No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
125 Mawloc (base: 120 x 92mm) |
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1 | 125 Mawloc |
10" | 3+ | 3+ | 7 | 7 | 7-14 | 16 | 7 | 3+ | 120 x 92mm |
8" | 4+ | 4+ | 7 | 7 | 4-6 | 16 | 7 | 3+ | |||
6" | 5+ | 5+ | 7 | 7 | 1-3 | 16 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Mawloc scything talons | ||||||
Mawloc scything talons | Melee | Melee | User | -1 | 1 | - |
Toxinspike | ||||||
Toxinspike | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight. |
Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight. |
OTHER WARGEAR | ABILITIES | ||||||
+10 Adrenal glands | |||||||
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | |||||||
+10 Adrenal glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | ||||||
Biostatic rattle | |||||||
At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer. Roll 3D6: if the result is greater than the enemy unit’s Leadership characteristic, until the end of the phase, each time a model in that unit makes an attack, that attack’s hit roll cannot be re-rolled and that attack’s wound roll cannot be re-rolled. | |||||||
Biostatic rattle | At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer. Roll 3D6: if the result is greater than the enemy unit’s Leadership characteristic, until the end of the phase, each time a model in that unit makes an attack, that attack’s hit roll cannot be re-rolled and that attack’s wound roll cannot be re-rolled. | ||||||
Prehensile pincer tail | |||||||
Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll. | |||||||
Prehensile pincer tail | Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll. | ||||||
+10 Toxin sacs | |||||||
The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
+10 Toxin sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
WARGEAR OPTIONS | |||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model's toxinspike can be replaced with one of the following: 1 biostatic rattle; 1 prehensile pincer tail. • This model can be equipped with 1 adrenal glands. • This model can be equipped with 1 toxin sacs.
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ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Death from Below Terror from the Deep: In your Command phase, if any MAWLOC models from your army are underground (see the Death from Below ability), you can select one of those models and select one point on the battlefield and place a Terror from the Deep marker on that point. If you do so, that model cannot be set up using its Death from Below ability this turn and, at the start of the Reinforcements step of your next turn’s Movement phase, roll one D6 for each enemy unit within 6" of the centre of that marker, adding 1 if the unit being rolled for contains between 6 and 10 models, and adding 2 if the unit being rolled for contains 11 or more models: on a 3-6, that unit suffers D3 mortal wounds; on a 7+, that unit suffers D3+3 mortal wounds. Then set the selected MAWLOC model up anywhere on the battlefield that is within 12" of the centre of that marker and not within Engagement Range of any enemy models, and remove that marker. If that MAWLOC model is set up within 9" of any enemy models, until the end of the turn, it cannot charge. Serpentine Coils: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Distensible Jaws: Each time this model is selected to Fight, select one enemy unit (excluding VEHICLE units) within Engagement Range of this model and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. If any models are destroyed as a result of those mortal wounds, until the end of the turn, that enemy unit counts as being below Half-strength for the purpose of Combat Attrition tests. Death Throes: When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
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Mawloc can receive the following Adaptive Physiologies upgrades:
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FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |||||||||||||||||||||||||
KEYWORDS: MONSTER, BURROWER, MAWLOC |
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
These warrior organisms destroy all as their adrenaline surges.
The hunger of the Tyranids can never be satiated.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
These warrior organisms destroy all as their adrenaline surges.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Before the prey can react, Krakens swarms are already amongst them.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
In its final moments, the beast thrashes around injuring all in its path.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Hive Mind pushes forward in a living tide of ravenous maws.
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
Few substances are as lethal as the toxins of Hive Fleet Gorgon. Fewer still tailor themselves so effectively to their luckless victims.
This biohorror’s carapace is actually a symbiotic organism, capable of psychically repelling the fiercest attacks and boosting the metabolism of its host creature.
This model has a 4+ invulnerable save.Contained deep within this organism’s body is a pulsating sac filled with a cocktail of adrenostimulant fluids and linked to a ring of vascular-pneumatic sphincters. When roused, this arrangement pumps its potent bio-stimulant through the host organism’s body, driving the creature to new heights of speed and ferocity.
This biohorror’s chitinous carapace is thickened by expendable, brittle outer layers designed to absorb the impact of small arms fire as they shatter and flake away.
Each time an attack with a Damage characteristic of 1 is allocated to this model, add 1 to any armour saving throw made against that attack.Crackling bio-electric ultra-conductivity enhances this creature’s speed of perception, processing and decision making such that its reactions appear prescient in their swiftness.
At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase.With its basic logic centres and instinctive drivers augmented, this warrior organism is capable of singling out and hunting down valuable prey without direct synaptic oversight.
Adaptations to this organism’s cerebral architecture have enhanced its connection to the Hive Mind. Through this towering and deadly creature, the horrific influence of the Tyranids’ gestalt mind is spread ever further.
Either host to nests of hungry bio-ammunition or unique organs generating a constant stream of biochemical substances, this xenos brute’s organic projectiles continue to sear or consume long after it has moved on to other prey.
Each time this model shoots, after it has finished making its attacks, select one unit that was hit by one or more of those attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds.Subconscious instinctive drivers trigger when this beast detects prey organisms fleeing its grasp, spurring it to lash out quicker than the speed of thought.
Each time an enemy unit within Engagement Range of this model is selected to Fall Back, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.The keyword is used in the following Tyranids datasheets:
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
Adrenal glands used in the following datasheets:
The ADRENAL GLANDS keyword is used in the following Tyranids datasheets:
Toxin sacs used in the following datasheets:
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The MONSTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets:
The GORGON and TOXIN SACS keywords are used in the following Tyranids datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
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The FLY keyword is used in the following Tyranids datasheets:
The BURROWERS keyword is used in the following Tyranids datasheets:
Prehensile pincer tail used in the following datasheets:
Toxinspike used in the following datasheets:
Biostatic rattle used in the following datasheets:
The BURROWER keyword is used in the following Tyranids datasheets: