40
10 models
80
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
KEYWORDS: INFANTRY; CHAOS; DAEMON; FLY; FURIES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Gellerpox Infected
M
5"
T
5
SV
6+
W
4
LD
7+
OC
1
NIGHTMARE HULK(⌀40mm)
5"
5
6+
1
7+
1
GELLERPOX MUTANTS(⌀25mm)
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer ignores cover torrent
Belly-flamer ignores cover torrent
12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weapons
Brutal weapons
Melee
2
4+
4
0
1
Hideous mutations
Hideous mutations
Melee
4
4+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Fearsome (Aura): While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
UNIT COMPOSITION
  • 4 Nightmare Hulks
  • 3 Gellerpox Mutants
Every Gellerpox Mutant is equipped with: brutal weapons.

One Nightmare Hulk is equipped with: belly-flamer; hideous mutations.

Every other Nightmare Hulk is equipped with: hideous mutations.
YOUR UNIT COSTS
7 models
125
KEYWORDS: INFANTRY; CHAOS; DAMNED; NURGLE; GELLERPOX INFECTED, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Negavolt Cultists
(⌀32mm)
M
6"
T
3
SV
7+
W
1
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electro-goads sustained hits 2
Electro-goads sustained hits 2
Melee
3
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 5+
FACTION: Dark Pacts
Voltagheist Field: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 4 Negavolt Cultists
Every model is equipped with: electro-goads.
YOUR UNIT COSTS
4 models
55
SERVANTS OF THE ABYSS
If a unit from your army with the Leader ability can be attached to a CULTIST MOB, it can be attached to this unit instead.
KEYWORDS: INFANTRY; CHAOS; DAMNED; NEGAVOLT CULTISTS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Heavy Weapons Squad
(⌀40mm)
M
6"
T
3
SV
5+
W
2
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon heavy
Autocannon heavy
48"
2
5+
9
-1
3
Heavy bolter heavy sustained hits 1
Heavy bolter heavy sustained hits 1
36"
3
5+
5
-1
2
Heavy stubber heavy rapid fire 3
Heavy stubber heavy rapid fire 3
36"
4
5+
4
0
1
Lascannon heavy
Lascannon heavy
48"
1
5+
12
-3
D6+1
Missile launcher – frag blast heavy
Missile launcher – frag blast heavy
48"
D6
5+
4
0
1
Missile launcher – krak heavy
Missile launcher – krak heavy
48"
1
5+
9
-2
D6
Mortar blast heavy indirect fire
Mortar blast heavy indirect fire
48"
D6
5+
5
0
1
Renegade firearm rapid fire 1
Renegade firearm rapid fire 1
24"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapons
Close combat weapons
Melee
2
4+
3
0
1
WARGEAR OPTIONS
  • Any numbers of models’ heavy stubbers can each be replaced with one of the following:
    • 1 autocannon
    • 1 heavy bolter
    • 1 lascannon
    • 1 missile launcher
    • 1 mortar

ABILITIES
FACTION: Dark Pacts
Covering Fire: Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
UNIT COMPOSITION
  • 3 Renegade Heavy Weapons Teams
Every model is equipped with: renegade firearm; heavy stubber; close combat weapons.
YOUR UNIT COSTS
3 models
75
HEAVY WEAPONS TEAM
For the purposes of embarking within TRANSPORTS, each Renegade Heavy Weapons Team model counts as two models.
KEYWORDS: INFANTRY; CHAOS; DAMNED; GRENADES; RENEGADE HEAVY WEAPONS SQUAD, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Ogryn Brutes
(⌀40mm)
M
6"
T
6
SV
5+
W
3
LD
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn power drill
Ogryn power drill
Melee
3
3+
10
-2
2
Ogryn weapon
Ogryn weapon
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • One model’s Ogryn weapon can be replaced with 1 Ogryn power drill.

ABILITIES
FACTION: Dark Pacts
Ogryn Combat Stimms: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNIT COMPOSITION
  • 3 Renegade Ogryn Brutes
Every model is equipped with: Ogryn weapon.
YOUR UNIT COSTS
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Ogryn Brute model counts as one TERMINATOR model.
KEYWORDS: INFANTRY; CHAOS; DAMNED; RENEGADE OGRYN BRUTES, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos


Renegade Plague Ogryns
(⌀40mm)
M
5"
T
7
SV
5+
W
3
LD
7+
OC
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn plague claws lethal hits
Ogryn plague claws lethal hits
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Wall of Muscle: Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
UNIT COMPOSITION
  • 3 Renegade Plague Ogryns
Every model is equipped with: Ogryn plague claws.
YOUR UNIT COSTS
3 models
95
OGRYNS
For the purposes of embarking within TRANSPORTS, each Renegade Plague Ogryn model counts as one TERMINATOR model.
KEYWORDS: INFANTRY; CHAOS; DAMNED; NURGLE; RENEGADE PLAGUE OGRYNS, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies

Monster


Giant Chaos Spawn
(⌀100mm)
M
10"
T
8
SV
4+
W
10
LD
7+
OC
3
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Churning fangs and claws
Churning fangs and claws
Melee
D6+6
3+
10
-1
2
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Creature of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s melee weapons.
Creature of Tzeentch: If this model has the TZEENTCH keyword, this model has a 4+ invulnerable save.
Creature of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Creature of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deep Strike, Feel No Pain 5+
FACTION: The Shadow of Chaos
Regenerating Monstrosity: At the start of each player’s Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Giant Chaos Spawn
This model is equipped with: churning fangs and claws.
YOUR UNIT COSTS
1 model
130
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics (see the Daemonic Allegiance section).
KEYWORDS: MONSTER; CHAOS; GIANT CHAOS SPAWN, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos


Spined Chaos Beast
(⌀No official base size)
M
10"
T
10
SV
4+
W
12
LD
7+
OC
4
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Jagged claws and tusked maw
Jagged claws and tusked maw
Melee
6
3+
12
-2
3
WARGEAR OPTIONS
  • None

DAEMONIC ALLEGIANCE
Creature of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of this model’s melee weapons.
Creature of Tzeentch: If this model has the TZEENTCH keyword, this model has a 4+ invulnerable save.
Creature of Nurgle: If this model has the NURGLE keyword, add 1 to this model’s Toughness characteristic.
Creature of Slaanesh: If this model has the SLAANESH keyword, add 2" to this model’s Move characteristic.
ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Warp Spines: Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1 Spined Chaos Beast
This model is equipped with: jagged claws and tusked maw.
YOUR UNIT COSTS
1 model
145
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the following keywords for it to gain:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
The keyword you select will also affect some of this model’s characteristics (see the Daemonic Allegiance section).
KEYWORDS: MONSTER; CHAOS; SPINED CHAOS BEAST, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos

Mounted


Bloodcrushers
(⌀90 x 52mm)
M
10"
T
7
SV
3+
W
4
LD
7+
OC
2
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hellblade
Hellblade
Melee
2
3+
5
-2
2
Juggernaut’s bladed horn extra attacks lance
Juggernaut’s bladed horn extra attacks lance
Melee
4
4+
6
-1
1
WARGEAR OPTIONS
  • 1 Bloodcrusher that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Bloodcrusher that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Brass Stampede: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of this unit and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers D3 mortal wounds.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Bloodhunter
  • 2-5 Bloodcrushers
Every model is equipped with: hellblade; Juggernaut’s bladed horn.
YOUR 1ST TO 2ND UNITS COST
3 models
95
6 models
190
YOUR 3RD + UNIT COSTS
3 models
115
6 models
210
KEYWORDS: MOUNTED; CHAOS; DAEMON; KHORNE; BLOODCRUSHERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Burning Chariot
(⌀120 x 92mm)
M
12"
T
8
SV
7+
W
9
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Fire of Tzeentch – blue fire ignores cover psychic
Fire of Tzeentch – blue fire ignores cover psychic
18"
3
3+
9
-3
3
Fire of Tzeentch – pink fire ignores cover psychic torrent
Fire of Tzeentch – pink fire ignores cover psychic torrent
12"
2D6
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Flamer mouths
Flamer mouths
Melee
6
4+
5
0
1
Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks
Screamer bites anti-monster 4+ anti-vehicle 4+ extra attacks
Melee
6
3+
6
-2
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Eldritch Flames (Psychic): In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
UNIT COMPOSITION
  • 1 Burning Chariot
This model is equipped with: Fire of Tzeentch; Flamer mouths; Screamer bites.
YOUR UNIT COSTS
1 model
115
KEYWORDS: MOUNTED; FLY; CHAOS; DAEMON; TZEENTCH; BURNING CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Hellflayers
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
12"
3
3+
4
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashes of torment anti-infantry 3+ extra attacks
Lashes of torment anti-infantry 3+ extra attacks
Melee
3
3+
4
-1
2
Seeker tongues extra attacks lethal hits
Seeker tongues extra attacks lethal hits
Melee
4
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
8
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Cutting Down the Foe: Each time a model in this unit makes a melee attack, if this unit made a Charge move this turn, improve the Strength and Damage characteristics of that attack by 1.
UNIT COMPOSITION
  • 1-2 Hellflayers
Every model is equipped with: lashes of torment; Seeker tongues; slashing claws.
YOUR UNIT COSTS
1 model
80
2 models
160
KEYWORDS: MOUNTED; CHAOS; DAEMON; SLAANESH; HELLFLAYERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Plague Drones
(⌀60mm)
M
10"
T
8
SV
6+
W
5
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Death’s heads blast lethal hits
Death’s heads blast lethal hits
12"
D3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Foul mouthparts extra attacks lethal hits
Foul mouthparts extra attacks lethal hits
Melee
2
4+
5
-1
2
Plaguesword lethal hits
Plaguesword lethal hits
Melee
2
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Death’s Heads: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly NURGLE LEGIONES DAEMONICA unit makes an attack that targets that unit, you can re-roll the Wound roll.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Plaguebringer
  • 2-5 Plague Drones
Every model is equipped with: death’s heads; foul mouthparts; plaguesword.
YOUR UNIT COSTS
3 models
110
6 models
220
KEYWORDS: MOUNTED; FLY; CHAOS; DAEMON; NURGLE; PLAGUE DRONES, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Seekers
(⌀60 x 35.5mm)
M
14"
T
4
SV
7+
W
2
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Lashing tongue extra attacks lethal hits
Lashing tongue extra attacks lethal hits
Melee
2
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
3
3+
4
-1
1
WARGEAR OPTIONS
  • 1 Seeker that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Seeker that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike, Scouts 9"
FACTION: The Shadow of Chaos
Unholy Speed: You can re-roll Advance and Charge rolls made for this unit.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 1 Heartseeker
  • 4-9 Seekers
Every model is equipped with: lashing tongue; slashing claws.
YOUR UNIT COSTS
5 models
80
10 models
155
KEYWORDS: MOUNTED; CHAOS; DAEMON; SLAANESH; SEEKERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Skull Cannon
(⌀120 x 92mm)
M
8"
T
9
SV
4+
W
9
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Skull cannon blast
Skull cannon blast
48"
D6+2
3+
9
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Attendants’ hellblades extra attacks
Attendants’ hellblades extra attacks
Melee
4
3+
5
-2
2
Biting maw
Biting maw
Melee
2
4+
6
0
2
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Skulls of the Fallen: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Skull Cannon
This model is equipped with: skull cannon; attendants’ hellblades; biting maw.
YOUR UNIT COSTS
1 model
90
KEYWORDS: MOUNTED; CHAOS; DAEMON; KHORNE; SKULL CANNON, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Exalted Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
12
LD
7+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Exalted Seeker tongues extra attacks lethal hits
Exalted Seeker tongues extra attacks lethal hits
Melee
8
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
14
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Infernal Engines of Torment: In the Fight phase, after this model has finished making its attacks, if one or more enemy units were destroyed as a result of those attacks, every enemy unit within 6" of this model must take a Battle-shock test.
UNIT COMPOSITION
  • 1 Exalted Seeker Chariot
This model is equipped with: lashes of torment; Exalted Seeker tongues; slashing claws.
1 model
115
KEYWORDS: MOUNTED; CHAOS; DAEMON; SLAANESH; EXALTED SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Hellflayer
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Bladed axle extra attacks
Bladed axle extra attacks
Melee
6
3+
6
-1
2
Seeker tongues extra attacks lethal hits
Seeker tongues extra attacks lethal hits
Melee
4
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
9
3+
4
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Cutting Down the Foe: Each time this unit is selected to fight, you can select one enemy unit within Engagement Range of it and roll one D6, adding 2 to the result if that unit is an INFANTRY unit: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds.
UNIT COMPOSITION
  • 1-2 Hellflayers
Every model is equipped with: lashes of torment; bladed axle; Seeker tongues; slashing claws.
1 model
105
2 models
210
KEYWORDS: MOUNTED; CHAOS; DAEMON; SLAANESH; HELLFLAYER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Pox Riders
(⌀60mm)
M
7"
T
8
SV
6+
W
5
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grasping tongue lethal hits
Grasping tongue lethal hits
9"
D3
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Pox Rider plaguesword extra attacks lethal hits
Pox Rider plaguesword extra attacks lethal hits
Melee
2
3+
4
-1
1
Yawning maw lethal hits
Yawning maw lethal hits
Melee
3
3+
6
-1
2
WARGEAR OPTIONS
  • 1 Pox Rider that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
  • 1 Pox Rider that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Bounding Assault: Each time this unit ends a Charge move, until the end of the turn, Pox Rider plagueswords equipped by models in this unit have the [LANCE] ability.
WARGEAR ABILITIES
Daemonic Icon: Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos: Add 1 to Charge rolls made for the bearer’s unit.
UNIT COMPOSITION
  • 3 Pox Riders
Every model is equipped with: grasping tongue; Pox Rider plaguesword; yawning maw.
YOUR UNIT COSTS
3 models
160
GRANDFATHER'S BLESSING
If a model from your army with the Leader ability can be attached to a BEASTS OF NURGLE unit, it can be attached to this unit instead.
KEYWORDS: MOUNTED; CHAOS; DAEMON; NURGLE; POX RIDERS, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10


Seeker Chariot
(⌀120 x 92mm)
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lashes of torment anti-infantry 3+ assault pistol
Lashes of torment anti-infantry 3+ assault pistol
6"
6
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Seeker tongues extra attacks lethal hits
Seeker tongues extra attacks lethal hits
Melee
4
4+
4
0
1
Slashing claws devastating wounds
Slashing claws devastating wounds
Melee
9
3+
4
-1
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Deep Strike
FACTION: The Shadow of Chaos
Scythed Impact: Each time this unit makes a Charge move, until the end of the phase, melee weapons equipped by models in this unit have the [ANTI-INFANTRY 4+] ability.
UNIT COMPOSITION
  • 1-2 Seeker Chariots
Every model is equipped with: lashes of torment; Seeker tongues; slashing claws.
1 model
65
2 models
130
KEYWORDS: MOUNTED; CHAOS; DAEMON; SLAANESH; SEEKER CHARIOT, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic
ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Beguiling Aura
Seductive Gambit
Fates in Flux
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies
Unholy Avalanche
ENHANCEMENTS
Apocalyptic Steeds
10
Soul-Shattering Charge
10

Swarm


Mutoid Vermin
(⌀25mm)
M
8"
T
2
SV
7+
W
1
LD
8+
OC
0
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs lethal hits
Diseased claws and fangs lethal hits
Melee
2
4+
2
0
1
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Feel No Pain 6+
FACTION: Dark Pacts
Mischief Makers (Aura): While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of this unit, each time a model in that unit makes a melee attack, subtract 1 from the Hit roll.
UNIT COMPOSITION
  • 16 Mutoid Vermin
Every model is equipped with: diseased claws and fangs.
YOUR UNIT COSTS
16 models
85
KEYWORDS: SWARM; CHAOS; DAMNED; NURGLE; MUTOID VERMIN, UNDIVIDED, SHADOW LEGION
FACTION KEYWORDS:
HERETIC ASTARTES
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies

Walker


Soul Grinder
(⌀160mm)
M
8"
T
11
SV
3+
W
14
LD
7+
OC
5
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Harvester cannon
Harvester cannon
36"
3
3+
10
-1
3
Torrent of burning blood ignores cover torrent
Torrent of burning blood ignores cover torrent
12"
2D6
N/A
5
-1
1
Phlegm bombardment blast indirect fire lethal hits
Phlegm bombardment blast indirect fire lethal hits
36"
D6+1
3+
7
-1
2
Scream of despair devastating wounds sustained hits 1
Scream of despair devastating wounds sustained hits 1
24"
6
3+
9
-2
2
Warp gaze blast
Warp gaze blast
48"
D3
3+
12
-2
D6+2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Iron claw
Iron claw
Melee
5
3+
16
-3
D6+2
Warpclaw extra attacks
Warpclaw extra attacks
Melee
6
3+
8
-1
2
Warpsword extra attacks
Warpsword extra attacks
Melee
3
3+
8
-2
D6
WARGEAR OPTIONS
  • This model’s warpsword can be replaced with 1 warpclaw.

DAEMONIC ALLEGIANCE
When you select this model to include in your army, you must select one of the keywords below. Until the end of the battle, this model has that keyword and the additional wargear stated for that keyword below:
KHORNEThis model is additionally equipped with: torrent of burning blood
TZEENTCHThis model is additionally equipped with: warp gaze
NURGLEThis model is additionally equipped with: phlegm bombardment
SLAANESHThis model is additionally equipped with: scream of despair
ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: The Shadow of Chaos
Scuttling Walker: Each time this model makes a Normal or Advance move, it can move over friendly MONSTER and VEHICLE models and terrain features that are 4" or less in height as if they were not there.
UNIT COMPOSITION
  • 1 Soul Grinder
This model is equipped with: harvester cannon; iron claw; warpsword.
YOUR 1ST TO 2ND UNITS COST
1 model
180
YOUR 3RD + UNIT COSTS
1 model
195
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; CHAOS; DAEMON; SOUL GRINDER, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Thralls of the First Prince
First Prince of Chaos

Fortifications


Feculent Gnarlmaw
(⌀Use model)
M
-
T
9
SV
4+
W
9
LD
7+
OC
0
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators
FACTION: The Shadow of Chaos
Shroud of Flies (Aura): While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this FORTIFICATION, models in that unit have the Stealth ability.
Diseased Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Feculent Gnarlmaw
This model is equipped with: nothing.
YOUR UNIT COSTS
1 model
100
KEYWORDS: FORTIFICATION; CHAOS; DAEMON; FRAME; NURGLE; FECULENT GNARLMAW, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy
FEVER VISIONS
1CP
Plague Legion – Battle Tactic
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Melancholic Miasma
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies


Skull Altar
(⌀Use model)
M
-
T
12
SV
3+
W
10
LD
7+
OC
0
WARGEAR OPTIONS
  • None

ABILITIES
CORE: Infiltrators
FACTION: The Shadow of Chaos
Shadow of Khorne (Aura): The area of the battlefield within 6" of this FORTIFICATION is considered to be within your army’s Shadow of Chaos. In addition, while a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this FORTIFICATION, each time you take a Battle-shock test for that unit, you can re-roll that test.
Cover: Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Fortification: While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
  • That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.
  • Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
UNIT COMPOSITION
  • 1 Skull Altar
This model is equipped with: nothing.
YOUR UNIT COSTS
1 model
105
KEYWORDS: FORTIFICATION; FRAME; CHAOS; DAEMON; KHORNE; SKULL ALTAR, SHADOW LEGION
FACTION KEYWORDS:
LEGIONES DAEMONICA
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy
DEATH DENIED
1CP
Shadow Legion – Battle Tactic
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic
SHADE PATH
2CP
Shadow Legion – Battle Tactic
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy
DETACHMENT ABILITY
Warp Rifts
Murdercall
Blood Tainted
Thralls of the First Prince
First Prince of Chaos
Unnatural Energies

The KHORNE keyword is used in the following Chaos Daemons datasheets:

Beast Epic Hero
Infantry Epic Hero
Infantry Character
Monster Character
Battleline
Fortifications

The TZEENTCH keyword is used in the following Chaos Daemons datasheets:

The NURGLE keyword is used in the following Chaos Daemons datasheets:

The SLAANESH keyword is used in the following Chaos Daemons datasheets:

01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
02.02.04 Healing Or Regaining Lost Wounds
When a unit heals or regains a number of wounds, it regains up to that number of lost wounds. For each wound healed or regained, consult the following:
  • If that unit has one or more models that does not have its full wounds remaining, select one of those models; that model regains one lost wound.
  • If all models in that unit have their starting number of wounds, but one or more models from that unit are currently destroyed, revive one of those destroyed models (excluding CHARACTER models), with one wound remaining.
This cannot cause a model to have more wounds remaining than it started the battle with.

If a rule states that a model heals or regains a number of wounds, only that model can regain wounds up to its starting number of wounds. Any excess regained wounds are lost and do not cause a destroyed model from that unit to revive.

The BATTLELINE keyword is used in the following Chaos Daemons datasheets:

05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.

The BATTLELINE keyword is used in the following Chaos Daemons datasheets:

The BEAST keyword is used in the following Chaos Daemons datasheets:

Beast Epic Hero

The BEASTS keyword is used in the following Chaos Daemons datasheets:

Beast Epic Hero

The BLUE keyword is used in the following Chaos Daemons datasheets:

The BRIMSTONE keyword is used in the following Chaos Daemons datasheets:

The CHAOS LORD keyword is used in the following Chaos Daemons datasheets:

The DISC OF TZEENTCH keyword is used in the following Chaos Daemons datasheets:

The EPIC HERO keyword is used in the following Chaos Daemons datasheets:

The FLY keyword is used in the following Chaos Daemons datasheets:

The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:

17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Chaos Daemons datasheets:

The HORRORS keyword is used in the following Chaos Daemons datasheets:

The JUMP PACK keyword is used in the following Chaos Daemons datasheets:

Infantry Character

The JUMP PACKS keyword is used in the following Chaos Daemons datasheets:

Infantry Character

The KHORNE keyword is used in the following Chaos Daemons datasheets:

Beast Epic Hero
Infantry Epic Hero
Infantry Character
Monster Character
Battleline
Fortifications

The MONSTER keyword is used in the following Chaos Daemons datasheets:

The NURGLE keyword is used in the following Chaos Daemons datasheets:

The PALANQUIN OF NURGLE keyword is used in the following Chaos Daemons datasheets:

The SLAANESH keyword is used in the following Chaos Daemons datasheets:

The SORCERER keyword is used in the following Chaos Daemons datasheets:

The STEED OF SLAANESH keyword is used in the following Chaos Daemons datasheets:

The SWARM keyword is used in the following Chaos Daemons datasheets:

Battleline

The TERMINATOR keyword is used in the following Chaos Daemons datasheets:

The TITANIC keyword is used in the following Chaos Daemons datasheets:

22.05 Plunging Fire
Each time a model makes a ranged attack that targets a visible unit containing one or more models on ground level, if one or more of the following conditions apply, improve the BS characteristic of that attack by 1:
  • The attacking model is on a section of a terrain feature that is 3" or more in height.
  • The attacking model has the TOWERING keyword and the target unit is within 12".

The TOWERING keyword is used in the following Chaos Daemons datasheets:

The TZEENTCH keyword is used in the following Chaos Daemons datasheets:

DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.

The KHORNE and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

Beast Epic Hero
Infantry Epic Hero
Infantry Character
Monster Character
Battleline
Fortifications

The SLAANESH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

The NURGLE and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.

The TZEENTCH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Mounted Epic Hero
Infantry Character
Monster Character
Mounted Character
Infantry

The SHADOW LEGION and KHORNE keywords are used in the following Chaos Daemons datasheets:

Infantry Character
Monster Character
Battleline
Fortifications

The SHADOW LEGION and TZEENTCH keywords are used in the following Chaos Daemons datasheets:

Monster Character
Mounted Character
Infantry
13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).

The SHADOW LEGION and NURGLE keywords are used in the following Chaos Daemons datasheets:

The SHADOW LEGION and SLAANESH keywords are used in the following Chaos Daemons datasheets:

06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
Dark Pacts

Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.

The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:

Beast Epic Hero
Infantry Epic Hero
Infantry Character
Monster Character
Battleline
Fortifications
Surge Move
SURGE MOVE21.02
SET-UP DISTANCE: As stated in the rule allowing this move type.
ELIGIBLE IF: All of the following apply:
  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select the closest enemy unit to be the surge target.
WHILE MOVING:
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
AFTER MOVING:
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.

The LEGIONES DAEMONICA, KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:

Monster Character

The LEGIONES DAEMONICA, KHORNE and INFANTRY keywords are used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Infantry Character
Battleline

The LEGIONES DAEMONICA, KHORNE and MOUNTED keywords are used in the following Chaos Daemons datasheets:

FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:

The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:

FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).

The LEGIONES DAEMONICA, SLAANESH and MONSTER keywords are used in the following Chaos Daemons datasheets:

Monster Character
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:

The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:

The LEGIONES DAEMONICA, NURGLE and MONSTER keywords are used in the following Chaos Daemons datasheets:

Monster Character
02.02.05 Full Wounds Remaining
A model has its full wounds remaining if it has the same number of wounds remaining as its W characteristic.

The LEGIONES DAEMONICA, NURGLE and INFANTRY keywords are used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Battleline
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
Melancholic Miasma
Plague Legion Detachment

To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons’ splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom.

While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.
Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.

The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Mounted Epic Hero
Infantry Character
Monster Character
Mounted Character
Infantry
Fates in Flux
Scintillating Legion Detachment

With every chance for change seized, every new fraying of fate’s weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently.

You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re-roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.

In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.

Designer’s Note: When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re-roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.

The LEGIONES DAEMONICA, TZEENTCH and MONSTER keywords are used in the following Chaos Daemons datasheets:

Monster Character
13.09 Hidden
A model is hidden while all of the following apply to it:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more dense terrain features.
  • That model’s unit did not make one or more ranged attacks during this turn or during the previous turn.
While a model is hidden, it can only be visible to enemy models that are within its detection range. Unless otherwise stated, a model’s detection range is 15".
04.03.04 Shot
When all of the attacks made with a ranged weapon have been resolved, that weapon has shot.

When all of a model’s ranged weapons have shot, that model has shot.

When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot.

If a unit was selected to shoot and none of the models in it make any attacks, it has not shot.
22.03 Psychic Abilities
Abilities tagged with the word ‘Psychic’ are psychic abilities. If a psychic ability causes a model to lose one or more wounds, each of those wounds is said to be inflicted by a psychic attack (this can be important for the triggering of other rules).

The LEGIONES DAEMONICA and MOUNTED keywords are used in the following Chaos Daemons datasheets:

13.06.01 Solid Terrain and Movement
If a terrain feature has the Solid rule (13.11), as dense terrain features do, a model cannot end a move such that any part of it is through any enclosed part of that terrain feature that is 3" or less from ground level – not even through small openings such as doors and windows. This ensures that protruding elements of models cannot be used to circumvent the visibility restrictions of the Solid rule.
13.06 Terrain and Movement
Models can move through different categories of terrain feature as follows:
  • Exposed/Light: All models can move horizontally and vertically through exposed and light terrain features.
  • Dense:
    • INFANTRY/BEASTS/SWARM/MOBILE models can move horizontally through dense terrain features.
    • INFANTRY/BEASTS/SWARM models can move vertically through dense terrain features.
    • Other models can move horizontally through dense terrain features provided that all sections of that terrain feature that the moving model’s base would move through are 2" or less in height. Otherwise, the moving model must move vertically to ascend or descend such sections. They cannot move through ceilings and floors while doing so, and they cannot end that move on any surface of that terrain feature that is not on ground level (see below).

SEE ALSO
  • Solid Terrain and Movement 13.06.01
04.03.05 Fought
When all of the attacks made with a melee weapon have been resolved, that weapon has fought.

When all of a model’s selected melee weapons have fought, that model has fought.

When all models in a unit that are making melee attacks have resolved all of those attacks, that unit has fought.

If a unit was selected to fight and none of the models in it make any attacks, it has not fought.
The non-MONSTER LEGIONES DAEMONICA CHARACTER SLAANESH keyword is used in the following Chaos Daemons datasheets:

Infantry Epic Hero
The non-MONSTER LEGIONES DAEMONICA KHORNE CHARACTER keyword is used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Infantry Character
Beast Epic Hero
The non-MONSTER LEGIONES DAEMONICA CHARACTER NURGLE keyword is used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Mounted Epic Hero
The non-MONSTER LEGIONES DAEMONICA CHARACTER TZEENTCH keyword is used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Mounted Epic Hero
Mounted Character

The LEGIONES DAEMONICA and BATTLELINE keywords are used in the following Chaos Daemons datasheets:

ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.

The INFANTRY and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

The INFANTRY, SLAANESH and LEGIONES DAEMONICA keywords are used in the following Chaos Daemons datasheets:

Infantry Epic Hero
Battleline
Lithe Killers
Dread Carnival Detachment

The daemons of Slaanesh move with an unsettling grace, dancing through the blades and guns of their foes with a supernatural agility.

Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.
[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.

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LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
INSUBSTANTIAL ENTITIES
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
INCORPOREAL TERRORS
1CP
Daemonic Incursion – Battle Tactic Stratagem
Even as enemy fire whips towards them, the daemons simply cease to inhabit corporeal space for a flickerbeat before solidifying once more.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
UNREAL SPEED
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Flickering in and out of reality like the image on a faulty vid-reel, the daemons advance with terrifying supernatural swiftness.
WHEN: Your Charge phase.

TARGET: One INFANTRY LEGIONES DAEMONICA unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
PARTING BLOWS
1CP
Daemonic Incursion – Strategic Ploy Stratagem
Able to manifest with particular vehemence within these warp-cursed corridors, the daemons hold their corporeal forms together long enough to strike at those who banish them.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
DENIZENS OF THE WARP
1CP
Demonic Incursion – Strategic Ploy Stratagem
Ever lurking in the warp, daemons will wait until the barriers between realms thin before tearing their way into realspace.
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
DAEMONIC INVULNERABILITY
1CP
Demonic Incursion – Battle Tactic Stratagem
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
SKIRLING MAGICKS
1CP
Lords of the Warp Stratagem
Shrieking kaleidoscopic sorceries caught by this entity’s talons are hurled in a gust of empyric fire, its mutating touch tearing open wounds into which the Warp’s lethal power can flow.
WHEN: Your Shooting phase, when a friendly LEGIONES DAEMONICA CHARACTER TZEENTCH unit (excluding MONSTER units) is selected to shoot.

TARGET: That LEGIONES DAEMONICA CHARACTER TZEENTCH unit.

EFFECT: Your unit’s ranged attacks have [LETHAL HITS].
INSUBSTANTIAL ENTITIES
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
FATE SYPHONING
1CP
Pandaemoniac Inferno – Battle Tactic Stratagem
The daemons feed upon the raw potentiality that dances around strategically pivotal locations in order to sustain their corporeal manifestations.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
ILLUSORY PRESENCE
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Enemies can never truly be sure that where the y daemons of Tzeentch are is where they really are.
WHEN: Your Shooting phase, just after a TZEENTCH LEGIONES DAEMONICA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
FATEBORNE NIGHTMARES
1CP
Scintillating Legion – Strategic Ploy Stratagem
Barred doors, reinforced windows, or walls are no barriers to the children of the Warp. They cannot be outrun; they cannot be hidden from; they cannot be stopped.
WHEN: Your Movement phase or your Charge phase.

TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
PYROGENESIS
1CP
Scintillating Legion – Battle Tactic Stratagem
Warpflame is as changeable as the monsters who wield it, capable of easily burning through ceramite plates or reinforced hulls when desired.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
FICKLEFIRE
1CP
Scintillating Legion – Strategic Ploy Stratagem
These daemons care little for who they engulf in their infernal fires, only that destruction and chaos are wrought.
WHEN: Your Shooting phase.

TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
FLICKERING REALITY
1CP
Scintillating Legion – Strategic Ploy Stratagem
The very stuff of reality flickers like a candle flame in a gale, frustrating even the most skilful sworders as they strike at rippling illusions.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
DELIRIUM UNMADE
1CP
Scintillating Legion – Strategic Ploy Stratagem
Between one heartbeat and the next, the daemons of Tzeentch vanish as though they were never there. Yet this jarring respite will last only long enough for their victims to question their sanity before the onslaught begins anew.
WHEN: End of your opponent’s Fight phase.

TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

EFFECT: Remove your units from the battlefield and place them into Strategic Reserves.
Unnatural Energies
Daemonic Incursion Detachment

Infernal power pours into the breached voidship like a floodtide, allowing the warp entities to reshape the rapidly denaturing stuff of reality itself to their whims.

LEGIONES DAEMONICA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.
Living Flame
Pandaemoniac Inferno Detachment

The daemons cavort and gibber amidst an inferno whose unholy flames are formed of their madness and cruelty made manifest. Such a blaze of contradictions cannot harm the daemons, for it is of them as they are of it, yet it burns all the hotter in their presence.

Each lime a TZEENTCH LEGIONES DAEMONICA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.

The MONSTER keyword is used in the following Chaos Daemons datasheets:

Loci of Power
Lords of the Warp Detachment

Seething with the baleful energies of the Immaterium, the dark nobility of the daemon legions manifest as living icons of their gods’ powers burned into the very flesh of realspace.

Friendly LEGIONES DAEMONICA CHARACTER models (excluding MONSTER models) have +1 Ld and OC.
FROM BEYOND THE VEIL
1CP
Cavalcade of Chaos Stratagem
Erupting from a rippling warp portal, the cavalry of the Chaos Gods fall upon their shocked foes as though manifesting from nowhere.
WHEN: End of the Movement phase, from the start of the battle.

TARGET: One friendly LEGIONES DAEMONICA MOUNTED unit in strategic reserves.

EFFECT: Your unit can make an ingress move.
WARP-RIDERS
1CP
Cavalcade of Chaos Stratagem
Thundering along the spectral ways of the Warp, these infernal riders pass through solid matter like spectres out of some voidsman’s gheist story.
WHEN: Your Movement phase, when a friendly LEGIONES DAEMONICA MOUNTED unit is selected to move.

TARGET: That LEGIONES DAEMONICA MOUNTED unit.

EFFECT: Your unit has <KY>MOBILE</KY>.
INESCAPABLE MANIFESTATIONS
1CP
Cavalcade of Chaos Stratagem
It is no easy matter to escape this thundering warp‑spawned cavalcade, and those who try are likely to be ridden down by howling daemons.
WHEN: Your opponent’s Movement phase, when a unit is selected to make a fall-back move, if that unit is engaged with a friendly LEGIONES DAEMONICA MOUNTED unit.

TARGET: That LEGIONES DAEMONICA MOUNTED unit.

EFFECT: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode. If that enemy unit is battle-shocked, -1 from those hazard rolls.
Unholy Avalanche
Cavalcade of Chaos Detachment

Infused with the Warp’s unholy power, temporary ebbs of slaughter can be twisted into thundering advances of daemonic power in a heartbeat.

If a friendly LEGIONES DAEMONICA MOUNTED unit made a fall-back move this turn, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge.
[EXTRA ATTACKS]24.11

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
  • All of that model’s [EXTRA ATTACKS] weapons.
  • One of that model’s other melee weapons, if possible.
CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
DEATH DENIED
1CP
Shadow Legion – Battle Tactic Stratagem
Even death does not free one from Be’lakor’s grasp. Those who disappoint him may be dragged back through the veil, granted one last chance to impress their master or face the full extent of his wrath.
WHEN: Your Command phase.

TARGET: One SHADOW LEGION unit from your army.

EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.
ENCROACHING DARKNESS
1CP
Shadow Legion – Battle Tactic Stratagem
Be’lakor’s aura falls across the field of battle, bearing servants both mortal and daemonic to war. Attuned to the gloom, these new arrivals combine their fire to unleash death upon the cowering foe.
WHEN: Your Shooting phase.

TARGET: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
SHADE PATH
2CP
Shadow Legion – Battle Tactic Stratagem
A chill penumbra settles over the oncoming foe. Those that manage to cut their way through the blanket of twilight find themselves seized with terror as the darkness parts and the horrific nature of their enemy is revealed.
WHEN: Start of your opponent's Charge phase.

TARGET: One friendly SHADOW LEGION unit.

EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has NURGLE, that enemy unit must make a battle-shock roll.
BINDING SHADOW
1CP
Shadow Legion – Strategic Ploy Stratagem
Bound by coils of umbral energy, mortal and daemonic followers are swept up in Be’lakor’s cloak of shadows as pawns returned to their master’s hand.
WHEN: End of your opponent’s Fight phase.

TARGET: Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves.

The EPIC HERO keyword is used in the following Chaos Daemons datasheets:

The CHAOS LORD keyword is used in the following Chaos Daemons datasheets:

The SORCERER keyword is used in the following Chaos Daemons datasheets:

  • Inescapable Eye
    15 pts
Scintillating Legion Detachment

This gem reveals the myriad paths of the future.

LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.

  • Infernal Puppeteer
    20 pts
Scintillating Legion Detachment

To this mighty entity, lesser daemons are but prisms through which its power shines.

LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.

  • Neverblade
    25 pts
Scintillating Legion Detachment

This bizarre daemon weapon makes a mockery of even the most determined defence.

LEGIONES DAEMONICA TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.

  • Improbable Shield (Aura)
    30 pts
Scintillating Legion Detachment

Complex convolutions of fate wind about this entity.

LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

  • Mantle of Gloom (Aura)
    20 pts
Shadow Legion Detachment

This warrior is mantled in the dread energies of the immaterium. With but a thought, they can extrude from their gloaming mantle coils of grasping darkness, the chill touch of which is enough to erode the confidence of even the mightiest champion.

SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.

  • Leaping Shadows
    25 pts
Shadow Legion Detachment

Seen only in flashes, this warrior traverses the darkness with supernatural speed and stealth, emerging where least expected.

SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9" ability.

  • Malice Made Manifest
    25 pts
Shadow Legion Detachment

This champion of Chaos weaponises their own twisted and blackened spirit, projecting talons wrought of concentrated madness and fury that rake through mind, body and soul.

SHADOW LEGION model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

  • Fade to Darkness
    30 pts
Shadow Legion Detachment

Having slaughtered their prey, this thrall of the Dark Master opens a twilit gate, returning to the gloom and preparing for their next assault.

SHADOW LEGION model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Geller Breach
Daemonic Incursion Detachment

Daemonic entities burst from rippling warp rents and directly into the heart of battle.

Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".

Spite Made Manifest
Daemonic Incursion Detachment

Simply striking back at the invading daemons under such conditions is an invitation for their spite and hate to manifest in vicious arcs of lethal retributive power.

Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.

Alternative models by Artel W:

LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Fulgurating Presence
Pandaemoniac Inferno Detachment

Warplight dances and glares around this entity, flares of blinding brightness thrown off its warped form as though from the facets of a crooked crystal.

Each time an attack targets the bearer, subtract 1 from the Hit roll.

Mutagenic Flames
Pandaemoniac Inferno Detachment

The warpflame of Tzeentch is fuelled by sanity and soulstuff, and cannot be easily extinguished. Worse, it does not merely burn its victims, but instead distorts and mutates them in ever more hideous ways.

In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

  • Swollen with PowerUPGRADE
    10 pts
Lords of the Warp Detachment

Unholy energies roll in waves through this captain of the daemonic legions, straining its corporeal shell with infernal might

LEGIONES DAEMONICA CHARACTER model only (excluding MONSTER units). This model has +2 W.

  • Apocalyptic SteedsUPGRADE
    10 pts
Cavalcade of Chaos Detachment

The daemonic abominations ridden by these warriors thunder into battle like the manifestation of every culture’s apocalyptic prophecies since time began.

LEGIONES DAEMONICA MOUNTED unit only. This unit has +1" M.

  • Soul-Shattering ChargeUPGRADE
    10 pts
Cavalcade of Chaos Detachment

The impact of these terrifying riders is enough to blast the very soulstuff from the bodies of their victims, leaving even those foes that resist as hollow shells of their former might.

LEGIONES DAEMONICA MOUNTED unit only. When this unit is selected to fight, if this unit made a charge move this turn, you can use this ability. If you do, when determining which models in this unit can fight, friendly models that are within 3" of enemy units engaged with this unit can target those enemy units.

INFILTRATORS24.20

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

The FORTIFICATION keyword is used in the following Chaos Daemons datasheets:

GORE‑HUNGRY ONSLAUGHT
1CP
Blood Legion – Strategic Ploy Stratagem
The manifest will to run down and slaughter their prey allows the daemons of Khorne to surge through physical barriers as though they did not exist, falling upon their victims like bloody phantasms.
WHEN: Your Movement phase or your Charge phase.

TARGET: One LEGIONES DAEMONICA KHORNE unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FOOLS’ FLIGHT
2CP
Blood Legion – Strategic Ploy Stratagem
Khorne’s daemons know only hatred and contempt for those who flee from combat and will distort reality itself to keep such cowards trapped in the endless battle they sought to escape.
WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall-back move.

TARGET: One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.

EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall-back move this phase and are within the maximum distance.
SHEATHED IN BRASS
1CP
Blood Legion – Battle Tactic Stratagem
The scorn of these daemons for the blasts and blades of the weakling foe manifests as flowing brass armour that enfolds their corporeal forms and denies all but the most dolorous blows.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.
BLOOD BEGETS SKULLS
1CP
Blood Legion – Strategic Ploy Stratagem
The iron reek of mortal blood pulsing through living veins fires the unnatural senses of Khorne’s daemons, drawing them on all the swifter to tear, slay, and hack skulls from necks for mighty Khorne.
WHEN: Your Charge phase.

TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
WRATH UNDENIABLE
1CP
Blood Legion – Strategic Ploy Stratagem
Even the banishing blow is often not enough to prevent the daemons of Khorne from lashing out to take bloody vengeance as they discorporate.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Murdercall
Blood Legion Detachment

The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage.

In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".
Blood Tainted
Blood Legion Detachment

Lifeblood spilt by the daemons of Khorne is tainted by their infernal touch, staining the ground dark with murder.

At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
PHANTASMAL LONGING
1CP
Legion of Excess – Strategic Ploy Stratagem
Against their wills, enemy combatants find themselves wishing for the daemons of Slaanesh to draw closer. It is child’s play for the daemons of Slaanesh to harness such strong emotions and transform them into manifest reality.
WHEN: Your Movement phase or your Charge phase.

TARGET: One LEGIONES DAEMONICA SLAANESH unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
OVERWHELMING EXCESS
1CP
Legion of Excess – Battle Tactic Stratagem
Sensation gushes relentlessly into the overstimulated minds of the enemy until their souls strain fit to burst. Barely able to think or function, they recoil in their desperate need to stem the unstoppable tide.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
CAVALCADE OF BLADES
1CP
Legion of Excess – Battle Tactic Stratagem
The cavorting approach of Slaaneshi daemons is hypnotic and enthralling. It is a whirling carousel of eye-searing colours and flashing blades that tempt mortals to reach out with trembling eagerness until they can just reach.
WHEN: Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.
Beguiling Aura
Legion of Excess Detachment

The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes’ most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs.

LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back.
Seductive Gambit
Legion of Excess Detachment

Temptation is a deadly weapon in the arsenal of the daemons of Slaanesh. To tease warriors’ pride with visions of martial glory or to lure the deluded and desperate into a bladed embrace, they delight in dangling themselves like bait or feigning helpless weakness, then striking with savage release at their overextended foes.

LEGIONES DAEMONICA SLAANESH units from your army have the following ability:

Seductive Gambit: Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re-roll the Hit roll and you can re-roll a Wound roll of 1.
Alternative models by Artel W:

DANCE OF DEATH
1CP
Dread Carnival – Strategic Ploy Stratagem
Coiling like wind-rippled streamers between the blades of their foes, these daemons flicker momentarily out of the fray before slashing back in.
WHEN: Your Movement phase, just after a SLAANESH LEGIONES DAEMONICA unit from your army
Falls Back.

TARGET: That SLAANESH unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
INSUBSTANTIAL ENTITIES
1CP
Dread Carnival – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SOPORIFIC SCENT
1CP
Dread Carnival – Battle Tactic Stratagem
A cloud of sickly-sweet perfume surrounds these daemons, dulling the senses of the foe and preventing them from striking back.
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer mortal wounds from the Lithe Killers Detachment rule.
SEDUCTIVE WHISPERS
1CP
Dread Carnival – Battle Tactic Stratagem
In the press of combat, these daemons utter beguiling susurrations that cloud the minds of their mortal foes.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
CARNIVAL OF EXCESS
1CP
Lords of the Warp Stratagem
Whirling wildly through the fight, shrieking with unholy glee and excitement, the daemonic servants of Slaanesh compete to unleash the greatest excesses of elegant violence.
WHEN: Fight phase, when an enemy unit has fought.

TARGET: One friendly LEGIONES DAEMONICA CHARACTER SLAANESH unit (excluding MONSTER units) that has not been selected to fight this phase.

EFFECT: Your unit has Fights First and must be the next unit you select to fight.
  • Dreaming Crown (Aura)
    30 pts
Legion of Excess Detachment

This gilded circlet fills mortal minds with waking dreams potent enough to intoxicate and distract even the most disciplined or alien combatants, leaving them easy prey for the daemons of Slaanesh.

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Fatal Caress
Dread Carnival Detachment

To this daemon, the act of murder is an art form. With a precision born of obsession it slaughters its foes in the most gory fashion possible.

Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.

Horrifying Visage
Dread Carnival Detachment

This daemons alters its visage from alluring to repulsive at a whim, terrifying those who gaze upon it.

Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.

FOETID RESURGENCE
2CP
Plague Legion – Strategic Ploy Stratagem
As the power of the Plague God saturates the battlefield, fresh daemonic life blooms from the septic corpse mulch that bubbles underfoot.
WHEN: Your Command phase.

TARGET: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.

EFFECT: Return up to 1 destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is a BATTLELINE unit, with their full wounds remaining. If your unit is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.
PLAGUE OF WOES
1CP
Plague Legion – Strategic Ploy Stratagem
Even as one band of foes gives in to despair, their sorrows spread like a virus to the minds and souls of others, the enemy’s woes multiplying by the moment.
WHEN: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

TARGET: One LEGIONES DAEMONICA NURGLE unit from your army.

EFFECT: Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.
ROT AND RENEWAL
1CP
Plague Legion – Strategic Ploy Stratagem
Rather than lumber across the battlefield, these daemons rot away to nothing before hatching anew from canker blooms wherever they wish to be.
WHEN: Your Movement phase or your Charge phase.

