Tyranids – Sky-slasher Swarms
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2

Sky-slasher Swarms

NoNAME  M WS BS S T W A Ld Sv Base
15
Sky-slasher Swarm (base: 40mm)
3‑9
15
Sky-slasher Swarm
12" 5+ 5+ 3 3 3 4 4 6+ 40mm
If this unit contains 4-6 models, it has Power Rating 4. If this unit contains 7 or more models, it has Power Rating 6. Every model is equipped with: claws and teeth.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+3
Spinemaws
+3
Spinemaws
6"
Pistol 4
2
0
1
-
Claws and teeth
Claws and teeth
Melee
Melee
User
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any number of models can each be equipped with spinemaws.
ABILITIES
ABILITIES
Instinctive Behaviour
Swooping Assault: During deployment you can set this unit up clinging to an airborne Harridan instead of placing them on the battlefield. At the end of any of your Movement phases this unit can swoop down from above – set them up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: TYRANIDS, <HIVE FLEET>
KEYWORDS: SWARM, FLY, SKY-SLASHER SWARM
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Instinctive Behaviour

Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.

Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

Spinemaws used in the following datasheets:

Troops
Fast Attack

Claws and teeth used in the following datasheets:

The SWARM keyword is used in the following Tyranids datasheets:

The FLY keyword is used in the following Tyranids datasheets:

This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2021