No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
440 Fortress of Redemption (base: Use model) |
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1 | 440 Fortress of Redemption |
- | - | 4+ | 6 | 8 | 16-30 | - | 7 | 3+ | Use model |
- | - | 5+ | 6 | 8 | 9-15 | - | 7 | 3+ | |||
- | - | 6+ | 6 | 8 | 1-8 | - | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Redemption lascannons | ||||||
Redemption lascannons | 96" | Heavy 2 | 9 | -3 | D3+3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Redemption missile silo | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Units that are wholly within 12" of the firing model are not eligible targets for this weapon. | ||||||
Redemption missile silo | Before selecting targets, select one of the profiles below to make attacks with. Units that are wholly within 12" of the firing model are not eligible targets for this weapon. | |||||
- Fragstorm missile | ||||||
- Fragstorm missile | 96" | Heavy 2D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Krakstorm missile | ||||||
- Krakstorm missile | 96" | Heavy D6 | 8 | -3 | 3 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to 4 heavy bolters.
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ABILITIES | |
ABILITIES |
Fire Points: In your Shooting phase, up to 20 models embarked within this building can be selected to shoot with; measure distances and draw line of sight from any point on this building when doing so (embarked models can make attacks with ranged weapons even while this building is within Engagement Range of enemy units, just as if they had the Big Guns Never Tire rule like a VEHICLE). Automated Weapons: In your Shooting phase, each time this model is selected to shoot, if no friendly units are embarked within it, its Redemption missile silo can not be fired, its heavy bolters can only target the closest eligible enemy unit, and its Redemption lascannons can only select one of the following targets for that weapon’s attacks:
Wrecked: When this building is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 its magazine explodes, and each unit within 9" suffers D6 mortal wounds. On any other result, this building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits:
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TRANSPORT | |
TRANSPORT |
This building has a transport capacity of 30 INFANTRY models. Each model with a Wounds characteristic of 3 takes up the space of 2 models, and each model with a Wounds characteristic of 4 or more takes up the space of 3 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 5 or more. No more than two units can be embarked within this building. Designer’s Note: When you embark models onto a Fortress of Redemption, you may find it useful to place some of them on the battlements to remind you which unit[s] are inside the fortification. |
FACTION KEYWORDS: UNALIGNED | |
KEYWORDS: TERRAIN, BUILDING, VEHICLE, TRANSPORT, TITANIC, FORTRESS OF REDEMPTION |
This datasheet has Fortifications Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:
The UNALIGNED keyword is used in the following Unaligned datasheets:
The TERRAIN keyword is used in the following Unaligned datasheets:
The BUILDING keyword is used in the following Unaligned datasheets:
The VEHICLE keyword is used in the following Unaligned datasheets:
The TRANSPORT keyword is used in the following Unaligned datasheets:
Heavy bolter used in the following datasheets:
The TITANIC keyword is used in the following Unaligned datasheets: