RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Master-crafted Boltgun Anti-Psyker 4+ ASSAULT Rapid Fire 1 | |||||||
| Master-crafted Boltgun Anti-Psyker 4+ ASSAULT Rapid Fire 1 | 24" | 2 | 2+ | 5 | -1 | 2 | |
| Master-crafted Flamer Anti-Psyker 4+ ASSAULT BLAST 2 Torrent | |||||||
| Master-crafted Flamer Anti-Psyker 4+ ASSAULT BLAST 2 Torrent | 12" | 4 | - | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Executioner Greatblade Anti-Psyker 5+ CLEAVE 1 DEVASTATING WOUNDS: PSYKER | |||||||
| Executioner Greatblade Anti-Psyker 5+ CLEAVE 1 DEVASTATING WOUNDS: PSYKER | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Gun Stock | |||||||
| Gun Stock | Melee | 3 | 2+ | 3 | 0 | 1 | |
| CORE ABILITIES | Scouts 7", Support |
| ARMY RULES | Daughters of the Abyss |
| YOUR UNIT COSTS | |
| 1 model | 55 |
The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The CHARACTER keyword is used in the following Adeptus Custodes datasheets:
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
The IMPERIUM keyword is used in the following Adeptus Custodes datasheets:
The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The MOUNTED keyword is used in the following Adeptus Custodes datasheets:
The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
The VEHICLE keyword is used in the following Adeptus Custodes datasheets:

| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
| Q: | When a model overhangs the edge of the battlefield, how does that affect its visibility? |
| A: | That model’s controlling player can draw line of sight from any part of that model that is not overhanging the edge of the battlefield. Their opponent can draw line of sight to any part of that model. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
The ADEPTUS CUSTODES and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The Adeptus Custodes have developed many thousands of martial ka’tahs. Custodians are proficient in many of these arts, shifting stances according to the battlefield situation.
Many of the most prominent shield hosts favour a specific martial ka’tah above all others.
All detachments tagged ‘Unique: Shield Host’ state a Favoured Ka’tah. If you selected one of these detachments, the ka’tah ability that is the Favoured Ka’tah of that detachment grants the additional effect listed in that detachment.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).With sufficient might or skill, warriors may sweep blades or talons through their foes in long lethal arcs.
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).| Q: | If my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective? |
| A: | Yes |
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
| Q: | When my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible? |
| A: | For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all. This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The Custodians are masters of all forms of war. There is no foe, no matter how numerous or powerful, that they cannot lay low.
In the Fight phase, when a friendly ADEPTUS CUSTODES unit is selected to fight, that unit’s melee attacks have:The Solar Watch utilise speed, mobility and the adaptable Calistus Ka’tah to confound and eviscerate opposing armies.
When a friendly ADEPTUS CUSTODES unit makes a fall-back move, that fall-back move does not prevent that unit from being eligible to charge.The Adeptus Custodes are blessed with gifts the Emperor has given them – physical might, mental robustness and the most powerful arms and armour available.
When a friendly ADEPTUS CUSTODES unit is selected to attack, that unit’s attacks can:The Emissaries Imperatus prioritise the mission over individual actions. Their favoured ka’tah, Conservai, similarly emphasises strategy.
Friendly ADEPTUS CUSTODES units have Fights First.Favouring the aggressive Dacatarai fighting style, the Custodians of the Dread Host seek to outmatch their enemies in bloody melee combat.
Friendly ADEPTUS CUSTODES units can re-roll charge rolls.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Bearers of the Pariah gene, Null Maidens are inured to psychic powers. Their Warp-smothering aura also provides limited protection for the Custodians at whose side they fight.
The Null Maidens of the Silent Sisterhood bring with them the nightmare pall of their collective null aura, afflicting their opponents with a creeping sense of dread.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.Inured to the most nightmarish and esoteric threats, the Shadowkeepers will not be swayed from their duty.
While a friendly ADEPTUS CUSTODES unit (excludingResilient experts of ranged warfare, the Aquilan Shield give no ground and punish advancing enemies with their mastery of the Salvus Ka’tah.
While a friendly ADEPTUS CUSTODES unit (excludingThe Emperor’s Custodians will gladly test their mettle against the worst the galaxy has to offer.
In your Command phase, you can select one enemy unit to be a dreadful foe unit until the start of your next Command phase. Friendly ADEPTUS CUSTODES CHARACTER models’ attacks that target a dreadful foe unit have +1 to wound rolls.With merciless efficiency, the Sisters of Silence mark their priority prey amidst the maelstrom of shiphoard combat, then focus on their elimination above all else.
At the start of the first battle round, you can select up to two enemy units to be your army’s quarry, one of which must be your opponents WARLORD. Each time an ANATHEMA PSYKANA unit from your army makes an attack that targets one of your army’s quarries, re-roll a Hit roll of 1. Each time an ANATHEMA PSYKANA unit from your army declares a charge, it can include one or more of your army’s quarries as targets of that charge, even if they are not visible to it.This Custodian unleashes upon their opponents the Emperor’s own fury, pursuing enemy warriors with relentless determination and allowing none to flee the field.
ADEPTUS CUSTODES INFANTRY model only. When this unit is selected to make a pile-in/consolidation move:
Awarded to the Custodian with the greatest tally of victories in the Blood Games, this finely worked pauldron denotes its bearer as a superlative strategic genius.
ADEPTUS CUSTODES model only. When both players have deployed their armies, you can redeploy up to three friendly ADEPTUS CUSTODES units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
The sensorium gheists within this helm shriek technomantic warnings to the wearer whenever danger threatens.
ADEPTUS CUSTODES model only.
Built into this Custodian’s armour, this aviform artefact is a relic of the Dark Age of Technology. It projects electromagnetic distortion to corrupt and confound homing beacons, teleportation technology and other methods of translocation.
ADEPTUS CUSTODES INFANTRY model only. Enemy units that are selected to make an ingress move cannot be set up within 12" of this unit.
Embodying the raptors of ancient Terra, this champion of the Golden Throne descends upon their prey swiftly, with talons unsheathed.
ADEPTUS CUSTODES INFANTRY/MOUNTED unit only (excluding TERMINATOR units). This unit has +1 to advance rolls and charge rolls.
The golden glory of the Emperor Himself glows around this magnificent warrior like Sol’s own fire. Enemies are blinded by its light, forced to recoil in pain and terror.
ADEPTUS CUSTODES INFANTRY model only. Attacks that target this unit have -1 to hit rolls.
This auric champion always strives to be first into the fray.
Adeptus Custodes model only. If this unit made a charge move this turn, this model’s attacks can:
When this sphere of solid gold detonates, it unleashes beams of radiating light that blind those they do not kill.
ADEPTUS CUSTODES model only. This model has the following weapon:
RANGED WEAPONS | RANGE | A | BS | S | AP | D |
| Auriferous Orb ANTI-non-MONSTER/VEHICLE 2+ BLINDING LIGHT DEVASTATING WOUNDS | ||||||
| Auriferous Orb ANTI-non-MONSTER/VEHICLE 2+ BLINDING LIGHT DEVASTATING WOUNDS | 12" | 3 | 2+ | 1 | 0 | 1 |
This immeasurably ancient auto-medicae device meshes seamlessly with any suit of armour, dispensing panacaeic elixirs in response to mental or physical trauma.
ADEPTUS CUSTODES model only. (Once per battle, per army) At the start of any phase, this model heals D3+3 wounds.
A master orator, this Custodian’s battle cries light fires of defiance in the hearts of their allies.
ADEPTUS CUSTODES INFANTRY model only. (Once per battle round, per army) At the start of any phase, you can select one friendly battle-shocked ADEPTUS CUSTODES unit within 9" of this model. That unit is no longer battle-shocked.
The cellular alchemy by which this heroic warrior was forged has rendered them breathtakingly resilient.
ADEPTUS CUSTODES INFANTRY model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6:
Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.This ancient bionic focuses the bearer’s null aura into a horrifying stare that can terrify foes to death.
ANATHEMA PSYKANA model only. In your Movement phase, you can select one visible enemy unit within 12" of this unit. That unit makes a battle-shock roll, with -1 to that battle-shock roll.
Knights-Centura of the Chamber of Oblivion demonstrate exceptional prowess with whichever weapons they opt to wield. Woe betide any witch who crosses their path.
ANATHEMA PSYKANA model only. This unit’s attacks have:
So deeply unsettling is the null aura surrounding this warrior that it causes unreasoning paranoia to spread amongst her foes, shattering their focus.
ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (when measuring this distance, Walls and closed Hatchways are ignored), that unit cannot Seize objective markers and, in your opponent’s Command phase, that unit must take a Battle-shock lest. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.
This ancient device is said to have been crafted for use during a vital conclave during the waning days of the Great Crusade, wreathing its bearer in energy veils.
ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.