No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Sky-slasher Swarm (base: 40mm) |
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3‑9 | 15 Sky-slasher Swarm |
12" | 5+ | 5+ | 3 | 3 | 3 | 4 | 4 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+3 Spinemaws | ||||||
+3 Spinemaws | 6" | Pistol 4 | 2 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with spinemaws.
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ABILITIES | |
ABILITIES |
Swooping Assault: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: SWARM, FLY, SKY-SLASHER SWARM |
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Spinemaws used in the following datasheets:
The SWARM keyword is used in the following Tyranids datasheets:
The FLY keyword is used in the following Tyranids datasheets:
The BURROWERS keyword is used in the following Tyranids datasheets: