Adeptus Mechanicus – Datasheets
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Infantry Epic Hero


X-101
(⌀32mm)
M
6"
T
3
SV
4+
W
3
LD
8+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Grav-gun anti-vehicle 4+
Grav-gun anti-vehicle 4+
18"
2
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hydraulic claw
Hydraulic claw
Melee
2
4+
8
-2
3
WARGEAR OPTIONS
  • None

ABILITIES
FACTION: Doctrina Imperatives
Mindlock: While a TECH-PRIEST model is leading this model’s unit, improve the Ballistic Skill and Weapon Skill characteristics of this model’s weapons by 1.
Bound Creation: While a TECH-PRIEST model is leading this model’s unit, that TECH-PRIEST model has the Feel No Pain 5+ ability.
UNIT COMPOSITION
  • 1 X-101 – EPIC HERO
This model is equipped with: grav-gun; hydraulic claw.
YOUR UNIT COSTS
1 model
40
SERVITOR BODYGUARD
At the start of the Declare Battle Formations step, this model can join one other unit from your army that is being led by a TECH-PRIEST INFANTRY model. If it does, until the end of the battle, this model counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.
KEYWORDS: INFANTRY; IMPERIUM; CHARACTER; EPIC HERO; CULT MECHANICUS; X-101
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost

Monster Epic Hero


Thulia Ghuld
(⌀80mm)
M
8"
T
8
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Jericho-class conversion resonator – titanic impact devastating wounds
Jericho-class conversion resonator – titanic impact devastating wounds
24"
2
2+
12
-3
D6+2
Jericho-class conversion resonator – shockwave blast sustained hits 1
Jericho-class conversion resonator – shockwave blast sustained hits 1
24"
D6+2
2+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Rod of the War Forge – strike
Rod of the War Forge – strike
Melee
6
2+
10
-2
3
Rod of the War Forge – sweep
Rod of the War Forge – sweep
Melee
12
2+
6
-1
1
ICON OF WAR
Fanatical Devotion: You can select one friendly SKITARII or THULIA GHULD unit within 6" of this model; until the start of your next Command phase, that unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Adaptive Tactics: You can select one friendly SKITARII or THULIA GHULD unit within 6" of this model; until the start of your next Command phase, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
The Fires of Mars: You can select one friendly SKITARII or THULIA GHULD unit within 6" of this model; until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for that unit.
ABILITIES
FACTION: Doctrina Imperatives
Rod of the War Forge: In your Command phase, select one of the abilities in the Icon of War section (see next page). Until the start of your next Command phase, this model has that ability.
Mechanicus Bodyguard: While this model is within 3" of one or more other friendly ADEPTUS MECHANICUS units, this model has the Lone Operative ability.
Secutor of Olympus: At the start of your Shooting phase, select one enemy VEHICLE unit within 12" of this model and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds.
UNIT COMPOSITION
  • 1 Archmagos Terminus Thulia Ghuld – EPIC HERO
This model is equipped with: Jericho-class conversion resonator; Rod of the War Forge.
YOUR UNIT COSTS
1 model
180
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER; CHARACTER; MOBILE; EPIC HERO; IMPERIUM; CULT MECHANICUS; TECH-PRIEST; THULIA GHULD
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Canticles of the Omnissiah
War-Form Mantles


Belisarius Cawl
(⌀105 x 70mm)
M
8"
T
8
SV
2+
W
10
LD
6+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Solar atomiser melta 3
Solar atomiser melta 3
18"
3
2+
14
-4
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Arc scourge anti-vehicle 4+ devastating wounds extra attacks
Arc scourge anti-vehicle 4+ devastating wounds extra attacks
Melee
4
2+
5
-1
1
Cawl’s Omnissian axe
Cawl’s Omnissian axe
Melee
4
2+
8
-2
2
Mechadendrite hive extra attacks
Mechadendrite hive extra attacks
Melee
2D6
3+
4
0
1
CANTICLES OF THE OMNISSIAH
Invocation of Machine Vengeance: At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.
Mantra of Discipline: This model has the BATTLELINE keyword and has the following ability:
  • Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.
Shroudpsalm (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.
ABILITIES
FACTION: Doctrina Imperatives
Canticles of the Omnissiah: At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.
Mechanicus Bodyguard: While this model is within 3" of one or more other friendly ADEPTUS MECHANICUS units, this model has the Lone Operative ability.
Self-repair Mechanisms: At the start of your Command phase, this model regains up to D3 lost wounds.
UNIT COMPOSITION
  • 1 Belisarius Cawl – EPIC HERO
This model is equipped with: solar atomiser; arc scourge; Cawl’s Omnissian axe; mechadendrite hive.
YOUR UNIT COSTS
1 model
220
SUPREME COMMANDER
If this model is in your army, it must be your Warlord.
KEYWORDS: MONSTER; CHARACTER; MOBILE; EPIC HERO; IMPERIUM; TECH-PRIEST; CULT MECHANICUS; BELISARIUS CAWL
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Canticles of the Omnissiah
War-Form Mantles

Infantry Character


Cybernetica Datasmith
(⌀32mm)
M
6"
T
4
SV
2+
W
3
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power fist
Power fist
Melee
2
3+
8
-2
2
ABILITIES
CORE: Support
FACTION: Doctrina Imperatives
Battle Protocols: At the start of the battle, if this model is leading a KASTELAN ROBOTS unit, that unit enters Aegis Protocols (see below). In your Command phase, if this model is leading a KASTELAN ROBOTS unit, you can select one protocol from those listed below for that unit to enter. Once a unit enters a protocol, it remains in that protocol until it enters a different one.
  • Protector Protocol: Add 2 to the Attacks characteristic of ranged weapons equipped by KASTELAN ROBOT models in that unit.
  • Conqueror Protocol: Add 2 to the Attacks characteristic of melee weapons equipped by KASTELAN ROBOT models in that unit.
  • Aegis Protocol: Add 1 to the Toughness characteristic of KASTELAN ROBOT models in that unit.
Data-severed: If there are no KASTELAN ROBOT models in this unit:
  • This unit loses VEHICLE.
  • This unit has INFANTRY.
UNIT COMPOSITION
  • 1 Cybernetica Datasmith
This model is equipped with: Mechanicus pistol; power fist.
YOUR UNIT COSTS
1 model
25
LEADER
This model can be attached to the following unit:
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; LEGIO CYBERNETICA; TECH-PRIEST; CYBERNETICA DATASMITH
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Cyber-Psalm Programming
Canticles of the Omnissiah
War-Form Mantles
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Transoracular Dyad Wafers
15
Mantle of the Gnosticarch
10
Data-blessed Autosermon
15
Temporcopia
20
Mechanicus Locum
5
Artisan
10
Magos
10
Logis
15
Genetor
20
Emotionless Clarity
10
Lord of Machines
15
Necromechanic
20
Arch-negator
5
Martial Signatum Amplificator
15
Belicosa-Class Capacitor Vanes
25
Vingh’s Wafers of Dynamism
25
TL-4Ø9
30
Electromiasmic Brazier
10
Voltagheist Reliquary
15


Skitarii Marshal
(⌀32mm)
M
6"
T
3
SV
4+
W
3
LD
6+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Control stave
Control stave
Melee
4
3+
6
-1
1
ABILITIES
CORE: Support
FACTION: Doctrina Imperatives
Control Edict: While this model is leading a unit, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Servo-skull Uplink: Once per battle, at the start of any phase, you can select one friendly SKITARII unit that is Battle-shocked and within 6" of this model. That unit is no longer Battle-shocked.
UNIT COMPOSITION
  • 1 Skitarii Marshal
This model is equipped with: Mechanicus pistol; control stave.
YOUR UNIT COSTS
1 model
35
LEADER
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; SKITARII; MARSHAL
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Overload Machine Spirits
Procedural Elimination
Murderous Imperative
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Cognitive Reinforcement
30
Veiled Hunter
10
Clandestine Infiltrator
15
Battle-sphere Uplink
25
Cantic Thrallnet
25
Multi-dimensional Auspex
Remote Lockdown
Admonissor Shunt
Optimised Cogitators
Omnissiah’s Fury
10
Belicosa-Class Capacitor Vanes
25
Omnicogitator
25
Explorator Dispensation
20


Sydonian Skatros
(⌀40mm)
M
8"
T
4
SV
4+
W
4
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol DEVASTATING WOUNDS PISTOL
Mechanicus pistol DEVASTATING WOUNDS PISTOL
12"
1
3+
6
-1
1
Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION
Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION
36"
1
3+
5
-2
3
Skatros transuranic arquebus ANTI-MONSTER 4+ ANTI-VEHICLE 4+ HEAVY PRECISION
Skatros transuranic arquebus ANTI-MONSTER 4+ ANTI-VEHICLE 4+ HEAVY PRECISION
36"
1
3+
7
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Sydonian feet
Sydonian feet
Melee
3
4+
3
0
1
WARGEAR OPTIONS
  • This model’s radium jezzail can be replaced with 1 Skatros transuranic arquebus.

ABILITIES
CORE: Lone Operative, Stealth
FACTION: Doctrina Imperatives
Dread Snipers: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Achillan Eye: Each time this model makes an attack with a radium jezzail that targets an INFANTRY unit, you can re-roll the Wound roll. Each time this model makes an attack with a Skatros transuranic arquebus that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Sydonian Skatros
This model is equipped with: Mechanicus pistol; radium jezzail; Sydonian feet.
YOUR UNIT COSTS
1 model
50
SYDONIAN SENTINEL
This model cannot be your WARLORD
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; SKITARII; SYDONIAN; SKATROS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Cognitive Reinforcement
30
Clandestine Infiltrator
15
Battle-sphere Uplink
25
Belicosa-Class Capacitor Vanes
25


Tech-priest Dominus
(⌀50mm)
M
6"
T
4
SV
2+
W
4
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Eradication ray – dissipated
Eradication ray – dissipated
24"
D3
3+
6
-1
1
Eradication ray – focused
Eradication ray – focused
12"
D3
3+
6
-2
2
Macrostubber pistol
Macrostubber pistol
12"
5
3+
4
0
1
Phosphor serpenta ignores cover pistol
Phosphor serpenta ignores cover pistol
18"
1
3+
5
-1
2
Volkite blaster devastating wounds
Volkite blaster devastating wounds
24"
3
3+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian axe
Omnissian axe
Melee
4
3+
6
-2
2
WARGEAR OPTIONS
  • This model’s macrostubber can be replaced with 1 phosphor serpenta.
  • This model’s volkite blaster can be replaced with 1 eradication ray.

ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Lord of the Machine Cult: While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability. If that unit has the ELECTRO-PRIESTS keyword, models in that unit have the Feel No Pain 4+ ability instead.
Data-spike: At the start of the Fight phase, you can select one enemy VEHICLE unit within Engagement Range of this model’s unit and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds and, until the end of the phase, the Weapon Skill characteristic of melee weapons equipped by that enemy unit is worsened by 1.
UNIT COMPOSITION
  • 1 Tech-Priest Dominus
This model is equipped with: macrostubber; volkite blaster; Omnissian axe.
YOUR UNIT COSTS
1 model
65
LEADER
KEYWORDS: IMPERIUM; INFANTRY; CHARACTER; CULT MECHANICUS; TECH-PRIEST; DOMINUS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
War-Form Mantles
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Inloaded Lethality
15
Cognitive Reinforcement
30
Mantle of the Gnosticarch
10
Data-blessed Autosermon
15
Temporcopia
20
Mechanicus Locum
5
Artisan
10
Magos
10
Logis
15
Genetor
20
Emotionless Clarity
10
Lord of Machines
15
Necromechanic
20
Arch-negator
5
Multi-dimensional Auspex
Remote Lockdown
Beseech the Machine Spirits
Harmonic Discordator
Martial Signatum Amplificator
15
Belicosa-Class Capacitor Vanes
25
TL-4Ø9
30
Electromiasmic Brazier
10
Voltagheist Reliquary
15


Tech-priest Enginseer
(⌀32mm)
M
6"
T
4
SV
3+
W
3
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian axe
Omnissian axe
Melee
3
4+
6
-2
2
Servo-arm extra attacks
Servo-arm extra attacks
Melee
1
4+
6
-2
2
ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Enginseer: While this model is within 3" of one or more friendly ADEPTUS MECHANICUS VEHICLE units, unless it is leading a unit, this model has the Lone Operative ability.
Omnissiah’s Blessing: In your Command phase, select one friendly ADEPTUS MECHANICUS model within 3" of this model. That model regains up to D3 lost wounds and, if it is a VEHICLE model, until the start of your next Command phase, that model has the Feel No Pain 5+ ability. Each model can only be selected for this ability once per Command phase.
Vengeance for the Omnissiah: If a friendly ADEPTUS MECHANICUS VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian axe has an Attacks characteristic of 6.
UNIT COMPOSITION
  • 1 Tech-Priest Enginseer
This model is equipped with: Mechanicus pistol; Omnissian axe; servo-arm.
YOUR UNIT COSTS
1 model
55
LEADER
KEYWORDS: IMPERIUM; INFANTRY; CHARACTER; CULT MECHANICUS; TECH-PRIEST; ENGINSEER
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
War-Form Mantles
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Cognitive Reinforcement
30
Mantle of the Gnosticarch
10
Data-blessed Autosermon
15
Temporcopia
20
Mechanicus Locum
5
Artisan
10
Magos
10
Logis
15
Genetor
20
Emotionless Clarity
10
Lord of Machines
15
Necromechanic
20
Arch-negator
5
Multi-dimensional Auspex
Remote Lockdown
Beseech the Machine Spirits
Harmonic Discordator
Martial Signatum Amplificator
15
Belicosa-Class Capacitor Vanes
25
TL-4Ø9
30
Electromiasmic Brazier
10
Voltagheist Reliquary
15


Tech-priest Manipulus
(⌀50mm)
M
6"
T
4
SV
2+
W
4
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Magnarail lance heavy
Magnarail lance heavy
36"
1
3+
7
-2
3
Transonic cannon devastating wounds torrent
Transonic cannon devastating wounds torrent
12"
D6
N/A
4
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Omnissian staff
Omnissian staff
Melee
4
3+
6
-1
2
WARGEAR OPTIONS
  • This model’s magnarail lance can be replaced with 1 transonic cannon.

ABILITIES
CORE: Leader
FACTION: Doctrina Imperatives
Galvanic Field: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Defend the Divine Work: Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, all models in this model’s unit have a 4+ invulnerable save.
UNIT COMPOSITION
  • 1 Tech-Priest Manipulus
This model is equipped with: magnarail lance; Omnissian staff.
YOUR UNIT COSTS
1 model
60
LEADER
KEYWORDS: IMPERIUM; INFANTRY; CHARACTER; CULT MECHANICUS; TECH-PRIEST; MANIPULUS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
War-Form Mantles
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Inloaded Lethality
15
Cognitive Reinforcement
30
Mantle of the Gnosticarch
10
Data-blessed Autosermon
15
Temporcopia
20
Mechanicus Locum
5
Artisan
10
Magos
10
Logis
15
Genetor
20
Emotionless Clarity
10
Lord of Machines
15
Necromechanic
20
Arch-negator
5
Multi-dimensional Auspex
Remote Lockdown
Beseech the Machine Spirits
Harmonic Discordator
Martial Signatum Amplificator
15
Belicosa-Class Capacitor Vanes
25
TL-4Ø9
30
Electromiasmic Brazier
10
Voltagheist Reliquary
15


Technoarcheologist
(⌀32mm)
M
6"
T
4
SV
3+
W
3
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
3+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Servo-arc claw anti-vehicle 4+ devastating wounds
Servo-arc claw anti-vehicle 4+ devastating wounds
Melee
3
4+
8
-2
2
ABILITIES
CORE: Support
FACTION: Doctrina Imperatives
Seekers of Divine Arcana: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.
Cogitative Instincts: Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of this model.
UNIT COMPOSITION
  • 1 Technoarcheologist
This model is equipped with: Mechanicus pistol; servo-arc claw.
YOUR UNIT COSTS
1 model
45
LEADER
KEYWORDS: INFANTRY; CHARACTER; IMPERIUM; CULT MECHANICUS; TECH-PRIEST; TECHNOARCHEOLOGIST
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
EPIC CHALLENGE
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy
BA
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
War-Form Mantles
ENHANCEMENTS
Autoclavic Denunciation
15
Malphonic Susurrus
20
Peerless Eradicator
20
Radial Suffusion
25
Sanctified Ordnance
10
Cognitive Reinforcement
30
Mantle of the Gnosticarch
10
Data-blessed Autosermon
15
Temporcopia
20
Mechanicus Locum
5
Artisan
10
Magos
10
Logis
15
Genetor
20
Emotionless Clarity
10
Lord of Machines
15
Necromechanic
20
Arch-negator
5
Multi-dimensional Auspex
Remote Lockdown
Beseech the Machine Spirits
Harmonic Discordator
Martial Signatum Amplificator
15
Belicosa-Class Capacitor Vanes
25
TL-4Ø9
30
Electromiasmic Brazier
10
Voltagheist Reliquary
15

Battleline


Skitarii Rangers
(⌀25mm60 x 35mm if equipped with transuranic arquebus)
M
6"
T
3
SV
4+
W
1
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
30"
1
4+
8
-1
D3
Galvanic rifle
Galvanic rifle
30"
2
4+
4
0
1
Plasma caliver – standard
Plasma caliver – standard
30"
2
4+
7
-2
1
Plasma caliver – supercharge hazardous
Plasma caliver – supercharge hazardous
30"
2
4+
8
-3
2
Transuranic arquebus heavy precision
Transuranic arquebus heavy precision
36"
1
4+
7
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha combat weapon
Alpha combat weapon
Melee
2
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Skitarii Ranger Alpha can be equipped with 1 Alpha combat weapon.
  • The Skitarii Ranger Alpha’s galvanic rifle can be replaced with 1 Mechanicus pistol.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 arc rifle.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 plasma caliver.
  • 1 Skitarii Ranger’s galvanic rifle can be replaced with 1 transuranic arquebus.
  • 1 Skitarii Ranger equipped with a galvanic rifle can be equipped with one of the following:
    • 1 enhanced data-tether*
    • 1 omnispex*

* That model’s galvanic rifle cannot be replaced.
ABILITIES
CORE: Scouts 6"
FACTION: Doctrina Imperatives
Objective Scouted: At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Skitarii Ranger Alpha
  • 9 Skitarii Rangers
Every model is equipped with: galvanic rifle; close combat weapon.
YOUR UNIT COSTS
10 models
85
KEYWORDS: INFANTRY; BATTLELINE; IMPERIUM; SKITARII; RANGERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Overload Machine Spirits
Procedural Elimination
Murderous Imperative
Noospheric Recon


Skitarii Vanguard
(⌀25mm60 x 35mm if equipped with transuranic arquebus)
M
6"
T
3
SV
4+
W
1
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
Arc rifle anti-vehicle 4+ devastating wounds rapid fire 1
30"
1
4+
8
-1
D3
Plasma caliver – standard
Plasma caliver – standard
30"
2
4+
7
-2
1
Plasma caliver – supercharge hazardous
Plasma caliver – supercharge hazardous
30"
2
4+
8
-3
2
Radium carbine anti-infantry 4+
Radium carbine anti-infantry 4+
18"
3
4+
3
0
1
Transuranic arquebus heavy precision
Transuranic arquebus heavy precision
36"
1
4+
7
-2
D3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha combat weapon
Alpha combat weapon
Melee
2
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Skitarii Vanguard Alpha can be equipped with 1 Alpha combat weapon.
  • The Skitarii Vanguard Alpha’s radium carbine can be replaced with 1 Mechanicus pistol.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 arc rifle.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 plasma caliver.
  • 1 Skitarii Vanguard’s radium carbine can be replaced with 1 transuranic arquebus.
  • 1 Skitarii Vanguard equipped with a radium carbine can be equipped with one of the following:
    • 1 enhanced data-tether*
    • 1 omnispex*

* That model’s radium carbine cannot be replaced.
ABILITIES
FACTION: Doctrina Imperatives
Rad-saturation (Aura): While an enemy unit (excluding VEHICLE units) is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Skitarii Vanguard Alpha
  • 9 Skitarii Vanguard
Every model is equipped with: radium carbine; close combat weapon.
YOUR UNIT COSTS
10 models
85
KEYWORDS: INFANTRY; BATTLELINE; IMPERIUM; SKITARII; VANGUARD
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Overload Machine Spirits
Procedural Elimination
Murderous Imperative

Dedicated Transports


Skorpius Dunerider
(⌀Use model)
M
12"
T
9
SV
3+
W
11
LD
7+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
36"
9
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
ABILITIES
CORE: Deadly Demise D3, Firing Deck 2
FACTION: Doctrina Imperatives
Broad Spectrum Data-tether: Each time you target this unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Fire Support: In your Shooting phase, after this model has shot, select one enemy unit it scored one or more hits against this phase. Until the end of the phase, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
UNIT COMPOSITION
  • 1 Skorpius Dunerider
This model is equipped with: cognis heavy stubber array; armoured hull.
YOUR 1ST TO 3RD UNITS COST
1 model
75
YOUR 4TH + UNIT COSTS
1 model
85
TRANSPORT
This model has a transport capacity of 12 ADEPTUS MECHANICUS INFANTRY models. It cannot transport JUMP PACK, KATAPHRON or SYDONIAN SKATROS models.
KEYWORDS: VEHICLE; TRANSPORT; DEDICATED TRANSPORT; IMPERIUM; FRAME; SKITARII; SMOKE; SKORPIUS DUNERIDER
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
AUTO-ORACULAR RETRIEVAL
2CP
Explorator Maniple – Battle Tactic
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
AGGRESSIVE IMPULSE
1CP
Haloscreed Battle Clade – Strategic Ploy
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative


Terrax-pattern Termite
(⌀Use model)
M
8"
T
10
SV
3+
W
14
LD
6+
OC
2
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Combi-bolter rapid fire 2
Combi-bolter rapid fire 2
24"
2
4+
4
0
1
Heavy flamer ignores cover torrent
Heavy flamer ignores cover torrent
12"
D6
N/A
5
-1
1
Terrax melta cutter melta 2
Terrax melta cutter melta 2
12"
5
4+
9
-4
D6
Twin volkite charger devastating wounds twin-linked
Twin volkite charger devastating wounds twin-linked
18"
2
4+
5
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Termite drill anti-vehicle 3+
Termite drill anti-vehicle 3+
Melee
6
4+
14
-2
D3+3
WARGEAR OPTIONS
  • This model’s 2 combi-bolters can be replaced with one of the following
    • 2 heavy flamers
    • 2 twin volkite chargers

ABILITIES
CORE: Deadly Demise D3, Deep Strike
FACTION: Doctrina Imperatives
Termite Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
UNIT COMPOSITION
  • 1 Terrax-pattern Termite
This model is equipped with: Terrax melta cutter; 2 combi-bolters; Termite drill.
YOUR UNIT COSTS
1 model
200
DAMAGED: 1-5 WOUNDS REMAINING
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
TRANSPORT
This model has a transport capacity of 12 ADEPTUS MECHANICUS INFANTRY models. It cannot transport JUMP PACK or KATAPHRON models.
KEYWORDS: VEHICLE; FRAME; IMPERIUM; TRANSPORT; DEDICATED TRANSPORT; TERRAX-PATTERN TERMITE
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
AUTO-ORACULAR RETRIEVAL
2CP
Explorator Maniple – Battle Tactic
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost

Aircraft


Archaeopter Fusilave
(⌀170 x 109mm)
M
-
T
9
SV
3+
W
10
LD
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
36"
9
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s command uplink can be replaced with 1 chaff launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Doctrina Imperatives
Bomb Rack: At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: for each 4+, that unit suffers 1 mortal wound.
WARGEAR ABILITIES
Chaff Launcher: The bearer has the SMOKE keyword.
Command Uplink: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Archaeopter Fusilave
This model is equipped with: cognis heavy stubber array; armoured hull; command uplink.
YOUR UNIT COSTS
1 model
160
KEYWORDS: VEHICLE; AIRCRAFT; FLY; IMPERIUM; SKITARII; ARCHAEOPTER FUSILAVE
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative


Archaeopter Stratoraptor
(⌀170 x 109mm)
M
-
T
9
SV
3+
W
10
LD
7+
OC
-
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis heavy stubber rapid fire 3 sustained hits 1
Cognis heavy stubber rapid fire 3 sustained hits 1
36"
3
4+
4
0
1
Heavy phosphor blaster ignores cover
Heavy phosphor blaster ignores cover
36"
3
4+
6
-1
2
Twin cognis lascannon sustained hits 1 twin-linked
Twin cognis lascannon sustained hits 1 twin-linked
48"
1
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s command uplink can be replaced with 1 chaff launcher.

ABILITIES
CORE: Deadly Demise D3
FACTION: Doctrina Imperatives
Strafing Run: Each time this model makes a ranged attack that targets an enemy unit (excluding units that can FLY), add 1 to the Hit roll.
WARGEAR ABILITIES
Chaff Launcher: The bearer has the SMOKE keyword.
Command Uplink: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Archaeopter Stratoraptor
This model is equipped with: 2 cognis heavy stubbers; 2 heavy phosphor blasters; twin cognis lascannon; armoured hull; command uplink.
YOUR UNIT COSTS
1 model
185
KEYWORDS: VEHICLE; AIRCRAFT; FLY; IMPERIUM; SKITARII; ARCHAEOPTER STRATORAPTOR
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative

Infantry


Hastarii Exterminators
(⌀32mm)
M
5"
T
4
SV
3+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Hastarii arc blaster anti-vehicle 4+ devastating wounds
Hastarii arc blaster anti-vehicle 4+ devastating wounds
18"
1
4+
6
-1
2
Eradication caster – dissipated anti-infantry 4+
Eradication caster – dissipated anti-infantry 4+
30"
2
4+
5
-1
2
Eradication caster – focused anti-infantry 4+
Eradication caster – focused anti-infantry 4+
15"
2
4+
5
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close-combat weapon
Close-combat weapon
Melee
1
4+
4
0
1
Power weapon
Power weapon
Melee
2
4+
5
-2
1
WARGEAR OPTIONS
  • None

ATTACHED UNIT
If a CHARACTER unit from your army can be attached to a SKITARII RANGERS unit, it can be attached to this unit instead
ABILITIES
FACTION: Doctrina Imperatives
Broad-spectrum Targeting Augurs: Each time a model in this unit makes an attack with an eradication caster that targets a unit (excluding MONSTER and VEHICLE units), that attack has the [SUSTAINED HITS 1] ability.
UNIT COMPOSITION
  • 1 Hastarii Exterminator Alpha
  • 4 Hastarii Exterminators
The Hastarii Exterminator Alpha is equipped with: Hastarii arc blaster; eradication caster; power weapon.

Every Hastarii Exterminator is equipped with: Hastarii arc blaster; eradication caster; close combat weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
105
YOUR 3RD + UNIT COSTS
5 models
120
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; HASTARII; EXTERMINATORS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative


Hastarii Fusiliers
(⌀32mm)
M
5"
T
4
SV
3+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Neutron fusil
Neutron fusil
24"
1
4+
12
-3
D6+1
Hastarii phosphor blaster ignores cover
Hastarii phosphor blaster ignores cover
18"
2
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close-combat weapon
Close-combat weapon
Melee
1
4+
4
0
1
Power weapon
Power weapon
Melee
2
4+
5
-2
1
WARGEAR OPTIONS
  • None

ATTACHED UNIT
If a CHARACTER unit from your army can be attached to a SKITARII RANGERS unit, it can be attached to this unit instead
ABILITIES
FACTION: Doctrina Imperatives
Monocular Targeting Helms: Each time a model in this unit makes an attack with a neutron fusil against a MONSTER or VEHICLE unit, that attack has the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Hastarii Fusilier Alpha
  • 4 Hastarii Fusiliers
The Hastarii Fusilier Alpha is equipped with: neutron fusil; Hastarii phosphor blaster; power weapon.

Every Hastarii Fusiller is equipped with: neutron fusil; Hastarii phosphor blaster; close combat weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
115
YOUR 3RD + UNIT COSTS
5 models
130
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; HASTARII; FUSILIERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative


Corpuscarii Electro-priests
(⌀32mm)
M
6"
T
3
SV
7+
W
1
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Electrostatic gauntlets pistol sustained hits 2
Electrostatic gauntlets pistol sustained hits 2
12"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electrostatic gauntlets sustained hits 2
Electrostatic gauntlets sustained hits 2
Melee
3
4+
5
0
1
ABILITIES
CORE: Feel No Pain 5+
FACTION: Doctrina Imperatives
Electro-shock: In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is shocked. While a unit is shocked, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
UNIT COMPOSITION
  • 5-10 Corpuscarii Electro-Priests
Every model is equipped with: electrostatic gauntlets.
YOUR UNIT COSTS
5 models
65
10 models
130
KEYWORDS: INFANTRY; IMPERIUM; CULT MECHANICUS; CORPUSCARII; ELECTRO-PRIESTS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
CHANT OF ELECTROTRACTION
1CP
Luminen Auto-choir Stratagem
ECHOES OF THE CONDUIT WARS
1CP
Luminen Auto-choir Stratagem
MOMENTUM FEEDBACK
1CP
Luminen Auto-choir Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
ELECTROGHEIST VISITATIONS
1CP
Machine Cult – Wargear
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
POWER OF THE MOTIVE FORCE
1CP
Machine Cult – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
Cyber-Static Canticles


Fulgurite Electro-priests
(⌀32mm)
M
6"
T
3
SV
7+
W
1
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electroleech stave devastating wounds
Electroleech stave devastating wounds
Melee
2
3+
6
-1
2
ABILITIES
CORE: Feel No Pain 5+
FACTION: Doctrina Imperatives
Electro-infusion: While a CHARACTER model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
UNIT COMPOSITION
  • 5-10 Fulgurite Electro-Priests
Every model is equipped with: electroleech stave.
YOUR UNIT COSTS
5 models
70
10 models
140
KEYWORDS: INFANTRY; IMPERIUM; CULT MECHANICUS; ELECTRO-PRIESTS; FULGURITE
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
CHANT OF ELECTROTRACTION
1CP
Luminen Auto-choir Stratagem
ECHOES OF THE CONDUIT WARS
1CP
Luminen Auto-choir Stratagem
MOMENTUM FEEDBACK
1CP
Luminen Auto-choir Stratagem
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy
ELECTROGHEIST VISITATIONS
1CP
Machine Cult – Wargear
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
POWER OF THE MOTIVE FORCE
1CP
Machine Cult – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits
Canticles of the Omnissiah
Cyber-Static Canticles


Kataphron Breachers
(⌀60mm)
M
5"
T
7
SV
3+
W
3
LD
7+
OC
1
INSV
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy arc rifle anti-vehicle 4+ rapid fire 2
Heavy arc rifle anti-vehicle 4+ rapid fire 2
30"
2
4+
8
-2
3
Torsion cannon anti-infantry 2+ blast
Torsion cannon anti-infantry 2+ blast
36"
D3
4+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Arc claw anti-vehicle 4+
Arc claw anti-vehicle 4+
Melee
4
4+
5
-1
1
Hydraulic claw
Hydraulic claw
Melee
2
4+
8
-2
3
WARGEAR OPTIONS
  • Any number of models can each have their heavy arc rifle replaced with 1 torsion cannon.
  • Any number of models can each have their arc claw replaced with 1 hydraulic claw.

ABILITIES
FACTION: Doctrina Imperatives
Breaching Command: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. While this unit is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, you can re-roll the Hit roll instead.
UNIT COMPOSITION
  • 3-6 Kataphron Breachers
Every model is equipped with: heavy arc rifle; arc claw.
YOUR UNIT COSTS
3 models
150
6 models
310
KEYWORDS: INFANTRY; IMPERIUM; CULT MECHANICUS; KATAPHRON; BREACHERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits


Kataphron Destroyers
(⌀60mm)
M
5"
T
6
SV
3+
W
3
LD
7+
OC
1
INSV
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis flamer ignores cover torrent
Cognis flamer ignores cover torrent
12"
D6
N/A
4
0
1
Heavy grav-cannon anti-vehicle 2+
Heavy grav-cannon anti-vehicle 2+
30"
4
4+
6
-1
2
Kataphron plasma culverin – standard
Kataphron plasma culverin – standard
36"
4
4+
7
-2
1
Kataphron plasma culverin – supercharge hazardous
Kataphron plasma culverin – supercharge hazardous
36"
4
4+
8
-3
2
Phosphor blaster ignores cover rapid fire 1
Phosphor blaster ignores cover rapid fire 1
24"
1
4+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their heavy grav-cannon replaced with 1 Kataphron plasma culverin.
  • Any number of models can each have their phosphor blaster replaced with 1 cognis flamer.

ABILITIES
FACTION: Doctrina Imperatives
Sentinel Directives: Each time you target this unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ when resolving that Stratagem.
UNIT COMPOSITION
  • 3-6 Kataphron Destroyers
Every model is equipped with: heavy grav-cannon; phosphor blaster; close combat weapon.
YOUR UNIT COSTS
3 models
100
6 models
200
KEYWORDS: INFANTRY; IMPERIUM; CULT MECHANICUS; KATAPHRON; DESTROYERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Overload Machine Spirits


Pteraxii Skystalkers
(⌀40mm)
M
12"
T
4
SV
4+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flechette blaster pistol
Flechette blaster pistol
12"
5
4+
3
0
1
Flechette carbine
Flechette carbine
18"
6
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
2
4+
3
0
1
Taser goad sustained hits 2
Taser goad sustained hits 2
Melee
3
4+
6
0
1
ABILITIES
CORE: Deep Strike
FACTION: Doctrina Imperatives
Ride the Thermals: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can do one of the following:
  • Make a Normal move of up to 6".
  • Make a Normal move of up to 12", provided every model in this unit ends that move wholly within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units.
In either case, if it does, until the end of the turn, this unit is not eligible to declare a charge.
UNIT COMPOSITION
  • 1 Pteraxii Skystalker Alpha
  • 4-9 Pteraxii Skystalkers
The Pteraxii Skystalker Alpha model is equipped with: flechette blaster; taser goad.

Every Pteraxii Skystalker model is equipped with: flechette carbine; close combat weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
80
10 models
150
YOUR 3RD + UNIT COSTS
5 models
90
10 models
160
KEYWORDS: INFANTRY; FLY; JUMP PACK; GRENADES; IMPERIUM; SKITARII; PTERAXII; SKYSTALKERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
EXPLOSIVES
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
CLANDESTINE REPOSITION
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative
Noospheric Recon


Pteraxii Sterylizors
(⌀40mm)
M
12"
T
4
SV
4+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flechette blaster pistol
Flechette blaster pistol
12"
5
4+
3
0
1
Phosphor torch ignores cover torrent
Phosphor torch ignores cover torrent
12"
D6
N/A
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Pteraxii talons
Pteraxii talons
Melee
2
4+
4
0
1
Taser goad sustained hits 2
Taser goad sustained hits 2
Melee
3
4+
6
0
1
ABILITIES
CORE: Deep Strike
FACTION: Doctrina Imperatives
Searing Conflagration: Each time a model in this unit makes an attack with a phosphor torch that targets an enemy unit within range of an objective marker, re-roll a Wound roll of 1. If this unit is also within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, each time such an attack targets such a unit, you can re-roll the Wound roll instead.
UNIT COMPOSITION
  • 1 Pteraxii Sterylizor Alpha
  • 4-9 Pteraxii Sterylizors
The Pteraxii Sterylizor Alpha model is equipped with: flechette blaster; Pteraxii talons; taser goad.

Every Pteraxii Sterylizor model is equipped with: phosphor torch; Pteraxii talons.
YOUR 1ST TO 2ND UNITS COST
5 models
80
10 models
160
YOUR 3RD + UNIT COSTS
5 models
90
10 models
170
KEYWORDS: INFANTRY; FLY; JUMP PACK; IMPERIUM; SKITARII; PTERAXII; STERYLIZORS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
CLANDESTINE REPOSITION
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative
Noospheric Recon


Servitor Battleclade
M
6"
T
4
SV
4+
W
2
LD
7+
OC
1
Servitor Underseer(⌀32mm)
INSV
6+
6"
4
4+
1
8+
1
Combat Servitors and Gun Servitors(⌀25mmGun servitors 32mm)
INSV
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy arc rifle anti-vehicle 4+ rapid fire 1
Heavy arc rifle anti-vehicle 4+ rapid fire 1
30"
1
4+
8
-2
3
Heavy bolter heavy sustained hits 1
Heavy bolter heavy sustained hits 1
36"
3
4+
5
-1
2
Incendine igniter ignores cover torrent
Incendine igniter ignores cover torrent
12"
D6
N/A
3
0
1
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Meltagun melta 2
Meltagun melta 2
12"
1
4+
9
-4
D6
Phosphor blaster ignores cover rapid fire 1
Phosphor blaster ignores cover rapid fire 1
24"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dataspikes
Dataspikes
Melee
4
4+
4
0
1
Servo-claw
Servo-claw
Melee
2
4+
4
0
1
WARGEAR OPTIONS
  • 1 Combat Servitor model can have its 1 phosphor blaster replaced with 1 meltagun.
  • Up to 3 Combat Servitor models can each have their 1 phosphor blaster replaced with 1 incendine igniter.

ATTACHED UNIT
If a CHARACTER unit from your army with the Leader ability can be attached to a KATAPHRON BREACHERS unit, it can be attached to this unit instead.
ABILITIES
FACTION: Doctrina Imperatives
Network Override: While this unit contains one or more Tech-Priest models, this unit is:
  • Eligible to perform an Action in a turn in which it Advanced.
  • Eligible to shoot in a turn in which it started an Action.
UNIT COMPOSITION
  • 1 Servitor Underseer
  • 2 Gun Servitors
  • 6 Combat Servitors
The Servitor Underseer is equipped with: Mechanicus pistol; dataspikes.

1 Gun Servitor is equipped with: heavy arc rifle; servo-claw.

1 Gun Servitor is equipped with: heavy bolter; servo-claw.

Every Combat Servitor is equipped with: phosphor blaster; servo-claw.
YOUR UNIT COSTS
9 models
65
KEYWORDS – ALL MODELS: INFANTRY; IMPERIUM; CULT MECHANICUS; SERVITOR BATTLECLADEUNDERSEER: TECH-PRIEST
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy
LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
HOLY AVARICE
1CP
Lords of the Forge Stratagem
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Benedictions Of The Omnissiah
Acquisition At Any Cost
Canticles of the Omnissiah
War-Form Mantles


Sicarian Infiltrators
(⌀40mm)
M
8"
T
4
SV
4+
W
2
LD
7+
OC
1
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Flechette blaster pistol
Flechette blaster pistol
12"
5
4+
3
0
1
Stubcarbine pistol
Stubcarbine pistol
12"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Power weapon
Power weapon
Melee
4
4+
4
-2
1
Taser goad sustained hits 2
Taser goad sustained hits 2
Melee
3
4+
6
-1
1
WARGEAR OPTIONS
  • Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.

ABILITIES
CORE: Infiltrators, Stealth
FACTION: Doctrina Imperatives
Voices in the Code: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
Neurostatic Interference (Aura): While an enemy unit is within 6" of this unit, each time a Battle-shock or Leadership test is taken for that unit, subtract 1 from that test. While this unit is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 2 from that test instead.
UNIT COMPOSITION
  • 1 Sicarian Infiltrator Princeps
  • 4-9 Sicarian Infiltrators
Every model is equipped with: stubcarbine; power weapon.
YOUR 1ST TO 2ND UNITS COST
5 models
75
10 models
155
YOUR 3RD + UNIT COSTS
5 models
85
10 models
165
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; SICARIAN; INFILTRATORS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
CLANDESTINE REPOSITION
1CP
Cohort Acquisitus Stratagem
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
PRECISION ONSLAUGHT
1CP
Eradication Cohort – Battle Tactic
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Overload Machine Spirits
Procedural Elimination
Murderous Imperative
Noospheric Recon


Sicarian Ruststalkers
(⌀40mm)
M
8"
T
4
SV
4+
W
2
LD
7+
OC
1
INSV
5+
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Transonic blades devastating wounds precision
Transonic blades devastating wounds precision
Melee
5
4+
5
-1
1
Transonic blades and chordclaw anti-infantry 3+ devastating wounds precision
Transonic blades and chordclaw anti-infantry 3+ devastating wounds precision
Melee
5
4+
5
-2
1
Transonic razor and chordclaw anti-infantry 3+ precision
Transonic razor and chordclaw anti-infantry 3+ precision
Melee
3
4+
5
-2
2
WARGEAR OPTIONS
  • Any number of Sicarian Ruststalkers can each have their transonic razor and chordclaw replaced with 1 transonic blades.
  • The Sicarian Ruststalker Princeps’ transonic razor and chordclaw can be replaced with 1 transonic blades and chordclaw.

ABILITIES
CORE: Stealth
FACTION: Doctrina Imperatives
Optimised Gait: Add 1 to Advance and Charge rolls made for this unit. While this unit is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, add 2 to Advance and Charge rolls made for this unit instead.
UNIT COMPOSITION
  • 1 Sicarian Ruststalker Princeps
  • 4-9 Sicarian Ruststalkers
Every model is equipped with: transonic razor and chordclaw.
YOUR 1ST TO 2ND UNITS COST
5 models
75
10 models
160
YOUR 3RD + UNIT COSTS
5 models
85
10 models
170
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; SICARIAN; RUSTSTALKERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic
SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
PRECISION ONSLAUGHT
1CP
Eradication Cohort – Battle Tactic
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Overload Machine Spirits
Procedural Elimination
Murderous Imperative


Secutarii Hoplites
(⌀25mm)
M
6"
T
3
SV
5+
W
1
LD
7+
OC
1
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Arc lance anti-vehicle 4+ devastating wounds
Arc lance anti-vehicle 4+ devastating wounds
12"
1
4+
5
-1
1
Archeotech pistol devastating wounds pistol
Archeotech pistol devastating wounds pistol
12"
1
4+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha close combat weapon
Alpha close combat weapon
Melee
3
4+
5
-1
1
Arc lance anti-vehicle 4+ devastating wounds lance
Arc lance anti-vehicle 4+ devastating wounds lance
Melee
2
4+
5
-1
1
WARGEAR OPTIONS
  • The Hoplite Alpha’s arc lance can be replaced with 1 Archeotech pistol.
  • The Hoplite Alpha can be equipped with 1 Alpha close combat weapon.
  • 1 Secutarii Hoplite can be equipped with one of the following:
    • 1 enhanced data-tether
    • 1 omnispex

ATTACHED UNIT
If a CHARACTER model from your army with the Leader ability can be attached to a SKITARII VANGUARD unit, it can be attached to this unit instead.
ABILITIES
FACTION: Doctrina Imperatives
Titan Guard: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. When doing so, if there are one or more friendly ADEPTUS TITANICUS units on the battlefield, you can re-roll the subsequent charge roll.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Hoplite Alpha
  • 4-9 Secutarii Hoplites
Every model is equipped with: arc lance.
YOUR UNIT COSTS
5 models
65
10 models
130
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; SECUTARII HOPLITES
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative


Secutarii Peltasts
(⌀25mm)
M
6"
T
3
SV
5+
W
1
LD
7+
OC
1
INSV
6+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Archeotech pistol devastating wounds pistol
Archeotech pistol devastating wounds pistol
12"
1
4+
6
-1
1
Galvanic caster – flechette assault
Galvanic caster – flechette assault
18"
5
4+
4
0
1
Galvanic caster – hammershot heavy
Galvanic caster – hammershot heavy
24"
2
4+
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Alpha close combat weapon
Alpha close combat weapon
Melee
2
4+
5
-1
1
Close combat weapon
Close combat weapon
Melee
1
4+
3
0
1
WARGEAR OPTIONS
  • The Peltast Alpha’s arc lance can be replaced with 1 Archeotech pistol.
  • The Peltast Alpha can be equipped with 1 Alpha close combat weapon.
  • 1 Secutarii Peltast can be equipped with one of the following:
    • 1 enhanced data-tether
    • 1 omnispex

ABILITIES
FACTION: Doctrina Imperatives
Blind Barrage: In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the start of your next turn, while this unit is on the battlefield, that enemy unit is blinded. While a unit is blinded, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP
Omnispex: Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
UNIT COMPOSITION
  • 1 Peltast Alpha
  • 4-9 Secutarii Peltasts
Every model is equipped with: galvanic caster; close combat weapon.
YOUR UNIT COSTS
5 models
50
10 models
100
SECUTARII
If a model from your army with the Leader ability can be attached to a SKITARII VANGUARD unit, it can be attached to this unit instead.
KEYWORDS: INFANTRY; IMPERIUM; SKITARII; SECUTARII PELTASTS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
LED BY
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative

Mounted


Serberys Raiders
(⌀60 x 35.5mm)
M
12"
T
4
SV
4+
W
2
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol devastating wounds pistol
Mechanicus pistol devastating wounds pistol
12"
1
4+
6
-1
1
Galvanic carbine devastating wounds
Galvanic carbine devastating wounds
18"
3
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cavalry sabre and clawed limbs
Cavalry sabre and clawed limbs
Melee
4
4+
4
-1
1
WARGEAR OPTIONS
  • 1 Serberys Raider can be equipped with 1 enhanced data-tether.

ABILITIES
CORE: Scouts 9"
FACTION: Doctrina Imperatives
Tactica Obliqua: In your opponent’s Movement phase, if an enemy unit ends a move within 8" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can do one of the following:
  • Make a Normal move of up to D6"
  • Make a Normal move of up to 6" provided every model in this unit ends that move wholly within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units.
WARGEAR ABILITIES
Enhanced data-tether: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Serberys Raider Alpha
  • 2-5 Serberys Raiders
The Serberys Raider Alpha model is equipped with: Mechanicus pistol; galvanic carbine; cavalry sabre and clawed limbs.

Every Serberys Raider model is equipped with: galvanic carbine; cavalry sabre and clawed limbs.
YOUR UNIT COSTS
3 models
60
6 models
110
KEYWORDS: MOUNTED; IMPERIUM; SKITARII; SERBERYS RAIDERS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative
Noospheric Recon
ENHANCEMENTS
Stealth-Screened Cybercanids
15


Serberys Sulphurhounds
(⌀60 x 35.5mm)
M
12"
T
4
SV
4+
W
2
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Mechanicus pistol pistol DEVASTATING WOUNDS
Mechanicus pistol pistol DEVASTATING WOUNDS
12"
1
4+
6
-1
1
Phosphor blast carbine blast ignores cover
Phosphor blast carbine blast ignores cover
18"
D6
4+
6
0
1
Phosphor pistol ignores cover pistol
Phosphor pistol ignores cover pistol
12"
1
4+
4
0
1
Sulphur breath ignores cover pistol torrent
Sulphur breath ignores cover pistol torrent
9"
D6
N/A
3
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cavalry arc maul anti-vehicle 4+ devastating wounds extra attacks
Cavalry arc maul anti-vehicle 4+ devastating wounds extra attacks
Melee
1
4+
5
-1
1
Clawed limbs
Clawed limbs
Melee
4
4+
4
0
1
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 Serberys Sulphurhound’s 2 phosphor pistols can be replaced with 1 phosphor blast carbine and 1 phosphor pistol.

ABILITIES
FACTION: Doctrina Imperatives
Line-breakers: Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit that is within Engagement Range of that enemy unit, adding 2 to the result if this unit started its Charge move within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units. For each 4+, that enemy unit suffers 1 mortal wound.
UNIT COMPOSITION
  • 1 Serberys Sulphurhound Alpha
  • 2-5 Serberys Sulphurhounds
The Serberys Sulphurhound Alpha model is equipped with: Mechanicus pistol; sulphur breath; cavalry arc maul; clawed limbs.

Every Serberys Sulphurhound model is equipped with: 2 phosphor pistols; sulphur breath; clawed limbs.
YOUR UNIT COSTS
3 models
55
6 models
100
KEYWORDS: MOUNTED; IMPERIUM; SKITARII; SERBERYS SULPHURHOUNDS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative
Noospheric Recon

Transport


Archaeopter Transvector
(⌀170 x 109mm)
M
14"
T
9
SV
3+
W
10
LD
7+
OC
0
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
Cognis heavy stubber array rapid fire 9 sustained hits 1 twin-linked
36"
9
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s command uplink can be replaced with 1 chaff launcher.

ABILITIES
CORE: Deadly Demise D3, Deep Strike, Hover
FACTION: Doctrina Imperatives
Aerial Deployment: In your first Movement phase, this unit can make an ingress move.
WARGEAR ABILITIES
Chaff Launcher: The bearer has the SMOKE keyword.
Command Uplink: Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Archaeopter Transvector
This model is equipped with: cognis heavy stubber array; armoured hull; command uplink.
YOUR UNIT COSTS
1 model
145
TRANSPORT
This model has a transport capacity of 11 SKITARII INFANTRY or TECH-PRIEST INFANTRY models. It cannot transport JUMP PACK or KATAPHRON models.
KEYWORDS: VEHICLE; TRANSPORT; FLY; IMPERIUM; SKITARII; ARCHAEOPTER TRANSVECTOR
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
AUTO-ORACULAR RETRIEVAL
2CP
Explorator Maniple – Battle Tactic
REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative

Vehicle


Skorpius Disintegrator
(⌀Use model)
M
10"
T
10
SV
2+
W
12
LD
7+
OC
3
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belleros energy cannon blast indirect fire
Belleros energy cannon blast indirect fire
36"
2D6
4+
7
-2
1
Cognis heavy stubber rapid fire 3 sustained hits 1
Cognis heavy stubber rapid fire 3 sustained hits 1
36"
3
4+
4
0
1
Disruptor missile launcher twin-linked
Disruptor missile launcher twin-linked
36"
3
4+
9
-2
D6
Ferrumite cannon
Ferrumite cannon
48"
3
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured hull
Armoured hull
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s belleros energy cannon can be replaced with 1 ferrumite cannon.

ABILITIES
CORE: Deadly Demise D3
FACTION: Doctrina Imperatives
Broad Spectrum Data-tether: Each time you target this unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Blistering Salvoes: Each time this model makes an attack with a belleros energy cannon that targets an INFANTRY unit, add 1 to the Hit roll. Each time this model makes an attack with a ferrumite cannon that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll.
UNIT COMPOSITION
  • 1 Skorpius Disintegrator
This model is equipped with: belleros energy cannon; 3 cognis heavy stubbers; disruptor missile launcher; armoured hull.
YOUR UNIT COSTS
1 model
160
WARGEAR OPTIONS
per Ferrumite cannon
10
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; IMPERIUM; FRAME; SKITARII; SMOKE; SKORPIUS DISINTEGRATOR
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative

Walker


Ironstrider Ballistarii
(⌀105 x 70mm)
M
10"
T
7
SV
3+
W
7
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Twin cognis autocannon sustained hits 1 twin-linked
Twin cognis autocannon sustained hits 1 twin-linked
48"
4
4+
9
-1
3
Twin cognis lascannon sustained hits 1 twin-linked
Twin cognis lascannon sustained hits 1 twin-linked
48"
2
4+
12
-3
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ironstrider feet
Ironstrider feet
Melee
3
4+
5
0
1
WARGEAR OPTIONS
  • Any number of models can each have their twin cognis autocannon replaced with 1 twin cognis lascannon.

ABILITIES
CORE: Deadly Demise 1
FACTION: Doctrina Imperatives
Elevated Strider: This unit is eligible to shoot in a turn in which it Fell Back or Advanced, and you can re-roll Desperate Escape tests taken for models in this unit.
Broad Spectrum Data-tether: Each time you target this unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1-3 Ironstrider Ballistarii
Every model is equipped with: twin cognis autocannon; Ironstrider feet.
YOUR 1ST TO 2ND UNITS COST
1 model
80
2 models
160
3 models
250
YOUR 3RD + UNIT COSTS
1 model
95
2 models
175
3 models
265
WARGEAR OPTIONS
per Twin cognis lascannon
10
KEYWORDS: VEHICLE; WALKER; SMOKE; IMPERIUM; SKITARII; IRONSTRIDER BALLISTARII
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Stealth Optimisation
Acquisition At Any Cost
Murderous Imperative


Kastelan Robots
(⌀60mm)
M
6"
T
9
SV
2+
W
7
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Heavy phosphor blaster ignores cover
Heavy phosphor blaster ignores cover
36"
3
4+
6
-1
2
Incendine combustor ignores cover torrent
Incendine combustor ignores cover torrent
12"
D6
N/A
6
-1
1
Kastelan phosphor blaster ignores cover
Kastelan phosphor blaster ignores cover
24"
3
4+
6
-1
1
Twin Kastelan phosphor blaster ignores cover twin-linked
Twin Kastelan phosphor blaster ignores cover twin-linked
24"
3
4+
6
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weapon
Close combat weapon
Melee
3
4+
6
0
1
Kastelan fist
Kastelan fist
Melee
4
4+
12
-2
3
Twin Kastelan fist twin-linked
Twin Kastelan fist twin-linked
Melee
4
4+
12
-2
3
WARGEAR OPTIONS
  • Any number of models can each have their twin Kastelan fist replaced with one of the following:
    • 1 Kastelan phosphor blaster and 1 Kastelan fist
    • 1 twin Kastelan phosphor blaster and 1 close combat weapon
  • Any number of models can each have their incendine combustor replaced with 1 heavy phosphor blaster.

ABILITIES
CORE: Deadly Demise 1
FACTION: Doctrina Imperatives
Robotic Bodyguard: While a CYBERNETICA DATASMITH model is leading this unit, that model has the Feel No Pain 4+ ability.
Repulsor Grid: When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll:
  • On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.
UNIT COMPOSITION
  • 2-4 Kastelan Robots
Every model is equipped with: incendine combustor; twin Kastelan fist.
YOUR 1ST UNIT COSTS
2 models
160
4 models
320
YOUR 2ND + UNIT COSTS
2 models
180
4 models
340
KEYWORDS: VEHICLE; WALKER; IMPERIUM; LEGIO CYBERNETICA; KASTELAN ROBOTS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
LED BY
This unit can be led by the following unit:
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Cyber-Psalm Programming


Onager Dunecrawler
(⌀130mm)
M
8"
T
10
SV
2+
W
11
LD
7+
OC
3
INSV
4+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cognis heavy stubber rapid fire 3 sustained hits 1
Cognis heavy stubber rapid fire 3 sustained hits 1
36"
3
4+
4
0
1
Daedalus missile launcher anti-fly 2+
Daedalus missile launcher anti-fly 2+
48"
2
4+
10
-2
D6+1
Eradication beamer – dissipated blast sustained hits 1
Eradication beamer – dissipated blast sustained hits 1
36"
3D3
4+
9
-2
2
Eradication beamer – focused blast sustained hits 1
Eradication beamer – focused blast sustained hits 1
18"
3D3
4+
10
-3
3
Neutron laser heavy
Neutron laser heavy
48"
3
4+
16
-4
D6+2
Icarus array anti-fly 4+ twin-linked
Icarus array anti-fly 4+ twin-linked
48"
6
4+
8
-1
2
Twin Onager heavy phosphor blaster ignores cover twin-linked
Twin Onager heavy phosphor blaster ignores cover twin-linked
36"
12
4+
6
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Dunecrawler legs
Dunecrawler legs
Melee
3
4+
6
0
1
WARGEAR OPTIONS
  • This model’s eradication beamer can be replaced with one of the following:
    • 1 daedalus missile launcher and 1 Icarus array
    • 1 neutron laser and 1 cognis heavy stubber
    • 1 twin Onager heavy phosphor blaster
  • This model can be equipped with 1 additional cognis heavy stubber.
  • This model can be equipped with 1 broad spectrum data-tether.

ABILITIES
CORE: Deadly Demise D3
FACTION: Doctrina Imperatives
Emanatus Force Field (Aura): While a friendly ADEPTUS MECHANICUS BATTLELINE model is wholly within 6" of this model, that BATTLELINE model has a 4+ invulnerable save against ranged attacks.
Scuttling Walker: Each time this model makes a Normal, Advance or Fall Back move, it can move through friendly MONSTER and Vehicle models and sections of terrain features that are 4" or less in height.
WARGEAR ABILITIES
Broad spectrum data-tether: The bearer loses the SMOKE keyword, but each time you target the bearer with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1 Onager Dunecrawler
This model is equipped with: eradication beamer; Dunecrawler legs.
YOUR UNIT COSTS
1 model
155
DAMAGED: 1-4 WOUNDS REMAINING
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
KEYWORDS: VEHICLE; WALKER; IMPERIUM; SKITARII; SMOKE; ONAGER DUNECRAWLER
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative


Sydonian Dragoons With Radium Jezzails
(⌀105 x 70mm)
M
10"
T
7
SV
3+
W
7
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Phosphor serpenta ignores cover PISTOL
Phosphor serpenta ignores cover PISTOL
18"
1
4+
5
-1
2
Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION
Radium jezzail ANTI-INFANTRY 3+ HEAVY PRECISION
36"
1
4+
5
-2
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ironstrider feet
Ironstrider feet
Melee
3
4+
5
0
1
ABILITIES
CORE: Deadly Demise 1, Stealth
FACTION: Doctrina Imperatives
Focused Hunters: At the start of the battle, select one unit from your opponent’s army. Until the end of the battle, each time a model in this unit makes an attack that targets that unit, you can re-roll the Hit roll.
Broad Spectrum Data-tether: Each time you target this unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1-3 Sydonian Dragoons
Every model is equipped with: phosphor serpenta; radium jezzail; Ironstrider feet.
YOUR UNIT COSTS
1 model
55
2 models
100
3 models
150
KEYWORDS: VEHICLE; WALKER; SMOKE; IMPERIUM; SKITARII; SYDONIAN; DRAGOONS WITH RADIUM JEZZAILS
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative


Sydonian Dragoons With Taser Lances
(⌀105 x 70mm)
M
10"
T
7
SV
3+
W
7
LD
7+
OC
2
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Phosphor serpenta ignores cover pistol
Phosphor serpenta ignores cover pistol
18"
1
4+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Taser lance anti-walker 2+ lance sustained hits 2
Taser lance anti-walker 2+ lance sustained hits 2
Melee
4
4+
7
-2
2
ABILITIES
CORE: Deadly Demise 1, Stealth
FACTION: Doctrina Imperatives
Dynamic Efficiency: This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, and you can re-roll Desperate Escape tests taken for models in this unit.
Broad Spectrum Data-tether: Each time you target this unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
UNIT COMPOSITION
  • 1-3 Sydonian Dragoons
Every model is equipped with: phosphor serpenta; taser lance.
YOUR UNIT COSTS
1 model
60
2 models
120
3 models
170
KEYWORDS: VEHICLE; WALKER; SMOKE; IMPERIUM; SKITARII; SYDONIAN; DRAGOONS WITH TASER LANCES
FACTION KEYWORDS:
ADEPTUS MECHANICUS
STRATAGEMS
COMMAND RE-ROLL
1CP
Core
C
INSANE BRAVERY
1CP
Core
C
FIRE OVERWATCH
1CP
Core
C
RAPID INGRESS
1CP
Core
C
SMOKESCREEN
1CP
Core
C
CRUSHING IMPACT
1CP
Core
C
HEROIC INTERVENTION
1CP
Core
C
COUNTEROFFENSIVE
2CP
Core
C
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed
BA
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed
BA
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic
BA
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy
BA
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear
PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy
DETACHMENT ABILITY
Rad-bombardment
Noospheric Transference
Acquisition At Any Cost
Murderous Imperative

The LEGIO CYBERNETICA keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Character

The ADEPTUS MECHANICUS and VEHICLE keywords are used in the following Adeptus Mechanicus datasheets:

13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
AUTO-DIVINATORY TARGETING
1CP
Cohort Cybernetica – Battle Tactic Stratagem
Encoded with the schemata of the enemy's fortified battle lines and auto-codified vectors of attack, the Cohort's war engines are perfectly aligned to deliver the Machine God's wrath.
WHEN: Your Command phase.

TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker.

EFFECT: Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the [IGNORES COVER] ability, but they can only target units within range of the selected objective marker.
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
[HEAVY]24.16

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:
  • That unit is unengaged.
  • That unit was not set up on the battlefield this turn.
  • No model in that unit has moved more than 3" this turn.

The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:

Protector Imperative

  • Ranged weapons equipped by models in this unit have the [HEAVY] ability.
  • Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
  • Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.

The AIRCRAFT keyword is used in the following Adeptus Mechanicus datasheets:

The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:

The CHARACTER keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero

The CULT MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero

The DEDICATED TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:

The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:

The EPIC HERO keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero

The FLY keyword is used in the following Adeptus Mechanicus datasheets:

17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Adeptus Mechanicus datasheets:

The HASTARII keyword is used in the following Adeptus Mechanicus datasheets:

The JUMP PACK keyword is used in the following Adeptus Mechanicus datasheets:

The KATAPHRON keyword is used in the following Adeptus Mechanicus datasheets:

The LEGIO CYBERNETICA keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Character

The MOBILE keyword is used in the following Adeptus Mechanicus datasheets:

The MONSTER keyword is used in the following Adeptus Mechanicus datasheets:

The MOUNTED keyword is used in the following Adeptus Mechanicus datasheets:

The PTERAXII keyword is used in the following Adeptus Mechanicus datasheets:

The SICARIAN keyword is used in the following Adeptus Mechanicus datasheets:

The SMOKE keyword is used in the following Adeptus Mechanicus datasheets:

Dedicated Transports

The SYDONIAN keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Character

The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:

The TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:

The VEHICLE keyword is used in the following Adeptus Mechanicus datasheets:

The WALKER keyword is used in the following Adeptus Mechanicus datasheets:

ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01
Rad-bombardment
Rad-Zone Corps Detachment

Whether as a result of natural phenomena, apocalyptic internecine strife or calamitous accidents, many forge worlds are heavily irradiated. When holy wars of requisition are unleashed, the Tech-Priests think nothing of turning this invisible curse upon their foes, bombarding the battlefield with deadly radiation prior to an assault.

BATTLE ROUND
1
BOMBARDMENT
At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:
  • Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds.
  • Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds

BATTLE ROUND
2
      ONWARDS
FALLOUT
At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.
[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.
01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.

The SKITARII and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:

The SKITARII and MOUNTED keywords are used in the following Adeptus Mechanicus datasheets:

Conqueror Imperative

  • Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
  • Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
  • Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

INFILTRATORS24.20

Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
SCOUTS24.31

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:
  • If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.
  • If that unit is wholly within your deployment zone, it can make a scout move (see below).
  • If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

SCOUT MOVE24.32
MAXIMUM DISTANCE: The X" in Scouts X".
ELIGIBLE IF: It is the Resolve Pre-battle Abilities step, and your unit is wholly within your deployment zone.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be more than 8" horizontally from all enemy units.
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.

The DATA-PSALM tag is used in the following Adeptus Mechanicus detachments:

The datasheets using TECH-PRIEST keyword can be found in the following Factions:

Imperium: Adeptus Mechanicus, Imperial Knights.

The TECH-PRIEST keyword is used in the following datasheets:

FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).
05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.
01.02.02 Persisting Rules Effects
Some rules apply an effect that lasts until a certain duration has passed (e.g. until the start of your next turn). Such effects are known as persisting effects.

If a persisting effect applies to a unit when you place it in strategic reserves or when it embarks within a TRANSPORT, make a note of that effect and its duration; if that unit is set up on the battlefield again, any persisting effects continue to apply to that unit for their full duration.

If you have a rule that specifies when it is triggered (e.g. ‘In the Shooting phase’) and it does not specify how long it is active for, it is only active for the duration of that specified period (e.g. until the end of that Shooting phase). After that period, that effect is no longer applicable/active.

If a rule or effect is given to a unit and it does not specify how long it is active for, it is only active for the phase in which it was given.
18.03 Disembarking
In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see below).

If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see below) with each unit embarked within it.

SEE ALSO
  • Persisting Rules Effects 01.02.02
  • Hazard Rolls 06.03


DISEMBARK MOVE18.04
SET-UP DISTANCE:
  - Rapid/Tactical Disembark: 3"
  - Combat Disembark: 6"
ELIGIBLE IF: All of the following apply to your unit:
  • Embarked within a TRANSPORT model that is on the battlefield.
  • Did not embark within that TRANSPORT this phase.
  • That TRANSPORT has not made an advance or fall-back move this phase.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Select disembark mode:
  • Rapid Disembark:
    If that TRANSPORT made a normal or ingress move this phase, you must select this mode.
  • Tactical Disembark:
    Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode.
  • Combat Disembark:
    Otherwise, you must select this mode. Make a hazard roll for each model in your unit.
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
  • Rapid Disembark:
    If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.
  • Combat Disembark:
    Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with.
AFTER MOVING:
  • Rapid Disembark:
    Until the end of the turn, your unit is not eligible to declare a charge.
  • Tactical Disembark:
    Select your unit to make a normal or advance move.
  • Combat Disembark:
    Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
RAPID DISEMBARK
When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield 01.02.04
18.01 Transport Capacity
TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that are eligible to embark within them. More than one unit can be embarked within the same TRANSPORT model at the same time, provided it has sufficient transport capacity.

Before the battle, in the Declare Battle Formations step, your units can start embarked within any friendly TRANSPORT model that has sufficient transport capacity remaining for the whole unit.

A friendly unit must be embarked within each friendly DEDICATED TRANSPORT model. At the end of this step, each friendly DEDICATED TRANSPORT model without an embarked unit is destroyed, but they do not trigger rules that are triggered when a model is destroyed.
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.

The ADEPTUS MECHANICUS and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero
[HAZARDOUS]24.15

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

The SKITARII and VEHICLE keywords are used in the following Adeptus Mechanicus datasheets:

Dedicated Transports
The RECON AUGURY keyword is used in the following Adeptus Mechanicus datasheets:

06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
13.09 Hidden
A model is hidden while all of the following apply to it:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more dense terrain features.
  • That model’s unit did not make one or more ranged attacks during this turn or during the previous turn.
While a model is hidden, it can only be visible to enemy models that are within its detection range. Unless otherwise stated, a model’s detection range is 15".
LONE OPERATIVE24.24

Assassins and other covert agents are difficult to pinpoint in the storm of battle.

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.

If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.
13.06.01 Solid Terrain and Movement
If a terrain feature has the Solid rule (13.11), as dense terrain features do, a model cannot end a move such that any part of it is through any enclosed part of that terrain feature that is 3" or less from ground level – not even through small openings such as doors and windows. This ensures that protruding elements of models cannot be used to circumvent the visibility restrictions of the Solid rule.
13.06 Terrain and Movement
Models can move through different categories of terrain feature as follows:
  • Exposed/Light: All models can move horizontally and vertically through exposed and light terrain features.
  • Dense:
    • INFANTRY/BEASTS/SWARM/MOBILE models can move horizontally through dense terrain features.
    • INFANTRY/BEASTS/SWARM models can move vertically through dense terrain features.
    • Other models can move horizontally through dense terrain features provided that all sections of that terrain feature that the moving model’s base would move through are 2" or less in height. Otherwise, the moving model must move vertically to ascend or descend such sections. They cannot move through ceilings and floors while doing so, and they cannot end that move on any surface of that terrain feature that is not on ground level (see below).

SEE ALSO
  • Solid Terrain and Movement 13.06.01
Before selecting targets for this weapon, select one of its profiles to make attacks with.
SNAP SHOOTING15.09
ELIGIBLE IF: As stated in the rule allowing this shooting type.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • You can only target one visible enemy unit within 24" of your unit (and only if it is an eligible target).
  • Each attack only hits on an unmodified hit roll of 6 (irrespective of the attacking weapon’s BS characteristic or any modifiers).
  • You cannot re-roll hit rolls.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
04.01.05 Selected to Attack
Some rules use the term selected to attack. If a unit is selected to fight, selected to shoot or chosen to make attacks, that unit is selected to attack.
04.03.04 Shot
When all of the attacks made with a ranged weapon have been resolved, that weapon has shot.

When all of a model’s ranged weapons have shot, that model has shot.

When all models in a unit that are making ranged attacks have resolved all of those attacks, that unit has shot.

If a unit was selected to shoot and none of the models in it make any attacks, it has not shot.
Surge Move
SURGE MOVE21.02
SET-UP DISTANCE: As stated in the rule allowing this move type.
ELIGIBLE IF: All of the following apply:
  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select the closest enemy unit to be the surge target.
WHILE MOVING:
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
AFTER MOVING:
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
[BLAST]24.05

High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
CLOSE-QUARTERS SHOOTING10.06
ELIGIBLE IF: All of the following apply to your unit:
  • Engaged and did not make an advance move this turn.
  • Has one or more [CLOSE-QUARTERS] weapons or is a MONSTER/VEHICLE unit.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with.
  • MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
    • Unless that attack is made with a [CLOSE-QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
    • If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
  • Non-MONSTER/Non-VEHICLE Models: You can only select [CLOSE-QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[CLOSE-QUARTERS]24.07

Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
  • One or more of its [CLOSE-QUARTERS] weapons.
  • One or more of its other ranged weapons.
[PISTOL]24.27

Pistols can be wielded even at point-blank range.

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].

Designer’s Note: [PISTOL] is a pre-existing ability that will be superseded by [CLOSE-QUARTERS] as this edition of Warhammer 40,000 progresses. Both are functionally the same, but the latter is a more suitable term for weapons that function in this way.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
HEROIC INTERVENTION15.11
1CP
Core Stratagem
Voices raised in furious war cries, your warriors surge forth to meet the enemy’s onslaught head-on.
WHEN: End of your opponent’s Charge phase.

TARGET: One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if it is a CHARACTER/WALKER unit.

EFFECT: Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select one of the following modes:

  • Leap to Defend: When selecting charge targets, you can only select enemy units that made a charge move this phase and are within the maximum distance.
+1CP
  • Into the Fray:
    • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
    • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.
SMOKESCREEN15.10
1CP
Core Stratagem
Even the most skilled marksmen struggle to hit targets veiled by billowing screens of smoke.
WHEN: Start of your opponent’s Shooting phase.

TARGET: One friendly SMOKE unit.

EFFECT: Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully visible to the attacking model because of one or more models in your SMOKE unit, the target has the benefit of cover against that attack (13.08).
DEEP STRIKE

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
  • Unit can be set up in Reserves instead of on the battlefield.
  • Unit can be set up in your Reinforcements step, more than 9" horizontally away from all enemy models.
FIRE OVERWATCH15.08
1CP
Core Stratagem
A hail of fire can drive back advancing foes.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unengaged unit (excluding TITANIC units).

EFFECT: Your unit shoots using snap shooting.
Doctrina Imperatives

An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

Protector Imperative

  • Ranged weapons equipped by models in this unit have the [HEAVY] ability.
  • Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
  • Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.

Conqueror Imperative

  • Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
  • Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
  • Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.

01.05.05 Roll Off
Some rules instruct players to roll off.
  • To do so, both players roll one D6, and whoever rolls highest wins the roll-off.
  • If there is a tie for the highest roll, roll off again.

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LEADER24.22

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
01.05.01 Automatically Successful/Passes/Hits/Wounds
When a dice roll or test is automatically successful or automatically passes/hits/wounds, do not roll the dice and instead move to the next step of the sequence for that roll as if the required result had been rolled. Any rules that take effect on a particular dice result or roll result do not take effect.

Example: If a hit roll is automatically successful, move straight to the Wound Rolls step for that attack. Such a hit roll is not a critical hit.

Example: If a wound roll is automatically successful, move straight to the Save Rolls step for that attack. Such a wound roll is not a critical wound.
INSANE BRAVERY15.04
1CP
Core Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.

TARGET: That unit.

EFFECT: That battle-shock roll is automatically successful.

RESTRICTIONS: You cannot use this stratagem more than once per battle.
RAPID INGRESS15.07
1CP
Core Stratagem
Be it cunning strategy, potent technology or supernatural ritual, there are many means by which a commander may hasten their warriors’ onset.
WHEN: End of your opponent’s Movement phase.

TARGET: One friendly unit that is in strategic reserves (excluding AIRCRAFT).

EFFECT: Your unit makes an ingress move (20.04).

RESTRICTIONS: You cannot use this stratagem during the first battle round.
EPIC CHALLENGE15.03
1CP
Core Stratagem
The legends of the 41st millennium are replete with deadly duels between mighty champions.
WHEN: Fight phase, just after a friendly CHARACTER unit is selected to fight.

TARGET: That CHARACTER unit.

EFFECT: Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have the [PRECISION] ability.
COUNTEROFFENSIVE15.12
2CP
Core Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One friendly unit that is eligible to fight.

EFFECT: Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to fight (12.04).
LEADER24.22 / SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
BATTLEFIELD COMMAND
1CP
Boarding Actions – Strategic Ploy Stratagem
The commander's authoritative tone cuts through the din of battle, guiding the actions of nearby troops.
WHEN: Start or end of any phase.

TARGET: One Leader unit from your army and one friendly Bodyguard unit within 6" of it that it could normally be attached to.

EFFECT: Select one of your Leader unit’s Leader abilities. Until the start of your next Command phase, that Bodyguard unit is treated as being led by that Leader unit for the purposes of that Leader ability.

RESTRICTIONS: Once you target a unit with this Stratagem, that unit cannot be targeted with it again until your next Command phase.
INSANE BRAVERY
1CP
Boarding Actions – Epic Deed Stratagem
Indifferent to their own survival, these warriors hold their ground against seemingly impossible odds.
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken for a unit from your army.

TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).

EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
EXPLOSIVE CLEARANCE
1CP
Boarding Actions – Battle Tactic Stratagem
A well-placed explosive munition in confined shipboard spaces can cause bloody carnage.
WHEN: Your Shooting phase.

TARGET: One unit from your army that has not been selected to shoot this phase.

EFFECT: Select one model in your unit that is equipped with a weapon with the [BLAST] ability. Until the end of the phase, when determining how many models are in the target unit for the purpose of that ability, include models that are not visible to the attacking model. In addition, attacks made with that weapon can be allocated to models that are not visible to the attacking model.
COUNTER-OFFENSIVE
2CP
Boarding Actions – Strategic Ploy Stratagem
In close-quarters combat, the slightest hesitation can leave an opening for a swift foe to exploit.
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
BALLISTIC SYNCHRONY
1CP
Electromartyrs – Battle Tactic Stratagem
Unified datachoristry sees the servants of the Omnissiah meld their firepower to perfection.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
OMNI-TARGETERS
1CP
Electromartyrs – Battle Tactic Stratagem
Predictive gunnery subroutines take over, allowing greater reactions and accuracy at close range than any flesh-and-blood soldier could manage.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability. If one or more of those weapons already have this ability, then until the end of the phase, each time an attack is made with such a weapon that targets a unit within 6", add 1 to the Hit roll.
AUTO-VENGEANCE
1CP
Electromartyrs – Strategic Ploy Stratagem
Inbuilt subroutines fire synapses and muscular fibre bundles, allowing dying warriors to strike out and take their killers with them.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
CACHED ACQUISITION
1CP
Explorator Maniple – Epic Deed Stratagem
Death is irrelevant compared to the hallowed duty of securing the Omnissiah's knowledge for future retrieval.
WHEN: Any phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
PRIORITY RECLAMATION
1CP
Explorator Maniple – Battle Tactic Stratagem
Retrieval of the most sacred and ancient fragments of technology is embedded in loops of alpha-logic.
WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker.

RESTRICTIONS: You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units.
GUIDED RETREAT
1CP
Haloscreed Battle Clade – Strategic Ploy Stratagem
From their distant strategium pulpit, the Tech-Priest commander’s guiding hand descends, seizing control of allied minds, steering their troops carefully away from harm whilst maintaining a hail of killing fire.
WHEN: Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re-roll Desperate Escape tests taken for it.
TARGETING OVERRIDE
1CP
Haloscreed Battle Clade – Battle Tactic Stratagem
Experienced Tech-Priests rapidly analyse the foe’s weaknesses and feed the resultant data to their soldiers, who exploit these flaws to destroy their targets.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
OMNISSIAH’S GUIDANCE
1CP
Machine Cult – Battle Tactic Stratagem
By surrendering all control to the Omnissiah, the faithful are able to target their foes with near-omniscient accuracy.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility.
LETHAL DOSAGE
1CP
Rad-Zone Corps – Wargear Stratagem
Tri-fold sanctified power cells, fuel canisters and solid slugs have spent a decade in the most irradiated forge temple to certify their lethality.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
Acquisition At Any Cost
Explorator Maniple Detachment

In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command.

At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.
Overload Machine Spirits
Electromartyrs Detachment

In extremis, Tech-Magi will commit the lesser sin of goading lower-order machine spirits to devastating madness in order to protect greater prizes.

Each time an ADEPTUS MECHANICUS unit from your army is selected to shoot, it can use this ability. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1 and those weapons have the [HAzARDOUS] ability.
  • Malphonic Susurrus
    20 pts
Rad-Zone Corps Detachment

This master of splintered choruses leads their followers in a projection of clashing frequencies. Scanners and sensoriums trained in their direction are befouled by the disruptive input.

ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.

  • Peerless Eradicator
    20 pts
Rad-Zone Corps Detachment

This perfectionist zealot directs their minions in the rapid and single-minded termination of all enemies of the Omnissiah.

ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

  • Radial Suffusion
    25 pts
Rad-Zone Corps Detachment

By transmitting their precision battlefield observations, this servant of the Omnissiah ensures the saturation of the enemy position is a creeping curse, spreading a hazardous suffusion towards those foes seeking to outrun the vengeance of the Machine God.

ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.

  • Sanctified Ordnance
    10 pts
Haloscreed Battle Clade Detachment

The ammunition borne to battle by this disciple of the Machine God and those at their command has been subjected to ritual anointings and autosermonic blessings, lending it far greater stability.

ADEPTUS MECHANICUS model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re-roll the result.

  • Mantle of the Gnosticarch
    10 pts
Data-Psalm Conclave Detachment

The toughened weave of this hooded robe includes hypo-ceramic threads, thermoplastics and terranic polymers that create a holy shroud capable of resisting the infernos of plasma reactors.

TECH-PRIEST model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.

  • Data-blessed Autosermon
    15 pts
Data-Psalm Conclave Detachment

Struck with an infoload of revelation, truly blessed Tech-Priests will override the sacred canticles to deliver the Machine God’s adaptive wisdom.

TECH-PRIEST model only. Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.

  • Temporcopia
    20 pts
Data-Psalm Conclave Detachment

The Temporcopia is a relic from the Dark Age of Technology that releases a swarm of nano-engineered machines. These invisible devices seek out nearby prey, briefly draining electro-chemical potential before their power expires. Enemy warriors slow and stumble, at the mercy of the Tech-Priest’s bodyguard.

TECH-PRIEST model only. The bearer’s unit has the Fights First ability.

Multi-dimensional Auspex
Electromartyrs Detachment

No physical barrier can deny the omniscient datasight of the Omnissiah and its blessed servants.

Once per battle, in your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, until the end of the phase, it can ignore Walls and closed Hatchways for the purposes of determining visibility, and the Range characteristic of ranged weapons it is equipped with is changed to 6".

Remote Lockdown
Electromartyrs Detachment

The Tech-Priest noospherically harmonises with the machine spirit of a nearby hatchway and seeks to render it stubbornly uncompliant to the foe.

Once per battle round, when an enemy unit attempts to operate a Hatchway, if that Hatchway is within 9" of and visible to the bearer, it can use this Enhancement. If it does, it can attempt to prevent that unit from operating that Hatchway as if the bearer was within 1" of that Hatchway.

Beseech the Machine Spirits
Machine Cult Detachment

With acts of electroflagellation, the faithful seek the aid of the vessels systems.

At the end of the Move Units step of your Movement phase, the bearer can attempt to operate a Hatchway that is visible to and within 9" of it, instead of one within 1". When doing so, if your opponent attempts to prevent it, add the bearers Toughness characteristic to your result of the roll-off, instead of that of a friendly model within 1" of that Hatchway.

  • Belicosa-Class Capacitor Vanes
    25 pts
Eradication Cohort Detachment

These slender conductor vanes channel esoteric energies into nearby weapon systems, rendering their machine spirits rapacious and bellicose.

ADEPTUS MECHANICUS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit, and add 1 to the Strength characteristic of those weapons.

[EXTRA ATTACKS]24.11

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
  • All of that model’s [EXTRA ATTACKS] weapons.
  • One of that model’s other melee weapons, if possible.
REPOLARISED AUGURS
1CP
Cohort Acquisitus Stratagem
With a recalibration of divinatory implants, their information absorption can be redirected as a scrambled emission which the enemy’s senses cannot easily penetrate.
WHEN: Start of your opponent’s Movement phase.

TARGET: One friendly unengaged RECON AUGURY unit.

EFFECT: Your unit has -3" detection range until the end of the turn.
ANALYTIC REPRISALS
1CP
Eradication Cohort – Strategic Ploy Stratagem
Rapid threat analysis triggers the Skitarii to return fire against foes deemed immediate threats, surprising the enemy and thinning their lines
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One SKITARII INFANTRY unit from your army that lost one or more models as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
SHROUD PROTOCOLS
1CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
When Skitarii Hunter Cohorts march to war, they do so beneath a shrouding squall of cyber-static and filament-heavy banks of sacred incense.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SKITARII INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
EXPLOSIVES15.05
1CP
Core Stratagem
Priming grenades or other explosives, these warriors draw back and hurl death into the enemy’s midst.
WHEN: Your Shooting phase.

TARGET: One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an advance move this turn.

EFFECT: Resolve the following sequence:
  1. Select one EXPLOSIVES/GRENADES model in your unit.
  2. Select one unengaged enemy unit within 8" of and visible to that model.
  3. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound (06.02).
HOVER24.17

Some airborne vehicles can use vectored thrusters or anti-gravity technology to hover and skim over the battlefield, the better to hunt their prey or deploy embarked troops.

Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

The TECH-PRIEST and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:

CHARGE MOVE11.04
MAXIMUM DISTANCE: Charge roll.
ELIGIBLE IF: Your unit declared a charge this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target.
WHILE MOVING:
  • Each model must end its move closer to one or more charge targets.
  • Each model that can end its move within 1" of one or more charge targets must do so.
  • Each model that can end its move engaged with one or more charge targets must do so.
AFTER MOVING:
  • Your unit must be engaged with all of the charge targets.
  • Your unit cannot be engaged with one or more enemy units that are not charge targets.
  • Until the end of the turn, each model in your unit has the Fights First ability (24.13).
CRUSHING IMPACT15.06
1CP
Core Stratagem
In extremis, armoured vehicles and rampaging monsters can use their sheer size as a weapon, ramming and crushing enemies beneath their colossal bulk, though doing so risks sustaining damage in return.
WHEN: Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.

TARGET: That MONSTER/VEHICLE unit.

EFFECT: Resolve the following sequence:
  1. Select one enemy unit engaged with your unit.
  2. Select one model in your unit engaged with that enemy unit.
  3. Roll a number of D6 equal to the T characteristic of that model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds per unit).
BENEVOLENCE OF THE OMNISSIAH
1CP
Cohort Cybernetica – Battle Tactic Stratagem
A protective blessing chanted in pentakairic Novabyte moves machine spirits to defy the most esoteric of assaults.
WHEN: Your Command phase.

TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

EFFECT: Until the start of your next Command phase, models in your unit have the Feel No Pain 6+ ability, which is improved to Feel No Pain 5+ against mortal wounds.
MACHINE SUPERIORITY
1CP
Cohort Cybernetica – Epic Deed Stratagem
Let the unenlightened be cast down! Let all feel the fire of the Motive Force, and may the sacred engines crunch over their weak bones without impediment!
WHEN: Your Command phase.

TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back and you can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
MOTIVE IMPERATIVE
1CP
Cohort Cybernetica – Battle Tactic Stratagem
Intensifying the locomotive protocols of a war engine - while not dishonouring its machine spirit - is a millennia-proven method to hasten the foe’s demise.
WHEN: Your Command phase.

TARGET: One ADEPTUS MECHANICUS VEHICLE unit from your army.

EFFECT: Until the start of your next Command phase, add 3" to the Move characteristic of models in your unit and add 1 to Advance and Charge rolls made for it.
TRANSCENDENT COGITATION
1CP
Cohort Cybernetica – Strategic Ploy Stratagem
Enhanced static chants can briefly raise a war engine's machine spirits to exultant heights of cogitation and multi-tactical capacity.
WHEN: Your Command phase.

TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.

EFFECT: Until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for your unit.
THREAT‑COGITATION TARGETERS
1CP
Eradication Cohort – Wargear Stratagem
Supplementary analytic cogitation routines identify targets of primary importance and assist in their rapid elimination.
WHEN: Your Shooting phase.

TARGET: One SKITARII VEHICLE unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a ranged attack made by a model in your unit is allocated to a MONSTER or VEHICLE model, you can re-roll the Damage roll.
[ONE SHOT]24.26

Some weapons are so rare, or so complex and slow to reload, that they can only be used once.

Each weapon with this ability can only be selected to make attacks with once per battle.

If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.

If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.
FIRING DECK24.14

Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.

This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:
  1. Select up to X models embarked within this TRANSPORT (excluding models whose units have already been selected to shoot this phase).
  2. For each selected model, select one of its ranged weapons (excluding [ONE SHOT] weapons).
  3. Until this TRANSPORT has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons.
  4. Until the end of the turn, units embarked within this TRANSPORT are not eligible to shoot.
INDIRECT SHOOTING10.07
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and did not make an advance move this turn.
  • Has one or more [INDIRECT FIRE] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING:
  • [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
  • Each time an [INDIRECT FIRE] weapon makes an attack:
    • The target has the benefit of cover against that attack (13.08).
    • You cannot re-roll hit rolls.
    • An unmodified hit roll of 1-5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1-3 fails instead.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
INDIRECT FIRE
When you select indirect shooting for a unit, its [INDIRECT FIRE] weapons can launch punishing barrages on targets that are not visible, but don’t forget that its other weapons can still target other visible targets.
[INDIRECT FIRE]24.19

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
ACCESS OVERRIDES
1CP
Response Clade – Strategic Ploy Stratagem
The machine spirits of the vessel’s hatchways open willingly to permit these defenders to pass.
WHEN: Your Movement phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1" of your unit. Your unit can attempt to operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
Optimised Cogitators
Response Clade Detachment

Skitarii Marshals of shipboard clades often share partial data-symbiosis with the master cogitators of the ship they serve on. This allows them to defend their vessel with nigh-instinctive strategic insight.

Once per battle round, when you target the bearer with a Stratagem, that use of that Stratagem costs 1 less CP than normal.

Cyber-Psalm Programming
Cohort Cybernetica Detachment

In advance of a Cohort Cyberneticas battles, the Legios most talented Datasmiths will feed dogmatic auto-scripture into the programming cores of their robotic charges, as well as oracular schematics and tactical hymnals that delineate the strategy to come. So blessed, the Cohorts robots add their own grinding chants of static to a systematic chorus of praise in the Omnissiah’s name.

Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle-shocked, add 1 to the Objective Control characteristic of models in that unit.

The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:

01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).
[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
COMMAND RE-ROLL15.02
1CP
Core Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you make one of the following rolls for a friendly unit or model:
  • Advance roll
  • Charge roll
  • Damage roll
  • Hazard roll
  • Hit roll
  • Save roll
  • Wound roll
  • A roll to determine the number of attacks generated with a weapon.

TARGET: That unit or model.

EFFECT: You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll (excluding charge rolls, which you must re-roll in full).
COMMAND RE-ROLL
1CP
Boarding Actions – Epic Deed Stratagem
A great commander can bend even the vagaries of fate and fortune to their will, the better to ensure victory.
WHEN: Any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw.
DEFECT SCRUTINY
1CP
Cohort Acquisitus Stratagem
By focusing implanted augurs with split‑second analysis, the foe’s flaws can be exposed and broadcast in a clarion call to the rest of the Omnissiah’s faithful.
WHEN: Your Shooting phase, when a friendly ADEPTUS MECHANICUS unit is selected to shoot.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: Select one visible enemy unit within 12" of a friendly RECON AUGURY unit. Your unit’s ranged attacks that target that enemy unit have [IGNORES COVER].

The CULT MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero
INCANTATION OF THE IRON SOUL
1CP
Data-Psalm Conclave – Battle Tactic Stratagem
Raising their voices in binharic praise, the Machine God's disciples bolster their spirits - as well as those that inhabit their augmentations - with iron surety.
WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army.

TARGET: That CULT MECHANICUS model’s unit.

EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds.
TRIBUTE OF EMPHATIC VENERATION
1CP
Data-Psalm Conclave – Strategic Ploy Stratagem
A cacophonous chorale pours from the emitters and augmented throats of the Cult Mechanicus’ faithful, venerating the Omnissiah in deafening and disconcerting frequencies of praise.
WHEN: Start of your Movement phase.

TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it.

EFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:

LITANY OF THE ELECTROMANCER
1CP
Data-Psalm Conclave – Strategic Ploy Stratagem
Summoning the spark of the Machine God's divinity that burns within them, the Omnissiah’s faithful manifest blazing auras of energy that lay low the unbeliever.
WHEN: Your Shooting phase.

TARGET: One CULT MECHANICUS unit from your army.

EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds.
LUMINESCENT BLESSING
1CP
Data-Psalm Conclave – Battle Tactic Stratagem
As the cohorts of the Omnissiah recite their dazzling consecration, energy is redirected to infuse masterwork bionics and even the lambent glow of protective fields ignites in a halo of divine defence.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.
CHANT OF THE REMORSELESS FIST
1CP
Data-Psalm Conclave – Battle Tactic Stratagem
In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent.
WHEN: Fight phase.

TARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.
VERSE OF VENGEANCE
1CP
Data-Psalm Conclave – Strategic Ploy Stratagem
Rousing code in binharic duometer incites fury for the lost fragments of technological lore. In the grip of vengeance, the devoted extend their remaining functions for one last act of retribution.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
UNRELENTING AGGRESSION
1CP
Eradication Cohort – Strategic Ploy Stratagem
Even when retreating temporarily in the face of staunch resistance, the warriors of the Omnissiah keep up their storm of fire and violent blows.
WHEN: Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army Falls Back.

TARGET: That ADEPTUS MECHANICUS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit has the SKITARII keyword, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
SERVO‑DRIVEN CHARGE
1CP
Eradication Cohort – Wargear Stratagem
Sending reckless surges of motive force through their units, these warriors charge headlong into combat with punishing impact.
WHEN: Fight phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability.

The SMOKE keyword is used in the following Adeptus Mechanicus datasheets:

Dedicated Transports
INCENSE EXHAUSTS
1CP
Explorator Maniple – Wargear Stratagem
The machine spirits of sanctified war engines can be entreated to release clouds of incense laced with radioactive particles, veiling the faithful from the foe.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS MECHANICUS INFANTRY unit
from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it.

EFFECT: Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover.

The TRANSPORT keyword is used in the following Adeptus Mechanicus datasheets:

REACTIVE SAFEGUARD
1CP
Explorator Maniple – Strategic Ploy Stratagem
Holy data must be hoarded at all costs, and thickly armoured war engines offer swift and secure vaults.
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One ADEPTUS MECHANICUS INFANTRY
unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT.

EFFECT: Your unit can embark within that TRANSPORT.

RESTRICTIONS: Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.
Noospheric Transference
Haloscreed Battle Clade Detachment

Tech-Priests can override the will of their thralls and project martial data inloads into the minds of their warriors, blessing the soldiery with endless streams of precisely tailored binharic code.

In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:

INCURSION:1 UNIT
STRIKE FORCE2 UNITS
ONSLAUGHT3 UNITS

Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability:

Electromotive Energisation
Add 2" to the Move characteristic of models in this unit.

Microactuator Bracing
Add 1 to the Toughness characteristic of models in this unit.

Predation Protocols
This unit is eligible to declare a charge in a turn in which it Advanced.

Muted Servomotors
Models in this unit have the Stealth ability.
NEURAL OVERLOAD
1CP
Haloscreed Battle Clade – Strategic Ploy Stratagem
By projecting their consciousness into the minds of tech thralls, a Tech-Priest may significantly enhance their warriors’ lethality. However, doing so risks overloading their combat units’ more limited neural networks. Such hazards are seen as an opportunity to give one’s life in the name of the Omnissiah.
WHEN: Your Movement phase.

TARGET: One ADEPTUS MECHANICUS unit from your army.

EFFECT: If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.

Designer’s Note: This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.

The KATAPHRON keyword is used in the following Adeptus Mechanicus datasheets:

ANALYTICAL DIVINATION
1CP
Haloscreed Battle Clade – Strategic Ploy Stratagem
Tech-Priest commanders process an overwhelming influx of data screeds, analysing this information to read the flow of battle and coordinate the movements of their thralls.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One ADEPTUS MECHANICUS INFANTRY unit (excluding KATAPHRON units) from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.
ERADICATION PROTOCOLS
1CP
Haloscreed Battle Clade – Battle Tactic Stratagem
Fresh imperatives flow down from on high. The orders are simple: eliminate the foe.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1.

The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:

PRE-CALIBRATED PURGE SOLUTION
1CP
Rad-Zone Corps – Battle Tactic Stratagem
Employing targeting data collated by a swarm of servo-skulls released over the enemy's battle lines, the Machine God’s faithful purge the foe stumbling amidst rad-scourged positions.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

EFFECT: Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.
BALEFUL HALO
2CP
Rad-Zone Corps – Battle Tactic Stratagem
By briefly unshielding the most corrosive or irradiated components of their being, the warriors of a Rad-Zone Corps can exhale on isotopic fog, sapping the strength of those not inured to its effects.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS MECHANICUS unit from your army (excluding Vehicle units) that was selected as the target of one or more of that enemy unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

EFFECT: Until the end of the turn, each time an attack is made that targets your unit, subtract 1 from the Wound roll.
Benedictions Of The Omnissiah
Data-Psalm Conclave Detachment

The Tech-Priests of the Omnissiah lead their disciples in a cortege of war. The buzz of static psalms chanted in synchronicity unites all in the stately eradication of the heretic and blasphemer.

At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for CULT MECHANICUS units from your army until the end of the battle:

Panegyric Procession
Each time a CULT MECHANICUS model from your army makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1.

Citation in Savagery
Each time a CULT MECHANICUS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
INFOSLAVE SKULL
1CP
Explorator Maniple – Wargear Stratagem
Mono-task infoslave skulls range ahead to assess potential sites that must be investigated.
WHEN: Your Command phase.

TARGET: One TECH-PRIEST model from your army and one objective marker within 24" of that model (excluding your Acquisition objective marker].

EFFECT: Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes.
OVERLOADED SAFEGUARDS
1CP
Lords of the Forge Stratagem
With a cascade of holy screed, implanted aggression protocols and biochemical triggers can be activated by a Tech-Priest to transmute a seeming rout into a predatory counterstrike.
WHEN: Your Movement phase, when a friendly TECH-PRIEST unit is selected to make a fall-back move.

TARGET: That TECH-PRIEST unit.

EFFECT: That move does not prevent your unit from being eligible to shoot/declare a charge.
SCRIPTURAL PROGNOSIS
1CP
Lords of the Forge Stratagem
Analysing data from thousands of sources at once, a disciple of the Omnissiah is able to rationalise the enemy’s capabilities and dispense protocols of endurance to their servants.
WHEN: In your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly TECH-PRIEST unit that is within range of an objective.

TARGET: That TECH-PRIEST unit.

EFFECT: Attacks that target your unit have -1 AP until that enemy unit has attacked.
HOLY AVARICE
1CP
Lords of the Forge Stratagem
When a miracle of technology is identified, a Tech-Priest will go to bloody lengths to retrieve it, simultaneously directing the acquisition of their prize and the dismantling of anyone who threatens it.
WHEN: Your Shooting phase, when a friendly TECH-PRIEST unit starts an action.

TARGET: That TECH-PRIEST unit.

EFFECT: That action does not prevent your unit from being eligible to shoot.
EXTINCTION ORDER
1CP
Rad-Zone Corps – Strategic Ploy Stratagem
As Tech-Priests order the purge of an area of the battlefield, rad-bombardments are redoubled in the hopes of turning it into a wasteland.
WHEN: Your Command phase.

TARGET: One TECH-PRIEST model from your army and one objective marker within 24" of that model.

EFFECT: Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and it must take a Battle-shock test.
Canticles of the Omnissiah
Machine Cult Detachment

Chanting avidly in blaring binharic, the servants of the Omnissiah surge into battle as though possessed by wrathful datagheists.

Add 1 to Advance rolls, Charge rolls and Battle-shock tests taken for TECH-PRIEST and ELECTRO-PRIESTS units from your army.
War-Form Mantles
Lords of the Forge Detachment

When battle looms, many Tech-Priests don their war forms, replacing more delicate mechanical appendages with steel-shod bionics that incorporate auto-repair subroutines. Some also outfit themselves with narrow-band screed casters. These project streams of incomprehensible code that overwhelm the cogitator cores of enemy vehicles and baffle augury.

Friendly TECH-PRIEST models have:
Friendly TECH-PRIEST models have the following ability:

Baffling Data Screed: In your Shooting phase, when this unit is selected to shoot, if this unit is not battle-shocked, you can use this ability. If you do, roll one D6:
  • On a 2+, select one enemy VEHICLE unit within 12" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. A unit cannot be selected for this ability more than once per turn.
  • Or: On 2+, those ranged attacks do not prevent this unit from being hidden.
MACHINE SPIRIT RESURGENT
1CP
Cohort Cybernetica – Epic Deed Stratagem
To invigorate the failing machine spirit of a damaged vehicle is a sacred task, greatly aided by certain data-hymns transmitted in the correct sequence.
WHEN: Your Command phase.

TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength.

EFFECT: Until the start of your next Command phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. If your unit is Below Half-strength, you can re-roll the Wound roll as well.
  • Autoclavic Denunciation
    15 pts
Rad-Zone Corps Detachment

This devotee harbours a fanatical hatred of the biological. They have learned the secret weaknesses inherent in all flesh and do not hesitate to exploit them.

ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.

  • Transoracular Dyad Wafers
    15 pts
Haloscreed Battle Clade Detachment

Inloaded with advanced combat protocols, tactical hymnals and holy autoscripture, these doctrina wafers grant greater autonomy and destructive might to the constructs of the Legio Cybernetica.

CYBERNETICA DATASMITH model only. When the bearer is attached to a KASTELAN ROBOTS unit, until the end of the battle, models in that unit gain the HALO OVERRIDE keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.

  • Mechanicus Locum
    5 pts
Data-Psalm Conclave Detachment

Amongst every congregation of Tech-Priests are masters of arcane knowledge - inspirational leaders of the cybernetic and the mechanical.

TECH-PRIEST model only. The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked.

  • Artisan
    10 pts
Explorator Maniple Detachment

Artisans create wondrous artefacts of war. They install circuits of such beauty, and capacitor-nodes of such fine calibration, that their machine spirits respond with divine gratitude.

TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.

  • Magos
    10 pts
Explorator Maniple Detachment

Magi are masters of fiercely guarded knowledge, pursuing esoteric agendas at all costs. No risk is too great and no gambit too unwise in their ceaseless and predatory acquisition of ancient lore.

TECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.

  • Logis
    15 pts
Explorator Maniple Detachment

Data-vores and biocogitators, logi amass huge stores of information. They analyse data from thousands of sources, rationalising every weak point the foe has. It is a fool indeed that stands before a logi and their prize.

TECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.

  • Genetor
    20 pts
Explorator Maniple Detachment

Cyborg interfaces, genetic manipulation and alchemical behavioural modification are all avenues of interest to Genetors, and their enhanced creations are formidable in protecting their master’s divine work.

TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.

DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
  • Emotionless Clarity
    10 pts
Cohort Cybernetica Detachment

With a mind unsullied by the passions common to the flesh, a Tech-Priest can entreat the machine spirit of a dying war engine to enact one final triumph.

TECH-PRIEST model only. Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

  • Lord of Machines
    15 pts
Cohort Cybernetica Detachment

An intense burst of viral static can overload those machine spirits yoked to the service of the enemy.

TECH-PRIEST model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.

  • Necromechanic
    20 pts
Cohort Cybernetica Detachment

The blessed healing of machinery is the sign of a true shepherd of the Omnissiah’s flock.

TECH-PRIEST model only. Once per battle round, when a saving throw made for a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model within 12" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0.

  • Arch-negator
    5 pts
Cohort Cybernetica Detachment

Feeding magneto-voltaic arcs and deadly frequencies into their weapons, the Tech-Priest is death incarnate to blasphemies against the Machine God.

TECH-PRIEST model only. Ranged weapons equipped by the bearer have the [ANTI-VEHICLE 4+] ability.

  • Martial Signatum Amplificator
    15 pts
Eradication Cohort Detachment

This strange device taps into the data-tethers that carry Skitarii command imperatives and disseminates them to other, less soldierly servants of the Omnissiah.

TECH-PRIEST model only. Models in the bearer’s unit have the SKITARII keyword.

  • Vingh’s Wafers of Dynamism
    25 pts
Lords of the Forge Detachment

The inimitable holy programming within these doctrina wafers elicits a bullish agility in a Datasmith’s cybernetic wards. So commanded, such robots have scaled rusting piles of shifting scree, bulldozed their way through heretek defences and smashed breaches in space hulk passages.

CYBERNETICA DATASMITH model only. At the start of the first battle round, if this unit is an attached unit, this unit has <KY>MOBILE</KY> until the end of the battle.

  • TL-4Ø9
    30 pts
Lords of the Forge Detachment

This modest-seeming casket is named for the almost indecipherable sigils on its ancient casing. The prevailing theocratic dogma is that this artefact is a weapon, for when its iris shutter is opened, a nightblack beam of incredible power is released.

TECH-PRIEST model only. This model has the following weapon:
RANGED WEAPONS
RANGE
A
BS
S
AP
D
TL-4Ø9 DEVASTATING WOUNDS HAZARDOUS
TL-4Ø9 DEVASTATING WOUNDS HAZARDOUS
24"
3
2+
11
-2
D3+2

  • Electromiasmic Brazier
    10 pts
Luminen Auto-choir Detachment

This ornate brazier emits incense-laced particulate chaff that swirls in glittering veils. The silvered mist is alive with sacred energies that foul attempts to pinpoint the Omnissiah’s faithful.

TECH-PRIEST model only. This unit has Stealth.

  • Voltagheist Reliquary
    15 pts
Luminen Auto-choir Detachment

The wild voltagheists said to inhabit this holy casket are more aggressive and intrusive than those that guard the Electro-Priests, and surge in interfering pulses that scramble the foe’s sensors.

TECH-PRIEST model only. Enemy units cannot target this unit with snap shooting attacks

SAVIOUR SYSTEMS
1CP
Electromartyrs – Battle Tactic Stratagem
Many warriors of the Adeptus Mechanicus have defensive measures suited to close-quarters battle built into their flesh-and-metal frames.
WHEN: Your opponent’s Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army (excluding KATAPHRON units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
UNSHACKLED WRATH
1CP
Eradication Cohort – Wargear Stratagem
With Binharic prayers of disengagement, these warriors release the saviour protocols of their weapon spirits to release the guns’ full wrath.
WHEN: Your Shooting phase.

TARGET: One SKITARII unit from your army that has not been selected to shoot this phase.

EFFECT: Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase.
AGGRESSOR IMPERATIVE
1CP
Rad-Zone Corps – Battle Tactic Stratagem
The Skitarii feel the press of an invisible hand upon their minds as the Machine God drives them forward. Servos are pushed to their structural limits as fibre bundles fill with the boundless energy of the Motive Force and propel the faithful on an unstoppable crusade.
WHEN: Your Movement phase.

TARGET: One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

EFFECT: Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
BULWARK IMPERATIVE
2CP
Rad-Zone Corps – Battle Tactic Stratagem
With a pulse of force-loaded wisdom, microactuators lock into bracing positions, reserve power cells are brought online and the Omnissiah's holy crusaders are bestowed with a sensation of sacred invulnerability.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.

EFFECT: Until the end of the phase, models in those units from your army have a 4+ invulnerable save.
RESPONSIVE SHIELDING
1CP
Response Clade – Wargear Stratagem
Key shipboard power nodes detect the proximity of Skitarii defenders and activate temporary energy shields to protect them.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One SKITARII unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
INTEGRATIVE WITHDRAWAL
1CP
Response Clade – Strategic Ploy Stratagem
Employing their servo-symbiotic link to the machine spirits of their vessel, the Skitarii perform a fighting retreat aided by the systems of the ship itself.
WHEN: Your Shooting phase.

TARGET: One SKITARII unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back. In addition, after your unit has shot this phase, if it is within 1" of an open Hatchway and is not within Engagement Range of one or more enemy units, you can close that Hatchway.
PRECOGNITATED FIREFIELDS
1CP
Response Clade – Battle Tactic Stratagem
The Skitarii have datamapped every distance, angle and optimised fire field of their ship in advance, and can access this targeting intelligence at will.
WHEN: Your Shooting phase.

TARGET: One SKITARII unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit has the BATTLELINE keyword, those weapons have the [SUSTAINED HITS 2] ability instead.
BINHARIC OFFENCE
2CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
Employing directed binharic entanglement to coordinate their motions, paired squads of Skitarii attack with eerie and lethal synchronicity.
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: Two SKITARII units from your army that have not been selected to shoot or fight this phase, and one enemy unit.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in both of your units by 1.

RESTRICTIONS: Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target].
EXPEDITED PURGE PROTOCOL
1CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
Binharic imperatives flash through neural architecture, driving augmetic muscle-bundles and auto-actuators into overdrive to propel the Skitarii more swiftly into the fray.
WHEN: Your Charge phase.

TARGET: One SKITARII unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

The SICARIAN keyword is used in the following Adeptus Mechanicus datasheets:

PROGRAMMED WITHDRAWAL
1CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
Taking direct control of their cybernetic soldiers’ manoeuvres, the cohort’s commander sees their withdrawal carried out with such precision that they can be pressed back into service from the most efficacious of attack vectors.
WHEN: End of your opponent’s Fight phase.

TARGET: Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army.

EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.

RESTRICTIONS: Each unit targeted with this Stratagem must be more than 3" away from all enemy units.
Stealth Optimisation
Skitarii Hunter Cohort Detachment

Hunter Cohorts combine a mastery of stealth warfare and cogitational analysis with stealth screen projectors and target-fouling apparatuses. They are elusive foes to face, and especially sinister to those they have designated as prey.

Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.
Procedural Elimination
Response Clade Detachment

Triangulating via their fellow squads and any compliant shipboard augurs, the Skitarii hone their targeting data and overlap fields of fire.

At the start of the battle round, select either melee attacks or ranged attacks. Until the end of the battle round, each time a SKITARII model from your army makes an attack of the selected type, re-roll a Hit roll of l.
Murderous Imperative
Eradication Cohort Detachment

The Skitarii fighting in a focused clade all but vibrate with the inloaded need to kill. This manifests not as wild rage, however, but rather as a coldly efficient drive to acquire the next target, bring it down with pinpoint fire or neatly placed thrusts, then find a new victim and repeat in an infinite loop.

Each time a model in a SKITARII unit from your army makes an attack:
  • Cognitive Reinforcement
    30 pts
Haloscreed Battle Clade Detachment

From afar, the guiding hand of the Omnissian priesthood allows this warrior to process streams of sensory input and encoded imperatives simultaneously.

ADEPTUS MECHANICUS model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.

  • Veiled Hunter
    10 pts
Skitarii Hunter Cohort Detachment

In silent supplication, a concentrated burst of noospheric negation manifests as a heavy band of shadow. Under this shroud, this commanders warriors obfuscate the foe’s sensors and confuse their strategy.

SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

  • Clandestine Infiltrator
    15 pts
Skitarii Hunter Cohort Detachment

Under cover of auspex scramblers, this holy soldier leads their fellows in a stealthy advance.

SKITARII model only. The bearer, and models in any unit they are leading, have the Infiltrators and Scouts 6" abilities.

  • Battle-sphere Uplink
    25 pts
Skitarii Hunter Cohort Detachment

Tapping into infostacks of data emanating from across the wider battle-sphere, this experienced Skitarius synchronises with the flow of wisdom, drawing upon data that enables near-prophetic reactions.

SKITARII model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge.

  • Cantic Thrallnet
    25 pts
Skitarii Hunter Cohort Detachment

Proclaimed to be a direct data-link to the will of the Omnissiah himself, this neuro-entanglement matrix allows for hyper-optimised combat cogitation.

SKITARII MARSHAL model only. At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit.

Admonissor Shunt
Response Clade Detachment

Senior Skitarii officers can be augmented with cybernetic override emitters that release protocol blurts to force compliance from their footsoldiers.

Once per battle, at the start of any phase, if the bearer is on the battlefield, you can select one friendly SKITARII unit that is Battle-shocked. That unit is no longer Battle-shocked.

  • Omnissiah’s Fury
    10 pts
Eradication Cohort Detachment

A Skitarii Marshal implanted with this thoracic augmetic feels the Machine God’s molten fury flowing through their veins and out into the weapons they wield in battle.

SKITARII MARSHAL model only. Add 2 to the Attacks characteristic of melee weapons equipped by the bearer, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

  • Omnicogitator
    25 pts
Eradication Cohort Detachment

This unique tactical-cogitation augmetic provides its bearer with a wealth of situation-appropriate responses in even the most intense battle.

SKITARII MARSHAL model only. The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.

  • Explorator Dispensation
    20 pts
Cohort Acquisitus Detachment

Mantled in a susurrus of shrouding code and implanted sensor baffles, this commander has been granted a holy commission to extend their forge world’s influence at the forefront of the Quest for Knowledge.

SKITARII MARSHAL model only. This unit has Infiltrators

The PTERAXII keyword is used in the following Adeptus Mechanicus datasheets:

The SYDONIAN keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Character
BIONIC ENDURANCE
1CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
Between their multi-layered bionics and their fanatical faith in the indomitability of these machine-blessings, the most augmented of Skitarii are nigh-impossible to lay low.
WHEN: Your opponent’s Shooting phase orthe Fight phase, just after an enemy unit has selected its targets.

TARGET: One SICARIAN, PTERAXII or SYDONIAN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
ISOLATE AND DESTROY
1CP
Skitarii Hunter Cohort – Strategic Ploy Stratagem
The swiftest hunters seek to engage foes with the equations of war in their favour, isolating their quarry and dispatching it with ruthless efficiency.
WHEN: Your Shooting phase.

TARGET: One SICARIAN, PTERAXII, SYDONIAN,
IRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other enemy units within 6" of the unit targeted by that attack, add 1 to the Wound roll.
TETHER-TENDRILS
1CP
Machine Cult – Strategic Ploy Stratagem
Weaponised mechadendrites burst from the rapturous faithful, ensnaring and electrocuting foes seeking to flee.
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One TECH-PRIEST or ELECTRO-PRIESTS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
  • Inloaded Lethality
    15 pts
Haloscreed Battle Clade Detachment

The ancient noospheric receptors implanted into this field commander enable them to receive constant streams of binharic kill code and static prayer chants, lending them greater strength and martial prowess.

TECH-PRIEST DOMINUS or TECH-PRIEST MANIPULUS model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.

Harmonic Discordator
Machine Cult Detachment

Voices cyber-modulated to hideously unsettling pitches, the faithful of the Omnissiah weaponise their hymnals.

In the Battle-shock step of your opponents Command phase, if an enemy unit that is below its Starting Strength is within 3" of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Noospheric Recon
Cohort Acquisitus Detachment

Force-loaded with enhanced divinatory augurs, far-ranging Skitarii are the unblinking eyes of their masters and cast their sensors in overlapping noospheric nets to root out the enemies of the Machine God.

Enhanced Augurs: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is analysed:
[TWIN-LINKED]24.38

Dual weapons are often grafted to the same targeting system for greater lethality.

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

The JUMP PACK keyword is used in the following Adeptus Mechanicus datasheets:

AUTO-ORACULAR RETRIEVAL
2CP
Explorator Maniple – Battle Tactic Stratagem
With a surge of targeting data from the war engine as its hatches slam open, the warriors inside pour out with weapons already trained unerringly on the foe.
WHEN: Your Shooting phase.

TARGET: One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.
AGGRESSIVE IMPULSE
1CP
Haloscreed Battle Clade – Strategic Ploy Stratagem
Urgent imperatives flood into the crew thralls of Skitarius transport units, urging them to deploy their cargo of cybernetic soldiers into the heart of the fight.
WHEN: Your Movement phase.

TARGET: One SKORPIUS DUNERIDER model from your army that has not been selected to move this phase.

EFFECT: Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

The CHARACTER keyword is used in the following Adeptus Mechanicus datasheets:

Infantry Epic Hero
CHANT OF ELECTROTRACTION
1CP
Luminen Auto-choir Stratagem
With every Binharic chant in praise of the Divine Current, Electro-Priests feel the surge of sacred power. The pulsing nimbus demands a holy circuit which can only be closed by making destructive contact with the foe.
WHEN: Your Movement phase, when a friendly ELECTRO-PRIESTS BATTLECLADE unit is selected to make an advance move.

TARGET: That ELECTRO-PRIESTS unit.

EFFECT: That move does not prevent your unit from being eligible to declare a charge.
ECHOES OF THE CONDUIT WARS
1CP
Luminen Auto-choir Stratagem
Punishing transgressors has a long and ritualised tradition amongst the unforgiving Electro-Priests, and they will eagerly prove their faith in coruscating violence.
WHEN: Your Shooting phase or the Fight phase, when a friendly ELECTRO-PRIESTS unit is selected to attack.

TARGET: That ELECTRO-PRIESTS unit.

EFFECT: Your unit’s attacks that target a unit within range of an objective can:
  • Re-roll hit rolls of 1.
  • Re-roll wound rolls of 1.
MOMENTUM FEEDBACK
1CP
Luminen Auto-choir Stratagem
Harnessing the force of the blasphemous enemy’s attacks into energy to fuel a holy retaliatory surge is an act of righteous transmutation.
WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged ELECTRO-PRIESTS unit has shot.

TARGET: That ELECTRO-PRIESTS unit.

EFFECT: Your unit can make a surge move of up to D6".
ELECTROGHEIST VISITATIONS
1CP
Machine Cult – Wargear Stratagem
The faithful summon leaping electrogheists whose arcing energies interfere with enemy targeting and swat hostile projectiles from the air.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ELECTRO-PRIESTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is within 6” of your unit, subtract 1 from the Hit roll.
POWER OF THE MOTIVE FORCE
1CP
Machine Cult – Strategic Ploy Stratagem
Seized by overwhelming holy energies, these auto-fanatics hurl themselves into the fight with tendon-straining, inhuman haste.
WHEN: Your Charge phase.

TARGET: One ELECTRO-PRIESTS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Cyber-Static Canticles
Luminen Auto-choir Detachment

With voices or binharic emissions raised in holy verse, the disciples of the Motive Force roar their worship. Thunderheads of potentiality roil above them, and rival sects vie to prove the supremacy of their visionary dogma with coruscating intensity


This detachment has the DATA-PSALM tag and cannot be taken with another DATA-PSALM detachment.
CLANDESTINE REPOSITION
1CP
Cohort Acquisitus Stratagem
Under the cover of a multi‑spectral burst of binharic feedback, vectors of redeployment can be opened up that are unanticipated and unseen by the enemy.
WHEN: End of your opponent’s Fight phase.

TARGET: One friendly unengaged INFILTRATORS/PTERAXII unit.

EFFECT: Place your unit in strategic reserves.
PRECISION ONSLAUGHT
1CP
Eradication Cohort – Battle Tactic Stratagem
Leading the charge like a keen bayonet locked to a rifle’s barrel, maniples of Sicarians scythe into the enemy amidst a welter of blood and severed limbs
WHEN: Your Charge phase, just after a SICARIAN unit from your army declares a charge.

TARGET: That SICARIAN unit.

EFFECT: Until the end of the phase, when your unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.
  • Stealth-Screened CybercanidsUPGRADE
    15 pts
Cohort Acquisitus Detachment

These veteran raiders have been bestowed with rarefied cybernetic mounts that incorporate stealth‑screen projectors, silenced servos, and photo‑adaptive hides, rendering them all but invisible until they near their prey

SERBERYS RAIDERS unit only. This unit has Lone Operative 15".

The MONSTER keyword is used in the following Adeptus Mechanicus datasheets:

© Vyacheslav Maltsev 2013-2026