Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+20
Aiolos missile launcher
+20
Aiolos missile launcher
48"
Heavy 3D3
6
-1
1
Blast
Blast
Anvillus autocannon battery
Anvillus autocannon battery
36"
Heavy 8
7
-2
2
-
Arachnus heavy lascannon battery
Arachnus heavy lascannon battery
48"
Heavy 2
9
-3
D3+3
-
Autopistol
Autopistol
12"
Pistol 1
3
0
1
-
Baleflamer
Baleflamer
18"
Assault 2D3
6
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Boltgun
Boltgun
24"
Rapid Fire 1
4
0
1
-
+20
Boreas air defence missiles
+20
Boreas air defence missiles
48"
Heavy 1
9
-3
D6
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Cerberus neutron pulse array
Cerberus neutron pulse array
48"
Heavy 4
14
-4
2D3
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6.
+0..5
Combi-bolter
+0..5
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
+5..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5..10
Combi-flamer
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
+5..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5..10
Combi-melta
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
+5
Combi-plasma
Before selecting targets, select one or two of the profiles below to make attacks with (you can only select one of the plasma gun profiles). If you select two, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
+5
Conversion beam cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
+20
Cyclonic melta lance
+20
Cyclonic melta lance
18"
Heavy D6
9
-4
D6
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Daemongore cannon
Daemongore cannon
18"
Heavy D6
10
-4
D3+3
Blast
Blast
Decimator butcher cannon
Decimator butcher cannon
36"
Heavy 4
7
-2
2
-
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
Decimator conversion beamer
Before selecting targets, select one of the profiles below to make attacks with.
 - Short range
 - Short range
0"-24"
Heavy D3
6
-1
2
Blast
Blast
 - Medium range
 - Medium range
24"-48"
Heavy D3
7
-2
3
Blast
Blast
 - Long range
 - Long range
48"-72"
Heavy D3
8
-3
4
Blast
Blast
Defiler cannon
Defiler cannon
72"
Heavy D6
8
-2
3
Blast
Blast
Demolisher cannon
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Demolisher siege cannon
Demolisher siege cannon
24"
Heavy D3+3
10
-4
D6
Blast
Blast
Dreadhammer siege cannon
Dreadhammer siege cannon
24"
Heavy 2D6
10
-4
3
Blast
Blast
+15
Ectoplasma cannon
+15
Ectoplasma cannon
36"
Heavy D3
7
-3
3
Blast
Blast
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
Fellblade accelerator cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - HE shells
 - HE shells
72"
Heavy 2D6
8
-3
2
Blast
Blast
 - AE shells
 - AE shells
72"
Heavy 2
14
-4
6
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Gorestorm cannon
Gorestorm cannon
24"
Heavy 3D3
9
-2
3
Blast
Blast
Grav-flux bombard
Grav-flux bombard
24"
Heavy 2D3
8
-3
2
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
+5
Graviton blaster
+5
Graviton blaster
18"
Assault 2
5
-3
1
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
Graviton cannon
Graviton cannon
36"
Heavy D6
6
-3
2
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
Hades autocannon
Hades autocannon
36"
Heavy 4
8
-2
2
-
Hades gatling cannon
Hades gatling cannon
48"
Heavy 12
8
-3
2
-
Havoc autocannon
Havoc autocannon
48"
Heavy 2
7
-2
2
-
+0..5
Havoc launcher
+0..5
Havoc launcher
48"
Heavy D6
5
0
1
Blast
Blast
+0..15
Heavy bolter
+0..15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+0..15
Heavy flamer
+0..15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Heavy hades autocannon
+25
Heavy hades autocannon
48"
Heavy 4
8
-2
2
-
Helbrute plasma cannon
Helbrute plasma cannon
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
+10
Hellfire plasma carronade
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy 6
7
-3
2
-
 - Supercharge
 - Supercharge
36"
Heavy 6
8
-3
3
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Hellflamer
Hellflamer
12"
Heavy D6
5
-1
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
+25
Hellforged cyclone missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-2
D6
-
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged heavy plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
2
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
3
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+5
Hellforged hunter-killer missile
+5
Hellforged hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle.
+10
Hellforged kheres-pattern assault cannon
+10
Hellforged kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
+5
Hellforged plasma blaster
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
 - Supercharge
18"
Assault 2
8
-3
2
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Hellforged typhoon missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
Hellmaw flame cannon
Hellmaw flame cannon
12"
Assault D6
8
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Hellstrike missile battery
Hellstrike missile battery
72"
Heavy 4
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Herakles-pattern autocannon
Herakles-pattern autocannon
48"
Heavy 6
7
-2
3
-
Ichor cannon
Ichor cannon
48"
Heavy D6+3
7
-3
2
Blast
Blast
Impaler harpoon
Impaler harpoon
18"
Assault 1
8
-3
3
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made for the bearer, if that model’s unit is a target of that charge, add 2 to that charge roll.
Infernal cannon
Infernal cannon
24"
Heavy 3
5
-2
2
-
Khârn’s plasma pistol
Khârn’s plasma pistol
12"
Pistol 1
8
-3
2
-
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
Kharybdis storm launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
36"
Heavy 2D6
4
-1
1
Blast
Blast
 - Krak missile
 - Krak missile
36"
Heavy 2
8
-3
D6
-
Krak grenades
Krak grenades
6"
Grenade 1
6
-1
D3
-
Kytan gatling cannon
Kytan gatling cannon
48"
Heavy 8
8
-2
2
-
+0..20
Lascannon
+0..20
Lascannon
48"
Heavy 1
9
-3
D6
-
+0..35
Laser destroyer
+0..35
Laser destroyer
36"
Heavy 3
10
-4
D3+3
-
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
Laser volley cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Volley fire
 - Volley fire
36"
Heavy 3
9
-3
D3+3
-
 - Overcharge fire
 - Overcharge fire
36"
Heavy 3
10
-4
6
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon.
Magma cutter
Magma cutter
6"
Assault 1
8
-4
D6+2
-
Meltagun
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
Missile launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Frag missile
 - Frag missile
48"
Heavy D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 1
8
-2
D6
-
+5..25
Multi-melta
+5..25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+0..5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Predator autocannon
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
Punisher rotary cannon
Punisher rotary cannon
36"
Heavy 18
6
-1
1
-
+0..30
Quad heavy bolter
+0..30
Quad heavy bolter
36"
Heavy 12
5
-1
2
-
Quad lascannon
Quad lascannon
48"
Heavy 4
9
-3
D6
-
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
+0..35
Quad launcher
Before selecting targets, select one of the profiles below to make attacks with.
 - Shatter shells
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
 - Thunderfire shells
60"
Heavy 4D3
4
0
1
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
+0..5
Reaper autocannon
+0..5
Reaper autocannon
36"
Heavy 4
7
-2
1
-
Scorpion cannon
Scorpion cannon
36"
Heavy 15
5
-2
1
-
Scorpius multi-launcher
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer.
Sicaran laser cannon
Sicaran laser cannon
48"
Heavy 3
12
-3
D6
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6.
Siege melta array
Siege melta array
24"
Heavy 6
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Skullhurler
Skullhurler
60"
Heavy 2D6
10
-3
3
Blast
Blast
Skyreaper battery
Skyreaper battery
48"
Heavy 8
7
-2
2
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
+10
Soulburner petard
+10
Soulburner petard
24"
Assault 2D3
1
0
1
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends.
+10
Storm cannon
+10
Storm cannon
36"
Heavy 8
7
-1
2
-
+20
Storm Eagle multi-melta
+20
Storm Eagle multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Storm laser
Storm laser
36"
Assault 6
6
-2
1
-
Terrax combi-bolter
Terrax combi-bolter
24"
Rapid Fire 2
4
0
1
-
Terrax heavy flamer
Terrax heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Terrax melta cutter
Terrax melta cutter
12"
Heavy 5
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Thunderhawk heavy cannon
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D3+2
Blast
Blast
Turbo-laser destructor
Turbo-laser destructor
96"
Heavy 3
16
-5
6
-
Twin autocannon
Twin autocannon
48"
Heavy 4
7
-1
2
-
Twin avenger bolt cannon
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
Twin Falchion volcano cannon
Twin Falchion volcano cannon
120"
Heavy 2D3
14
-5
6
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll.
+0..30
Twin heavy bolter
+0..30
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+0..20
Twin heavy flamer
+0..20
Twin heavy flamer
12"
Heavy 2D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+0..15
Twin hellforged autocannon
+0..15
Twin hellforged autocannon
48"
Heavy 4
7
-1
2
-
+20
Twin hellforged multi-melta
+20
Twin hellforged multi-melta
24"
Heavy 4
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Twin hellstrike launcher
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3.
+0..25
Twin lascannon
+0..25
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Twin soulshatter lascannon
Twin soulshatter lascannon
48"
Heavy 2
9
-3
D6+2
-
+5
Twin Terrax volkite charger
+5
Twin Terrax volkite charger
20"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Twin volkite caliver
Twin volkite caliver
30"
Heavy 4
5
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
+0..15
Twin volkite culverin
+0..15
Twin volkite culverin
45"
Heavy 8
6
0
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Vengeance launcher
Vengeance launcher
48"
Heavy 2D6
6
-1
1
Blast
Blast
+10
Volkite falconet battery
+10
Volkite falconet battery
36"
Heavy 6
8
-2
2
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage.
Xiphon missile battery
Xiphon missile battery
60"
Heavy 3
7
-2
3
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Accursed weapon
Accursed weapon
Melee
Melee
+1
-3
1
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Axe of dismemberment
Axe of dismemberment
Melee
Melee
+3
-3
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
Berzerker chainblade
Berzerker chainblade
Melee
Melee
User
-2
1
-
Blade struts
Blade struts
Melee
Melee
x2
-4
3
-
+5
Chainfist
+5
Chainfist
Melee
Melee
x2
-4
D3
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
Coward’s Bane
Coward’s Bane
Melee
Melee
User
-3
2
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack.
Crushing tracks
Crushing tracks
Melee
Melee
User
-2
D3
-
Daemonic axe
Daemonic axe
Melee
Melee
+2
-2
3
-
Decimator claw
Decimator claw
Melee
Melee
x2
-3
3
-
Defiler claws
Defiler claws
Melee
Melee
x2
-3
D6
-
+10
Defiler scourge
+10
Defiler scourge
Melee
Melee
+4
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Eightbound chainfist
Eightbound chainfist
Melee
Melee
+3
-4
2
If the bearer is equipped with 2 Eightbound chainfists, improve the Damage characteristic of this weapon by 1.
If the bearer is equipped with 2 Eightbound chainfists, improve the Damage characteristic of this weapon by 1.
Eightbound eviscerator
Eightbound eviscerator
Melee
Melee
User
-3
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Exalted chainblade
Exalted chainblade
Melee
Melee
User
-2
2
-
Forgefiend jaws
Forgefiend jaws
Melee
Melee
User
-1
2
-
Gorechild
Gorechild
Melee
Melee
User
-4
3
-
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Great cleaver of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-3
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Heavy chainglaive
Heavy chainglaive
Melee
Melee
+1
-3
1
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Helbrute fist
Helbrute fist
Melee
Melee
x2
-3
3
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons.
Helbrute hammer
Helbrute hammer
Melee
Melee
x2
-4
D6
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Heldrake claws
Heldrake claws
Melee
Melee
User
-2
2
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4.
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
Hellcrusher claws
Before selecting targets, select one of the profiles below to make attacks with.
 - Crush
 - Crush
Melee
Melee
x2
-4
6
-
 - Sweep
 - Sweep
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
+5
Hellforged Dreadnought chainfist
+5
Hellforged Dreadnought chainfist
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Hellforged Dreadnought combat weapon
Hellforged Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
Hellforged sword
Hellforged sword
Melee
Melee
+1
-3
3
-
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Jakhal chainblades
Jakhal chainblades
Melee
Melee
User
-1
1
-
Juggernaut’s bladed horn
Juggernaut’s bladed horn
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
+5
Khornate eviscerator
+5
Khornate eviscerator
Melee
Melee
+3
-4
2
-
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
Kytan cleaver
Before selecting targets .select one of the profiles below to make attacks with.
 - Smash
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
 - Slash
Melee
Melee
User
-2
2
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Lacerators
Lacerators
Melee
Melee
+1
-3
3
-
+10
Lasher tendrils
+10
Lasher tendrils
Melee
Melee
User
-2
1
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Each time the bearer fights, it makes 6 additional attacks with this weapon.
Leviathan siege claw
Leviathan siege claw
Melee
Melee
x2
-3
3
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
Leviathan siege drill
Leviathan siege drill
Melee
Melee
x2
-4
2D3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
Malefic talons
Malefic talons
Melee
Melee
User
-1
2
Each time the bearer fights, it makes 1 additional attack with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon.
+5
Mauler chainblade
+5
Mauler chainblade
Melee
Melee
+2
-2
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Maulerfiend fists
Maulerfiend fists
Melee
Melee
x2
-3
D3+3
-
Melta array
Melta array
Melee
Melee
8
-4
D6+2
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon.
+5
Power fist
+5
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power scourge
Power scourge
Melee
Melee
+1
-2
2
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Samni’arius and Spinegrinder
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
Samni’arius and Spinegrinder
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Skull-taking slash
 - Skull-taking slash
Melee
Melee
+5
-4
D3+3
-
 - Bloodletting sweep
 - Bloodletting sweep
Melee
Melee
User
-3
1
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
+5
Skullsmasher
+5
Skullsmasher
Melee
Melee
User
-2
2
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
Slaughter blade
Slaughter blade
Melee
Melee
+2
-3
3
-
Termite drill
Termite drill
Melee
Melee
x2
-4
D3+3
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6.

Other Wargear

OTHER WARGEAR
ABILITIES 
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
+5
Berzerker icon
The bearer’s unit gains the ICON keyword. Each time this unit makes a Blood Surge move (see below), before making that move, if this unit is performing an action, that action is completed instead of failing.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 <LEGION> INFANTRY models, instead of 10.
+15
Explorator augury web
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 <LEGION> INFANTRY models, instead of 10.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
+15
Heavy armour
The bearer has a 5+ invulnerable save.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
Infernal bomb
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle.
+5
Jakhal icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, if that unit includes any models equipped with a Jakhal icon, add 1 to that Combat Attrition test.
+5
Jakhal icon
The bearer’s unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer’s unit, if that unit includes any models equipped with a Jakhal icon, add 1 to that Combat Attrition test.
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
Thermal jet array
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thermal jets
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
Thunderhawk cluster bombs
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.
+35
Wings
The bearer has a Move characteristic of 12" and the FLY keyword.

Aiolos missile launcher used in the following datasheets:

Elites
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Anvillus autocannon battery used in the following datasheets:

Elites

Arachnus heavy lascannon battery used in the following datasheets:

Elites

Autopistol used in the following datasheets:

Troops

Baleflamer used in the following datasheets:

Flyers
ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

Bolt pistol used in the following datasheets:

Troops
HQ
World Eaters Master of Executions

Boltgun used in the following datasheets:

Heavy Support
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.

Boreas air defence missiles used in the following datasheets:

Elites

Cerberus neutron pulse array used in the following datasheets:

Lords of War
Remain Stationary
If a unit Remains Stationary, none of its models can be moved for the rest of the phase. Any units from your army that were on the battlefield and were not selected to move in the Move Units step of the Movement phase are assumed to have Remained Stationary that phase.

  • Remain Stationary: Models cannot move this phase.

Combi-bolter used in the following datasheets:

Combi-flamer used in the following datasheets:

Heavy Support
Chaos Predator Annihilator
+10
Chaos Predator Destructor
+10
Defiler
+10
Dedicated Transport
Elites

Combi-melta used in the following datasheets:

Heavy Support
Chaos Predator Annihilator
+10
Chaos Predator Destructor
+10
Defiler
+10
Dedicated Transport
Elites

Combi-plasma used in the following datasheets:

Elites

Conversion beam cannon used in the following datasheets:

Elites

Cyclonic melta lance used in the following datasheets:

Elites

Daemongore cannon used in the following datasheets:

Lords of War

Decimator butcher cannon used in the following datasheets:

Elites

Decimator conversion beamer used in the following datasheets:

Elites

Defiler cannon used in the following datasheets:

Heavy Support

Demolisher cannon used in the following datasheets:

Lords of War

Demolisher siege cannon used in the following datasheets:

Lords of War

Dreadhammer siege cannon used in the following datasheets:

Lords of War

Ectoplasma cannon used in the following datasheets:

Heavy Support

Fellblade accelerator cannon used in the following datasheets:

Lords of War

Frag grenades used in the following datasheets:

HQ
Lord Invocatus
World Eaters Lord on Juggernaut
World Eaters Master of Executions
Troops
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.

Gorestorm cannon used in the following datasheets:

Lords of War

Grav-flux bombard used in the following datasheets:

Elites

Graviton blaster used in the following datasheets:

Elites

Graviton cannon used in the following datasheets:

Heavy Support

Hades autocannon used in the following datasheets:

Flyers

Hades gatling cannon used in the following datasheets:

Lords of War

Havoc autocannon used in the following datasheets:

Flyers

Havoc launcher used in the following datasheets:

Heavy Support
Chaos Predator Annihilator
+5
Chaos Predator Destructor
+5
Defiler
+5
Dedicated Transport
Flyers

Heavy bolter used in the following datasheets:

Heavy Support
Chaos Predator Destructor
+10
Lords of War

Heavy flamer used in the following datasheets:

Elites
World Eaters Terminator Squad
+5
Lords of War

Heavy hades autocannon used in the following datasheets:

Heavy Support

Helbrute plasma cannon used in the following datasheets:

Elites

Hellfire plasma carronade used in the following datasheets:

Elites

Hellflamer used in the following datasheets:

Elites

Hellforged cyclone missile launcher used in the following datasheets:

Elites

Hellforged heavy plasma cannon used in the following datasheets:

Elites

Hellforged hunter-killer missile used in the following datasheets:

Heavy Support
Elites

Hellforged kheres-pattern assault cannon used in the following datasheets:

Elites

Hellforged plasma blaster used in the following datasheets:

Elites

Hellforged typhoon missile launcher used in the following datasheets:

Flyers

Hellmaw flame cannon used in the following datasheets:

Lords of War

Hellstrike missile battery used in the following datasheets:

Lords of War

Herakles-pattern autocannon used in the following datasheets:

Heavy Support

Ichor cannon used in the following datasheets:

Lords of War

Impaler harpoon used in the following datasheets:

Fast Attack

Infernal cannon used in the following datasheets:

HQ

Khârn’s plasma pistol used in the following datasheets:

HQ

Kharybdis storm launcher used in the following datasheets:

Lords of War

Krak grenades used in the following datasheets:

HQ
Lord Invocatus
World Eaters Lord on Juggernaut
World Eaters Master of Executions
Troops

Kytan gatling cannon used in the following datasheets:

Lords of War

Lascannon used in the following datasheets:

Heavy Support
Chaos Predator Destructor
+20
Lords of War
Flyers

Laser destroyer used in the following datasheets:

Lords of War
Heavy Support

Laser volley cannon used in the following datasheets:

Heavy Support

Magma cutter used in the following datasheets:

Heavy Support

Meltagun used in the following datasheets:

Elites

Missile launcher used in the following datasheets:

Elites

Multi-melta used in the following datasheets:

Elites
Lords of War
Heavy Support

Plasma pistol used in the following datasheets:

Troops
HQ

Predator autocannon used in the following datasheets:

Heavy Support

Punisher rotary cannon used in the following datasheets:

Heavy Support

Quad heavy bolter used in the following datasheets:

Flyers
Heavy Support

Quad lascannon used in the following datasheets:

Lords of War

Quad launcher used in the following datasheets:

Heavy Support
Indirect Fire Weapons
An Indirect Fire weapon is one that can target units that are not visible to the bearer (e.g. mortars, smart-missile systems, impaler cannons, etc.). If such a weapon targets a unit that is not visible (i.e. no models in a target unit are visible to the firing unit when you selected it as a target), then each time an attack is made with that weapon against that target this phase, worsen the Ballistic Skill characteristic of that attack by 1 and add 1 to any armour saving throws made against that attack.

Reaper autocannon used in the following datasheets:

Heavy Support
Elites
World Eaters Terminator Squad
+5

Scorpion cannon used in the following datasheets:

Lords of War

Scorpius multi-launcher used in the following datasheets:

Heavy Support

Sicaran laser cannon used in the following datasheets:

Heavy Support

Siege melta array used in the following datasheets:

Lords of War

Skullhurler used in the following datasheets:

Lords of War

Skyreaper battery used in the following datasheets:

Lords of War

Soulburner petard used in the following datasheets:

Elites

Storm cannon used in the following datasheets:

Elites

Storm Eagle multi-melta used in the following datasheets:

Flyers

Storm laser used in the following datasheets:

Elites

Terrax combi-bolter used in the following datasheets:

Dedicated Transport

Terrax heavy flamer used in the following datasheets:

Dedicated Transport

Terrax melta cutter used in the following datasheets:

Dedicated Transport

Thunderhawk heavy cannon used in the following datasheets:

Lords of War

Turbo-laser destructor used in the following datasheets:

Lords of War

Twin autocannon used in the following datasheets:

Flyers

Twin avenger bolt cannon used in the following datasheets:

Flyers

Twin Falchion volcano cannon used in the following datasheets:

Lords of War

Twin heavy bolter used in the following datasheets:

Heavy Support
Defiler
+10
Elites
Lords of War
Flyers

Twin heavy flamer used in the following datasheets:

Heavy Support
Elites
Lords of War

Twin hellforged autocannon used in the following datasheets:

Elites
Flyers

Twin hellforged multi-melta used in the following datasheets:

Heavy Support

Twin hellstrike launcher used in the following datasheets:

Flyers

Twin lascannon used in the following datasheets:

Heavy Support
Elites
Flyers
Lords of War

Twin soulshatter lascannon used in the following datasheets:

Heavy Support
Chaos Predator Annihilator

Twin Terrax volkite charger used in the following datasheets:

Dedicated Transport

Twin volkite caliver used in the following datasheets:

Elites

Twin volkite culverin used in the following datasheets:

Elites
Heavy Support

Vengeance launcher used in the following datasheets:

Flyers

Volkite falconet battery used in the following datasheets:

Elites

Xiphon missile battery used in the following datasheets:

Flyers

Accursed weapon used in the following datasheets:

Elites

Axe of dismemberment used in the following datasheets:

HQ

Berzerker chainblade used in the following datasheets:

Troops

Blade struts used in the following datasheets:

Fast Attack
Lords of War

Chainfist used in the following datasheets:

Elites

Coward’s Bane used in the following datasheets:

HQ

Crushing tracks used in the following datasheets:

Lords of War

Daemonic axe used in the following datasheets:

HQ

Decimator claw used in the following datasheets:

Elites

Defiler claws used in the following datasheets:

Heavy Support

Defiler scourge used in the following datasheets:

Heavy Support

Eightbound chainfist used in the following datasheets:

Elites

Eightbound eviscerator used in the following datasheets:

Elites
Exalted Eightbound

Exalted chainblade used in the following datasheets:

HQ

Forgefiend jaws used in the following datasheets:

Heavy Support

Gorechild used in the following datasheets:

HQ

Great cleaver of Khorne used in the following datasheets:

Lords of War

Heavy chainglaive used in the following datasheets:

Elites
Exalted Eightbound

Helbrute fist used in the following datasheets:

Elites

Helbrute hammer used in the following datasheets:

Elites

Heldrake claws used in the following datasheets:

Flyers

Hellcrusher claws used in the following datasheets:

Lords of War

Hellforged Dreadnought chainfist used in the following datasheets:

Elites

Hellforged Dreadnought combat weapon used in the following datasheets:

Elites

Hellforged sword used in the following datasheets:

HQ

Hideous mutations used in the following datasheets:

Fast Attack

Jakhal chainblades used in the following datasheets:

Troops

Juggernaut’s bladed horn used in the following datasheets:

HQ
World Eaters Lord on Juggernaut

Khornate eviscerator used in the following datasheets:

Troops

Kytan cleaver used in the following datasheets:

Lords of War

Lacerators used in the following datasheets:

Elites

Lasher tendrils used in the following datasheets:

Heavy Support

Leviathan siege claw used in the following datasheets:

Elites

Leviathan siege drill used in the following datasheets:

Elites

Malefic talons used in the following datasheets:

HQ

Mauler chainblade used in the following datasheets:

Troops

Maulerfiend fists used in the following datasheets:

Heavy Support

Melta array used in the following datasheets:

Lords of War

Power fist used in the following datasheets:

Elites

Power scourge used in the following datasheets:

Elites

Samni’arius and Spinegrinder used in the following datasheets:

Lords of War

Skullsmasher used in the following datasheets:

Troops

Slaughter blade used in the following datasheets:

Fast Attack

Termite drill used in the following datasheets:

Dedicated Transport

Berzerker icon used in the following datasheets:

Troops

Explorator augury web used in the following datasheets:

Heavy Support
Transport Capacity
All TRANSPORT models have a transport capacity listed on their datasheet. This determines how many friendly models, and of what type, can embark within them. A model’s transport capacity can never be exceeded.

Units can start the battle embarked within a TRANSPORT instead of being set up separately – declare what units are embarked within a TRANSPORT model before you set it up.

  • Transport capacity: Maximum number of models that can embark within the Transport.
  • Units can start the battle embarked in a TRANSPORT.

The <LEGION> and INFANTRY keywords are used in the following Chaos Space Marines datasheets:

Heavy armour used in the following datasheets:

Heavy Support

Infernal bomb used in the following datasheets:

Flyers

Jakhal icon used in the following datasheets:

Troops

Thermal jet array used in the following datasheets:

Lords of War

Thermal jets used in the following datasheets:

Fast Attack

Thunderhawk cluster bombs used in the following datasheets:

Lords of War

Wings used in the following datasheets:

HQ

The FLY keyword is used in the following World Eaters datasheets:

HQ
World Eaters Daemon Prince
Fast Attack
Flyers
Lords of War

– if equipped with the Wings this unit gains the FLY keyword.