TARGET: One LEGIONES DAEMONICA NURGLE unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FEVER VISIONS
1CP
Plague Legion – Battle Tactic Stratagem
A plague of waking nightmares races through the enemy ranks, leaving foes reeling in the grip of nauseating visions that curdle into soul-destroying reality.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
SEEPING VIRULENCE
1CP
Plague Legion – Battle Tactic Stratagem
Repugnant filth wells from the weapons, gaping maws and open wounds of these daemons, slopping across the foe and causing swift and virulent rot wherever it finds the slightest way in.
WHEN: Fight phase.

TARGET: One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
INSUBSTANTIAL ENTITIES
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SWIFT AS MURDER
1CP
Infernal Onslaught – Strategic Ploy Stratagem
The very eagerness of these daemons to shed blood and reap skulls propels them all the quicker towards their foes.
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.
ABJECT HORROR
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Fighting for one's life against ferocious daemons of murder, tom straight from the pages of nightmare scripture, is a terrifying experience.
WHEN: Start of the Fight phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
UNSTOPPABLE SLAUGHTERERS
1CP
Infernal Onslaught – Strategic Ploy Stratagem
Too furious to be halted by mortal barriers, these daemons manifest in a crimson haze beyond the hatchway, their vicious blows all too solid and real.
WHEN: Fight phase.

TARGET: One KHORNE LEGIONES DAEMONICA unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
CALL TO MURDER
1CP
Lords of the Warp Stratagem
This champion’s very war cry erupts from their maw as a brazen horn call that summons Khorne’s servants to battle.
WHEN: Fight phase, when a friendly LEGIONES DAEMONICA KHORNE CHARACTER unit (excluding MONSTER units) that made a charge move this turn is selected to fight.

TARGET: That LEGIONES DAEMONICA CHARACTER KHORNE unit.

EFFECT: Your unit’s melee attacks have +1 A.
Brutal Entrance
Infernal Onslaught Detachment

Obstructing hatches are smashed open by the rampaging daemons, some simply dissolving into molten metal or bursting apart in blood-wet showers.

Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.
SKULLS BEGET BLOOD
1CP
Blood Legion – Strategic Ploy Stratagem
Torn from the wet and ragged necks of worthy mortal champions, these skulls blaze with balefire as the daemons of Khorne heft and hurl them. They explode amongst the foe to shed more blood for the Blood God.
WHEN: Your Shooting phase.

TARGET: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Alternative models by Artel W:

The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:

Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
INDIRECT SHOOTING10.07
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and did not make an advance move this turn.
  • Has one or more [INDIRECT FIRE] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
  • Each time an [INDIRECT FIRE] weapon makes an attack:
    • The target has the benefit of cover against that attack (13.08).
    • You cannot re-roll hit rolls.
    • An unmodified hit roll of 1-5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1-3 fails instead.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
INDIRECT FIRE
When you select indirect shooting for a unit, its [INDIRECT FIRE] weapons can launch punishing barrages on targets that are not visible, but don’t forget that its other weapons can still target other visible targets.
[INDIRECT FIRE]24.19

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
  • Brazenmaw
    15 pts
Blood Legion Detachment

This daemon’s maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war.

LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.

SOULSEEING
1CP
Warptide Stratagem
Like candles dancing in a darkened room, the animus of the daemons’ victims cannot be hidden from their infernal sight.
WHEN: Start of your Shooting phase.

TARGET: One friendly LEGIONES DAEMONICA BATTLELINE unit.

EFFECT: Select one visible enemy unit within 12" of your unit. That enemy unit has +6" detection range.
Shudderblink
Warptide Detachment

These daemons’ physical manifestations flicker in and out of being like a pict-reel skipping and projecting too quickly. One moment, they are a distant threat; the next, they are upon their horrified victims.

When a friendly LEGIONES DAEMONICA BATTLELINE unit is selected to make an advance move:
  • Soul-Hungry SlaughterersUPGRADE
    10 pts
Warptide Detachment

Driven by the all‑consuming need to claim mortal souls and sustain their own corporeal manifestations, these daemons surge toward the enemy at every opportunity.

LEGIONES DAEMONICA BATTLELINE unit only. When you target this unit with the Heroic Intervention/Fire Overwatch stratagem, that use is -1 CP.

  • Bane-Forged WeaponsUPGRADE
    15 pts
Warptide Detachment

The manifest armaments of these daemonic warriors drip with curses and moan with baleful energies that are the anathema of all life.

LEGIONES DAEMONICA BATTLELINE unit only. This unit’s attacks have +1 S.

Other Modified Rules
The following rules apply to various rules and effects found throughout the game.

A stratagem cannot have its CP increased by more than 1 or reduced to below 0 after all modifiers have been applied.

The HORRORS keyword is used in the following Chaos Daemons datasheets:

FICKLE BLESSINGS
1CP
Pandaemoniac Inferno – Strategic Ploy Stratagem
Even the daemons of Tzeentch are not immune to the fundamentally unstable nature of their own magicks, which may twist and rupture their bodies as often as they lend terrible power.
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
EXPLOSIVES15.05
1CP
Core Stratagem
Priming grenades or other explosives, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

EFFECT: Resolve the following sequence:
  1. Select one EXPLOSIVES/GRENADES model in your unit.
  2. Select one unengaged enemy unit within 8" of and visible to that model.
  3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
Alternative models by Artel W:

BILIOUS BLESSING
1CP
Lords of the Warp Stratagem
With a peristaltic heave, this repulsive daemon champion vomits a stream of nauseating filth across the foe.
WHEN: Start of your Shooting phase.

TARGET: One friendly LEGIONES DAEMONICA CHARACTER NURGLE unit (excluding MONSTER units).

EFFECT: Select one visible enemy unit within 8" of your unit and roll seven D6:
  • For each 4+, that enemy unit suffers 1 mortal wound
Alternative models by Artel W:

[HEAVY]24.16

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:
  • That unit is unengaged.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3" this turn.
Alternative models by Artel W:

[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield 01.02.04
Alternative models by Artel W:

Alternative models by Artel W:

The HELLFLAYER keyword is used in the following Chaos Daemons datasheets:

Alternative models by Artel W:

MURKSHADOWS
1CP
Plague Legion – Battle Tactic Stratagem
With the battlefield swathed in an occluding miasma of unreality, Nurgle’s daemons may loom out of the haze, solidify from amidst thrumming fly clouds or even rise out of the filth without warning
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.

EFFECT: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
INSUBSTANTIAL ENTITIES
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Physical barriers are no obstacle to creatures that can will their desires into being with but a twist of their supernatural powers.
WHEN: Your Movement phase.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
Toxic Miasma
Rotten and Rusted Detachment

Between the corrosive filth that seeps from these daemons and the clouds of blinding flies that boil around them, foes find themselves crippled by disgust and disorientation.

While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.
  • The Endless Gift
    30 pts
Daemonic Incursion Detachment

Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemon’s yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts.

NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability.

  • Font of Spores (Aura)
    20 pts
Plague Legion Detachment

This entity’s foul breath expels clouds of rust pox spores, which gnaw into all they settle upon.

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

  • Droning Shroud (Aura)
    35 pts
Plague Legion Detachment

This sentient cowl of daemonic plague flies roars and whirls with cyclonic force, obscuring even the most hulking and bloated daemonic bearer.

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".

  • Soul Glutton
    10 pts
Legion of Excess Detachment

This daemon lord guzzles souls, its bloated corporeality reknitting with each fresh morsel.

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

  • Avatar of Perfection
    15 pts
Legion of Excess Detachment

This entity is the corporeal embodiment of selfish arrogance, fighting best when it fights alone.

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.

Alternative models by Artel W:

Alternative models by Artel W:

The HELLFLAYERS keyword is used in the following Chaos Daemons datasheets:

Unholy Fury
Infernal Onslaught Detachment

So infused with hatred and warlike wrath is this daemon that it can sustain its corporeal shell through fury alone, even should it be terribly damaged.

If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Worthier Skulls
Infernal Onslaught Detachment

The skulls of cowards who flee from battle have only so much value, and this entity will let them run in favour of hunting for more courageous prey.

Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Alternative models by Artel W:

Endless Gift
Rotten and Rusted Detachment

Bounteous and repulsive layers of rancid flab boil from within this entity’s grotesque form, bolstering it against even the most dolorous blows.

Add 2 to the bearers Wounds characteristic.

Virulent Corruption
Rotten and Rusted Detachment

To flee from this daemon is to invite an outbreak of spiritual corruption that rots its screaming victims from their souls outward.

Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

The Shadow of Chaos

When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.

If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:
  • Your deployment zone is always within your army’s Shadow of Chaos.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION

While a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead).

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
THE REALM OF CHAOS
1CP
Demonic Incursion – Battle Tactic Stratagem
When the energies of the warp bleed into realspace, the Legiones Daemonica can rip open portals in seeming thin-air, returning to their hellscapes only to rematerialise amidst their foes a heartbeat later.
WHEN: End of your opponent’s turn.

TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

EFFECT:

RESTRICTION: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
CORRUPT REALSPACE
1CP
Demonic Incursion – Strategic Ploy Stratagem
Daemons instinctively feel the need to despoil and corrupt every corner of realspace, the better to sustain their otherworldly forms.
WHEN: Start of any Command phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
DRAUGHT OF TERROR
1CP
Demonic Incursion – Battle Tactic Stratagem
The swelling fear of their mortal prey serves as an intoxicating elixir to the daemonic followers, each draught invigorating their forms with deadly power.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
WARP SURGE
1CP
Demonic Incursion – Strategic Ploy Stratagem
The winds of the warp blow strong, invigorating daemonkind and lending them supernatural speed and ferocity.
WHEN: Your Charge phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Warp Rifts
Daemonic Incursion Detachment

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".
FOUL RESILIENCE
1CP
Rotten and Rusted – Battle Tactic Stratagem
So full of repulsive vitality are these daemons that their corporeal forms must be absolutely destroyed before they halt their advance.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
SICKLY CONTAMINANTS
1CP
Rotten and Rusted – Strategic Ploy Stratagem
The filth that slops from these entities' wounds taints strategic locations in the Plague God's name.
WHEN: End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONICA unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Select one objective marker your unit is within range of. Your unit suffers D3 mortal wounds and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.
THIEVES OF PAIN
1CP
Legion of Excess – Strategic Ploy Stratagem
To exist, however fleetingly, in realspace is an opportunity to indulge in every physical sensation. So enraptured do the daemons of Slaanesh become that they even steal one another’s agonies to enjoy.
WHEN: Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound.

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.

The MONSTER keyword is used in the following Chaos Daemons datasheets:

ARCHAGONISTS
2CP
Legion of Excess – Battle Tactic Stratagem
These daemons perceive with absolute clarity whereabouts on their victims’ bodies they must strike to inflict the greatest possible excess of suffering.
WHEN: Fight phase.

TARGET: One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).
SPITEFUL DEMISE
1CP
Shadow Legion – Strategic Ploy Stratagem
Malevolent to the last, Be’lakor’s thralls expend their final reserves of mortal strength and empyric might in an act of vengeance, unleashing torrents of killing energy in all directions.
WHEN: Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
CHANNELLED WRATH
1CP
Shadow Legion – Strategic Ploy Stratagem
Khorne may not care whence the blood flows, but Be’lakor is more discerning. He directs his slaughter-crazed followers to strike the most pressing targets with all their infernal fury.
WHEN: Fight phase.

TARGET: One SHADOW LEGION unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.
Thralls of the First Prince
Shadow Legion Detachment
When mustering your army, you cannot include any DAEMON PRINCE, DAEMON PRINCE WITH WINGS or EPIC HERO units (excluding BE’LAKOR), but you can include the following HERETIC ASTARTES units:

The combined points value of such units depends on your battle size, as shown below.
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

KEYWORDS
BE’LAKOR and HERETIC ASTARTES units from your army gain the SHADOW LEGION and UNDIVIDED keywords.

LEGIONES DAEMONICA units from your army gain the SHADOW LEGION keyword.
First Prince of Chaos
Shadow Legion Detachment

Elevated to the status of Daemon Prince by the combined might of the four Dark Gods of Chaos, Be’lakor exudes unimaginable power.

Units from your army have the relevant abilities presented below.

MURDERER’S COWL

The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.

SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.

PENUMBRAL PUPPETRY

Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes.

SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.

GLOAM ROT

Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.

SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

SHADOW’S CARESS

The Dark Master’s shadow falls across his thralls, masking their approach.

SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.

DISCIPLES OF BE’LAKOR

Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.

SHADOW LEGION UNDIVIDED units only.

  • This unit has the Dark Pacts army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
  • SHADOW LEGION HERETIC ASTARTES models in this unit have the Deep Strike ability.

IMPOSSIBLE ECLIPSE
1CP
Scintillating Legion – Strategic Ploy Stratagem
At the call of this malevolent entity, invisible stellar bodies slide into alignment, plunging the battlefield into momentary twilight, dancing with strange and sorcerous will-o’-the-wisps.
WHEN: Any phase.

TARGET: One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.

EFFECT: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

SENSORY EXCRUCIATION
1CP
Legion of Excess – Strategic Ploy Stratagem
This entity causes the battlefield to flicker wildly between the debauched Slaaneshi Warp interstice and the most brutally mundane reality, faster than even supernatural senses can perceive. The result is a psychically devastating barrage of excess and deprivation.
WHEN: Your Command phase.

TARGET: One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.

EFFECT: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.

Designer’s Note: This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.
  • A’rgath, the King of Blades
    20 pts
Daemonic Incursion Detachment

When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapon’s wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power.

KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

  • Slaughterthirst (Aura)
    25 pts
Blood Legion Detachment

This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter.

LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.

  • The Everstave
    25 pts
Daemonic Incursion Detachment

This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath.

TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.

  • Soulstealer
    15 pts
Daemonic Incursion Detachment

This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself.

SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.

  • False Majesty (Aura)
    30 pts
Legion of Excess Detachment

Dripping poisonous finery and stalking across the battlefield with regal arrogance, this daemon evokes in its fellows the jealous need to outshine its magnificence.

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

  • Cankerblight
    15 pts
Plague Legion Detachment

The mere presence of this corrosive monstrosity is enough to rot the very stuff of reality and all who inhabit it.

LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

  • Maggot Maws
    15 pts
Plague Legion Detachment

This daemon’s flesh is pocked with foul mouths that mumble curses to rot the minds of all who hear them.

LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
  • Gateway Unto Damnation
    10 pts
Blood Legion Detachment

Concealed within this daemon’s form is a portal into the depths of Khorne’s realm. Anointed with gore and thrown wide by the daemon’s corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp.

LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

  • Fury’s Cage
    20 pts
Blood Legion Detachment

The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer.

LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.

INCORPOREAL ENTITIES
1CP
Warptide Stratagem
No matter how potent the weapons turned against them, the ephemeral forms of these daemons seem almost to exist in a different realm of reality than their blasts and projectiles.
WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly LEGIONES DAEMONICA BATTLELINE unit.

TARGET: That LEGIONES DAEMONICA BATTLELINE unit.

EFFECT: Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.
DAEMONIC INFESTATION
1CP
Warptide Stratagem
Manifesting in great numbers and flowing through and around one another almost like a single unholy entity, the footsoldiers of the daemon legions appear to be everywhere at once.
WHEN: Your Command phase.

TARGET: One friendly LEGIONES DAEMONICA BATTLELINE unit (excluding PINK HORRORS units).

EFFECT: Your unit heals 3 wounds.
GLEEFUL INVASION
1CP
Rotten and Rusted – Strategic Ploy Stratagem
Infesting every corridor and duct, Nurglings move in giggling, farting swarms whose capering peregrinations are impossible to predict.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal or Fall Back move of up to D6".
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