RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Grav-gun anti-vehicle 4+ | |||||||
| Grav-gun anti-vehicle 4+ | 18" | 2 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hydraulic claw | |||||||
| Hydraulic claw | Melee | 2 | 4+ | 8 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 1 model | 40 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Jericho-class conversion resonator – titanic impact devastating wounds | |||||||
| Jericho-class conversion resonator – titanic impact devastating wounds | 24" | 2 | 2+ | 12 | -3 | D6+2 | |
| Jericho-class conversion resonator – shockwave blast sustained hits 1 | |||||||
| Jericho-class conversion resonator – shockwave blast sustained hits 1 | 24" | D6+2 | 2+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Rod of the War Forge – strike | |||||||
| Rod of the War Forge – strike | Melee | 6 | 2+ | 10 | -2 | 3 | |
| Rod of the War Forge – sweep | |||||||
| Rod of the War Forge – sweep | Melee | 12 | 2+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 180 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Solar atomiser melta 3 | |||||||
| Solar atomiser melta 3 | 18" | 3 | 2+ | 14 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Arc scourge anti-vehicle 4+ devastating wounds extra attacks | |||||||
| Arc scourge anti-vehicle 4+ devastating wounds extra attacks | Melee | 4 | 2+ | 5 | -1 | 1 | |
| Cawl’s Omnissian axe | |||||||
| Cawl’s Omnissian axe | Melee | 4 | 2+ | 8 | -2 | 2 | |
| Mechadendrite hive extra attacks | |||||||
| Mechadendrite hive extra attacks | Melee | 2D6 | 3+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 220 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power fist | |||||||
| Power fist | Melee | 2 | 3+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 25 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Control stave | |||||||
| Control stave | Melee | 4 | 3+ | 6 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 35 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol DEVASTATING WOUNDS PISTOL | |||||||
| Mechanicus pistol DEVASTATING WOUNDS PISTOL | 12" | 1 | 3+ | 6 | -1 | 1 | |
| Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION | |||||||
| Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION | 36" | 1 | 3+ | 5 | -2 | 3 | |
| Skatros transuranic arquebus ANTI-MONSTER 4+ ANTI-VEHICLE 4+ HEAVY PRECISION | |||||||
| Skatros transuranic arquebus ANTI-MONSTER 4+ ANTI-VEHICLE 4+ HEAVY PRECISION | 36" | 1 | 3+ | 7 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Sydonian feet | |||||||
| Sydonian feet | Melee | 3 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 50 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Eradication ray – dissipated | |||||||
| Eradication ray – dissipated | 24" | D3 | 3+ | 6 | -1 | 1 | |
| Eradication ray – focused | |||||||
| Eradication ray – focused | 12" | D3 | 3+ | 6 | -2 | 2 | |
| Macrostubber pistol | |||||||
| Macrostubber pistol | 12" | 5 | 3+ | 4 | 0 | 1 | |
| Phosphor serpenta ignores cover pistol | |||||||
| Phosphor serpenta ignores cover pistol | 18" | 1 | 3+ | 5 | -1 | 2 | |
| Volkite blaster devastating wounds | |||||||
| Volkite blaster devastating wounds | 24" | 3 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Omnissian axe | |||||||
| Omnissian axe | Melee | 4 | 3+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 65 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Omnissian axe | |||||||
| Omnissian axe | Melee | 3 | 4+ | 6 | -2 | 2 | |
| Servo-arm extra attacks | |||||||
| Servo-arm extra attacks | Melee | 1 | 4+ | 6 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Magnarail lance heavy | |||||||
| Magnarail lance heavy | 36" | 1 | 3+ | 7 | -2 | 3 | |
| Transonic cannon devastating wounds torrent | |||||||
| Transonic cannon devastating wounds torrent | 12" | D6 | N/A | 4 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Omnissian staff | |||||||
| Omnissian staff | Melee | 4 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Servo-arc claw anti-vehicle 4+ devastating wounds | |||||||
| Servo-arc claw anti-vehicle 4+ devastating wounds | Melee | 3 | 4+ | 8 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 45 |













RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1 | |||||||
| Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1 | 30" | 1 | 4+ | 8 | -1 | D3 | |
| Galvanic rifle | |||||||
| Galvanic rifle | 30" | 2 | 4+ | 4 | 0 | 1 | |
| Plasma caliver – standard | |||||||
| Plasma caliver – standard | 30" | 2 | 4+ | 7 | -2 | 1 | |
| Plasma caliver – supercharge hazardous | |||||||
| Plasma caliver – supercharge hazardous | 30" | 2 | 4+ | 8 | -3 | 2 | |
| Transuranic arquebus heavy precision | |||||||
| Transuranic arquebus heavy precision | 36" | 1 | 4+ | 7 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Alpha combat weapon | |||||||
| Alpha combat weapon | Melee | 2 | 4+ | 5 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 85 |













RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1 | |||||||
| Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1 | 30" | 1 | 4+ | 8 | -1 | D3 | |
| Plasma caliver – standard | |||||||
| Plasma caliver – standard | 30" | 2 | 4+ | 7 | -2 | 1 | |
| Plasma caliver – supercharge hazardous | |||||||
| Plasma caliver – supercharge hazardous | 30" | 2 | 4+ | 8 | -3 | 2 | |
| Radium carbine anti-infantry 4+ | |||||||
| Radium carbine anti-infantry 4+ | 18" | 3 | 4+ | 3 | 0 | 1 | |
| Transuranic arquebus heavy precision | |||||||
| Transuranic arquebus heavy precision | 36" | 1 | 4+ | 7 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Alpha combat weapon | |||||||
| Alpha combat weapon | Melee | 2 | 4+ | 5 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 10 models | 85 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | |||||||
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | 36" | 9 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 1 model | 75 |
| YOUR 4TH + UNIT COSTS | |
| 1 model | 85 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-bolter rapid fire 2 | |||||||
| Combi-bolter rapid fire 2 | 24" | 2 | 4+ | 4 | 0 | 1 | |
| Heavy flamer ignores cover torrent | |||||||
| Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Terrax melta cutter melta 2 | |||||||
| Terrax melta cutter melta 2 | 12" | 5 | 4+ | 9 | -4 | D6 | |
| Twin volkite charger devastating wounds twin-linked | |||||||
| Twin volkite charger devastating wounds twin-linked | 18" | 2 | 4+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Termite drill anti-vehicle 3+ | |||||||
| Termite drill anti-vehicle 3+ | Melee | 6 | 4+ | 14 | -2 | D3+3 | |
| YOUR UNIT COSTS | |
| 1 model | 200 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | |||||||
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | 36" | 9 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 160 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis heavy stubber rapid fire 3 sustained hits 1 | |||||||
| Cognis heavy stubber rapid fire 3 sustained hits 1 | 36" | 3 | 4+ | 4 | 0 | 1 | |
| Heavy phosphor blaster ignores cover | |||||||
| Heavy phosphor blaster ignores cover | 36" | 3 | 4+ | 6 | -1 | 2 | |
| Twin cognis lascannon sustained hits 1 twin-linked | |||||||
| Twin cognis lascannon sustained hits 1 twin-linked | 48" | 1 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 185 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Hastarii arc blaster anti-vehicle 4+ devastating wounds | |||||||
| Hastarii arc blaster anti-vehicle 4+ devastating wounds | 18" | 1 | 4+ | 6 | -1 | 2 | |
| Eradication caster – dissipated anti-infantry 4+ | |||||||
| Eradication caster – dissipated anti-infantry 4+ | 30" | 2 | 4+ | 5 | -1 | 2 | |
| Eradication caster – focused anti-infantry 4+ | |||||||
| Eradication caster – focused anti-infantry 4+ | 15" | 2 | 4+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 1 | 4+ | 4 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 5 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 105 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 120 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Neutron fusil | |||||||
| Neutron fusil | 24" | 1 | 4+ | 12 | -3 | D6+1 | |
| Hastarii phosphor blaster ignores cover | |||||||
| Hastarii phosphor blaster ignores cover | 18" | 2 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 1 | 4+ | 4 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 5 | -2 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 115 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 130 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Electrostatic gauntlets pistol sustained hits 2 | |||||||
| Electrostatic gauntlets pistol sustained hits 2 | 12" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electrostatic gauntlets sustained hits 2 | |||||||
| Electrostatic gauntlets sustained hits 2 | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 65 |
| 10 models | 130 |











MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electroleech stave devastating wounds | |||||||
| Electroleech stave devastating wounds | Melee | 2 | 3+ | 6 | -1 | 2 | |
| YOUR UNIT COSTS | |
| 5 models | 70 |
| 10 models | 140 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy arc rifle anti-vehicle 4+ rapid fire 2 | |||||||
| Heavy arc rifle anti-vehicle 4+ rapid fire 2 | 30" | 2 | 4+ | 8 | -2 | 3 | |
| Torsion cannon anti-infantry 2+ blast | |||||||
| Torsion cannon anti-infantry 2+ blast | 36" | D3 | 4+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Arc claw anti-vehicle 4+ | |||||||
| Arc claw anti-vehicle 4+ | Melee | 4 | 4+ | 5 | -1 | 1 | |
| Hydraulic claw | |||||||
| Hydraulic claw | Melee | 2 | 4+ | 8 | -2 | 3 | |
| YOUR UNIT COSTS | |
| 3 models | 150 |
| 6 models | 310 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis flamer ignores cover torrent | |||||||
| Cognis flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Heavy grav-cannon anti-vehicle 2+ | |||||||
| Heavy grav-cannon anti-vehicle 2+ | 30" | 4 | 4+ | 6 | -1 | 2 | |
| Kataphron plasma culverin – standard | |||||||
| Kataphron plasma culverin – standard | 36" | 4 | 4+ | 7 | -2 | 1 | |
| Kataphron plasma culverin – supercharge hazardous | |||||||
| Kataphron plasma culverin – supercharge hazardous | 36" | 4 | 4+ | 8 | -3 | 2 | |
| Phosphor blaster ignores cover rapid fire 1 | |||||||
| Phosphor blaster ignores cover rapid fire 1 | 24" | 1 | 4+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 100 |
| 6 models | 200 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flechette blaster pistol | |||||||
| Flechette blaster pistol | 12" | 5 | 4+ | 3 | 0 | 1 | |
| Flechette carbine | |||||||
| Flechette carbine | 18" | 6 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| Taser goad sustained hits 2 | |||||||
| Taser goad sustained hits 2 | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 80 |
| 10 models | 150 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 90 |
| 10 models | 160 |












RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flechette blaster pistol | |||||||
| Flechette blaster pistol | 12" | 5 | 4+ | 3 | 0 | 1 | |
| Phosphor torch ignores cover torrent | |||||||
| Phosphor torch ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Pteraxii talons | |||||||
| Pteraxii talons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Taser goad sustained hits 2 | |||||||
| Taser goad sustained hits 2 | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 80 |
| 10 models | 160 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 90 |
| 10 models | 170 |














RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy arc rifle anti-vehicle 4+ rapid fire 1 | |||||||
| Heavy arc rifle anti-vehicle 4+ rapid fire 1 | 30" | 1 | 4+ | 8 | -2 | 3 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Incendine igniter ignores cover torrent | |||||||
| Incendine igniter ignores cover torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Phosphor blaster ignores cover rapid fire 1 | |||||||
| Phosphor blaster ignores cover rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Dataspikes | |||||||
| Dataspikes | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Servo-claw | |||||||
| Servo-claw | Melee | 2 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 9 models | 65 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Flechette blaster pistol | |||||||
| Flechette blaster pistol | 12" | 5 | 4+ | 3 | 0 | 1 | |
| Stubcarbine pistol | |||||||
| Stubcarbine pistol | 12" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 4+ | 4 | -2 | 1 | |
| Taser goad sustained hits 2 | |||||||
| Taser goad sustained hits 2 | Melee | 3 | 4+ | 6 | -1 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 75 |
| 10 models | 155 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 85 |
| 10 models | 165 |













MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Transonic blades devastating wounds precision | |||||||
| Transonic blades devastating wounds precision | Melee | 5 | 4+ | 5 | -1 | 1 | |
| Transonic blades and chordclaw anti-infantry 3+ devastating wounds precision | |||||||
| Transonic blades and chordclaw anti-infantry 3+ devastating wounds precision | Melee | 5 | 4+ | 5 | -2 | 1 | |
| Transonic razor and chordclaw anti-infantry 3+ precision | |||||||
| Transonic razor and chordclaw anti-infantry 3+ precision | Melee | 3 | 4+ | 5 | -2 | 2 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 5 models | 75 |
| 10 models | 160 |
| YOUR 3RD + UNIT COSTS | |
| 5 models | 85 |
| 10 models | 170 |











RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arc lance anti-vehicle 4+ devastating wounds | |||||||
| Arc lance anti-vehicle 4+ devastating wounds | 12" | 1 | 4+ | 5 | -1 | 1 | |
| Archeotech pistol devastating wounds pistol | |||||||
| Archeotech pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Alpha close combat weapon | |||||||
| Alpha close combat weapon | Melee | 3 | 4+ | 5 | -1 | 1 | |
| Arc lance anti-vehicle 4+ devastating wounds lance | |||||||
| Arc lance anti-vehicle 4+ devastating wounds lance | Melee | 2 | 4+ | 5 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 65 |
| 10 models | 130 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Archeotech pistol devastating wounds pistol | |||||||
| Archeotech pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Galvanic caster – flechette assault | |||||||
| Galvanic caster – flechette assault | 18" | 5 | 4+ | 4 | 0 | 1 | |
| Galvanic caster – hammershot heavy | |||||||
| Galvanic caster – hammershot heavy | 24" | 2 | 4+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Alpha close combat weapon | |||||||
| Alpha close combat weapon | Melee | 2 | 4+ | 5 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 5 models | 50 |
| 10 models | 100 |










RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol devastating wounds pistol | |||||||
| Mechanicus pistol devastating wounds pistol | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Galvanic carbine devastating wounds | |||||||
| Galvanic carbine devastating wounds | 18" | 3 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Cavalry sabre and clawed limbs | |||||||
| Cavalry sabre and clawed limbs | Melee | 4 | 4+ | 4 | -1 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 60 |
| 6 models | 110 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Mechanicus pistol pistol DEVASTATING WOUNDS | |||||||
| Mechanicus pistol pistol DEVASTATING WOUNDS | 12" | 1 | 4+ | 6 | -1 | 1 | |
| Phosphor blast carbine blast ignores cover | |||||||
| Phosphor blast carbine blast ignores cover | 18" | D6 | 4+ | 6 | 0 | 1 | |
| Phosphor pistol ignores cover pistol | |||||||
| Phosphor pistol ignores cover pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Sulphur breath ignores cover pistol torrent | |||||||
| Sulphur breath ignores cover pistol torrent | 9" | D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Cavalry arc maul anti-vehicle 4+ devastating wounds extra attacks | |||||||
| Cavalry arc maul anti-vehicle 4+ devastating wounds extra attacks | Melee | 1 | 4+ | 5 | -1 | 1 | |
| Clawed limbs | |||||||
| Clawed limbs | Melee | 4 | 4+ | 4 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 55 |
| 6 models | 100 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | |||||||
| Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked | 36" | 9 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 145 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Belleros energy cannon blast indirect fire | |||||||
| Belleros energy cannon blast indirect fire | 36" | 2D6 | 4+ | 7 | -2 | 1 | |
| Cognis heavy stubber rapid fire 3 sustained hits 1 | |||||||
| Cognis heavy stubber rapid fire 3 sustained hits 1 | 36" | 3 | 4+ | 4 | 0 | 1 | |
| Disruptor missile launcher twin-linked | |||||||
| Disruptor missile launcher twin-linked | 36" | 3 | 4+ | 9 | -2 | D6 | |
| Ferrumite cannon | |||||||
| Ferrumite cannon | 48" | 3 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured hull | |||||||
| Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| WARGEAR OPTIONS | |
| per Ferrumite cannon | 10 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin cognis autocannon sustained hits 1 twin-linked | |||||||
| Twin cognis autocannon sustained hits 1 twin-linked | 48" | 4 | 4+ | 9 | -1 | 3 | |
| Twin cognis lascannon sustained hits 1 twin-linked | |||||||
| Twin cognis lascannon sustained hits 1 twin-linked | 48" | 2 | 4+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ironstrider feet | |||||||
| Ironstrider feet | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR 1ST TO 2ND UNITS COST | |
| 1 model | 80 |
| 2 models | 160 |
| 3 models | 250 |
| YOUR 3RD + UNIT COSTS | |
| 1 model | 95 |
| 2 models | 175 |
| 3 models | 265 |
| WARGEAR OPTIONS | |
| per Twin cognis lascannon | 10 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy phosphor blaster ignores cover | |||||||
| Heavy phosphor blaster ignores cover | 36" | 3 | 4+ | 6 | -1 | 2 | |
| Incendine combustor ignores cover torrent | |||||||
| Incendine combustor ignores cover torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Kastelan phosphor blaster ignores cover | |||||||
| Kastelan phosphor blaster ignores cover | 24" | 3 | 4+ | 6 | -1 | 1 | |
| Twin Kastelan phosphor blaster ignores cover twin-linked | |||||||
| Twin Kastelan phosphor blaster ignores cover twin-linked | 24" | 3 | 4+ | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 3 | 4+ | 6 | 0 | 1 | |
| Kastelan fist | |||||||
| Kastelan fist | Melee | 4 | 4+ | 12 | -2 | 3 | |
| Twin Kastelan fist twin-linked | |||||||
| Twin Kastelan fist twin-linked | Melee | 4 | 4+ | 12 | -2 | 3 | |
| YOUR 1ST UNIT COSTS | |
| 2 models | 160 |
| 4 models | 320 |
| YOUR 2ND + UNIT COSTS | |
| 2 models | 180 |
| 4 models | 340 |







RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cognis heavy stubber rapid fire 3 sustained hits 1 | |||||||
| Cognis heavy stubber rapid fire 3 sustained hits 1 | 36" | 3 | 4+ | 4 | 0 | 1 | |
| Daedalus missile launcher anti-fly 2+ | |||||||
| Daedalus missile launcher anti-fly 2+ | 48" | 2 | 4+ | 10 | -2 | D6+1 | |
| Eradication beamer – dissipated blast sustained hits 1 | |||||||
| Eradication beamer – dissipated blast sustained hits 1 | 36" | 3D3 | 4+ | 9 | -2 | 2 | |
| Eradication beamer – focused blast sustained hits 1 | |||||||
| Eradication beamer – focused blast sustained hits 1 | 18" | 3D3 | 4+ | 10 | -3 | 3 | |
| Neutron laser heavy | |||||||
| Neutron laser heavy | 48" | 3 | 4+ | 16 | -4 | D6+2 | |
| Icarus array anti-fly 4+ twin-linked | |||||||
| Icarus array anti-fly 4+ twin-linked | 48" | 6 | 4+ | 8 | -1 | 2 | |
| Twin Onager heavy phosphor blaster ignores cover twin-linked | |||||||
| Twin Onager heavy phosphor blaster ignores cover twin-linked | 36" | 12 | 4+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Dunecrawler legs | |||||||
| Dunecrawler legs | Melee | 3 | 4+ | 6 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 155 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Phosphor serpenta ignores cover PISTOL | |||||||
| Phosphor serpenta ignores cover PISTOL | 18" | 1 | 4+ | 5 | -1 | 2 | |
| Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION | |||||||
| Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION | 36" | 1 | 4+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ironstrider feet | |||||||
| Ironstrider feet | Melee | 3 | 4+ | 5 | 0 | 1 | |
| YOUR UNIT COSTS | |
| 1 model | 55 |
| 2 models | 100 |
| 3 models | 150 |









RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Phosphor serpenta ignores cover pistol | |||||||
| Phosphor serpenta ignores cover pistol | 18" | 1 | 4+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Taser lance anti-walker 2+ lance sustained hits 2 | |||||||
| Taser lance anti-walker 2+ lance sustained hits 2 | Melee | 4 | 4+ | 7 | -2 | 2 | |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| 2 models | 120 |
| 3 models | 170 |









The LEGIO CYBERNETICA keyword is used in the following Adeptus Mechanicus datasheets:
The ADEPTUS MECHANICUS and VEHICLE keywords are used in the following Adeptus Mechanicus datasheets:
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:
Protector Imperative
The ADEPTUS MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The AIRCRAFT keyword is used in the following Adeptus Mechanicus datasheets:
The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:
The CHARACTER keyword is used in the following Adeptus Mechanicus datasheets:
The CULT MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The DEDICATED TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:
The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:
The EPIC HERO keyword is used in the following Adeptus Mechanicus datasheets:
The FLY keyword is used in the following Adeptus Mechanicus datasheets:
The FRAME keyword is used in the following Adeptus Mechanicus datasheets:
The HASTARII keyword is used in the following Adeptus Mechanicus datasheets:
The IMPERIUM keyword is used in the following Adeptus Mechanicus datasheets:
The INFANTRY keyword is used in the following Adeptus Mechanicus datasheets:
The JUMP PACK keyword is used in the following Adeptus Mechanicus datasheets:
The KATAPHRON keyword is used in the following Adeptus Mechanicus datasheets:
The LEGIO CYBERNETICA keyword is used in the following Adeptus Mechanicus datasheets:
The MOBILE keyword is used in the following Adeptus Mechanicus datasheets:
The MONSTER keyword is used in the following Adeptus Mechanicus datasheets:
The MOUNTED keyword is used in the following Adeptus Mechanicus datasheets:
The PTERAXII keyword is used in the following Adeptus Mechanicus datasheets:
The SICARIAN keyword is used in the following Adeptus Mechanicus datasheets:
The SKITARII keyword is used in the following Adeptus Mechanicus datasheets:
The SMOKE keyword is used in the following Adeptus Mechanicus datasheets:
The SYDONIAN keyword is used in the following Adeptus Mechanicus datasheets:
The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:
The TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:
The VEHICLE keyword is used in the following Adeptus Mechanicus datasheets:
The WALKER keyword is used in the following Adeptus Mechanicus datasheets:
Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
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Whether as a result of natural phenomena, apocalyptic internecine strife or calamitous accidents, many forge worlds are heavily irradiated. When holy wars of requisition are unleashed, the Tech-Priests think nothing of turning this invisible curse upon their foes, bombarding the battlefield with deadly radiation prior to an assault.
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The SKITARII and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:
The SKITARII and MOUNTED keywords are used in the following Adeptus Mechanicus datasheets:
Conqueror Imperative
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.The DATA-PSALM tag is used in the following Adeptus Mechanicus detachments:
The datasheets using TECH-PRIEST keyword can be found in the following Factions:
Imperium: Adeptus Mechanicus, Imperial Knights.The TECH-PRIEST keyword is used in the following datasheets:
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The ADEPTUS MECHANICUS and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:
The ADEPTUS MECHANICUS and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The SKITARII and VEHICLE keywords are used in the following Adeptus Mechanicus datasheets:




Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.Protector Imperative
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Conqueror Imperative
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Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command.
At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.In extremis, Tech-Magi will commit the lesser sin of goading lower-order machine spirits to devastating madness in order to protect greater prizes.
Each time an ADEPTUS MECHANICUS unit from your army is selected to shoot, it can use this ability. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1 and those weapons have the [HAzARDOUS] ability.This master of splintered choruses leads their followers in a projection of clashing frequencies. Scanners and sensoriums trained in their direction are befouled by the disruptive input.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
This perfectionist zealot directs their minions in the rapid and single-minded termination of all enemies of the Omnissiah.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
By transmitting their precision battlefield observations, this servant of the Omnissiah ensures the saturation of the enemy position is a creeping curse, spreading a hazardous suffusion towards those foes seeking to outrun the vengeance of the Machine God.
ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.
The ammunition borne to battle by this disciple of the Machine God and those at their command has been subjected to ritual anointings and autosermonic blessings, lending it far greater stability.
ADEPTUS MECHANICUS model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re-roll the result.
The toughened weave of this hooded robe includes hypo-ceramic threads, thermoplastics and terranic polymers that create a holy shroud capable of resisting the infernos of plasma reactors.
TECH-PRIEST model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
Struck with an infoload of revelation, truly blessed Tech-Priests will override the sacred canticles to deliver the Machine God’s adaptive wisdom.
TECH-PRIEST model only. Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.
The Temporcopia is a relic from the Dark Age of Technology that releases a swarm of nano-engineered machines. These invisible devices seek out nearby prey, briefly draining electro-chemical potential before their power expires. Enemy warriors slow and stumble, at the mercy of the Tech-Priest’s bodyguard.
TECH-PRIEST model only. The bearer’s unit has the Fights First ability.
No physical barrier can deny the omniscient datasight of the Omnissiah and its blessed servants.
Once per battle, in your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, until the end of the phase, it can ignore Walls and closed Hatchways for the purposes of determining visibility, and the Range characteristic of ranged weapons it is equipped with is changed to 6".
The Tech-Priest noospherically harmonises with the machine spirit of a nearby hatchway and seeks to render it stubbornly uncompliant to the foe.
Once per battle round, when an enemy unit attempts to operate a Hatchway, if that Hatchway is within 9" of and visible to the bearer, it can use this Enhancement. If it does, it can attempt to prevent that unit from operating that Hatchway as if the bearer was within 1" of that Hatchway.
With acts of electroflagellation, the faithful seek the aid of the vessels systems.
At the end of the Move Units step of your Movement phase, the bearer can attempt to operate a Hatchway that is visible to and within 9" of it, instead of one within 1". When doing so, if your opponent attempts to prevent it, add the bearers Toughness characteristic to your result of the roll-off, instead of that of a friendly model within 1" of that Hatchway.
These slender conductor vanes channel esoteric energies into nearby weapon systems, rendering their machine spirits rapacious and bellicose.
ADEPTUS MECHANICUS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit, and add 1 to the Strength characteristic of those weapons.
Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.
Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.The TECH-PRIEST and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:
Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Skitarii Marshals of shipboard clades often share partial data-symbiosis with the master cogitators of the ship they serve on. This allows them to defend their vessel with nigh-instinctive strategic insight.
Once per battle round, when you target the bearer with a Stratagem, that use of that Stratagem costs 1 less CP than normal.
In advance of a Cohort Cyberneticas battles, the Legios most talented Datasmiths will feed dogmatic auto-scripture into the programming cores of their robotic charges, as well as oracular schematics and tactical hymnals that delineate the strategy to come. So blessed, the Cohorts robots add their own grinding chants of static to a systematic chorus of praise in the Omnissiah’s name.
Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle-shocked, add 1 to the Objective Control characteristic of models in that unit.The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.The ADEPTUS MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The CULT MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:
The SKITARII keyword is used in the following Adeptus Mechanicus datasheets:
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.The SMOKE keyword is used in the following Adeptus Mechanicus datasheets:
The TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:
Tech-Priests can override the will of their thralls and project martial data inloads into the minds of their warriors, blessing the soldiery with endless streams of precisely tailored binharic code.
In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:
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The KATAPHRON keyword is used in the following Adeptus Mechanicus datasheets:
The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:
The Tech-Priests of the Omnissiah lead their disciples in a cortege of war. The buzz of static psalms chanted in synchronicity unites all in the stately eradication of the heretic and blasphemer.
At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for CULT MECHANICUS units from your army until the end of the battle:Chanting avidly in blaring binharic, the servants of the Omnissiah surge into battle as though possessed by wrathful datagheists.
Add 1 to Advance rolls, Charge rolls and Battle-shock tests taken for TECH-PRIEST and ELECTRO-PRIESTS units from your army.When battle looms, many Tech-Priests don their war forms, replacing more delicate mechanical appendages with steel-shod bionics that incorporate auto-repair subroutines. Some also outfit themselves with narrow-band screed casters. These project streams of incomprehensible code that overwhelm the cogitator cores of enemy vehicles and baffle augury.
Friendly TECH-PRIEST models have:This devotee harbours a fanatical hatred of the biological. They have learned the secret weaknesses inherent in all flesh and do not hesitate to exploit them.
ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.
Inloaded with advanced combat protocols, tactical hymnals and holy autoscripture, these doctrina wafers grant greater autonomy and destructive might to the constructs of the Legio Cybernetica.
CYBERNETICA DATASMITH model only. When the bearer is attached to a KASTELAN ROBOTS unit, until the end of the battle, models in that unit gain the HALO OVERRIDE keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.
Amongst every congregation of Tech-Priests are masters of arcane knowledge - inspirational leaders of the cybernetic and the mechanical.
TECH-PRIEST model only. The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked.
Artisans create wondrous artefacts of war. They install circuits of such beauty, and capacitor-nodes of such fine calibration, that their machine spirits respond with divine gratitude.
TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.
Magi are masters of fiercely guarded knowledge, pursuing esoteric agendas at all costs. No risk is too great and no gambit too unwise in their ceaseless and predatory acquisition of ancient lore.
TECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.
Data-vores and biocogitators, logi amass huge stores of information. They analyse data from thousands of sources, rationalising every weak point the foe has. It is a fool indeed that stands before a logi and their prize.
TECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
Cyborg interfaces, genetic manipulation and alchemical behavioural modification are all avenues of interest to Genetors, and their enhanced creations are formidable in protecting their master’s divine work.
TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").With a mind unsullied by the passions common to the flesh, a Tech-Priest can entreat the machine spirit of a dying war engine to enact one final triumph.
TECH-PRIEST model only. Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
An intense burst of viral static can overload those machine spirits yoked to the service of the enemy.
TECH-PRIEST model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
The blessed healing of machinery is the sign of a true shepherd of the Omnissiah’s flock.
TECH-PRIEST model only. Once per battle round, when a saving throw made for a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model within 12" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0.
This strange device taps into the data-tethers that carry Skitarii command imperatives and disseminates them to other, less soldierly servants of the Omnissiah.
TECH-PRIEST model only. Models in the bearer’s unit have the SKITARII keyword.
The inimitable holy programming within these doctrina wafers elicits a bullish agility in a Datasmith’s cybernetic wards. So commanded, such robots have scaled rusting piles of shifting scree, bulldozed their way through heretek defences and smashed breaches in space hulk passages.
CYBERNETICA DATASMITH model only. At the start of the first battle round, if this unit is an attached unit, this unit has <KY>MOBILE</KY> until the end of the battle.
This modest-seeming casket is named for the almost indecipherable sigils on its ancient casing. The prevailing theocratic dogma is that this artefact is a weapon, for when its iris shutter is opened, a nightblack beam of incredible power is released.
TECH-PRIEST model only. This model has the following weapon:RANGED WEAPONS | RANGE | A | BS | S | AP | D |
| TL-4Ø9 DEVASTATING WOUNDS HAZARDOUS | ||||||
| TL-4Ø9 DEVASTATING WOUNDS HAZARDOUS | 24" | 3 | 2+ | 11 | -2 | D3+2 |
The wild voltagheists said to inhabit this holy casket are more aggressive and intrusive than those that guard the Electro-Priests, and surge in interfering pulses that scramble the foe’s sensors.
TECH-PRIEST model only. Enemy units cannot target this unit with snap shooting attacks
The SICARIAN keyword is used in the following Adeptus Mechanicus datasheets:
Hunter Cohorts combine a mastery of stealth warfare and cogitational analysis with stealth screen projectors and target-fouling apparatuses. They are elusive foes to face, and especially sinister to those they have designated as prey.
Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.Triangulating via their fellow squads and any compliant shipboard augurs, the Skitarii hone their targeting data and overlap fields of fire.
At the start of the battle round, select either melee attacks or ranged attacks. Until the end of the battle round, each time a SKITARII model from your army makes an attack of the selected type, re-roll a Hit roll of l.The Skitarii fighting in a focused clade all but vibrate with the inloaded need to kill. This manifests not as wild rage, however, but rather as a coldly efficient drive to acquire the next target, bring it down with pinpoint fire or neatly placed thrusts, then find a new victim and repeat in an infinite loop.
Each time a model in a SKITARII unit from your army makes an attack:From afar, the guiding hand of the Omnissian priesthood allows this warrior to process streams of sensory input and encoded imperatives simultaneously.
ADEPTUS MECHANICUS model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
In silent supplication, a concentrated burst of noospheric negation manifests as a heavy band of shadow. Under this shroud, this commanders warriors obfuscate the foe’s sensors and confuse their strategy.
SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Tapping into infostacks of data emanating from across the wider battle-sphere, this experienced Skitarius synchronises with the flow of wisdom, drawing upon data that enables near-prophetic reactions.
SKITARII model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge.
Proclaimed to be a direct data-link to the will of the Omnissiah himself, this neuro-entanglement matrix allows for hyper-optimised combat cogitation.
SKITARII MARSHAL model only. At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit.
Senior Skitarii officers can be augmented with cybernetic override emitters that release protocol blurts to force compliance from their footsoldiers.
Once per battle, at the start of any phase, if the bearer is on the battlefield, you can select one friendly SKITARII unit that is Battle-shocked. That unit is no longer Battle-shocked.
A Skitarii Marshal implanted with this thoracic augmetic feels the Machine God’s molten fury flowing through their veins and out into the weapons they wield in battle.
SKITARII MARSHAL model only. Add 2 to the Attacks characteristic of melee weapons equipped by the bearer, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
This unique tactical-cogitation augmetic provides its bearer with a wealth of situation-appropriate responses in even the most intense battle.
SKITARII MARSHAL model only. The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
Mantled in a susurrus of shrouding code and implanted sensor baffles, this commander has been granted a holy commission to extend their forge world’s influence at the forefront of the Quest for Knowledge.
SKITARII MARSHAL model only. This unit has Infiltrators
The PTERAXII keyword is used in the following Adeptus Mechanicus datasheets:
The SYDONIAN keyword is used in the following Adeptus Mechanicus datasheets:
The ancient noospheric receptors implanted into this field commander enable them to receive constant streams of binharic kill code and static prayer chants, lending them greater strength and martial prowess.
TECH-PRIEST DOMINUS or TECH-PRIEST MANIPULUS model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.
Voices cyber-modulated to hideously unsettling pitches, the faithful of the Omnissiah weaponise their hymnals.
In the Battle-shock step of your opponents Command phase, if an enemy unit that is below its Starting Strength is within 3" of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
Force-loaded with enhanced divinatory augurs, far-ranging Skitarii are the unblinking eyes of their masters and cast their sensors in overlapping noospheric nets to root out the enemies of the Machine God.
Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.The JUMP PACK keyword is used in the following Adeptus Mechanicus datasheets:
The CHARACTER keyword is used in the following Adeptus Mechanicus datasheets:
With voices or binharic emissions raised in holy verse, the disciples of the Motive Force roar their worship. Thunderheads of potentiality roil above them, and rival sects vie to prove the supremacy of their visionary dogma with coruscating intensity
These veteran raiders have been bestowed with rarefied cybernetic mounts that incorporate stealth‑screen projectors, silenced servos, and photo‑adaptive hides, rendering them all but invisible until they near their prey
SERBERYS RAIDERS unit only. This unit has Lone Operative 15".
The MONSTER keyword is used in the following Adeptus Mechanicus datasheets: