120Skyshield Landing Pad (base: Use model)
120Skyshield Landing Pad
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.
Landing Pad Configuration: Units can move across this model as if it were a terrain feature. When this model is set up on the battlefield, select either the Shielded or Unfurled configuration to be in effect. At the start of your Movement phase, if there are no enemy models within 1" of the Skyshield Landing Pad, you can change which configuration is in effect:
Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then it is wrecked – from that point on, you can no longer use its abilities.
|FACTION KEYWORDS: UNALIGNED|
|KEYWORDS: BUILDING, VEHICLE, SKYSHIELD LANDING PAD|
This datasheet has Fortifications Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:
The UNALIGNED keyword is used in the following Unaligned datasheets:
The BUILDING keyword is used in the following Unaligned datasheets:
The VEHICLE keyword is used in the following Unaligned datasheets: