World Eaters – Datasheets
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7

Khârn the Betrayer

NoNAME  M WS BS S T W A Ld Sv Base
140
Khârn the Betrayer (base: 40mm)
1
140
Khârn the Betrayer
6" 2+ 2+ 6 4 6 9 9 2+ 40mm
Khârn the Betrayer is equipped with: Khârn’s plasma pistol; Gorechild; frag grenades; krak grenades. Your army can only include one KHÂRN THE BETRAYER model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Khârn’s plasma pistol
Khârn’s plasma pistol
12"
Pistol 1
8
-3
2
-
Gorechild
Gorechild
Melee
Melee
User
-4
3
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
The Blood Tithe
Sigil of Corruption: This model has a 4+ invulnerable save.
Legendary Killer (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.
The Betrayer: At the end of the Fight phase, if there are any other friendly units within 3" of this model, roll one D6: on a 1, select one of those units. That unit suffers 2 mortal wounds.
WARLORD TRAIT
WARLORD TRAIT
If this model is your WARLORD, it has the following Warlord Trait:

Arch-slaughterer: Each time this WARLORD is selected to fight, if there are six or more enemy models within 3" of this WARLORD, until those attacks have been resolved, add D3 to this WARLORD’s Attacks characteristic.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, KHÂRN THE BETRAYER


8

Lord Invocatus

NoNAME  M WS BS S T W A Ld Sv Base
160
Lord Invocatus (base: 90 x 52mm)
1
160
Lord Invocatus
12" 2+ 2+ 6 6 8 7 9 2+ 90 x 52mm
Lord Invocatus is equipped with: bolt pistol; Coward’s Bane; Juggernaut’s bladed horn; frag grenades; krak grenades. Your army can only include one LORD INVOCATUS model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Coward’s Bane
Coward’s Bane
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Juggernaut’s bladed horn
Juggernaut’s bladed horn
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
The Blood Tithe, Warp Strike
Sigil of Corruption: This model has a 4+ invulnerable save.
Leading the Charge (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 2" to the Move characteristic of models in that unit.
WARLORD TRAIT
WARLORD TRAIT
If this model is your WARLORD, it has the following Warlord Trait:

Road of Eight Bloody Steps: At the start of the first battle round, before the first turn begins, you can select up to two friendly CORE units within 9" of this WARLORD. This unit and the selected units can each make a Normal Move.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, LORD INVOCATUS


8

World Eaters Daemon Prince

NoNAME  M WS BS S T W A Ld Sv Base
130
World Eaters Daemon Prince (base: 60mm)
1
130
World Eaters Daemon Prince
8" 2+ 2+ 8 6 8 7 10 3+ 60mm
A World Eaters Daemon Prince is equipped with: infernal cannon; hellforged sword; malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Infernal cannon
Infernal cannon
24"
Heavy 3
5
-2
2
-
Daemonic axe
Daemonic axe
Melee
Melee
+2
-2
3
-
Hellforged sword
Hellforged sword
Melee
Melee
+1
-3
3
-
Malefic talons
Malefic talons
Melee
Melee
User
-1
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
OTHER WARGEAR
ABILITIES 
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons.
 • This model can be equipped with 1 wings (Power Rating +2).
ABILITIES
ABILITIES
The Blood Tithe
Lord of the World Eaters (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Daemonic: This model has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
Fearsome (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE


6

World Eaters Lord on Juggernaut

NoNAME  M WS BS S T W A Ld Sv Base
125
World Eaters Lord on Juggernaut (base: 90 x 52mm)
1
125
World Eaters Lord on Juggernaut
10" 2+ 2+ 6 6 8 7 9 3+ 90 x 52mm
A World Eaters Lord on Juggernaut is equipped with: plasma pistol; exalted chainblade; Juggernaut’s bladed horn; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Exalted chainblade
Exalted chainblade
Melee
Melee
User
-2
2
-
Juggernaut’s bladed horn
Juggernaut’s bladed horn
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
The Blood Tithe
Sigil of Corruption: This model has a 4+ invulnerable save.
Leading the Charge (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 2" to the Move characteristic of models in that unit.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: CAVALRY, CHARACTER, DAEMON, LORD


4

World Eaters Master of Executions

NoNAME  M WS BS S T W A Ld Sv Base
65
World Eaters Master of Executions (base: 40mm)
1
65
World Eaters Master of Executions
6" 2+ 3+ 4 4 5 6 9 3+ 40mm
A World Eaters Master of Executions is equipped with: bolt pistol; axe of dismemberment; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Axe of dismemberment
Axe of dismemberment
Melee
Melee
+3
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
The Blood Tithe
Trophy-taker: Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the wound roll.
Warp-sighted Butcher: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy units, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, CHARACTER, MASTER OF EXECUTIONS

Troops


4

Jakhals

NoNAME  M WS BS S T W A Ld Sv Base
7
Jakhal (base: 28mm)
8‑17
7
Jakhal
6" 4+ 4+ 3 3 1 3 6 6+ 28mm
7
Jakhal Pack Leader (base: 28mm)
1
7
Jakhal Pack Leader
6" 4+ 4+ 3 3 1 4 7 6+ 28mm
7
Dishonoured (base: 40mm)
1‑2
7
Dishonoured
6" 4+ 4+ 4 3 1 3 6 6+ 40mm
This unit can only contain 1 Dishonoured model for every 9 other models it contains. If this unit contains 11 or more models it has Power Rating 8. Every Jakhal and Jakhal Pack Leader model is equipped with: autopistol; Jakhal chainblades. Every Dishonoured model is equipped with: Jakhal chainblades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Jakhal chainblades
Jakhal chainblades
Melee
Melee
User
-1
1
-
+5
Mauler chainblade
+5
Mauler chainblade
Melee
Melee
+2
-2
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
+5
Skullsmasher
+5
Skullsmasher
Melee
Melee
User
-2
2
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
OTHER WARGEAR
ABILITIES 
+5
Jakhal icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, if that unit includes any models equipped with a Jakhal icon, add 1 to that Combat Attrition test.
+5
Jakhal icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, if that unit includes any models equipped with a Jakhal icon, add 1 to that Combat Attrition test.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every 10 models in this unit, one Jakhal’s Jakhal chainblades can be replaced with 1 mauler chainblade.
 • Any number of Dishonoured can each be equipped with 1 skullsmasher.
 • For every 10 models in this unit, one Jakhal can be equipped with 1 Jakhal icon.
ABILITIES
ABILITIES
The Blood Tithe
Jakhal Stimms: Once per battle, when this unit is selected to fight, you can declare it will use its stimms. If you do so:
  • This unit suffers D3 mortal wounds.
  • Until the end of the phase, add 1 to the Strength characteristic of models in this unit.
FACTION KEYWORDS: CHAOS, KHORNE,
KEYWORDS: INFANTRY, CULTISTS, JAKHALS


6

Khorne Berzerkers

NoNAME  M WS BS S T W A Ld Sv Base
22
Khorne Berzerker (base: 32mm)
4‑9
22
Khorne Berzerker
6" 3+ 3+ 5 4 2 4 8 3+ 32mm
22
Khorne Berzerker Champion (base: 32mm)
1
22
Khorne Berzerker Champion
6" 3+ 3+ 5 4 2 5 9 3+ 32mm
If this unit contains 6 or more models, it has Power Rating 12. Every model is equipped with: bolt pistol; Berzerker chainblade; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Berzerker chainblade
Berzerker chainblade
Melee
Melee
User
-2
1
-
+5
Khornate eviscerator
+5
Khornate eviscerator
Melee
Melee
+3
-4
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Khorne Berzerker Champion’s bolt pistol can be replaced with 1 plasma pistol.
 • For every 5 models in this unit, one Khorne Berzerker’s bolt pistol can be replaced with 1 plasma pistol.
 • For every 5 models in this unit, one Khorne Berzerker’s Berzerker chainblade can be replaced with 1 Khornate eviscerator.
 • One model can be equipped with 1 Berzerker icon.
ABILITIES
ABILITIES
The Blood Tithe
Blood Surge: Each time an enemy unit is selected to shoot, if any of those attacks target this unit, after that enemy unit’s attacks have been resolved, if any models from this unit were destroyed by those attacks, this unit can make a Blood Surge move. If it does so, any actions this unit is performing fail, then roll one D6. Each model in this unit can be moved a distance in inches up to the result, but must finish this move as close as possible to the closest enemy unit. This unit cannot end this move within Engagement Range of any enemy units other than the closest enemy unit. A unit cannot make a Blood Surge move in the same turn it disembarked from a destroyed TRANSPORT model or if it is already within Engagement Range of any enemy units.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, CORE, KHORNE BERZERKERS

Dedicated Transport


4

Chaos Rhino

NoNAME  M WS BS S T W! A Ld Sv Base
80
Chaos Rhino (base: Use model)
1
80
Chaos Rhino
12" 6+ 3+ 6 7 6-10 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Rhino is equipped with: combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
The Blood Tithe
Explodes: When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 INFANTRY models. It cannot transport TERMINATOR or EIGHTBOUND models.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, CHAOS RHINO


10

Chaos Terrax-pattern Termite

NoNAME  M WS BS S T W! A Ld Sv Base
180
Chaos Terrax-pattern Termite (base: Use model)
1
180
Chaos Terrax-pattern Termite
8" 4+ 3+ 7 8 8-14 3 8 3+ Use model
5" 4+ 4+ 7 8 4-7 D3 8 3+
3" 4+ 5+ 7 8 1-3 1 8 3+
A Chaos Terrax-pattern Termite is equipped with: Terrax melta cutter; 2 Terrax combi-bolters; Termite drill.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Terrax combi-bolter
Terrax combi-bolter
24"
Rapid Fire 2
4
0
1
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 Terrax combi-bolters can be replaced with one of the following: 2 Terrax heavy flamers; 2 twin Terrax volkite chargers.
ABILITIES
ABILITIES
Subterranean Assault: During deployment, you can set up this model underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any embarked models can then disembark, but must be set up on the battlefield more than 9" away from any enemy models.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 12 <LEGIONS> INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, CHAOS TERRAX-PATTERN TERMITE

Elites


6

Eightbound

NoNAME  M WS BS S T W A Ld Sv Base
40
Eightbound (base: 40mm)
2‑5
40
Eightbound
9" 3+ 3+ 6 5 3 4 8 3+ 40mm
40
Eightbound Champion (base: 40mm)
1
40
Eightbound Champion
9" 3+ 3+ 6 5 3 5 9 3+ 40mm
If this unit contains 4 or more models, it has Power Rating 12. Every Eightbound model is equipped with: 2 Eightbound eviscerators. The Eightbound Champion model is equipped with: lacerators.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Eightbound eviscerator
Eightbound eviscerator
Melee
Melee
User
-3
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Heavy chainglaive
Heavy chainglaive
Melee
Melee
+1
-3
1
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Lacerators
Lacerators
Melee
Melee
+1
-3
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Eightbound Champion’s lacerators can be replaced with 1 heavy chainglaive.
ABILITIES
ABILITIES
The Blood Tithe
Daemonkin: Models in this unit have a 5+ invulnerable save.
Fearsome (Aura): While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
Bloodscent: If this unit is in Strategic Reserves, it can be set up as if the battle round was one higher than it currently is, regardless of any mission rules (note this means this unit can be set up on the battlefield during the first battle round).
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, CORE, DAEMON, EIGHTBOUND


7

Exalted Eightbound

NoNAME  M WS BS S T W A Ld Sv Base
Exalted Eightbound (base: 40mm)
2Exalted Eightbound 9" 2+ 3+ 6 5 3 4 8 3+ 40mm
Exalted Eightbound Champion (base: 40mm)
1Exalted Eightbound Champion 9" 2+ 3+ 6 5 3 5 9 3+ 40mm
Every model is equipped with: Eightbound eviscerator; Eightbound chainfist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Eightbound eviscerator
Eightbound eviscerator
Melee
Melee
User
-3
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Eightbound chainfist
Eightbound chainfist
Melee
Melee
+3
-4
2
If the bearer is equipped with 2 Eightbound chainfists, improve the Damage characteristic of this weapon by 1.
If the bearer is equipped with 2 Eightbound chainfists, improve the Damage characteristic of this weapon by 1.
Heavy chainglaive
Heavy chainglaive
Melee
Melee
+1
-3
1
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Exalted Eightbound Champion’s Eightbound eviscerator can be replaced with 1 Eightbound chainfist.
 • The Exalted Eightbound Champion’s Eightbound eviscerator and Eightbound chainfist can be replaced with 1 heavy chainglaive.
ABILITIES
ABILITIES
The Blood Tithe, Warp Strike
Exalted Daemonkin: Models in this unit have a 4+ invulnerable save.
Fearsome (Aura): While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
Blood Fury (Aura): While an enemy unit (excluding VEHICLE units) is within 6" of this unit, each time that unit is selected to Fall Back or perform an action, roll one D6: on a 4+, that unit cannot Fall Back this turn, or that action automatically fails.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, DAEMON, EIGHTBOUND, EXALTED EIGHTBOUND


7

Helbrute

NoNAME  M WS BS S T W A Ld Sv Base
105
Helbrute (base: 60mm)
1
105
Helbrute
6" 3+ 3+ 6 7 8 5 8 3+ 60mm
A Helbrute is equipped with: missile launcher; twin heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Helbrute plasma cannon
Helbrute plasma cannon
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+5
Multi-melta
+5
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+10
Twin heavy bolter
+10
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Helbrute fist
Helbrute fist
Melee
Melee
x2
-3
3
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Helbrute hammer
Helbrute hammer
Melee
Melee
x2
-4
D6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power scourge
Power scourge
Melee
Melee
+1
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s twin heavy bolter can be replaced with one of the following: 1 Helbrute plasma cannon; 1 multi-melta; 1 reaper autocannon; 1 twin lascannon; 1 Helbrute fist.
 • This model’s missile launcher can be replaced with one of the following: 1 Helbrute fist; 1 Helbrute hammer; 1 power scourge.
 • For each Helbrute fist this model is equipped with, it can be equipped with one of the following: 1 heavy flamer; 1 combi-bolter.
ABILITIES
ABILITIES
The Blood Tithe
Monstrous Resilience: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Explodes: When this model is destroyed, roll one 06 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
Frenzy: Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, CORE, HELBRUTE


9

World Eaters Terminator Squad

NoNAME  M WS BS S T W A Ld Sv Base
35
World Eaters Terminator (base: 40mm)
4‑9
35
World Eaters Terminator
5" 3+ 3+ 4 4 3 4 9 2+ 40mm
35
World Eaters Terminator Champion (base: 40mm)
1
35
World Eaters Terminator Champion
5" 3+ 3+ 4 4 3 5 10 2+ 40mm
If this unit contains 6 or more models, it has Power Rating 18. Every model is equipped with: combi-bolter; accursed weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Heavy flamer
+5
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Reaper autocannon
+5
Reaper autocannon
36"
Heavy 4
7
-2
1
-
Accursed weapon
Accursed weapon
Melee
Melee
+1
-3
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+5
Chainfist
+5
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
+5
Power fist
+5
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every 5 models in this unit:
  ○ One World Eaters Terminator’s combi-bolter can be replaced with one of the following: 1 reaper autocannon; 1 heavy flamer.
  ○ One model’s combi-bolter can be replaced with 1 combi-plasma.
  ○ Up to two models can each have their combi-bolter replaced with 1 combi-flamer.
  ○ Up to two models can each have their combi-bolter replaced with 1 combi-melta.
  ○ One model’s combi-bolter can be replaced with 1 accursed weapon. Neither of this model’s accursed weapons can be replaced with 1 power fist or 1 chainfist (see below).
  ○ Up to three models can each have their accursed weapon replaced with 1 power fist.
  ○ One model’s accursed weapon can be replaced with 1 chainfist.
ABILITIES
ABILITIES
The Blood Tithe, Warp Strike
Terminator Armour: Models in this unit have a 5+ invulnerable save.
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting a combi-bolter or the boltgun profile of a combi-flamer, combi-plasma or combi-melta always make double the number of attacks, instead of only when the target is within half range.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: INFANTRY, CORE, TERMINATOR, TERMINATOR SQUAD


8

Chaos Contemptor Dreadnought

NoNAME  M WS BS S T W A Ld Sv Base
140
Chaos Contemptor Dreadnought (base: 60mm)
1
140
Chaos Contemptor Dreadnought
8" 3+ 3+ 7 7 9 4 8 3+ 60mm
A Chaos Contemptor Dreadnought is equipped with: 2 hellforged heavy plasma cannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
+5
Graviton blaster
+5
Graviton blaster
18"
Assault 2
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
+5
Heavy flamer
+5
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-2
D6
-
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Hellforged kheres-pattern assault cannon
+10
Hellforged kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Multi-melta
+10
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+15
Twin heavy bolter
+15
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+15
Twin hellforged autocannon
+15
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
+25
Twin lascannon
+25
Twin lascannon
48"
Heavy 2
9
-3
D6
-
+15
Twin volkite culverin
+15
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Hellforged Dreadnought combat weapon
Hellforged Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
+5
Hellforged Dreadnought chainfist
+5
Hellforged Dreadnought chainfist
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model’s hellforged heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 hellforged kheres-pattern assault cannon; 1 multi-melta; 1 twin hellforged autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 hellforged Dreadnought chainfist and 1 combi-bolter; 1 hellforged Dreadnought combat weapon and 1 combi-bolter.
 • Each of this model’s combi-bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 hellforged plasma blaster.
 • This model can be equipped with 1 hellforged cyclone missile launcher.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT


11

Chaos Deredeo Dreadnought

NoNAME  M WS BS S T W! A Ld Sv Base
190
Chaos Deredeo Dreadnought (base: 80mm)
1
190
Chaos Deredeo Dreadnought
8" 3+ 3+ 6 7 7-12 4 8 3+ 80mm
6" 4+ 4+ 6 7 4-6 4 8 3+
4" 5+ 5+ 6 7 1-3 4 8 3+
A Chaos Deredeo Dreadnought is equipped with: anvillus autocannon battery; twin heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Aiolos missile launcher
+20
Aiolos missile launcher
48"
Heavy 3D3
6
-1
1
Blast
Blast
Anvillus autocannon battery
Anvillus autocannon battery
36"
Heavy 8
7
-2
2
-
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
Heavy 2
9
-3
D3+3
-
+20
Boreas air defence missiles
+20
Boreas air defence missiles
48"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
7
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
8
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
Twin heavy flamer
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Volkite falconet battery
+10
Volkite falconet battery
36"
Heavy 6
8
-2
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s anvillus autocannon battery can be replaced with one of the following: 1 arachnus heavy lascannon battery; 1 hellfire plasma carronade; 1 volkite falconet battery.
 • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
 • This model can be equipped with one of the following: 1 aiolos missile launcher; boreas air defence missiles.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS DEREDEO DREADNOUGHT


13

Chaos Leviathan Dreadnought

NoNAME  M WS BS S T W! A Ld Sv Base
220
Chaos Leviathan Dreadnought (base: 80mm)
1
220
Chaos Leviathan Dreadnought
8" 3+ 3+ 7 7 8-14 4 8 2+ 80mm
6" 4+ 4+ 7 7 4-7 4 8 2+
4" 5+ 5+ 7 7 1-3 4 8 2+
A Chaos Leviathan Dreadnought is equipped with: 2 heavy flamers; 2 grav-flux bombards.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Cyclonic melta lance
+20
Cyclonic melta lance
18"
Heavy D6
9
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Grav-flux bombard
Grav-flux bombard
24"
Heavy 2D3
8
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Meltagun
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Storm cannon
+10
Storm cannon
36"
Heavy 8
7
-1
2
-
Twin volkite caliver
Twin volkite caliver
30"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Leviathan siege claw
Leviathan siege claw
Melee
Melee
x2
-3
3
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Leviathan siege drill
Leviathan siege drill
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model’s grav-flux bombards can be replaced with one of the following: 1 cyclonic melta lance; 1 storm cannon; 1 meltagun and 1 Leviathan siege claw; 1 meltagun and 1 Leviathan siege drill.
 • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers.
 • This model can be equipped with 3 hellforged hunter-killer missiles.
ABILITIES
ABILITIES
Martial Legacy
Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Hellforged Atomantic Shielding: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS LEVIATHAN DREADNOUGHT


9

Decimator

NoNAME  M WS BS S T W! A Ld Sv Base
160
Decimator (base: 60mm)
1
160
Decimator
9" 3+ 3+ 7 7 7-12 5 8 3+ 60mm
7" 4+ 4+ 7 7 4-6 5 8 3+
5" 5+ 5+ 7 7 1-3 5 8 3+
A Decimator is equipped with 2 Decimator butcher cannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Decimator butcher cannon
Decimator butcher cannon
36"
Heavy 4
7
-2
2
-
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
Hellflamer
Hellflamer
12"
Heavy D6
5
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Soulburner petard
+10
Soulburner petard
24"
Assault 2D3
1
0
1
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Storm laser
Storm laser
36"
Assault 6
6
-2
1
-
Decimator claw
Decimator claw
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Each of this model's Decimator butcher cannons can be replaced with one of the following: Decimator conversion beamer; soulburner petard; storm laser; 1 hellflamer and 1 Decimator claw.
ABILITIES
ABILITIES
Daemon Engine
Decimator claws: If this model is equipped with 2 decimator claws, each time it fights, it makes one additional attack with 1 decimator claw.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, DECIMATOR

Fast Attack


1

Chaos Spawn

NoNAME  M WS BS S T W A Ld Sv Base
25
Chaos Spawn (base: 50mm)
1‑5
25
Chaos Spawn
7" 4+ - 5 5 4 2D3 8 5+ 50mm
If this unit contains 2 models, it has Power Rating 2. If this unit contains 3 models, it has Power Rating 3. If this unit contains 4 models, it has Power Rating 4. If this unit contains 5 models, it has Power Rating 5. Every model is equipped with: hideous mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
ABILITIES
ABILITIES
The Blood Tithe
Fearsome (Aura): While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
Hideous Regeneration: Each time an enemy unit shoots or fights, after it has finished making its attacks, if any model in this unit lost any wounds as a result of those attacks but was not destroyed, that model immediately regains all of its lost wounds.
Mutated Beyond Reason: This unit cannot perform actions. The first time this unit is selected to fight in each Fight phase, roll one D3: until the end of the phase, this unit gains the relevant mutation from the table below.

D3Mutation
1Razor Claws: Change the Armour Penetration characteristic of hideous mutations models in this unit are equipped with to -4.
2Grasping Pseudopods: Change the Attacks characteristic of models in this unit to 3D3.
3Toxic Haemorrhage: Each time a model in this unit makes an attack, you can re-roll the wound roll.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: BEAST, CHAOS SPAWN


7

Blood Slaughterer

NoNAME  M WS BS S T W A Ld Sv Base
125
Blood Slaughterer (base: Use model)
1
125
Blood Slaughterer
10" 3+ 3+ 7 7 9 5 8 3+ Use model
A Blood Slaughterer is equipped with: impaler harpoon; slaughter blade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Impaler harpoon
Impaler harpoon
18"
Assault 1
8
-3
3
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Slaughter blade
Slaughter blade
Melee
Melee
+2
-3
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s impaler harpoon can be replaced with 1 slaughter blade.
ABILITIES
ABILITIES
Daemon Engine
Slaughter Blades: If this model is equipped with 2 slaughter blades, each time it fights, it makes one additional attack with 1 slaughter blade.
Scuttling Gait: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, BLOOD SLAUGHTERER


6

Dreadclaw Drop Pod

NoNAME  M WS BS S T W A Ld Sv Base
115
Dreadclaw Drop Pod (base: Use model)
1
115
Dreadclaw Drop Pod
12" 4+ - 6 6 9 4 8 3+ Use model
A Dreadclaw Drop Pod is equipped with: blade struts; thermal jets.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Blade struts
Blade struts
Melee
Melee
x2
-4
3
-
OTHER WARGEAR
ABILITIES 
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
ABILITIES
ABILITIES
Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.
Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest.
Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
TRANSPORT
TRANSPORT
This model has one of the following transport capacities:
• 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
• 1 CHAOS CONTEMPTOR DREADNOUGHT model.
• 1 HELBRUTE model.
Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, FLY, DREADCLAW DROP POD

Flyers


9

Heldrake

NoNAME  M WS BS S T W! A Ld Sv Base
165
Heldrake (base: 120 x 92mm flying base)
1
165
Heldrake
20-60" 3+ 3+ 7 7 7-12 5 8 3+ 120 x 92mm flying base
20-45" 4+ 4+ 7 7 4-6 5 8 3+
20-30" 5+ 5+ 7 7 1-3 5 8 3+
A Heldrake is equipped with: hades autocannon; Heldrake claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Baleflamer
Baleflamer
18"
Assault 2D3
6
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Hades autocannon
Hades autocannon
36"
Heavy 4
8
-2
2
-
Heldrake claws
Heldrake claws
Melee
Melee
User
-2
2
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s hades autocannon can be replaced with 1 baleflamer.
ABILITIES
ABILITIES
The Blood Tithe, Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Airborne Predator: Each time you declare a charge with this model, you can only select AIRCRAFT units as the target(s) of that charge. This model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Hover Jet: In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne Predator, Hard to Hit and Supersonic abilities.
Hunter in the Skies: Each time this model makes an attack against a unit that can FLY, add 1 to that attack’s hit roll.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, DAEMON, DAEMON ENGINE, FLY, HELDRAKE


19

Chaos Fire Raptor Gunship

NoNAME  M WS BS S T W! A Ld Sv Base
340
Chaos Fire Raptor Gunship (base: 120 x 92mm flying base)
1
340
Chaos Fire Raptor Gunship
20"-45" 6+ 3+ 8 7 9-18 6 9 3+ 120 x 92mm flying base
20"-35" 6+ 4+ 8 7 5-8 D6 9 3+
20"-25" 6+ 5+ 8 7 1-4 D3 9 3+
A Chaos Fire Raptor Gunship is equipped with: twin avenger bolt cannon; 2 twin hellforged autocannons; 2 twin hellstrike launchers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+30
Quad heavy bolter
+30
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
Twin avenger bolt cannon
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
Twin hellforged autocannon
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+10
Twin lascannon
+10
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
 • This model’s 2 twin hellforged autocannons can be replaced with 2 quad heavy bolters.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, MACHINE SPIRIT, CHAOS FIRE RAPTOR GUNSHIP


18

Chaos Storm Eagle Gunship

NoNAME  M WS BS S T W! A Ld Sv Base
335
Chaos Storm Eagle Gunship (base: 120 x 92mm flying base)
1
335
Chaos Storm Eagle Gunship
20"-45" 6+ 3+ 8 7 9-18 6 9 3+ 120 x 92mm flying base
20"-35" 6+ 4+ 8 7 5-8 D6 9 3+
20"-25" 6+ 5+ 8 7 1-4 D3 9 3+
A Chaos Storm Eagle Gunship is equipped with: twin heavy bolter; 2 twin hellstrike launchers; vengeance launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Storm Eagle multi-melta
+20
Storm Eagle multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
Vengeance launcher
Vengeance launcher
48"
Heavy 2D6
6
-1
1
Blast
Blast
+10
Twin lascannon
+10
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s twin heavy bolter can be replaced with one of the following: 1 Storm Eagle multi-melta; 1 hellforged typhoon missile launcher.
 • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, RELIC, MACHINE SPIRIT, CHAOS STORM EAGLE GUNSHIP


12

Chaos Xiphon Interceptor

NoNAME  M WS BS S T W! A Ld Sv Base
235
Chaos Xiphon Interceptor (base: 120 x 92mm flying base)
1
235
Chaos Xiphon Interceptor
20"-60" 6+ 3+ 6 7 7-12 3 8 3+ 120 x 92mm flying base
20"-45" 6+ 4+ 6 7 4-6 D3 8 3+
20"-30" 6+ 5+ 6 7 1-3 1 8 3+
A Chaos Xiphon Interceptor is equipped with: 2 twin lascannons; Xiphon missile battery.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Xiphon missile battery
Xiphon missile battery
60"
Heavy 3
7
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
ABILITIES
ABILITIES
Martial Legacy
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, CHAOS XIPHON INTERCEPTOR


7

Hell Blade

NoNAME  M WS BS S T W A Ld Sv Base
135
Hell Blade (base: 120 x 92mm flying base)
1
135
Hell Blade
20"-60" 6+ 3+ 6 6 9 2 8 3+ 120 x 92mm flying base
A Hell Blade is equipped with: 2 twin autocannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lascannon
Lascannon
48"
Heavy 1
9
-3
D6
-
Twin autocannon
Twin autocannon
48"
Heavy 4
7
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin autocannons can be replaced with 2 lascannons.
ABILITIES
ABILITIES
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Baleful Aberration: This model has a 5+ invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL BLADE


11

Hell Talon

NoNAME  M WS BS S T W! A Ld Sv Base
210
Hell Talon (base: 120 x 92mm flying base)
1
210
Hell Talon
20"-60" 6+ 3+ 7 7 8-14 6 8 3+ 120 x 92mm flying base
20"-45" 6+ 4+ 7 7 4-7 D6 8 3+
20"-30" 6+ 5+ 7 7 1-3 D3 8 3+
A Hell Talon is equipped with: Havoc autocannon; 2 infernal bombs; twin lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Havoc autocannon
Havoc autocannon
48"
Heavy 2
7
-2
2
-
Havoc launcher
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
OTHER WARGEAR
ABILITIES 
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s Havoc autocannon can be replaced with 1 havoc launcher.
ABILITIES
ABILITIES
Baleful Aberration: This model has a 5+ invulnerable save.
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL TALON

Heavy Support


14

Chaos Land Raider

NoNAME  M WS BS S T W! A Ld Sv Base
265
Chaos Land Raider (base: Use model)
1
265
Chaos Land Raider
10" 6+ 3+ 8 9 9-16 6 9 2+ Use model
5" 6+ 4+ 8 9 5-8 D6 9 2+
3" 6+ 5+ 8 9 1-4 1 9 2+
A Chaos Land Raider is equipped with: twin heavy bolter; 2 twin soulshatter lascannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
Twin soulshatter lascannon
Twin soulshatter lascannon
48"
Heavy 2
9
-3
D6+2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
The Blood Tithe
Explodes: When this TRANSPORT model is destroyed, roll one 06 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 06 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 INFANTRY models. Each TERMINATOR and EIGHTBOUND model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, MACHINE SPIRIT, SMOKESCREEN, CHAOS LAND RAIDER


8

Chaos Predator Annihilator

NoNAME  M WS BS S T W! A Ld Sv Base
130
Chaos Predator Annihilator (base: Use model)
1
130
Chaos Predator Annihilator
12" 6+ 3+ 6 8 6-11 3 8 3+ Use model
6" 6+ 4+ 6 8 3-5 D3 8 3+
3" 6+ 5+ 6 8 1-2 1 8 3+
A Chaos Predator Annihilator is equipped with: twin soulshatter lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+10
Heavy bolter
+10
Heavy bolter
36"
Heavy 3
5
-1
2
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Twin soulshatter lascannon
Twin soulshatter lascannon
48"
Heavy 2
9
-3
D6+2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with one of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
The Blood Tithe
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, CHAOS PREDATOR ANNIHILATOR


8

Chaos Predator Destructor

NoNAME  M WS BS S T W! A Ld Sv Base
140
Chaos Predator Destructor (base: Use model)
1
140
Chaos Predator Destructor
12" 6+ 3+ 6 8 6-11 3 8 3+ Use model
6" 6+ 4+ 6 8 3-5 D3 8 3+
3" 6+ 5+ 6 8 1-2 1 8 3+
A Chaos Predator Destructor is equipped with: Predator autocannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+10
Heavy bolter
+10
Heavy bolter
36"
Heavy 3
5
-1
2
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Predator autocannon
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with one of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta.
 • This model can be equipped with 1 havoc launcher.
ABILITIES
ABILITIES
The Blood Tithe
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, CHAOS PREDATOR DESTRUCTOR


10

Defiler

NoNAME  M WS BS S T W! A Ld Sv Base
175
Defiler (base: Use model)
1
175
Defiler
8" 3+ 3+ 8 7 8-14 5 8 3+ Use model
6" 4+ 4+ 8 7 4-7 5 8 3+
4" 5+ 5+ 8 7 1-3 5 8 3+
A Defiler is equipped with: Defiler cannon; reaper autocannon; twin heavy flamer; Defiler claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Defiler cannon
Defiler cannon
72"
Heavy D6
8
-2
3
Blast
Blast
+5
Havoc launcher
+5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
Reaper autocannon
Reaper autocannon
36"
Heavy 4
7
-2
1
-
+10
Twin heavy bolter
+10
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+15
Twin heavy flamer
+15
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Twin lascannon
+20
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Defiler claws
Defiler claws
Melee
Melee
x2
-3
D6
-
+10
Defiler scourge
+10
Defiler scourge
Melee
Melee
+4
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s twin heavy flamer can be replaced with one of the following: 1 havoc launcher; 1 Defiler scourge.
 • This model’s reaper autocannon can be replaced with one of the following: 1 twin heavy bolter; 1 twin lascannon.
 • This model can be equipped with one of the following: 1 combi-bolter; 1 combi-flamer; 1 combi-melta.
ABILITIES
ABILITIES
The Blood Tithe, Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, SMOKESCREEN, DEFILER


8

Forgefiend

NoNAME  M WS BS S T W! A Ld Sv Base
110
Forgefiend (base: 120 x 92mm)
1
110
Forgefiend
8" 3+ 3+ 6 7 7-12 5 8 3+ 120 x 92mm
6" 4+ 4+ 6 7 4-6 5 8 3+
4" 5+ 5+ 6 7 1-3 5 8 3+
A Forgefiend is equipped with: 2 heavy hades autocannons; Forgefiend jaws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+15
Ectoplasma cannon
+15
Ectoplasma cannon
36"
Heavy D3
7
-3
3
Blast
Blast
+25
Heavy hades autocannon
+25
Heavy hades autocannon
48"
Heavy 4
8
-2
2
-
Forgefiend jaws
Forgefiend jaws
Melee
Melee
User
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 heavy hades autocannons can be replaced with 2 ectoplasma cannons.
 • This model’s Forgefiend jaws can be replaced with 1 ectoplasma cannon.
ABILITIES
ABILITIES
The Blood Tithe, Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, FORGEFIEND


7

Maulerfiend

NoNAME  M WS BS S T W! A Ld Sv Base
140
Maulerfiend (base: 120 x 92mm)
1
140
Maulerfiend
10" 3+ 3+ 7 7 7-12 6 8 3+ 120 x 92mm
8" 4+ 4+ 7 7 4-6 6 8 3+
6" 5+ 5+ 7 7 1-3 6 8 3+
A Maulerfiend is equipped with: lasher tendrils; Maulerfiend fists.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Magma cutter
Magma cutter
6"
Assault 1
8
-4
D6+2
-
+10
Lasher tendrils
+10
Lasher tendrils
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Maulerfiend fists
Maulerfiend fists
Melee
Melee
x2
-3
D3+3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s lasher tendrils can be replaced with 2 magma cutters.
ABILITIES
ABILITIES
The Blood Tithe, Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Siege Crawler: Each time a charge roll is made for this unit, you can ignore any or all modifiers to that charge roll.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, MAULERFIEND


16

Chaos Land Raider Achilles

NoNAME  M WS BS S T W! A Ld Sv Base
270
Chaos Land Raider Achilles (base: Use model)
1
270
Chaos Land Raider Achilles
10" 6+ 3+ 8 8 9-16 6 9 2+ Use model
5" 6+ 4+ 8 8 5-8 D6 9 2+
3" 6+ 5+ 8 8 1-4 D3 9 2+
A Chaos Land Raider Achilles is equipped with: quad launcher; 2 twin hellforged multi-meltas.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
+20
Twin hellforged multi-melta
+20
Twin hellforged multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin volkite culverin
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s 2 twin helIforged multi-meltas can be replaced with 2 twin volkite culverins.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Inviolate Armour: This model has a 5+invulnerable save.
Explodes: When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, LAND RAIDER, MACHINE SPIRIT, CHAOS LAND RAIDER ACHILLES


14

Chaos Land Raider Proteus

NoNAME  M WS BS S T W! A Ld Sv Base
220
Chaos Land Raider Proteus (base: Use model)
1
220
Chaos Land Raider Proteus
10" 6+ 3+ 8 8 9-16 6 9 2+ Use model
5" 6+ 4+ 8 8 5-8 D6 9 2+
3" 6+ 5+ 8 8 1-4 D3 9 2+
A Chaos Land Raider Proteus is equipped with: 2 twin lascannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+15
Multi-melta
+15
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+30
Twin heavy bolter
+30
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+20
Twin heavy flamer
+20
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
OTHER WARGEAR
ABILITIES 
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 1 heavy bolter; 1 multi-melta; 1 twin heavy bolter; 1 twin heavy flamer.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
 • This model can be equipped with one of the following: 1 explorator augury web; 1 heavy armour.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RELIC, LAND RAIDER, MACHINE SPIRIT, CHAOS LAND RAIDER PROTEUS


5

Chaos Rapier Carrier

NoNAME  M WS BS S T W A Ld Sv Base
75
Chaos Rapier Carrier (base: Use model)
1
75
Chaos Rapier Carrier
4" 3+ 3+ 4 5 5 2 7 3+ Use model
A Chaos Rapier Carrier is equipped with: boltgun; quad heavy bolter. A Chaos Rapier Carrier unit has 1 separate Chaos Space Marine crew model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
Graviton cannon
Graviton cannon
36"
Heavy D6
6
-3
2
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
+35
Laser destroyer
+35
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
Quad heavy bolter
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
+35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
+35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Chaos Rapier Carrier's quad heavy bolter can be replaced with one of the following: 1 graviton cannon; 1 laser destroyer; 1 quad launcher.
ABILITIES
ABILITIES
Artillery and Crew: Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, ARTILLERY, CHAOS RAPIER CARRIER


10

Chaos Sicaran Battle Tank

NoNAME  M WS BS S T W! A Ld Sv Base
165
Hellforged Sicaran (base: Use model)
1
165
Hellforged Sicaran
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Battle Tank is equipped with: heavy bolter; Herakles-pattern autocannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Herakles-pattern autocannon
Herakles-pattern autocannon
48"
Heavy 6
7
-2
3
-
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, MACHINE SPIRIT, CHAOS SICARAN BATTLE TANK


9

Chaos Sicaran Punisher

NoNAME  M WS BS S T W! A Ld Sv Base
155
Chaos Sicaran Punisher (base: Use model)
1
155
Chaos Sicaran Punisher
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Punisher is equipped with: heavy bolter; punisher rotary cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Punisher rotary cannon
Punisher rotary cannon
36"
Heavy 18
6
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, MACHINE SPIRIT, CHAOS SICARAN PUNISHER


10

Chaos Sicaran Venator

NoNAME  M WS BS S T W! A Ld Sv Base
170
Chaos Sicaran Venator (base: Use model)
1
170
Chaos Sicaran Venator
14" 6+ 3+ 6 7 7-14 3 8 2+ Use model
7" 6+ 4+ 6 7 4-6 D3 8 2+
4" 6+ 5+ 6 7 1-3 1 8 2+
A Chaos Sicaran Venator is equipped with: heavy bolter; Sicaran laser cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
Sicaran laser cannon
Sicaran laser cannon
48"
Heavy 3
12
-3
D6
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, MACHINE SPIRIT, CHAOS SICARAN VENATOR


10

Chaos Vindicator Laser Destroyer

NoNAME  M WS BS S T W! A Ld Sv Base
175
Chaos Vindicator Laser Destroyer (base: Use model)
1
175
Chaos Vindicator Laser Destroyer
10" 6+ 3+ 6 8 6-11 3 8 3+ Use model
5" 6+ 4+ 6 8 3-5 D3 8 3+
3" 6+ 5+ 6 8 1-2 1 8 3+
A Chaos Vindicator Laser Destroyer is equipped with: combi-bolter; laser volley cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Combi-bolter
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Volley fire
 - Volley fire
36"
Heavy 3
9
-3
D3+3
-
 - Overcharge fire
 - Overcharge fire
36"
Heavy 3
10
-4
6
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hellforged hunter-killer missile.
ABILITIES
ABILITIES
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, CHAOS VINDICATOR LASER DESTROYER


9

Chaos Whirlwind Scorpius

NoNAME  M WS BS S T W! A Ld Sv Base
170
Chaos Whirlwind Scorpius (base: Use model)
1
170
Chaos Whirlwind Scorpius
12" 6+ 3+ 6 7 6-11 3 8 3+ Use model
6" 6+ 4+ 6 7 3-5 D3 8 3+
3" 6+ 5+ 6 7 1-2 1 8 3+
A Chaos Whirlwind Scorpius is equipped with: Scorpius multi-launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
Scorpius multi-launcher
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hellforged hunter-killer missile.
 • This model can be equipped with 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, CHAOS WHIRLWIND SCORPIUS

Lords of War


18

Angron

NoNAME  M WS BS S T W! A Ld Sv Base
360
Angron (base: 100mm)
1
360
Angron
16" 2+ 2+ 9 7 10-18 12 10 2+ 100mm
12" 2+ 2+ 9 7 6-9 10 10 2+
8" 2+ 2+ 9 7 1-5 8 10 2+
Angron is equipped with: Samni’arius and Spinegrinder. Your army can only include one ANGRON model.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Samni’arius and Spinegrinder
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Samni’arius and Spinegrinder
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Skull-taking slash
 - Skull-taking slash
Melee
Melee
+5
-4
D3+3
-
 - Bloodletting sweep
 - Bloodletting sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
ABILITIES
ABILITIES
The Blood Tithe
Lord of the Arena: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
Armour of Blood-spattered Brass: This model has a 4+ invulnerable save.
WRATHFUL PRESENCE
WRATHFUL PRESENCE
In your Command phase, select one of the following abilities. This model has that ability until the start of your next Command phase:
  • Infectious Rage (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Attacks characteristic of models in that unit.
  • Glorious Bloodletting (Aura): While another friendly unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a hit roll of 1.
  • Righteous Slaughter (Aura): While a unit is within 6" of this model, that unit cannot Fall Back.
WARLORD TRAIT
WARLORD TRAIT
If your army is Battle-forged, this model must be your WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your WARLORD. If this model is your WARLORD, it has the following Warlord Trait:

The Red Angel (Aura): While an enemy unit with the Objective Secured ability is within 6" of this WARLORD, it loses that ability.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: MONSTER, CHARACTER, FLY, SUPREME COMMANDER, DAEMON, PRIMARCH, WARP LOCUS, ANGRON


29

Khorne Lord of Skulls

NoNAME  M WS BS S T W! A Ld Sv Base
575
Khorne Lord of Skulls (base: Use model)
1
575
Khorne Lord of Skulls
10" 3+ 3+ 8 8 16-30 6 8 2+ Use model
8" 4+ 4+ 8 8 8-15 7 8 2+
6" 5+ 5+ 8 8 1-7 8 8 2+
A Khorne Lord of Skulls is equipped with: gorestorm cannon; hades gatling cannon; great cleaver of Khorne.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Daemongore cannon
Daemongore cannon
18"
Heavy D6
10
-4
D3+3
Blast
Blast
Gorestorm cannon
Gorestorm cannon
24"
Heavy 3D3
9
-2
3
Blast
Blast
Hades gatling cannon
Hades gatling cannon
48"
Heavy 12
8
-3
2
-
Ichor cannon
Ichor cannon
48"
Heavy D6+3
7
-3
2
Blast
Blast
Skullhurler
Skullhurler
60"
Heavy 2D6
10
-3
3
Blast
Blast
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s gorestorm cannon can be replaced with one of the following: 1 daemongore cannon; 1 ichor cannon.
 • This model’s hades gatling cannon can be replaced with 1 skullhurler.
ABILITIES
ABILITIES
The Blood Tithe, Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Titanic Daemon Engine: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Unstoppable Wrath: This model can make attacks with Blast weapons against units within Engagement Range of it. Each time a ranged attack is made by this model against an enemy unit that is within Engagement Range of it, add 1 to that attack’s hit roll.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES,
KEYWORDS: VEHICLE, TITANIC, DAEMON, DAEMON ENGINE, WARP LOCUS, LORD OF SKULLS


22

Chaos Cerberus

NoNAME  M WS BS S T W! A Ld Sv Base
370
Chaos Cerberus (base: Use model)
1
370
Chaos Cerberus
10" 5+ 3+ 8 8 11-20 6 9 2+ Use model
5" 5+ 4+ 8 8 6-10 D6 9 2+
3" 5+ 5+ 8 8 1-5 D3 9 2+
A Chaos Cerberus is equipped with: Cerberus neutron pulse array; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Cerberus neutron pulse array
Cerberus neutron pulse array
48"
Heavy 4
14
-4
2D3
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Unstable Reactor: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS CERBERUS


32

Chaos Falchion

NoNAME  M WS BS S T W! A Ld Sv Base
550
Chaos Falchion (base: Use model)
1
550
Chaos Falchion
10" 5+ 3+ 8 8 14-26 6 9 2+ Use model
5" 5+ 4+ 8 8 7-13 D6 9 2+
3" 5+ 5+ 8 8 1-6 D3 9 2+
A Chaos Falchion is equipped with: 2 quad lascannons; twin heavy bolter; twin Falchion volcano cannon; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Laser destroyer
+10
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
Twin Falchion volcano cannon
Twin Falchion volcano cannon
120"
Heavy 2D3
14
-5
6
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+10
Twin heavy flamer
+10
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's 2 quad lascannons can be replaced with 2 laser destroyers.
 • This model's twin heavy bolter can be replaced with 1 twin heavy flamer.
 • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS FALCHION


32

Chaos Fellblade

NoNAME  M WS BS S T W! A Ld Sv Base
550
Chaos Fellblade (base: Use model)
1
550
Chaos Fellblade
10" 5+ 3+ 8 8 14-26 6 9 2+ Use model
5" 5+ 4+ 8 8 7-13 D6 9 2+
3" 5+ 5+ 8 8 1-6 D3 9 2+
A Chaos Fellblade is equipped with: demolisher siege cannon; Fellblade accelerator cannon; 2 quad lascannons; twin heavy bolter; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Demolisher siege cannon
Demolisher siege cannon
24"
Heavy D3+3
10
-4
D6
Blast
Blast
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - HE shells
 - HE shells
72"
Heavy 2D6
8
-3
2
Blast
Blast
 - AE shells
 - AE shells
72"
Heavy 2
14
-4
6
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+10
Laser destroyer
+10
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+10
Twin heavy flamer
+10
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's 2 quad lascannons can be replaced with 2 laser destroyers.
 • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer.
 • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS FELLBLADE


40

Chaos Mastodon

NoNAME  M WS BS S T W! A Ld Sv Base
750
Chaos Mastodon (base: Use model)
1
750
Chaos Mastodon
10" 5+ 3+ 9 9 16-30 6 9 2+ Use model
5" 5+ 4+ 9 9 8-15 D6 9 2+
3" 5+ 5+ 9 9 1-7 D3 9 2+
A Chaos Mastodon is equipped with: 2 heavy flamers; 2 lascannons; siege melta array; skyreaper battery; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Lascannon
Lascannon
48"
Heavy 1
9
-3
D6
-
Siege melta array
Siege melta array
24"
Heavy 6
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Skyreaper battery
Skyreaper battery
48"
Heavy 8
7
-2
2
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks.

Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal).

At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points.
TRANSPORT
TRANSPORT
This model has a transport capacity of 40 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. It can transport up to 2 HELBRUTE or CHAOS CONTEMPTOR DREADNOUGHT models, which each take up the space of 10 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS MASTODON


50

Chaos Sokar-pattern Stormbird

NoNAME  M WS BS S T W! A Ld Sv Base
1000
Chaos Sokar-pattern Stormbird (base: 120 x 92mm flying base)
1
1000
Chaos Sokar-pattern Stormbird
20-50" 6+ 3+ 10 8 21-40 6 9 2+ 120 x 92mm flying base
20-40" 6+ 4+ 10 8 11-20 D6 9 2+
20-30" 6+ 5+ 10 8 1-10 D3 9 2+
A Chaos Sokar-pattern Stormbird is equipped with: hellstrike missile battery; 3 twin heavy bolters; 4 twin lascannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hellstrike missile battery
Hellstrike missile battery
72"
Heavy 4
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
Twin lascannon
Twin lascannon
48"
Heavy 2
9
-3
D6
-
ABILITIES
ABILITIES
Martial Legacy
Colossal Flyer: Distances are always measured to and from this model’s hull.
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds.
Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks.

Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal).

At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points.
TRANSPORT
TRANSPORT
This model has a transport capacity of 50 INFANTRY or <LEGION> BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. It can transport 1 CHAOS RHINO model, which (including any models embarked upon it) takes up the space of 25 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, RELIC, MACHINE SPIRIT, CHAOS SOKAR-PATTERN STORMBIRD


24

Chaos Spartan

NoNAME  M WS BS S T W! A Ld Sv Base
420
Chaos Spartan (base: Use model)
1
420
Chaos Spartan
10" 5+ 3+ 8 8 11-20 6 9 2+ Use model
5" 5+ 4+ 8 8 6-10 D6 9 2+
3" 5+ 5+ 8 8 1-5 D3 9 2+
A Chaos Spartan is equipped with: 2 quad lascannons; twin heavy bolter; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Laser destroyer
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+10
Twin heavy flamer
+10
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's 2 quad lascannons can be replaced with 2 laser destroyers.
 • This model's twin heavy bolter can be replaced with 1 twin heavy flamer.
 • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 25 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS SPARTAN


40

Chaos Thunderhawk Gunship

NoNAME  M WS BS S T W! A Ld Sv Base
800
Chaos Thunderhawk Gunship (base: 120 x 92mm flying base)
1
800
Chaos Thunderhawk Gunship
20"-50" 6+ 3+ 10 8 16-30 6 9 2+ 120 x 92mm flying base
20"-40" 6+ 4+ 10 8 8-15 D6 9 2+
20"-30" 6+ 5+ 10 8 1-7 D3 9 2+
A Chaos Thunderhawk Gunship is equipped with: 2 lascannons; Thunderhawk heavy cannon; 4 twin heavy bolters; Thunderhawk cluster bombs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hellstrike missile battery
Hellstrike missile battery
72"
Heavy 4
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Lascannon
Lascannon
48"
Heavy 1
9
-3
D6
-
Thunderhawk heavy cannon
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D3+2
Blast
Blast
Turbo-laser destructor
Turbo-laser destructor
96"
Heavy 3
16
-5
6
-
Twin heavy bolter
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
OTHER WARGEAR
ABILITIES 
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
 • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
ABILITIES
ABILITIES
Colossal Flyer: Distances are always measured to and from this model’s hull.
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.
Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 30 INFANTRY or <LEGION> BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, CHAOS THUNDERHAWK GUNSHIP


19

Chaos Typhon

NoNAME  M WS BS S T W! A Ld Sv Base
320
Chaos Typhon (base: Use model)
1
320
Chaos Typhon
10" 5+ 3+ 8 8 11-20 6 9 2+ Use model
5" 5+ 4+ 8 8 6-10 D6 9 2+
3" 5+ 5+ 8 8 1-5 D3 9 2+
A Chaos Typhon is equipped with: dreadhammer siege cannon; crushing tracks.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Combi-bolter
+5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
Dreadhammer siege cannon
Dreadhammer siege cannon
24"
Heavy 2D6
10
-4
3
Blast
Blast
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
ABILITIES
ABILITIES
Martial Legacy
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, MACHINE SPIRIT, CHAOS TYPHON


27

Greater Brass Scorpion

NoNAME  M WS BS S T W! A Ld Sv Base
430
Greater Brass Scorpion (base: Use model)
1
430
Greater Brass Scorpion
12" 3+ 3+ 8 8 15-28 6 9 3+ Use model
10" 4+ 4+ 8 8 8-14 6 9 3+
8" 5+ 5+ 8 8 1-7 6 9 3+
A Greater Brass Scorpion is equipped with: demolisher cannon; scorpion cannon; 2 hellmaw flame cannons; hellcrusher claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Demolisher cannon
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Hellmaw flame cannon
Hellmaw flame cannon
12"
Assault D6
8
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Scorpion cannon
Scorpion cannon
36"
Heavy 15
5
-2
1
-
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
 - Crush
 - Crush
Melee
Melee
x2
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
ABILITIES
ABILITIES
Daemon Engine
Titanic: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
Frenzied Crawler: Each time a charge roll is made for this unit, roll one additional D6 and you can ignore any or all modifiers to that charge roll.
Runes of the Blood God: Each time this model is selected as the target of a psychic power, or would suffer mortal wounds as a result of a psychic power, roll one D6: on a 4+, this model is unaffected by that psychic power.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wound.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, DAEMON, DAEMON ENGINE, GREATER BRASS SCORPION


20

Kharybdis Assault Claw

NoNAME  M WS BS S T W! A Ld Sv Base
400
Kharybdis Assault Claw (base: Use model)
1
400
Kharybdis Assault Claw
15" 4+ 4+ 8 8 11-20 4 8 3+ Use model
10" 5+ 5+ 8 8 6-10 4 8 3+
5" 6+ 6+ 8 8 1-5 4 8 3+
A Kharybdis Assault Claw is equipped with: 5 Kharybdis storm launchers; blade struts; melta array; thermal jet array.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
-1
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-3
D6
-
Blade struts
Blade struts
Melee
Melee
x2
-4
3
-
Melta array
Melta array
Melee
Melee
8
-4
D6+2
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
OTHER WARGEAR
ABILITIES 
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
ABILITIES
ABILITIES
Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.
Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.

Designers Note: If this model does not have a base, before deploying this model, both players must agree the footprint of this model’s ‘base’ in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on a flat surface. The area within these lines should be considered to be this model’s ‘base’.

If the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models ‘base’.
TRANSPORT
TRANSPORT
This model has one of the following transport capacities:
• 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models.
• 1 CHAOS CONTEMPTOR DREADNOUGHT model.
• 1 HELBRUTE model.
Each POSSESSED model takes up the space of 2 models.
FACTION KEYWORDS: CHAOS, KHORNE, TRAITORIS ASTARTES, HERETIC ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, FLY, KHARYBDIS ASSAULT CLAW


22

Kytan Ravager

NoNAME  M WS BS S T W! A Ld Sv Base
400
Kytan Ravager (base: 170 x 109mm)
1
400
Kytan Ravager
12" 3+ 3+ 8 8 14-26 5 9 3+ 170 x 109mm
9" 4+ 4+ 8 8 8-13 5 9 3+
6" 5+ 5+ 8 8 1-7 5 9 3+
A Kytan Ravager is equipped with: Kytan gatling cannon; Kytan cleaver.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Kytan gatling cannon
Kytan gatling cannon
48"
Heavy 8
8
-2
2
-
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
ABILITIES
ABILITIES
Daemon Engine
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wound.
Titanic: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, TRAITORIS ASTARTES, BUTCHER ASTARTES,
KEYWORDS: VEHICLE, TITANIC, DAEMON, DAEMON ENGINE, KYTAN RAVAGER
Alternative models by Artel W:

The KHÂRN THE BETRAYER keyword is used in the following World Eaters datasheets:

PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.

The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:


- If this model is your WARLORD it gains the AGENT OF CHAOS keyword.

The ANGRON keyword is used in the following World Eaters datasheets:

Lords of War
Warp Strike

World Eaters launch their violent assaults from all directions. While their more traditionalist warriors engage in vicious frontal assaults, others utilise ancient teleporter technologies or gory ritual to appear in the midst of the foe, the brutal slaughter beginning before their prey even realise they are under attack.

During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
The Blood Tithe

Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield in his name.

If every unit from your army has the keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keyword), you can gain Blood Tithe points (BTP) over the course of the battle, as described below. Keep a note of your Blood Tithe points total.
  • Each time a unit is destroyed, you gain 1 BTP.
  • At the end of each phase, if any CHARACTER, MONSTER or VEHICLE units were destroyed that phase, you gain 1 additional BTP.
  • At the end of each phase, if any TITANIC units were destroyed that phase, you gain 1 additional BTP.
Example: At the end of the Fight phase, one TITANIC VEHICLE CHARACTER unit and one other unit have been destroyed. You would gain 1 Blood Tithe point for each unit as they are destroyed, then at the end of the phase, you would gain 1 additional Blood Tithe point because a CHARACTER or VEHICLE unit had been destroyed, and 1 additional Blood Tithe point because a TITANIC unit had been destroyed, for a total of 4 Blood Tithe points during that phase.

Designer’s Note: This rule applies during both players’ turns, and whether those destroyed models are friendly or enemy models. After all, Khorne cares not from whence the blood flows!

At the end of each phase, after gaining any Blood Tithe points, you can spend them to purchase a Blessing of the Blood God. You can purchase as many of these Blessings of the Blood God as you wish during the battle, but you can only purchase one per phase. With the exception of Reborn in Blood (see below), you can only purchase each Blessing of the Blood God once per battle. Each Blessing of the Blood God has an associated BTP cost. If you do not have enough BTP for a blessing, you cannot purchase it. When you select a Blessing of the Blood God, its BTP cost is deducted from your total.

SPITEFUL NULLIFICATION2BTP
Until the end of the battle, each time a model from your army would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
WARP BLADES4BTP
Until the end of the battle, each time a model from your army makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
RAGE-FUELLED INVIGORATION3BTP
Until the end of the battle, add 1 to charge rolls made for units from your army.
MARTIAL EXCELLENCE5BTP
Until the end of the battle, each time a model from your army makes a melee attack, an unmodified hit roll of 6 scores one additional hit.
SAVAGE GUIDANCE5BTP
Until the end of the battle, each time a melee attack is made by a model from your army, add 1 to that attack’s hit roll.
WRATHFUL DEVOTION4BTP
Until the end of the battle, each time a model from your army would lose a wound, roll one D6: on a 6, that wound is not lost.
TOTAL CARNAGE6BTP
Until the end of the battle, each time a melee attack is made by a model from your army, an unmodified hit roll of 6 automatically wounds the target.
REBORN IN BLOOD6BTP
Place a destroyed ANGRON model from your army into blasphemous reserves (see Warp Strike) with 8 wounds remaining. That model is no longer considered to be destroyed, and can be set up again in your Reinforcements step as if it had the Warp Strike ability.
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.

The and CORE keywords are used in the following World Eaters datasheets:

Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
The Warlord
While mustering your army, you can nominate one model (except a model with the FORTIFICATION keyword) to be your Warlord. That model gains the WARLORD keyword. If this model is a CHARACTER, you can also assign a Warlord Trait to it. Note, that more than one model in your army can have a Warlord Trait (e.g. by using Stratagems), but they are only considered your Warlord for the purpose of that trait.
Warlord Traits
Warlord Trait is a bonus that your Warlord receives upon being nominated. Such Traits can be found in Codices, Supplements and another Games Workshop publications. Any Warlord can have the Inspiring Leader Warlord Trait. Normally, only one Warlord Trait can be given to the Warlord, but there are ways to bypass this restriction (e.g. by using Stratagems). You can choose a Warlord Trait randomly by rolling a dice, or simply pick one. Note, that named characters usually have predetermined Warlord Traits and receive them after being nominated as Warlord.