No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
470 Vortex Missile Aquila Strongpoint (base: Use model) |
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1 | 470 Vortex Missile Aquila Strongpoint |
- | - | 5+ | - | 10 | 30 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Vortex missile battery | ||||||
Vortex missile battery | 180" | Heavy D6 | - | - | - | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer, even when firing in accordance with the Automated Weapons ability. When resolving an attack made with this weapon, if a hit is scored the target suffers D6 mortal wounds. If a model in the target unit loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer, even when firing in accordance with the Automated Weapons ability. When resolving an attack made with this weapon, if a hit is scored the target suffers D6 mortal wounds. If a model in the target unit loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with up to 4 heavy bolters.
|
ABILITIES | |
ABILITIES |
Containment Failure: When this model is destroyed, before any embarked models disembark, its vortex missiles explode. Each unit within 2D6" suffers D6 mortal wounds. If a model loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted. Fire Points: Up to 15 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 30 models. Designer’s Note: When you embark models onto a Vortex Missile Aquila Strongpoint, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, AQUILA STRONGPOINT, VORTEX MISSILE |
This datasheet has Fortifications Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:
The UNALIGNED keyword is used in the following Unaligned datasheets:
The BUILDING keyword is used in the following Unaligned datasheets:
The VEHICLE keyword is used in the following Unaligned datasheets:
The TRANSPORT keyword is used in the following Unaligned datasheets:
Heavy bolter used in the following datasheets:
The WALL OF MARTYRS keyword is used in the following Unaligned datasheets:
The AQUILA STRONGPOINT keyword is used in the following Unaligned datasheets: