RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
Transmogrifying Blast blast psychic | |||||||
Transmogrifying Blast blast psychic | 18" | D6+1 | 2+ | 6 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Black Staff of Ahriman psychic | |||||||
Black Staff of Ahriman psychic | Melee | 5 | 2+ | 7 | -1 | 3 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark Blessing ignores cover psychic sustained hits 1 | |||||||
Dark Blessing ignores cover psychic sustained hits 1 | 24" | 9 | 2+ | 4 | -1 | 1 | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike devastating wounds psychic | |||||||
Hellforged weapons – strike devastating wounds psychic | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep devastating wounds psychic | |||||||
Hellforged weapons – sweep devastating wounds psychic | Melee | 12 | 2+ | 6 | -1 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dark Blessing ignores cover psychic sustained hits 1 | |||||||
Dark Blessing ignores cover psychic sustained hits 1 | 24" | 9 | 2+ | 4 | -1 | 1 | |
Infernal cannon | |||||||
Infernal cannon | 24" | 3 | 2+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hellforged weapons – strike devastating wounds psychic | |||||||
Hellforged weapons – strike devastating wounds psychic | Melee | 6 | 2+ | 8 | -2 | 3 | |
Hellforged weapons – sweep devastating wounds psychic | |||||||
Hellforged weapons – sweep devastating wounds psychic | Melee | 12 | 2+ | 6 | -1 | 1 |
1 model | 170 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Astral Blast blast devastating wounds psychic | |||||||
Astral Blast blast devastating wounds psychic | 18" | D6 | 2+ | 6 | -2 | D3 | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 5 | 2+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 4 | 2+ | 5 | -2 | 2 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arcane Fire ignores cover psychic torrent | |||||||
Arcane Fire ignores cover psychic torrent | 18" | D6 | N/A | 6 | -2 | D3 | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 5 | 2+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 4 | 2+ | 5 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
Fires of the Abyss – witchfire psychic torrent | |||||||
Fires of the Abyss – witchfire psychic torrent | 18" | D6 | N/A | 6 | -2 | 1 | |
Fires of the Abyss – focused witchfire hazardous psychic torrent | |||||||
Fires of the Abyss – focused witchfire hazardous psychic torrent | 18" | 2D6 | N/A | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 |
1 model | 95 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Infernal Gateway – witchfire blast indirect fire psychic | |||||||
Infernal Gateway – witchfire blast indirect fire psychic | 24" | D6+3 | 2+ | 9 | -2 | D3 | |
Infernal Gateway – focused witchfire blast indirect fire hazardous psychic | |||||||
Infernal Gateway – focused witchfire blast indirect fire hazardous psychic | 24" | D3+6 | 2+ | 9 | -3 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Staff of Tomorrow psychic | |||||||
Staff of Tomorrow psychic | Melee | 5 | 3+ | 8 | -2 | 2D3 |
1 model | 260 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Rod of sorcery psychic | |||||||
Rod of sorcery psychic | 12" | 6 | 2+ | 8 | -1 | D3 | |
Bolt of Change – witchfire psychic | |||||||
Bolt of Change – witchfire psychic | 18" | 9 | 2+ | 9 | -1 | 1 | |
Bolt of Change – focused witchfire hazardous psychic | |||||||
Bolt of Change – focused witchfire hazardous psychic | 18" | 9 | 2+ | 9 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Baleful sword extra attacks | |||||||
Baleful sword extra attacks | Melee | 3 | 3+ | 7 | -2 | 3 | |
Staff of Tzeentch psychic | |||||||
Staff of Tzeentch psychic | Melee | 5 | 3+ | 6 | -1 | 3 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gaze of Magnus devastating wounds psychic | |||||||
Gaze of Magnus devastating wounds psychic | 24" | 3D3 | 2+ | 11 | -2 | 3 | |
Tzeentch’s Firestorm blast ignores cover psychic | |||||||
Tzeentch’s Firestorm blast ignores cover psychic | 24" | D6+3 | 2+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blade of Magnus – strike devastating wounds psychic | |||||||
Blade of Magnus – strike devastating wounds psychic | Melee | 7 | 2+ | 16 | -3 | 3 | |
Blade of Magnus – sweep psychic | |||||||
Blade of Magnus – sweep psychic | Melee | 14 | 2+ | 8 | -1 | 2 |
1 model | 435 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 3+ | 4 | -1 | 1 | |
Pandaemonic Delusion psychic sustained hits 3 | |||||||
Pandaemonic Delusion psychic sustained hits 3 | 24" | 6 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 3 | 3+ | 5 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Gaze of Hate anti-monster 4+ anti-vehicle 4+ devastating wounds psychic | |||||||
Gaze of Hate anti-monster 4+ anti-vehicle 4+ devastating wounds psychic | 18" | 3 | 3+ | 4 | -3 | 2 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 5 | 3+ | 6 | -1 | D3 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleful Devolution blast devastating wounds psychic | |||||||
Baleful Devolution blast devastating wounds psychic | 18" | D6 | 3+ | 9 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force stave psychic | |||||||
Force stave psychic | Melee | 3 | 3+ | 5 | -1 | D3 |
1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol pistol | |||||||
Bolt pistol pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
Combi-bolter rapid fire 2 | |||||||
Combi-bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
Plasma pistol – standard pistol | |||||||
Plasma pistol – standard pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
Plasma pistol – supercharge hazardous pistol | |||||||
Plasma pistol – supercharge hazardous pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Accursed weapon | |||||||
Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 7 | 2+ | 4 | -1 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
Paired accursed weapons twin-linked | |||||||
Paired accursed weapons twin-linked | Melee | 7 | 2+ | 4 | -1 | 1 | |
Power fist | |||||||
Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Coruscating blue flames pistol psychic | |||||||
Coruscating blue flames pistol psychic | 18" | 2 | 4+ | 3 | -1 | 1 | |
Coruscating yellow flames pistol psychic | |||||||
Coruscating yellow flames pistol psychic | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blue claws | |||||||
Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
Yellow claws | |||||||
Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 |
10 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Coruscating blue flames pistol psychic | |||||||
Coruscating blue flames pistol psychic | 18" | 2 | 4+ | 3 | -1 | 1 | |
Coruscating pink flames pistol psychic | |||||||
Coruscating pink flames pistol psychic | 18" | 2 | 3+ | 4 | -1 | 1 | |
Coruscating yellow flames pistol psychic | |||||||
Coruscating yellow flames pistol psychic | 18" | 2 | 5+ | 2 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Blue claws | |||||||
Blue claws | Melee | 1 | 5+ | 3 | 0 | 1 | |
Pink claws | |||||||
Pink claws | Melee | 1 | 4+ | 3 | 0 | 1 | |
Yellow claws | |||||||
Yellow claws | Melee | 2 | 5+ | 2 | 0 | 1 |
10 models | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Inferno bolt pistol pistol | |||||||
Inferno bolt pistol pistol | 12" | 1 | 3+ | 4 | -1 | 1 | |
Inferno boltgun | |||||||
Inferno boltgun | 24" | 2 | 3+ | 4 | -2 | 1 | |
Malefic Curse anti-infantry 4+ devastating wounds psychic | |||||||
Malefic Curse anti-infantry 4+ devastating wounds psychic | 24" | 3 | 3+ | 4 | -3 | 1 | |
Soulreaper cannon devastating wounds | |||||||
Soulreaper cannon devastating wounds | 24" | 6 | 3+ | 6 | -2 | 1 | |
Warpflame pistol ignores cover pistol torrent | |||||||
Warpflame pistol ignores cover pistol torrent | 12" | D6 | N/A | 3 | -1 | 1 | |
Warpflamer ignores cover torrent | |||||||
Warpflamer ignores cover torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 3 | 3+ | 6 | -1 | D3 |
5 models | 105 |
10 models | 190 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter rapid fire 2 | |||||||
Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Heavy flamer torrent ignores cover | |||||||
Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
Terrax melta cutter melta 2 | |||||||
Terrax melta cutter melta 2 | 12" | 5 | 3+ | 9 | -4 | D6 | |
Twin volkite charger devastating wounds twin-linked | |||||||
Twin volkite charger devastating wounds twin-linked | 18" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Termite drill anti-vehicle 3+ | |||||||
Termite drill anti-vehicle 3+ | Melee | 6 | 4+ | 14 | -2 | D3+3 |
1 model | 200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
Soulshatter lascannon | |||||||
Soulshatter lascannon | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Twin inferno heavy bolter sustained hits 1 twin-linked | |||||||
Twin inferno heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
Inferno heavy bolter sustained hits 1 | |||||||
Inferno heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -2 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator twin lascannon twin-linked | |||||||
Predator twin lascannon twin-linked | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
Inferno heavy bolter sustained hits 1 | |||||||
Inferno heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -2 | 2 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Predator autocannon rapid fire 2 | |||||||
Predator autocannon rapid fire 2 | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 140 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Hideous mutations | |||||||
Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
2 models | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon blast | |||||||
Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
Inferno combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 185 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Defiler cannon blast | |||||||
Defiler cannon blast | 48" | D6+3 | 3+ | 10 | -1 | 3 | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Inferno combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
Inferno combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 4+ | 4 | -2 | 1 | |
Reaper autocannon DEVASTATING WOUNDS SUSTAINED HITS 1 | |||||||
Reaper autocannon DEVASTATING WOUNDS SUSTAINED HITS 1 | 36" | 4 | 3+ | 7 | -2 | 1 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -2 | 1 | |
Twin inferno heavy bolter SUSTAINED HITS 1 TWIN-LINKED | |||||||
Twin inferno heavy bolter SUSTAINED HITS 1 TWIN-LINKED | 36" | 3 | 3+ | 5 | -2 | 2 | |
Twin lascannon TWIN-LINKED | |||||||
Twin lascannon TWIN-LINKED | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Defiler claws | |||||||
Defiler claws | Melee | 5 | 3+ | 16 | -3 | D6+1 | |
Defiler scourge extra attacks | |||||||
Defiler scourge extra attacks | Melee | 3 | 3+ | 12 | -1 | 2 |
1 model | 165 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Flickering flames ignores cover psychic torrent | |||||||
Flickering flames ignores cover psychic torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Flamer mouths | |||||||
Flamer mouths | Melee | 3 | 4+ | 4 | 0 | 1 |
3 models | 65 |
6 models | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Ectoplasma cannon blast | |||||||
Ectoplasma cannon blast | 36" | D3 | 3+ | 10 | -3 | 3 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Forgefiend claws | |||||||
Forgefiend claws | Melee | 3 | 3+ | 6 | 0 | 1 | |
Forgefiend jaws | |||||||
Forgefiend jaws | Melee | 5 | 3+ | 7 | 0 | 2 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy flamer ignores cover torrent | |||||||
Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -2 | 1 | |
Helbrute plasma cannon blast hazardous | |||||||
Helbrute plasma cannon blast hazardous | 36" | D3 | 3+ | 8 | -3 | 3 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Missile launcher – frag blast | |||||||
Missile launcher – frag blast | 48" | D6 | 3+ | 4 | 0 | 1 | |
Missile launcher – krak | |||||||
Missile launcher – krak | 48" | 1 | 3+ | 9 | -2 | D6 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin autocannon twin-linked | |||||||
Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -2 | 3 | |
Twin inferno heavy bolter sustained hits 1 twin-linked | |||||||
Twin inferno heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -2 | 2 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 5 | 3+ | 6 | 0 | 1 | |
Helbrute fist | |||||||
Helbrute fist | Melee | 5 | 3+ | 12 | -2 | 3 | |
Helbrute hammer | |||||||
Helbrute hammer | Melee | 5 | 4+ | 14 | -3 | D6+1 | |
Power scourge | |||||||
Power scourge | Melee | 8 | 3+ | 7 | -1 | 2 |
1 model | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Baleflamer ignores cover torrent | |||||||
Baleflamer ignores cover torrent | 12" | D6+3 | N/A | 6 | -2 | 2 | |
Hades autocannon | |||||||
Hades autocannon | 36" | 6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Heldrake claws anti-fly 2+ devastating wounds | |||||||
Heldrake claws anti-fly 2+ devastating wounds | Melee | 5 | 3+ | 7 | -1 | 2 |
1 model | 215 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Magma cutter melta 2 | |||||||
Magma cutter melta 2 | 6" | 2 | 3+ | 9 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lasher tendrils extra attacks | |||||||
Lasher tendrils extra attacks | Melee | 6 | 3+ | 7 | -1 | 1 | |
Maulerfiend fists | |||||||
Maulerfiend fists | Melee | 6 | 3+ | 14 | -2 | D6+1 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Warp vortex – blast blast | |||||||
Warp vortex – blast blast | 24" | D6+3 | 3+ | 9 | -2 | 2 | |
Warp vortex – beam devastating wounds | |||||||
Warp vortex – beam devastating wounds | 36" | 1 | 3+ | 18 | -3 | D6+6 | |
Warp vortex – torrent ignores cover torrent | |||||||
Warp vortex – torrent ignores cover torrent | 18" | 2D6 | N/A | 6 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Betentacled maw | |||||||
Betentacled maw | Melee | 15 | 3+ | 7 | 0 | 1 | |
Mutalith claws | |||||||
Mutalith claws | Melee | 5 | 3+ | 10 | -2 | 3 |
1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy warpflamer ignores cover torrent | |||||||
Heavy warpflamer ignores cover torrent | 12" | D6 | N/A | 5 | -2 | 1 | |
Hellfyre missile rack | |||||||
Hellfyre missile rack | 36" | 2 | 3+ | 10 | -2 | 3 | |
Inferno combi-bolter rapid fire 2 | |||||||
Inferno combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | -2 | 1 | |
Malefic Curse anti-infantry 4+ devastating wounds psychic | |||||||
Malefic Curse anti-infantry 4+ devastating wounds psychic | 24" | 3 | 3+ | 4 | -3 | 1 | |
Soulreaper cannon devastating wounds | |||||||
Soulreaper cannon devastating wounds | 24" | 6 | 3+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon psychic | |||||||
Force weapon psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
Prosperine khopesh | |||||||
Prosperine khopesh | Melee | 3 | 3+ | 5 | -2 | 2 |
5 models | 180 |
10 models | 360 |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Lamprey bite anti-monster 4+ anti-vehicle 4+ | |||||||
Lamprey bite anti-monster 4+ anti-vehicle 4+ | Melee | 3 | 3+ | 6 | -2 | 2 |
3 models | 80 |
6 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy warpflamer ignores cover torrent | |||||||
Heavy warpflamer ignores cover torrent | 12" | D6 | N/A | 5 | -2 | 1 | |
Hellfyre missile rack | |||||||
Hellfyre missile rack | 36" | 2 | 4+ | 10 | -2 | 3 | |
Pyreflux meltagun melta 2 | |||||||
Pyreflux meltagun melta 2 | 12" | 1 | 4+ | 10 | -4 | D6 | |
Warpflame projector ignores cover torrent | |||||||
Warpflame projector ignores cover torrent | 12" | D3 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 4+ | 5 | 0 | 1 | |
Power claw | |||||||
Power claw | Melee | 3 | 4+ | 10 | -2 | 2 |
2 models | 80 |
4 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol pistol | |||||||
Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword precision | |||||||
Chainsword precision | Melee | 6 | 4+ | 4 | 0 | 1 | |
Divining spear lance precision | |||||||
Divining spear lance precision | Melee | 3 | 4+ | 5 | -1 | 2 |
3 models | 55 |
6 models | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Fatecaster greatbow ignores cover lethal hits precision | |||||||
Fatecaster greatbow ignores cover lethal hits precision | 30" | 2 | 4+ | 5 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 |
3 models | 60 |
6 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol pistol | |||||||
Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
Tzaangor blades | |||||||
Tzaangor blades | Melee | 2 | 4+ | 5 | 0 | 1 |
10 models | 70 |
20 models | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cerberus neutron pulse array twin-linked | |||||||
Cerberus neutron pulse array twin-linked | 48" | 3 | 3+ | 16 | -4 | D6+3 | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer torrent ignores cover | |||||||
Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 270 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery anti-fly 4+ | |||||||
Hellstrike missile battery anti-fly 4+ | 72" | 4 | 3+ | 8 | -2 | 3 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Thunderhawk heavy cannon blast | |||||||
Thunderhawk heavy cannon blast | 48" | D6+6 | 3+ | 10 | -2 | 3 | |
Turbo-laser destructor blast | |||||||
Turbo-laser destructor blast | 96" | D3+1 | 3+ | 20 | -4 | D6+6 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 840 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Aiolos missile launcher blast | |||||||
Aiolos missile launcher blast | 48" | D6+3 | 3+ | 5 | 0 | 1 | |
Anvilus autocannon battery twin-linked | |||||||
Anvilus autocannon battery twin-linked | 48" | 4 | 3+ | 9 | -1 | 3 | |
Arachnus heavy lascannon battery | |||||||
Arachnus heavy lascannon battery | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
Boreas air defence missiles anti-fly 2+ | |||||||
Boreas air defence missiles anti-fly 2+ | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Hellfire plasma cannonade – standard | |||||||
Hellfire plasma cannonade – standard | 36" | 6 | 3+ | 7 | -2 | 2 | |
Hellfire plasma cannonade – supercharge hazardous | |||||||
Hellfire plasma cannonade – supercharge hazardous | 36" | 6 | 3+ | 8 | -3 | 3 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
Volkite falconet battery devastating wounds | |||||||
Volkite falconet battery devastating wounds | 30" | 6 | 3+ | 9 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer ignores cover torrent | |||||||
Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer heavy | |||||||
Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin Falchion volcano cannon blast twin-linked | |||||||
Twin Falchion volcano cannon blast twin-linked | 120" | D3+1 | 3+ | 24 | -5 | 12 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 420 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Demolisher cannon blast | |||||||
Demolisher cannon blast | 24" | D6+3 | 3+ | 14 | -3 | D6 | |
Fellblade accelerator cannon – AP shells | |||||||
Fellblade accelerator cannon – AP shells | 72" | 2 | 3+ | 14 | -3 | 6 | |
Fellblade accelerator cannon – HE shells blast | |||||||
Fellblade accelerator cannon – HE shells blast | 72" | 2D6 | 3+ | 8 | -1 | 2 | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer ignores cover torrent | |||||||
Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer heavy | |||||||
Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 480 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Quad heavy bolter twin-linked sustained hits 1 | |||||||
Quad heavy bolter twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
Twin autocannon twin-linked | |||||||
Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin avenger bolt cannon twin-linked | |||||||
Twin avenger bolt cannon twin-linked | 36" | 10 | 3+ | 6 | -1 | 2 | |
Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 290 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin autocannon twin-linked | |||||||
Twin autocannon twin-linked | 48" | 2 | 3+ | 9 | -3 | 3 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 6 | 0 | 1 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autocannon | |||||||
Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | |||||||
Combi-weapon ANTI-INFANTRY 4+ DEVASTATING WOUNDS RAPID FIRE 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
Havoc launcher blast | |||||||
Havoc launcher blast | 48" | D6 | 3+ | 5 | 0 | 1 | |
Heavy bolter SUSTAINED HITS 1 | |||||||
Heavy bolter SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer IGNORES COVER TORRENT | |||||||
Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Kratos battle cannon – AP heavy | |||||||
Kratos battle cannon – AP heavy | 36" | 1 | 3+ | 18 | -4 | D6+3 | |
Kratos battle cannon – HE blast | |||||||
Kratos battle cannon – HE blast | 36" | D6+3 | 3+ | 10 | -1 | 3 | |
Lascannons | |||||||
Lascannons | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Melta blast-gun melta 2 | |||||||
Melta blast-gun melta 2 | 24" | 4 | 3+ | 12 | -4 | D6 | |
Multi-melta MELTA 2 | |||||||
Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin boltgun twin-linked | |||||||
Twin boltgun twin-linked | 24" | 2 | 3+ | 4 | 0 | 1 | |
Volkite caliver devastating wounds | |||||||
Volkite caliver devastating wounds | 24" | 2 | 3+ | 5 | 0 | 2 | |
Volkite cardanelle devastating wounds | |||||||
Volkite cardanelle devastating wounds | 36" | 9 | 3+ | 9 | 0 | 3 | |
Volkite culverin devastating wounds | |||||||
Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 240 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Quad launcher – shatter shells | |||||||
Quad launcher – shatter shells | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells blast indirect fire | |||||||
Quad launcher – thunderfire shells blast indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin multi-melta melta 2 twin-linked | |||||||
Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
Twin volkite culverin devastating wounds twin-linked | |||||||
Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 230 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter twin-linked sustained hits 1 | |||||||
Twin heavy bolter twin-linked sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 220 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Cyclonic melta lance melta 2 | |||||||
Cyclonic melta lance melta 2 | 18" | D6 | 3+ | 9 | -4 | D6 | |
Grav-flux bombard anti-vehicle 2+ blast | |||||||
Grav-flux bombard anti-vehicle 2+ blast | 24" | 2D3 | 3+ | 8 | -1 | 2 | |
Heavy flamer ignores cover torrent | |||||||
Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Meltagun melta 2 | |||||||
Meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
Storm cannon twin-linked | |||||||
Storm cannon twin-linked | 36" | 4 | 3+ | 9 | -1 | 3 | |
Twin volkite caliver devastating wounds twin-linked | |||||||
Twin volkite caliver devastating wounds twin-linked | 24" | 2 | 3+ | 5 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Leviathan siege claw | |||||||
Leviathan siege claw | Melee | 5 | 3+ | 12 | -2 | 3 | |
Leviathan siege drill anti-vehicle 3+ | |||||||
Leviathan siege drill anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer ignores cover torrent | |||||||
Heavy flamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Siege melta array melta 2 | |||||||
Siege melta array melta 2 | 24" | 6 | 3+ | 9 | -4 | D6 | |
Skyreaper battery anti-fly 4+ | |||||||
Skyreaper battery anti-fly 4+ | 48" | 8 | 3+ | 7 | -1 | 2 | |
Volkite culverin devastating wounds | |||||||
Volkite culverin devastating wounds | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 540 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Boltgun | |||||||
Boltgun | 24" | 2 | 3+ | 4 | 0 | 1 | |
Graviton cannon anti-vehicle 2+ blast heavy | |||||||
Graviton cannon anti-vehicle 2+ blast heavy | 36" | D6 | 3+ | 6 | -2 | 2 | |
Laser destroyer heavy | |||||||
Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Quad heavy bolter heavy twin-linked sustained hits 1 | |||||||
Quad heavy bolter heavy twin-linked sustained hits 1 | 36" | 6 | 3+ | 5 | -1 | 2 | |
Quad launcher – shatter shells heavy | |||||||
Quad launcher – shatter shells heavy | 24" | 4 | 3+ | 9 | -2 | 3 | |
Quad launcher – thunderfire shells blast heavy indirect fire | |||||||
Quad launcher – thunderfire shells blast heavy indirect fire | 60" | D6+4 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Combi-bolter rapid fire 2 | |||||||
Combi-bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Conversion beam cannon conversion sustained hits d3 | |||||||
Conversion beam cannon conversion sustained hits d3 | 24" | 1 | 3+ | 7 | -1 | 3 | |
Cyclone missile launcher – frag BLAST | |||||||
Cyclone missile launcher – frag BLAST | 36" | 2D6 | 3+ | 4 | 0 | 1 | |
Cyclone missile launcher – krak | |||||||
Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 | |
Graviton blaster anti-vehicle 2+ | |||||||
Graviton blaster anti-vehicle 2+ | 18" | 2 | 3+ | 5 | -1 | 1 | |
Twin autocannon TWIN-LINKED | |||||||
Twin autocannon TWIN-LINKED | 48" | 2 | 3+ | 9 | -1 | 3 | |
Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | |||||||
Twin heavy bolter TWIN-LINKED SUSTAINED HITS 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon TWIN-LINKED | |||||||
Twin lascannon TWIN-LINKED | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Heavy flamer IGNORES COVER TORRENT | |||||||
Heavy flamer IGNORES COVER TORRENT | 12" | D6 | N/A | 5 | -1 | 1 | |
Heavy plasma cannon – standard blast | |||||||
Heavy plasma cannon – standard blast | 36" | D3 | 3+ | 7 | -2 | 2 | |
Heavy plasma cannon – supercharge blast hazardous | |||||||
Heavy plasma cannon – supercharge blast hazardous | 36" | D3 | 3+ | 8 | -3 | 3 | |
Kheres-pattern assault cannon devastating wounds | |||||||
Kheres-pattern assault cannon devastating wounds | 24" | 6 | 3+ | 7 | -1 | 1 | |
Multi-melta MELTA 2 | |||||||
Multi-melta MELTA 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Plasma blaster – standard | |||||||
Plasma blaster – standard | 18" | 2 | 3+ | 7 | -2 | 1 | |
Plasma blaster – supercharge HAZARDOUS | |||||||
Plasma blaster – supercharge HAZARDOUS | 18" | 2 | 3+ | 8 | -3 | 2 | |
Twin volkite culverin devastating wounds twin-linked | |||||||
Twin volkite culverin devastating wounds twin-linked | 36" | 4 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured feet | |||||||
Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 | |
Dreadnought chainfist anti-vehicle 3+ | |||||||
Dreadnought chainfist anti-vehicle 3+ | Melee | 4 | 3+ | 12 | -2 | 3 | |
Dreadnought combat weapon | |||||||
Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
1 model | 140 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Herakles-pattern autocannon rapid fire 2 | |||||||
Herakles-pattern autocannon rapid fire 2 | 48" | 6 | 3+ | 9 | -1 | 3 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Punisher rotary cannon devastating wounds | |||||||
Punisher rotary cannon devastating wounds | 36" | 18 | 4+ | 6 | 0 | 1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Venator neutron laser heavy | |||||||
Venator neutron laser heavy | 48" | 3 | 3+ | 16 | -4 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hellstrike missile battery anti-fly 3+ | |||||||
Hellstrike missile battery anti-fly 3+ | 48" | 4 | 3+ | 10 | -3 | D6 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 9 | 4+ | 9 | 0 | 1 |
1 model | 900 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer torrent ignores cover | |||||||
Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
Laser destroyer heavy | |||||||
Laser destroyer heavy | 36" | 3 | 3+ | 14 | -4 | D6+1 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Quad lascannon | |||||||
Quad lascannon | 48" | 4 | 3+ | 12 | -3 | D6+1 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin heavy flamer ignores cover torrent twin-linked | |||||||
Twin heavy flamer ignores cover torrent twin-linked | 12" | D6 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 300 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin heavy bolter sustained hits 1 twin-linked | |||||||
Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
Twin hellstrike launcher anti-fly 2+ twin-linked | |||||||
Twin hellstrike launcher anti-fly 2+ twin-linked | 72" | 2 | 3+ | 10 | -3 | D6 | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Twin multi-melta melta 2 twin-linked | |||||||
Twin multi-melta melta 2 twin-linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
Typhoon missile launcher – frag blast | |||||||
Typhoon missile launcher – frag blast | 48" | 2D6 | 3+ | 4 | 0 | 1 | |
Typhoon missile launcher – krak | |||||||
Typhoon missile launcher – krak | 48" | 2 | 3+ | 9 | -2 | D6 | |
Vengeance launcher blast | |||||||
Vengeance launcher blast | 48" | 2D6 | 3+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 250 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dreadhammer siege cannon blast | |||||||
Dreadhammer siege cannon blast | 24" | D6+6 | 3+ | 14 | -3 | D6 | |
Heavy bolter sustained hits 1 | |||||||
Heavy bolter sustained hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
Heavy flamer torrent ignores cover | |||||||
Heavy flamer torrent ignores cover | 12" | D6 | N/A | 5 | -1 | 1 | |
Lascannon | |||||||
Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Multi-melta melta 2 | |||||||
Multi-melta melta 2 | 18" | 2 | 3+ | 9 | -4 | D6 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 6 | 4+ | 8 | 0 | 1 |
1 model | 320 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Hunter-killer missile one shot | |||||||
Hunter-killer missile one shot | 48" | 1 | 2+ | 14 | -3 | D6 | |
Scorpius multi-launcher blast indirect fire | |||||||
Scorpius multi-launcher blast indirect fire | 48" | 2D3+3 | 3+ | 6 | -1 | 2 | |
Storm bolter rapid fire 2 | |||||||
Storm bolter rapid fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured tracks | |||||||
Armoured tracks | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Twin lascannon twin-linked | |||||||
Twin lascannon twin-linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Xiphon missile battery anti-fly 2+ | |||||||
Xiphon missile battery anti-fly 2+ | 60" | 3 | 3+ | 7 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Armoured hull | |||||||
Armoured hull | Melee | 3 | 4+ | 6 | 0 | 1 |
1 model | 115 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.The Thousand Sons are wreathed in the energies of the Warp. It is the gift of their sorcerous leaders to channel this power through battlefield ritual, to divine forbidden knowledge, to weave illusory magicks or to ravage their foes with empyric fire and mutation.
If your Army Faction is , at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed below. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below.
|
DESTINY’S RUIN (PSYCHIC) WARP CHARGE 5 |
TEMPORAL SURGE (PSYCHIC) WARP CHARGE 6 |
DOOMBOLT (PSYCHIC) WARP CHARGE 7 |
TWIST OF FATE (PSYCHIC) WARP CHARGE 9 |
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The INFANTRY keyword is used in the following Thousand Sons datasheets:
The MOUNTED keyword is used in the following Thousand Sons datasheets:
The CHARACTER keyword is used in the following Thousand Sons datasheets:
The EPIC HERO keyword is used in the following Thousand Sons datasheets:
The FLY keyword is used in the following Thousand Sons datasheets:
The PSYKER keyword is used in the following Thousand Sons datasheets:
The CHAOS keyword is used in the following Thousand Sons datasheets:
The TZEENTCH keyword is used in the following Thousand Sons datasheets:
|
The SCINTILLATING LEGIONS keyword is used in the following Thousand Sons datasheets:
Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.For an instant, the chanting voices of the Thousand Sons achieve eerie synchronisation. Their words of malign incantation roll out like the peal of some cursed bell amidst the Empyrean to signal the onset of the next fateful tide of ritual power.
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase. You can only select each of these abilities once per battle.Imbued Manifestation Add 6" to the Range characteristic of ranged Psychic weapons equipped by models from your army. |
Psychic Maelstrom Each time a model from your army makes an attack with a Psychic weapon, add 1 to the Wound roll. |
Wrath of the Immaterium Psychic weapons equipped by models from your army have the [devastating wounds] ability. |
With each site seized by the thrallband’s warriors, the flow of arcane energies increases, and the veil between reality and the Warp erodes. The resultant influxes of Warp energy are potent enough to invoke the flesh-change and must be channelled carefully by the thrallband’s Sorcerers. With masterful skill, they wield these mutagenic energies, expertly syphoning excess magic to empower themselves and the warriors at their command while maintaining control of their ever-expanding ritual.
Certain areas of the battlefield are within your army’s Flow of Magic, as follows:Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.The RUBRICAE keyword is used in the following Thousand Sons datasheets:
The MONSTER keyword is used in the following Thousand Sons datasheets:
The SCINTILLATING LEGIONS and PSYKER keywords are used in the following Thousand Sons datasheets:
The otherworldly auras of Tzeentch’s daemons and the empowering arcane sigil carried by his mortal servants wear away at the fragile skein of reality.
SCINTILLATING LEGIONS units from your army have the following the ability:Those who possess the favour of Tzeentch may gain the benefit of the Change Gods all-seeing eye. No foe can hope to conceal themselves from their piercing gaze.
Ranged weapons equipped by models from your army have the [iGNORES COvER] ability.The Human and mutant thralls of the Thousand Sons seek to earn the favour of their Chaos Space Marine masters by enacting rituals and offering sacrifices in the name of the Lord of Change. Thus do they hurl themselves upon the foe in frothing tides of wild aggression.
Melee weapons equipped by models from your army have the [SUSTAiNED HiTS 1] ability while targeting an enemy unit within range of an objective marker.Too much is at stake and the prize too close to risk being reckless now. Instead, the Thousand Sons advance in steady and relentless lockstep, sweeping for threats and eliminating them as they arise.
Each time a model from your army makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. In addition, SCARAB OCCULT TERMINATORS units from your army can perform the Set Overwatch Tactical Manoeuvre in the same turn as performing the Secure Site Tactical Manoeuvre.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The MONSTER keyword is used in the following Thousand Sons datasheets:
The DAEMON keyword is used in the following Thousand Sons datasheets:
The DAEMON PRINCE keyword is used in the following Thousand Sons datasheets:
With this crest, wrought from empyrically charged blackstone, this warrior becomes a mobile locus of unchecked Warp power.
Flow of Magic. Models in that unit cannot be selected to use any Rituals.
model only. While the bearer’s unit is on the battlefield, it is wholly within your army’sDrawing upon the rampant Warp energies coursing across the battlefield, this sorcerous champion imbues their weapons and those of their talented underlings with soul-shattering force.
Psychic weapons equipped by models in the bearer’s unit. While the bearer’s unit is wholly within your army’s Flow of Magic, add 2 to the Strength characteristic of Psychic weapons equipped by models in that unit instead.
model only. Add 1 to the Strength characteristic ofThe many eyes of this witch lord blaze with barely contained arcane might. Whilst the spells they unleash are rendered far more lethal, such destructive power comes at significant risk.
Flow of Magic, you can add 6" to the range of Psychic abilities the bearer has that specify a range (including Rituals) and each time a model in the bearer’s unit takes a Hazardous test for a Psychic weapon, you can re-roll the result.
model only. While the bearer’s unit is wholly within your army’sSuffused with boundless empyric force, this ritualist unleashes overwhelming torrents of destructive magic upon their enemies.
Flow of Magic, add 3 to the Attacks characteristic of ranged Psychic weapons equipped by the bearer.
model only. While the bearer’s unit is wholly within your army’sOne in command of this powerful relic - coalesced from the cursed gloom of Mangel III - can use its energies to temporarily fold space, creating a gate of sorcerous translocation through which they can step.
Command phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
model only. Once per battle, in yourWhen the insane Magister E’taph was consumed by his own ritual, his death created a semi-sentient vortex. Many have attempted to channel its power into their spells, risking E’taph’s insane gaze turning on them.
Psychic weapons equipped by the bearer.
model only. Add 1 to the Strength and Damage characteristics ofThis occultist draws upon an eldritch contract with a daemonic gheist. The entity gleefully tears into weak wills, feasts on doubts and screams its burning laughter into the recesses of its prey’s meagre souls.
LORD OF CHANGE model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Battle-shock test; if that test is failed, that unit suffers 3 mortal wounds.
orThis magisterial deceiver is capable of weaving bewitching illusions across entire battlefronts, hiding their true strength behind twisted falsehoods.
LORD OF CHANGE model only. After both players have deployed their armies, select up to three units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
orMany armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.A plan decades in the making comes to fruition as hidden, silent Rubricae emerge at a fateful hour to deliver the killing blow.
Declare Battle Formations step, select either two RUBRICAE BATTLELINE units from your army or one other RUBRICAE unit from your army; models in the selected units have the Infiltrators ability.
model only. At the start of theThis Warp mage has unearthed eldritch lore by which they have mastered the means to tether the Legion’s former warriors to their will with an unbreakable leash of raw sorcery.
RUBRICAE unit is within 9" of the bearer, you can re-roll Battle-shock tests taken for that unit.
model only. While a friendlyThis malefic ritualist draws upon the power coiled within baleful runes applied to the thrallband’s armoured assets, bleeding them for empyric energy.
VEHICLE units, each time the bearer manifests a Ritual, while resolving that Ritual, add 6" to its range.
model only. While the bearer is within 6" of one or more friendlyThe war engines of the Thousand Sons seethe with Warp energies, power that this adept of eldritch metallurgy can manipulate to cause their sundered hulls to flow and reseal like wax.
Command phase, you can select one friendly VEHICLE model within 6" of this model. That model regains up to D3 lost wounds.
model only. In yourThis Sorcerer greedily digs into the occult ley lines that thread a cabal’s war engines, redirecting unwelcome surges of empyric overflow into the vehicles’ structure.
VEHICLE units, each time the bearer Channels the Warp, after you roll that additional D6 but before checking for doubles or triples, the bearer can use this Enhancement. If it does, select one of those VEHICLE units; that VEHICLE unit suffers 1 mortal wound and you can re-roll that additional D6.
model only. While the bearer is within 6" of one or more friendlyThis Sorcerer exerts their domineering will over their mortal charges and guides their hands as they lash out at the enemy with beak, blade and talon.
Once per turn, when a friendly THOUSAND SONS CULTISTS or TZAANGORS unit within 3" of the bearer is selected to shoot or fight, the bearer can use this Enhancement. If it does, until the end of the phase, each time a model in that CULTISTS or TZAANGORS unit makes an attack, re-roll a Wound roll of 1.
In the eyes of this Sorcerer, thronging masses of cultists and Tzaangors are little more than cannon fodder to be used as living shield.
At the start of the first battle round, you can select one friendly THOUSAND SONS CULTISTS or TZAANGORS unit within the same Entry Zone as the bearer. If you do, that unit can make a Normal move of up to 6".
The GRENADES keyword is used in the following Thousand Sons datasheets:
The EXALTED SORCERER keyword is used in the following Thousand Sons datasheets:
This staff was fashioned from the sorcerously crystallized fires of a Tzeentchian Firelord. Roiling tides of apocalyptic flame surge constantly within Incandaeum’s iron-hard prison, but only through twisted incantation can they be unleashed.
EXALTED SORCERER model only. Once per battle, when selecting a Ritual for the bearer to attempt, you can select Doombolt, even if a model from your army have already attempted to manifest that Ritual this phase.
By making a promise of blood and souls, this Sorcerer draws an infernal sentience near. It presses against the straining veil of reality, and from its fanged maw spill gibbered secrets of sanity-straining sorcery.
INFANTRY model only. While the bearer is within 6" of one or more friendly SCINTILLATING LEGIONS units, each time the bearer Channels the Warp, add 1 to the Psychic test result.
Stolen from Imperial daemonhunters and added to over millennia, this dangerous tome can compel a host of empyric entities to shield the bearer in extremis. Once uttered, however, the names vanish.
INFANTRY model only. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 2+ invulnerable save.
This stave is a compressed and runically imprisoned Warp rift given physical form. Every blow struck with it allows clamouring tentacular horrors to lash out from beyond the veil, their ethereal fangs and lashing pseudopods wreaking bloody havoc.
INFANTRY model only. The bearer’s melee weapons have the [sustained hits D3] and [devastating wounds] abilities.
Woven from fibres pulled from mind impulse units while their owners are still alive, this cloak is a ritual interface between the biological and the mechanical, masking the wearer in the shadow of their iron wards.
INFANTRY model only. While the bearer is within 3" of one or more friendly VEHICLE units, the bearer has the Lone Operative ability.
Those struck by this psyker’s sorcery are engulfed in vibrant, flickering flames that inflict horrifying mutations upon their bodies.
Each time the bearer shoots, after it has shot, select one enemy unit hit by one or more of those attacks made with a Psychic weapon. That unit must take a Battle-shock test, subtracting 1 from the result.
With a great psychic effort, this warrior savant projects his eldritch soul out from his mortal shell that it might pass through doorways into other futures and strike down his enemies before they have a chance to react.
Once per battle, in your Movement phase, when the bearer is selected to move, it can use this Enhancement. If it does, select one closed Hatchway on the battlefield. Until the end of the phase, the bearer can move through that Hatchway as if it was open (note that this does not open that Hatchway - it remains closed).
Many strands of fate intertwine about this Champion of Tzeentch, for it has been foretold that he may achieve greatness. Of course, fate is ever fickle...
While the bearer is on the battlefield, you are considered to control one additional objective marker for the purposes of the Twisting Fate army rule.
Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The SORCERER keyword is used in the following Thousand Sons datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".There are those amongst Magnus’ gene-sons that revel in dominating the twisted mutants of Sortiarius, setting themselves up as demigods over their shrieking flocks.
SORCERER or INFERNAL MASTER model only. The bearer has the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a TZAANGORS unit.
The daemons of Tzeentch are drawn through the barriers of the Warp by rituals of transmutation.
When mustering your army, unless specifically stated otherwise, you cannot select SCINTILLATING LEGIONS as your Army Faction.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The SCINTILLATING LEGIONS keyword is used in the following Thousand Sons datasheets:
The SUMMONED keyword is used in the following Thousand Sons datasheets:
The SCINTILLATING LEGIONS and MONSTER keywords are used in the following Thousand Sons datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.The SORCERER keyword is used in the following Thousand Sons datasheets:
Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The TERMINATOR keyword is used in the following Thousand Sons datasheets:
The MUTANT keyword is used in the following Thousand Sons datasheets:
The TZEENTCH and MUTANT keywords are used in the following Thousand Sons datasheets:
The TZEENTCH, MUTANT and INFANTRY keywords are used in the following Thousand Sons datasheets:
The TZEENTCH, MUTANT and MOUNTED keywords are used in the following Thousand Sons datasheets:
The flesh and bone ofTzeentch’s malleable servants flow like molten wax when his mutative power is invoked in ritual pleas. Some, such as the devoted Tzaangors, willingly make such requests, while more mindless abominations have their pact made for them by their callous masters. No boon is without its price, however. Some suffer changes so rapid that they burst apart, are absorbed by heaving mounds that were once allies or reduced to mewling piles of bubbling flesh.
Each time an enemy unit is selected to shoot or fight and one or more TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED units from your army are selected as a target of one or more of those attacks, each of those TZEENTCH MUTANT units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.This prophet is favoured by the transmutative boon of Tzeentch’s fell mutations, their body a rippling vessel of constantly reforming flesh and sinew, feather and bone.
TZAANGOR SHAMAN model only. The bearer has the Feel No Pain 4+ ability and a Wounds characteristic of 5.
Sacrifice is ever at the route of infernal power, even better when bought with the grossest of betrayal.
TZAANGOR SHAMAN model only. Each time the bearer attempts a Ritual, just before determining the Psychic test result, the bearer can use this Enhancement. If it does, the bearer suffers D3 mortal wounds; if it is not destroyed as a result, add 1 to that Psychic test result for each of those mortal wounds suffered.
This precious gem is infused with a strange energy that distorts reality around the bearer, making them all but impossible to strike.
TZAANGOR SHAMAN model only. While the bearer is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.The BATTLELINE keyword is used in the following Thousand Sons datasheets:
The HORRORS keyword is used in the following Thousand Sons datasheets:
The BLUE keyword is used in the following Thousand Sons datasheets:
The BRIMSTONE keyword is used in the following Thousand Sons datasheets:
The RUBRICAE keyword is used in the following Thousand Sons datasheets:
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.When gathered in significant numbers, empyric eddies gust around the eerily silent Rubricae, reinforcing the sorcerous shackles that bind their spirits to their armour. So empowered, the Thousand Sons’ battle-brothers become nigh invulnerable. The rune-etched sarcophagus of their battle plate must be hacked apart piece by piece before the unquiet spirit within submits.
Each time an attack with an unmodified Damage characteristic of 1 is allocated to a RUBRICAE model from your army, add 1 to any armour saving throw made against that attack.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.Some transports have firing hatches, ports or platforms from which embarked passengers can shoot.
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.The VEHICLE keyword is used in the following Thousand Sons datasheets:
The TRANSPORT keyword is used in the following Thousand Sons datasheets:
The DEDICATED TRANSPORT keyword is used in the following Thousand Sons datasheets:
The SMOKE keyword is used in the following Thousand Sons datasheets:
To the Sorcerers of Warpforged Cabals, logic cores and data-wafers, plasma cells and advanced augurs are merely matter, as subservient to their will as flesh and spirit is to others. They infuse dangerous eldritch protocols into the war engines under their command, pouring raw Warp magic into shell casings or capturing malevolent sprites within targeting cogitators, magnifying their vehicles’power. Such battle tanks and combat walkers seem to throb with barely contained sorcery, and their greater danger is apparent to those with empyric senses.
Each time a VEHICLE unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks:Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.The BEAST keyword is used in the following Thousand Sons datasheets:
The WALKER keyword is used in the following Thousand Sons datasheets:
Some aircraft can use vectored thrusters or anti-grav technology to hover over the battlefield, the better to hunt their prey or deploy embarked troops.
Some AIRCRAFT models have ‘Hover’ listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.The AIRCRAFT keyword is used in the following Thousand Sons datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The TZAANGOR ENLIGHTENED keyword is used in the following Thousand Sons datasheets:
The TITANIC keyword is used in the following Thousand Sons datasheets:
The DREADNOUGHT keyword is used in the following Thousand Sons datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.