Slaves to Darkness – Chaos Lord

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5"
6
3+
9
WARSCROLL

Chaos Lord

Chaos Lords are dark champions who have walked the Path to Glory and are now only one step away from glory or damnation. They are the rulers of great warbands and hordes, and their followers will die before failing these fearsome warlords.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaperblade
Reaperblade2"33+3+-22
Daemonbound Steel
Daemonbound Steel1"33+3+-11
Daemonbound War-flail
Daemonbound War-flail2"64+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Chaos Lord is armed with a Reaperblade and Daemonbound Steel; or a Daemonbound War-flail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bloodmarked Warband
 • Fatesworn Warband
 • Godsworn Champions of Ruin
 • Godswrath Warband
 • Plaguetouched Warband
 • Pleasurebound Warband
 • Ruinbringer Warband

RETINUE: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly CHAOS WARRIORS or CHAOS CHOSEN unit on the battlefield that is not another unit’s retinue to be this unit’s retinue.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Steel or Daemonbound War-flail is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Warlord’s Retinue: Once a warrior of the Dark Gods has earned their favour, others will flock to their banner hoping to gain glory for themselves.
Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead.

Glory in Battle: Under the command of their warlord, the warriors sworn to them waste no time is laying the enemy low.
After this unit has fought in the combat phase for the first time, if its retinue has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, this unit’s retinue can fight immediately.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MARK OF CHAOS, MORTAL, EYE OF THE GODS, HERO, CHAOS LORD
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The CHAOS keyword is used in the following Slaves to Darkness warscrolls:

The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CHAOS WARRIORS keyword is used in the following Slaves to Darkness warscrolls:

Battleline
None

The CHAOS LORD keyword is used in the following Slaves to Darkness warscrolls:

Leader, Behemoth
Leader
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
© Vyacheslav Maltsev 2013-2024