No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
250 Old One Eye (base: 105 x 70mm) |
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1 | 250 Old One Eye |
8" | 2+ | 2+ | 6 | 7 | 9 | 6 | 7 | 2+ | 105 x 70mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Monstrous crushing claw | ||||||
Monstrous crushing claw | Melee | Melee | +4 | -3 | D3+2 | - |
Monstrous scything talon | ||||||
Monstrous scything talon | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Thresher scythe | ||||||
Thresher scythe | Melee | Melee | 4 | -1 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon, and no more than 3 attacks can be made with this weapon while resolving that fight. |
Each time the bearer fights, it makes 3 additional attacks with this weapon, and no more than 3 attacks can be made with this weapon while resolving that fight. |
OTHER WARGEAR | ABILITIES | ||||||
Chitin thorns | |||||||
Each time this model makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. | |||||||
Chitin thorns | Each time this model makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. |
ABILITIES | |
ABILITIES |
Armoured Exoskeleton: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage characteristic of an attack. Berserk Rampage: Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add D3+1 to the Attacks characteristic of this model. Alpha Leader: In your Command phase, select one friendly CARNIFEX model within 9" of this model. Until the start of your next Command phase, each time that model makes an attack, add 1 to that attack’s hit roll. Regeneration: In your Command phase, this model regenerates and regains up to D3 lost wounds. Each model can only be regenerated once per turn. Death Throes: When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adaptive Biology: Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: MONSTER, CHARACTER, CARNIFEX, HORNED CHITIN, OLD ONE EYE |
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
The hunger of the Tyranids can never be satiated.
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
Tyranids care nothing for self-preservation, and will fight on.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
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Monstrous scything talon used in the following datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The CHARACTER keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The HIVE TENDRIL and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets:
The OLD ONE EYE keyword is used in the following Tyranids datasheets:
Thresher scythe used in the following datasheets:
Chitin thorns used in the following datasheets:
The CARNIFEX keyword is used in the following Tyranids datasheets: