No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Tyrannocyte (base: 100mm) |
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1 | 110 Tyrannocyte |
8" | 5+ | 5+ | 7 | 7 | 8-15 | 6 | 6 | 4+ | 100mm |
6" | 5+ | 5+ | 6 | 7 | 5-7 | 5 | 6 | 4+ | |||
4" | 5+ | 5+ | 5 | 7 | 1-4 | 4 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Barbed strangler | ||||||
+5 Barbed strangler | 36" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
Deathspitter | ||||||
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - |
+10 Venom cannon | ||||||
+10 Venom cannon | 36" | Assault D3 | 8 | -3 | 2 | Blast |
Blast | ||||||
Flensing whips | ||||||
Flensing whips | Melee | Melee | User | -2 | 2 | - |
WARGEAR OPTIONS | |||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model’s 5 deathspitters can be replaced with one of the following: 5 barbed stranglers; 5 venom cannons.
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ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Aerial Seeding: During deployment, this unit must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no units can embark within it. Death Throes: When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
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TRANSPORT | |||||||||||||||||||||||||
TRANSPORT |
This model has one of the following transport capacities:
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Tyrannocyte can receive the following Adaptive Physiologies upgrades:
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |||||||||||||||||||||||||
KEYWORDS: MONSTER, FLY, TRANSPORT, TYRANNOCYTE |
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
The hunger of the Tyranids can never be satiated.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Before the prey can react, Krakens swarms are already amongst them.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
In its final moments, the beast thrashes around injuring all in its path.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
This biohorror’s carapace is actually a symbiotic organism, capable of psychically repelling the fiercest attacks and boosting the metabolism of its host creature.
This model has a 4+ invulnerable save.Contained deep within this organism’s body is a pulsating sac filled with a cocktail of adrenostimulant fluids and linked to a ring of vascular-pneumatic sphincters. When roused, this arrangement pumps its potent bio-stimulant through the host organism’s body, driving the creature to new heights of speed and ferocity.
This biohorror’s chitinous carapace is thickened by expendable, brittle outer layers designed to absorb the impact of small arms fire as they shatter and flake away.
Each time an attack with a Damage characteristic of 1 is allocated to this model, add 1 to any armour saving throw made against that attack.Crackling bio-electric ultra-conductivity enhances this creature’s speed of perception, processing and decision making such that its reactions appear prescient in their swiftness.
At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase.With its basic logic centres and instinctive drivers augmented, this warrior organism is capable of singling out and hunting down valuable prey without direct synaptic oversight.
Adaptations to this organism’s cerebral architecture have enhanced its connection to the Hive Mind. Through this towering and deadly creature, the horrific influence of the Tyranids’ gestalt mind is spread ever further.
Either host to nests of hungry bio-ammunition or unique organs generating a constant stream of biochemical substances, this xenos brute’s organic projectiles continue to sear or consume long after it has moved on to other prey.
Each time this model shoots, after it has finished making its attacks, select one unit that was hit by one or more of those attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds.Subconscious instinctive drivers trigger when this beast detects prey organisms fleeing its grasp, spurring it to lash out quicker than the speed of thought.
Each time an enemy unit within Engagement Range of this model is selected to Fall Back, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.The keyword is used in the following Tyranids datasheets:
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
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The MONSTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets:
Barbed strangler used in the following datasheets:
Deathspitter used in the following datasheets:
Venom cannon used in the following datasheets:
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The FLY keyword is used in the following Tyranids datasheets:
The BURROWERS keyword is used in the following Tyranids datasheets:
This datasheet has Dedicated Transport Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Flensing whips used in the following datasheets:
The and MONSTER keywords are used in the following Tyranids datasheets:
The TRANSPORT keyword is used in the following Tyranids datasheets: