THUNDEROUS IMPACT2CP
Crusher Stampede – Battle Tactic Stratagem
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
Use this Stratagem in the
Fight phase, when a
CRUSHER STAMPEDE MONSTER model from your army has finished a
pile-in move. Select one enemy
MONSTER or
VEHICLE unit within
Engagement Range of that model. Until the end of the phase, that model can only make attacks against the selected unit, and each time it makes an attack:
- Add 1 to that attack’s hit roll.
- Add 1 to that attack’s wound roll.
- Add 1 to that attack’s damage roll.
TERRIFYING CHARGE1CP
Crusher Stampede – Battle Tactic Stratagem
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
Use this Stratagem at the start of the
Morale phase. Select one enemy unit within
Engagement Range of a
CRUSHER STAMPEDE MONSTER model from your army that made a
charge move this turn. Until the end of the turn, subtract 3 from the Leadership characteristic of models in that enemy unit.
BREAKING THROUGH1CP
Crusher Stampede – Battle Tactic Stratagem
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
Use this Stratagem in your
Charge phase, when a
CRUSHER STAMPEDE MONSTER model from your army finishes a
charge move. Select one enemy model within
Engagement Range of that
MONSTER model, and roll a number of D6 equal to that
MONSTER model’s remaining Wounds:
- If that MONSTER model’s Strength characteristic is higher than that enemy model’s Toughness characteristic, for each 3+, that enemy model’s unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
- If that MONSTER model’s Strength characteristic is the same as that enemy model’s Toughness characteristic, for each 4+, that enemy model’s unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
- If that MONSTER model’s Strength characteristic is less than that enemy model’s Toughness characteristic, for each 5+, that enemy model’s unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
OPPORTUNISTIC ADVANCE1CP
Kraken – Battle Tactic Stratagem
Before the prey can react, Krakens swarms are already amongst them.
Use this Stratagem in your Movement phase, when a
KRAKEN unit from your army is selected to move. Until the end of the turn:
- Each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in that unit (note that a unit cannot be affected by both this Stratagem and the Bounding Advance Stratagem, in the same phase).
- Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
COMBINED ASSAULT1CP
Leviathan – Battle Tactic Stratagem
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Use this Stratagem in the
Fight phase. Select one enemy unit within
Engagement Range of two or more
LEVIATHAN units from your army. Until the end of the phase, each time a
LEVIATHAN model makes a melee attack against that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
CRITICAL MASS1CP
Hydra – Battle Tactic Stratagem
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Use this Stratagem in the
Fight phase, when a
HYDRA unit from your army is selected to fight. Until the end of the phase, each time a melee attack made by a model in that unit targets an enemy unit with fewer models than its own, you can re-roll the
wound roll.
INDOMITABLE MONSTROSITY1CP
Tyranids – Battle Tactic Stratagem
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
Use this Stratagem in any phase, when a HIVE TENDRIL MONSTER unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
VORACIOUS APPETITE1CP
Tyranids – Battle Tactic Stratagem
The hunger of the Tyranids can never be satiated.
Use this Stratagem in the
Fight phase, when a
HIVE TENDRIL MONSTER model from your army is selected to fight. Until the end of the phase, each time that model makes a melee attack, you can re-roll the
wound roll.
LAYERED CHITIN1CP
Tyranids – Boarding Actions – Battle Tactic Stratagem
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Use this Stratagem in the
Fight phase, when a
HIVE TENDRIL unit from your army containing models with a Wounds characteristic of more than 1 is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from the Strength characteristic of that attack.
ACID BLOOD1CP
Tyranids – Boarding Actions – Battle Tactic Stratagem
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
Use this Stratagem in the
Fight phase, when an enemy unit is selected to fight. Select one
HIVE TENDRIL unit from your army within
Engagement Range of that enemy unit. Until that enemy unit finishes making its attacks, each time a model in that
HIVE TENDRIL unit loses a wound, roll one D6: on a 5+, after that enemy unit has finished making its attacks, it suffers 1
mortal wound (to a maximum of 3 mortal wounds).
DEATH FRENZY2CP
Tyranids – Epic Deed Stratagem
Tyranids care nothing for self-preservation, and will fight on.
Use this Stratagem in the
Fight phase, when a
HIVE TENDRIL CHARACTER model from your army that has not already been selected to fight this phase is destroyed, instead of using any rules that are triggered when that model is destroyed (e.g. the
Death Throes ability). Do not remove that model from play - it can fight after the attacking model’s unit has finished
making attacks. When making those attacks, if the destroyed model’s characteristics can change as they suffer damage, that model is considered to have its full wounds remaining for the purpose of determining what those characteristics are. After resolving the destroyed model’s attacks, it is then removed.
TRAMPLING CHARGE1CP
Tyranids – Epic Deed Stratagem
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
Use this Stratagem in your
Charge phase, when a
HIVE TENDRIL MONSTER model from your army finishes a
charge move. Select one enemy unit within
Engagement Range of that
MONSTER model and roll one D6:
- If that MONSTER model has the HORNED CHITIN keyword, on a 2-4, that enemy unit suffers 3 mortal wounds; on a 5+, that enemy unit suffers D3+3 mortal wounds.
- If that MONSTER model does not have the HORNED CHITIN keyword, on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
CONTROL OF THE SWARM1CP
Leviathan (Supplement) – Epic Deed Stratagem
Should one leader-beast be slain, the Hive Mind will simply subsume the mind of another chosen vessel.
Use this Stratagem if a
LEVIATHAN WARLORD from your army is destroyed. You can immediately select another
LEVIATHAN SYNAPSE CHARACTER model from your army that does not have a Warlord Trait, then select a Warlord Trait that no model in your army has (this must be a Warlord Trait that the model you just selected can have). Until the end of the battle, that model gains that Warlord Trait and for all rules purposes now counts as your
WARLORD. If any mission objective,
secondary objective, tactical objective or
Agenda rules are triggered when your original
WARLORD is destroyed, those rules are not triggered until after your new
WARLORD is destroyed.
SYNAPTIC DOMINATION1CP
Leviathan (Supplement) – Epic Deed Stratagem
The synaptic link between warrior-organism and leader-beast in Hive Fleet Leviathan is so strong that no biocreature is ever truly cut off from the Hive Mind’s will.
Use this Stratagem in your
Psychic phase. Select one friendly
LEVIATHAN SYNAPSE unit from your army, then select one friendly
LEVIATHAN non-
SYNAPSE unit from your army. Until the start of your next Psychic phase, while that
SYNAPSE unit is on the battlefield, that non-
SYNAPSE unit always counts as being within range of that
SYNAPSE unit for the purposes of the Synapse and
Instinctive behaviour abilities.
ANIMATED BY THE HIVE MIND1CP
Leviathan (Supplement) – Epic Deed Stratagem
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
Use this Stratagem in any phase, when a LEVIATHAN MONSTER model from your army (excluding TITANIC models) is destroyed. If that model has an ability that is triggered on a dice roll upon its destruction (e.g. Death Throes) do not roll to see if that ability is triggered: it does so automatically.
HIVE PREDATOR1CP
Tyranids – Requisition Stratagem
Some bioforms are imbued with additional predatory abilities.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
RAREFIED ENHANCEMENTS1CP
Tyranids – Requisition Stratagem
When faced with especially resistant prey, or if possessed of a bounty of biomass, the Hive Mind has many ways of enhancing its foremost warrior organisms to render them even more dangerous.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
ALPHA LEADER-BEAST1CP
Leviathan (Supplement) – Requisition Stratagem
This leader-beast possesses a superior ability to out-think its prey, and the Hive Mind has used it to overthrow countless star systems.
Use this Stratagem before the battle, when mustering your army, after nominating a
LEVIATHAN CHARACTER model that is not a named character to be your
WARLORD. You can generate one additional Warlord Trait for them from the
Leviathan Warlord Traits table. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
BURIED IN WAIT1CP
Jormungandr – Requisition Stratagem
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Use this Stratagem before the battle, during the Declare Reserves and Transports step (if you are playing a mission without this step, use this Stratagem during deployment instead). Select one
JORMUNGANDR unit from your army (excluding
TITANIC units). You can set up that unit near to the surface instead of setting it up on the battlefield. If you do so, then in the
Reinforcements step of one of your
Movement phases, you can set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
ENCIRCLE THE PREY1CP
Tyranids – Strategic Ploy Stratagem
For organisms that can soar on high or burrow, it is no hardship to fade back during battle and stalk their prey before striking again.
Use this Stratagem at the end of your
Movement phase. Select one
BURROWERS unit or unit that can
FLY from your army. Remove that unit from the battlefield. In the
Reinforcements step of your next
Movement phase, you can set that unit back up anywhere on the battlefield anywhere that is more than 9" away from any enemy models. If the battle ends and that unit is not on the battlefield, it is destroyed. A unit cannot be selected for this Stratagem if it was set up on the battlefield this turn.
RAVENOUS TIDE1CP
Tyranids – Boarding Actions – Strategic Ploy Stratagem
The Hive Mind pushes forward in a living tide of ravenous maws.
Use this Stratagem in your
Movement phase, when a
HIVE TENDRIL unit from your army is selected to
Fall Back. Until the end of the turn:
- That unit is still eligible to declare a charge this turn even though it Fell Back.
- If that unit has the ENDLESS MULTITUDE or RIPPER SWARMS keywords, then when Falling Back, models in that unit can move across other models as if they were not there (they cannot finish a move on top of another model or its base).
SUDDEN POUNCE1CP
Tyranids – Boarding Actions – Strategic Ploy Stratagem
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
Use this Stratagem in your opponent’s
Charge phase. Select one
HIVE TENDRIL unit from your army. Until the end of the phase, that unit is eligible to
perform Heroic Interventions as if it were a
CHARACTER.
THE VOID IN THE WARP1CP
Leviathan (Supplement) – Strategic Ploy Stratagem
The Shadow in the Warp cast by Leviathan is darker than those of other hive fleets, rendering their prey's attempts to harness otherworldly powers a hopeless cause.
Use this Stratagem in your opponent’s
Psychic phase, after a
Psychic test is passed for an enemy
PSYKER unit and after any
Deny the Witch attempt is made (if any). If that enemy
PSYKER unit is within 24" of any
LEVIATHAN SYNAPSE units from your army, roll one D6: on a 4+, that psychic power is
denied.
HIVE MIND IMPERATIVE1CP
Leviathan (Supplement) – Strategic Ploy Stratagem
The synaptic control exerted by Leviathan leader-beasts is so absolute that lesser beings can sometimes act at the behest of several consciousnesses.
Use this Stratagem in your
Command phase. Select one
LEVIATHAN unit from your army that is within 12" of a friendly
LEVIATHAN SYNAPSE unit. Until the start of your next Command phase:
- The unit you selected gains the Objective Secured ability. If a model in that unit already has this ability, it counts as one additional model when determining control of an objective marker.
- If the unit you selected performs an action, it can shoot without that action failing.