No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
4 Termagant (base: 25mm) |
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10‑30 | 4 Termagant |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Devourer | ||||||
Devourer | 18" | Assault 5 | 4 | 0 | 1 | - |
Fleshborer | ||||||
Fleshborer | 18" | Assault 1 | 5 | -1 | 1 | - |
Spinefists | ||||||
Spinefists | 12" | Pistol 2 | 5 | -1 | 1 | - |
Spike rifle | ||||||
Spike rifle | 18" | Assault 1 | 3 | 0 | 1 | - |
Strangleweb | ||||||
Strangleweb | 8" | Assault D3 | 2 | 0 | 1 | - |
• Any model may replace its fleshborer with a devourer or spinefists. • All models in the unit may have toxin sacs and/or adrenal glands. • Any model can be equipped with 1 spike rifle instead of 1 fleshborer. • For every ten models, one model can be equipped with 1 strangleweb instead of 1 fleshborer.
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ABILITIES | |
ABILITIES |
Instinctive Behaviour Hail of Living Ammunition: If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots.
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: INFANTRY, TERMAGANTS |
So single-minded is the aggression with which the beasts of Hive Fleet Behemoth fight that even death does not immediately halt their brutal rampage.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
These beetles boast powerful legs and incendiary biochemicals.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
The Hive Mind has adapted a borer beetle that is perfectly formed to annihilate this world’s native fauna. Indeed, the beetles are far more complex biocreatures than the warrior-organisms that bear them to battle.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
OTHER WARGEAR | ABILITIES | ||||||
Adrenal glands | |||||||
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | |||||||
Adrenal glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | ||||||
Toxin sacs | |||||||
The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
Toxin sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
This datasheet has Troops Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Devourer used in the following datasheets:
Fleshborer used in the following datasheets:
Spinefists used in the following datasheets:
The keyword is used in the following Tyranids datasheets:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The INFANTRY keyword is used in the following Tyranids datasheets:
The TERMAGANTS keyword is used in the following Tyranids datasheets:
The BEHEMOTH and INFANTRY keywords are used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TYRANNOFEX keyword is used in the following Tyranids datasheets:
These beetles boast powerful legs and incendiary biochemicals.
The TOXIN SACS keyword is used in the following Tyranids datasheets:
Adrenal glands used in the following datasheets:
The ADRENAL GLANDS keyword is used in the following Tyranids datasheets:
Toxin sacs used in the following datasheets: