No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Hive Tyrant (base: 60mm) |
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1 | 180 Hive Tyrant |
9" | 2+ | 2+ | 7 | 8 | 7-12 | 5 | 10 | 2+ | 60mm |
8" | 3+ | 3+ | 7 | 8 | 4-6 | 5 | 10 | 2+ | |||
6" | 4+ | 4+ | 7 | 8 | 1-3 | 5 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy venom cannon | ||||||
+15 Heavy venom cannon | 36" | Heavy 3 | 9 | -3 | 4 | - |
+10 Stranglethorn cannon | ||||||
+10 Stranglethorn cannon | 36" | Heavy D3+3 | 8 | -2 | 2 | Blast |
Blast | ||||||
Monstrous bonesword | ||||||
Monstrous bonesword | Melee | Melee | +3 | -4 | 3 | - |
Monstrous scything talon | ||||||
Monstrous scything talon | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+15 Adrenal glands | |||||||
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | |||||||
+15 Adrenal glands | The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. | ||||||
Lash whip | |||||||
The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. | |||||||
Lash whip | The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. | ||||||
+5 Toxin sacs | |||||||
The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. | |||||||
+5 Toxin sacs | The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s monstrous bonesword and lash whip can be replaced with one of the following: 1 heavy venom cannon; 1 stranglethorn cannon. • This model’s 2 monstrous scything talons can be replaced with one of the following: 1 heavy venom cannon; 1 stranglethorn cannon. This model cannot be equipped with both a stranglethorn cannon and a heavy venom cannon. • This model can be equipped with 1 adrenal glands. • This model can be equipped with 1 toxin sacs. Designer’s Note: This model cannot be equipped with more than 1 heavy venom cannon and cannot be equipped with more than 1 stranglethorn cannon. |
ABILITIES | |
ABILITIES |
Synapse (Aura), Shadow in the Warp (Aura) Will of the Hive Mind: In your Command phase, select one friendly CORE unit within Synaptic Link range of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Psychic Barrier: This model has a 4+ invulnerable save. Death Throes: When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Hive Mind discipline. | |
FACTION KEYWORDS: HIVE TENDRIL, TYRANIDS, | |
KEYWORDS: MONSTER, CHARACTER, SYNAPSE, PSYKER, HORNED CHITIN, HIVE TYRANT |
Driven on by synaptic compulsion, the largest Tyranid beasts can shrug off even the most dolorous blows and keep fighting.
These warrior organisms destroy all as their adrenaline surges.
The hunger of the Tyranids can never be satiated.
When armoured with multiple layers of thick chitin, Tyranids can shrug off direct hits.
Caustic fluids flow through the blood vessels of some Tyranids, spraying over any enemy that wounds them.
These warrior organisms destroy all as their adrenaline surges.
Once this hive fleets warrior organisms outnumber their prey, they soon overwhelm them in a hideous, heaving mass.
Tyranid beasts see enemy vehicles and monsters as the most significant threats and fight furiously to bring them down.
To look out over the battlefield and see an endless tide of Tyranid monsters rapidly approaching, claws ready and maws open, is a truly terrifying prospect.
The monstrous bioforms the Tyranids unleash upon their prey overwhelm all in their path.
As the Tyranid ecosystem takes hold, strange living structures sprout forth that are vital to the final consumption of the world. Those Tyranid organisms charged with protecting these grotesque bio-structures now become exceptionally aggressive.
Before the prey can react, Krakens swarms are already amongst them.
The broods of Hive Fleet Leviathan hunt as one, exhibiting eerie precision in their strikes.
Tyranids are one with the Hive Mind; individuality is a disadvantage that they surpass.
Tyranids care nothing for self-preservation, and will fight on.
The Hive Mind channels lethal energy through its synaptic bioforms.
Employing their sheer bulk and vicious chitinous horns and spikes, the largest Tyranids crash headlong through the foe, often with devastating results.
Should one leader-beast be slain, the Hive Mind will simply subsume the mind of another chosen vessel.
The synaptic link between warrior-organism and leader-beast in Hive Fleet Leviathan is so strong that no biocreature is ever truly cut off from the Hive Mind’s will.
Even though a creature’s autonomous cerebral functions have ceased, the Hive Mind - through its own indomitable will - is able to animate the dead flesh.
In the swarms of Kronos, the Shadow in the Warp is suffocatingly powerful.
Some bioforms are imbued with additional predatory abilities.
When faced with especially resistant prey, or if possessed of a bounty of biomass, the Hive Mind has many ways of enhancing its foremost warrior organisms to render them even more dangerous.
This leader-beast possesses a superior ability to out-think its prey, and the Hive Mind has used it to overthrow countless star systems.
The Great Serpent attacks from below, bursting out from subterranean tunnels into the midst of its prey.
Leader-beasts mark prey with synaptically conductive chitin shards, to be pursued by their subordinate warrior organisms.
Tyrant Guard mercilessly hound those prey who have slain their Hive Tyrant, for such threats cannot be allowed to survive.
The Hive Mind pushes forward in a living tide of ravenous maws.
Unwary foes cannot spot the silent and still Tyranids hiding amongst the vents, which strike with preternatural speed.
The Shadow in the Warp cast by Leviathan is darker than those of other hive fleets, rendering their prey's attempts to harness otherworldly powers a hopeless cause.
The synaptic control exerted by Leviathan leader-beasts is so absolute that lesser beings can sometimes act at the behest of several consciousnesses.
Few substances are as lethal as the toxins of Hive Fleet Gorgon. Fewer still tailor themselves so effectively to their luckless victims.
Some lash whips can extrude venomous barbs, whose slightest scratch sends the victim into hallucinatory paroxysms as their mind’s worst fears manifest behind their eyes.
Tyranid biological ammunition is often doused in a pathogenic mucus, which seeps into wounds and devours flesh.
D6 | PSYCHIC POWER |
1 | CATALYST Through its synaptic conduits, the Hive Mind reaches out to infuse the organisms under its control, invigorating their metabolisms with such unnatural vitality that they can ignore the most grievous of wounds. Blessing: Catalyst has a warp charge value of 6. If manifested, select one friendly unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
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2 | THE HORROR The terrifying psychic presence of the Hive Mind radiates from the synapse creature, flooding the minds of the Tyranids’ enemies and causing them to quail and panic. Malediction: The Horror has a warp charge value of 5. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 24" of this Psyker. Until the start of your next Psychic phase:
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3 | NEUROPARASITE Channelling psionic energies into the mind of the prey organism, the synapse creature triggers encephalitic mutation. Raw grey matter gains rudimentary synaptic sentience and sprouts microscopic chitinous talons and fangs before attempting to chew its way out of its cranial prison. Witchfire: Neuroparasite has a warp charge value of 7. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Roll one D6 for each model in that unit: for each roll that exceeds that model’s Toughness characteristic, that model’s unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
4 | ONSLAUGHT The synapse creature reaches out with its mind and seizes control of the lesser creatures’ weapon symbiotes, guiding their fire whilst simultaneously driving the swarms toward the enemy at a breakneck pace. Blessing: Onslaught has a warp charge value of 6. If manifested, select one friendly unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
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5 | PAROXYSM The Hive Mind debilitates its enemies by triggering every nerve and pain receptor in their bodies, overwhelming their senses with wracking fits of agony. Malediction: Paroxysm has a warp charge value of 7. If manifested, select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
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6 | PSYCHIC SCREAM Through its vassal, the Hive Mind unleashes a piercing shriek of undiluted psychic energy that shreds the minds of those caught in its shock wave. Witchfire: Psychic Scream has a warp charge value of 5. If manifested, select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. |
The keyword is used in the following Tyranids datasheets:
Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.
Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.
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The HIVE TENDRIL keyword is used in the following Tyranids datasheets:
The TYRANIDS keyword is used in the following Tyranids datasheets:
The keyword is used in the following Tyranids datasheets:
The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets:
The KRAKEN keyword is used in the following Tyranids datasheets:
The HORMAGAUNTS keyword is used in the following Tyranids datasheets:
Synaptic impulses from the Hive Mind cause Hormagaunts to surge into battle.
The LEVIATHAN keyword is used in the following Tyranids datasheets:
The HYDRA keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The JORMUNGANDR keyword is used in the following Tyranids datasheets:
The TITANIC keyword is used in the following Tyranids datasheets:
The RIPPER SWARMS keyword is used in the following Tyranids datasheets:
The TYRANNOFEX keyword is used in the following Tyranids datasheets:
The TOXIN SACS keyword is used in the following Tyranids datasheets:
Adrenal glands used in the following datasheets:
The ADRENAL GLANDS keyword is used in the following Tyranids datasheets:
Toxin sacs used in the following datasheets:
This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
Heavy venom cannon used in the following datasheets:
Stranglethorn cannon used in the following datasheets:
Monstrous bonesword used in the following datasheets:
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Monstrous scything talon used in the following datasheets:
Lash whip used in the following datasheets:
The LASH WHIP keyword is used in the following Tyranids datasheets:
The MONSTER keyword is used in the following Tyranids datasheets:
The CHARACTER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
The PSYKER keyword is used in the following Tyranids datasheets:
The HORNED CHITIN keyword is used in the following Tyranids datasheets:
The HIVE TYRANT keyword is used in the following Tyranids datasheets:
The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets:
The BIOVORES keyword is used in the following Tyranids datasheets:
The EXOCRINE keyword is used in the following Tyranids datasheets:
The HARUSPEX keyword is used in the following Tyranids datasheets:
The HIVE GUARD keyword is used in the following Tyranids datasheets:
The PYROVORES keyword is used in the following Tyranids datasheets:
The TYRANT GUARD keyword is used in the following Tyranids datasheets:
The and PSYKER keywords are used in the following Tyranids datasheets:
The HIVE TENDRIL and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN, SYNAPSE and CHARACTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and SYNAPSE keywords are used in the following Tyranids datasheets:
The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets:
The LEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets:
The GORGON and TOXIN SACS keywords are used in the following Tyranids datasheets:
The TOXIC LASHES keyword is used in the following Tyranids datasheets: