No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Neurothrope (base: 40mm) |
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1 | 110 Neurothrope |
6" | 5+ | 3+ | 5 | 5 | 6 | 2 | 10 | 5+ | 40mm |
ABILITIES | |
ABILITIES |
Synapse (Aura), Shadow in the Warp (Aura) Warp Field: This model has a 3+ invulnerable save. Spirit Leech: In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly NEUROTHROPE or ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Psychic Node: Add 1 to Psychic tests taken for this model. Warp Siphon: In your Command phase, select one friendly PSYKER unit within Synaptic Link range of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Hive Mind discipline. | |
FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: INFANTRY, CHARACTER, FLY, SYNAPSE, PSYKER, HORNED CHITIN, NEUROTHROPE |
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Tyranids are one with the Hive Mind; individuality is a disadvantage that they surpass.
Tyranids care nothing for self-preservation, and will fight on.
The Hive Mind channels lethal energy through its synaptic bioforms.
Should one leader-beast be slain, the Hive Mind will simply subsume the mind of another chosen vessel.
The synaptic link between warrior-organism and leader-beast in Hive Fleet Leviathan is so strong that no biocreature is ever truly cut off from the Hive Mind’s will.
In the swarms of Kronos, the Shadow in the Warp is suffocatingly powerful.
This leader-beast possesses a superior ability to out-think its prey, and the Hive Mind has used it to overthrow countless star systems.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
When faced with especially resistant prey, or if possessed of a bounty of biomass, the Hive Mind has many ways of enhancing its foremost warrior organisms to render them even more dangerous.
Some bioforms are imbued with additional predatory abilities.
The synaptic control exerted by Leviathan leader-beasts is so absolute that lesser beings can sometimes act at the behest of several consciousnesses.
The Shadow in the Warp cast by Leviathan is darker than those of other hive fleets, rendering their prey's attempts to harness otherworldly powers a hopeless cause.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
D6 | PSYCHIC POWER |
1 | CATALYST Through its synaptic conduits, the Hive Mind reaches out to infuse the organisms under its control, invigorating their metabolisms with such unnatural vitality that they can ignore the most grievous of wounds. Blessing: Catalyst has a warp charge value of 6. If manifested, select one friendly unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
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2 | THE HORROR The terrifying psychic presence of the Hive Mind radiates from the synapse creature, flooding the minds of the Tyranids’ enemies and causing them to quail and panic. Malediction: The Horror has a warp charge value of 5. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 24" of this Psyker. Until the start of your next Psychic phase:
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3 | NEUROPARASITE Channelling psionic energies into the mind of the prey organism, the synapse creature triggers encephalitic mutation. Raw grey matter gains rudimentary synaptic sentience and sprouts microscopic chitinous talons and fangs before attempting to chew its way out of its cranial prison. Witchfire: Neuroparasite has a warp charge value of 7. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Roll one D6 for each model in that unit: for each roll that exceeds that model’s Toughness characteristic, that model’s unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
4 | ONSLAUGHT The synapse creature reaches out with its mind and seizes control of the lesser creatures’ weapon symbiotes, guiding their fire whilst simultaneously driving the swarms toward the enemy at a breakneck pace. Blessing: Onslaught has a warp charge value of 6. If manifested, select one friendly unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
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5 | PAROXYSM The Hive Mind debilitates its enemies by triggering every nerve and pain receptor in their bodies, overwhelming their senses with wracking fits of agony. Malediction: Paroxysm has a warp charge value of 7. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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6 | PSYCHIC SCREAM Through its vassal, the Hive Mind unleashes a piercing shriek of undiluted psychic energy that shreds the minds of those caught in its shock wave. Witchfire: Psychic Scream has a warp charge value of 5. If manifested, select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. |
The keyword is used in the following Tyranids datasheets:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The INFANTRY keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The PSYKER keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The and PSYKER keywords are used in the following Tyranids datasheets:
The HIVE TENDRIL and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN, SYNAPSE and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and SYNAPSE keywords are used in the following Tyranids datasheets:
The LEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets:
The FLY keyword is used in the following Tyranids datasheets:
The BURROWERS keyword is used in the following Tyranids datasheets: