Unaligned – Ambull
This datasheet does not meet the selection criteria (see Settings tab).
4

Ambull*

NoNAME  M WS BS S T W A Ld Sv Base
75
Ambull (base: 50mm)
1
75
Ambull
6" 3+ 6+ 6 6 7 4 6 3+ 50mm
An Ambull is a single model armed with enormous claws.
* This datasheet is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Enormous claws
Enormous claws
Melee
Melee
User
-3
D3
-
ABILITIES
ABILITIES
Rapid Tunnelling: At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models.
Rad-Maggot Symbiosis: At the start of each battle round this model gains D3 lost wounds.
FACTION KEYWORDS: UNALIGNED, DREADED AMBULL
KEYWORDS: MONSTER, AMBULL
Faction Rules

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This datasheet has Elites Battlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:

Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

The DREADED AMBULL keyword is used in the following Unaligned datasheets:

The MONSTER keyword is used in the following Unaligned datasheets:

© Vyacheslav Maltsev 2013-2023