No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
440 Macro-cannon Aquila Strongpoint (base: Use model) |
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1 | 440 Macro-cannon Aquila Strongpoint |
- | - | 5+ | - | 10 | 30 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Aquila macro-cannon | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
Aquila macro-cannon | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Macro shell | ||||||
- Macro shell | 72" | Heavy D6 | 14 | -3 | D6 | Blast. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |
Blast. When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. | ||||||
- Quake shell | ||||||
- Quake shell | 180" | Heavy 2D6 | 9 | -2 | D3 | Blast |
Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with up to 4 heavy bolters.
|
ABILITIES | |
ABILITIES |
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Fire Points: Up to 15 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether its magazine explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 2 INFANTRY units, up to a total of 30 models. Designer’s Note: When you embark models onto a Macro-cannon Aquila Strongpoint, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: BUILDING, VEHICLE, TRANSPORT, WALL OF MARTYRS, AQUILA STRONGPOINT, MACRO-CANNON |
This datasheet has Fortifications Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:
The UNALIGNED keyword is used in the following Unaligned datasheets:
The BUILDING keyword is used in the following Unaligned datasheets:
The VEHICLE keyword is used in the following Unaligned datasheets:
The TRANSPORT keyword is used in the following Unaligned datasheets:
Heavy bolter used in the following datasheets:
The WALL OF MARTYRS keyword is used in the following Unaligned datasheets:
The AQUILA STRONGPOINT keyword is used in the following Unaligned datasheets: