Sons of Behemat – Rock-hurlers

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•SPEARHEAD WARSCROLL•
Rock-hurlers
8"
12
5+
5
To most gargants, being forced to remain at the back of a fight and chuck boulders at the enemy would be a humiliating lot. However, some find themselves developing quite a talent for it; known as Rock-hurlers, these gargants bond over their love of making tricky shots and satistying splattering noises. Nevertheless, they are more than happy to wade in close if the mood strikes them.
•SPEARHEAD WARSCROLL•
Rock-hurlers
RANGED WEAPONS
RngAtkHitWndRndDmg
Hurlin’ Rocks
Hurlin’ Rocks12"34+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Massive Clubs and Rocks
Massive Clubs and Rocks44+2+12
’Eadbutt
’Eadbutt14+2+23
Your Shooting Phase
DROP, TOSS OR ROLL: These gargants have learnt that if you hurl your rock in specific ways, more enemies go ‘squish’ - and it’s funnier to boot.

Effect: Pick 1 of the following effects to apply to this unit for the rest of the turn. You cannot pick the same effect to apply to any other friendly units this turn.

Drop: This unit’s ranged weapons have Shoot in Combat.

Toss: Add 6" to the Range characteristic of this unit’s ranged weapons.

Roll: Add 1 to hit rolls for this unit’s shooting attacks.

KEYWORDS
MONSTER, REINFORCEMENTS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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