8" 12 5+ 5 To most gargants, being forced to remain at the back of a fight and chuck boulders at the enemy would be a humiliating lot. However, some find themselves developing quite a talent for it; known as Rock-hurlers, these gargants bond over their love of making tricky shots and satistying splattering noises. Nevertheless, they are more than happy to wade in close if the mood strikes them. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hurlin’ Rocks | ||||||||
| Hurlin’ Rocks | 12" | 3 | 4+ | 2+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Massive Clubs and Rocks | ||||||||
| Massive Clubs and Rocks | 4 | 4+ | 2+ | 1 | 2 | |||
| ’Eadbutt | ||||||||
| ’Eadbutt | 1 | 4+ | 2+ | 2 | 3 | |||
Your Shooting Phase |
KEYWORDS | MONSTER, REINFORCEMENTS |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||