Welcome to Eldritch Omens, a thrilling account of a shadowy conflict fought between ancient enemies in the space between reality and the warp itself. On this page you will learn of Autarch Ghaelyn’s doomed quest, of Warpsmith D’vok’s monstrous plan, and of the savage war spawned from their ambitions.
Since the Great Rift tore its way across the void, a meagre scattering of unstable realspace corridors form the only remaining bridges between the sundered halves of the galaxy. Of these, the route known to Humanity as the Nachmund Gauntlet is the broadest and most stable. Even here, though, stability is a relative concept. With raging warp storms roiling all about it, the gauntlet expands and contracts unpredictably. This, in turn, creates tidal zones, within which luckless systems and worlds are forever being swallowed up then spat out once more by the empyrean.
Upon one such tidal world, Daethe, a warhost from the Asuryani craftworld of Saim-Hann met the cruel heretics of the Black Legion in a war for the souls of the dead. Here the sadistic Warpsmith D’vok the Unmaker had raised a bleak fortress amidst the blasted wastes of what had once been a verdant and beautiful world. Aided by his elite warband of Black Legion Heretic Astartes, D’vok sought to harness the erratic warp tides that battered Daethe and use them to further his own twisted experiments. Had he chosen a different world, the Warpsmith might have been left to his diabolic labours. Yet a crucial component of D’vok’s plan was the exploitation of a resource unique to Daethe, and to other Exodite worlds like it. This was the planet’s world spirit, a psychocrystalline matrix sheathed in spirit-sung wraithbone, and wound about with potent warding runes to preserve the sanctity of the souls within. Here was the last refuge of all those Aeldari who had once dwelt upon Daethe, and which connected them and their ancestors to the heart of the planet itself. To D’vok, it was a repository of gheistly energy, a psychospiritual reservoir that - if he could only gain access to it without destroying it in the process - would feed into his own efforts to create monstrously potent Daemon Engines for the Black Legion to wield in battle. It was this scheme of defilement that drew the ire of Autarch Ghaelyn, and that brought her bloody vengeance down upon D’vok and his followers even as warp storms lashed the benighted world.
This boxed set provides you with the miniatures to represent the cores of both D’vok and Ghaelyn’s armies, along with narrative missions that enable you to play out the pivotal battles of their bitter conflict on Daethe. More than this, you will also find exclusive Crusade content to help you forge the narrative of your personal army.
Book | Kind | Edition | Version | Last update |
Eldritch Omens |
Eldritch Omens | Boxset | 9 | | January 2022 |
Welcome to the rules section of
Warhammer 40,000: Eldritch Omens. On this page you will find all the content you need to recreate its battles. You can dive straight into re-enactments of the key missions of this conflict using the Asuryani and Chaos Space Marine miniatures provided. You can use the rules to represent the survivors of this conflict in
narrative play. Alternatively, you can use the rules to inspire deadly uprisings of your own creation. Whichever appeals to you - even if it’s a bit of all three - the following page provide a modular toolbox that allows you to get the most out of
Warhammer 40,000: Eldritch Omens.
THEATRE OF WAR: GOLIATH DOWNTheatres of War offer a unique and exciting way to represent a wide array of different battlefield environments on the tabletop, and can be incorporated into any games of Warhammer 40,000 that you might play.
The Goliath Down Theatre of War is a rule set that allows one player to use unique tactics and wargear against an opponent’s force that includes a mighty war machine or monster. The missions presented below will specify how to use this Theatre of War, but it is also a suitable addition to Combat Patrol and Incursion games in which one player’s army includes a
VEHICLE or
MONSTER unit (excluding units with the Dedicated Transport
Battlefield Role) and the other does not, or games in which you are looking for the battle to be centred around such a unit.
MISSION 1: ON THE RUNOn the Run is the first of the narrative missions included in this booklet. It allows both players to use the miniatures found in
Warhammer 40,000: Eldritch Omens to recreate the escape of
Autarch Ghaelyn from the fortress of
warpsmith D’Vok. If this mission is played as part of a
Crusade battle, then the mission bonus is in use.
MISSION 2: PREY BECOMES HUNTERPrey Becomes Hunter is the second of the narrative missions included in this booklet. It allows both players to use the miniatures found in
Warhammer 40,000: Eldritch Omens to recreate the Aeldari counter-attack on the Chaos fortress. If this mission is played as part of a Crusade battle, then the mission bonus is in use.
The craftworld forces were seemingly outgunned by the mighty Daemon Engines sent out to hunt them. Little did the forces of Chaos realise that the Aeldari had come prepared, ready to utilise traps, ambushes and specialist equipment in order to bring such goliaths down. These rules represent a force adapting to fight an enemy they would normally be unsuited to engaging on the battlefield.
Goliath Down is a new Theatre of War for your games of Warhammer 40,000. The missions presented below will detail which of these rules are used, but if you and your opponent agree, this Theatre of War can be used in other games of Warhammer 40,000 - even in conjunction with other additional rules and mission packs - as described below.
After mustering their armies for a Combat Patrol or Incursion battle, if one player has one or more
VEHICLE or
MONSTER units (excluding units with the Dedicated Transport
Battlefield Role) and the other player has no
VEHICLE or
MONSTER units, the player without any such units can use the Goliath Down rules.
Designer’s Note: While we have made a recommendation when the Goliath Down rules can be used, players should feel free to introduce them into their games even if the criteria above are not matched exactly. For example, players might decide it is narratively appropriate for one player to use the Goliath Down rules even if they have VEHICLE or MONSTER units in their army, Particularly if their opponent has a more significant collection of such units in their army (such as units that are TITANIC). Similarly, both players may have such units in their army, and therefore decide they will both utilise these rules, ensuring they each select different options from the Tactics and Equipment Ruses below and apply the GOLIATH and UNDERDOG keywords as appropriate.If a player is using the Goliath Down rules, each
VEHICLE or
MONSTER unit in their opponent’s army gains the
GOLIATH keyword for the battle and each unit from their army that is not a
VEHICLE or
MONSTER unit gains the
UNDERDOG keyword for the battle. They must then determine two Ruses from the tables below to use in the battle. To determine a Ruse, they can either select the one that is most suitable or they can randomly generate one. To randomly generate one, roll one D6 to determine a Tactical or Equipment Ruse, followed by another D6 to determine the specific Ruse. Each Ruse can only be selected once (if randomly generated, re-roll until a new Ruse has been determined).
Tactical Ruses
D6 | RUSE |
1 | Overwhelm While a friendly UNDERDOG unit is within Engagement Range of an enemy GOLIATH unit, that GOLIATH unit cannot use the Big Guns Never Tire rule. |
2 | Bring it Down Each time a model in a friendly UNDERDOG unit makes an attack, if the target is a GOLIATH unit that has not been marked this phase, if the wound roll is successful, after resolving that unit’s attacks, that GOLIATH unit is marked until the end of the phase.
Each time a friendly UNDERDOG unit makes an attack, if the target is a GOLIATH unit that is marked, add 1 to that attack’s wound roll. |
3 | Prepare Positions Each time a GOLIATH unit is selected to shoot, friendly UNDERDOG units receiving the benefits of Light or Dense Cover can only be selected as a target if they are within 18". |
4 | Weight of Fire Each time a friendly UNDERDOG model makes an attack against a GOLIATH unit, an unmodified hit roll of 6 automatically wounds the target. |
5 | Plant Mines At the start of the first battle round, place three mine tokens anywhere on the battlefield that is more than 6" from another mine token and more than 9" from the enemy deployment zone and any enemy GOLIATH models. If an enemy GOLIATH model moves within 3" of a mine token, roll one D6: on a 2-4, each unit within 3" of that token suffers D3 mortal wounds; on a 5+, each unit within 3" of that token suffers 3 mortal wounds. Then remove that mine token. |
6 | Pre-calibrated Firing Solutions Each time a friendly UNDERDOG model makes a ranged attack against a GOLIATH unit, if that GOLIATH unit is within 6" of your opponent’s deployment zone, you can re-roll the hit roll. |
Equipment Ruses
D6 | RUSE |
1 | Corrosive Rounds Select one UNDERDOG unit from your army, then select one weapon models in that unit are equipped with; that weapon that models in that unit are equipped with gains the following ability:
‘If a GOLIATH model loses any wounds as a result of an attack made with this weapon, at the end of the phase, it is corroded until the end of the battle. While a model is corroded, worsen its Save characteristic by 1.’ |
2 | Signal Jammer Select one UNDERDOG unit from your army. It gains the following aura ability:
Signal Jammer (Aura): While an enemy GOLIATH unit is within 12" of this unit, each time it makes an attack, subtract 1 from that attack’s hit roll. |
3 | Shield Generator Select one UNDERDOG unit from your army. That unit gains the following aura ability:
Shield Generator (Aura): While a friendly UNDERDOG unit is within 3" of this unit, it has a 4+ invulnerable save against ranged attacks. |
4 | Circuit Breakers Select one UNDERDOG unit from your army, then select one weapon models in that unit are equipped with; that weapon that models in that unit are equipped with gains the following ability:
‘If a GOLIATH model loses any wounds as a result of an attack made with this weapon, at the end of the phase, it is short-circuited until the end of the battle. While a model is short-circuited, subtract 1 from its Strength characteristic and halve its Move characteristic.’ |
5 | Virus Upload Select one UNDERDOG unit from your army. That unit can perform the following action:
Upload Virus (Action): One unit from your army can start to perform this action in your Command phase if an enemy GOLIATH model is visible to a model in that unit. The action is completed at the start of your Shooting phase provided that enemy GOLIATH model is still visible to the model in that unit. If this action is successfully completed, that GOLIATH model has a virus. While a model has a virus, each time it makes an attack, on an unmodified hit roll of 1 it suffers 1 mortal wound. |
6 | Voltaic Charges Select one UNDERDOG unit from your army. Models in that unit are equipped with Voltaic Charges, which have the following profile:
WEAPON | RANGE | TYPE | S | AP | D | Voltaic charges | Voltaic charges | 6" | Grenade D6 | 9 | 0 | 1 | Abilities: Each time an attack is made with this weapon against a GOLIATH unit, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
|
When Ghaelyn returned to consciousness she found herself dangling from chained manacles at the heart of Warpsmith D’vok’s forge. She watched as her weapons were deposited in a spiked casket by a shambling menial, while the Warpsmith himself circled her with a sneer of disgust.
THE ARMIESThe Asuryani army consists of: 1
Autarch; 1
Rangers unit containing 5 models; 1
Shroud Runners unit containing 3 models.
The Chaos Space Marine army consists of: 1
Warpsmith; 1
Forgefiend; 1
Chosen unit containing 5 models.
THE BATTLEFIELDUse the deployment map shown below to create a battlefield that is 44" x 30".
DEPLOYMENTThe Asuryani player sets up their Autarch in the location specified on the deployment map.
The Chaos Space Marine player sets up their army. Each model in their army must be set up
wholly within their deployment zone.
Then the Asuryani player sets up the remainder of their army. Each of their remaining models must be set up wholly within their deployment zone.
FIRST TURNThe Asuryani player has the first turn.
BATTLE LENGTHThe battle ends after five
battle rounds have been completed.
GOLIATH DOWNThe Asuryani player uses the
Goliath Down rules. Instead of determining Ruses for the battle, they have the
Prepare Positions and
Shield Generator Ruses.
TRANSMITThe Autarch can perform the following
action: ‘
Transmit (Action): One
AUTARCH unit from your army can start to
perform this action at the start of your
Command phase if it is within 6" of your battlefield edge. The action is completed at the end of the battle round.’
VICTORY CONDITIONS- At the end of the battle:
- If 0-1 Transmit actions have been completed, the Chaos Space Marine player is the winner.
- If 2+ Transmit actions have been completed and the Autarch has not been destroyed, the Asuryani player is the winner.
- If 2+ Transmit actions have been completed but the Autarch has been destroyed, the battle is a draw.
MISSION BONUS- If a unit in the Chaos Space Marine player’s army destroys the Autarch, that unit gains 3 experience points.
- If a unit in the Asuryani player’s army destroys the Forgefiend, that unit gains 3 experience points.
- The victor of this mission gains 2 Requisition points after the battle, instead of just 1. If the battle is a draw, neither player gains this mission bonus.

At last, communion had brought clarity to Autarch Ghaelyn. She knew what the dead of Daethe sought to warn her of, and how to prevent it. Yet the furious Warpsmith had now emerged at the head of his Daemon Engine hunting packs and with his elite warriors at his heels. The battle was not over yet.
THE ARMIESThe Asuryani army consists of: 1
Autarch; 1
RANGERS unit containing 5 models; 1
Shroud Runners unit containing 3 models.
The Chaos Space Marine army consists of: 1
Warpsmith; 1
Forgefiend; 1
Chosen unit containing 5 models.
THE BATTLEFIELDUse the deployment map shown below to create a battlefield that is 44" x 30". Starting with the Chaos Space Marine player, the players alternate setting up
objective markers until four have been set up. The first two objective markers must be within the Chaos Space Marine player’s deployment zone and more than 6" from the battlefield edges and each other objective marker. The remaining two objective markers must be more than 6" from either player’s deployment zone, the battlefield edges and each other objective marker.
DEPLOYMENTThe Chaos Space Marine player sets up their army first. Each of their models must be set up
wholly within their deployment zone.
Then the Asuryani player sets up their army. Each of their models must be set up wholly within their deployment zone.
FIRST TURNThe player who won the first mission has the first turn. Otherwise, the players
roll off; the winner decides who has the first turn.
BATTLE LENGTHThe battle ends after five
battle rounds have been completed.
GOLIATH DOWNThe Asuryani player uses the
Goliath Down rules. They determine Ruses as normal.
DISRUPTASURYANI units can perform the following
action:
Disrupt (Action): One or more
ASURYANI units from your army can start to
perform this action at the start of your
Charge phase if it is within range of an objective marker. Each unit from your army that starts to perform this action must be in range of a different objective marker. A unit cannot start this action while there are enemy units in range of the same objective marker. The action is completed at the start of your next
Command phase providing you control that objective marker. If this Action is successfully completed, remove that objective marker.
VICTORY CONDITIONSAt the end of the battle, the player with the most victory points is the winner. If the players are tied, the battle is a draw.
At the end of the battle, the Chaos Space Marine player scores victory point as follows:
- 1 victory points for each objective marker they control
- 1 victory point for each objective marker on the battlefield that an ASURYANI unit is not within range of
At the end of the battle, the Asuryani player scores victory point as follows:
- 1 victory points for each objective marker they control
- 2 victory point for each objective marker not on the battlefield
- 1 victory point if the Forgefiend has been destroyed
MISSION BONUS- If the Forgefiend destroys 2 or more enemy units, it gains a battle honour.
- If a unit in the Asuryani player’s army destroys the Forgefiend, that unit gains a battle honour.
- The victor can choose for every unit in their army that is on the battlefield at the end of the battle to be marked for greatness, instead of selecting one as normal.
