No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Tyranid Prime (base: 50mm) |
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1 | 85 Tyranid Prime |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Spinefists | ||||||
Spinefists | 12" | Pistol 2 | 5 | -1 | 1 | - |
Barbed strangler | ||||||
Barbed strangler | 36" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
Deathspitter | ||||||
Deathspitter | 24" | Assault 3 | 5 | -2 | 1 | - |
Devourer | ||||||
Devourer | 18" | Assault 5 | 4 | 0 | 1 | - |
Venom cannon | ||||||
Venom cannon | 36" | Assault D3 | 8 | -3 | 2 | Blast |
Blast | ||||||
Bonesword | ||||||
Bonesword | Melee | Melee | +2 | -2 | 2 | - |
Dual boneswords | ||||||
Dual boneswords | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Rending claw | ||||||
Rending claw | Melee | Melee | +1 | -4 | 1 | - |
Scything talon | ||||||
Scything talon | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Adrenal glands | |||||||
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | |||||||
+5 Adrenal glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | ||||||
+5 Flesh hooks | |||||||
The bearer gains the FLESH HOOKS keyword. When the bearer’s unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
+5 Flesh hooks | The bearer gains the FLESH HOOKS keyword. When the bearer’s unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
Lash whip | |||||||
The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. | |||||||
Lash whip | The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. | ||||||
+5 Toxin sacs | |||||||
The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
+5 Toxin sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s bonesword and lash whip can be replaced with one of the following: 1 dual boneswords; 2 rending claws; 2 scything talons. • This model’s devourer can be replaced with one of the following: 1 barbed strangler; 1 deathspitter; 1 spinefists; 1 venom cannon; 1 bonesword and 1 lash whip; 1 dual boneswords; 2 rending claws; 2 scything talons. • This model can be equipped with 1 adrenal glands. • This model can be equipped with 1 flesh hooks. • This model can be equipped with 1 toxin sacs.
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ABILITIES | |
ABILITIES |
Synapse (Aura), Shadow in the Warp (Aura) Alpha Warrior: In your Command phase, select one friendly CORE unit within Synaptic Link range of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a wound roll of 1.
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: INFANTRY, CHARACTER, SYNAPSE, TYRANID PRIME |
The Hive Mind fortifies the minds and bodies of its swarms.
These warrior organisms destroy all as their adrenaline surges.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
These warrior organisms destroy all as their adrenaline surges.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
The synaptic link between warrior-organism and leader-beast in Hive Fleet Leviathan is so strong that no biocreature is ever truly cut off from the Hive Mind’s will.
Should one leader-beast be slain, the Hive Mind will simply subsume the mind of another chosen vessel.
Tyranids care nothing for self-preservation, and will fight on.
This leader-beast possesses a superior ability to out-think its prey, and the Hive Mind has used it to overthrow countless star systems.
Some bioforms are imbued with additional predatory abilities.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
When faced with especially resistant prey, or if possessed of a bounty of biomass, the Hive Mind has many ways of enhancing its foremost warrior organisms to render them even more dangerous.
Leader-beasts mark prey with synaptically conductive chitin shards, to be pursued by their subordinate warrior organisms.
The Hive Mind pushes forward in a living tide of ravenous maws.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Shadow in the Warp cast by Leviathan is darker than those of other hive fleets, rendering their prey's attempts to harness otherworldly powers a hopeless cause.
The synaptic control exerted by Leviathan leader-beasts is so absolute that lesser beings can sometimes act at the behest of several consciousnesses.
Few substances are as lethal as the toxins of Hive Fleet Gorgon. Fewer still tailor themselves so effectively to their luckless victims.
Pinioned upon vicious flesh hooks, the squirming prey is all the easier to tear apart.
Some lash whips can extrude venomous barbs, whose slightest scratch sends the victim into hallucinatory paroxysms as their mind’s worst fears manifest behind their eyes.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
Devourer used in the following datasheets:
Spinefists used in the following datasheets:
The keyword is used in the following Tyranids datasheets:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The INFANTRY keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
Adrenal glands used in the following datasheets:
The ADRENAL GLANDS keyword is used in the following Tyranids datasheets:
Toxin sacs used in the following datasheets:
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
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Lash whip used in the following datasheets:
The LASH WHIP keyword is used in the following Tyranids datasheets:
The CHARACTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN, SYNAPSE and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and SYNAPSE keywords are used in the following Tyranids datasheets:
The LEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets:
The GORGON and TOXIN SACS keywords are used in the following Tyranids datasheets:
The TOXIC LASHES keyword is used in the following Tyranids datasheets:
Barbed strangler used in the following datasheets:
Deathspitter used in the following datasheets:
Venom cannon used in the following datasheets:
Bonesword used in the following datasheets:
Dual boneswords used in the following datasheets:
Rending claw used in the following datasheets:
Scything talon used in the following datasheets:
Flesh hooks used in the following datasheets:
The FLESH HOOKS keyword is used in the following Tyranids datasheets:
The TYRANID WARRIORS keyword is used in the following Tyranids datasheets:
The TYRANID PRIME keyword is used in the following Tyranids datasheets: