No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Spindle Drone (base: 25mm) | |||||||||||
4 | Spindle Drone | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 10 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Drone pulse | ||||||
Drone pulse | 18" | Pistol 1 | 3 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Threat Level Rising: Improve the Strength, Armour Penetration and Damage characteristics of a models drone pulse by 1 for each model in its unit that has either lost wounds or been destroyed. For example, if 2 models in a unit of Spindle Drones have been destroyed and another has lost 1 wound, the 2 remaining models’ drone pulses would have a Strength characteristic of 6, an AP characteristic of -3 and a Damage characteristic of 4.
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FACTION KEYWORDS: UNALIGNED, BLACKSTONE CONSTRUCT | |
KEYWORDS: INFANTRY, SPINDLE DRONES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Ambull (base: 50mm) |
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1 | 75 Ambull |
6" | 3+ | 6+ | 6 | 6 | 7 | 4 | 6 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Enormous claws | ||||||
Enormous claws | Melee | Melee | User | -3 | D3 | - |
ABILITIES | |
ABILITIES |
Rapid Tunnelling: At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. Rad-Maggot Symbiosis: At the start of each battle round this model gains D3 lost wounds. |
FACTION KEYWORDS: UNALIGNED, DREADED AMBULL | |
KEYWORDS: MONSTER, AMBULL |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Borewyrm Infestation (base: 25mm) |
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1‑2 | 15 Borewyrm Infestation |
4" | 4+ | 6+ | 3 | 4 | 2 | 3 | 5 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vicious jaws | ||||||
Vicious jaws | Melee | Melee | User | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead. |
Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead. |
ABILITIES | |
ABILITIES |
Rapid Tunnelling: At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. Hard to Hit: Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit. |
FACTION KEYWORDS: UNALIGNED, DREADED AMBULL | |
KEYWORDS: SWARM, BOREWYRM INFESTATION |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Guardian Drone (base: 50mm) |
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1 | 90 Guardian Drone |
5" | 3+ | 3+ | 5 | 6 | 7 | 4 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Destroyer pulse | ||||||
Destroyer pulse | 18" | Pistol 1 | 9 | -3 | 4 | - |
Guardian salvo launchers | ||||||
Guardian salvo launchers | 24" | Heavy D6 | 5 | -3 | 1 | - |
Manipulator limbs | ||||||
Manipulator limbs | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Drone Commander: Whilst a Spindle Drone unit is within 6" of any models with this ability, their Threat Level Rising ability has no effect. Instead, add 3 to the Strength, Armour Penetration and Damage characteristics of that unit’s drone pulse whilst it is within 6" of any models with this ability. Hover Drones: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. |
FACTION KEYWORDS: UNALIGNED, BLACKSTONE CONSTRUCT | |
KEYWORDS: MONSTER, GUARDIAN DRONE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 The Archivist (base: 50mm) |
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1 | 90 The Archivist |
5" | 3+ | 3+ | 5 | 4 | 6 | 4 | 9 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atomic disassembler | ||||||
Atomic disassembler | 18" | Pistol 1 | 8 | -3 | D6 | When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw. |
When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw. | ||||||
Eradicator glove | ||||||
Eradicator glove | Melee | Melee | x2 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. |
ABILITIES | |
ABILITIES |
Disruptive Influence: Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3" of any model with this ability.
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FACTION KEYWORDS: UNALIGNED, ZOAT | |
KEYWORDS: CHARACTER, MONSTER, THE ARCHIVIST |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
210 Firestorm Redoubt (base: Use model) |
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1 | 210 Firestorm Redoubt |
- | - | 5+ | - | 8 | 20 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Battle cannon | ||||||
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
+15 Punisher gatling cannon | ||||||
+15 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
+60 Quad Icarus lascannon | ||||||
+60 Quad Icarus lascannon | 96" | Heavy 4 | 9 | -3 | D6 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For each quad Icarus lascannon this model is equipped with, it can instead be equipped with one of the following: 1 battle cannon; 1 punisher gatling cannon.
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ABILITIES | |
ABILITIES |
Automated Weapons: Unless a friendly unit is embarked aboard this model, this model’s weapons can only target the closest visible enemy unit. Attacks made with a quad Icarus lascannon can instead target the closest visible enemy unit that can FLY. In either case, if two or more units are equally close, you can choose which is targeted. Fire Points: Up to 10 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer target it, it can no longer shoot etc. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 20 models. Designer’s Note: When you embark models onto a Firestorm Redoubt, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, FIRESTORM REDOUBT |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Imperial Bunker (base: Use model) |
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1 | 90 Imperial Bunker |
- | - | 5+ | - | 8 | 12 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Icarus lascannon | ||||||
+20 Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+30 Quad gun | ||||||
+30 Quad gun | 48" | Heavy 8 | 7 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 Icarus lascannon or 1 quad-gun.
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ABILITIES | |
ABILITIES |
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Fire Points: Up to 5 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Automated Weapons: Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 10 models. Designer’s Note: When you embark models onto an Imperial Bunker, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, IMPERIAL BUNKER |
ABILITIES | |
ABILITIES |
Static Defence Network: Every model in this unit must be set up so that it is in end-to-end contact with at least one other friendly WALL OF MARTYRS model. After it is set up, models in this unit are treated as terrain features that follow the rules for Barricades. Stalwart Defence: Add 1 to the Leadership characteristic of models in IMPERIUM INFANTRY units whilst their unit is within an Imperial Defence Line. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: WALL OF MARTYRS, IMPERIAL DEFENCE LINE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
440 Macro-cannon Aquila Strongpoint (base: Use model) |
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1 | 440 Macro-cannon Aquila Strongpoint |
- | - | 5+ | - | 10 | 30 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Aquila macro-cannon | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
Aquila macro-cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Macro shell | ||||||
- Macro shell | 72" | Heavy D6 | 14 | -3 | D6 | Blast. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |
Blast. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. | ||||||
- Quake shell | ||||||
- Quake shell | 180" | Heavy 2D6 | 9 | -2 | D3 | Blast |
Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with up to 4 heavy bolters.
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ABILITIES | |
ABILITIES |
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Fire Points: Up to 15 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether its magazine explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 30 models. Designer’s Note: When you embark models onto a Macro-cannon Aquila Strongpoint, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, AQUILA STRONGPOINT, MACRO-CANNON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
210 Plasma Obliterator (base: Use model) |
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1 | 210 Plasma Obliterator |
- | - | 5+ | - | 9 | 20 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma obliterator | ||||||
Plasma obliterator | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast. For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
ABILITIES | |
ABILITIES |
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted. Fire Points: Up to 10 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 4+ it explodes, and each unit within D6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 20 models. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, PLASMA OBLITERATOR |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Vengeance Weapon Battery (base: Use model) |
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1‑2 | 110 Vengeance Weapon Battery |
- | - | 5+ | - | 8 | 10 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Battle cannon | ||||||
Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
+15 Punisher gatling cannon | ||||||
+15 Punisher gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
+60 Quad Icarus lascannon | ||||||
+60 Quad Icarus lascannon | 96" | Heavy 4 | 9 | -3 | D6 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model can be equipped with one of the following instead of 1 punisher gatling cannon: 1 battle cannon; 1 quad Icarus lascannon.
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ABILITIES | |
ABILITIES |
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Fully Automated Weapons: This model’s weapons can only target the closest visible enemy unit. Attacks made with a quad Icarus lascannon can instead target the closest visible enemy unit that can FLY. In either case, if two or more units are equally close, you can choose which is targeted. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer target it, it can no longer shoot etc. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, WALL OF MARTYRS, VENGEANCE WEAPON BATTERIES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
470 Vortex Missile Aquila Strongpoint (base: Use model) |
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1 | 470 Vortex Missile Aquila Strongpoint |
- | - | 5+ | - | 10 | 30 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vortex missile battery | ||||||
Vortex missile battery | 180" | Heavy D6 | - | - | - | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer, even when firing in accordance with the Automated Weapons ability. When resolving an attack made with this weapon, if a hit is scored the target suffers D6 mortal wounds. If a model in the target unit loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer, even when firing in accordance with the Automated Weapons ability. When resolving an attack made with this weapon, if a hit is scored the target suffers D6 mortal wounds. If a model in the target unit loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with up to 4 heavy bolters.
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ABILITIES | |
ABILITIES |
Containment Failure: When this model is destroyed, before any embarked models disembark, its vortex missiles explode. Each unit within 2D6" suffers D6 mortal wounds. If a model loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted. Fire Points: Up to 15 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 30 models. Designer’s Note: When you embark models onto a Vortex Missile Aquila Strongpoint, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, AQUILA STRONGPOINT, VORTEX MISSILE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Large Shield Section (base: Use model) | |||||||||||
4 | Large Shield Section | - | - | - | - | - | - | - | - | - | Use model |
Small Shield Section (base: Use model) | |||||||||||
4 | Small Shield Section | - | - | - | - | - | - | - | - | - | Use model |
Gun Emplacement (base: Use model) | |||||||||||
0‑1 | Gun Emplacement | - | - | 5+ | 3 | 7 | 3 | - | 4 | 4+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Icarus lascannon | ||||||
+15 Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+20 Quad gun | ||||||
+20 Quad gun | 48" | Heavy 8 | 7 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• A Gun Emplacement’s quad-gun can be replaced with 1 Icarus lascannon.
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ABILITIES | |
ABILITIES |
Set-up: When this unit is first set up on the battlefield, each Small Shield Section and Large Shield Section in this unit must be set up so that it is in end-to-end contact with at least one other Small Shield Section or Large Shield Section in this unit. You do not have to set up all of the Small Shield Sections or Large Shield Sections up on the battlefield if you do not wish to (or if you have insufficient room). If this unit includes a Gun Emplacement, it must be set up wholly within 3" of any Small Shield Section or Large Shield Section in this unit (if you don’t set up any, you cannot set up the gun Emplacement either). Terrain Feature (Shield Sections): After it is set up, this unit’s Small Shield Sections and Large Shield Sections are treated as a single Obstacles terrain feature with the following terrain traits:
Terrain Feature (Gun Emplacement): After it is set up, this unit’s Gun Emplacement (if any) is a Building terrain feature. Automated Weapons: In your Shooting phase, each time a Gun Emplacement from your army is selected to shoot, you can only select one of the following targets for its attacks:
Operate Gun Emplacement: While there are any Gun Emplacements from your army on the battlefield, INFANTRY units in your army can attempt the following action: Operate Gun Emplacement (Action): At the end of your Command phase, one INFANTRY unit from your army that is within 1" of a Gun Emplacement that is not being operated (see below) can start to perform this action. The action is completed at the end of your Movement phase. Once completed, until the end of the turn, this Gun Emplacement loses its Automated Weapons ability, has a Ballistic Skill characteristic of 4+ and is treated as being operated. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS (Shield Sections): TERRAIN, OBSTACLE, AEGIS DEFENCE LINE | |
KEYWORDS (Gun Emplacement): TERRAIN, VEHICLE, BUILDING, GUN EMPLACEMENT |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Bastion (base: Use model) |
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1 | 180 Bastion |
- | - | 4+ | 6 | 8 | 10-18 | - | 7 | 3+ | Use model |
- | - | 5+ | 6 | 8 | 6-9 | - | 7 | 3+ | |||
- | - | 6+ | 6 | 8 | 1-5 | - | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Icarus lascannon | ||||||
+15 Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+20 Quad gun | ||||||
+20 Quad gun | 48" | Heavy 8 | 7 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Comms antenna | |||||||
In your Command phase, if one or more CHARACTER units are embarked within this Building model, roll one D6: on a 5+, you gain one Command point. | |||||||
+5 Comms antenna | In your Command phase, if one or more CHARACTER units are embarked within this Building model, roll one D6: on a 5+, you gain one Command point. | ||||||
Roof hatch | |||||||
Each time this model is selected to shoot, up to 15 embarked models can be selected to shoot using its Fire Points ability, instead of 10. | |||||||
Roof hatch | Each time this model is selected to shoot, up to 15 embarked models can be selected to shoot using its Fire Points ability, instead of 10. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s roof hatch can be replaced with one of the following: 1 Icarus lascannon; 1 quad-gun; 1 comms antenna.
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ABILITIES | |
ABILITIES |
Fire Points: In your Shooting phase, up to 10 models embarked within this model can be selected to shoot with; measure distances and draw line of sight from any point on this building when doing so (embarked models can make attacks with ranged weapons even while this building is within Engagement Range of enemy units, just as if they had the Big Guns Never Tire rule like a VEHICLE). Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it then its heavy bolters can only target the closest eligible enemy unit and, if it is equipped with either an Icarus lascannon or a quad-gun, you can only select one of the following targets for that weapon’s attacks:
Wrecked: When this building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 its magazine explodes, and each unit within 6" suffers D6 mortal wounds. On any other result, this building is wrecked; though the model counts as destroyed for all rules purposes, do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacles terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
This building has a transport capacity of 15 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models, and each model with a Wounds characteristic of 4 or more takes up the space of 3 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 5 or more. No more than two units can be embarked within this building. Designer’s Note: When you embark models onto a Bastion, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: TERRAIN, BUILDING, VEHICLE, TRANSPORT, BASTION |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
440 Fortress of Redemption (base: Use model) |
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1 | 440 Fortress of Redemption |
- | - | 4+ | 6 | 8 | 16-30 | - | 7 | 3+ | Use model |
- | - | 5+ | 6 | 8 | 9-15 | - | 7 | 3+ | |||
- | - | 6+ | 6 | 8 | 1-8 | - | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Redemption lascannons | ||||||
Redemption lascannons | 96" | Heavy 2 | 9 | -3 | D3+3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Redemption missile silo | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Units that are wholly within 12" of the firing model are not eligible targets for this weapon. | ||||||
Redemption missile silo | Before selecting targets, select one of the profiles below to make attacks with. Units that are wholly within 12" of the firing model are not eligible targets for this weapon. | |||||
- Fragstorm missile | ||||||
- Fragstorm missile | 96" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krakstorm missile | ||||||
- Krakstorm missile | 96" | Heavy D6 | 8 | -3 | 3 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 4 heavy bolters.
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ABILITIES | |
ABILITIES |
Fire Points: In your Shooting phase, up to 20 models embarked within this building can be selected to shoot with; measure distances and draw line of sight from any point on this building when doing so (embarked models can make attacks with ranged weapons even while this building is within Engagement Range of enemy units, just as if they had the Big Guns Never Tire rule like a VEHICLE). Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it, its Redemption missile silo can not be fired, its heavy bolters can only target the closest eligible enemy unit, and its Redemption lascannons can only select one of the following targets for that weapon’s attacks:
Wrecked: When this building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 its magazine explodes, and each unit within 9" suffers D6 mortal wounds. On any other result, this building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
This building has a transport capacity of 30 INFANTRY models. Each model with a Wounds characteristic of 3 takes up the space of 2 models, and each model with a Wounds characteristic of 4 or more takes up the space of 3 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 5 or more. No more than two units can be embarked within this building. Designer’s Note: When you embark models onto a Fortress of Redemption, you may find it useful to place some of them on the battlements to remind you which unit[s] are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: TERRAIN, BUILDING, VEHICLE, TRANSPORT, TITANIC, FORTRESS OF REDEMPTION |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Skyshield Landing Pad (base: Use model) |
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1 | 140 Skyshield Landing Pad |
- | - | - | - | - | - | - | - | - | Use model |
ABILITIES | |
ABILITIES |
Terrain Feature: After this model is setup, it is treated as an Obstacle terrain feature with the following terrain traits:
Landing Pad Configuration: When this model is set up, select either the Shielded or Unfurled configuration to be in effect (see below). While there are any Skyshield Landing Pads on the battlefield, Infantry units in your army can attempt the following action: Change Configuration (Action): At the end of your Movement phase, one INFANTRY unit from your army that is within 3" a Skyshield Landing Pad terrain feature can start to perform this action provided no enemy units are within 3" of that terrain feature. The action is completed at the end of your turn. Once completed, you can change the configuration that is in effect for this terrain feature. Shielded: While this configuration is in effect, this terrain feature loses its Exposed Position terrain trait and all models on top of this terrain feature receive a 6+ invulnerable save against ranged attacks. This invulnerable save does not apply if the firing model is also on top of this terrain feature. Unfurled: While this configuration is in effect, AIRCRAFT units from your army can perform the following action, even though AIRCRAFT cannot normally perform actions: Repair and Rearm (Action): At the end of your Shooting phase, one AIRCRAFT unit from your army (excluding those with the Airborne ability) that is on top of a friendly SKYSHIELD LANDING PAD with the Unfurled configuration in effect can start to perform this action. The action is completed at the end of your next Movement phase provided that AIRCRAFT is still on top of the same SKYSHIELD LANDING PAD. Once completed, that model:
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FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: TERRAIN, OBSTACLE, SKYSHIELD LANDING PAD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
200 Void Shield Generator (base: Use model) |
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1 | 200 Void Shield Generator |
- | - | - | 6 | 8 | 16 | - | 7 | 4+ | Use model |
ABILITIES | ||||||||||
ABILITIES |
Projected Void Shields (Aura): While a friendly unit is wholly within aura range of this model, models in that unit have a 5+ invulnerable save against ranged attacks. The aura range of this ability changes as this building suffers damage as follows:
Wrecked: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 its generators explode, and each unit within 6" suffers D3 mortal wounds. On any other result, this model is wrecked; though the model counts as destroyed for all rules purposes, do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits:
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FACTION KEYWORDS: UNALIGNED | ||||||||||
KEYWORDS: TERRAIN, BUILDING, VEHICLE, VOID SHIELD GENERATOR |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Gate Section (base: Use model) | |||||||||||
1 | Gate Section | - | - | - | 10 | 10 | 8 | - | 10 | 2+ | Use model |
Gate Tower Section (base: Use model) | |||||||||||
2 | Gate Tower Section | - | - | 4+ | 10 | 10 | 16 | - | 10 | 2+ | Use model |
Tower Section (base: Use model) | |||||||||||
2 | Tower Section | - | - | 4+ | 10 | 10 | 12 | - | 10 | 2+ | Use model |
Wall Section (base: Use model) | |||||||||||
2 | Wall Section | - | - | - | 10 | 10 | 12 | - | 10 | 2+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin long-barrelled autocannon | ||||||
Twin long-barrelled autocannon | 72" | Heavy 4 | 7 | -1 | 2 | - |
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolters can each be replaced with 1 twin lascannon. • This model’s tower sections can each be equipped with one of the following: 1 twin lascannon; 1 twin heavy bolter.
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ABILITIES | |
ABILITIES |
Fortress Set-up: When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3" of other terrain features. After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:
Gates: When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your Command phase, you can open or close the gate each of this unit’s Gate Section models. While a Gate Section’s gate is open, it is no longer an Obstacle and does not have any Terrain Traits. Automated Weapons: Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are embarked within that model, you can only select one of the following targets for that section’s attacks:
Fire Points: In your Shooting phase, up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within Engagement Range of enemy units). Wrecked: Each time a model in this unit is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacles terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
Gate Tower Section: This building has a transport capacity of 12 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this building. Tower Section: This building has a transport capacity of 20 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this building. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS (Gate Section): TERRAIN, OBSTACLES, BUILDING, IMPERIAL FORTRESS WALLS, GATE SECTION | |
KEYWORDS (Gate Tower Section): TERRAIN, BUILDING, VEHICLE, TRANSPORT, IMPERIAL FORTRESS WALLS, GATE TOWER SECTION | |
KEYWORDS (Tower Section): TERRAIN, BUILDING, VEHICLE, TRANSPORT, IMPERIAL FORTRESS WALLS, TOWER SECTION | |
KEYWORDS (Wall Section): TERRAIN, OBSTACLES, BUILDING, IMPERIAL FORTRESS WALLS, WALL SECTION |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
750 Primaris Redoubt (base: Use model) |
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1 | 750 Primaris Redoubt |
- | - | 4+ | 8 | 8 | 20 | - | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Battle cannon | ||||||
+20 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+20 Primaris air defence missiles | ||||||
+20 Primaris air defence missiles | 48" | Heavy D3 | 8 | -2 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+30 Primaris castellan launcher | ||||||
+30 Primaris castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+25 Primaris Icarus lascannon | ||||||
+25 Primaris Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+100 Primaris Icarus quad lascannon | ||||||
+100 Primaris Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+30 Primaris quad gun | ||||||
+30 Primaris quad gun | 48" | Heavy 8 | 7 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
Primaris Redoubt turbo-laser destructor | ||||||
Primaris Redoubt turbo-laser destructor | 96" | Heavy 2D3 | 16 | -3 | 2D6 | Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. |
Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage. | ||||||
+40 Primaris vengeance launcher | ||||||
+40 Primaris vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 4 heavy bolters. • This model can be equipped with one of the following: 1 Primaris air defence missiles; 1 battle cannon; 1 Primaris Icarus lascannon; 1 Primaris Icarus quad lascannon; 1 multi-melta; 1 Primaris quad gun; 1 twin heavy bolter; 1 twin heavy flamer; 1 twin lascannon; 1 Primaris castellan launcher; 1 Primaris vengeance launcher.
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ABILITIES | |
ABILITIES |
Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:
Force Dome: This model has a 5+ invulnerable save. Wrecked: When this building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 15 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. No more than two units can be embarked within this model. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: TERRAIN, BUILDING, TITANIC, VEHICLE, TRANSPORT, PRIMARIS REDOUBT |
The UNALIGNED keyword is used in the following Unaligned datasheets:
The BLACKSTONE CONSTRUCT keyword is used in the following Unaligned datasheets:
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The DREADED AMBULL keyword is used in the following Unaligned datasheets:
The MONSTER keyword is used in the following Unaligned datasheets:
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Battle cannon used in the following datasheets:
Punisher gatling cannon used in the following datasheets:
Quad Icarus lascannon used in the following datasheets:
The BUILDING keyword is used in the following Unaligned datasheets:
The VEHICLE keyword is used in the following Unaligned datasheets:
The TRANSPORT keyword is used in the following Unaligned datasheets:
The WALL OF MARTYRS keyword is used in the following Unaligned datasheets:
Icarus lascannon used in the following datasheets:
Quad gun used in the following datasheets:
Heavy bolter used in the following datasheets:
The AQUILA STRONGPOINT keyword is used in the following Unaligned datasheets:
The TERRAIN keyword is used in the following Unaligned datasheets:
The OBSTACLE keyword is used in the following Unaligned datasheets:
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The TITANIC keyword is used in the following Unaligned datasheets:
Twin heavy bolter used in the following datasheets:
Twin lascannon used in the following datasheets:
The OBSTACLES keyword is used in the following Unaligned datasheets: